Bug 1850713: remove duplicated setting of early hint preloader id in `ScriptLoader...
[gecko.git] / dom / canvas / WebGLContextUtils.cpp
blob5fb1d9907e2df6563819ce4a77b4a7f9d52fc35d
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContextUtils.h"
7 #include "WebGLContext.h"
8 #include "HostWebGLContext.h"
9 #include "GLContext.h"
10 #include "jsapi.h"
11 #include "js/Warnings.h" // JS::WarnASCII
12 #include "mozilla/dom/ScriptSettings.h"
13 #include "mozilla/gfx/Logging.h"
14 #include "mozilla/Preferences.h"
15 #include "mozilla/Sprintf.h"
16 #include "nsPrintfCString.h"
17 #include "nsServiceManagerUtils.h"
18 #include <stdarg.h>
19 #include "WebGLBuffer.h"
20 #include "WebGLExtensions.h"
21 #include "WebGLFramebuffer.h"
22 #include "WebGLProgram.h"
23 #include "WebGLTexture.h"
24 #include "WebGLVertexArray.h"
26 namespace mozilla {
28 TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget) {
29 switch (texImageTarget.get()) {
30 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
31 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
32 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
33 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
34 case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
35 case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
36 return LOCAL_GL_TEXTURE_CUBE_MAP;
38 default:
39 return texImageTarget.get();
43 /*static*/ const char* WebGLContext::ErrorName(GLenum error) {
44 switch (error) {
45 case LOCAL_GL_INVALID_ENUM:
46 return "INVALID_ENUM";
47 case LOCAL_GL_INVALID_OPERATION:
48 return "INVALID_OPERATION";
49 case LOCAL_GL_INVALID_VALUE:
50 return "INVALID_VALUE";
51 case LOCAL_GL_OUT_OF_MEMORY:
52 return "OUT_OF_MEMORY";
53 case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
54 return "INVALID_FRAMEBUFFER_OPERATION";
55 case LOCAL_GL_NO_ERROR:
56 return "NO_ERROR";
57 default:
58 MOZ_ASSERT(false);
59 return "[unknown WebGL error]";
63 // This version is fallible and will return nullptr if unrecognized.
64 const char* GetEnumName(const GLenum val, const char* const defaultRet) {
65 switch (val) {
66 case 0:
67 return "0";
68 #define XX(x) \
69 case LOCAL_GL_##x: \
70 return #x;
71 // XX(NONE)
72 XX(ALPHA)
73 XX(COMPRESSED_RGBA_PVRTC_2BPPV1)
74 XX(COMPRESSED_RGBA_PVRTC_4BPPV1)
75 XX(COMPRESSED_RGBA_S3TC_DXT1_EXT)
76 XX(COMPRESSED_RGBA_S3TC_DXT3_EXT)
77 XX(COMPRESSED_RGBA_S3TC_DXT5_EXT)
78 XX(COMPRESSED_RGB_PVRTC_2BPPV1)
79 XX(COMPRESSED_RGB_PVRTC_4BPPV1)
80 XX(COMPRESSED_RGB_S3TC_DXT1_EXT)
81 XX(DEPTH_ATTACHMENT)
82 XX(DEPTH_COMPONENT)
83 XX(DEPTH_COMPONENT16)
84 XX(DEPTH_COMPONENT32)
85 XX(DEPTH_STENCIL)
86 XX(DEPTH24_STENCIL8)
87 XX(DRAW_FRAMEBUFFER)
