1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "ClientWebGLExtensions.h"
10 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(ClientWebGLExtensionBase
)
12 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(ClientWebGLExtensionBase
, AddRef
)
13 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(ClientWebGLExtensionBase
, Release
)
15 DEFINE_WEBGL_EXTENSION_GOOP(ANGLE_instanced_arrays
,
16 WebGLExtensionInstancedArrays
)
17 DEFINE_WEBGL_EXTENSION_GOOP(EXT_blend_minmax
, WebGLExtensionBlendMinMax
)
18 DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_float
,
19 WebGLExtensionEXTColorBufferFloat
)
20 DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_half_float
,
21 WebGLExtensionColorBufferHalfFloat
)
22 DEFINE_WEBGL_EXTENSION_GOOP(EXT_float_blend
, WebGLExtensionFloatBlend
)
23 DEFINE_WEBGL_EXTENSION_GOOP(EXT_frag_depth
, WebGLExtensionFragDepth
)
24 DEFINE_WEBGL_EXTENSION_GOOP(EXT_sRGB
, WebGLExtensionSRGB
)
25 DEFINE_WEBGL_EXTENSION_GOOP(EXT_shader_texture_lod
,
26 WebGLExtensionShaderTextureLod
)
27 DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_filter_anisotropic
,
28 WebGLExtensionTextureFilterAnisotropic
)
29 DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_norm16
, WebGLExtensionTextureNorm16
)
30 DEFINE_WEBGL_EXTENSION_GOOP(MOZ_debug
, WebGLExtensionMOZDebug
)
31 DEFINE_WEBGL_EXTENSION_GOOP(OES_element_index_uint
,
32 WebGLExtensionElementIndexUint
)
33 DEFINE_WEBGL_EXTENSION_GOOP(OES_fbo_render_mipmap
,
34 WebGLExtensionFBORenderMipmap
)
35 DEFINE_WEBGL_EXTENSION_GOOP(OES_standard_derivatives
,
36 WebGLExtensionStandardDerivatives
)
37 DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float
, WebGLExtensionTextureFloat
)
38 DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float_linear
,
39 WebGLExtensionTextureFloatLinear
)
40 DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float
,
41 WebGLExtensionTextureHalfFloat
)
42 DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float_linear
,
43 WebGLExtensionTextureHalfFloatLinear
)
44 DEFINE_WEBGL_EXTENSION_GOOP(OES_vertex_array_object
, WebGLExtensionVertexArray
)
45 DEFINE_WEBGL_EXTENSION_GOOP(OVR_multiview2
, WebGLExtensionMultiview
)
46 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_color_buffer_float
,
47 WebGLExtensionColorBufferFloat
)
48 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_renderer_info
,
49 WebGLExtensionDebugRendererInfo
)
50 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_shaders
, WebGLExtensionDebugShaders
)
51 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_depth_texture
, WebGLExtensionDepthTexture
)
52 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_draw_buffers
, WebGLExtensionDrawBuffers
)
53 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_explicit_present
,
54 WebGLExtensionExplicitPresent
)
55 DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_lose_context
, WebGLExtensionLoseContext
)
59 JSObject
* ClientWebGLExtensionDisjointTimerQuery::WrapObject(
60 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
61 return dom::EXT_disjoint_timer_query_Binding::Wrap(cx
, this, givenProto
);
64 ClientWebGLExtensionDisjointTimerQuery::ClientWebGLExtensionDisjointTimerQuery(
65 ClientWebGLContext
& webgl
)
66 : ClientWebGLExtensionBase(webgl
) {
67 auto& state
= webgl
.State();
68 // Add slot for new key:
69 (void)state
.mCurrentQueryByTarget
[LOCAL_GL_TIME_ELAPSED
];
73 // Compressed textures
75 void ClientWebGLContext::AddCompressedFormat(const GLenum format
) {
76 auto& state
= State();
77 state
.mCompressedTextureFormats
.push_back(format
);
82 JSObject
* ClientWebGLExtensionCompressedTextureASTC::WrapObject(
83 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
84 return dom::WEBGL_compressed_texture_astc_Binding::Wrap(cx
, this, givenProto
);
87 ClientWebGLExtensionCompressedTextureASTC::
88 ClientWebGLExtensionCompressedTextureASTC(ClientWebGLContext
& webgl
)
89 : ClientWebGLExtensionBase(webgl
) {
90 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
92 _(COMPRESSED_RGBA_ASTC_4x4_KHR
)
93 _(COMPRESSED_RGBA_ASTC_5x4_KHR
)
94 _(COMPRESSED_RGBA_ASTC_5x5_KHR
)
95 _(COMPRESSED_RGBA_ASTC_6x5_KHR
)
96 _(COMPRESSED_RGBA_ASTC_6x6_KHR
)
97 _(COMPRESSED_RGBA_ASTC_8x5_KHR
)
98 _(COMPRESSED_RGBA_ASTC_8x6_KHR
)
99 _(COMPRESSED_RGBA_ASTC_8x8_KHR
)
100 _(COMPRESSED_RGBA_ASTC_10x5_KHR
)
101 _(COMPRESSED_RGBA_ASTC_10x6_KHR
)
102 _(COMPRESSED_RGBA_ASTC_10x8_KHR
)
103 _(COMPRESSED_RGBA_ASTC_10x10_KHR
)
104 _(COMPRESSED_RGBA_ASTC_12x10_KHR
)
105 _(COMPRESSED_RGBA_ASTC_12x12_KHR
)
107 _(COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
)
108 _(COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
)
109 _(COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
)
110 _(COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
)
111 _(COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
)
112 _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
