Bug 1857841 - pt 3. Add a new page kind named "fresh" r=glandium
[gecko.git] / gfx / wr / webrender / res / brush_yuv_image.glsl
blob4b7e5f194473824fe3ba0043a21e1bd0716806b7
1 /* This Source Code Form is subject to the terms of the Mozilla Public
2  * License, v. 2.0. If a copy of the MPL was not distributed with this
3  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 #define VECS_PER_SPECIFIC_BRUSH 1
7 #include shared,prim_shared,brush,yuv
9 varying highp vec2 vUv_Y;
10 flat varying highp vec4 vUvBounds_Y;
12 varying highp vec2 vUv_U;
13 flat varying highp vec4 vUvBounds_U;
15 varying highp vec2 vUv_V;
16 flat varying highp vec4 vUvBounds_V;
18 flat varying YUV_PRECISION vec3 vYcbcrBias;
19 flat varying YUV_PRECISION mat3 vRgbFromDebiasedYcbcr;
21 // YUV format. Packed in to vector to work around bug 1630356.
22 flat varying mediump ivec2 vFormat;
24 #ifdef SWGL_DRAW_SPAN
25 flat varying mediump int vRescaleFactor;
26 #endif
28 #ifdef WR_VERTEX_SHADER
30 YuvPrimitive fetch_yuv_primitive(int address) {
31     vec4 data = fetch_from_gpu_cache_1(address);
32     // From YuvImageData.write_prim_gpu_blocks:
33     int channel_bit_depth = int(data.x);
34     int color_space = int(data.y);
35     int yuv_format = int(data.z);
36     return YuvPrimitive(channel_bit_depth, color_space, yuv_format);
39 void brush_vs(
40     VertexInfo vi,
41     int prim_address,
42     RectWithEndpoint local_rect,
43     RectWithEndpoint segment_rect,
44     ivec4 prim_user_data,
45     int specific_resource_address,
46     mat4 transform,
47     PictureTask pic_task,
48     int brush_flags,
49     vec4 unused
50 ) {
51     vec2 f = (vi.local_pos - local_rect.p0) / rect_size(local_rect);
53     YuvPrimitive prim = fetch_yuv_primitive(prim_address);
55 #ifdef SWGL_DRAW_SPAN
56     // swgl_commitTextureLinearYUV needs to know the color space specifier and
57     // also needs to know how many bits of scaling are required to normalize
58     // HDR textures. Note that MSB HDR formats don't need renormalization.
59     vRescaleFactor = 0;
60     if (prim.channel_bit_depth > 8 && prim.yuv_format != YUV_FORMAT_P010) {
61         vRescaleFactor = 16 - prim.channel_bit_depth;
62     }
63 #endif
65     YuvColorMatrixInfo mat_info = get_rgb_from_ycbcr_info(prim);
66     vYcbcrBias = mat_info.ycbcr_bias;
67     vRgbFromDebiasedYcbcr = mat_info.rgb_from_debiased_ycbrc;
69     vFormat.x = prim.yuv_format;
71     // The additional test for 99 works around a gen6 shader compiler bug: 1708937
72     if (vFormat.x == YUV_FORMAT_PLANAR || vFormat.x == 99) {
73         ImageSource res_y = fetch_image_source(prim_user_data.x);
74         ImageSource res_u = fetch_image_source(prim_user_data.y);
75         ImageSource res_v = fetch_image_source(prim_user_data.z);
76         write_uv_rect(res_y.uv_rect.p0, res_y.uv_rect.p1, f, TEX_SIZE_YUV(sColor0), vUv_Y, vUvBounds_Y);
77         write_uv_rect(res_u.uv_rect.p0, res_u.uv_rect.p1, f, TEX_SIZE_YUV(sColor1), vUv_U, vUvBounds_U);
78         write_uv_rect(res_v.uv_rect.p0, res_v.uv_rect.p1, f, TEX_SIZE_YUV(sColor2), vUv_V, vUvBounds_V);
79     } else if (vFormat.x == YUV_FORMAT_NV12 || vFormat.x == YUV_FORMAT_P010) {
80         ImageSource res_y = fetch_image_source(prim_user_data.x);
81         ImageSource res_u = fetch_image_source(prim_user_data.y);
82         write_uv_rect(res_y.uv_rect.p0, res_y.uv_rect.p1, f, TEX_SIZE_YUV(sColor0), vUv_Y, vUvBounds_Y);
83         write_uv_rect(res_u.uv_rect.p0, res_u.uv_rect.p1, f, TEX_SIZE_YUV(sColor1), vUv_U, vUvBounds_U);
84     } else if (vFormat.x == YUV_FORMAT_INTERLEAVED) {
85         ImageSource res_y = fetch_image_source(prim_user_data.x);
86         write_uv_rect(res_y.uv_rect.p0, res_y.uv_rect.p1, f, TEX_SIZE_YUV(sColor0), vUv_Y, vUvBounds_Y);
87     }
89 #endif
91 #ifdef WR_FRAGMENT_SHADER
93 Fragment brush_fs() {
94     vec4 color = sample_yuv(
95         vFormat.x,
96         vYcbcrBias,
97         vRgbFromDebiasedYcbcr,
98         vUv_Y,
99         vUv_U,
100         vUv_V,
101         vUvBounds_Y,
102         vUvBounds_U,
103         vUvBounds_V
104     );
106 #ifdef WR_FEATURE_ALPHA_PASS
107     color *= antialias_brush();
108 #endif
110     //color.r = float(100+vFormat) / 255.0;
111     //color.g = vYcbcrBias.x;
112     //color.b = vYcbcrBias.y;
113     return Fragment(color);
116 #ifdef SWGL_DRAW_SPAN
117 void swgl_drawSpanRGBA8() {
118     if (vFormat.x == YUV_FORMAT_PLANAR) {
119         swgl_commitTextureLinearYUV(sColor0, vUv_Y, vUvBounds_Y,
120                                     sColor1, vUv_U, vUvBounds_U,
121                                     sColor2, vUv_V, vUvBounds_V,
122                                     vYcbcrBias,
123                                     vRgbFromDebiasedYcbcr,
124                                     vRescaleFactor);
125     } else if (vFormat.x == YUV_FORMAT_NV12 || vFormat.x == YUV_FORMAT_P010) {
126         swgl_commitTextureLinearYUV(sColor0, vUv_Y, vUvBounds_Y,
127                                     sColor1, vUv_U, vUvBounds_U,
128                                     vYcbcrBias,
129                                     vRgbFromDebiasedYcbcr,
130                                     vRescaleFactor);
131     } else if (vFormat.x == YUV_FORMAT_INTERLEAVED) {
132         swgl_commitTextureLinearYUV(sColor0, vUv_Y, vUvBounds_Y,
133                                     vYcbcrBias,
134                                     vRgbFromDebiasedYcbcr,
135                                     vRescaleFactor);
136     }
138 #endif
140 #endif