Bug 1601859 - Vendor cubeb-pulse-rs. r=kinetik
[gecko.git] / gfx / config / gfxConfig.h
bloba62f98513bd2a5b650cac7009d0455f30fca5037
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef mozilla_gfx_config_gfxConfig_h
7 #define mozilla_gfx_config_gfxConfig_h
9 #include <functional>
10 #include "gfxFeature.h"
11 #include "gfxFallback.h"
12 #include "mozilla/Assertions.h"
13 #include "mozilla/Maybe.h"
15 namespace mozilla {
16 namespace gfx {
18 // Defined in GraphicsMessages.ipdlh.
19 class FeatureFailure;
21 // Manages the history and state of a graphics feature. The flow of a feature
22 // is:
23 // - A default value, set by all.js, or gfxPlatform.
24 // - A user value, set by an external value or user pref.
25 // - An environment value, determined by system/hardware factors or
26 // nsIGfxInfo.
27 // - A runtime value, determined by any failures encountered after enabling
28 // the feature.
30 // Each state change for a feature is recorded in this class.
31 class gfxConfig {
32 public:
33 // Return the full state history of a feature.
34 static FeatureState& GetFeature(Feature aFeature);
36 // Query whether a parameter is enabled, taking into account any user or
37 // runtime overrides. The algorithm works as follow:
39 // 1. If a runtime decision disabled the feature, return false.
40 // 2. If the user force-enabled the feature, return true.
41 // 3. If the environment disabled the feature, return false.
42 // 4. If the user specified a decision, return it.
43 // 5. Return the base setting for the feature.
44 static bool IsEnabled(Feature aFeature);
46 // Query the history of a parameter. ForcedOnByUser returns whether or not
47 // the user specifically used a "force" preference to enable the parameter.
48 // IsDisabledByDefault returns whether or not the initial status of the
49 // feature, before adding user prefs and runtime decisions, was disabled.
50 static bool IsForcedOnByUser(Feature aFeature);
52 // This returns true if the feature was disabled by default, or was never
53 // initialized to begin with.
54 static bool IsDisabledByDefault(Feature aFeature);
56 // Query the status value of a parameter. This is computed similar to
57 // IsEnabled:
59 // 1. If a runtime failure was set, return it.
60 // 2. If the user force-enabled the feature, return ForceEnabled.
61 // 3. If an environment status was set, return it.
62 // 4. If a user status was set, return it.
63 // 5. Return the default status.
64 static FeatureStatus GetValue(Feature aFeature);
66 // Reset the entire state of a feature.
67 static void Reset(Feature aFeature);
69 // Initialize the base value of a parameter. The return value is aEnable.
70 static bool SetDefault(Feature aFeature, bool aEnable,
71 FeatureStatus aDisableStatus,
72 const char* aDisableMessage);
73 static void DisableByDefault(Feature aFeature, FeatureStatus aDisableStatus,
74 const char* aDisableMessage,
75 const nsACString& aFailureId = EmptyCString());
76 static void EnableByDefault(Feature aFeature);
78 // Inherit a computed value from another process.
79 static void Inherit(Feature aFeature, FeatureStatus aStatus);
81 // Set a environment status that overrides both the default and user
82 // statuses; this should be used to disable features based on system
83 // or hardware problems that can be determined up-front. The only
84 // status that can override this decision is the user force-enabling
85 // the feature.
86 static void Disable(Feature aFeature, FeatureStatus aStatus,
87 const char* aMessage,
88 const nsACString& aFailureId = EmptyCString());
90 // Given a preference name, infer the default value and whether or not the
91 // user has changed it. |aIsEnablePref| specifies whether or not the pref
92 // is intended to enable a feature (true), or disable it (false).
93 static void SetDefaultFromPref(Feature aFeature, const char* aPrefName,
94 bool aIsEnablePref, bool aDefaultValue);
96 // Disable a parameter based on a runtime decision. This permanently
97 // disables the feature, since runtime decisions override all other
98 // decisions.
99 static void SetFailed(Feature aFeature, FeatureStatus aStatus,
100 const char* aMessage,
101 const nsACString& aFailureId = EmptyCString());
103 // Force a feature to be disabled permanently. This is the same as
104 // SetFailed(), but the name may be clearer depending on the context.
