Bug 1850713: remove duplicated setting of early hint preloader id in `ScriptLoader...
[gecko.git] / dom / webgpu / SupportedLimits.cpp
blob4a99affb05125750810508988712ec724e5d563d
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "SupportedLimits.h"
7 #include "Adapter.h"
8 #include "mozilla/dom/WebGPUBinding.h"
10 namespace mozilla::webgpu {
12 GPU_IMPL_CYCLE_COLLECTION(SupportedLimits, mParent)
13 GPU_IMPL_JS_WRAP(SupportedLimits)
15 SupportedLimits::SupportedLimits(Adapter* const aParent,
16 const ffi::WGPULimits& aLimits)
17 : ChildOf(aParent), mFfi(std::make_unique<ffi::WGPULimits>(aLimits)) {}
19 SupportedLimits::~SupportedLimits() = default;
21 uint64_t GetLimit(const ffi::WGPULimits& limits, const Limit limit) {
22 switch (limit) {
23 case Limit::MaxTextureDimension1D:
24 return limits.max_texture_dimension_1d;
25 case Limit::MaxTextureDimension2D:
26 return limits.max_texture_dimension_2d;
27 case Limit::MaxTextureDimension3D:
28 return limits.max_texture_dimension_3d;
29 case Limit::MaxTextureArrayLayers:
30 return limits.max_texture_array_layers;
31 case Limit::MaxBindGroups:
32 return limits.max_bind_groups;
33 case Limit::MaxBindGroupsPlusVertexBuffers:
34 // Not in ffi::WGPULimits, so synthesize:
35 return GetLimit(limits, Limit::MaxBindGroups) +
36 GetLimit(limits, Limit::MaxVertexBuffers);
37 case Limit::MaxBindingsPerBindGroup:
38 return limits.max_bindings_per_bind_group;
39 case Limit::MaxDynamicUniformBuffersPerPipelineLayout:
40 return limits.max_dynamic_uniform_buffers_per_pipeline_layout;
41 case Limit::MaxDynamicStorageBuffersPerPipelineLayout:
42 return limits.max_dynamic_storage_buffers_per_pipeline_layout;
43 case Limit::MaxSampledTexturesPerShaderStage:
44 return limits.max_sampled_textures_per_shader_stage;
45 case Limit::MaxSamplersPerShaderStage:
46 return limits.max_samplers_per_shader_stage;
47 case Limit::MaxStorageBuffersPerShaderStage:
48 return limits.max_storage_buffers_per_shader_stage;
49 case Limit::MaxStorageTexturesPerShaderStage:
50 return limits.max_storage_textures_per_shader_stage;
51 case Limit::MaxUniformBuffersPerShaderStage:
52 return limits.max_uniform_buffers_per_shader_stage;
53 case Limit::MaxUniformBufferBindingSize:
54 return limits.max_uniform_buffer_binding_size;
55 case Limit::MaxStorageBufferBindingSize:
56 return limits.max_storage_buffer_binding_size;
57 case Limit::MinUniformBufferOffsetAlignment:
58 return limits.min_uniform_buffer_offset_alignment;
59 case Limit::MinStorageBufferOffsetAlignment:
60 return limits.min_storage_buffer_offset_alignment;
61 case Limit::MaxVertexBuffers:
62 return limits.max_vertex_buffers;
63 case Limit::MaxBufferSize:
64 return limits.max_buffer_size;
65 case Limit::MaxVertexAttributes:
66 return limits.max_vertex_attributes;
67 case Limit::MaxVertexBufferArrayStride:
68 return limits.max_vertex_buffer_array_stride;
69 case Limit::MaxInterStageShaderComponents:
70 return limits.max_inter_stage_shader_components;
71 case Limit::MaxInterStageShaderVariables:
72 return 16; // From the spec. (not in ffi::WGPULimits)
73 case Limit::MaxColorAttachments:
74 return 8; // From the spec. (not in ffi::WGPULimits)
75 case Limit::MaxColorAttachmentBytesPerSample:
76 return 32; // From the spec. (not in ffi::WGPULimits)
77 case Limit::MaxComputeWorkgroupStorageSize:
78 return limits.max_compute_workgroup_storage_size;
79 case Limit::MaxComputeInvocationsPerWorkgroup:
80 return limits.max_compute_invocations_per_workgroup;
81 case Limit::MaxComputeWorkgroupSizeX:
82 return limits.max_compute_workgroup_size_x;
83 case Limit::MaxComputeWorkgroupSizeY:
84 return limits.max_compute_workgroup_size_y;
85 case Limit::MaxComputeWorkgroupSizeZ:
86 return limits.max_compute_workgroup_size_z;
87 case Limit::MaxComputeWorkgroupsPerDimension:
88 return limits.max_compute_workgroups_per_dimension;
90 MOZ_CRASH("Bad Limit");
93 void SetLimit(ffi::WGPULimits* const limits, const Limit limit,
94 const double val) {
95 const auto autoVal = LazyAssertedCast(static_cast<uint64_t>(val));
96 switch (limit) {
97 case Limit::MaxTextureDimension1D:
98 limits->max_texture_dimension_1d = autoVal;
99 return;
100 case Limit::MaxTextureDimension2D:
101 limits->max_texture_dimension_2d = autoVal;
102 return;
103 case Limit::MaxTextureDimension3D:
104 limits->max_texture_dimension_3d = autoVal;
105 return;
106 case Limit::MaxTextureArrayLayers:
107 limits->max_texture_array_layers = autoVal;
108 return;
109 case Limit::MaxBindGroups:
110 limits->max_bind_groups = autoVal;
111 return;
112 case Limit::MaxBindGroupsPlusVertexBuffers:
113 // Not in ffi::WGPULimits, and we're allowed to give back better
114 // limits than requested.
