1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGL2Context.h"
9 #include "WebGLContextUtils.h"
10 #include "WebGLBuffer.h"
11 #include "WebGLShader.h"
12 #include "WebGLProgram.h"
13 #include "WebGLFormats.h"
14 #include "WebGLFramebuffer.h"
15 #include "WebGLQuery.h"
16 #include "WebGLRenderbuffer.h"
17 #include "WebGLTexture.h"
18 #include "WebGLExtensions.h"
19 #include "WebGLVertexArray.h"
22 #include "nsReadableUtils.h"
25 #include "gfxContext.h"
26 #include "gfxPlatform.h"
27 #include "GLContext.h"
29 #include "nsContentUtils.h"
31 #include "nsLayoutUtils.h"
33 #include "CanvasUtils.h"
35 #include "MozFramebuffer.h"
37 #include "jsfriendapi.h"
39 #include "WebGLTexelConversions.h"
40 #include "WebGLValidateStrings.h"
43 // needed to check if current OS is lower than 10.7
44 #if defined(MOZ_WIDGET_COCOA)
45 # include "nsCocoaFeatures.h"
48 #include "mozilla/DebugOnly.h"
49 #include "mozilla/dom/BindingUtils.h"
50 #include "mozilla/dom/ImageData.h"
51 #include "mozilla/dom/WebGLRenderingContextBinding.h"
52 #include "mozilla/EndianUtils.h"
53 #include "mozilla/RefPtr.h"
54 #include "mozilla/UniquePtrExtensions.h"
55 #include "mozilla/StaticPrefs_webgl.h"
59 using namespace mozilla::dom
;
60 using namespace mozilla::gfx
;
61 using namespace mozilla::gl
;
67 void WebGLContext::ActiveTexture(uint32_t texUnit
) {
68 FuncScope
funcScope(*this, "activeTexture");
69 if (IsContextLost()) return;
70 funcScope
.mBindFailureGuard
= true;
72 if (texUnit
>= Limits().maxTexUnits
) {
73 return ErrorInvalidEnum("Texture unit %u out of range (%u).", texUnit
,
74 Limits().maxTexUnits
);
77 mActiveTexture
= texUnit
;
78 gl
->fActiveTexture(LOCAL_GL_TEXTURE0
+ texUnit
);
80 funcScope
.mBindFailureGuard
= false;
83 void WebGLContext::AttachShader(WebGLProgram
& prog
, WebGLShader
& shader
) {
84 FuncScope
funcScope(*this, "attachShader");
85 if (IsContextLost()) return;
86 funcScope
.mBindFailureGuard
= true;
88 prog
.AttachShader(shader
);
90 funcScope
.mBindFailureGuard
= false;
93 void WebGLContext::BindAttribLocation(WebGLProgram
& prog
, GLuint location
,
94 const std::string
& name
) const {
95 const FuncScope
funcScope(*this, "bindAttribLocation");
96 if (IsContextLost()) return;
98 prog
.BindAttribLocation(location
, name
);
101 void WebGLContext::BindFramebuffer(GLenum target
, WebGLFramebuffer
* wfb
) {
102 FuncScope
funcScope(*this, "bindFramebuffer");
103 if (IsContextLost()) return;
104 funcScope
.mBindFailureGuard
= true;
106 if (!ValidateFramebufferTarget(target
)) return;
109 gl
->fBindFramebuffer(target
, 0);
111 GLuint framebuffername
= wfb
->mGLName
;
112 gl
->fBindFramebuffer(target
, framebuffername
);
113 wfb
->mHasBeenBound
= true;
117 case LOCAL_GL_FRAMEBUFFER
:
118 mBoundDrawFramebuffer
= wfb
;
119 mBoundReadFramebuffer
= wfb
;
121 case LOCAL_GL_DRAW_FRAMEBUFFER
:
122 mBoundDrawFramebuffer
= wfb
;
124 case LOCAL_GL_READ_FRAMEBUFFER
:
125 mBoundReadFramebuffer
= wfb
;
130 funcScope
.mBindFailureGuard
= false;
133 void WebGLContext::BlendEquationSeparate(GLenum modeRGB
, GLenum modeAlpha
) {
134 const FuncScope
funcScope(*this, "blendEquationSeparate");
135 if (IsContextLost()) return;
137 if (!ValidateBlendEquationEnum(modeRGB
, "modeRGB") ||
138 !ValidateBlendEquationEnum(modeAlpha
, "modeAlpha")) {
142 gl
->fBlendEquationSeparate(modeRGB
, modeAlpha
);
145 static bool ValidateBlendFuncEnum(WebGLContext
* webgl
, GLenum factor
,
146 const char* varName
) {
150 case LOCAL_GL_SRC_COLOR
:
151 case LOCAL_GL_ONE_MINUS_SRC_COLOR
:
152 case LOCAL_GL_DST_COLOR
:
153 case LOCAL_GL_ONE_MINUS_DST_COLOR
:
154 case LOCAL_GL_SRC_ALPHA
:
155 case LOCAL_GL_ONE_MINUS_SRC_ALPHA
:
156 case LOCAL_GL_DST_ALPHA
:
157 case LOCAL_GL_ONE_MINUS_DST_ALPHA
:
158 case LOCAL_GL_CONSTANT_COLOR
:
159 case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR
:
160 case LOCAL_GL_CONSTANT_ALPHA
:
161 case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA
:
162 case LOCAL_GL_SRC_ALPHA_SATURATE
:
166 webgl
->ErrorInvalidEnumInfo(varName
, factor
);
171 static bool ValidateBlendFuncEnums(WebGLContext
* webgl