88 XX(ETC1_RGB8_OES)
89 XX(FLOAT)
90 XX(INT)
91 XX(FRAMEBUFFER)
92 XX(HALF_FLOAT)
93 XX(LUMINANCE)
94 XX(LUMINANCE_ALPHA)
95 XX(READ_FRAMEBUFFER)
96 XX(RGB)
97 XX(RGB16F)
98 XX(RGB32F)
99 XX(RGBA)
100 XX(RGBA16F)
101 XX(RGBA32F)
102 XX(SRGB)
103 XX(SRGB_ALPHA)
104 XX(TEXTURE_2D)
105 XX(TEXTURE_3D)
106 XX(TEXTURE_CUBE_MAP)
107 XX(TEXTURE_CUBE_MAP_NEGATIVE_X)
108 XX(TEXTURE_CUBE_MAP_NEGATIVE_Y)
109 XX(TEXTURE_CUBE_MAP_NEGATIVE_Z)
110 XX(TEXTURE_CUBE_MAP_POSITIVE_X)
111 XX(TEXTURE_CUBE_MAP_POSITIVE_Y)
112 XX(TEXTURE_CUBE_MAP_POSITIVE_Z)
113 XX(UNSIGNED_BYTE)
114 XX(UNSIGNED_INT)
115 XX(UNSIGNED_INT_24_8)
116 XX(UNSIGNED_SHORT)
117 XX(UNSIGNED_SHORT_4_4_4_4)
118 XX(UNSIGNED_SHORT_5_5_5_1)
119 XX(UNSIGNED_SHORT_5_6_5)
120 XX(READ_BUFFER)
121 XX(UNPACK_ROW_LENGTH)
122 XX(UNPACK_SKIP_ROWS)
123 XX(UNPACK_SKIP_PIXELS)
124 XX(PACK_ROW_LENGTH)
125 XX(PACK_SKIP_ROWS)
126 XX(PACK_SKIP_PIXELS)
127 XX(COLOR)
128 XX(DEPTH)
129 XX(STENCIL)
130 XX(RED)
131 XX(RGB8)
132 XX(RGBA8)
133 XX(RGB10_A2)
134 XX(TEXTURE_BINDING_3D)
135 XX(UNPACK_SKIP_IMAGES)
136 XX(UNPACK_IMAGE_HEIGHT)
137 XX(TEXTURE_WRAP_R)
138 XX(MAX_3D_TEXTURE_SIZE)
139 XX(UNSIGNED_INT_2_10_10_10_REV)
140 XX(MAX_ELEMENTS_VERTICES)
141 XX(MAX_ELEMENTS_INDICES)
142 XX(TEXTURE_MIN_LOD)
143 XX(TEXTURE_MAX_LOD)
144 XX(TEXTURE_BASE_LEVEL)
145 XX(TEXTURE_MAX_LEVEL)
146 XX(MIN)
147 XX(MAX)
148 XX(DEPTH_COMPONENT24)
149 XX(MAX_TEXTURE_LOD_BIAS)
150 XX(TEXTURE_COMPARE_MODE)
151 XX(TEXTURE_COMPARE_FUNC)
152 XX(CURRENT_QUERY)
153 XX(QUERY_RESULT)
154 XX(QUERY_RESULT_AVAILABLE)
155 XX(STREAM_READ)
156 XX(STREAM_COPY)
157 XX(STATIC_READ)
158 XX(STATIC_COPY)
159 XX(DYNAMIC_READ)
160 XX(DYNAMIC_COPY)
161 XX(MAX_DRAW_BUFFERS)
162 XX(DRAW_BUFFER0)
163 XX(DRAW_BUFFER1)
164 XX(DRAW_BUFFER2)
165 XX(DRAW_BUFFER3)
166 XX(DRAW_BUFFER4)
167 XX(DRAW_BUFFER5)
168 XX(DRAW_BUFFER6)
169 XX(DRAW_BUFFER7)
170 XX(DRAW_BUFFER8)
171 XX(DRAW_BUFFER9)
172 XX(DRAW_BUFFER10)
173 XX(DRAW_BUFFER11)
174 XX(DRAW_BUFFER12)
175 XX(DRAW_BUFFER13)
176 XX(DRAW_BUFFER14)
177 XX(DRAW_BUFFER15)
178 XX(MAX_FRAGMENT_UNIFORM_COMPONENTS)
179 XX(MAX_VERTEX_UNIFORM_COMPONENTS)
180 XX(FRAGMENT_SHADER_DERIVATIVE_HINT)
181 XX(PIXEL_PACK_BUFFER)
182 XX(PIXEL_UNPACK_BUFFER)
183 XX(PIXEL_PACK_BUFFER_BINDING)
184 XX(PIXEL_UNPACK_BUFFER_BINDING)
185 XX(FLOAT_MAT2x3)
186 XX(FLOAT_MAT2x4)
187 XX(FLOAT_MAT3x2)
188 XX(FLOAT_MAT3x4)
189 XX(FLOAT_MAT4x2)
190 XX(FLOAT_MAT4x3)
191 XX(SRGB8)
192 XX(SRGB8_ALPHA8)
193 XX(COMPARE_REF_TO_TEXTURE)
194 XX(VERTEX_ATTRIB_ARRAY_INTEGER)
195 XX(MAX_ARRAY_TEXTURE_LAYERS)
196 XX(MIN_PROGRAM_TEXEL_OFFSET)
197 XX(MAX_PROGRAM_TEXEL_OFFSET)
198 XX(MAX_VARYING_COMPONENTS)
199 XX(TEXTURE_2D_ARRAY)