115 return;
116 case Limit::MaxBindingsPerBindGroup:
117 limits->max_bindings_per_bind_group = autoVal;
118 return;
119 case Limit::MaxDynamicUniformBuffersPerPipelineLayout:
120 limits->max_dynamic_uniform_buffers_per_pipeline_layout = autoVal;
121 return;
122 case Limit::MaxDynamicStorageBuffersPerPipelineLayout:
123 limits->max_dynamic_storage_buffers_per_pipeline_layout = autoVal;
124 return;
125 case Limit::MaxSampledTexturesPerShaderStage:
126 limits->max_sampled_textures_per_shader_stage = autoVal;
127 return;
128 case Limit::MaxSamplersPerShaderStage:
129 limits->max_samplers_per_shader_stage = autoVal;
130 return;
131 case Limit::MaxStorageBuffersPerShaderStage:
132 limits->max_storage_buffers_per_shader_stage = autoVal;
133 return;
134 case Limit::MaxStorageTexturesPerShaderStage:
135 limits->max_storage_textures_per_shader_stage = autoVal;
136 return;
137 case Limit::MaxUniformBuffersPerShaderStage:
138 limits->max_uniform_buffers_per_shader_stage = autoVal;
139 return;
140 case Limit::MaxUniformBufferBindingSize:
141 limits->max_uniform_buffer_binding_size = autoVal;
142 return;
143 case Limit::MaxStorageBufferBindingSize:
144 limits->max_storage_buffer_binding_size = autoVal;
145 return;
146 case Limit::MinUniformBufferOffsetAlignment:
147 limits->min_uniform_buffer_offset_alignment = autoVal;
148 return;
149 case Limit::MinStorageBufferOffsetAlignment:
150 limits->min_storage_buffer_offset_alignment = autoVal;
151 return;
152 case Limit::MaxVertexBuffers:
153 limits->max_vertex_buffers = autoVal;
154 return;
155 case Limit::MaxBufferSize:
156 limits->max_buffer_size = autoVal;
157 return;
158 case Limit::MaxVertexAttributes:
159 limits->max_vertex_attributes = autoVal;
160 return;
161 case Limit::MaxVertexBufferArrayStride:
162 limits->max_vertex_buffer_array_stride = autoVal;
163 return;
164 case Limit::MaxInterStageShaderComponents:
165 limits->max_inter_stage_shader_components = autoVal;
166 return;
167 case Limit::MaxInterStageShaderVariables:
168 // Not in ffi::WGPULimits, and we're allowed to give back better
169 // limits than requested.
170 return;
171 case Limit::MaxColorAttachments:
172 // Not in ffi::WGPULimits, and we're allowed to give back better
173 // limits than requested.
174 return;
175 case Limit::MaxColorAttachmentBytesPerSample:
176 // Not in ffi::WGPULimits, and we're allowed to give back better
177 // limits than requested.
178 return;
179 case Limit::MaxComputeWorkgroupStorageSize:
180 limits->max_compute_workgroup_storage_size = autoVal;
181 return;
182 case Limit::MaxComputeInvocationsPerWorkgroup:
183 limits->max_compute_invocations_per_workgroup = autoVal;
184 return;
185 case Limit::MaxComputeWorkgroupSizeX:
186 limits->max_compute_workgroup_size_x = autoVal;
187 return;
188 case Limit::MaxComputeWorkgroupSizeY:
189 limits->max_compute_workgroup_size_y = autoVal;
190 return;
191 case Limit::MaxComputeWorkgroupSizeZ:
192 limits->max_compute_workgroup_size_z = autoVal;
193 return;
194 case Limit::MaxComputeWorkgroupsPerDimension:
195 limits->max_compute_workgroups_per_dimension = autoVal;
196 return;
198 MOZ_CRASH("Bad Limit");
201 } // namespace mozilla::webgpu