Bug 1850713: remove duplicated setting of early hint preloader id in `ScriptLoader...
[gecko.git] / dom / canvas / WebGLContextExtensions.cpp
blob70548e62dc6b4441bd124976f0fb95915959e150
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "ClientWebGLExtensions.h"
8 #include "GLContext.h"
9 #include "mozilla/dom/BindingDeclarations.h"
10 #include "mozilla/dom/ToJSValue.h"
11 #include "mozilla/EnumeratedRange.h"
12 #include "mozilla/StaticPrefs_webgl.h"
13 #include "nsString.h"
14 #include "WebGLContextUtils.h"
15 #include "WebGLExtensions.h"
17 namespace mozilla {
19 const char* GetExtensionName(const WebGLExtensionID ext) {
20 static EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max, const char*>
21 sExtensionNamesEnumeratedArray;
22 static bool initialized = false;
24 if (!initialized) {
25 initialized = true;
27 #define WEBGL_EXTENSION_IDENTIFIER(x) \
28 sExtensionNamesEnumeratedArray[WebGLExtensionID::x] = #x;
30 WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays)
31 WEBGL_EXTENSION_IDENTIFIER(EXT_blend_minmax)
32 WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_float)
33 WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float)
34 WEBGL_EXTENSION_IDENTIFIER(EXT_disjoint_timer_query)
35 WEBGL_EXTENSION_IDENTIFIER(EXT_float_blend)
36 WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth)
37 WEBGL_EXTENSION_IDENTIFIER(EXT_shader_texture_lod)
38 WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB)
39 WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_bptc)
40 WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_rgtc)
41 WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic)
42 WEBGL_EXTENSION_IDENTIFIER(EXT_texture_norm16)
43 WEBGL_EXTENSION_IDENTIFIER(MOZ_debug)
44 WEBGL_EXTENSION_IDENTIFIER(OES_draw_buffers_indexed)
45 WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint)
46 WEBGL_EXTENSION_IDENTIFIER(OES_fbo_render_mipmap)
47 WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives)
48 WEBGL_EXTENSION_IDENTIFIER(OES_texture_float)
49 WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear)
50 WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float)
51 WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear)
52 WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object)
53 WEBGL_EXTENSION_IDENTIFIER(OVR_multiview2)
54 WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float)
55 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_astc)
56 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc)
57 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1)
58 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc)
59 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc)
60 WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc_srgb)
61 WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info)
62 WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders)
63 WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture)
64 WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers)
65 WEBGL_EXTENSION_IDENTIFIER(WEBGL_explicit_present)
66 WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context)
67 WEBGL_EXTENSION_IDENTIFIER(WEBGL_provoking_vertex)
69 #undef WEBGL_EXTENSION_IDENTIFIER
72 return sExtensionNamesEnumeratedArray[ext];
75 // ----------------------------
76 // ClientWebGLContext
78 void ClientWebGLContext::GetExtension(JSContext* cx, const nsAString& wideName,
79 JS::MutableHandle<JSObject*> retval,
80 dom::CallerType callerType,
81 ErrorResult& rv) {
82 retval.set(nullptr);
83 const FuncScope funcScope(*this, "getExtension");
84 if (IsContextLost()) return;
86 const auto name = NS_ConvertUTF16toUTF8(wideName);
88 auto ext = WebGLExtensionID::Max;
90 // step 1: figure what extension is wanted
91 for (const auto extension : MakeEnumeratedRange(WebGLExtensionID::Max)) {
92 const auto& curName = GetExtensionName(extension);
93 if (name.Equals(curName, nsCaseInsensitiveCStringComparator)) {
94 ext = extension;
95 break;
99 if (ext == WebGLExtensionID::Max) return;
101 RefPtr<ClientWebGLExtensionBase> extObj;
102 if (ext == WebGLExtensionID::WEBGL_lose_context) {
103 extObj = mExtLoseContext;
104 } else {
105 extObj = GetExtension(ext, callerType);
107 if (!extObj) return;
109 // Ugh, this would be easier returning `any` than `object`.