200 XX(TEXTURE_BINDING_2D_ARRAY)
201 XX(R11F_G11F_B10F)
202 XX(UNSIGNED_INT_10F_11F_11F_REV)
203 XX(RGB9_E5)
204 XX(UNSIGNED_INT_5_9_9_9_REV)
205 XX(TRANSFORM_FEEDBACK_BUFFER_MODE)
206 XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
207 XX(TRANSFORM_FEEDBACK_VARYINGS)
208 XX(TRANSFORM_FEEDBACK_BUFFER_START)
209 XX(TRANSFORM_FEEDBACK_BUFFER_SIZE)
210 XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
211 XX(RASTERIZER_DISCARD)
212 XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
213 XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
214 XX(INTERLEAVED_ATTRIBS)
215 XX(SEPARATE_ATTRIBS)
216 XX(TRANSFORM_FEEDBACK_BUFFER)
217 XX(TRANSFORM_FEEDBACK_BUFFER_BINDING)
218 XX(RGBA32UI)
219 XX(RGB32UI)
220 XX(RGBA16UI)
221 XX(RGB16UI)
222 XX(RGBA8UI)
223 XX(RGB8UI)
224 XX(RGBA32I)
225 XX(RGB32I)
226 XX(RGBA16I)
227 XX(RGB16I)
228 XX(RGBA8I)
229 XX(RGB8I)
230 XX(RED_INTEGER)
231 XX(RGB_INTEGER)
232 XX(RGBA_INTEGER)
233 XX(SAMPLER_2D)
234 XX(SAMPLER_2D_SHADOW)
235 XX(SAMPLER_CUBE)
236 XX(SAMPLER_CUBE_SHADOW)
237 XX(SAMPLER_3D)
238 XX(SAMPLER_2D_ARRAY)
239 XX(SAMPLER_2D_ARRAY_SHADOW)
240 XX(UNSIGNED_INT_VEC2)
241 XX(UNSIGNED_INT_VEC3)
242 XX(UNSIGNED_INT_VEC4)
243 XX(INT_SAMPLER_2D)
244 XX(INT_SAMPLER_3D)
245 XX(INT_SAMPLER_CUBE)
246 XX(INT_SAMPLER_2D_ARRAY)
247 XX(UNSIGNED_INT_SAMPLER_2D)
248 XX(UNSIGNED_INT_SAMPLER_3D)
249 XX(UNSIGNED_INT_SAMPLER_CUBE)
250 XX(UNSIGNED_INT_SAMPLER_2D_ARRAY)
251 XX(DEPTH_COMPONENT32F)
252 XX(DEPTH32F_STENCIL8)
253 XX(FLOAT_32_UNSIGNED_INT_24_8_REV)
254 XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
255 XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
256 XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE)
257 XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
258 XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
259 XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
260 XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
261 XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
262 XX(FRAMEBUFFER_DEFAULT)
263 XX(DEPTH_STENCIL_ATTACHMENT)
264 XX(UNSIGNED_NORMALIZED)
265 XX(DRAW_FRAMEBUFFER_BINDING)
266 XX(READ_FRAMEBUFFER_BINDING)
267 XX(RENDERBUFFER_SAMPLES)
268 XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
269 XX(MAX_COLOR_ATTACHMENTS)
270 XX(COLOR_ATTACHMENT0)
271 XX(COLOR_ATTACHMENT1)
272 XX(COLOR_ATTACHMENT2)
273 XX(COLOR_ATTACHMENT3)
274 XX(COLOR_ATTACHMENT4)
275 XX(COLOR_ATTACHMENT5)
276 XX(COLOR_ATTACHMENT6)
277 XX(COLOR_ATTACHMENT7)
278 XX(COLOR_ATTACHMENT8)
279 XX(COLOR_ATTACHMENT9)
280 XX(COLOR_ATTACHMENT10)
281 XX(COLOR_ATTACHMENT11)
282 XX(COLOR_ATTACHMENT12)
283 XX(COLOR_ATTACHMENT13)
284 XX(COLOR_ATTACHMENT14)
