1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #define INITGUID // set before devguid.h
9 #include "gfxWindowsPlatform.h"
12 #include "mozilla/ArrayUtils.h"
13 #include "mozilla/layers/CompositorBridgeChild.h"
16 #include "gfxImageSurface.h"
17 #include "gfxWindowsSurface.h"
19 #include "nsUnicharUtils.h"
20 #include "nsUnicodeProperties.h"
22 #include "mozilla/Preferences.h"
23 #include "mozilla/ProfilerLabels.h"
24 #include "mozilla/ProfilerThreadSleep.h"
25 #include "mozilla/Components.h"
26 #include "mozilla/Sprintf.h"
27 #include "mozilla/WindowsVersion.h"
28 #include "nsIGfxInfo.h"
29 #include "nsServiceManagerUtils.h"
31 #include "nsThreadUtils.h"
32 #include "mozilla/Telemetry.h"
35 #include "nsIXULRuntime.h"
36 #include "imgLoader.h"
38 #include "nsIGfxInfo.h"
40 #include "gfxCrashReporterUtils.h"
42 #include "gfxGDIFontList.h"
43 #include "gfxGDIFont.h"
45 #include "mozilla/layers/CanvasChild.h"
46 #include "mozilla/layers/CompositorThread.h"
48 #include "gfxDWriteFontList.h"
49 #include "gfxDWriteFonts.h"
50 #include "gfxDWriteCommon.h"
53 #include "gfxTextRun.h"
54 #include "gfxUserFontSet.h"
55 #include "nsWindowsHelpers.h"
56 #include "gfx2DGlue.h"
62 #include "mozilla/gfx/2D.h"
63 #include "mozilla/gfx/gfxVars.h"
69 #include "nsIMemoryReporter.h"
71 #include "d3dkmtQueryStatistics.h"
73 #include "base/thread.h"
74 #include "mozilla/StaticPrefs_gfx.h"
75 #include "mozilla/StaticPrefs_layers.h"
76 #include "gfxConfig.h"
77 #include "VsyncSource.h"
78 #include "DriverCrashGuard.h"
79 #include "mozilla/dom/ContentChild.h"
80 #include "mozilla/gfx/DeviceManagerDx.h"
81 #include "mozilla/gfx/DisplayConfigWindows.h"
82 #include "mozilla/layers/DeviceAttachmentsD3D11.h"
83 #include "mozilla/WindowsProcessMitigations.h"
84 #include "D3D11Checks.h"
86 using namespace mozilla
;
87 using namespace mozilla::gfx
;
88 using namespace mozilla::layers
;
89 using namespace mozilla::widget
;
90 using namespace mozilla::image
;
91 using namespace mozilla::unicode
;
93 DCForMetrics::DCForMetrics() {
94 // Get the whole screen DC:
96 SetGraphicsMode(mDC
, GM_ADVANCED
);
99 class GfxD2DVramReporter final
: public nsIMemoryReporter
{
100 ~GfxD2DVramReporter() {}
105 NS_IMETHOD
CollectReports(nsIHandleReportCallback
* aHandleReport
,
106 nsISupports
* aData
, bool aAnonymize
) override
{
107 MOZ_COLLECT_REPORT("gfx-d2d-vram-draw-target", KIND_OTHER
, UNITS_BYTES
,
108 Factory::GetD2DVRAMUsageDrawTarget(),
109 "Video memory used by D2D DrawTargets.");
111 MOZ_COLLECT_REPORT("gfx-d2d-vram-source-surface", KIND_OTHER
, UNITS_BYTES
,
112 Factory::GetD2DVRAMUsageSourceSurface(),
113 "Video memory used by D2D SourceSurfaces.");
119 NS_IMPL_ISUPPORTS(GfxD2DVramReporter
, nsIMemoryReporter
)
121 class GPUAdapterReporter final
: public nsIMemoryReporter
{
122 // Callers must Release the DXGIAdapter after use or risk mem-leak
123 static bool GetDXGIAdapter(IDXGIAdapter
** aDXGIAdapter
) {
124 RefPtr
<ID3D11Device
> d3d11Device
;
125 RefPtr
<IDXGIDevice
> dxgiDevice
;
128 if ((d3d11Device
= mozilla::gfx::Factory::GetDirect3D11Device())) {
129 if (d3d11Device
->QueryInterface(__uuidof(IDXGIDevice
),
130 getter_AddRefs(dxgiDevice
)) == S_OK
) {
131 result
= (dxgiDevice
->GetAdapter(aDXGIAdapter
) == S_OK
);
138 ~GPUAdapterReporter() {}
144 CollectReports(nsIHandleReportCallback
* aHandleReport
, nsISupports
* aData
,
145 bool aAnonymize
) override
{
146 HANDLE ProcessHandle
= GetCurrentProcess();
148 int64_t dedicatedBytesUsed
= 0;
149 int64_t sharedBytesUsed
= 0;
150 int64_t committedBytesUsed
= 0;
151 IDXGIAdapter
* DXGIAdapter
;
154 PFND3DKMTQS queryD3DKMTStatistics
= nullptr;
156 if ((gdi32Handle
= LoadLibrary(TEXT("gdi32.dll"))))
157 queryD3DKMTStatistics
=
158 (PFND3DKMTQS
)GetProcAddress(gdi32Handle
, "D3DKMTQueryStatistics");
160 if (queryD3DKMTStatistics
&& GetDXGIAdapter(&DXGIAdapter
)) {
161 // Most of this block is understood thanks to wj32's work on Process
164 DXGI_ADAPTER_DESC adapterDesc
;
165 D3DKMTQS queryStatistics
;
167 DXGIAdapter
->GetDesc(&adapterDesc
);
168 DXGIAdapter
->Release();
170 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
171 queryStatistics
.Type
= D3DKMTQS_PROCESS
;
172 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
173 queryStatistics
.hProcess
= ProcessHandle
;
174 if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
176 queryStatistics
.QueryResult
.ProcessInfo
.SystemMemory
.BytesAllocated
;
179 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
180 queryStatistics
.Type
= D3DKMTQS_ADAPTER
;
181 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
182 if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
184 ULONG segmentCount
= queryStatistics
.QueryResult
.AdapterInfo
.NbSegments
;
186 for (i
= 0; i
< segmentCount
; i
++) {
187 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
188 queryStatistics
.Type
= D3DKMTQS_SEGMENT
;
189 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
190 queryStatistics
.QuerySegment
.SegmentId
= i
;
192 if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
193 bool aperture
= queryStatistics
.QueryResult
.SegmentInfo
.Aperture
;
194 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
195 queryStatistics
.Type
= D3DKMTQS_PROCESS_SEGMENT
;
196 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
197 queryStatistics
.hProcess
= ProcessHandle
;
198 queryStatistics
.QueryProcessSegment
.SegmentId
= i
;
199 if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
200 ULONGLONG bytesCommitted
=
201 queryStatistics
.QueryResult
.ProcessSegmentInfo
.BytesCommitted
;
203 sharedBytesUsed
+= bytesCommitted
;
205 dedicatedBytesUsed
+= bytesCommitted
;
212 FreeLibrary(gdi32Handle
);
214 MOZ_COLLECT_REPORT("gpu-committed", KIND_OTHER
, UNITS_BYTES
,
216 "Memory committed by the Windows graphics system.");
219 "gpu-dedicated", KIND_OTHER
, UNITS_BYTES
, dedicatedBytesUsed
,
220 "Out-of-process memory allocated for this process in a physical "
221 "GPU adapter's memory.");
223 MOZ_COLLECT_REPORT("gpu-shared", KIND_OTHER
, UNITS_BYTES
, sharedBytesUsed
,
224 "In-process memory that is shared with the GPU.");
230 NS_IMPL_ISUPPORTS(GPUAdapterReporter
, nsIMemoryReporter
)
232 Atomic
<size_t> gfxWindowsPlatform::sD3D11SharedTextures
;
233 Atomic
<size_t> gfxWindowsPlatform::sD3D9SharedTextures
;
235 class D3DSharedTexturesReporter final
: public nsIMemoryReporter
{
236 ~D3DSharedTexturesReporter() {}
241 NS_IMETHOD
CollectReports(nsIHandleReportCallback
* aHandleReport
,
242 nsISupports
* aData
, bool aAnonymize
) override
{
243 if (gfxWindowsPlatform::sD3D11SharedTextures
> 0) {
244 MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER
, UNITS_BYTES
,
245 gfxWindowsPlatform::sD3D11SharedTextures
,
246 "D3D11 shared textures.");
249 if (gfxWindowsPlatform::sD3D9SharedTextures
> 0) {
250 MOZ_COLLECT_REPORT("d3d9-shared-textures", KIND_OTHER
, UNITS_BYTES
,
251 gfxWindowsPlatform::sD3D9SharedTextures
,
252 "D3D9 shared textures.");
259 NS_IMPL_ISUPPORTS(D3DSharedTexturesReporter
, nsIMemoryReporter
)
261 gfxWindowsPlatform::gfxWindowsPlatform()
262 : mRenderMode(RENDER_GDI
), mSupportsHDR(false) {
263 // If win32k is locked down then we can't use COM STA and shouldn't need it.
