1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
12 #include "AccessCheck.h"
13 #include "CompositableHost.h"
14 #include "gfxConfig.h"
15 #include "gfxContext.h"
16 #include "gfxCrashReporterUtils.h"
18 #include "gfxPattern.h"
20 #include "MozFramebuffer.h"
21 #include "GLBlitHelper.h"
22 #include "GLContext.h"
23 #include "GLContextProvider.h"
24 #include "GLReadTexImageHelper.h"
25 #include "GLScreenBuffer.h"
26 #include "ImageContainer.h"
27 #include "ImageEncoder.h"
29 #include "LayerUserData.h"
30 #include "mozilla/dom/BindingUtils.h"
31 #include "mozilla/dom/Document.h"
32 #include "mozilla/dom/Event.h"
33 #include "mozilla/dom/HTMLVideoElement.h"
34 #include "mozilla/dom/ImageData.h"
35 #include "mozilla/dom/WebGLContextEvent.h"
36 #include "mozilla/EnumeratedArrayCycleCollection.h"
37 #include "mozilla/EnumeratedRange.h"
38 #include "mozilla/gfx/gfxVars.h"
39 #include "mozilla/Preferences.h"
40 #include "mozilla/ProcessPriorityManager.h"
41 #include "mozilla/ScopeExit.h"
42 #include "mozilla/Services.h"
43 #include "mozilla/StaticPrefs_webgl.h"
44 #include "mozilla/SVGObserverUtils.h"
45 #include "mozilla/Telemetry.h"
46 #include "nsContentUtils.h"
47 #include "nsDisplayList.h"
49 #include "nsIClassInfoImpl.h"
50 #include "nsIWidget.h"
51 #include "nsServiceManagerUtils.h"
52 #include "SharedSurfaceGL.h"
54 #include "ScopedGLHelpers.h"
55 #include "VRManagerChild.h"
56 #include "mozilla/layers/CompositorBridgeChild.h"
57 #include "mozilla/layers/ImageBridgeChild.h"
58 #include "mozilla/layers/TextureClientSharedSurface.h"
59 #include "mozilla/layers/WebRenderUserData.h"
60 #include "mozilla/layers/WebRenderCanvasRenderer.h"
63 #include "CanvasUtils.h"
64 #include "ClientWebGLContext.h"
65 #include "HostWebGLContext.h"
66 #include "WebGLBuffer.h"
67 #include "WebGLChild.h"
68 #include "WebGLContextLossHandler.h"
69 #include "WebGLContextUtils.h"
70 #include "WebGLExtensions.h"
71 #include "WebGLFormats.h"
72 #include "WebGLFramebuffer.h"
73 #include "WebGLMemoryTracker.h"
74 #include "WebGLObjectModel.h"
75 #include "WebGLProgram.h"
76 #include "WebGLQuery.h"
77 #include "WebGLSampler.h"
78 #include "WebGLShader.h"
79 #include "WebGLShaderValidator.h"
80 #include "WebGLSync.h"
81 #include "WebGLTransformFeedback.h"
82 #include "WebGLValidateStrings.h"
83 #include "WebGLVertexArray.h"
85 #ifdef MOZ_WIDGET_COCOA
86 # include "nsCocoaFeatures.h"
90 # include "WGLLibrary.h"
94 #include "mozilla/dom/WebGLRenderingContextBinding.h"
98 WebGLContextOptions::WebGLContextOptions() {
99 // Set default alpha state based on preference.
100 alpha
= !StaticPrefs::webgl_default_no_alpha();
101 antialias
= StaticPrefs::webgl_default_antialias();
104 bool WebGLContextOptions::operator==(const WebGLContextOptions
& r
) const {
106 eq
&= (alpha
== r
.alpha
);
107 eq
&= (depth
== r
.depth
);
108 eq
&= (stencil
== r
.stencil
);
109 eq
&= (premultipliedAlpha
== r
.premultipliedAlpha
);
110 eq
&= (antialias
== r
.antialias
);
111 eq
&= (preserveDrawingBuffer
== r
.preserveDrawingBuffer
);
112 eq
&= (failIfMajorPerformanceCaveat
== r
.failIfMajorPerformanceCaveat
);
113 eq
&= (xrCompatible
== r
.xrCompatible
);
114 eq
&= (powerPreference
== r
.powerPreference
);
118 static std::list
<WebGLContext
*> sWebglLru
;
120 WebGLContext::LruPosition::LruPosition() : mItr(sWebglLru
.end()) {} // NOLINT
122 WebGLContext::LruPosition::LruPosition(WebGLContext
& context
)
123 : mItr(sWebglLru
.insert(sWebglLru
.end(), &context
)) {}
125 void WebGLContext::LruPosition::reset() {
126 const auto end
= sWebglLru
.end();
128 sWebglLru
.erase(mItr
);
133 WebGLContext::WebGLContext(HostWebGLContext
& host
,
134 const webgl::InitContextDesc
& desc
)
135 : gl(mGL_OnlyClearInDestroyResourcesAndContext
), // const reference
137 mResistFingerprinting(desc
.resistFingerprinting
),
138 mOptions(desc
.options
),
139 mPrincipalKey(desc
.principalKey
),
140 mMaxPerfWarnings(StaticPrefs::webgl_perf_max_warnings()),
141 mMaxAcceptableFBStatusInvals(
142 StaticPrefs::webgl_perf_max_acceptable_fb_status_invals()),
143 mContextLossHandler(this),
144 mMaxWarnings(StaticPrefs::webgl_max_warnings_per_context()),
145 mAllowFBInvalidation(StaticPrefs::webgl_allow_fb_invalidation()),
146 mMsaaSamples((uint8_t)StaticPrefs::webgl_msaa_samples()),
147 mRequestedSize(desc
.size
) {
148 host
.mContext
= this;
149 const FuncScope
funcScope(*this, "<Create>");
152 WebGLContext::~WebGLContext() { DestroyResourcesAndContext(); }
154 void WebGLContext::DestroyResourcesAndContext() {
157 mDefaultFB
= nullptr;
158 mResolvedDefaultFB
= nullptr;
160 mBound2DTextures
.Clear();
161 mBoundCubeMapTextures
.Clear();
162 mBound3DTextures
.Clear();
163 mBound2DArrayTextures
.Clear();
164 mBoundSamplers
.Clear();
165 mBoundArrayBuffer
= nullptr;
166 mBoundCopyReadBuffer
= nullptr;
167 mBoundCopyWriteBuffer
= nullptr;
168 mBoundPixelPackBuffer
= nullptr;
169 mBoundPixelUnpackBuffer
= nullptr;
170 mBoundTransformFeedbackBuffer
= nullptr;
171 mBoundUniformBuffer
= nullptr;
172 mCurrentProgram
= nullptr;
173 mActiveProgramLinkInfo
= nullptr;
174 mBoundDrawFramebuffer
= nullptr;
175 mBoundReadFramebuffer
= nullptr;
176 mBoundVertexArray
= nullptr;
177 mDefaultVertexArray
= nullptr;
178 mBoundTransformFeedback
= nullptr;
179 mDefaultTransformFeedback
= nullptr;
181 mQuerySlot_SamplesPassed
= nullptr;
182 mQuerySlot_TFPrimsWritten
= nullptr;
183 mQuerySlot_TimeElapsed
= nullptr;
185 mIndexedUniformBufferBindings
.clear();
190 gl
->fDeleteTransformFeedbacks(1, &mEmptyTFO
);
196 if (mFakeVertexAttrib0BufferObject
) {
197 gl
->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject
);
198 mFakeVertexAttrib0BufferObject
= 0;
201 // disable all extensions except "WEBGL_lose_context". see bug #927969
202 // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
203 for (size_t i
= 0; i
< size_t(WebGLExtensionID::Max
); ++i
) {
204 WebGLExtensionID extension
= WebGLExtensionID(i
);
205 if (extension
== WebGLExtensionID::WEBGL_lose_context
) continue;
206 mExtensions
[extension
] = nullptr;
209 // We just got rid of everything, so the context had better
210 // have been going away.
