1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "SVGAnimatedNumberList.h"
11 #include "DOMSVGAnimatedNumberList.h"
12 #include "SVGNumberListSMILType.h"
13 #include "mozilla/SMILValue.h"
14 #include "mozilla/dom/SVGElement.h"
16 using namespace mozilla::dom
;
20 nsresult
SVGAnimatedNumberList::SetBaseValueString(const nsAString
& aValue
) {
21 SVGNumberList newBaseValue
;
22 nsresult rv
= newBaseValue
.SetValueFromString(aValue
);
27 DOMSVGAnimatedNumberList
* domWrapper
=
28 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
30 // We must send this notification *before* changing mBaseVal! If the length
31 // of our baseVal is being reduced, our baseVal's DOM wrapper list may have
32 // to remove DOM items from itself, and any removed DOM items need to copy
33 // their internal counterpart values *before* we change them.
35 domWrapper
->InternalBaseValListWillChangeTo(newBaseValue
);
38 // We don't need to call DidChange* here - we're only called by
39 // SVGElement::ParseAttribute under Element::SetAttr,
40 // which takes care of notifying.
43 rv
= mBaseVal
.CopyFrom(newBaseValue
);
44 if (NS_FAILED(rv
) && domWrapper
) {
45 // Attempting to increase mBaseVal's length failed - reduce domWrapper
46 // back to the same length:
47 domWrapper
->InternalBaseValListWillChangeTo(mBaseVal
);
52 void SVGAnimatedNumberList::ClearBaseValue(uint32_t aAttrEnum
) {
53 DOMSVGAnimatedNumberList
* domWrapper
=
54 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
56 // We must send this notification *before* changing mBaseVal! (See above.)
57 domWrapper
->InternalBaseValListWillChangeTo(SVGNumberList());
64 nsresult
SVGAnimatedNumberList::SetAnimValue(const SVGNumberList
& aNewAnimValue
,
67 DOMSVGAnimatedNumberList
* domWrapper
=
68 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
70 // A new animation may totally change the number of items in the animVal
71 // list, replacing what was essentially a mirror of the baseVal list, or
72 // else replacing and overriding an existing animation. When this happens
73 // we must try and keep our animVal's DOM wrapper in sync (see the comment
74 // in DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo).
76 // It's not possible for us to reliably distinguish between calls to this
77 // method that are setting a new sample for an existing animation, and
78 // calls that are setting the first sample of an animation that will
79 // override an existing animation. Happily it's cheap to just blindly
80 // notify our animVal's DOM wrapper of its internal counterpart's new value
81 // each time this method is called, so that's what we do.
83 // Note that we must send this notification *before* setting or changing
84 // mAnimVal! (See the comment in SetBaseValueString above.)
86 domWrapper
->InternalAnimValListWillChangeTo(aNewAnimValue
);
89 mAnimVal
= MakeUnique
<SVGNumberList
>();
91 nsresult rv
= mAnimVal
->CopyFrom(aNewAnimValue
);
93 // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
94 // that mAnimVal and its DOM wrapper (if any) will have the same length!
95 ClearAnimValue(aElement
, aAttrEnum
);
98 aElement
->DidAnimateNumberList(aAttrEnum
);
102 void SVGAnimatedNumberList::ClearAnimValue(SVGElement
* aElement
,
103 uint32_t aAttrEnum
) {
104 DOMSVGAnimatedNumberList
* domWrapper
=
105 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
107 // When all animation ends, animVal simply mirrors baseVal, which may have
108 // a different number of items to the last active animated value. We must
109 // keep the length of our animVal's DOM wrapper list in sync, and again we
110 // must do that before touching mAnimVal. See comments above.
112 domWrapper
->InternalAnimValListWillChangeTo(mBaseVal
);
115 aElement
->DidAnimateNumberList(aAttrEnum
);
118 UniquePtr
<SMILAttr
> SVGAnimatedNumberList::ToSMILAttr(SVGElement
* aSVGElement
,
120 return MakeUnique
<SMILAnimatedNumberList
>(this, aSVGElement
, aAttrEnum
);
123 nsresult
SVGAnimatedNumberList::SMILAnimatedNumberList::ValueFromString(
124 const nsAString
& aStr
, const dom::SVGAnimationElement
* /*aSrcElement*/,
125 SMILValue
& aValue
, bool& aPreventCachingOfSandwich
) const {
126 SMILValue
val(&SVGNumberListSMILType::sSingleton
);
127 SVGNumberListAndInfo
* nlai
= static_cast<SVGNumberListAndInfo
*>(val
.mU
.mPtr
);
128 nsresult rv
= nlai
->SetValueFromString(aStr
);
129 if (NS_SUCCEEDED(rv
)) {
130 nlai
->SetInfo(mElement
);
131 aValue
= std::move(val
);
133 aPreventCachingOfSandwich
= false;
137 SMILValue
SVGAnimatedNumberList::SMILAnimatedNumberList::GetBaseValue() const {
138 // To benefit from Return Value Optimization and avoid copy constructor calls
139 // due to our use of return-by-value, we must return the exact same object
140 // from ALL return points. This function must only return THIS variable:
143 SMILValue
tmp(&SVGNumberListSMILType::sSingleton
);
144 SVGNumberListAndInfo
* nlai
= static_cast<SVGNumberListAndInfo
*>(tmp
.mU
.mPtr
);
145 nsresult rv
= nlai
->CopyFrom(mVal
->mBaseVal
);
146 if (NS_SUCCEEDED(rv
)) {
147 nlai
->SetInfo(mElement
);
153 nsresult
SVGAnimatedNumberList::SMILAnimatedNumberList::SetAnimValue(
154 const SMILValue
& aValue
) {
155 NS_ASSERTION(aValue
.mType
== &SVGNumberListSMILType::sSingleton
,
156 "Unexpected type to assign animated value");
157 if (aValue
.mType
== &SVGNumberListSMILType::sSingleton
) {
158 mVal
->SetAnimValue(*static_cast<SVGNumberListAndInfo
*>(aValue
.mU
.mPtr
),
159 mElement
, mAttrEnum
);
164 void SVGAnimatedNumberList::SMILAnimatedNumberList::ClearAnimValue() {
165 if (mVal
->mAnimVal
) {
166 mVal
->ClearAnimValue(mElement
, mAttrEnum
);
170 } // namespace mozilla