264 // Also, we won't be using any GPU memory in this process.
265 if (!IsWin32kLockedDown()) {
269 CoInitialize(nullptr);
271 RegisterStrongMemoryReporter(new GfxD2DVramReporter());
272 RegisterStrongMemoryReporter(new GPUAdapterReporter());
273 RegisterStrongMemoryReporter(new D3DSharedTexturesReporter());
277 gfxWindowsPlatform::~gfxWindowsPlatform() {
278 mozilla::gfx::Factory::D2DCleanup();
280 DeviceManagerDx::Shutdown();
282 // We don't initialize COM when win32k is locked down.
283 if (!IsWin32kLockedDown()) {
292 void gfxWindowsPlatform::InitMemoryReportersForGPUProcess() {
293 MOZ_RELEASE_ASSERT(XRE_IsGPUProcess());
295 RegisterStrongMemoryReporter(new GfxD2DVramReporter());
296 RegisterStrongMemoryReporter(new GPUAdapterReporter());
297 RegisterStrongMemoryReporter(new D3DSharedTexturesReporter());
301 nsresult
gfxWindowsPlatform::GetGpuTimeSinceProcessStartInMs(
303 // If win32k is locked down then we should not have any GPU processing and
304 // cannot use these APIs either way.
305 if (IsWin32kLockedDown()) {
310 nsModuleHandle
module(LoadLibrary(L
"gdi32.dll"));
312 return NS_ERROR_NOT_AVAILABLE
;
315 PFND3DKMTQS queryD3DKMTStatistics
=
316 (PFND3DKMTQS
)GetProcAddress(module
, "D3DKMTQueryStatistics");
317 if (!queryD3DKMTStatistics
) {
318 return NS_ERROR_NOT_AVAILABLE
;
321 gfx::DeviceManagerDx
* dm
= DeviceManagerDx::Get();
323 return NS_ERROR_NOT_AVAILABLE
;
326 D3D11DeviceStatus status
;
327 if (!dm
->ExportDeviceInfo(&status
)) {
328 // Assume that we used 0ms of GPU time if the device manager
329 // doesn't know the device status.
334 const DxgiAdapterDesc
& adapterDesc
= status
.adapter();
336 D3DKMTQS queryStatistics
;
337 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
338 queryStatistics
.Type
= D3DKMTQS_ADAPTER
;
339 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
340 if (!NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
341 return NS_ERROR_FAILURE
;
345 ULONG nodeCount
= queryStatistics
.QueryResult
.AdapterInfo
.NodeCount
;
346 for (ULONG i
= 0; i
< nodeCount
; ++i
) {
347 memset(&queryStatistics
, 0, sizeof(D3DKMTQS
));
348 queryStatistics
.Type
= D3DKMTQS_PROCESS_NODE
;
349 queryStatistics
.AdapterLuid
= adapterDesc
.AdapterLuid
;
350 queryStatistics
.hProcess
= GetCurrentProcess();
351 queryStatistics
.QueryProcessNode
.NodeId
= i
;
352 if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics
))) {
353 result
+= queryStatistics
.QueryResult
.ProcessNodeInformation
.RunningTime
355 100 / PR_NSEC_PER_MSEC
;
363 static void UpdateANGLEConfig() {
364 if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
365 gfxConfig::Disable(Feature::D3D11_HW_ANGLE
, FeatureStatus::Disabled
,
366 "D3D11 compositing is disabled",
367 "FEATURE_FAILURE_HW_ANGLE_D3D11_DISABLED"_ns
);
371 void gfxWindowsPlatform::InitAcceleration() {
372 gfxPlatform::InitAcceleration();
374 DeviceManagerDx::Init();
376 // Content processes should have received content device data from parent.
377 MOZ_ASSERT_IF(XRE_IsContentProcess(), GetInitContentDeviceData());
380 InitGPUProcessSupport();
381 // Ensure devices initialization. SharedSurfaceANGLE and
382 // SharedSurfaceD3D11Interop use them. The devices are lazily initialized
383 // with WebRender to reduce memory usage.
384 // Initialize them now when running non-e10s.
385 if (!BrowserTabsRemoteAutostart()) {
386 EnsureDevicesInitialized();
391 // If we have Skia and we didn't init dwrite already, do it now.
392 if (!DWriteEnabled() && GetDefaultContentBackend() == BackendType::SKIA
) {
395 // We need to listen for font setting changes even if DWrite is not used.
396 Factory::SetSystemTextQuality(gfxVars::SystemTextQuality());
397 gfxVars::SetSystemTextQualityListener(
398 gfxDWriteFont::SystemTextQualityChanged
);
400 // CanUseHardwareVideoDecoding depends on DeviceManagerDx state,
401 // so update the cached value now.
402 UpdateCanUseHardwareVideoDecoding();
405 RecordStartupTelemetry();
408 void gfxWindowsPlatform::InitWebRenderConfig() {
409 gfxPlatform::InitWebRenderConfig();
410 UpdateBackendPrefs();
413 bool gfxWindowsPlatform::CanUseHardwareVideoDecoding() {
414 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
418 if (!dm
->TextureSharingWorks()) {
421 return !dm
->IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding();
424 bool gfxWindowsPlatform::InitDWriteSupport() {
425 mozilla::ScopedGfxFeatureReporter
reporter("DWrite");
426 if (!gfxDWriteFont::InitDWriteSupport()) {
430 reporter
.SetSuccessful();
434 bool gfxWindowsPlatform::HandleDeviceReset() {
435 DeviceResetReason resetReason
= DeviceResetReason::OK
;
436 if (!DidRenderingDeviceReset(&resetReason
)) {
440 if (resetReason
!= DeviceResetReason::FORCED_RESET
) {
441 Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON
,
442 uint32_t(resetReason
));
445 // Remove devices and adapters.
446 DeviceManagerDx::Get()->ResetDevices();
448 imgLoader::NormalLoader()->ClearCache(true);
449 imgLoader::NormalLoader()->ClearCache(false);
450 imgLoader::PrivateBrowsingLoader()->ClearCache(true);
451 imgLoader::PrivateBrowsingLoader()->ClearCache(false);
452 gfxAlphaBoxBlur::ShutdownBlurCache();
454 gfxConfig::Reset(Feature::D3D11_COMPOSITING
);
455 gfxConfig::Reset(Feature::D3D11_HW_ANGLE
);
456 gfxConfig::Reset(Feature::DIRECT2D
);
459 // XXX Add InitWebRenderConfig() calling.
460 if (mInitializedDevices
) {
461 InitGPUProcessSupport();
468 BackendPrefsData
gfxWindowsPlatform::GetBackendPrefs() const {
469 BackendPrefsData data
;
471 data
.mCanvasBitmask
= BackendTypeBit(BackendType::SKIA
);
472 data
.mContentBitmask
= BackendTypeBit(BackendType::SKIA
);
473 data
.mCanvasDefault
= BackendType::SKIA
;
474 data
.mContentDefault
= BackendType::SKIA
;
476 if (gfxConfig::IsEnabled(Feature::DIRECT2D
)) {
477 data
.mCanvasBitmask
|= BackendTypeBit(BackendType::DIRECT2D1_1
);
478 data
.mCanvasDefault
= BackendType::DIRECT2D1_1
;
483 void gfxWindowsPlatform::UpdateBackendPrefs() {
484 BackendPrefsData data
= GetBackendPrefs();
485 // Remove DIRECT2D1 preference if D2D1Device does not exist.
486 if (!Factory::HasD2D1Device()) {
487 data
.mContentBitmask
&= ~BackendTypeBit(BackendType::DIRECT2D1_1
);
488 if (data
.mContentDefault
== BackendType::DIRECT2D1_1
) {
489 data
.mContentDefault
= BackendType::SKIA
;
492 // Don't exclude DIRECT2D1_1 if using remote canvas, because DIRECT2D1_1 and
493 // hence the device will be used in the GPU process.
