1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef mozilla_gfx_config_gfxConfig_h
7 #define mozilla_gfx_config_gfxConfig_h
10 #include "gfxFeature.h"
11 #include "gfxFallback.h"
12 #include "mozilla/Assertions.h"
13 #include "mozilla/Maybe.h"
18 // Defined in GraphicsMessages.ipdlh.
21 // Manages the history and state of a graphics feature. The flow of a feature
23 // - A default value, set by all.js, or gfxPlatform.
24 // - A user value, set by an external value or user pref.
25 // - An environment value, determined by system/hardware factors or
27 // - A runtime value, determined by any failures encountered after enabling
30 // Each state change for a feature is recorded in this class.
33 // Return the full state history of a feature.
34 static FeatureState
& GetFeature(Feature aFeature
);
36 // Query whether a parameter is enabled, taking into account any user or
37 // runtime overrides. The algorithm works as follow:
39 // 1. If a runtime decision disabled the feature, return false.
40 // 2. If the user force-enabled the feature, return true.
41 // 3. If the environment disabled the feature, return false.
42 // 4. If the user specified a decision, return it.
43 // 5. Return the base setting for the feature.
44 static bool IsEnabled(Feature aFeature
);
46 // Query the history of a parameter. ForcedOnByUser returns whether or not
47 // the user specifically used a "force" preference to enable the parameter.
48 // IsDisabledByDefault returns whether or not the initial status of the
49 // feature, before adding user prefs and runtime decisions, was disabled.
50 static bool IsForcedOnByUser(Feature aFeature
);
52 // This returns true if the feature was disabled by default, or was never
53 // initialized to begin with.
54 static bool IsDisabledByDefault(Feature aFeature
);
56 // Query the status value of a parameter. This is computed similar to
59 // 1. If a runtime failure was set, return it.
60 // 2. If the user force-enabled the feature, return ForceEnabled.
61 // 3. If an environment status was set, return it.
62 // 4. If a user status was set, return it.
63 // 5. Return the default status.
64 static FeatureStatus
GetValue(Feature aFeature
);
66 // Reset the entire state of a feature.
67 static void Reset(Feature aFeature
);
69 // Initialize the base value of a parameter. The return value is aEnable.
70 static bool SetDefault(Feature aFeature
, bool aEnable
,
71 FeatureStatus aDisableStatus
,
72 const char* aDisableMessage
);
73 static void DisableByDefault(Feature aFeature
, FeatureStatus aDisableStatus
,
74 const char* aDisableMessage
,
75 const nsACString
& aFailureId
= EmptyCString());
76 static void EnableByDefault(Feature aFeature
);
78 // Inherit a computed value from another process.
79 static void Inherit(Feature aFeature
, FeatureStatus aStatus
);
81 // Set a environment status that overrides both the default and user
82 // statuses; this should be used to disable features based on system
83 // or hardware problems that can be determined up-front. The only
84 // status that can override this decision is the user force-enabling
86 static void Disable(Feature aFeature
, FeatureStatus aStatus
,
88 const nsACString
& aFailureId
= EmptyCString());
90 // Given a preference name, infer the default value and whether or not the
91 // user has changed it. |aIsEnablePref| specifies whether or not the pref
92 // is intended to enable a feature (true), or disable it (false).
93 static void SetDefaultFromPref(Feature aFeature
, const char* aPrefName
,
94 bool aIsEnablePref
, bool aDefaultValue
);
96 // Disable a parameter based on a runtime decision. This permanently
97 // disables the feature, since runtime decisions override all other
99 static void SetFailed(Feature aFeature
, FeatureStatus aStatus
,
100 const char* aMessage
,
101 const nsACString
& aFailureId
= EmptyCString());
103 // Force a feature to be disabled permanently. This is the same as
104 // SetFailed(), but the name may be clearer depending on the context.
105 static void ForceDisable(Feature aFeature
, FeatureStatus aStatus
,
106 const char* aMessage
,
107 const nsACString
& aFailureId
= EmptyCString()) {
108 SetFailed(aFeature
, aStatus
, aMessage
, aFailureId
);
111 // Convenience helpers for SetFailed().