110 JS::Rooted<JS::Value> v(cx);
111 MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, extObj, &v));
112 if (v.isObject()) {
113 retval.set(&v.toObject());
117 RefPtr<ClientWebGLExtensionBase> ClientWebGLContext::GetExtension(
118 const WebGLExtensionID ext, const dom::CallerType callerType) {
119 if (ext == WebGLExtensionID::WEBGL_lose_context) {
120 // Always the same.
121 return mExtLoseContext;
124 if (!mNotLost) return nullptr;
126 if (!IsSupported(ext, callerType)) return nullptr;
128 auto& extSlot = mNotLost->extensions[UnderlyingValue(ext)];
129 if (MOZ_UNLIKELY(!extSlot)) {
130 extSlot = [&]() -> RefPtr<ClientWebGLExtensionBase> {
131 switch (ext) {
132 // ANGLE_
133 case WebGLExtensionID::ANGLE_instanced_arrays:
134 return new ClientWebGLExtensionInstancedArrays(*this);
136 // EXT_
137 case WebGLExtensionID::EXT_blend_minmax:
138 return new ClientWebGLExtensionBlendMinMax(*this);
139 case WebGLExtensionID::EXT_color_buffer_float:
140 return new ClientWebGLExtensionEXTColorBufferFloat(*this);
141 case WebGLExtensionID::EXT_color_buffer_half_float:
142 return new ClientWebGLExtensionColorBufferHalfFloat(*this);
143 case WebGLExtensionID::EXT_disjoint_timer_query:
144 return new ClientWebGLExtensionDisjointTimerQuery(*this);
145 case WebGLExtensionID::EXT_float_blend:
146 return new ClientWebGLExtensionFloatBlend(*this);
147 case WebGLExtensionID::EXT_frag_depth:
148 return new ClientWebGLExtensionFragDepth(*this);
149 case WebGLExtensionID::EXT_shader_texture_lod:
150 return new ClientWebGLExtensionShaderTextureLod(*this);
151 case WebGLExtensionID::EXT_sRGB:
152 return new ClientWebGLExtensionSRGB(*this);
153 case WebGLExtensionID::EXT_texture_compression_bptc:
154 return new ClientWebGLExtensionCompressedTextureBPTC(*this);
155 case WebGLExtensionID::EXT_texture_compression_rgtc:
156 return new ClientWebGLExtensionCompressedTextureRGTC(*this);
157 case WebGLExtensionID::EXT_texture_filter_anisotropic:
158 return new ClientWebGLExtensionTextureFilterAnisotropic(*this);
159 case WebGLExtensionID::EXT_texture_norm16:
160 return new ClientWebGLExtensionTextureNorm16(*this);
162 // MOZ_
163 case WebGLExtensionID::MOZ_debug:
164 return new ClientWebGLExtensionMOZDebug(*this);
166 // OES_
167 case WebGLExtensionID::OES_draw_buffers_indexed:
168 return new ClientWebGLExtensionDrawBuffersIndexed(*this);
169 case WebGLExtensionID::OES_element_index_uint:
170 return new ClientWebGLExtensionElementIndexUint(*this);
171 case WebGLExtensionID::OES_fbo_render_mipmap:
172 return new ClientWebGLExtensionFBORenderMipmap(*this);
173 case WebGLExtensionID::OES_standard_derivatives:
174 return new ClientWebGLExtensionStandardDerivatives(*this);
175 case WebGLExtensionID::OES_texture_float:
176 return new ClientWebGLExtensionTextureFloat(*this);
177 case WebGLExtensionID::OES_texture_float_linear:
178 return new ClientWebGLExtensionTextureFloatLinear(*this);
179 case WebGLExtensionID::OES_texture_half_float:
180 return new ClientWebGLExtensionTextureHalfFloat(*this);
181 case WebGLExtensionID::OES_texture_half_float_linear:
182 return new ClientWebGLExtensionTextureHalfFloatLinear(*this);
183 case WebGLExtensionID::OES_vertex_array_object:
184 return new ClientWebGLExtensionVertexArray(*this);
186 // OVR_
187 case WebGLExtensionID::OVR_multiview2:
188 return new ClientWebGLExtensionMultiview(*this);
190 // WEBGL_