494 if (!gfxPlatform::UseRemoteCanvas()) {
495 data
.mCanvasBitmask
&= ~BackendTypeBit(BackendType::DIRECT2D1_1
);
496 if (data
.mCanvasDefault
== BackendType::DIRECT2D1_1
) {
497 data
.mCanvasDefault
= BackendType::SKIA
;
501 InitBackendPrefs(std::move(data
));
504 bool gfxWindowsPlatform::IsDirect2DBackend() {
505 return GetDefaultContentBackend() == BackendType::DIRECT2D1_1
;
508 void gfxWindowsPlatform::UpdateRenderMode() {
509 bool didReset
= HandleDeviceReset();
511 UpdateBackendPrefs();
514 mScreenReferenceDrawTarget
= CreateOffscreenContentDrawTarget(
515 IntSize(1, 1), SurfaceFormat::B8G8R8A8
);
516 if (!mScreenReferenceDrawTarget
) {
518 << "Failed to update reference draw target after device reset"
519 << ", D3D11 device:" << hexa(Factory::GetDirect3D11Device().get())
521 << FeatureStatusToString(
522 gfxConfig::GetValue(Feature::D3D11_COMPOSITING
))
523 << ", D2D1 device:" << hexa(Factory::GetD2D1Device().get())
525 << FeatureStatusToString(gfxConfig::GetValue(Feature::DIRECT2D
))
526 << ", content:" << int(GetDefaultContentBackend())
527 << ", compositor:" << int(GetCompositorBackend());
529 "GFX: Failed to update reference draw target after device reset");
534 void gfxWindowsPlatform::UpdateSupportsHDR() {
535 // TODO: This function crashes content processes, for reasons that are not
536 // obvious from the crash reports. For now, this function can only be executed
537 // by the parent process. Therefore SupportsHDR() will always return false for
538 // content processes, as noted in the header.
539 if (!XRE_IsParentProcess()) {
543 // Set mSupportsHDR to true if any of the DeviceManager outputs have both:
544 // 1) greater than 8-bit color
545 // 2) a colorspace that uses BT2020
546 DeviceManagerDx
* dx
= DeviceManagerDx::Get();
547 nsTArray
<DXGI_OUTPUT_DESC1
> outputs
= dx
->EnumerateOutputs();
549 for (auto& output
: outputs
) {
550 if (output
.BitsPerColor
<= 8) {
554 switch (output
.ColorSpace
) {
555 case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020
:
556 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020
:
557 case DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
:
558 case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
:
559 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020
:
560 case DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020
:
561 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020
:
562 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020
:
563 case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020
:
564 case DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020
:
565 case DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020
:
567 // Windows MinGW has an older dxgicommon.h that doesn't define
568 // these enums. We'd like to define them ourselves in that case,
569 // but there's no compilable way to add new enums to an existing
570 // enum type. So instead we just don't check for these values.
571 case DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020
:
572 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020
:
573 case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020
:
582 mSupportsHDR
= false;
585 mozilla::gfx::BackendType
gfxWindowsPlatform::GetContentBackendFor(
586 mozilla::layers::LayersBackend aLayers
) {
587 mozilla::gfx::BackendType defaultBackend
=
588 gfxPlatform::GetDefaultContentBackend();
589 if (aLayers
== LayersBackend::LAYERS_WR
&&
590 gfx::gfxVars::UseWebRenderANGLE()) {
591 return defaultBackend
;
594 if (defaultBackend
== BackendType::DIRECT2D1_1
) {
595 // We can't have D2D without D3D11 layers, so fallback to Skia.
596 return BackendType::SKIA
;
599 // Otherwise we have some non-accelerated backend and that's ok.
600 return defaultBackend
;
603 mozilla::gfx::BackendType
gfxWindowsPlatform::GetPreferredCanvasBackend() {
604 mozilla::gfx::BackendType backend
= gfxPlatform::GetPreferredCanvasBackend();
606 if (backend
== BackendType::DIRECT2D1_1
) {
607 if (!gfx::gfxVars::UseWebRenderANGLE()) {
608 // We can't have D2D without ANGLE when WebRender is enabled, so fallback
610 return BackendType::SKIA
;
613 // Fall back to software when remote canvas has been deactivated.
614 if (CanvasChild::Deactivated()) {
615 return BackendType::SKIA
;
621 bool gfxWindowsPlatform::CreatePlatformFontList() {
622 if (DWriteEnabled()) {
623 if (gfxPlatformFontList::Initialize(new gfxDWriteFontList
)) {
627 // DWrite font initialization failed! Don't know why this would happen,
628 // but apparently it can - see bug 594865.
629 // So we're going to fall back to GDI fonts & rendering.
630 DisableD2D(FeatureStatus::Failed
, "Failed to initialize fonts",
631 "FEATURE_FAILURE_FONT_FAIL"_ns
);
634 // Make sure the static variable is initialized...
635 gfxPlatform::HasVariationFontSupport();
636 // ...then force it to false, even if the Windows version was recent enough
637 // to permit it, as we're using GDI fonts.
638 sHasVariationFontSupport
= false;
640 return gfxPlatformFontList::Initialize(new gfxGDIFontList
);
643 // This function will permanently disable D2D for the session. It's intended to
644 // be used when, after initially chosing to use Direct2D, we encounter a
645 // scenario we can't support.
647 // This is called during gfxPlatform::Init() so at this point there should be no
648 // DrawTargetD2D/1 instances.
649 void gfxWindowsPlatform::DisableD2D(FeatureStatus aStatus
, const char* aMessage
,
650 const nsACString
& aFailureId
) {
651 gfxConfig::SetFailed(Feature::DIRECT2D
, aStatus
, aMessage
, aFailureId
);
652 Factory::SetDirect3D11Device(nullptr);
653 UpdateBackendPrefs();
656 already_AddRefed
<gfxASurface
> gfxWindowsPlatform::CreateOffscreenSurface(
657 const IntSize
& aSize
, gfxImageFormat aFormat
) {
658 if (!Factory::AllowedSurfaceSize(aSize
)) {
662 RefPtr
<gfxASurface
> surf
= nullptr;
664 #ifdef CAIRO_HAS_WIN32_SURFACE
665 if (!XRE_IsContentProcess()) {
666 if (mRenderMode
== RENDER_GDI
|| mRenderMode
== RENDER_DIRECT2D
) {
667 surf
= new gfxWindowsSurface(aSize
, aFormat
);
672 if (!surf
|| surf
->CairoStatus()) {
673 surf
= new gfxImageSurface(aSize
, aFormat
);
676 return surf
.forget();
679 static const char kFontAparajita
[] = "Aparajita";
680 static const char kFontArabicTypesetting
[] = "Arabic Typesetting";
681 static const char kFontArial
[] = "Arial";
682 static const char kFontArialUnicodeMS
[] = "Arial Unicode MS";
683 static const char kFontCambria
[] = "Cambria";
684 static const char kFontCambriaMath
[] = "Cambria Math";
685 static const char kFontEbrima
[] = "Ebrima";
686 static const char kFontEstrangeloEdessa
[] = "Estrangelo Edessa";
687 static const char kFontEuphemia
[] = "Euphemia";
688 static const char kFontGabriola
[] = "Gabriola";
689 static const char kFontJavaneseText
[] = "Javanese Text";
690 static const char kFontKhmerUI
[] = "Khmer UI";
691 static const char kFontLaoUI
[] = "Lao UI";
692 static const char kFontLeelawadeeUI
[] = "Leelawadee UI";
693 static const char kFontLucidaSansUnicode