211 if (gl::GLContext::ShouldSpew()) {
212 printf_stderr("--- WebGL context destroyed: %p\n", gl
.get());
217 mGL_OnlyClearInDestroyResourcesAndContext
= nullptr;
221 void ClientWebGLContext::MarkCanvasDirty() {
222 if (!mCanvasElement
) return;
224 mCapturedFrameInvalidated
= true;
226 if (mIsCanvasDirty
) return;
227 mIsCanvasDirty
= true;
229 SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement
);
231 mCanvasElement
->InvalidateCanvasContent(nullptr);
234 void WebGLContext::OnMemoryPressure() {
235 bool shouldLoseContext
= mLoseContextOnMemoryPressure
;
237 if (!mCanLoseContextInForeground
&&
238 ProcessPriorityManager::CurrentProcessIsForeground()) {
239 shouldLoseContext
= false;
242 if (shouldLoseContext
) LoseContext();
247 bool WebGLContext::CreateAndInitGL(
248 bool forceEnabled
, std::vector
<FailureReason
>* const out_failReasons
) {
249 const FuncScope
funcScope(*this, "<Create>");
251 // Can't use WebGL in headless mode.
252 if (gfxPlatform::IsHeadless()) {
253 FailureReason reason
;
255 "Can't use WebGL in headless mode (https://bugzil.la/1375585).";
256 out_failReasons
->push_back(reason
);
257 GenerateWarning("%s", reason
.info
.BeginReading());
261 // WebGL2 is separately blocked:
262 if (IsWebGL2() && !forceEnabled
) {
263 FailureReason reason
;
264 if (!gfx::gfxVars::AllowWebgl2()) {
266 "AllowWebgl2:false restricts context creation on this system.";
267 out_failReasons
->push_back(reason
);
268 GenerateWarning("%s", reason
.info
.BeginReading());
273 gl::CreateContextFlags flags
= (gl::CreateContextFlags::NO_VALIDATION
|
274 gl::CreateContextFlags::PREFER_ROBUSTNESS
);
275 bool tryNativeGL
= true;
276 bool tryANGLE
= false;
279 flags
|= gl::CreateContextFlags::FORCE_ENABLE_HARDWARE
;
282 if (StaticPrefs::webgl_cgl_multithreaded()) {
283 flags
|= gl::CreateContextFlags::PREFER_MULTITHREADED
;
287 flags
|= gl::CreateContextFlags::PREFER_ES3
;
289 // Request and prefer ES2 context for WebGL1.
290 flags
|= gl::CreateContextFlags::PREFER_EXACT_VERSION
;
292 if (!StaticPrefs::webgl_1_allow_core_profiles()) {
293 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
298 auto powerPref
= mOptions
.powerPreference
;
300 // If "Use hardware acceleration when available" option is disabled:
301 if (!gfx::gfxConfig::IsEnabled(gfx::Feature::HW_COMPOSITING
)) {
302 powerPref
= dom::WebGLPowerPreference::Low_power
;
305 const auto overrideVal
= StaticPrefs::webgl_power_preference_override();
306 if (overrideVal
> 0) {
307 powerPref
= dom::WebGLPowerPreference::High_performance
;
308 } else if (overrideVal
< 0) {
309 powerPref
= dom::WebGLPowerPreference::Low_power
;
312 if (powerPref
== dom::WebGLPowerPreference::High_performance
) {
313 flags
|= gl::CreateContextFlags::HIGH_POWER
;
317 if (!gfx::gfxVars::WebglAllowCoreProfile()) {
318 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
323 const bool useEGL
= PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
329 if (StaticPrefs::webgl_disable_wgl()) {
333 if (StaticPrefs::webgl_disable_angle() ||
334 PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL
) {
340 if (tryNativeGL
&& !forceEnabled
) {
341 FailureReason reason
;
342 if (!gfx::gfxVars::WebglAllowWindowsNativeGl()) {
344 "WebglAllowWindowsNativeGl:false restricts context creation on this "
347 out_failReasons
->push_back(reason
);
349 GenerateWarning("%s", reason
.info
.BeginReading());
356 typedef decltype(gl::GLContextProviderEGL::CreateHeadless
) fnCreateT
;
357 const auto fnCreate
= [&](fnCreateT
* const pfnCreate
,
358 const char* const info
) {
360 const RefPtr
<gl::GLContext
> gl
= pfnCreate({flags
}, &failureId
);
362 out_failReasons
->push_back(WebGLContext::FailureReason(failureId
, info
));
367 const auto newGL
= [&]() -> RefPtr
<gl::GLContext
> {
370 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "useEGL");
373 fnCreate(&gl::GLContextProvider::CreateHeadless
, "tryNativeGL");
378 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "tryANGLE");
384 out_failReasons
->push_back(
385 FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS",
386 "Exhausted GL driver options."));
392 FailureReason reason
;
394 mGL_OnlyClearInDestroyResourcesAndContext
= newGL
;
395 MOZ_RELEASE_ASSERT(gl
);
396 if (!InitAndValidateGL(&reason
)) {
397 DestroyResourcesAndContext();
398 MOZ_RELEASE_ASSERT(!gl
);
400 // The fail reason here should be specific enough for now.
401 out_failReasons
->push_back(reason
);
405 const auto val
= StaticPrefs::webgl_debug_incomplete_tex_color();
407 mIncompleteTexOverride
.reset(new gl::Texture(*gl
));
408 const gl::ScopedBindTexture
autoBind(gl
, mIncompleteTexOverride
->name
);
409 const auto heapVal
= std::make_unique
<uint32_t>(val
);
410 gl
->fTexImage2D(LOCAL_GL_TEXTURE_2D
, 0, LOCAL_GL_RGBA
, 1, 1, 0,
411 LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
, heapVal
.get());
417 // Fallback for resizes:
419 bool WebGLContext::EnsureDefaultFB() {
421 MOZ_ASSERT(*uvec2::FromSize(mDefaultFB
->mSize
) == mRequestedSize
);
425 const bool depthStencil
= mOptions
.depth
|| mOptions
.stencil
;
426 auto attemptSize
= gfx::IntSize
{mRequestedSize
.x
, mRequestedSize
.y
};
428 while (attemptSize
.width
|| attemptSize
.height
) {
429 attemptSize
.width
= std::max(attemptSize
.width
, 1);
430 attemptSize
.height
= std::max(attemptSize
.height
, 1);
433 if (mOptions
.antialias
) {
434 MOZ_ASSERT(!mDefaultFB
);
435 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, mMsaaSamples
,
437 if (mDefaultFB
) return;
438 if (mOptionsFrozen
) return;
441 MOZ_ASSERT(!mDefaultFB
);
442 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, 0, depthStencil
);
445 if (mDefaultFB
) break;
447 attemptSize
.width
/= 2;
448 attemptSize
.height
/= 2;
452 GenerateWarning("Backbuffer resize failed. Losing context.");
457 mDefaultFB_IsInvalid
= true;
459 const auto actualSize
= *uvec2::FromSize(mDefaultFB
->mSize
);
460 if (actualSize
!= mRequestedSize
) {
462 "Requested size %ux%u was too large, but resize"
463 " to %ux%u succeeded.",
464 mRequestedSize
.x
, mRequestedSize
.y
, actualSize
.x
, actualSize
.y
);
466 mRequestedSize
= actualSize
;
470 void WebGLContext::Resize(uvec2 requestedSize
) {
471 // Zero-sized surfaces can cause problems.
472 if (!requestedSize
.x
) {
475 if (!requestedSize
.y
) {
479 // Kill our current default fb(s), for later lazy allocation.
480 mRequestedSize
= requestedSize
;
481 mDefaultFB
= nullptr;
482 mResetLayer
= true; // New size means new Layer.
485 UniquePtr
<webgl::FormatUsageAuthority
> WebGLContext::CreateFormatUsage(
486 gl::GLContext
* gl
) const {
487 return webgl::FormatUsageAuthority::CreateForWebGL1(gl
);
491 RefPtr
<WebGLContext
> WebGLContext::Create(HostWebGLContext
& host
,
492 const webgl::InitContextDesc
& desc
,
493 webgl::InitContextResult
* const out
) {
494 nsCString failureId
= "FEATURE_FAILURE_WEBGL_UNKOWN"_ns
;
495 const bool forceEnabled
= StaticPrefs::webgl_force_enabled();
496 ScopedGfxFeatureReporter
reporter("WebGL", forceEnabled
);
498 auto res
= [&]() -> Result
<RefPtr
<WebGLContext
>, std::string
> {
499 bool disabled
= StaticPrefs::webgl_disabled();
501 // TODO: When we have software webgl support we should use that instead.