191 case WebGLExtensionID::WEBGL_color_buffer_float:
192 return new ClientWebGLExtensionColorBufferFloat(*this);
193 case WebGLExtensionID::WEBGL_compressed_texture_astc:
194 return new ClientWebGLExtensionCompressedTextureASTC(*this);
195 case WebGLExtensionID::WEBGL_compressed_texture_etc:
196 return new ClientWebGLExtensionCompressedTextureES3(*this);
197 case WebGLExtensionID::WEBGL_compressed_texture_etc1:
198 return new ClientWebGLExtensionCompressedTextureETC1(*this);
199 case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
200 return new ClientWebGLExtensionCompressedTexturePVRTC(*this);
201 case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
202 return new ClientWebGLExtensionCompressedTextureS3TC(*this);
203 case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
204 return new ClientWebGLExtensionCompressedTextureS3TC_SRGB(*this);
205 case WebGLExtensionID::WEBGL_debug_renderer_info: {
206 if (callerType != dom::CallerType::System) {
207 JsWarning(
208 "WEBGL_debug_renderer_info is deprecated in Firefox and will "
209 "be removed. Please use RENDERER.");
211 return new ClientWebGLExtensionDebugRendererInfo(*this);
213 case WebGLExtensionID::WEBGL_debug_shaders:
214 return new ClientWebGLExtensionDebugShaders(*this);
215 case WebGLExtensionID::WEBGL_depth_texture:
216 return new ClientWebGLExtensionDepthTexture(*this);
217 case WebGLExtensionID::WEBGL_draw_buffers:
218 return new ClientWebGLExtensionDrawBuffers(*this);
219 case WebGLExtensionID::WEBGL_explicit_present:
220 return new ClientWebGLExtensionExplicitPresent(*this);
221 case WebGLExtensionID::WEBGL_provoking_vertex:
222 return new ClientWebGLExtensionProvokingVertex(*this);
224 case WebGLExtensionID::WEBGL_lose_context:
225 case WebGLExtensionID::Max:
226 break;
228 MOZ_CRASH("illegal extension enum");
229 }();
230 MOZ_ASSERT(extSlot);
231 RequestExtension(ext);
234 return extSlot;
237 // ----------------------------
238 // WebGLContext
240 bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const {
241 switch (ext) {
242 case WebGLExtensionID::MOZ_debug:
243 case WebGLExtensionID::WEBGL_debug_renderer_info:
244 case WebGLExtensionID::WEBGL_debug_shaders:
245 case WebGLExtensionID::WEBGL_lose_context:
246 // Always supported.
247 return true;
249 // In alphabetical order
250 // ANGLE_
251 case WebGLExtensionID::ANGLE_instanced_arrays:
252 return WebGLExtensionInstancedArrays::IsSupported(this);
254 // EXT_
255 case WebGLExtensionID::EXT_blend_minmax:
256 return WebGLExtensionBlendMinMax::IsSupported(this);
258 case WebGLExtensionID::EXT_color_buffer_float:
259 return WebGLExtensionEXTColorBufferFloat::IsSupported(this);
261 case WebGLExtensionID::EXT_color_buffer_half_float:
262 return WebGLExtensionColorBufferHalfFloat::IsSupported(this);
264 case WebGLExtensionID::EXT_disjoint_timer_query:
265 return WebGLExtensionDisjointTimerQuery::IsSupported(this);
267 case WebGLExtensionID::EXT_float_blend:
268 return WebGLExtensionFloatBlend::IsSupported(this);
270 case WebGLExtensionID::EXT_frag_depth:
271 return WebGLExtensionFragDepth::IsSupported(this);
273 case WebGLExtensionID::EXT_shader_texture_lod:
274 return WebGLExtensionShaderTextureLod::IsSupported(this);
276 case WebGLExtensionID::EXT_sRGB:
277 return WebGLExtensionSRGB::IsSupported(this);
279 case WebGLExtensionID::EXT_texture_compression_bptc:
