Bug 1850713: remove duplicated setting of early hint preloader id in `ScriptLoader...
[gecko.git] / dom / canvas / WebGLBuffer.cpp
blob391a92055ea76199e9c31a412b34678337b26781
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLBuffer.h"
8 #include "GLContext.h"
9 #include "mozilla/dom/WebGLRenderingContextBinding.h"
10 #include "WebGLContext.h"
12 namespace mozilla {
14 WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
15 : WebGLContextBoundObject(webgl), mGLName(buf) {}
17 WebGLBuffer::~WebGLBuffer() {
18 mByteLength = 0;
19 mFetchInvalidator.InvalidateCaches();
21 mIndexCache.reset();
22 mIndexRanges.clear();
24 if (!mContext) return;
25 mContext->gl->fDeleteBuffers(1, &mGLName);
28 void WebGLBuffer::SetContentAfterBind(GLenum target) {
29 if (mContent != Kind::Undefined) return;
31 switch (target) {
32 case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
33 mContent = Kind::ElementArray;
34 break;
36 case LOCAL_GL_ARRAY_BUFFER:
37 case LOCAL_GL_PIXEL_PACK_BUFFER:
38 case LOCAL_GL_PIXEL_UNPACK_BUFFER:
39 case LOCAL_GL_UNIFORM_BUFFER:
40 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
41 case LOCAL_GL_COPY_READ_BUFFER:
42 case LOCAL_GL_COPY_WRITE_BUFFER:
43 mContent = Kind::OtherData;
44 break;
46 default:
47 MOZ_CRASH("GFX: invalid target");
51 ////////////////////////////////////////
53 static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) {
54 switch (usage) {
55 case LOCAL_GL_STREAM_DRAW:
56 case LOCAL_GL_STATIC_DRAW:
57 case LOCAL_GL_DYNAMIC_DRAW:
58 return true;
60 case LOCAL_GL_DYNAMIC_COPY:
61 case LOCAL_GL_DYNAMIC_READ:
62 case LOCAL_GL_STATIC_COPY:
63 case LOCAL_GL_STATIC_READ:
64 case LOCAL_GL_STREAM_COPY:
65 case LOCAL_GL_STREAM_READ:
66 if (MOZ_LIKELY(webgl->IsWebGL2())) return true;
67 break;
69 default:
70 break;
73 webgl->ErrorInvalidEnumInfo("usage", usage);
74 return false;
77 void WebGLBuffer::BufferData(const GLenum target, const uint64_t size,
78 const void* const maybeData, const GLenum usage) {
79 // The driver knows only GLsizeiptr, which is int32_t on 32bit!
80 bool sizeValid = CheckedInt<GLsizeiptr>(size).isValid();
82 if (mContext->gl->WorkAroundDriverBugs()) {
83 // Bug 790879
84 #if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
85 sizeValid &= CheckedInt<int32_t>(size).isValid();
86 #endif
88 // Bug 1610383
89 if (mContext->gl->IsANGLE()) {
90 // While ANGLE seems to support up to `unsigned int`, UINT32_MAX-4 causes
91 // GL_OUT_OF_MEMORY in glFlush??
92 sizeValid &= CheckedInt<int32_t>(size).isValid();
96 if (!sizeValid) {
97 mContext->ErrorOutOfMemory("Size not valid for platform: %" PRIu64, size);
98 return;
101 // -
103 if (!ValidateBufferUsageEnum(mContext, usage)) return;
105 const void* uploadData = maybeData;
106 UniqueBuffer maybeCalloc;
107 if (!uploadData) {
108 maybeCalloc = UniqueBuffer::Take(calloc(1, AssertedCast<size_t>(size)));
109 if (!maybeCalloc) {
110 mContext->ErrorOutOfMemory("Failed to alloc zeros.");
111 return;
113 uploadData = maybeCalloc.get();
115 MOZ_ASSERT(uploadData);
117 UniqueBuffer newIndexCache;
118 const bool needsIndexCache = mContext->mNeedsIndexValidation ||
119 mContext->mMaybeNeedsLegacyVertexAttrib0Handling;
120 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && needsIndexCache) {
121 newIndexCache = UniqueBuffer::Take(malloc(AssertedCast<size_t>(size)));
122 if (!newIndexCache) {
123 mContext->ErrorOutOfMemory("Failed to alloc index cache.");
124 return;
126 // memcpy out of SharedArrayBuffers can be racey, and should generally use
127 // memcpySafeWhenRacy. But it's safe here:
128 // * We only memcpy in one place.
129 // * We only read out of the single copy, and only after copying.