502 disabled
|= gfxPlatform::InSafeMode();
505 if (gfxPlatform::InSafeMode()) {
506 failureId
= "FEATURE_FAILURE_WEBGL_SAFEMODE"_ns
;
508 failureId
= "FEATURE_FAILURE_WEBGL_DISABLED"_ns
;
510 return Err("WebGL is currently disabled.");
513 // Alright, now let's start trying.
515 RefPtr
<WebGLContext
> webgl
;
517 webgl
= new WebGL2Context(host
, desc
);
519 webgl
= new WebGLContext(host
, desc
);
522 MOZ_ASSERT(!webgl
->gl
);
523 std::vector
<FailureReason
> failReasons
;
524 if (!webgl
->CreateAndInitGL(forceEnabled
, &failReasons
)) {
525 nsCString
text("WebGL creation failed: ");
526 for (const auto& cur
: failReasons
) {
527 // Don't try to accumulate using an empty key if |cur.key| is empty.
528 if (cur
.key
.IsEmpty()) {
529 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
,
530 "FEATURE_FAILURE_REASON_UNKNOWN"_ns
);
532 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, cur
.key
);
535 const auto str
= nsPrintfCString("\n* %s (%s)", cur
.info
.BeginReading(),
536 cur
.key
.BeginReading());
539 failureId
= "FEATURE_FAILURE_REASON"_ns
;
540 return Err(text
.BeginReading());
542 MOZ_ASSERT(webgl
->gl
);
544 if (desc
.options
.failIfMajorPerformanceCaveat
) {
545 if (webgl
->gl
->IsWARP()) {
546 failureId
= "FEATURE_FAILURE_WEBGL_PERF_WARP"_ns
;
548 "failIfMajorPerformanceCaveat: Driver is not"
549 " hardware-accelerated.");
553 if (webgl
->gl
->GetContextType() == gl::GLContextType::WGL
&&
554 !gl::sWGLLib
.HasDXInterop2()) {
555 failureId
= "FEATURE_FAILURE_WEBGL_DXGL_INTEROP2"_ns
;
556 return Err("failIfMajorPerformanceCaveat: WGL without DXGLInterop2.");
561 const FuncScope
funcScope(*webgl
, "getContext/restoreContext");
563 MOZ_ASSERT(!webgl
->mDefaultFB
);
564 if (!webgl
->EnsureDefaultFB()) {
565 MOZ_ASSERT(!webgl
->mDefaultFB
);
566 MOZ_ASSERT(webgl
->IsContextLost());
567 failureId
= "FEATURE_FAILURE_WEBGL_BACKBUFFER"_ns
;
568 return Err("Initializing WebGL backbuffer failed.");
574 failureId
= "SUCCESS"_ns
;
576 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, failureId
);
579 out
->error
= res
.unwrapErr();
582 const auto webgl
= res
.unwrap();
584 // Update our internal stuff:
587 reporter
.SetSuccessful();
588 if (gl::GLContext::ShouldSpew()) {
589 printf_stderr("--- WebGL context created: %p\n", webgl
.get());
594 const auto UploadableSdTypes
= [&]() {
595 webgl::EnumMask
<layers::SurfaceDescriptor::Type
> types
;
596 if (webgl
->gl
->IsANGLE()) {
597 types
[layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
] = true;
598 types
[layers::SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr
] = true;
601 types
[layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface
] = true;
608 out
->options
= webgl
->mOptions
;
609 out
->limits
= *webgl
->mLimits
;
610 out
->uploadableSdTypes
= UploadableSdTypes();
615 void WebGLContext::FinishInit() {
616 mOptions
.antialias
&= bool(mDefaultFB
->mSamples
);
618 if (!mOptions
.alpha
) {
619 // We always have alpha.
620 mNeedsFakeNoAlpha
= true;
623 if (mOptions
.depth
|| mOptions
.stencil
) {
624 // We always have depth+stencil if we have either.
625 if (!mOptions
.depth
) {
626 mNeedsFakeNoDepth
= true;
628 if (!mOptions
.stencil
) {
629 mNeedsFakeNoStencil
= true;
633 mNeedsFakeNoStencil_UserFBs
= false;
634 #ifdef MOZ_WIDGET_COCOA
635 if (!nsCocoaFeatures::IsAtLeastVersion(10, 12) &&
636 gl
->Vendor() == gl::GLVendor::Intel
) {
637 mNeedsFakeNoStencil_UserFBs
= true;
642 mOptionsFrozen
= true;
647 gl
->mImplicitMakeCurrent
= true;
649 const auto& size
= mDefaultFB
->mSize
;
651 mViewportX
= mViewportY
= 0;
652 mViewportWidth
= size
.width
;
653 mViewportHeight
= size
.height
;
654 gl
->fViewport(mViewportX
, mViewportY
, mViewportWidth
, mViewportHeight
);
656 mScissorRect
= {0, 0, size
.width
, size
.height
};
657 mScissorRect
.Apply(*gl
);
662 AssertCachedBindings();
663 AssertCachedGlobalState();
665 mShouldPresent
= true;
669 gl
->ResetSyncCallCount("WebGLContext Initialization");
670 LoseLruContextIfLimitExceeded();
673 void WebGLContext::SetCompositableHost(
674 RefPtr
<layers::CompositableHost
>& aCompositableHost
) {
675 mCompositableHost
= aCompositableHost
;
678 void WebGLContext::LoseLruContextIfLimitExceeded() {
679 const auto maxContexts
= std::max(1u, StaticPrefs::webgl_max_contexts());
680 const auto maxContextsPerPrincipal
=
681 std::max(1u, StaticPrefs::webgl_max_contexts_per_principal());
683 // it's important to update the index on a new context before losing old
684 // contexts, otherwise new unused contexts would all have index 0 and we
685 // couldn't distinguish older ones when choosing which one to lose first.
689 size_t forPrincipal
= 0;
690 for (const auto& context
: sWebglLru
) {
691 if (context
->mPrincipalKey
== mPrincipalKey
) {
696 while (forPrincipal
> maxContextsPerPrincipal
) {
697 const auto text
= nsPrintfCString(
698 "Exceeded %u live WebGL contexts for this principal, losing the "
699 "least recently used one.",
700 maxContextsPerPrincipal
);
701 mHost
->JsWarning(ToString(text
));
703 for (const auto& context
: sWebglLru
) {
704 if (context
->mPrincipalKey
== mPrincipalKey
) {
705 MOZ_ASSERT(context
!= this);
706 context
->LoseContext(webgl::ContextLossReason::None
);
714 auto total
= sWebglLru
.size();
715 while (total
> maxContexts
) {
716 const auto text
= nsPrintfCString(
717 "Exceeded %u live WebGL contexts, losing the least "
718 "recently used one.",
720 mHost
->JsWarning(ToString(text
));
722 const auto& context
= sWebglLru
.front();
723 MOZ_ASSERT(context
!= this);
724 context
->LoseContext(webgl::ContextLossReason::None
);
733 ScopedPrepForResourceClear::ScopedPrepForResourceClear(
734 const WebGLContext
& webgl_
)
736 const auto& gl
= webgl
.gl
;
738 if (webgl
.mScissorTestEnabled
) {
739 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
741 if (webgl
.mRasterizerDiscardEnabled
) {
742 gl
->fDisable(LOCAL_GL_RASTERIZER_DISCARD
);
745 // "The clear operation always uses the front stencil write mask
746 // when clearing the stencil buffer."
747 webgl
.DoColorMask(0x0f);
748 gl
->fDepthMask(true);
749 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, 0xffffffff);
751 gl
->fClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
752 gl
->fClearDepth(1.0f
); // Depth formats are always cleared to 1.0f, not 0.0f.
753 gl
->fClearStencil(0);
756 ScopedPrepForResourceClear::~ScopedPrepForResourceClear() {
757 const auto& gl
= webgl
.gl
;
759 if (webgl
.mScissorTestEnabled
) {
760 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
762 if (webgl
.mRasterizerDiscardEnabled
) {
763 gl
->fEnable(LOCAL_GL_RASTERIZER_DISCARD
);
766 // DoColorMask() is lazy.