280 return WebGLExtensionCompressedTextureBPTC::IsSupported(this);
282 case WebGLExtensionID::EXT_texture_compression_rgtc:
283 return WebGLExtensionCompressedTextureRGTC::IsSupported(this);
285 case WebGLExtensionID::EXT_texture_filter_anisotropic:
286 return gl->IsExtensionSupported(
287 gl::GLContext::EXT_texture_filter_anisotropic);
289 case WebGLExtensionID::EXT_texture_norm16:
290 return WebGLExtensionTextureNorm16::IsSupported(this);
292 // OES_
293 case WebGLExtensionID::OES_draw_buffers_indexed:
294 if (!IsWebGL2()) return false;
295 return gl->IsSupported(gl::GLFeature::draw_buffers_indexed) &&
296 gl->IsSupported(gl::GLFeature::get_integer_indexed);
298 case WebGLExtensionID::OES_element_index_uint:
299 if (IsWebGL2()) return false;
300 return gl->IsSupported(gl::GLFeature::element_index_uint);
302 case WebGLExtensionID::OES_fbo_render_mipmap:
303 return WebGLExtensionFBORenderMipmap::IsSupported(this);
305 case WebGLExtensionID::OES_standard_derivatives:
306 if (IsWebGL2()) return false;
307 return gl->IsSupported(gl::GLFeature::standard_derivatives);
309 case WebGLExtensionID::OES_texture_float:
310 return WebGLExtensionTextureFloat::IsSupported(this);
312 case WebGLExtensionID::OES_texture_float_linear:
313 return gl->IsSupported(gl::GLFeature::texture_float_linear);
315 case WebGLExtensionID::OES_texture_half_float:
316 return WebGLExtensionTextureHalfFloat::IsSupported(this);
318 case WebGLExtensionID::OES_texture_half_float_linear:
319 if (IsWebGL2()) return false;
320 return gl->IsSupported(gl::GLFeature::texture_half_float_linear);
322 case WebGLExtensionID::OES_vertex_array_object:
323 return !IsWebGL2(); // Always supported in webgl1.
325 // OVR_
326 case WebGLExtensionID::OVR_multiview2:
327 return WebGLExtensionMultiview::IsSupported(this);
329 // WEBGL_
330 case WebGLExtensionID::WEBGL_color_buffer_float:
331 return WebGLExtensionColorBufferFloat::IsSupported(this);
333 case WebGLExtensionID::WEBGL_compressed_texture_astc:
334 return WebGLExtensionCompressedTextureASTC::IsSupported(this);
336 case WebGLExtensionID::WEBGL_compressed_texture_etc:
337 return gl->IsSupported(gl::GLFeature::ES3_compatibility) &&
338 !gl->IsANGLE();
340 case WebGLExtensionID::WEBGL_compressed_texture_etc1:
341 return gl->IsExtensionSupported(
342 gl::GLContext::OES_compressed_ETC1_RGB8_texture) &&
343 !gl->IsANGLE();
345 case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
346 return gl->IsExtensionSupported(
347 gl::GLContext::IMG_texture_compression_pvrtc);
349 case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
350 return WebGLExtensionCompressedTextureS3TC::IsSupported(this);
352 case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
353 return WebGLExtensionCompressedTextureS3TC_SRGB::IsSupported(this);
355 case WebGLExtensionID::WEBGL_depth_texture:
356 return WebGLExtensionDepthTexture::IsSupported(this);
358 case WebGLExtensionID::WEBGL_draw_buffers:
359 return WebGLExtensionDrawBuffers::IsSupported(this);
361 case WebGLExtensionID::WEBGL_explicit_present:
362 return WebGLExtensionExplicitPresent::IsSupported(this);
364 case WebGLExtensionID::WEBGL_provoking_vertex:
365 if (!gl->IsSupported(gl::GLFeature::provoking_vertex)) return false;
367 // > Implementations SHOULD only expose this extension when
368 // > FIRST_VERTEX_CONVENTION is more efficient than the default behavior
369 // > of LAST_VERTEX_CONVENTION.