, GLenum srcRGB
,
172 GLenum srcAlpha
, GLenum dstRGB
,
174 if (!webgl
->IsWebGL2()) {
175 if (dstRGB
== LOCAL_GL_SRC_ALPHA_SATURATE
||
176 dstAlpha
== LOCAL_GL_SRC_ALPHA_SATURATE
) {
177 webgl
->ErrorInvalidEnum(
178 "LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
179 " blend function is disallowed in WebGL 1 (dstRGB ="
180 " 0x%04x, dstAlpha = 0x%04x).",
186 if (!ValidateBlendFuncEnum(webgl
, srcRGB
, "srcRGB") ||
187 !ValidateBlendFuncEnum(webgl
, srcAlpha
, "srcAlpha") ||
188 !ValidateBlendFuncEnum(webgl
, dstRGB
, "dstRGB") ||
189 !ValidateBlendFuncEnum(webgl
, dstAlpha
, "dstAlpha")) {
196 void WebGLContext::BlendFuncSeparate(GLenum srcRGB
, GLenum dstRGB
,
197 GLenum srcAlpha
, GLenum dstAlpha
) {
198 const FuncScope
funcScope(*this, "blendFuncSeparate");
199 if (IsContextLost()) return;
201 if (!ValidateBlendFuncEnums(this, srcRGB
, srcAlpha
, dstRGB
, dstAlpha
)) return;
203 // note that we only check compatibity for the RGB enums, no need to for the
204 // Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
205 // on the public_webgl mailing list
206 if (!ValidateBlendFuncEnumsCompatibility(srcRGB
, dstRGB
, "srcRGB and dstRGB"))
209 gl
->fBlendFuncSeparate(srcRGB
, dstRGB
, srcAlpha
, dstAlpha
);
212 GLenum
WebGLContext::CheckFramebufferStatus(GLenum target
) {
213 const FuncScope
funcScope(*this, "checkFramebufferStatus");
214 if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED
;
216 if (!ValidateFramebufferTarget(target
)) return 0;
218 WebGLFramebuffer
* fb
;
220 case LOCAL_GL_FRAMEBUFFER
:
221 case LOCAL_GL_DRAW_FRAMEBUFFER
:
222 fb
= mBoundDrawFramebuffer
;
225 case LOCAL_GL_READ_FRAMEBUFFER
:
226 fb
= mBoundReadFramebuffer
;
230 MOZ_CRASH("GFX: Bad target.");
233 if (!fb
) return LOCAL_GL_FRAMEBUFFER_COMPLETE
;
235 return fb
->CheckFramebufferStatus().get();
238 RefPtr
<WebGLProgram
> WebGLContext::CreateProgram() {
239 const FuncScope
funcScope(*this, "createProgram");
240 if (IsContextLost()) return nullptr;
242 return new WebGLProgram(this);
245 RefPtr
<WebGLShader
> WebGLContext::CreateShader(GLenum type
) {
246 const FuncScope
funcScope(*this, "createShader");
247 if (IsContextLost()) return nullptr;
249 if (type
!= LOCAL_GL_VERTEX_SHADER
&& type
!= LOCAL_GL_FRAGMENT_SHADER
) {
250 ErrorInvalidEnumInfo("type", type
);
254 return new WebGLShader(this, type
);
257 void WebGLContext::CullFace(GLenum face
) {
258 const FuncScope
funcScope(*this, "cullFace");
259 if (IsContextLost()) return;
261 if (!ValidateFaceEnum(face
)) return;
266 void WebGLContext::DetachShader(WebGLProgram
& prog
, const WebGLShader
& shader
) {
267 FuncScope
funcScope(*this, "detachShader");
268 if (IsContextLost()) return;
269 funcScope
.mBindFailureGuard
= true;
271 prog
.DetachShader(shader
);
273 funcScope
.mBindFailureGuard
= false;
276 static bool ValidateComparisonEnum(WebGLContext
& webgl
, const GLenum func
) {
280 case LOCAL_GL_LEQUAL
:
281 case LOCAL_GL_GREATER
:
282 case LOCAL_GL_GEQUAL
:
284 case LOCAL_GL_NOTEQUAL
:
285 case LOCAL_GL_ALWAYS
:
289 webgl
.ErrorInvalidEnumInfo("func", func
);
294 void WebGLContext::DepthFunc(GLenum func
) {
295 const FuncScope
funcScope(*this, "depthFunc");
296 if (IsContextLost()) return;
298 if (!ValidateComparisonEnum(*this, func
)) return;
300 gl
->fDepthFunc(func
);
303 void WebGLContext::DepthRange(GLfloat zNear
, GLfloat zFar
) {
304 const FuncScope
funcScope(*this, "depthRange");
305 if (IsContextLost()) return;
308 return ErrorInvalidOperation(
309 "the near value is greater than the far value!");
311 gl
->fDepthRange(zNear
, zFar
);
316 void WebGLContext::FramebufferAttach(const GLenum target
,
317 const GLenum attachSlot
,
318 const GLenum bindImageTarget
,
319 const webgl::FbAttachInfo
& toAttach
) {
320 FuncScope
funcScope(*this, "framebufferAttach");
321 funcScope
.mBindFailureGuard
= true;
322 const auto& limits
= *mLimits
;
324 if (!ValidateFramebufferTarget(target
)) return;
326 auto fb
= mBoundDrawFramebuffer
;
327 if (target
== LOCAL_GL_READ_FRAMEBUFFER
) {
328 fb
= mBoundReadFramebuffer
;
332 // `rb` needs no validation.