767 gl
->fDepthMask(webgl
.mDepthWriteMask
);
768 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, webgl
.mStencilWriteMaskFront
);
770 gl
->fClearColor(webgl
.mColorClearValue
[0], webgl
.mColorClearValue
[1],
771 webgl
.mColorClearValue
[2], webgl
.mColorClearValue
[3]);
772 gl
->fClearDepth(webgl
.mDepthClearValue
);
773 gl
->fClearStencil(webgl
.mStencilClearValue
);
780 void WebGLContext::OnEndOfFrame() {
781 if (StaticPrefs::webgl_perf_spew_frame_allocs()) {
782 GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64
783 " data allocations this frame.",
784 mDataAllocGLCallCount
);
786 mDataAllocGLCallCount
= 0;
787 gl
->ResetSyncCallCount("WebGLContext PresentScreenBuffer");
789 mDrawCallsSinceLastFlush
= 0;
794 void WebGLContext::BlitBackbufferToCurDriverFB(
795 const gl::MozFramebuffer
* const source
) const {
798 if (mScissorTestEnabled
) {
799 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
803 const auto fb
= source
? source
: mDefaultFB
.get();
805 if (gl
->IsSupported(gl::GLFeature::framebuffer_blit
)) {
806 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fb
->mFB
);
807 gl
->fBlitFramebuffer(0, 0, fb
->mSize
.width
, fb
->mSize
.height
, 0, 0,
808 fb
->mSize
.width
, fb
->mSize
.height
,
809 LOCAL_GL_COLOR_BUFFER_BIT
, LOCAL_GL_NEAREST
);
812 if (mDefaultFB
->mSamples
&&
813 gl
->IsExtensionSupported(
814 gl::GLContext::APPLE_framebuffer_multisample
)) {
815 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fb
->mFB
);
816 gl
->fResolveMultisampleFramebufferAPPLE();
820 gl
->BlitHelper()->DrawBlitTextureToFramebuffer(fb
->ColorTex(), fb
->mSize
,
824 if (mScissorTestEnabled
) {
825 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
831 template <typename T
, typename
... Args
>
832 constexpr auto MakeArray(Args
... args
) -> std::array
<T
, sizeof...(Args
)> {
833 return {{static_cast<T
>(args
)...}};
838 // For an overview of how WebGL compositing works, see:
839 // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing
840 bool WebGLContext::PresentInto(gl::SwapChain
& swapChain
) {
843 if (!ValidateAndInitFB(nullptr)) return false;
846 auto presenter
= swapChain
.Acquire(mDefaultFB
->mSize
);
848 GenerateWarning("Swap chain surface creation failed.");
853 const auto destFb
= presenter
->Fb();
854 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
856 BlitBackbufferToCurDriverFB();
858 if (!mOptions
.preserveDrawingBuffer
) {
859 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
860 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, mDefaultFB
->mFB
);
861 constexpr auto attachments
= MakeArray
<GLenum
>(
862 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
863 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
864 attachments
.size(), attachments
.data());
866 mDefaultFB_IsInvalid
= true;
870 if (!mOptions
.alpha
) {
871 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
872 uint32_t pixel
= 0xffbadbad;
873 gl
->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
,
875 MOZ_ASSERT((pixel
& 0xff000000) == 0xff000000);
883 bool WebGLContext::PresentIntoXR(gl::SwapChain
& swapChain
,
884 const gl::MozFramebuffer
& fb
) {
887 auto presenter
= swapChain
.Acquire(fb
.mSize
);
889 GenerateWarning("Swap chain surface creation failed.");
894 const auto destFb
= presenter
->Fb();
895 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
897 BlitBackbufferToCurDriverFB(&fb
);
899 // https://immersive-web.github.io/webxr/#opaque-framebuffer
900 // Opaque framebuffers will always be cleared regardless of the
901 // associated WebGL context’s preserveDrawingBuffer value.
902 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
903 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fb
.mFB
);
904 constexpr auto attachments
= MakeArray
<GLenum
>(
905 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
906 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, attachments
.size(),
913 void WebGLContext::Present(WebGLFramebuffer
* const xrFb
,
914 const layers::TextureType consumerType
,
916 const FuncScope
funcScope(*this, "<Present>");
917 if (IsContextLost()) return;
919 auto swapChain
= webvr
? &mWebVRSwapChain
: &mSwapChain
;
921 swapChain
= &xrFb
->mOpaqueSwapChain
;
923 const gl::MozFramebuffer
* maybeFB
= nullptr;
925 swapChain
= &xrFb
->mOpaqueSwapChain
;
926 maybeFB
= xrFb
->mOpaque
.get();
928 mResolvedDefaultFB
= nullptr;
931 if (!swapChain
->mFactory
) {
932 auto typedFactory
= gl::SurfaceFactory::Create(gl
, consumerType
);
934 swapChain
->mFactory
= std::move(typedFactory
);
937 if (!swapChain
->mFactory
) {
938 NS_WARNING("Failed to make an ideal SurfaceFactory.");
939 swapChain
->mFactory
= MakeUnique
<gl::SurfaceFactory_Basic
>(*gl
);
941 MOZ_ASSERT(swapChain
->mFactory
);
944 (void)PresentIntoXR(*swapChain
, *maybeFB
);
946 (void)PresentInto(*swapChain
);
950 Maybe
<layers::SurfaceDescriptor
> WebGLContext::GetFrontBuffer(
951 WebGLFramebuffer
* const xrFb
, const bool webvr
) {
952 auto swapChain
= webvr
? &mWebVRSwapChain
: &mSwapChain
;
954 swapChain
= &xrFb
->mOpaqueSwapChain
;
956 const auto& front
= swapChain
->FrontBuffer();
957 if (!front
) return {};
959 return front
->ToSurfaceDescriptor();
962 bool WebGLContext::FrontBufferSnapshotInto(Range
<uint8_t> dest
) {
963 const auto& front
= mSwapChain
.FrontBuffer();
964 if (!front
) return false;
968 front
->WaitForBufferOwnership();
970 front
->ProducerReadAcquire();
971 auto reset
= MakeScopeExit([&] {
972 front
->ProducerReadRelease();
978 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 1);
980 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, 0);
981 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, 0);
982 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
987 const auto readFbWas
= mBoundReadFramebuffer
;
988 const auto pboWas
= mBoundPixelPackBuffer
;
990 GLenum fbTarget
= LOCAL_GL_READ_FRAMEBUFFER
;
992 fbTarget
= LOCAL_GL_FRAMEBUFFER
;
995 gl
->fBindFramebuffer(fbTarget
,
996 front
->mFb
? front
->mFb
->mFB
: mDefaultFB
->mFB
);
998 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, nullptr);
1001 auto reset2
= MakeScopeExit([&] {
1002 DoBindFB(readFbWas
, fbTarget
);
1004 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, pboWas
);
1008 const auto& size
= front
->mDesc
.size
;
1009 const size_t stride
= size
.width
* 4;
1010 MOZ_ASSERT(dest
.length() == stride
* size
.height
);
1011 gl
->fReadPixels(0, 0, size
.width
, size
.height
, LOCAL_GL_RGBA
,
1012 LOCAL_GL_UNSIGNED_BYTE
, dest
.begin().get());
1013 gfxUtils::ConvertBGRAtoRGBA(dest
.begin().get(), stride
* size
.height
);
1018 void WebGLContext::ClearVRSwapChain() { mWebVRSwapChain
.ClearPool(); }
1020 // ------------------------
1022 RefPtr
<gfx::DataSourceSurface
> GetTempSurface(const gfx::IntSize
& aSize
,
1023 gfx::SurfaceFormat
& aFormat
) {
1025 gfx::GetAlignedStride
<8>(aSize
.width
, BytesPerPixel(aFormat
));
1026 return gfx::Factory::CreateDataSourceSurfaceWithStride(aSize
, aFormat
,
1030 void WebGLContext::DummyReadFramebufferOperation() {
1031 if (!mBoundReadFramebuffer
) return; // Infallible.