370 if (gl->IsANGLE()) return true; // Better on D3D.
371 if (kIsMacOS) {
372 // Better on Metal, so probably Mac in general.
373 return true;
375 return false; // Probably not better for Win+GL, Linux, or Android.
377 case WebGLExtensionID::Max:
378 break;
381 MOZ_CRASH();
384 bool WebGLContext::IsExtensionExplicit(const WebGLExtensionID ext) const {
385 return mExtensions[ext] && mExtensions[ext]->IsExplicit();
388 void WebGLContext::WarnIfImplicit(const WebGLExtensionID ext) const {
389 const auto& extension = mExtensions[ext];
390 if (!extension || extension->IsExplicit()) return;
392 GenerateWarning(
393 "Using format enabled by implicitly enabled extension: %s. "
394 "For maximal portability enable it explicitly.",
395 GetExtensionName(ext));
398 void WebGLContext::RequestExtension(const WebGLExtensionID ext,
399 const bool explicitly) {
400 const auto& limits = Limits();
401 if (!limits.supportedExtensions[ext]) return;
403 auto& slot = mExtensions[ext];
404 switch (ext) {
405 // ANGLE_
406 case WebGLExtensionID::ANGLE_instanced_arrays:
407 slot.reset(new WebGLExtensionInstancedArrays(this));
408 break;
410 // EXT_
411 case WebGLExtensionID::EXT_blend_minmax:
412 slot.reset(new WebGLExtensionBlendMinMax(this));
413 break;
414 case WebGLExtensionID::EXT_color_buffer_float:
415 slot.reset(new WebGLExtensionEXTColorBufferFloat(this));
416 break;
417 case WebGLExtensionID::EXT_color_buffer_half_float:
418 slot.reset(new WebGLExtensionColorBufferHalfFloat(this));
419 break;
420 case WebGLExtensionID::EXT_disjoint_timer_query:
421 slot.reset(new WebGLExtensionDisjointTimerQuery(this));
422 break;
423 case WebGLExtensionID::EXT_float_blend:
424 slot.reset(new WebGLExtensionFloatBlend(this));
425 break;
426 case WebGLExtensionID::EXT_frag_depth:
427 slot.reset(new WebGLExtensionFragDepth(this));
428 break;
429 case WebGLExtensionID::EXT_shader_texture_lod:
430 slot.reset(new WebGLExtensionShaderTextureLod(this));
431 break;
432 case WebGLExtensionID::EXT_sRGB:
433 slot.reset(new WebGLExtensionSRGB(this));
434 break;
435 case WebGLExtensionID::EXT_texture_compression_bptc:
436 slot.reset(new WebGLExtensionCompressedTextureBPTC(this));
437 break;
438 case WebGLExtensionID::EXT_texture_compression_rgtc:
439 slot.reset(new WebGLExtensionCompressedTextureRGTC(this));
440 break;
441 case WebGLExtensionID::EXT_texture_filter_anisotropic:
442 slot.reset(new WebGLExtensionTextureFilterAnisotropic(this));
443 break;
444 case WebGLExtensionID::EXT_texture_norm16:
445 slot.reset(new WebGLExtensionTextureNorm16(this));
446 break;
448 // MOZ_
449 case WebGLExtensionID::MOZ_debug:
450 slot.reset(new WebGLExtensionMOZDebug(this));
451 break;
453 // OES_
454 case WebGLExtensionID::OES_draw_buffers_indexed:
455 slot.reset(new WebGLExtensionDrawBuffersIndexed(this));
456 break;
457 case WebGLExtensionID::OES_element_index_uint:
458 slot.reset(new WebGLExtensionElementIndexUint(this));
459 break;
460 case WebGLExtensionID::OES_fbo_render_mipmap:
461 slot.reset(new WebGLExtensionFBORenderMipmap(this));
462 break;
463 case WebGLExtensionID::OES_standard_derivatives:
464 slot.reset(new WebGLExtensionStandardDerivatives(this));
465 break;
466 case WebGLExtensionID::OES_texture_float:
467 slot.reset(new WebGLExtensionTextureFloat(this));