105 static void ForceDisable(Feature aFeature, FeatureStatus aStatus,
106 const char* aMessage,
107 const nsACString& aFailureId = EmptyCString()) {
108 SetFailed(aFeature, aStatus, aMessage, aFailureId);
111 // Convenience helpers for SetFailed().
112 static bool MaybeSetFailed(Feature aFeature, bool aEnable,
113 FeatureStatus aDisableStatus,
114 const char* aDisableMessage,
115 const nsACString& aFailureId = EmptyCString()) {
116 if (!aEnable) {
117 SetFailed(aFeature, aDisableStatus, aDisableMessage, aFailureId);
118 return false;
120 return true;
123 // Convenience helper for SetFailed().
124 static bool MaybeSetFailed(Feature aFeature, FeatureStatus aStatus,
125 const char* aDisableMessage,
126 const nsACString& aFailureId = EmptyCString()) {
127 return MaybeSetFailed(aFeature,
128 (aStatus != FeatureStatus::Available &&
129 aStatus != FeatureStatus::ForceEnabled),
130 aStatus, aDisableMessage, aFailureId);
133 // Re-enables a feature that was previously disabled, by attaching it to a
134 // fallback. The fallback inherits the message that was used for disabling
135 // the feature. This can be used, for example, when D3D11 fails at runtime
136 // but we acquire a second, successful device with WARP.
137 static void Reenable(Feature aFeature, Fallback aFallback);
139 // Same as SetDefault, except if the feature already has a default value
140 // set, the new value will be set as a runtime value. This is useful for
141 // when the base value can change (for example, via an update from the
142 // parent process).
143 static bool InitOrUpdate(Feature aFeature, bool aEnable,
144 FeatureStatus aDisableStatus,
145 const char* aDisableMessage);
147 // Set a user status that overrides the base value (but not runtime value)
148 // of a parameter.
149 static void UserEnable(Feature aFeature, const char* aMessage);
150 static void UserForceEnable(Feature aFeature, const char* aMessage);
151 static void UserDisable(Feature aFeature, const char* aMessage,
152 const nsACString& aFailureId = EmptyCString());
154 // Query whether a fallback has been toggled.
155 static bool UseFallback(Fallback aFallback);
157 // Add a log entry denoting that a given fallback had to be used. This can
158 // be called from any thread in the UI or GPU process.
159 static void EnableFallback(Fallback aFallback, const char* aMessage);
161 // Run a callback for each initialized FeatureState.
162 typedef std::function<void(const char* aName, const char* aDescription,
163 FeatureState& aFeature)>
164 FeatureIterCallback;
165 static void ForEachFeature(const FeatureIterCallback& aCallback);
167 // Run a callback for each enabled fallback.
168 typedef std::function<void(const char* aName, const char* aMsg)>
169 FallbackIterCallback;
170 static void ForEachFallback(const FallbackIterCallback& aCallback);
172 // Get the most descriptive failure id message for this feature.
173 static const nsCString& GetFailureId(Feature aFeature);
175 static void ImportChange(Feature aFeature,
176 const Maybe<FeatureFailure>& aChange);
178 static void Init();
179 static void Shutdown();
181 private:
182 void ForEachFallbackImpl(const FallbackIterCallback& aCallback);
184 private:
185 FeatureState& GetState(Feature aFeature) {
186 MOZ_ASSERT(size_t(aFeature) < kNumFeatures);
187 return mFeatures[size_t(aFeature)];
189 const FeatureState& GetState(Feature aFeature) const {
190 MOZ_ASSERT(size_t(aFeature) < kNumFeatures);
191 return mFeatures[size_t(aFeature)];
194 bool UseFallbackImpl(Fallback aFallback) const;
195 void EnableFallbackImpl(Fallback aFallback, const char* aMessage);
197 private:
198 static const size_t kNumFeatures = size_t(Feature::NumValues);
199 static const size_t kNumFallbacks = size_t(Fallback::NumValues);
201 private:
202 FeatureState mFeatures[kNumFeatures];
203 uint64_t mFallbackBits;
205 private:
206 struct FallbackLogEntry {
207 Fallback mFallback;
208 char mMessage[80];
211 FallbackLogEntry mFallbackLog[kNumFallbacks];
212 size_t mNumFallbackLogEntries;
215 } // namespace gfx
216 } // namespace mozilla
218 #endif // mozilla_gfx_config_gfxConfig_h