1033 const auto status
= mBoundReadFramebuffer
->CheckFramebufferStatus();
1034 if (status
!= LOCAL_GL_FRAMEBUFFER_COMPLETE
) {
1035 ErrorInvalidFramebufferOperation("Framebuffer must be complete.");
1039 bool WebGLContext::Has64BitTimestamps() const {
1040 // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or
1042 return gl
->IsSupported(gl::GLFeature::sync
);
1045 static bool CheckContextLost(gl::GLContext
* gl
, bool* const out_isGuilty
) {
1048 const auto resetStatus
= gl
->fGetGraphicsResetStatus();
1049 if (resetStatus
== LOCAL_GL_NO_ERROR
) {
1050 *out_isGuilty
= false;
1054 // Assume guilty unless we find otherwise!
1055 bool isGuilty
= true;
1056 switch (resetStatus
) {
1057 case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB
:
1058 case LOCAL_GL_PURGED_CONTEXT_RESET_NV
:
1059 // Either nothing wrong, or not our fault.
1062 case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB
:
1064 "WebGL content on the page definitely caused the graphics"
1067 case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB
:
1069 "WebGL content on the page might have caused the graphics"
1071 // If we can't tell, assume not-guilty.
1072 // Todo: Implement max number of "unknown" resets per document or time.
1076 gfxCriticalError() << "Unexpected glGetGraphicsResetStatus: "
1077 << gfx::hexa(resetStatus
);
1083 "WebGL context on this page is considered guilty, and will"
1084 " not be restored.");
1087 *out_isGuilty
= isGuilty
;
1091 void WebGLContext::RunContextLossTimer() { mContextLossHandler
.RunTimer(); }
1093 // We use this timer for many things. Here are the things that it is activated
1095 // 1) If a script is using the MOZ_WEBGL_lose_context extension.
1096 // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the
1097 // CONTEXT_LOST_WEBGL error has been triggered.
1098 // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the
1099 // GPU periodically to see if the reset status bit has been set.
1100 // In all of these situations, we use this timer to send the script context lost
1101 // and restored events asynchronously. For example, if it triggers a context
1102 // loss, the webglcontextlost event will be sent to it the next time the
1103 // robustness timer fires.
1104 // Note that this timer mechanism is not used unless one of these 3 criteria are
1106 // At a bare minimum, from context lost to context restores, it would take 3
1107 // full timer iterations: detection, webglcontextlost, webglcontextrestored.
1108 void WebGLContext::CheckForContextLoss() {
1109 bool isGuilty
= true;
1110 const auto isContextLost
= CheckContextLost(gl
, &isGuilty
);
1111 if (!isContextLost
) return;
1113 mWebGLError
= LOCAL_GL_CONTEXT_LOST
;
1115 auto reason
= webgl::ContextLossReason::None
;
1117 reason
= webgl::ContextLossReason::Guilty
;
1119 LoseContext(reason
);
1122 void WebGLContext::LoseContext(const webgl::ContextLossReason reason
) {
1123 printf_stderr("WebGL(%p)::LoseContext(%u)\n", this,
1124 static_cast<uint32_t>(reason
));
1125 mIsContextLost
= true;
1127 mHost
->OnContextLoss(reason
);
1130 void WebGLContext::DidRefresh() {
1132 gl
->FlushIfHeavyGLCallsSinceLastFlush();
1136 ////////////////////////////////////////////////////////////////////////////////
1138 uvec2
WebGLContext::DrawingBufferSize() {
1139 const FuncScope
funcScope(*this, "width/height");
1140 if (IsContextLost()) return {};
1142 if (!EnsureDefaultFB()) return {};
1144 return *uvec2::FromSize(mDefaultFB
->mSize
);
1147 bool WebGLContext::ValidateAndInitFB(const WebGLFramebuffer
* const fb
,
1148 const GLenum incompleteFbError
) {
1149 if (fb
) return fb
->ValidateAndInitAttachments(incompleteFbError
);
1151 if (!EnsureDefaultFB()) return false;
1153 if (mDefaultFB_IsInvalid
) {
1155 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1156 const webgl::ScopedPrepForResourceClear
scopedPrep(*this);
1157 if (!mOptions
.alpha
) {
1158 gl
->fClearColor(0, 0, 0, 1);
1160 const GLbitfield bits
= LOCAL_GL_COLOR_BUFFER_BIT
|
1161 LOCAL_GL_DEPTH_BUFFER_BIT
|
1162 LOCAL_GL_STENCIL_BUFFER_BIT
;
1165 mDefaultFB_IsInvalid
= false;
1170 void WebGLContext::DoBindFB(const WebGLFramebuffer
* const fb
,
1171 const GLenum target
) const {
1172 const GLenum driverFB
= fb
? fb
->mGLName
: mDefaultFB
->mFB
;
1173 gl
->fBindFramebuffer(target
, driverFB
);
1176 bool WebGLContext::BindCurFBForDraw() {
1177 const auto& fb
= mBoundDrawFramebuffer
;
1178 if (!ValidateAndInitFB(fb
)) return false;
1184 bool WebGLContext::BindCurFBForColorRead(
1185 const webgl::FormatUsageInfo
** const out_format
, uint32_t* const out_width
,
1186 uint32_t* const out_height
, const GLenum incompleteFbError
) {
1187 const auto& fb
= mBoundReadFramebuffer
;
1190 if (!ValidateAndInitFB(fb
, incompleteFbError
)) return false;
1191 if (!fb
->ValidateForColorRead(out_format
, out_width
, out_height
))
1194 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, fb
->mGLName
);
1198 if (!BindDefaultFBForRead()) return false;
1200 if (mDefaultFB_ReadBuffer
== LOCAL_GL_NONE
) {
1201 ErrorInvalidOperation(
1202 "Can't read from backbuffer when readBuffer mode is NONE.");
1206 auto effFormat
= mOptions
.alpha
? webgl::EffectiveFormat::RGBA8
1207 : webgl::EffectiveFormat::RGB8
;
1209 *out_format
= mFormatUsage
->GetUsage(effFormat
);
1210 MOZ_ASSERT(*out_format
);
1212 *out_width
= mDefaultFB
->mSize
.width
;
1213 *out_height
= mDefaultFB
->mSize
.height
;
1217 bool WebGLContext::BindDefaultFBForRead() {
1218 if (!ValidateAndInitFB(nullptr)) return false;
1220 if (!mDefaultFB
->mSamples
) {
1221 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1225 if (!mResolvedDefaultFB
) {
1226 mResolvedDefaultFB
=
1227 gl::MozFramebuffer::Create(gl
, mDefaultFB
->mSize
, 0, false);
1228 if (!mResolvedDefaultFB
) {
1229 gfxCriticalNote
<< FuncName() << ": Failed to create mResolvedDefaultFB.";
1234 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1235 BlitBackbufferToCurDriverFB();
1237 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1241 void WebGLContext::DoColorMask(const uint8_t bitmask
) const {
1242 if (mDriverColorMask
!= bitmask
) {
1243 mDriverColorMask
= bitmask
;
1245 bool(mDriverColorMask
& (1 << 0)), bool(mDriverColorMask
& (1 << 1)),
1246 bool(mDriverColorMask
& (1 << 2)), bool(mDriverColorMask
& (1 << 3)));
1250 ////////////////////////////////////////////////////////////////////////////////
1252 ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext
& webgl
)
1254 uint8_t driverColorMask
= mWebGL