468 break;
469 case WebGLExtensionID::OES_texture_float_linear:
470 slot.reset(new WebGLExtensionTextureFloatLinear(this));
471 break;
472 case WebGLExtensionID::OES_texture_half_float:
473 slot.reset(new WebGLExtensionTextureHalfFloat(this));
474 break;
475 case WebGLExtensionID::OES_texture_half_float_linear:
476 slot.reset(new WebGLExtensionTextureHalfFloatLinear(this));
477 break;
478 case WebGLExtensionID::OES_vertex_array_object:
479 slot.reset(new WebGLExtensionVertexArray(this));
480 break;
482 // WEBGL_
483 case WebGLExtensionID::OVR_multiview2:
484 slot.reset(new WebGLExtensionMultiview(this));
485 break;
487 // WEBGL_
488 case WebGLExtensionID::WEBGL_color_buffer_float:
489 slot.reset(new WebGLExtensionColorBufferFloat(this));
490 break;
491 case WebGLExtensionID::WEBGL_compressed_texture_astc:
492 slot.reset(new WebGLExtensionCompressedTextureASTC(this));
493 break;
494 case WebGLExtensionID::WEBGL_compressed_texture_etc:
495 slot.reset(new WebGLExtensionCompressedTextureES3(this));
496 break;
497 case WebGLExtensionID::WEBGL_compressed_texture_etc1:
498 slot.reset(new WebGLExtensionCompressedTextureETC1(this));
499 break;
500 case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
501 slot.reset(new WebGLExtensionCompressedTexturePVRTC(this));
502 break;
503 case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
504 slot.reset(new WebGLExtensionCompressedTextureS3TC(this));
505 break;
506 case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
507 slot.reset(new WebGLExtensionCompressedTextureS3TC_SRGB(this));
508 break;
509 case WebGLExtensionID::WEBGL_debug_renderer_info:
510 slot.reset(new WebGLExtensionDebugRendererInfo(this));
511 break;
512 case WebGLExtensionID::WEBGL_debug_shaders:
513 slot.reset(new WebGLExtensionDebugShaders(this));
514 break;
515 case WebGLExtensionID::WEBGL_depth_texture:
516 slot.reset(new WebGLExtensionDepthTexture(this));
517 break;
518 case WebGLExtensionID::WEBGL_draw_buffers:
519 slot.reset(new WebGLExtensionDrawBuffers(this));
520 break;
521 case WebGLExtensionID::WEBGL_explicit_present:
522 slot.reset(new WebGLExtensionExplicitPresent(this));
523 break;
524 case WebGLExtensionID::WEBGL_lose_context:
525 slot.reset(new WebGLExtensionLoseContext(this));
526 break;
527 case WebGLExtensionID::WEBGL_provoking_vertex:
528 slot.reset(new WebGLExtensionProvokingVertex(this));
529 break;
531 case WebGLExtensionID::Max:
532 MOZ_CRASH();
534 MOZ_ASSERT(slot);
535 const auto& obj = slot;
537 if (explicitly && !obj->IsExplicit()) {
538 obj->SetExplicit();
541 // Also enable implied extensions.
542 switch (ext) {
543 case WebGLExtensionID::EXT_color_buffer_float:
544 RequestExtension(WebGLExtensionID::EXT_float_blend, false);
545 break;
547 case WebGLExtensionID::OES_texture_float:
548 RequestExtension(WebGLExtensionID::EXT_float_blend, false);
549 RequestExtension(WebGLExtensionID::WEBGL_color_buffer_float, false);
550 break;
552 case WebGLExtensionID::OES_texture_half_float:
553 RequestExtension(WebGLExtensionID::EXT_color_buffer_half_float, false);
554 break;
556 case WebGLExtensionID::WEBGL_color_buffer_float:
557 RequestExtension(WebGLExtensionID::EXT_float_blend, false);
558 break;
560 default:
561 break;
565 } // namespace mozilla