1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 varying highp float vPos;
8 flat varying mediump vec4 vColor0;
9 flat varying mediump vec4 vColor1;
11 #ifdef WR_VERTEX_SHADER
13 PER_INSTANCE in vec4 aTaskRect;
14 PER_INSTANCE in vec4 aColor0;
15 PER_INSTANCE in vec4 aColor1;
16 PER_INSTANCE in float aAxisSelect;
19 vPos = mix(0.0, 1.0, mix(aPosition.x, aPosition.y, aAxisSelect));
24 gl_Position = uTransform * vec4(mix(aTaskRect.xy, aTaskRect.zw, aPosition.xy), 0.0, 1.0);
28 #ifdef WR_FRAGMENT_SHADER
30 oFragColor = mix(vColor0, vColor1, vPos);