285 XX(COLOR_ATTACHMENT15)
286 XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
287 XX(MAX_SAMPLES)
288 XX(RG)
289 XX(RG_INTEGER)
290 XX(R8)
291 XX(RG8)
292 XX(R16F)
293 XX(R32F)
294 XX(RG16F)
295 XX(RG32F)
296 XX(R8I)
297 XX(R8UI)
298 XX(R16I)
299 XX(R16UI)
300 XX(R32I)
301 XX(R32UI)
302 XX(RG8I)
303 XX(RG8UI)
304 XX(RG16I)
305 XX(RG16UI)
306 XX(RG32I)
307 XX(RG32UI)
308 XX(VERTEX_ARRAY_BINDING)
309 XX(R8_SNORM)
310 XX(RG8_SNORM)
311 XX(RGB8_SNORM)
312 XX(RGBA8_SNORM)
313 XX(SIGNED_NORMALIZED)
314 XX(PRIMITIVE_RESTART_FIXED_INDEX)
315 XX(COPY_READ_BUFFER)
316 XX(COPY_WRITE_BUFFER)
317 XX(UNIFORM_BUFFER)
318 XX(UNIFORM_BUFFER_BINDING)
319 XX(UNIFORM_BUFFER_START)
320 XX(UNIFORM_BUFFER_SIZE)
321 XX(MAX_VERTEX_UNIFORM_BLOCKS)
322 XX(MAX_FRAGMENT_UNIFORM_BLOCKS)
323 XX(MAX_COMBINED_UNIFORM_BLOCKS)
324 XX(MAX_UNIFORM_BUFFER_BINDINGS)
325 XX(MAX_UNIFORM_BLOCK_SIZE)
326 XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
327 XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
328 XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT)
329 XX(ACTIVE_UNIFORM_BLOCKS)
330 XX(UNIFORM_TYPE)
331 XX(UNIFORM_SIZE)
332 XX(UNIFORM_BLOCK_INDEX)
333 XX(UNIFORM_OFFSET)
334 XX(UNIFORM_ARRAY_STRIDE)
335 XX(UNIFORM_MATRIX_STRIDE)
336 XX(UNIFORM_IS_ROW_MAJOR)
337 XX(UNIFORM_BLOCK_BINDING)
338 XX(UNIFORM_BLOCK_DATA_SIZE)
339 XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS)
340 XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
341 XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
342 XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
343 XX(MAX_VERTEX_OUTPUT_COMPONENTS)
344 XX(MAX_FRAGMENT_INPUT_COMPONENTS)
345 XX(MAX_SERVER_WAIT_TIMEOUT)
346 XX(OBJECT_TYPE)
347 XX(SYNC_CONDITION)
348 XX(SYNC_STATUS)
349 XX(SYNC_FLAGS)
350 XX(SYNC_FENCE)
351 XX(SYNC_GPU_COMMANDS_COMPLETE)
352 XX(UNSIGNALED)
353 XX(SIGNALED)
354 XX(ALREADY_SIGNALED)
355 XX(TIMEOUT_EXPIRED)
356 XX(CONDITION_SATISFIED)
357 XX(WAIT_FAILED)
358 XX(VERTEX_ATTRIB_ARRAY_DIVISOR)
359 XX(ANY_SAMPLES_PASSED)
360 XX(ANY_SAMPLES_PASSED_CONSERVATIVE)
361 XX(SAMPLER_BINDING)
362 XX(RGB10_A2UI)
363 XX(TEXTURE_SWIZZLE_R)
364 XX(TEXTURE_SWIZZLE_G)
365 XX(TEXTURE_SWIZZLE_B)
366 XX(TEXTURE_SWIZZLE_A)
367 XX(GREEN)
368 XX(BLUE)
369 XX(INT_2_10_10_10_REV)
370 XX(TRANSFORM_FEEDBACK)
371 XX(TRANSFORM_FEEDBACK_PAUSED)
372 XX(TRANSFORM_FEEDBACK_ACTIVE)
373 XX(TRANSFORM_FEEDBACK_BINDING)
374 XX(COMPRESSED_R11_EAC)
375 XX(COMPRESSED_SIGNED_R11_EAC)
376 XX(COMPRESSED_RG11_EAC)
377 XX(COMPRESSED_SIGNED_RG11_EAC)
378 XX(COMPRESSED_RGB8_ETC2)
379 XX(COMPRESSED_SRGB8_ETC2)
380 XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