[] = "Lucida Sans Unicode";
694 static const char kFontMVBoli
[] = "MV Boli";
695 static const char kFontMalgunGothic
[] = "Malgun Gothic";
696 static const char kFontMicrosoftJhengHei
[] = "Microsoft JhengHei";
697 static const char kFontMicrosoftNewTaiLue
[] = "Microsoft New Tai Lue";
698 static const char kFontMicrosoftPhagsPa
[] = "Microsoft PhagsPa";
699 static const char kFontMicrosoftTaiLe
[] = "Microsoft Tai Le";
700 static const char kFontMicrosoftUighur
[] = "Microsoft Uighur";
701 static const char kFontMicrosoftYaHei
[] = "Microsoft YaHei";
702 static const char kFontMicrosoftYiBaiti
[] = "Microsoft Yi Baiti";
703 static const char kFontMeiryo
[] = "Meiryo";
704 static const char kFontMongolianBaiti
[] = "Mongolian Baiti";
705 static const char kFontMyanmarText
[] = "Myanmar Text";
706 static const char kFontNirmalaUI
[] = "Nirmala UI";
707 static const char kFontNyala
[] = "Nyala";
708 static const char kFontPlantagenetCherokee
[] = "Plantagenet Cherokee";
709 static const char kFontSegoeUI
[] = "Segoe UI";
710 static const char kFontSegoeUIEmoji
[] = "Segoe UI Emoji";
711 static const char kFontSegoeUISymbol
[] = "Segoe UI Symbol";
712 static const char kFontSylfaen
[] = "Sylfaen";
713 static const char kFontTraditionalArabic
[] = "Traditional Arabic";
714 static const char kFontTwemojiMozilla
[] = "Twemoji Mozilla";
715 static const char kFontUtsaah
[] = "Utsaah";
716 static const char kFontYuGothic
[] = "Yu Gothic";
718 void gfxWindowsPlatform::GetCommonFallbackFonts(
719 uint32_t aCh
, Script aRunScript
, eFontPresentation aPresentation
,
720 nsTArray
<const char*>& aFontList
) {
721 if (PrefersColor(aPresentation
)) {
722 aFontList
.AppendElement(kFontSegoeUIEmoji
);
723 aFontList
.AppendElement(kFontTwemojiMozilla
);
726 // Arial is used as the default fallback for system fallback
727 aFontList
.AppendElement(kFontArial
);
729 if (!IS_IN_BMP(aCh
)) {
730 uint32_t p
= aCh
>> 16;
731 if (p
== 1) { // SMP plane
732 aFontList
.AppendElement(kFontSegoeUISymbol
);
733 aFontList
.AppendElement(kFontEbrima
);
734 aFontList
.AppendElement(kFontNirmalaUI
);
735 aFontList
.AppendElement(kFontCambriaMath
);
738 uint32_t b
= (aCh
>> 8) & 0xff;
742 aFontList
.AppendElement(kFontEstrangeloEdessa
);
743 aFontList
.AppendElement(kFontCambria
);
746 aFontList
.AppendElement(kFontMicrosoftUighur
);
749 aFontList
.AppendElement(kFontEstrangeloEdessa
);
750 aFontList
.AppendElement(kFontMVBoli
);
751 aFontList
.AppendElement(kFontEbrima
);
754 aFontList
.AppendElement(kFontNirmalaUI
);
755 aFontList
.AppendElement(kFontUtsaah
);
756 aFontList
.AppendElement(kFontAparajita
);
762 aFontList
.AppendElement(kFontNirmalaUI
);
765 aFontList
.AppendElement(kFontLaoUI
);
766 aFontList
.AppendElement(kFontLeelawadeeUI
);
769 aFontList
.AppendElement(kFontMyanmarText
);
772 aFontList
.AppendElement(kFontMalgunGothic
);
776 aFontList
.AppendElement(kFontNyala
);
777 aFontList
.AppendElement(kFontPlantagenetCherokee
);
782 aFontList
.AppendElement(kFontEuphemia
);
783 aFontList
.AppendElement(kFontSegoeUISymbol
);
786 aFontList
.AppendElement(kFontKhmerUI
);
787 aFontList
.AppendElement(kFontLeelawadeeUI
);
789 case 0x18: // Mongolian
790 aFontList
.AppendElement(kFontMongolianBaiti
);
791 aFontList
.AppendElement(kFontEuphemia
);
794 aFontList
.AppendElement(kFontMicrosoftTaiLe
);
795 aFontList
.AppendElement(kFontMicrosoftNewTaiLue
);
796 aFontList
.AppendElement(kFontKhmerUI
);
797 aFontList
.AppendElement(kFontLeelawadeeUI
);
800 aFontList
.AppendElement(kFontLeelawadeeUI
);
803 aFontList
.AppendElement(kFontNirmalaUI
);
805 case 0x20: // Symbol ranges
817 aFontList
.AppendElement(kFontSegoeUI
);
818 aFontList
.AppendElement(kFontSegoeUISymbol
);
819 aFontList
.AppendElement(kFontCambria
);
820 aFontList
.AppendElement(kFontMeiryo
);
821 aFontList
.AppendElement(kFontArial
);
822 aFontList
.AppendElement(kFontLucidaSansUnicode
);
823 aFontList
.AppendElement(kFontEbrima
);
828 aFontList
.AppendElement(kFontEbrima
);
829 aFontList
.AppendElement(kFontNyala
);
830 aFontList
.AppendElement(kFontSegoeUI
);
831 aFontList
.AppendElement(kFontSegoeUISymbol
);
832 aFontList
.AppendElement(kFontMeiryo
);
834 case 0x28: // Braille
835 aFontList
.AppendElement(kFontSegoeUISymbol
);
839 aFontList
.AppendElement(kFontMicrosoftYaHei
);
842 aFontList
.AppendElement(kFontMalgunGothic
);
845 aFontList
.AppendElement(kFontSegoeUISymbol
);
848 aFontList
.AppendElement(kFontMicrosoftYaHei
);
849 aFontList
.AppendElement(kFontYuGothic
);
856 aFontList
.AppendElement(kFontMicrosoftYiBaiti
);
857 aFontList
.AppendElement(kFontSegoeUI
);
862 aFontList
.AppendElement(kFontEbrima
);
863 aFontList
.AppendElement(kFontSegoeUI
);
864 aFontList
.AppendElement(kFontCambriaMath
);
867 aFontList
.AppendElement(kFontMicrosoftPhagsPa
);
868 aFontList
.AppendElement(kFontNirmalaUI
);
871 aFontList
.AppendElement(kFontMalgunGothic
);
872 aFontList
.AppendElement(kFontJavaneseText
);
873 aFontList
.AppendElement(kFontLeelawadeeUI
);
876 aFontList
.AppendElement(kFontMyanmarText
);
879 aFontList
.AppendElement(kFontEbrima
);
880 aFontList
.AppendElement(kFontNyala
);
883 aFontList
.AppendElement(kFontMalgunGothic
);
886 aFontList
.AppendElement(kFontMicrosoftUighur
);
887 aFontList
.AppendElement(kFontGabriola
);
888 aFontList
.AppendElement(kFontSylfaen
);
892 aFontList
.AppendElement(kFontTraditionalArabic
);
893 aFontList
.AppendElement(kFontArabicTypesetting
);
896 aFontList
.AppendElement(kFontTraditionalArabic
);
897 aFontList
.AppendElement(kFontMicrosoftJhengHei
);
900 aFontList
.AppendElement(kFontMicrosoftJhengHei
);
907 // Arial Unicode MS has lots of glyphs for obscure characters,
908 // use it as a last resort
909 aFontList
.AppendElement(kFontArialUnicodeMS
);
911 // If we didn't begin with the color-emoji fonts, include them here
912 // so that they'll be preferred over user-installed (and possibly
913 // broken) fonts in the global fallback path.
914 if (!PrefersColor(aPresentation
)) {
915 aFontList
.AppendElement(kFontSegoeUIEmoji
);
916 aFontList
.AppendElement(kFontTwemojiMozilla
);
920 bool gfxWindowsPlatform::DidRenderingDeviceReset(
921 DeviceResetReason
* aResetReason
) {
922 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
926 return dm
->HasDeviceReset(aResetReason
);
929 void gfxWindowsPlatform::CompositorUpdated() {
930 DeviceManagerDx::Get()->ForceDeviceReset(
931 ForcedDeviceResetReason::COMPOSITOR_UPDATED
);
935 BOOL CALLBACK
InvalidateWindowForDeviceReset(HWND aWnd
, LPARAM aMsg
) {
936 RedrawWindow(aWnd
, nullptr, nullptr,
937 RDW_INVALIDATE
| RDW_INTERNALPAINT
| RDW_FRAME
);
941 void gfxWindowsPlatform::SchedulePaintIfDeviceReset() {
942 AUTO_PROFILER_LABEL("gfxWindowsPlatform::SchedulePaintIfDeviceReset", OTHER
);
944 DeviceResetReason resetReason
= DeviceResetReason::OK
;
945 if (!DidRenderingDeviceReset(&resetReason
)) {
949 gfxCriticalNote
<< "(gfxWindowsPlatform) Detected device reset: "
952 if (XRE_IsParentProcess()) {
953 // Trigger an ::OnPaint for each window.