335 const auto& tex
= toAttach
.tex
;
337 const auto err
= CheckFramebufferAttach(bindImageTarget
, tex
->mTarget
.get(),
338 toAttach
.mipLevel
, toAttach
.zLayer
,
339 toAttach
.zLayerCount
, limits
);
343 auto safeToAttach
= toAttach
;
344 if (!toAttach
.rb
&& !toAttach
.tex
) {
348 !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap
)) {
349 safeToAttach
.mipLevel
= 0;
351 if (!IsExtensionEnabled(WebGLExtensionID::OVR_multiview2
)) {
352 safeToAttach
.isMultiview
= false;
355 if (!fb
->FramebufferAttach(attachSlot
, safeToAttach
)) return;
357 funcScope
.mBindFailureGuard
= false;
362 void WebGLContext::FrontFace(GLenum mode
) {
363 const FuncScope
funcScope(*this, "frontFace");
364 if (IsContextLost()) return;
371 return ErrorInvalidEnumInfo("mode", mode
);
374 gl
->fFrontFace(mode
);
377 Maybe
<double> WebGLContext::GetBufferParameter(GLenum target
, GLenum pname
) {
378 const FuncScope
funcScope(*this, "getBufferParameter");
379 if (IsContextLost()) return Nothing();
381 const auto& slot
= ValidateBufferSlot(target
);
382 if (!slot
) return Nothing();
383 const auto& buffer
= *slot
;
386 ErrorInvalidOperation("Buffer for `target` is null.");
391 case LOCAL_GL_BUFFER_SIZE
:
392 return Some(buffer
->ByteLength());
394 case LOCAL_GL_BUFFER_USAGE
:
395 return Some(buffer
->Usage());
398 ErrorInvalidEnumInfo("pname", pname
);
403 Maybe
<double> WebGLContext::GetFramebufferAttachmentParameter(
404 WebGLFramebuffer
* const fb
, GLenum attachment
, GLenum pname
) const {
405 const FuncScope
funcScope(*this, "getFramebufferAttachmentParameter");
406 if (IsContextLost()) return Nothing();
408 if (fb
) return fb
->GetAttachmentParameter(attachment
, pname
);
410 ////////////////////////////////////
413 ErrorInvalidOperation(
414 "Querying against the default framebuffer is not"
415 " allowed in WebGL 1.");
419 switch (attachment
) {
422 case LOCAL_GL_STENCIL
:
427 "For the default framebuffer, can only query COLOR, DEPTH,"
433 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
:
434 switch (attachment
) {
438 if (!mOptions
.depth
) {
439 return Some(LOCAL_GL_NONE
);
442 case LOCAL_GL_STENCIL
:
443 if (!mOptions
.stencil
) {
444 return Some(LOCAL_GL_NONE
);
449 "With the default framebuffer, can only query COLOR, DEPTH,"
450 " or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
453 return Some(LOCAL_GL_FRAMEBUFFER_DEFAULT
);
457 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
458 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
459 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
460 if (attachment
== LOCAL_GL_BACK
) return Some(8);
463 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
464 if (attachment
== LOCAL_GL_BACK
) {
465 if (mOptions
.alpha
) {
468 ErrorInvalidOperation(
469 "The default framebuffer doesn't contain an alpha buffer");
474 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
475 if (attachment
== LOCAL_GL_DEPTH
) {
476 if (mOptions
.depth
) {
479 ErrorInvalidOperation(
480 "The default framebuffer doesn't contain an depth buffer");
485 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
486 if (attachment
== LOCAL_GL_STENCIL
) {
487 if (mOptions
.stencil
) {
490 ErrorInvalidOperation(
491 "The default framebuffer doesn't contain an stencil buffer");
496 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
497 if (attachment
== LOCAL_GL_STENCIL
) {
498 if (mOptions
.stencil
) {
499 return Some(LOCAL_GL_UNSIGNED_INT
);
501 ErrorInvalidOperation(
502 "The default framebuffer doesn't contain an stencil buffer");
503 } else if (attachment
== LOCAL_GL_DEPTH
) {
504 if (mOptions
.depth
) {
505 return Some(LOCAL_GL_UNSIGNED_NORMALIZED
);
507 ErrorInvalidOperation(
508 "The default framebuffer doesn't contain an depth buffer");
509 } else { // LOCAL_GL_BACK
510 return Some(LOCAL_GL_UNSIGNED_NORMALIZED
);
514 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
515 if (attachment
== LOCAL_GL_STENCIL
) {
516 if (!mOptions
.stencil
) {
517 ErrorInvalidOperation(
518 "The default framebuffer doesn't contain an stencil buffer");
521 } else if (attachment
== LOCAL_GL_DEPTH
) {
522 if (!mOptions
.depth
) {
523 ErrorInvalidOperation(
524 "The default framebuffer doesn't contain an depth buffer");
528 return Some(LOCAL_GL_LINEAR
);
531 ErrorInvalidEnumInfo("pname", pname
);
535 Maybe
<double> WebGLContext::GetRenderbufferParameter(
536 const WebGLRenderbuffer
& rb
, GLenum pname
) const {
537 const FuncScope
funcScope(*this, "getRenderbufferParameter");
538 if (IsContextLost()) return Nothing();
541 case LOCAL_GL_RENDERBUFFER_SAMPLES
:
542 if (!IsWebGL2()) break;
545 case LOCAL_GL_RENDERBUFFER_WIDTH
:
546 case LOCAL_GL_RENDERBUFFER_HEIGHT
:
547 case LOCAL_GL_RENDERBUFFER_RED_SIZE
:
548 case LOCAL_GL_RENDERBUFFER_GREEN_SIZE
:
549 case LOCAL_GL_RENDERBUFFER_BLUE_SIZE
:
550 case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE
:
551 case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE
:
552 case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE
:
553 case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT
: {
554 // RB emulation means we have to ask the RB itself.
555 GLint i
= rb
.GetRenderbufferParameter(pname
);
563 ErrorInvalidEnumInfo("pname", pname
);
567 RefPtr
<WebGLTexture
> WebGLContext::CreateTexture() {
568 const FuncScope
funcScope(*this, "createTexture");
569 if (IsContextLost()) return nullptr;
572 gl
->fGenTextures(1, &tex
);
574 return new WebGLTexture(this, tex
);
577 GLenum
WebGLContext::GetError() {
578 const FuncScope
funcScope(*this, "getError");
580 /* WebGL 1.0: Section 5.14.3: Setting and getting state:
581 * If the context's webgl context lost flag is set, returns
582 * CONTEXT_LOST_WEBGL the first time this method is called.
583 * Afterward, returns NO_ERROR until the context has been
586 * WEBGL_lose_context:
587 * [When this extension is enabled: ] loseContext and
588 * restoreContext are allowed to generate INVALID_OPERATION errors
589 * even when the context is lost.
592 auto err
= mWebGLError
;
594 if (IsContextLost() || err
) // Must check IsContextLost in all flow paths.
597 // Either no WebGL-side error, or it's already been cleared.
598 // UnderlyingGL-side errors, now.
599 err
= gl
->fGetError();
600 if (gl
->IsContextLost()) {
601 CheckForContextLoss();
604 MOZ_ASSERT(err
!= LOCAL_GL_CONTEXT_LOST
);
607 GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err
);
609 // - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
611 // with DYNAMIC_DRAW index buffer.