381 XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
382 XX(COMPRESSED_RGBA8_ETC2_EAC)
383 XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
384 XX(TEXTURE_IMMUTABLE_FORMAT)
385 XX(MAX_ELEMENT_INDEX)
386 XX(NUM_SAMPLE_COUNTS)
387 XX(TEXTURE_IMMUTABLE_LEVELS)
388 #undef XX
391 return defaultRet;
394 /*static*/
395 void WebGLContext::EnumName(GLenum val, nsCString* out_name) {
396 const char* name = GetEnumName(val, nullptr);
397 if (name) {
398 *out_name = name;
399 return;
402 *out_name = nsPrintfCString("<enum 0x%04x>", val);
405 std::string EnumString(const GLenum val) {
406 const char* name = GetEnumName(val, nullptr);
407 if (name) {
408 return name;
411 const nsPrintfCString hex("<enum 0x%04x>", val);
412 return hex.BeginReading();
415 void WebGLContext::ErrorInvalidEnumArg(const char* const argName,
416 const GLenum val) const {
417 const auto info = nsPrintfCString("Bad `%s`", argName);
418 ErrorInvalidEnumInfo(info.BeginReading(), val);
421 void WebGLContext::ErrorInvalidEnumInfo(const char* const info,
422 const GLenum enumValue) const {
423 nsCString name;
424 EnumName(enumValue, &name);
426 const char* hint = "";
427 if (!enumValue) {
428 hint = " (Did you typo `gl.SOMETHINGG` and pass `undefined`?)";
431 ErrorInvalidEnum("%s: Invalid enum value %s%s", info, name.BeginReading(),
432 hint);
435 #ifdef DEBUG
436 // For NaNs, etc.
437 static bool IsCacheCorrect(float cached, float actual) {
438 if (std::isnan(cached)) {
439 // GL is allowed to do anything it wants for NaNs, so if we're shadowing
440 // a NaN, then whatever `actual` is might be correct.
441 return true;
444 return cached == actual;
447 void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow) {
448 GLuint val = 0;
449 gl->GetUIntegerv(pname, &val);
450 if (val != shadow) {
451 printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
452 pname, shadow, shadow, val, val);
453 MOZ_ASSERT(false, "Bad cached value.");
457 void AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask,
458 GLuint shadow) {
459 GLuint val = 0;
460 gl->GetUIntegerv(pname, &val);
462 const GLuint valMasked = val & mask;
463 const GLuint shadowMasked = shadow & mask;
465 if (valMasked != shadowMasked) {
466 printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
467 pname, shadowMasked, shadowMasked, valMasked, valMasked);
468 MOZ_ASSERT(false, "Bad cached value.");
471 #else
472 void AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint) {}
473 #endif
475 void WebGLContext::AssertCachedBindings() const {
476 #ifdef DEBUG
477 gl::GLContext::LocalErrorScope errorScope(*gl);
479 GLint stencilBits = 0;
480 if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer.