954 ::EnumThreadWindows(GetCurrentThreadId(), InvalidateWindowForDeviceReset
,
957 NS_DispatchToMainThread(NS_NewRunnableFunction(
958 "gfx::gfxWindowsPlatform::SchedulePaintIfDeviceReset", []() -> void {
959 gfxWindowsPlatform::GetPlatform()->CheckForContentOnlyDeviceReset();
963 gfxCriticalNote
<< "(gfxWindowsPlatform) scheduled device update.";
966 void gfxWindowsPlatform::CheckForContentOnlyDeviceReset() {
967 if (!DidRenderingDeviceReset()) {
971 bool isContentOnlyTDR
;
972 D3D11DeviceStatus status
;
974 DeviceManagerDx::Get()->ExportDeviceInfo(&status
);
975 CompositorBridgeChild::Get()->SendCheckContentOnlyTDR(status
.sequenceNumber(),
978 // The parent process doesn't know about the reset yet, or the reset is
979 // local to our device.
980 if (isContentOnlyTDR
) {
981 gfxCriticalNote
<< "A content-only TDR is detected.";
982 dom::ContentChild
* cc
= dom::ContentChild::GetSingleton();
983 cc
->RecvReinitRenderingForDeviceReset();
987 nsTArray
<uint8_t> gfxWindowsPlatform::GetPlatformCMSOutputProfileData() {
988 if (XRE_IsContentProcess()) {
989 // This will be passed in during InitChild so we can avoid sending a
990 // sync message back to the parent during init.
991 const mozilla::gfx::ContentDeviceData
* contentDeviceData
=
992 GetInitContentDeviceData();
993 if (contentDeviceData
) {
994 MOZ_ASSERT(!contentDeviceData
->cmsOutputProfileData().IsEmpty());
995 return contentDeviceData
->cmsOutputProfileData().Clone();
998 // Otherwise we need to ask the parent for the updated color profile
999 mozilla::dom::ContentChild
* cc
= mozilla::dom::ContentChild::GetSingleton();
1000 nsTArray
<uint8_t> result
;
1001 Unused
<< cc
->SendGetOutputColorProfileData(&result
);
1005 return GetPlatformCMSOutputProfileData_Impl();
1008 nsTArray
<uint8_t> gfxWindowsPlatform::GetPlatformCMSOutputProfileData_Impl() {
1009 static nsTArray
<uint8_t> sCached
= [&] {
1010 // Check override pref first:
1011 nsTArray
<uint8_t> prefProfileData
=
1012 gfxPlatform::GetPrefCMSOutputProfileData();
1013 if (!prefProfileData
.IsEmpty()) {
1014 return prefProfileData
;
1018 // Otherwise, create a dummy DC and pull from that.
1020 HDC dc
= ::GetDC(nullptr);
1022 return nsTArray
<uint8_t>();
1025 WCHAR profilePath
[MAX_PATH
];
1026 DWORD profilePathLen
= MAX_PATH
;
1028 bool getProfileResult
= ::GetICMProfileW(dc
, &profilePathLen
, profilePath
);
1030 ::ReleaseDC(nullptr, dc
);
1032 if (!getProfileResult
) {
1033 return nsTArray
<uint8_t>();
1036 void* mem
= nullptr;
1039 qcms_data_from_unicode_path(profilePath
, &mem
, &size
);
1041 return nsTArray
<uint8_t>();
1044 nsTArray
<uint8_t> result
;
1045 result
.AppendElements(static_cast<uint8_t*>(mem
), size
);
1052 return sCached
.Clone();
1055 void gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath
,
1056 nsAString
& aVersion
) {
1057 DWORD versInfoSize
, vers
[4] = {0};
1058 // version info not available case
1059 aVersion
.AssignLiteral(u
"0.0.0.0");
1060 versInfoSize
= GetFileVersionInfoSizeW(aDLLPath
, nullptr);
1061 AutoTArray
<BYTE
, 512> versionInfo
;
1063 if (versInfoSize
== 0) {
1067 // XXX(Bug 1631371) Check if this should use a fallible operation as it
1068 // pretended earlier.
1069 versionInfo
.AppendElements(uint32_t(versInfoSize
));
1071 if (!GetFileVersionInfoW(aDLLPath
, 0, versInfoSize
,
1072 LPBYTE(versionInfo
.Elements()))) {
1077 VS_FIXEDFILEINFO
* fileInfo
= nullptr;
1078 if (!VerQueryValue(LPBYTE(versionInfo
.Elements()), TEXT("\\"),
1079 (LPVOID
*)&fileInfo
, &len
) ||
1080 len
== 0 || fileInfo
== nullptr) {
1084 DWORD fileVersMS
= fileInfo
->dwFileVersionMS
;
1085 DWORD fileVersLS
= fileInfo
->dwFileVersionLS
;
1087 vers
[0] = HIWORD(fileVersMS
);
1088 vers
[1] = LOWORD(fileVersMS
);
1089 vers
[2] = HIWORD(fileVersLS
);
1090 vers
[3] = LOWORD(fileVersLS
);
1093 SprintfLiteral(buf
, "%lu.%lu.%lu.%lu", vers
[0], vers
[1], vers
[2], vers
[3]);
1094 aVersion
.Assign(NS_ConvertUTF8toUTF16(buf
));
1097 static BOOL CALLBACK
AppendClearTypeParams(HMONITOR aMonitor
, HDC
, LPRECT
,
1099 MONITORINFOEXW monitorInfo
;
1100 monitorInfo
.cbSize
= sizeof(MONITORINFOEXW
);
1101 if (!GetMonitorInfoW(aMonitor
, &monitorInfo
)) {
1105 ClearTypeParameterInfo ctinfo
;
1106 ctinfo
.displayName
.Assign(monitorInfo
.szDevice
);
1108 RefPtr
<IDWriteRenderingParams
> renderingParams
;
1109 HRESULT hr
= Factory::GetDWriteFactory()->CreateMonitorRenderingParams(
1110 aMonitor
, getter_AddRefs(renderingParams
));
1115 ctinfo
.gamma
= renderingParams
->GetGamma() * 1000;
1116 ctinfo
.pixelStructure
= renderingParams
->GetPixelGeometry();
1117 ctinfo
.clearTypeLevel
= renderingParams
->GetClearTypeLevel() * 100;
1118 ctinfo
.enhancedContrast
= renderingParams
->GetEnhancedContrast() * 100;
1120 auto* params
= reinterpret_cast<nsTArray
<ClearTypeParameterInfo
>*>(aContext
);
1121 params
->AppendElement(ctinfo
);
1125 void gfxWindowsPlatform::GetCleartypeParams(
1126 nsTArray
<ClearTypeParameterInfo
>& aParams
) {
1128 if (!DWriteEnabled()) {
1131 EnumDisplayMonitors(nullptr, nullptr, AppendClearTypeParams
,
1132 reinterpret_cast<LPARAM
>(&aParams
));
1135 void gfxWindowsPlatform::FontsPrefsChanged(const char* aPref
) {
1136 bool clearTextFontCaches
= true;
1138 gfxPlatform::FontsPrefsChanged(aPref
);
1141 !strncmp(GFX_CLEARTYPE_PARAMS
, aPref
, strlen(GFX_CLEARTYPE_PARAMS
))) {
1142 gfxDWriteFont::UpdateClearTypeVars();
1144 clearTextFontCaches
= false;
1147 if (clearTextFontCaches
) {
1148 gfxFontCache
* fc
= gfxFontCache::GetCache();
1155 bool gfxWindowsPlatform::IsOptimus() {
1156 static int knowIsOptimus
= -1;
1157 if (knowIsOptimus
== -1) {
1158 // other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll
1159 if (GetModuleHandleA("nvumdshim.dll") ||
1160 GetModuleHandleA("nvumdshimx.dll")) {
1166 return knowIsOptimus
;
1169 static void InitializeANGLEConfig() {
1170 FeatureState
& d3d11ANGLE
= gfxConfig::GetFeature(Feature::D3D11_HW_ANGLE
);
1172 if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1173 d3d11ANGLE
.DisableByDefault(FeatureStatus::Unavailable
,
1174 "D3D11 compositing is disabled",
1175 "FEATURE_FAILURE_HW_ANGLE_D3D11_DISABLED"_ns
);
1179 d3d11ANGLE
.EnableByDefault();
1182 nsCString failureId
;
1183 if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE
,
1184 &message
, failureId
)) {
1185 d3d11ANGLE
.Disable(FeatureStatus::Blocklisted
, message
.get(), failureId
);
1189 void gfxWindowsPlatform::InitializeDirectDrawConfig() {
1190 MOZ_ASSERT(XRE_IsParentProcess());
1192 FeatureState
& ddraw
= gfxConfig::GetFeature(Feature::DIRECT_DRAW
);
1193 ddraw
.EnableByDefault();
1196 void gfxWindowsPlatform::InitializeConfig() {
1197 if (XRE_IsParentProcess()) {
1198 // The parent process first determines which features can be attempted.
