1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 varying highp vec4 vData;
9 #ifdef WR_VERTEX_SHADER
15 gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);
19 #endif //WR_VERTEX_SHADER
21 #ifdef WR_FRAGMENT_SHADER
27 #endif //WR_FRAGMENT_SHADER