112 static bool MaybeSetFailed(Feature aFeature
, bool aEnable
,
113 FeatureStatus aDisableStatus
,
114 const char* aDisableMessage
,
115 const nsACString
& aFailureId
= EmptyCString()) {
117 SetFailed(aFeature
, aDisableStatus
, aDisableMessage
, aFailureId
);
123 // Convenience helper for SetFailed().
124 static bool MaybeSetFailed(Feature aFeature
, FeatureStatus aStatus
,
125 const char* aDisableMessage
,
126 const nsACString
& aFailureId
= EmptyCString()) {
127 return MaybeSetFailed(aFeature
,
128 (aStatus
!= FeatureStatus::Available
&&
129 aStatus
!= FeatureStatus::ForceEnabled
),
130 aStatus
, aDisableMessage
, aFailureId
);
133 // Re-enables a feature that was previously disabled, by attaching it to a
134 // fallback. The fallback inherits the message that was used for disabling
135 // the feature. This can be used, for example, when D3D11 fails at runtime
136 // but we acquire a second, successful device with WARP.
137 static void Reenable(Feature aFeature
, Fallback aFallback
);
139 // Same as SetDefault, except if the feature already has a default value
140 // set, the new value will be set as a runtime value. This is useful for
141 // when the base value can change (for example, via an update from the
143 static bool InitOrUpdate(Feature aFeature
, bool aEnable
,
144 FeatureStatus aDisableStatus
,
145 const char* aDisableMessage
);
147 // Set a user status that overrides the base value (but not runtime value)
149 static void UserEnable(Feature aFeature
, const char* aMessage
);
150 static void UserForceEnable(Feature aFeature
, const char* aMessage
);
151 static void UserDisable(Feature aFeature
, const char* aMessage
,
152 const nsACString
& aFailureId
= EmptyCString());
154 // Query whether a fallback has been toggled.
155 static bool UseFallback(Fallback aFallback
);
157 // Add a log entry denoting that a given fallback had to be used. This can
158 // be called from any thread in the UI or GPU process.
159 static void EnableFallback(Fallback aFallback
, const char* aMessage
);
161 // Run a callback for each initialized FeatureState.
162 typedef std::function
<void(const char* aName
, const char* aDescription
,
163 FeatureState
& aFeature
)>
165 static void ForEachFeature(const FeatureIterCallback
& aCallback
);
167 // Run a callback for each enabled fallback.
168 typedef std::function
<void(const char* aName
, const char* aMsg
)>
169 FallbackIterCallback
;
170 static void ForEachFallback(const FallbackIterCallback
& aCallback
);
172 // Get the most descriptive failure id message for this feature.
173 static const nsCString
& GetFailureId(Feature aFeature
);
175 static void ImportChange(Feature aFeature
,
176 const Maybe
<FeatureFailure
>& aChange
);
179 static void Shutdown();
182 void ForEachFallbackImpl(const FallbackIterCallback
& aCallback
);
185 FeatureState
& GetState(Feature aFeature
) {
186 MOZ_ASSERT(size_t(aFeature
) < kNumFeatures
);
187 return mFeatures
[size_t(aFeature
)];
189 const FeatureState
& GetState(Feature aFeature
) const {
190 MOZ_ASSERT(size_t(aFeature
) < kNumFeatures
);
191 return mFeatures
[size_t(aFeature
)];
194 bool UseFallbackImpl(Fallback aFallback
) const;
195 void EnableFallbackImpl(Fallback aFallback
, const char* aMessage
);
198 static const size_t kNumFeatures
= size_t(Feature::NumValues
);
199 static const size_t kNumFallbacks
= size_t(Fallback::NumValues
);
202 FeatureState mFeatures
[kNumFeatures
];
203 uint64_t mFallbackBits
;
206 struct FallbackLogEntry
{
211 FallbackLogEntry mFallbackLog
[kNumFallbacks
];
212 size_t mNumFallbackLogEntries
;
216 } // namespace mozilla
218 #endif // mozilla_gfx_config_gfxConfig_h