616 webgl::GetUniformData
WebGLContext::GetUniform(const WebGLProgram
& prog
,
617 const uint32_t loc
) const {
618 const FuncScope
funcScope(*this, "getUniform");
619 webgl::GetUniformData ret
;
621 if (IsContextLost()) return;
623 const auto& info
= prog
.LinkInfo();
626 const auto locInfo
= MaybeFind(info
->locationMap
, loc
);
627 if (!locInfo
) return;
629 ret
.type
= locInfo
->info
.info
.elemType
;
632 case LOCAL_GL_FLOAT_VEC2
:
633 case LOCAL_GL_FLOAT_VEC3
:
634 case LOCAL_GL_FLOAT_VEC4
:
635 case LOCAL_GL_FLOAT_MAT2
:
636 case LOCAL_GL_FLOAT_MAT3
:
637 case LOCAL_GL_FLOAT_MAT4
:
638 case LOCAL_GL_FLOAT_MAT2x3
:
639 case LOCAL_GL_FLOAT_MAT2x4
:
640 case LOCAL_GL_FLOAT_MAT3x2
:
641 case LOCAL_GL_FLOAT_MAT3x4
:
642 case LOCAL_GL_FLOAT_MAT4x2
:
643 case LOCAL_GL_FLOAT_MAT4x3
:
644 gl
->fGetUniformfv(prog
.mGLName
, loc
,
645 reinterpret_cast<float*>(ret
.data
));
649 case LOCAL_GL_INT_VEC2
:
650 case LOCAL_GL_INT_VEC3
:
651 case LOCAL_GL_INT_VEC4
:
652 case LOCAL_GL_SAMPLER_2D
:
653 case LOCAL_GL_SAMPLER_3D
:
654 case LOCAL_GL_SAMPLER_CUBE
:
655 case LOCAL_GL_SAMPLER_2D_SHADOW
:
656 case LOCAL_GL_SAMPLER_2D_ARRAY
:
657 case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW
:
658 case LOCAL_GL_SAMPLER_CUBE_SHADOW
:
659 case LOCAL_GL_INT_SAMPLER_2D
:
660 case LOCAL_GL_INT_SAMPLER_3D
:
661 case LOCAL_GL_INT_SAMPLER_CUBE
:
662 case LOCAL_GL_INT_SAMPLER_2D_ARRAY
:
663 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D
:
664 case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D
:
665 case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE
:
666 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
:
668 case LOCAL_GL_BOOL_VEC2
:
669 case LOCAL_GL_BOOL_VEC3
:
670 case LOCAL_GL_BOOL_VEC4
:
671 gl
->fGetUniformiv(prog
.mGLName
, loc
,
672 reinterpret_cast<int32_t*>(ret
.data
));
675 case LOCAL_GL_UNSIGNED_INT
:
676 case LOCAL_GL_UNSIGNED_INT_VEC2
:
677 case LOCAL_GL_UNSIGNED_INT_VEC3
:
678 case LOCAL_GL_UNSIGNED_INT_VEC4
:
679 gl
->fGetUniformuiv(prog
.mGLName
, loc
,
680 reinterpret_cast<uint32_t*>(ret
.data
));
684 MOZ_CRASH("GFX: Invalid elemType.");
690 void WebGLContext::Hint(GLenum target
, GLenum mode
) {
691 const FuncScope
funcScope(*this, "hint");
692 if (IsContextLost()) return;
694 bool isValid
= false;
697 case LOCAL_GL_GENERATE_MIPMAP_HINT
:
698 mGenerateMipmapHint
= mode
;
701 // Deprecated and removed in desktop GL Core profiles.
702 if (gl
->IsCoreProfile()) return;
706 case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT
:
708 IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives
)) {
714 if (!isValid
) return ErrorInvalidEnumInfo("target", target
);
716 gl
->fHint(target
, mode
);
721 void WebGLContext::LinkProgram(WebGLProgram
& prog
) {
722 const FuncScope
funcScope(*this, "linkProgram");
723 if (IsContextLost()) return;
727 if (!prog
.IsLinked()) {
728 // If we failed to link, but `prog == mCurrentProgram`, we are *not*
729 // supposed to null out mActiveProgramLinkInfo.
733 if (&prog
== mCurrentProgram
) {
734 mActiveProgramLinkInfo
= prog
.LinkInfo();
736 if (gl
->WorkAroundDriverBugs() && gl
->Vendor() == gl::GLVendor::NVIDIA
) {
737 gl
->fUseProgram(prog
.mGLName
);
742 Maybe
<webgl::ErrorInfo
> SetPixelUnpack(const bool isWebgl2
,
743 WebGLPixelStore
* const unpacking
,
744 const GLenum pname
, const GLint param
) {
746 uint32_t* pValueSlot
= nullptr;
748 case LOCAL_GL_UNPACK_IMAGE_HEIGHT
:
749 pValueSlot
= &unpacking
->mUnpackImageHeight
;
752 case LOCAL_GL_UNPACK_SKIP_IMAGES
:
753 pValueSlot
= &unpacking
->mUnpackSkipImages
;
756 case LOCAL_GL_UNPACK_ROW_LENGTH
:
757 pValueSlot
= &unpacking
->mUnpackRowLength
;
760 case LOCAL_GL_UNPACK_SKIP_ROWS
:
761 pValueSlot
= &unpacking
->mUnpackSkipRows
;
764 case LOCAL_GL_UNPACK_SKIP_PIXELS
:
765 pValueSlot
= &unpacking
->mUnpackSkipPixels
;
770 *pValueSlot
= static_cast<uint32_t>(param
);
776 case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL
:
777 unpacking
->mFlipY
= bool(param
);
780 case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL
:
781 unpacking
->mPremultiplyAlpha
= bool(param
);
784 case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL
:
787 case dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL
:
791 const nsPrintfCString
text("Bad UNPACK_COLORSPACE_CONVERSION: %s",
792 EnumString(param
).c_str());
793 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_VALUE
, ToString(text
)});
796 unpacking
->mColorspaceConversion
= param
;
799 case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH
:
800 unpacking
->mRequireFastPath
= bool(param
);
803 case LOCAL_GL_UNPACK_ALIGNMENT
:
812 const nsPrintfCString
text(
813 "UNPACK_ALIGNMENT must be [1,2,4,8], was %i", param
);
814 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_VALUE
, ToString(text
)});
817 unpacking
->mUnpackAlignment
= param
;
823 const nsPrintfCString
text("Bad `pname`: %s", EnumString(pname
).c_str());
824 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_ENUM
, ToString(text
)});
827 bool WebGLContext::DoReadPixelsAndConvert(
828 const webgl::FormatInfo
* const srcFormat
, const webgl::ReadPixelsDesc
& desc
,
829 const uintptr_t dest
, const uint64_t destSize
, const uint32_t rowStride
) {
830 const auto& x
= desc
.srcOffset
.x
;
831 const auto& y
= desc
.srcOffset
.y
;
832 const auto size
= *ivec2::From(desc
.size
);
833 const auto& pi
= desc
.pi
;
835 // On at least Win+NV, we'll get PBO errors if we don't have at least
836 // `rowStride * height` bytes available to read into.