1199 // This information is relayed to content processes and the GPU process.
1200 InitializeD3D11Config();
1201 InitializeANGLEConfig();
1202 InitializeD2DConfig();
1204 ImportCachedContentDeviceData();
1205 InitializeANGLEConfig();
1209 void gfxWindowsPlatform::InitializeD3D11Config() {
1210 MOZ_ASSERT(XRE_IsParentProcess());
1212 FeatureState
& d3d11
= gfxConfig::GetFeature(Feature::D3D11_COMPOSITING
);
1214 if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING
)) {
1215 d3d11
.DisableByDefault(FeatureStatus::Unavailable
,
1216 "Hardware compositing is disabled",
1217 "FEATURE_FAILURE_D3D11_NEED_HWCOMP"_ns
);
1221 d3d11
.EnableByDefault();
1223 // Check if the user really, really wants WARP.
1224 if (StaticPrefs::layers_d3d11_force_warp_AtStartup()) {
1225 // Force D3D11 on even if we disabled it.
1226 d3d11
.UserForceEnable("User force-enabled WARP");
1230 nsCString failureId
;
1231 if (StaticPrefs::layers_d3d11_enable_blacklist_AtStartup() &&
1232 !gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS
,
1233 &message
, failureId
)) {
1234 d3d11
.Disable(FeatureStatus::Blocklisted
, message
.get(), failureId
);
1239 void gfxWindowsPlatform::RecordContentDeviceFailure(
1240 TelemetryDeviceCode aDevice
) {
1241 // If the parent process fails to acquire a device, we record this
1242 // normally as part of the environment. The exceptional case we're
1243 // looking for here is when the parent process successfully acquires
1244 // a device, but the content process fails to acquire the same device.
1245 // This would not normally be displayed in about:support.
1246 if (!XRE_IsContentProcess()) {
1249 Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE
,
1253 void gfxWindowsPlatform::RecordStartupTelemetry() {
1254 if (!XRE_IsParentProcess()) {
1258 DeviceManagerDx
* dx
= DeviceManagerDx::Get();
1259 nsTArray
<DXGI_OUTPUT_DESC1
> outputs
= dx
->EnumerateOutputs();
1261 uint32_t allSupportedColorSpaces
= 0;
1262 for (auto& output
: outputs
) {
1263 uint32_t colorSpace
= 1 << output
.ColorSpace
;
1264 allSupportedColorSpaces
|= colorSpace
;
1267 Telemetry::ScalarSet(
1268 Telemetry::ScalarID::GFX_HDR_WINDOWS_DISPLAY_COLORSPACE_BITFIELD
,
1269 allSupportedColorSpaces
);
1272 // Supports lazy device initialization on Windows, so that WebRender can avoid
1273 // initializing GPU state and allocating swap chains for most non-GPU processes.
1274 void gfxWindowsPlatform::EnsureDevicesInitialized() {
1275 MOZ_DIAGNOSTIC_ASSERT(!IsWin32kLockedDown());
1277 if (!mInitializedDevices
) {
1278 mInitializedDevices
= true;
1279 InitializeDevices();
1280 UpdateBackendPrefs();
1284 bool gfxWindowsPlatform::DevicesInitialized() { return mInitializedDevices
; }
1286 void gfxWindowsPlatform::InitializeDevices() {
1287 MOZ_ASSERT(NS_IsMainThread());
1289 if (XRE_IsParentProcess()) {
1290 // If we're the UI process, and the GPU process is enabled, then we don't
1291 // initialize any DirectX devices. We do leave them enabled in gfxConfig
1292 // though. If the GPU process fails to create these devices it will send
1293 // a message back and we'll update their status.
1294 if (gfxConfig::IsEnabled(Feature::GPU_PROCESS
)) {
1298 // No GPU process, continue initializing devices as normal.
1301 // If acceleration is disabled, we refuse to initialize anything.
1302 if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING
)) {
1306 // If we previously crashed initializing devices, bail out now.
1307 D3D11LayersCrashGuard detectCrashes
;
1308 if (detectCrashes
.Crashed()) {
1309 gfxConfig::SetFailed(Feature::HW_COMPOSITING
,
1310 FeatureStatus::CrashedOnStartup
,
1311 "Crashed during startup in a previous session");
1312 gfxConfig::SetFailed(
1313 Feature::D3D11_COMPOSITING
, FeatureStatus::CrashedOnStartup
,
1314 "Harware acceleration crashed during startup in a previous session");
1315 gfxConfig::SetFailed(
1316 Feature::DIRECT2D
, FeatureStatus::CrashedOnStartup
,
1317 "Harware acceleration crashed during startup in a previous session");
1321 bool shouldUseD2D
= gfxConfig::IsEnabled(Feature::DIRECT2D
);
1323 // First, initialize D3D11. If this succeeds we attempt to use Direct2D.
1327 if (!gfxConfig::IsEnabled(Feature::DIRECT2D
) && XRE_IsContentProcess() &&
1329 RecordContentDeviceFailure(TelemetryDeviceCode::D2D1
);
1333 void gfxWindowsPlatform::InitializeD3D11() {
1334 // This function attempts to initialize our D3D11 devices, if the hardware
1335 // is not blocklisted for D3D11 layers. This first attempt will try to create
1336 // a hardware accelerated device. If this creation fails or the hardware is
1337 // blocklisted, then this function will abort if WARP is disabled, causing us
1338 // to fallback to Basic layers. If WARP is not disabled it will use a WARP
1339 // device which should always be available on Windows 7 and higher.
1340 if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1344 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
1345 if (XRE_IsParentProcess()) {
1346 if (!dm
->CreateCompositorDevices()) {
1351 dm
->CreateContentDevices();
1353 // Content process failed to create the d3d11 device while parent process
1355 if (XRE_IsContentProcess() &&
1356 !gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1358 << "[D3D11] Failed to create the D3D11 device in content \
1363 void gfxWindowsPlatform::InitializeD2DConfig() {
1364 FeatureState
& d2d1
= gfxConfig::GetFeature(Feature::DIRECT2D
);
1366 if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1367 d2d1
.DisableByDefault(FeatureStatus::Unavailable
,
1368 "Direct2D requires Direct3D 11 compositing",
1369 "FEATURE_FAILURE_D2D_D3D11_COMP"_ns
);
1373 d2d1
.SetDefaultFromPref(StaticPrefs::GetPrefName_gfx_direct2d_disabled(),
1375 StaticPrefs::GetPrefDefault_gfx_direct2d_disabled());
1378 nsCString failureId
;
1379 if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT2D
, &message
,
1381 d2d1
.Disable(FeatureStatus::Blocklisted
, message
.get(), failureId
);
1384 if (!d2d1
.IsEnabled() &&
1385 StaticPrefs::gfx_direct2d_force_enabled_AtStartup()) {
1386 d2d1
.UserForceEnable("Force-enabled via user-preference");
1390 void gfxWindowsPlatform::InitializeD2D() {
1391 ScopedGfxFeatureReporter
d2d1_1("D2D1.1");
1393 FeatureState
& d2d1
= gfxConfig::GetFeature(Feature::DIRECT2D
);
1395 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
1397 // We don't know this value ahead of time, but the user can force-override
1398 // it, so we use Disable instead of SetFailed.
1400 d2d1
.Disable(FeatureStatus::Blocked
,
1401 "Direct2D is not compatible with Direct3D11 WARP",
1402 "FEATURE_FAILURE_D2D_WARP_BLOCK"_ns
);
1405 // If we pass all the initial checks, we can proceed to runtime decisions.