)
113 _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
)
114 _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
)
115 _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
)
116 _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
)
117 _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
)
118 _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
)
119 _(COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
)
120 _(COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
)
127 JSObject
* ClientWebGLExtensionCompressedTextureBPTC::WrapObject(
128 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
129 return dom::EXT_texture_compression_bptc_Binding::Wrap(cx
, this, givenProto
);
132 ClientWebGLExtensionCompressedTextureBPTC::
133 ClientWebGLExtensionCompressedTextureBPTC(ClientWebGLContext
& webgl
)
134 : ClientWebGLExtensionBase(webgl
) {
135 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
136 _(COMPRESSED_RGBA_BPTC_UNORM
)
137 _(COMPRESSED_SRGB_ALPHA_BPTC_UNORM
)
138 _(COMPRESSED_RGB_BPTC_SIGNED_FLOAT
)
139 _(COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
)
145 JSObject
* ClientWebGLExtensionCompressedTextureRGTC::WrapObject(
146 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
147 return dom::EXT_texture_compression_rgtc_Binding::Wrap(cx
, this, givenProto
);
150 ClientWebGLExtensionCompressedTextureRGTC::
151 ClientWebGLExtensionCompressedTextureRGTC(ClientWebGLContext
& webgl
)
152 : ClientWebGLExtensionBase(webgl
) {
153 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
154 _(COMPRESSED_RED_RGTC1
)
155 _(COMPRESSED_SIGNED_RED_RGTC1
)
156 _(COMPRESSED_RG_RGTC2
)
157 _(COMPRESSED_SIGNED_RG_RGTC2
)
163 JSObject
* ClientWebGLExtensionCompressedTextureES3::WrapObject(
164 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
165 return dom::WEBGL_compressed_texture_etc_Binding::Wrap(cx
, this, givenProto
);
167 ClientWebGLExtensionCompressedTextureES3::
168 ClientWebGLExtensionCompressedTextureES3(ClientWebGLContext
& webgl
)
169 : ClientWebGLExtensionBase(webgl
) {
170 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
171 _(COMPRESSED_R11_EAC
)
172 _(COMPRESSED_SIGNED_R11_EAC
)
173 _(COMPRESSED_RG11_EAC
)
174 _(COMPRESSED_SIGNED_RG11_EAC
)
175 _(COMPRESSED_RGB8_ETC2
)
176 _(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
)
177 _(COMPRESSED_RGBA8_ETC2_EAC
)
179 // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only
180 // versions to support ETC2.
181 _(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
)
182 _(COMPRESSED_SRGB8_ETC2
)
183 _(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
)
189 JSObject
* ClientWebGLExtensionCompressedTextureETC1::WrapObject(
190 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
191 return dom::WEBGL_compressed_texture_etc1_Binding::Wrap(cx
, this, givenProto
);
193 ClientWebGLExtensionCompressedTextureETC1::
194 ClientWebGLExtensionCompressedTextureETC1(ClientWebGLContext
& webgl
)
195 : ClientWebGLExtensionBase(webgl
) {
196 webgl
.AddCompressedFormat(LOCAL_GL_ETC1_RGB8_OES
);
201 JSObject
* ClientWebGLExtensionCompressedTexturePVRTC::WrapObject(
202 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
203 return dom::WEBGL_compressed_texture_pvrtc_Binding::Wrap(cx
, this,
206 ClientWebGLExtensionCompressedTexturePVRTC::
207 ClientWebGLExtensionCompressedTexturePVRTC(ClientWebGLContext
& webgl
)
208 : ClientWebGLExtensionBase(webgl
) {
209 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
210 _(COMPRESSED_RGB_PVRTC_4BPPV1
)
211 _(COMPRESSED_RGB_PVRTC_2BPPV1
)
212 _(COMPRESSED_RGBA_PVRTC_4BPPV1
)
213 _(COMPRESSED_RGBA_PVRTC_2BPPV1
)
219 JSObject
* ClientWebGLExtensionCompressedTextureS3TC::WrapObject(
220 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
221 return dom::WEBGL_compressed_texture_s3tc_Binding::Wrap(cx
, this, givenProto
);
223 ClientWebGLExtensionCompressedTextureS3TC::
224 ClientWebGLExtensionCompressedTextureS3TC(ClientWebGLContext
& webgl
)
225 : ClientWebGLExtensionBase(webgl
) {
226 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
227 _(COMPRESSED_RGB_S3TC_DXT1_EXT
)
228 _(COMPRESSED_RGBA_S3TC_DXT1_EXT
)
229 _(COMPRESSED_RGBA_S3TC_DXT3_EXT
)
230 _(COMPRESSED_RGBA_S3TC_DXT5_EXT
)
236 JSObject
* ClientWebGLExtensionCompressedTextureS3TC_SRGB::WrapObject(
237 JSContext
* cx
, JS::Handle
<JSObject
*> givenProto
) {
238 return dom::WEBGL_compressed_texture_s3tc_srgb_Binding::Wrap(cx
, this,
242 ClientWebGLExtensionCompressedTextureS3TC_SRGB::
243 ClientWebGLExtensionCompressedTextureS3TC_SRGB(ClientWebGLContext
& webgl
)
244 : ClientWebGLExtensionBase(webgl
) {
245 #define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
246 _(COMPRESSED_SRGB_S3TC_DXT1_EXT
)
247 _(COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
)
248 _(COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
)
249 _(COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
)
253 } // namespace mozilla