.mColorWriteMask
;
1255 bool driverDepthTest
= mWebGL
.mDepthTestEnabled
;
1256 bool driverStencilTest
= mWebGL
.mStencilTestEnabled
;
1257 const auto& fb
= mWebGL
.mBoundDrawFramebuffer
;
1259 if (mWebGL
.mDefaultFB_DrawBuffer0
== LOCAL_GL_NONE
) {
1260 driverColorMask
= 0; // Is this well-optimized enough for depth-first
1263 driverColorMask
&= ~(uint8_t(mWebGL
.mNeedsFakeNoAlpha
) << 3);
1265 driverDepthTest
&= !mWebGL
.mNeedsFakeNoDepth
;
1266 driverStencilTest
&= !mWebGL
.mNeedsFakeNoStencil
;
1268 if (mWebGL
.mNeedsFakeNoStencil_UserFBs
&&
1269 fb
->DepthAttachment().HasAttachment() &&
1270 !fb
->StencilAttachment().HasAttachment()) {
1271 driverStencilTest
= false;
1275 const auto& gl
= mWebGL
.gl
;
1276 mWebGL
.DoColorMask(driverColorMask
);
1277 if (mWebGL
.mDriverDepthTest
!= driverDepthTest
) {
1278 // "When disabled, the depth comparison and subsequent possible updates to
1280 // depth buffer value are bypassed and the fragment is passed to the next
1281 // operation." [GLES 3.0.5, p177]
1282 mWebGL
.mDriverDepthTest
= driverDepthTest
;
1283 gl
->SetEnabled(LOCAL_GL_DEPTH_TEST
, mWebGL
.mDriverDepthTest
);
1285 if (mWebGL
.mDriverStencilTest
!= driverStencilTest
) {
1286 // "When disabled, the stencil test and associated modifications are not
1288 // the fragment is always passed." [GLES 3.0.5, p175]
1289 mWebGL
.mDriverStencilTest
= driverStencilTest
;
1290 gl
->SetEnabled(LOCAL_GL_STENCIL_TEST
, mWebGL
.mDriverStencilTest
);
1294 ScopedDrawCallWrapper::~ScopedDrawCallWrapper() {
1295 if (mWebGL
.mBoundDrawFramebuffer
) return;
1297 mWebGL
.mResolvedDefaultFB
= nullptr;
1298 mWebGL
.mShouldPresent
= true;
1303 void WebGLContext::ScissorRect::Apply(gl::GLContext
& gl
) const {
1304 gl
.fScissor(x
, y
, w
, h
);
1307 ////////////////////////////////////////
1309 IndexedBufferBinding::IndexedBufferBinding() : mRangeStart(0), mRangeSize(0) {}
1311 uint64_t IndexedBufferBinding::ByteCount() const {
1312 if (!mBufferBinding
) return 0;
1314 uint64_t bufferSize
= mBufferBinding
->ByteLength();
1315 if (!mRangeSize
) // BindBufferBase
1318 if (mRangeStart
>= bufferSize
) return 0;
1319 bufferSize
-= mRangeStart
;
1321 return std::min(bufferSize
, mRangeSize
);
1324 ////////////////////////////////////////
1326 ScopedFBRebinder::~ScopedFBRebinder() {
1327 const auto fnName
= [&](WebGLFramebuffer
* fb
) {
1328 return fb
? fb
->mGLName
: 0;
1331 const auto& gl
= mWebGL
->gl
;
1332 if (mWebGL
->IsWebGL2()) {
1333 gl
->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER
,
1334 fnName(mWebGL
->mBoundDrawFramebuffer
));
1335 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
1336 fnName(mWebGL
->mBoundReadFramebuffer
));
1338 MOZ_ASSERT(mWebGL
->mBoundDrawFramebuffer
== mWebGL
->mBoundReadFramebuffer
);
1339 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
,
1340 fnName(mWebGL
->mBoundDrawFramebuffer
));
1344 ////////////////////
1346 void DoBindBuffer(gl::GLContext
& gl
, const GLenum target
,
1347 const WebGLBuffer
* const buffer
) {
1348 gl
.fBindBuffer(target
, buffer
? buffer
->mGLName
: 0);
1351 ////////////////////////////////////////
1353 bool Intersect(const int32_t srcSize
, const int32_t read0
,
1354 const int32_t readSize
, int32_t* const out_intRead0
,
1355 int32_t* const out_intWrite0
, int32_t* const out_intSize
) {
1356 MOZ_ASSERT(srcSize
>= 0);
1357 MOZ_ASSERT(readSize
>= 0);
1358 const auto read1
= int64_t(read0
) + readSize
;
1360 int32_t intRead0
= read0
; // Clearly doesn't need validation.
1361 int64_t intWrite0
= 0;
1362 int64_t intSize
= readSize
;
1364 if (read1
<= 0 || read0
>= srcSize
) {
1369 const auto diff
= int64_t(0) - read0
;
1370 MOZ_ASSERT(diff
>= 0);
1375 if (read1
> srcSize
) {
1376 const auto diff
= int64_t(read1
) - srcSize
;
1377 MOZ_ASSERT(diff
>= 0);
1381 if (!CheckedInt
<int32_t>(intWrite0
).isValid() ||
1382 !CheckedInt
<int32_t>(intSize
).isValid()) {
1387 *out_intRead0
= intRead0
;
1388 *out_intWrite0
= intWrite0
;
1389 *out_intSize
= intSize
;
1395 uint64_t AvailGroups(const uint64_t totalAvailItems
,
1396 const uint64_t firstItemOffset
, const uint32_t groupSize
,
1397 const uint32_t groupStride
) {
1398 MOZ_ASSERT(groupSize
&& groupStride
);
1399 MOZ_ASSERT(groupSize
<= groupStride
);
1401 if (totalAvailItems
<= firstItemOffset
) return 0;
1402 const size_t availItems
= totalAvailItems
- firstItemOffset
;
1404 size_t availGroups
= availItems
/ groupStride
;
1405 const size_t tailItems
= availItems
% groupStride
;
1406 if (tailItems
>= groupSize
) {
1412 ////////////////////////////////////////////////////////////////////////////////
1414 const char* WebGLContext::FuncName() const {
1416 if (MOZ_LIKELY(mFuncScope
)) {
1417 ret
= mFuncScope
->mFuncName
;
1419 NS_WARNING("FuncScope not on stack!");
1420 ret
= "<unknown function>";
1427 WebGLContext::FuncScope::FuncScope(const WebGLContext
& webgl
,
1428 const char* const funcName
)
1429 : mWebGL(webgl
), mFuncName(bool(mWebGL
.mFuncScope
) ? nullptr : funcName
) {
1430 if (!mFuncName
) return;
1431 mWebGL
.mFuncScope
= this;
1434 WebGLContext::FuncScope::~FuncScope() {
1435 if (mBindFailureGuard
) {
1436 gfxCriticalError() << "mBindFailureGuard failure: Early exit from "
1437 << mWebGL
.FuncName();
1440 if (!mFuncName
) return;
1441 mWebGL
.mFuncScope
= nullptr;
1446 bool ClientWebGLContext::IsXRCompatible() const { return mXRCompatible
; }
1448 already_AddRefed
<dom::Promise
> ClientWebGLContext::MakeXRCompatible(
1450 const FuncScope
funcScope(*this, "MakeXRCompatible");
1451 nsCOMPtr
<nsIGlobalObject
> global
;
1452 // TODO: Bug 1596921
1453 // Should use nsICanvasRenderingContextInternal::GetParentObject
1454 // once it has been updated to work in the offscreencanvas case
1455 if (mCanvasElement
) {
1456 global
= GetOwnerDoc()->GetScopeObject();
1457 } else if (mOffscreenCanvas
) {
1458 global
= mOffscreenCanvas
->GetOwnerGlobal();
1461 aRv
.ThrowInvalidAccessError(
1462 "Using a WebGL context that is not attached to either a canvas or an "
1466 RefPtr
<dom::Promise
> promise
= dom::Promise::Create(global
, aRv
);
1467 NS_ENSURE_TRUE(!aRv
.Failed(), nullptr);
1469 if (IsContextLost()) {
1470 promise
->MaybeRejectWithInvalidStateError(
1471 "Can not make context XR compatible when context is already lost.");
1472 return promise
.forget();
1475 // TODO: Bug 1580258 - WebGLContext.MakeXRCompatible needs to switch to
1476 // the device connected to the XR hardware
1477 // This should update `options` and lose+restore the context.