1406 if (!d2d1
.IsEnabled()) {
1410 if (!Factory::SupportsD2D1()) {
1411 d2d1
.SetFailed(FeatureStatus::Unavailable
,
1412 "Failed to acquire a Direct2D 1.1 factory",
1413 "FEATURE_FAILURE_D2D_FACTORY"_ns
);
1417 if (!dm
->GetContentDevice()) {
1418 d2d1
.SetFailed(FeatureStatus::Failed
,
1419 "Failed to acquire a Direct3D 11 content device",
1420 "FEATURE_FAILURE_D2D_DEVICE"_ns
);
1424 if (!dm
->TextureSharingWorks()) {
1425 d2d1
.SetFailed(FeatureStatus::Failed
,
1426 "Direct3D11 device does not support texture sharing",
1427 "FEATURE_FAILURE_D2D_TXT_SHARING"_ns
);
1431 // Using Direct2D depends on DWrite support.
1432 if (!DWriteEnabled() && !InitDWriteSupport()) {
1433 d2d1
.SetFailed(FeatureStatus::Failed
,
1434 "Failed to initialize DirectWrite support",
1435 "FEATURE_FAILURE_D2D_DWRITE"_ns
);
1439 // Verify that Direct2D device creation succeeded.
1440 RefPtr
<ID3D11Device
> contentDevice
= dm
->GetContentDevice();
1441 if (!Factory::SetDirect3D11Device(contentDevice
)) {
1442 d2d1
.SetFailed(FeatureStatus::Failed
, "Failed to create a Direct2D device",
1443 "FEATURE_FAILURE_D2D_CREATE_FAILED"_ns
);
1447 MOZ_ASSERT(d2d1
.IsEnabled());
1448 d2d1_1
.SetSuccessful();
1451 void gfxWindowsPlatform::InitGPUProcessSupport() {
1452 FeatureState
& gpuProc
= gfxConfig::GetFeature(Feature::GPU_PROCESS
);
1454 if (!gpuProc
.IsEnabled()) {
1458 if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1459 // Don't use the GPU process if not using D3D11, unless software
1460 // compositor is allowed
1461 if (StaticPrefs::layers_gpu_process_allow_software_AtStartup()) {
1464 gpuProc
.Disable(FeatureStatus::Unavailable
,
1465 "Not using GPU Process since D3D11 is unavailable",
1466 "FEATURE_FAILURE_NO_D3D11"_ns
);
1468 // If we're still enabled at this point, the user set the force-enabled pref.
1471 class D3DVsyncSource final
: public VsyncSource
{
1474 : mPrevVsync(TimeStamp::Now()),
1475 mVsyncEnabled(false),
1476 mWaitVBlankMonitor(NULL
) {
1477 mVsyncThread
= new base::Thread("WindowsVsyncThread");
1478 MOZ_RELEASE_ASSERT(mVsyncThread
->Start(),
1479 "GFX: Could not start Windows vsync thread");
1483 void SetVsyncRate() {
1484 DWM_TIMING_INFO vblankTime
;
1485 // Make sure to init the cbSize, otherwise GetCompositionTiming will fail
1486 vblankTime
.cbSize
= sizeof(DWM_TIMING_INFO
);
1487 HRESULT hr
= DwmGetCompositionTimingInfo(0, &vblankTime
);
1488 if (SUCCEEDED(hr
)) {
1489 UNSIGNED_RATIO refreshRate
= vblankTime
.rateRefresh
;
1490 // We get the rate in hertz / time, but we want the rate in ms.
1492 ((float)refreshRate
.uiDenominator
/ (float)refreshRate
.uiNumerator
) *
1494 mVsyncRate
= TimeDuration::FromMilliseconds(rate
);
1496 mVsyncRate
= TimeDuration::FromMilliseconds(1000.0 / 60.0);
1500 virtual void Shutdown() override
{
1501 MOZ_ASSERT(NS_IsMainThread());
1503 mVsyncThread
->Stop();
1504 delete mVsyncThread
;
1507 virtual void EnableVsync() override
{
1508 MOZ_ASSERT(NS_IsMainThread());
1509 MOZ_ASSERT(mVsyncThread
->IsRunning());
1511 if (mVsyncEnabled
) {
1514 mVsyncEnabled
= true;
1517 mVsyncThread
->message_loop()->PostTask(NewRunnableMethod(
1518 "D3DVsyncSource::VBlankLoop", this, &D3DVsyncSource::VBlankLoop
));
1521 virtual void DisableVsync() override
{
1522 MOZ_ASSERT(NS_IsMainThread());
1523 MOZ_ASSERT(mVsyncThread
->IsRunning());
1524 if (!mVsyncEnabled
) {
1527 mVsyncEnabled
= false;
1530 virtual bool IsVsyncEnabled() override
{
1531 MOZ_ASSERT(NS_IsMainThread());
1532 return mVsyncEnabled
;
1535 virtual TimeDuration
GetVsyncRate() override
{ return mVsyncRate
; }
1537 void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp
) {
1538 MOZ_ASSERT(IsInVsyncThread());
1540 "DwmComposition dynamically disabled, falling back to software "
1543 TimeStamp nextVsync
= aVsyncTimestamp
+ mVsyncRate
;
1544 TimeDuration delay
= nextVsync
- TimeStamp::Now();
1545 if (delay
.ToMilliseconds() < 0) {
1546 delay
= mozilla::TimeDuration::FromMilliseconds(0);
1549 mVsyncThread
->message_loop()->PostDelayedTask(
1550 NewRunnableMethod("D3DVsyncSource::VBlankLoop", this,
1551 &D3DVsyncSource::VBlankLoop
),
1552 delay
.ToMilliseconds());
1555 // Returns the timestamp for the just happened vsync
1556 TimeStamp
GetVBlankTime() {
1557 TimeStamp vsync
= TimeStamp::Now();
1558 TimeStamp now
= vsync
;
1560 DWM_TIMING_INFO vblankTime
;
1561 // Make sure to init the cbSize, otherwise
1562 // GetCompositionTiming will fail
1563 vblankTime
.cbSize
= sizeof(DWM_TIMING_INFO
);
1564 HRESULT hr
= DwmGetCompositionTimingInfo(0, &vblankTime
);
1565 if (!SUCCEEDED(hr
)) {
1569 LARGE_INTEGER frequency
;
1570 QueryPerformanceFrequency(&frequency
);
1572 LARGE_INTEGER qpcNow
;
1573 QueryPerformanceCounter(&qpcNow
);
1575 const int microseconds
= 1000000;
1576 int64_t adjust
= qpcNow
.QuadPart
- vblankTime
.qpcVBlank
;
1577 int64_t usAdjust
= (adjust
* microseconds
) / frequency
.QuadPart
;
1578 vsync
-= TimeDuration::FromMicroseconds((double)usAdjust
);
1580 // On Windows 10 and on, DWMGetCompositionTimingInfo, mostly
1581 // reports the upcoming vsync time, which is in the future.
1582 // It can also sometimes report a vblank time in the past.
1583 // Since large parts of Gecko assume TimeStamps can't be in future,
1584 // use the previous vsync.
1586 // Windows 10 and Intel HD vsync timestamps are messy and
1587 // all over the place once in a while. Most of the time,
1588 // it reports the upcoming vsync. Sometimes, that upcoming
1589 // vsync is in the past. Sometimes that upcoming vsync is before
1590 // the previously seen vsync.
1591 // In these error cases, normalize to Now();
1593 vsync
= vsync
- mVsyncRate
;
1596 // On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime
1597 // from DWMGetCompositionTimingInfo. We can return the adjusted vsync.
1602 // Our vsync time is some time very far in the past, adjust to Now.
1603 // 4 ms is arbitrary, so feel free to pick something else if this isn't
1604 // working. See the comment above.
1605 if ((now
- vsync
).ToMilliseconds() > 4.0) {
1613 MOZ_ASSERT(IsInVsyncThread());
1614 MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME
));
1616 TimeStamp vsync
= TimeStamp::Now();
1617 mPrevVsync
= TimeStamp();
1618 TimeStamp flushTime
= TimeStamp::Now();
1619 TimeDuration longVBlank
= mVsyncRate
* 2;
1623 if (!mVsyncEnabled
) return;
1626 // Large parts of gecko assume that the refresh driver timestamp
1627 // must be <= Now() and cannot be in the future.