837 const auto naiveBytesNeeded
= CheckedInt
<uint64_t>(rowStride
) * size
.y
;
838 const bool isDangerCloseToEdge
=
839 (!naiveBytesNeeded
.isValid() || naiveBytesNeeded
.value() > destSize
);
840 const bool useParanoidHandling
=
841 (gl
->WorkAroundDriverBugs() && isDangerCloseToEdge
&&
842 mBoundPixelPackBuffer
);
843 if (!useParanoidHandling
) {
844 gl
->fReadPixels(x
, y
, size
.x
, size
.y
, pi
.format
, pi
.type
,
845 reinterpret_cast<void*>(dest
));
849 // Read everything but the last row.
850 const auto bodyHeight
= size
.y
- 1;
852 gl
->fReadPixels(x
, y
, size
.x
, bodyHeight
, pi
.format
, pi
.type
,
853 reinterpret_cast<void*>(dest
));
856 // Now read the last row.
857 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 1);
858 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, 0);
859 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
861 const auto tailRowOffset
=
862 reinterpret_cast<uint8_t*>(dest
) + rowStride
* bodyHeight
;
863 gl
->fReadPixels(x
, y
+ bodyHeight
, size
.x
, 1, pi
.format
, pi
.type
,
869 static bool ValidatePackSize(const WebGLContext
& webgl
,
870 const webgl::PixelPackState
& packing
,
871 const uvec2
& size
, uint8_t bytesPerPixel
,
872 uint32_t* const out_rowStride
,
873 uint32_t* const out_endOffset
) {
874 const auto alignment
= packing
.alignment
;
883 webgl
.ErrorImplementationBug("Invalid PACK_ALIGNMENT.");
887 if (!size
.x
|| !size
.y
) {
893 // GLES 3.0.4, p116 (PACK_ functions like UNPACK_)
895 const auto rowLength
= (packing
.rowLength
? packing
.rowLength
: size
.x
);
896 const auto skipPixels
= packing
.skipPixels
;
897 const auto skipRows
= packing
.skipRows
;
899 const auto usedPixelsPerRow
= CheckedUint32(skipPixels
) + size
.x
;
900 const auto usedRowsPerImage
= CheckedUint32(skipRows
) + size
.y
;
902 if (!usedPixelsPerRow
.isValid() || usedPixelsPerRow
.value() > rowLength
) {
903 webgl
.ErrorInvalidOperation("SKIP_PIXELS + width > ROW_LENGTH.");
907 const auto rowLengthBytes
= CheckedUint32(rowLength
) * bytesPerPixel
;
908 const auto rowStride
= RoundUpToMultipleOf(rowLengthBytes
, alignment
);
910 const auto usedBytesPerRow
= usedPixelsPerRow
* bytesPerPixel
;
911 const auto usedBytesPerImage
=
912 (usedRowsPerImage
- 1) * rowStride
+ usedBytesPerRow
;
914 if (!rowStride
.isValid() || !usedBytesPerImage
.isValid()) {
915 webgl
.ErrorInvalidOperation("Invalid UNPACK_ params.");
919 *out_rowStride
= rowStride
.value();
920 *out_endOffset
= usedBytesPerImage
.value();
924 webgl::ReadPixelsResult
WebGLContext::ReadPixelsInto(
925 const webgl::ReadPixelsDesc
& desc
, const Range
<uint8_t>& dest
) {
926 const FuncScope
funcScope(*this, "readPixels");
927 if (IsContextLost()) return {};
929 if (mBoundPixelPackBuffer
) {
930 ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
934 return ReadPixelsImpl(desc
, reinterpret_cast<uintptr_t>(dest
.begin().get()),
938 void WebGLContext::ReadPixelsPbo(const webgl::ReadPixelsDesc
& desc
,
939 const uint64_t offset
) {
940 const FuncScope
funcScope(*this, "readPixels");
941 if (IsContextLost()) return;
943 const auto& buffer
= ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER
);
949 const auto bytesPerType
=
950 webgl::BytesPerPixel({LOCAL_GL_RED
, desc
.pi
.type
});
952 if (offset
% bytesPerType
!= 0) {
953 ErrorInvalidOperation(
954 "`offset` must be divisible by the size of `type`"
962 auto bytesAvailable
= buffer
->ByteLength();
963 if (offset
> bytesAvailable
) {
964 ErrorInvalidOperation("`offset` too large for bound PIXEL_PACK_BUFFER.");
967 bytesAvailable
-= offset
;
971 const ScopedLazyBind
lazyBind(gl
, LOCAL_GL_PIXEL_PACK_BUFFER
, buffer
);
973 ReadPixelsImpl(desc
, offset
, bytesAvailable
);
975 buffer
->ResetLastUpdateFenceId();
978 static webgl::PackingInfo
DefaultReadPixelPI(
979 const webgl::FormatUsageInfo
* usage
) {
980 MOZ_ASSERT(usage
->IsRenderable());
981 const auto& format
= *usage
->format
;
982 switch (format
.componentType
) {
983 case webgl::ComponentType::NormUInt
:
984 if (format
.r
== 16) {
985 return {LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_SHORT
};
987 return {LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
};
989 case webgl::ComponentType::Int
:
990 return {LOCAL_GL_RGBA_INTEGER
, LOCAL_GL_INT
};
992 case webgl::ComponentType::UInt
:
993 return {LOCAL_GL_RGBA_INTEGER
, LOCAL_GL_UNSIGNED_INT
};
995 case webgl::ComponentType::Float
:
996 return {LOCAL_GL_RGBA
, LOCAL_GL_FLOAT
};
1003 static bool ArePossiblePackEnums(const WebGLContext
* webgl
,
1004 const webgl::PackingInfo
& pi
) {
1005 // OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
1006 // combination for glReadPixels()...