1478 mXRCompatible
= true;
1479 promise
->MaybeResolveWithUndefined();
1480 return promise
.forget();
1485 webgl::AvailabilityRunnable
& ClientWebGLContext::EnsureAvailabilityRunnable()
1487 if (!mAvailabilityRunnable
) {
1488 mAvailabilityRunnable
= new webgl::AvailabilityRunnable(this);
1489 auto forgettable
= mAvailabilityRunnable
;
1490 NS_DispatchToCurrentThread(forgettable
.forget());
1492 return *mAvailabilityRunnable
;
1495 webgl::AvailabilityRunnable::AvailabilityRunnable(
1496 const ClientWebGLContext
* const webgl
)
1497 : Runnable("webgl::AvailabilityRunnable"), mWebGL(webgl
) {}
1499 webgl::AvailabilityRunnable::~AvailabilityRunnable() {
1500 MOZ_ASSERT(mQueries
.empty());
1501 MOZ_ASSERT(mSyncs
.empty());
1504 nsresult
webgl::AvailabilityRunnable::Run() {
1505 for (const auto& cur
: mQueries
) {
1507 cur
->mCanBeAvailable
= true;
1511 for (const auto& cur
: mSyncs
) {
1513 cur
->mCanBeAvailable
= true;
1518 mWebGL
->mAvailabilityRunnable
= nullptr;
1525 void WebGLContext::GenerateErrorImpl(const GLenum errOrWarning
,
1526 const std::string
& text
) const {
1527 auto err
= errOrWarning
;
1528 bool isPerfWarning
= false;
1529 if (err
== webgl::kErrorPerfWarning
) {
1531 isPerfWarning
= true;
1534 if (err
&& mFuncScope
&& mFuncScope
->mBindFailureGuard
) {
1535 gfxCriticalError() << "mBindFailureGuard failure: Generating error "
1536 << EnumString(err
) << ": " << text
;
1539 /* ES2 section 2.5 "GL Errors" states that implementations can have
1540 * multiple 'flags', as errors might be caught in different parts of
1541 * a distributed implementation.
1542 * We're signing up as a distributed implementation here, with
1543 * separate flags for WebGL and the underlying GLContext.
1545 if (!mWebGLError
) mWebGLError
= err
;
1547 if (!mHost
) return; // Impossible?
1551 const auto ShouldWarn
= [&]() {
1552 if (isPerfWarning
) {
1553 return ShouldGeneratePerfWarnings();
1555 return ShouldGenerateWarnings();
1557 if (!ShouldWarn()) return;
1561 auto* pNumWarnings
= &mWarningCount
;
1562 const char* warningsType
= "warnings";
1563 if (isPerfWarning
) {
1564 pNumWarnings
= &mNumPerfWarnings
;
1565 warningsType
= "perf warnings";
1568 if (isPerfWarning
) {
1569 const auto perfText
= std::string("WebGL perf warning: ") + text
;
1570 mHost
->JsWarning(perfText
);
1572 mHost
->JsWarning(text
);
1576 if (!ShouldWarn()) {
1577 const auto& msg
= nsPrintfCString(
1578 "After reporting %i, no further %s will be reported for this WebGL "
1580 int(*pNumWarnings
), warningsType
);
1581 mHost
->JsWarning(ToString(msg
));
1587 Maybe
<std::string
> WebGLContext::GetString(const GLenum pname
) const {
1588 const WebGLContext::FuncScope
funcScope(*this, "getParameter");
1589 if (IsContextLost()) return {};
1591 const auto FromRaw
= [](const char* const raw
) -> Maybe
<std::string
> {
1592 if (!raw
) return {};
1593 return Some(std::string(raw
));
1597 case LOCAL_GL_EXTENSIONS
: {
1598 if (!gl
->IsCoreProfile()) {
1599 const auto rawExt
= (const char*)gl
->fGetString(LOCAL_GL_EXTENSIONS
);
1600 return FromRaw(rawExt
);
1603 const auto& numExts
= gl
->GetIntAs
<GLuint
>(LOCAL_GL_NUM_EXTENSIONS
);
1604 for (GLuint i
= 0; i
< numExts
; i
++) {
1606 (const char*)gl
->fGetStringi(LOCAL_GL_EXTENSIONS
, i
);
1607 if (!rawExt
) continue;
1614 return Some(std::move(ret
));
1617 case LOCAL_GL_RENDERER
:
1618 case LOCAL_GL_VENDOR
:
1619 case LOCAL_GL_VERSION
: {
1620 const auto raw
= (const char*)gl
->fGetString(pname
);
1621 return FromRaw(raw
);
1624 case dom::MOZ_debug_Binding::WSI_INFO
: {
1626 gl
->GetWSIInfo(&info
);
1627 return Some(std::string(info
.BeginReading()));
1631 ErrorInvalidEnumArg("pname", pname
);
1636 // ---------------------------------
1638 Maybe
<webgl::IndexedName
> webgl::ParseIndexed(const std::string
& str
) {
1639 static const std::regex
kRegex("(.*)\\[([0-9]+)\\]");
1642 if (!std::regex_match(str
, match
, kRegex
)) return {};
1644 const auto index
= std::stoull(match
[2]);
1645 return Some(webgl::IndexedName
{match
[1], index
});
1648 // ExplodeName("foo.bar[3].x") -> ["foo", ".", "bar", "[", "3", "]", ".", "x"]
1649 static std::vector
<std::string
> ExplodeName(const std::string
& str
) {
1650 std::vector
<std::string
> ret
;
1652 static const std::regex
kSep("[.[\\]]");
1654 auto itr
= std::regex_token_iterator
<decltype(str
.begin())>(
1655 str
.begin(), str
.end(), kSep
, {-1, 0});
1656 const auto end
= decltype(itr
)();
1658 for (; itr
!= end
; ++itr
) {
1659 const auto& part
= itr
->str();
1661 ret
.push_back(part
);
1669 //#define DUMP_MakeLinkResult
1671 webgl::LinkActiveInfo
GetLinkActiveInfo(
1672 gl::GLContext
& gl
, const GLuint prog
, const bool webgl2
,
1673 const std::unordered_map
<std::string
, std::string
>& nameUnmap
) {
1674 webgl::LinkActiveInfo ret
;
1676 const auto fnGetProgramui
= [&](const GLenum pname
) {
1678 gl
.fGetProgramiv(prog
, pname
, &ret
);
1679 return static_cast<uint32_t>(ret
);
1682 std::vector
<char> stringBuffer(1);
1683 const auto fnEnsureCapacity
= [&](const GLenum pname
) {
1684 const auto maxWithNull
= fnGetProgramui(pname
);
1685 if (maxWithNull
> stringBuffer
.size()) {
1686 stringBuffer
.resize(maxWithNull
);
1690 fnEnsureCapacity(LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
);
1691 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH
);
1693 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
);
1694 fnEnsureCapacity(LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
);
1699 const auto fnUnmapName
= [&](const std::string
& mappedName
) {
1700 const auto parts
= ExplodeName(mappedName
);
1702 std::ostringstream ret
;
1703 for (const auto& part
: parts
) {
1704 const auto maybe
= MaybeFind(nameUnmap
, part
);
1717 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_ATTRIBUTES
);
1718 ret
.activeAttribs
.reserve(count
);
1719 for (const auto i
: IntegerRange(count
)) {
1720 GLsizei lengthWithoutNull
= 0;
1721 GLint elemCount
= 0; // `size`
1722 GLenum elemType
= 0; // `type`
1723 gl
.fGetActiveAttrib(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
1724 &elemCount
, &elemType
, stringBuffer
.data());
1726 const auto error
= gl
.fGetError();
1727 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
1728 gfxCriticalError() << "Failed to do glGetActiveAttrib: " << error
;
1732 const auto mappedName
=
1733 std::string(stringBuffer
.data(), lengthWithoutNull
);
1734 const auto userName
= fnUnmapName(mappedName
);
1736 auto loc
= gl
.fGetAttribLocation(prog
, mappedName
.c_str());
1737 if (mappedName
.find("gl_") == 0) {
1738 // Bug 1328559: Appears problematic on ANGLE and OSX, but not Linux or
1743 #ifdef DUMP_MakeLinkResult
1744 printf_stderr("[attrib %u/%u] @%i %s->%s\n", i
, count
, loc
,
1745 userName
.c_str(), mappedName
.c_str());
1747 webgl::ActiveAttribInfo info
;
1748 info
.elemType
= elemType
;
1749 info
.elemCount
= elemCount
;
1750 info
.name
= userName
;
1751 info
.location
= loc
;
1752 info
.baseType
= webgl::ToAttribBaseType(info
.elemType
);
1753 ret
.activeAttribs
.push_back(std::move(info
));
1760 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORMS
);
1761 ret
.activeUniforms