481 const GLuint stencilRefMask = (1 << stencilBits) - 1;
483 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask,
484 mStencilRefFront);
485 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask,
486 mStencilRefBack);
489 // Program
490 GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0;
491 AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);
493 // Buffers
494 bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
495 AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
497 MOZ_ASSERT(mBoundVertexArray);
498 WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
499 bound = curBuff ? curBuff->mGLName : 0;
500 AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
502 MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
503 #endif
505 // We do not check the renderbuffer binding, because we never rely on it
506 // matching.
509 void WebGLContext::AssertCachedGlobalState() const {
510 #ifdef DEBUG
511 gl::GLContext::LocalErrorScope errorScope(*gl);
513 ////////////////
515 // Draw state
516 MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled);
517 MOZ_ASSERT_IF(IsWebGL2(), gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) ==
518 mRasterizerDiscardEnabled);
519 MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled);
521 // Cannot trivially check COLOR_CLEAR_VALUE, since in old GL versions glGet
522 // may clamp based on whether the current framebuffer is floating-point or
523 // not. This also means COLOR_CLEAR_VALUE save+restore is dangerous!
525 realGLboolean depthWriteMask = 0;
526 gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
527 MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
529 GLfloat depthClearValue = 0.0f;
530 gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
531 MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue));
533 const int maxStencilBits = 8;
534 const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1;
535 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE,
536 maxStencilBitsMask, mStencilClearValue);
538 // GLES 3.0.4, $4.1.4, p177:
539 // [...] the front and back stencil mask are both set to the value `2^s -
540 // 1`, where `s` is greater than or equal to the number of bits in the
541 // deepest stencil buffer supported by the GL implementation.
542 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK,
543 maxStencilBitsMask, mStencilValueMaskFront);
544 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK,
545 maxStencilBitsMask, mStencilValueMaskBack);
547 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK,
548 maxStencilBitsMask, mStencilWriteMaskFront);
549 AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK,
550 maxStencilBitsMask, mStencilWriteMaskBack);
552 // Viewport
553 GLint int4[4] = {0, 0, 0, 0};
554 gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4);
555 MOZ_ASSERT(int4[0] == mViewportX && int4[1] == mViewportY &&
556 int4[2] == mViewportWidth && int4[3] == mViewportHeight);
558 MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
559 #endif
562 const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims) {
563 switch (dims) {
564 case WebGLTexDimensions::Tex2D:
565 switch (func) {
566 case WebGLTexImageFunc::TexImage:
567 return "texImage2D";
568 case WebGLTexImageFunc::TexSubImage:
569 return "texSubImage2D";
570 case WebGLTexImageFunc::CopyTexImage:
571 return "copyTexImage2D";
572 case WebGLTexImageFunc::CopyTexSubImage:
573 return "copyTexSubImage2D";
574 case WebGLTexImageFunc::CompTexImage:
575 return "compressedTexImage2D";
576 case WebGLTexImageFunc::CompTexSubImage:
577 return "compressedTexSubImage2D";
578 default:
579 MOZ_CRASH("GFX: invalid 2D TexDimensions");
581 case WebGLTexDimensions::Tex3D:
582 switch (func) {
583 case WebGLTexImageFunc::TexImage:
584 return "texImage3D";
585 case WebGLTexImageFunc::TexSubImage:
586 return "texSubImage3D";
587 case WebGLTexImageFunc::CopyTexSubImage:
588 return "copyTexSubImage3D";
589 case WebGLTexImageFunc::CompTexSubImage:
590 return "compressedTexSubImage3D";
591 default:
592 MOZ_CRASH("GFX: invalid 3D TexDimensions");
594 default:
595 MOZ_CRASH("GFX: invalid TexDimensions");
599 ////
601 } // namespace mozilla