1008 // Only valid when pulled from:
1009 // * GLES 2.0.25 p105:
1010 // "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
1011 // * GLES 3.0.4 p193:
1012 // "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
1013 switch (pi
.format
) {
1014 case LOCAL_GL_LUMINANCE
:
1015 case LOCAL_GL_LUMINANCE_ALPHA
:
1016 case LOCAL_GL_DEPTH_COMPONENT
:
1017 case LOCAL_GL_DEPTH_STENCIL
:
1021 if (pi
.type
== LOCAL_GL_UNSIGNED_INT_24_8
) return false;
1024 if (!GetBytesPerPixel(pi
, &bytes
)) return false;
1029 webgl::PackingInfo
WebGLContext::ValidImplementationColorReadPI(
1030 const webgl::FormatUsageInfo
* usage
) const {
1031 const auto defaultPI
= DefaultReadPixelPI(usage
);
1033 // ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
1034 // IsGLES(). Also OSX+NV generates an error here.
1035 if (!gl
->IsGLES()) return defaultPI
;
1037 webgl::PackingInfo implPI
;
1038 gl
->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT
,
1039 (GLint
*)&implPI
.format
);
1040 gl
->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE
,
1041 (GLint
*)&implPI
.type
);
1043 if (!ArePossiblePackEnums(this, implPI
)) return defaultPI
;
1048 static bool ValidateReadPixelsFormatAndType(
1049 const webgl::FormatUsageInfo
* srcUsage
, const webgl::PackingInfo
& pi
,
1050 gl::GLContext
* gl
, WebGLContext
* webgl
) {
1051 if (!ArePossiblePackEnums(webgl
, pi
)) {
1052 webgl
->ErrorInvalidEnum("Unexpected format or type.");
1056 const auto defaultPI
= DefaultReadPixelPI(srcUsage
);
1057 if (pi
== defaultPI
) return true;
1061 // OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
1062 // RGB10_A2, a third combination of format RGBA and type
1063 // UNSIGNED_INT_2_10_10_10_REV is accepted.
1065 if (webgl
->IsWebGL2() &&
1066 srcUsage
->format
->effectiveFormat
== webgl::EffectiveFormat::RGB10_A2
&&
1067 pi
.format
== LOCAL_GL_RGBA
&&
1068 pi
.type
== LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV
) {
1074 MOZ_ASSERT(gl
->IsCurrent());
1075 const auto implPI
= webgl
->ValidImplementationColorReadPI(srcUsage
);
1076 if (pi
== implPI
) return true;
1081 webgl
->ErrorInvalidOperation(
1082 "Format and type %s/%s incompatible with this %s attachment."
1083 " This framebuffer requires either %s/%s or"
1084 " getParameter(IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE) %s/%s.",
1085 EnumString(pi
.format
).c_str(), EnumString(pi
.type
).c_str(),
1086 srcUsage
->format
->name
,
1087 EnumString(defaultPI
.format
).c_str(), EnumString(defaultPI
.type
).c_str(),
1088 EnumString(implPI
.format
).c_str(), EnumString(implPI
.type
).c_str());
1094 webgl::ReadPixelsResult
WebGLContext::ReadPixelsImpl(
1095 const webgl::ReadPixelsDesc
& desc
, const uintptr_t dest
,
1096 const uint64_t availBytes
) {
1097 const webgl::FormatUsageInfo
* srcFormat
;
1100 if (!BindCurFBForColorRead(&srcFormat
, &srcWidth
, &srcHeight
)) return {};
1104 if (!ValidateReadPixelsFormatAndType(srcFormat
, desc
.pi
, gl
, this)) return {};
1106 uint8_t bytesPerPixel
;
1107 if (!webgl::GetBytesPerPixel(desc
.pi
, &bytesPerPixel
)) {
1108 ErrorInvalidOperation("Unsupported format and type.");
1114 const auto& srcOffset
= desc
.srcOffset
;
1115 const auto& size
= desc
.size
;
1117 if (!ivec2::From(size
)) {
1118 ErrorInvalidValue("width and height must be non-negative.");
1122 const auto& packing
= desc
.packState
;
1124 uint32_t bytesNeeded
;
1125 if (!ValidatePackSize(*this, packing
, size
, bytesPerPixel
, &rowStride
,
1129 if (bytesNeeded
> availBytes
) {
1130 ErrorInvalidOperation("buffer too small");
1136 int32_t readX
, readY
;
1137 int32_t writeX
, writeY
;
1138 int32_t rwWidth
, rwHeight
;
1139 if (!Intersect(srcWidth
, srcOffset
.x
, size
.x
, &readX
, &writeX
, &rwWidth
) ||
1140 !Intersect(srcHeight
, srcOffset
.y
, size
.y
, &readY
, &writeY
, &rwHeight
)) {
1141 ErrorOutOfMemory("Bad subrect selection.");
1146 // Now that the errors are out of the way, on to actually reading!
1148 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, packing
.alignment
);
1150 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, packing
.rowLength
);
1151 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, packing
.skipPixels
);
1152 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, packing
.skipRows
);
1155 if (!rwWidth
|| !rwHeight
) {
1156 // Disjoint rects, so we're done already.
1157 DummyReadFramebufferOperation();
1160 const auto rwSize
= *uvec2::From(rwWidth
, rwHeight
);
1162 const auto res
= webgl::ReadPixelsResult
{
1163 {{writeX
, writeY
}, {rwSize
.x
, rwSize
.y
}}, rowStride
};
1165 if (rwSize
== size
) {
1166 DoReadPixelsAndConvert(srcFormat
->format
, desc
, dest
, bytesNeeded
,
1171 // Read request contains out-of-bounds pixels. Unfortunately:
1172 // GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
1173 // "If any of these pixels lies outside of the window allocated to the current
1174 // GL context, or outside of the image attached to the currently bound
1175 // framebuffer object, then the values obtained for those pixels are
1178 // This is a slow-path, so warn people away!
1180 "Out-of-bounds reads with readPixels are deprecated, and"
1183 ////////////////////////////////////
1184 // Read only the in-bounds pixels.