.reserve(count
);
1763 std::vector
<GLint
> blockIndexList(count
, -1);
1764 std::vector
<GLint
> blockOffsetList(count
, -1);
1765 std::vector
<GLint
> blockArrayStrideList(count
, -1);
1766 std::vector
<GLint
> blockMatrixStrideList(count
, -1);
1767 std::vector
<GLint
> blockIsRowMajorList(count
, 0);
1769 if (webgl2
&& count
) {
1770 std::vector
<GLuint
> activeIndices
;
1771 activeIndices
.reserve(count
);
1772 for (const auto i
: IntegerRange(count
)) {
1773 activeIndices
.push_back(i
);
1776 gl
.fGetActiveUniformsiv(
1777 prog
, activeIndices
.size(), activeIndices
.data(),
1778 LOCAL_GL_UNIFORM_BLOCK_INDEX
, blockIndexList
.data());
1780 gl
.fGetActiveUniformsiv(prog
, activeIndices
.size(),
1781 activeIndices
.data(), LOCAL_GL_UNIFORM_OFFSET
,
1782 blockOffsetList
.data());
1784 gl
.fGetActiveUniformsiv(
1785 prog
, activeIndices
.size(), activeIndices
.data(),
1786 LOCAL_GL_UNIFORM_ARRAY_STRIDE
, blockArrayStrideList
.data());
1788 gl
.fGetActiveUniformsiv(
1789 prog
, activeIndices
.size(), activeIndices
.data(),
1790 LOCAL_GL_UNIFORM_MATRIX_STRIDE
, blockMatrixStrideList
.data());
1792 gl
.fGetActiveUniformsiv(
1793 prog
, activeIndices
.size(), activeIndices
.data(),
1794 LOCAL_GL_UNIFORM_IS_ROW_MAJOR
, blockIsRowMajorList
.data());
1797 for (const auto i
: IntegerRange(count
)) {
1798 GLsizei lengthWithoutNull
= 0;
1799 GLint elemCount
= 0; // `size`
1800 GLenum elemType
= 0; // `type`
1801 gl
.fGetActiveUniform(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
1802 &elemCount
, &elemType
, stringBuffer
.data());
1804 const auto error
= gl
.fGetError();
1805 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
1806 gfxCriticalError() << "Failed to do glGetActiveUniform: " << error
;
1810 auto mappedName
= std::string(stringBuffer
.data(), lengthWithoutNull
);
1814 auto baseMappedName
= mappedName
;
1816 const bool isArray
= [&]() {
1817 const auto maybe
= webgl::ParseIndexed(mappedName
);
1819 MOZ_ASSERT(maybe
->index
== 0);
1820 baseMappedName
= std::move(maybe
->name
);
1826 const auto userName
= fnUnmapName(mappedName
);
1830 webgl::ActiveUniformInfo info
;
1831 info
.elemType
= elemType
;
1832 info
.elemCount
= static_cast<uint32_t>(elemCount
);
1833 info
.name
= userName
;
1834 info
.block_index
= blockIndexList
[i
];
1835 info
.block_offset
= blockOffsetList
[i
];
1836 info
.block_arrayStride
= blockArrayStrideList
[i
];
1837 info
.block_matrixStride
= blockMatrixStrideList
[i
];
1838 info
.block_isRowMajor
= bool(blockIsRowMajorList
[i
]);
1840 #ifdef DUMP_MakeLinkResult
1841 printf_stderr("[uniform %u/%u] %s->%s\n", i
+ 1, count
,
1842 userName
.c_str(), mappedName
.c_str());
1845 // Get uniform locations
1847 auto locName
= baseMappedName
;
1848 const auto baseLength
= locName
.size();
1849 for (const auto i
: IntegerRange(info
.elemCount
)) {
1852 baseLength
); // Erase previous [N], but retain capacity.
1854 locName
+= std::to_string(i
);
1857 const auto loc
= gl
.fGetUniformLocation(prog
, locName
.c_str());
1859 info
.locByIndex
[i
] = static_cast<uint32_t>(loc
);
1860 #ifdef DUMP_MakeLinkResult
1861 printf_stderr(" [%u] @%i\n", i
, loc
);
1867 ret
.activeUniforms
.push_back(std::move(info
));
1872 // -------------------------------------
1873 // active uniform blocks
1875 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORM_BLOCKS
);
1876 ret
.activeUniformBlocks
.reserve(count
);
1878 for (const auto i
: IntegerRange(count
)) {
1879 GLsizei lengthWithoutNull
= 0;
1880 gl
.fGetActiveUniformBlockName(prog
, i
, stringBuffer
.size(),
1882 stringBuffer
.data());
1883 const auto mappedName
=
1884 std::string(stringBuffer
.data(), lengthWithoutNull
);
1885 const auto userName
= fnUnmapName(mappedName
);
1889 auto info
= webgl::ActiveUniformBlockInfo
{userName
};
1892 gl
.fGetActiveUniformBlockiv(prog
, i
, LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE
,
1894 info
.dataSize
= static_cast<uint32_t>(val
);
1896 gl
.fGetActiveUniformBlockiv(
1897 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, &val
);
1898 info
.activeUniformIndices
.resize(val
);
1899 gl
.fGetActiveUniformBlockiv(
1900 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
,
1901 reinterpret_cast<GLint
*>(info
.activeUniformIndices
.data()));
1903 gl
.fGetActiveUniformBlockiv(
1904 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
,
1906 info
.referencedByVertexShader
= bool(val
);
1908 gl
.fGetActiveUniformBlockiv(
1909 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
,
1911 info
.referencedByFragmentShader
= bool(val
);
1913 ret
.activeUniformBlocks
.push_back(std::move(info
));
1917 // -------------------------------------
1918 // active tf varyings
1920 const auto count
= fnGetProgramui(LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS
);
1921 ret
.activeTfVaryings
.reserve(count
);
1923 for (const auto i
: IntegerRange(count
)) {
1924 GLsizei lengthWithoutNull
= 0;
1925 GLsizei elemCount
= 0; // `size`
1926 GLenum elemType
= 0; // `type`
1927 gl
.fGetTransformFeedbackVarying(prog
, i
, stringBuffer
.size(),
1928 &lengthWithoutNull
, &elemCount
,
1929 &elemType
, stringBuffer
.data());
1930 const auto mappedName
=
1931 std::string(stringBuffer
.data(), lengthWithoutNull
);
1932 const auto userName
= fnUnmapName(mappedName
);
1934 ret
.activeTfVaryings
.push_back(
1935 {elemType
, static_cast<uint32_t>(elemCount
), userName
});
1943 nsCString
ToCString(const std::string
& s
) {
1944 return nsCString(s
.data(), s
.size());
1947 webgl::CompileResult
WebGLContext::GetCompileResult(
1948 const WebGLShader
& shader
) const {
1949 webgl::CompileResult ret
;
1951 ret
.pending
= false;
1952 const auto& info
= shader
.CompileResults();
1954 if (!info
->mValid
) {
1955 ret
.log
= info
->mInfoLog
.c_str();
1958 // TODO: These could be large and should be made fallible.
1959 ret
.translatedSource
= ToCString(info
->mObjectCode
);
1960 ret
.log
= ToCString(shader
.CompileLog());
1961 if (!shader
.IsCompiled()) return;
1967 webgl::LinkResult
WebGLContext::GetLinkResult(const WebGLProgram
& prog
) const {
1968 webgl::LinkResult ret
;
1970 ret
.pending
= false; // Link status polling not yet implemented.
1971 ret
.log
= ToCString(prog
.LinkLog());
1972 const auto& info
= prog
.LinkInfo();
1975 ret
.active
= info
->active
;
1976 ret
.tfBufferMode
= info
->transformFeedbackBufferMode
;
1983 GLint
WebGLContext::GetFragDataLocation(const WebGLProgram
& prog
,
1984 const std::string
& userName
) const {
1985 const auto err
= CheckGLSLVariableName(IsWebGL2(), userName
);
1987 GenerateError(err
->type
, "%s", err
->info
.c_str());
1991 const auto& info
= prog
.LinkInfo();
1992 if (!info
) return -1;
1993 const auto& nameMap
= info
->nameMap
;
1995 const auto parts
= ExplodeName(userName
);
1997 std::ostringstream ret
;
1998 for (const auto& part
: parts
) {
1999 const auto maybe
= MaybeFind(nameMap
, part
);
2006 const auto mappedName
= ret
.str();
2008 return gl
->fGetFragDataLocation(prog
.mGLName
, mappedName
.c_str());
2013 WebGLContextBoundObject::WebGLContextBoundObject(WebGLContext
* webgl
)
2014 : mContext(webgl
) {}
2016 } // namespace mozilla