1628 MOZ_ASSERT(vsync
<= TimeStamp::Now());
1629 NotifyVsync(vsync
, vsync
+ mVsyncRate
);
1631 HRESULT hr
= E_FAIL
;
1632 if (!StaticPrefs::gfx_vsync_force_disable_waitforvblank()) {
1633 UpdateVBlankOutput();
1634 if (mWaitVBlankOutput
) {
1635 const TimeStamp vblank_begin_wait
= TimeStamp::Now();
1637 AUTO_PROFILER_THREAD_SLEEP
;
1638 hr
= mWaitVBlankOutput
->WaitForVBlank();
1640 if (SUCCEEDED(hr
)) {
1641 // vblank might return instantly when running headless,
1642 // monitor powering off, etc. Since we're on a dedicated
1643 // thread, instant-return should not happen in the normal
1644 // case, so catch any odd behavior with a time cutoff:
1645 TimeDuration vblank_wait
= TimeStamp::Now() - vblank_begin_wait
;
1646 if (vblank_wait
.ToMilliseconds() < 1.0) {
1647 hr
= E_FAIL
; // fall back on old behavior
1652 if (!SUCCEEDED(hr
)) {
1655 if (!SUCCEEDED(hr
)) {
1656 // DWMFlush isn't working, fallback to software vsync.
1657 ScheduleSoftwareVsync(TimeStamp::Now());
1661 TimeStamp now
= TimeStamp::Now();
1662 TimeDuration flushDiff
= now
- flushTime
;
1664 if ((flushDiff
> longVBlank
) || mPrevVsync
.IsNull()) {
1665 // Our vblank took longer than 2 intervals, readjust our timestamps
1666 vsync
= GetVBlankTime();
1669 // Instead of giving the actual vsync time, a constant interval
1670 // between vblanks instead of the noise generated via hardware
1671 // is actually what we want. Most apps just care about the diff
1672 // between vblanks to animate, so a clean constant interval is
1674 vsync
= mPrevVsync
+ mVsyncRate
;
1676 // DWMFlush woke up very early, so readjust our times again
1677 vsync
= GetVBlankTime();
1680 if (vsync
<= mPrevVsync
) {
1681 vsync
= TimeStamp::Now();
1684 if ((now
- vsync
).ToMilliseconds() > 2.0) {
1685 // Account for time drift here where vsync never quite catches up to
1686 // Now and we'd fall ever so slightly further behind Now().
1687 vsync
= GetVBlankTime();
1694 virtual ~D3DVsyncSource() { MOZ_ASSERT(NS_IsMainThread()); }
1697 bool IsInVsyncThread() {
1698 return mVsyncThread
->thread_id() == PlatformThread::CurrentId();
1701 void UpdateVBlankOutput() {
1702 HMONITOR primary_monitor
=
1703 MonitorFromWindow(nullptr, MONITOR_DEFAULTTOPRIMARY
);
1704 if (primary_monitor
== mWaitVBlankMonitor
&& mWaitVBlankOutput
) {
1708 mWaitVBlankMonitor
= primary_monitor
;
1710 RefPtr
<IDXGIOutput
> output
= nullptr;
1711 if (DeviceManagerDx
* dx
= DeviceManagerDx::Get()) {
1712 if (dx
->GetOutputFromMonitor(mWaitVBlankMonitor
, &output
)) {
1713 mWaitVBlankOutput
= output
;
1718 // failed to convert a monitor to an output so keep trying
1719 mWaitVBlankOutput
= nullptr;
1722 TimeStamp mPrevVsync
;
1723 base::Thread
* mVsyncThread
;
1724 TimeDuration mVsyncRate
;
1725 Atomic
<bool> mVsyncEnabled
;
1727 HMONITOR mWaitVBlankMonitor
;
1728 RefPtr
<IDXGIOutput
> mWaitVBlankOutput
;
1729 }; // D3DVsyncSource
1731 already_AddRefed
<mozilla::gfx::VsyncSource
>
1732 gfxWindowsPlatform::CreateGlobalHardwareVsyncSource() {
1733 MOZ_RELEASE_ASSERT(NS_IsMainThread(), "GFX: Not in main thread.");
1735 RefPtr
<VsyncSource
> d3dVsyncSource
= new D3DVsyncSource();
1736 return d3dVsyncSource
.forget();
1739 void gfxWindowsPlatform::ImportGPUDeviceData(
1740 const mozilla::gfx::GPUDeviceData
& aData
) {
1741 MOZ_ASSERT(XRE_IsParentProcess());
1743 gfxPlatform::ImportGPUDeviceData(aData
);
1745 gfxConfig::ImportChange(Feature::D3D11_COMPOSITING
, aData
.d3d11Compositing());
1747 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
1748 if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1749 dm
->ImportDeviceInfo(aData
.gpuDevice().ref());
1751 // There should be no devices, so this just takes away the device status.
1754 // Make sure we disable D2D if content processes might use it.
1755 FeatureState
& d2d1
= gfxConfig::GetFeature(Feature::DIRECT2D
);
1756 if (d2d1
.IsEnabled()) {
1757 d2d1
.SetFailed(FeatureStatus::Unavailable
,
1758 "Direct2D requires Direct3D 11 compositing",
1759 "FEATURE_FAILURE_D2D_D3D11_COMP"_ns
);
1763 // CanUseHardwareVideoDecoding depends on d3d11 state, so update
1764 // the cached value now.
1765 UpdateCanUseHardwareVideoDecoding();
1767 // For completeness (and messaging in about:support). Content recomputes this
1768 // on its own, and we won't use ANGLE in the UI process if we're using a GPU
1770 UpdateANGLEConfig();
1773 void gfxWindowsPlatform::ImportContentDeviceData(
1774 const mozilla::gfx::ContentDeviceData
& aData
) {
1775 MOZ_ASSERT(XRE_IsContentProcess());
1777 gfxPlatform::ImportContentDeviceData(aData
);
1779 const DevicePrefs
& prefs
= aData
.prefs();
1780 gfxConfig::Inherit(Feature::D3D11_COMPOSITING
, prefs
.d3d11Compositing());
1781 gfxConfig::Inherit(Feature::DIRECT2D
, prefs
.useD2D1());
1783 if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING
)) {
1784 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
1785 dm
->ImportDeviceInfo(aData
.d3d11());
1788 // aData->cmsOutputProfileData() will be read during color profile init,
1789 // not as part of this import function
1792 void gfxWindowsPlatform::BuildContentDeviceData(ContentDeviceData
* aOut
) {
1793 // Check for device resets before giving back new graphics information.
1796 gfxPlatform::BuildContentDeviceData(aOut
);
1798 const FeatureState
& d3d11
= gfxConfig::GetFeature(Feature::D3D11_COMPOSITING
);
1799 aOut
->prefs().d3d11Compositing() = d3d11
.GetValue();
1800 aOut
->prefs().useD2D1() = gfxConfig::GetValue(Feature::DIRECT2D
);
1802 if (d3d11
.IsEnabled()) {
1803 DeviceManagerDx
* dm
= DeviceManagerDx::Get();
1804 dm
->ExportDeviceInfo(&aOut
->d3d11());
1807 aOut
->cmsOutputProfileData() =
1808 gfxPlatform::GetPlatform()->GetPlatformCMSOutputProfileData();
1811 bool gfxWindowsPlatform::CheckVariationFontSupport() {
1812 // Variation font support is only available on Fall Creators Update or later.
1813 return IsWin10FallCreatorsUpdateOrLater();
1816 void gfxWindowsPlatform::GetPlatformDisplayInfo(
1817 mozilla::widget::InfoObject
& aObj
) {
1818 HwStretchingSupport stretch
;
1819 DeviceManagerDx::Get()->CheckHardwareStretchingSupport(stretch
);
1821 nsPrintfCString
stretchValue(
1822 "both=%u window-only=%u full-screen-only=%u none=%u error=%u",
1823 stretch
.mBoth
, stretch
.mWindowOnly
, stretch
.mFullScreenOnly
,
1824 stretch
.mNone
, stretch
.mError
);
1825 aObj
.DefineProperty("HardwareStretching", stretchValue
.get());
1827 ScaledResolutionSet scaled
;
1828 GetScaledResolutions(scaled
);
1829 if (scaled
.IsEmpty()) {
1833 aObj
.DefineProperty("ScaledResolutionCount", scaled
.Length());
1834 for (size_t i
= 0; i
< scaled
.Length(); ++i
) {
1835 auto& s
= scaled
[i
];
1836 nsPrintfCString
name("ScaledResolution%zu", i
);
1837 nsPrintfCString
value("source %dx%d, target %dx%d", s
.first
.width
,
1838 s
.first
.height
, s
.second
.width
, s
.second
.height
);
1839 aObj
.DefineProperty(name
.get(), value
.get());