1187 if (!packing
.rowLength
) {
1188 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, packing
.skipPixels
+ size
.x
);
1190 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, packing
.skipPixels
+ writeX
);
1191 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, packing
.skipRows
+ writeY
);
1194 desc2
.srcOffset
= {readX
, readY
};
1195 desc2
.size
= rwSize
;
1197 DoReadPixelsAndConvert(srcFormat
->format
, desc2
, dest
, bytesNeeded
,
1200 // I *did* say "hilariously slow".
1203 desc2
.srcOffset
= {readX
, readY
};
1204 desc2
.size
= {rwSize
.x
, 1};
1206 auto row
= dest
+ writeX
* bytesPerPixel
;
1207 row
+= writeY
* rowStride
;
1208 for (const auto j
: IntegerRange(size
.y
)) {
1209 desc2
.srcOffset
.y
= readY
+ j
;
1210 DoReadPixelsAndConvert(srcFormat
->format
, desc2
, row
, bytesNeeded
,
1219 void WebGLContext::RenderbufferStorageMultisample(WebGLRenderbuffer
& rb
,
1221 GLenum internalFormat
,
1223 uint32_t height
) const {
1224 const FuncScope
funcScope(*this, "renderbufferStorage(Multisample)?");
1225 if (IsContextLost()) return;
1227 rb
.RenderbufferStorage(samples
, internalFormat
, width
, height
);
1230 void WebGLContext::Scissor(GLint x
, GLint y
, GLsizei width
, GLsizei height
) {
1231 const FuncScope
funcScope(*this, "scissor");
1232 if (IsContextLost()) return;
1234 if (!ValidateNonNegative("width", width
) ||
1235 !ValidateNonNegative("height", height
)) {
1239 mScissorRect
= {x
, y
, width
, height
};
1240 mScissorRect
.Apply(*gl
);
1243 void WebGLContext::StencilFuncSeparate(GLenum face
, GLenum func
, GLint ref
,
1245 const FuncScope
funcScope(*this, "stencilFuncSeparate");
1246 if (IsContextLost()) return;
1248 if (!ValidateFaceEnum(face
) || !ValidateComparisonEnum(*this, func
)) {
1253 case LOCAL_GL_FRONT_AND_BACK
:
1254 mStencilRefFront
= ref
;
1255 mStencilRefBack
= ref
;
1256 mStencilValueMaskFront
= mask
;
1257 mStencilValueMaskBack
= mask
;
1259 case LOCAL_GL_FRONT
:
1260 mStencilRefFront
= ref
;
1261 mStencilValueMaskFront
= mask
;
1264 mStencilRefBack
= ref
;
1265 mStencilValueMaskBack
= mask
;
1269 gl
->fStencilFuncSeparate(face
, func
, ref
, mask
);
1272 void WebGLContext::StencilOpSeparate(GLenum face
, GLenum sfail
, GLenum dpfail
,
1274 const FuncScope
funcScope(*this, "stencilOpSeparate");
1275 if (IsContextLost()) return;
1277 if (!ValidateFaceEnum(face
) || !ValidateStencilOpEnum(sfail
, "sfail") ||
1278 !ValidateStencilOpEnum(dpfail
, "dpfail") ||
1279 !ValidateStencilOpEnum(dppass
, "dppass"))
1282 gl
->fStencilOpSeparate(face
, sfail
, dpfail
, dppass
);
1285 ////////////////////////////////////////////////////////////////////////////////
1288 void WebGLContext::UniformData(const uint32_t loc
, const bool transpose
,
1289 const Range
<const uint8_t>& data
) const {
1290 const FuncScope
funcScope(*this, "uniform setter");
1292 if (!IsWebGL2() && transpose
) {
1293 GenerateError(LOCAL_GL_INVALID_VALUE
, "`transpose`:true requires WebGL 2.");
1299 const auto& link
= mActiveProgramLinkInfo
;
1302 const auto locInfo
= MaybeFind(link
->locationMap
, loc
);
1304 // Null WebGLUniformLocations become -1, which will end up here.
1308 const auto& validationInfo
= locInfo
->info
;
1309 const auto& activeInfo
= validationInfo
.info
;
1310 const auto& channels
= validationInfo
.channelsPerElem
;
1311 const auto& pfn
= validationInfo
.pfn
;
1315 const auto lengthInType
= data
.length() / sizeof(float);
1316 const auto elemCount
= lengthInType
/ channels
;
1317 if (elemCount
> 1 && !validationInfo
.isArray
) {
1319 LOCAL_GL_INVALID_OPERATION
,
1320 "(uniform %s) `values` length (%u) must exactly match size of %s.",
1321 activeInfo
.name
.c_str(), lengthInType
,
1322 EnumString(activeInfo
.elemType
).c_str());
1328 const auto& samplerInfo
= locInfo
->samplerInfo
;
1330 const auto idata
= reinterpret_cast<const uint32_t*>(data
.begin().get());
1331 const auto maxTexUnits
= GLMaxTextureUnits();
1332 for (const auto& val
: Range
<const uint32_t>(idata
, elemCount
)) {
1333 if (val
>= maxTexUnits
) {
1335 "This uniform location is a sampler, but %d"
1336 " is not a valid texture unit.",
1345 // This is a little galaxy-brain, sorry!
1346 const auto ptr
= static_cast<const void*>(data
.begin().get());
1347 (*pfn
)(*gl
, static_cast<GLint
>(loc
), elemCount
, transpose
, ptr
);
1352 auto& texUnits
= samplerInfo
->texUnits
;
1354 const auto srcBegin
= reinterpret_cast<const uint32_t*>(data
.begin().get());
1355 auto destIndex
= locInfo
->indexIntoUniform
;
1356 for (const auto& val
: Range
<const uint32_t>(srcBegin
, elemCount
)) {
1357 if (destIndex
>= texUnits
.size()) break;
1358 texUnits
[destIndex
] = val
;
1364 ////////////////////////////////////////////////////////////////////////////////
1366 void WebGLContext::UseProgram(WebGLProgram
* prog
) {
1367 FuncScope
funcScope(*this, "useProgram");
1368 if (IsContextLost()) return;
1369 funcScope
.mBindFailureGuard
= true;
1372 mCurrentProgram
= nullptr;
1373 mActiveProgramLinkInfo
= nullptr;
1374 funcScope
.mBindFailureGuard
= false;
1378 if (!ValidateObject("prog", *prog
)) return;
1380 if (!prog
->UseProgram()) return;
1382 mCurrentProgram
= prog
;
1383 mActiveProgramLinkInfo
= mCurrentProgram
->LinkInfo();
1385 funcScope
.mBindFailureGuard
= false;
1388 bool WebGLContext::ValidateProgram(const WebGLProgram
& prog
) const {
1389 const FuncScope
funcScope(*this, "validateProgram");
1390 if (IsContextLost()) return false;
1392 return prog
.ValidateProgram();
1395 RefPtr
<WebGLFramebuffer
> WebGLContext::CreateFramebuffer() {
1396 const FuncScope
funcScope(*this, "createFramebuffer");
1397 if (IsContextLost()) return nullptr;
1400 gl
->fGenFramebuffers(1, &fbo
);
1402 return new WebGLFramebuffer(this, fbo
);
1405 RefPtr
<WebGLFramebuffer
> WebGLContext::CreateOpaqueFramebuffer(
1406 const webgl::OpaqueFramebufferOptions
& options
) {
1407 const FuncScope
funcScope(*this, "createOpaqueFramebuffer");
1408 if (IsContextLost()) return nullptr;
1410 uint32_t samples
= options
.antialias
? StaticPrefs::webgl_msaa_samples() : 0;
1411 samples
= std::min(samples
, gl
->MaxSamples());
1412 const gfx::IntSize size
= {options
.width
, options
.height
};
1415 gl::MozFramebuffer::Create(gl
, size
, samples
, options
.depthStencil
);
1420 return new WebGLFramebuffer(this, std::move(fbo
));
1423 RefPtr
<WebGLRenderbuffer
> WebGLContext::CreateRenderbuffer() {
1424 const FuncScope
funcScope(*this, "createRenderbuffer");
1425 if (IsContextLost()) return nullptr;
1427 return new WebGLRenderbuffer(this);
1430 void WebGLContext::Viewport(GLint x
, GLint y
, GLsizei width
, GLsizei height
) {
1431 const FuncScope
funcScope(*this, "viewport");
1432 if (IsContextLost()) return;
1434 if (!ValidateNonNegative("width", width
) ||
1435 !ValidateNonNegative("height", height
)) {
1439 const auto& limits
= Limits();
1440 width
= std::min(width
, static_cast<GLsizei
>(limits
.maxViewportDims
[0]));
1441 height
= std::min(height
, static_cast<GLsizei
>(limits
.maxViewportDims
[1]));
1443 gl
->fViewport(x
, y
, width
, height
);
1447 mViewportWidth
= width
;
1448 mViewportHeight
= height
;
1451 void WebGLContext::CompileShader(WebGLShader
& shader
) {
1452 const FuncScope
funcScope(*this, "compileShader");
1453 if (IsContextLost()) return;
1455 if (!ValidateObject("shader", shader
)) return;
1457 shader
.CompileShader();
1460 Maybe
<webgl::ShaderPrecisionFormat
> WebGLContext::GetShaderPrecisionFormat(
1461 GLenum shadertype
, GLenum precisiontype
) const {
1462 const FuncScope
funcScope(*this, "getShaderPrecisionFormat");
1463 if (IsContextLost()) return Nothing();
1465 switch (shadertype
) {
1466 case LOCAL_GL_FRAGMENT_SHADER
:
1467 case LOCAL_GL_VERTEX_SHADER
:
1470 ErrorInvalidEnumInfo("shadertype", shadertype
);
1474 switch (precisiontype
) {
1475 case LOCAL_GL_LOW_FLOAT
:
1476 case LOCAL_GL_MEDIUM_FLOAT
:
1477 case LOCAL_GL_HIGH_FLOAT
:
1478 case LOCAL_GL_LOW_INT
:
1479 case LOCAL_GL_MEDIUM_INT
:
1480 case LOCAL_GL_HIGH_INT
:
1483 ErrorInvalidEnumInfo("precisiontype", precisiontype
);
1487 GLint range
[2], precision
;
1489 if (mDisableFragHighP
&& shadertype
== LOCAL_GL_FRAGMENT_SHADER
&&
1490 (precisiontype
== LOCAL_GL_HIGH_FLOAT
||
1491 precisiontype
== LOCAL_GL_HIGH_INT
)) {
1496 gl
->fGetShaderPrecisionFormat(shadertype
, precisiontype
, range
, &precision
);
1499 return Some(webgl::ShaderPrecisionFormat
{range
[0], range
[1], precision
});
1502 void WebGLContext::ShaderSource(WebGLShader
& shader
,
1503 const std::string
& source
) const {
1504 const FuncScope
funcScope(*this, "shaderSource");
1505 if (IsContextLost()) return;
1507 shader
.ShaderSource(source
);
1510 void WebGLContext::BlendColor(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) {
1511 const FuncScope
funcScope(*this, "blendColor");
1512 if (IsContextLost()) return;
1514 gl
->fBlendColor(r
, g
, b
, a
);
1517 void WebGLContext::Flush() {
1518 const FuncScope
funcScope(*this, "flush");
1519 if (IsContextLost()) return;
1524 void WebGLContext::Finish() {
1525 const FuncScope
funcScope(*this, "finish");
1526 if (IsContextLost()) return;
1530 mCompletedFenceId
= mNextFenceId
;
1534 void WebGLContext::LineWidth(GLfloat width
) {
1535 const FuncScope
funcScope(*this, "lineWidth");
1536 if (IsContextLost()) return;
1538 // Doing it this way instead of `if (width <= 0.0)` handles NaNs.
1539 const bool isValid
= width
> 0.0;
1541 ErrorInvalidValue("`width` must be positive and non-zero.");
1547 if (gl
->IsCoreProfile() && width
> 1.0) {
1551 gl
->fLineWidth(width
);
1554 void WebGLContext::PolygonOffset(GLfloat factor
, GLfloat units
) {
1555 const FuncScope
funcScope(*this, "polygonOffset");
1556 if (IsContextLost()) return;
1558 gl
->fPolygonOffset(factor
, units
);
1561 void WebGLContext::SampleCoverage(GLclampf value
, WebGLboolean invert
) {
1562 const FuncScope
funcScope(*this, "sampleCoverage");
1563 if (IsContextLost()) return;
1565 gl
->fSampleCoverage(value
, invert
);
1568 } // namespace mozilla