130 // * If we get data value corruption from racing read-during-write, that's
131 // fine.
132 memcpy(newIndexCache.get(), uploadData, size);
133 uploadData = newIndexCache.get();
136 const auto& gl = mContext->gl;
137 const ScopedLazyBind lazyBind(gl, target, this);
139 const bool sizeChanges = (size != ByteLength());
140 if (sizeChanges) {
141 gl::GLContext::LocalErrorScope errorScope(*gl);
142 gl->fBufferData(target, size, uploadData, usage);
143 const auto error = errorScope.GetError();
145 if (error) {
146 MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
147 mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
149 // Truncate
150 mByteLength = 0;
151 mFetchInvalidator.InvalidateCaches();
152 mIndexCache.reset();
153 return;
155 } else {
156 gl->fBufferData(target, size, uploadData, usage);
159 mContext->OnDataAllocCall();
161 mUsage = usage;
162 mByteLength = size;
163 mFetchInvalidator.InvalidateCaches();
164 mIndexCache = std::move(newIndexCache);
166 if (mIndexCache) {
167 if (!mIndexRanges.empty()) {
168 mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
169 uint32_t(mIndexRanges.size()));
170 mIndexRanges.clear();
174 ResetLastUpdateFenceId();
177 void WebGLBuffer::BufferSubData(GLenum target, uint64_t rawDstByteOffset,
178 uint64_t rawDataLen, const void* data,
179 bool unsynchronized) const {
180 if (!ValidateRange(rawDstByteOffset, rawDataLen)) return;
182 const CheckedInt<GLintptr> dstByteOffset = rawDstByteOffset;
183 const CheckedInt<GLsizeiptr> dataLen = rawDataLen;
184 if (!dstByteOffset.isValid() || !dataLen.isValid()) {
185 return mContext->ErrorOutOfMemory("offset or size too large for platform.");
188 ////
190 if (!rawDataLen) return; // With validation successful, nothing else to do.
192 const void* uploadData = data;
193 if (mIndexCache) {
194 auto* const cachedDataBegin =
195 (uint8_t*)mIndexCache.get() + rawDstByteOffset;
196 memcpy(cachedDataBegin, data, dataLen.value());
197 uploadData = cachedDataBegin;
199 InvalidateCacheRange(dstByteOffset.value(), dataLen.value());
202 ////
204 const auto& gl = mContext->gl;
205 const ScopedLazyBind lazyBind(gl, target, this);
207 void* mapping = nullptr;
208 // Repeated calls to glMapBufferRange is slow on ANGLE, so fall back to the
209 // glBufferSubData path. See bug 1827047.
210 if (unsynchronized && gl->IsSupported(gl::GLFeature::map_buffer_range) &&
211 !gl->IsANGLE()) {
212 GLbitfield access = LOCAL_GL_MAP_WRITE_BIT |
213 LOCAL_GL_MAP_UNSYNCHRONIZED_BIT |
214 LOCAL_GL_MAP_INVALIDATE_RANGE_BIT;
215 // On some devices there are known performance issues with the combination
216 // of GL_MAP_UNSYNCHRONIZED_BIT and GL_MAP_INVALIDATE_RANGE_BIT, so omit the
217 // latter.
218 if (gl->Renderer() == gl::GLRenderer::MaliT ||
219 gl->Vendor() == gl::GLVendor::Qualcomm) {
220 access &= ~LOCAL_GL_MAP_INVALIDATE_RANGE_BIT;
222 mapping = gl->fMapBufferRange(target, dstByteOffset.value(),
223 dataLen.value(), access);
226 if (mapping) {
227 memcpy(mapping, uploadData, dataLen.value());
228 gl->fUnmapBuffer(target);
229 } else {
230 gl->fBufferSubData(target, dstByteOffset.value(), dataLen.value(),
231 uploadData);
234 ResetLastUpdateFenceId();
237 bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const {
238 auto availLength = mByteLength;
239 if (byteOffset > availLength) {
240 mContext->ErrorInvalidValue("Offset passes the end of the buffer.");
241 return false;
243 availLength -= byteOffset;
245 if (byteLen > availLength) {
246 mContext->ErrorInvalidValue("Offset+size passes the end of the buffer.");
247 return false;
250 return true;
253 ////////////////////////////////////////
255 static uint8_t IndexByteSizeByType(GLenum type) {
256 switch (type) {
257 case LOCAL_GL_UNSIGNED_BYTE:
258 return 1;
259 case LOCAL_GL_UNSIGNED_SHORT:
260 return 2;
261 case LOCAL_GL_UNSIGNED_INT:
262 return 4;
263 default:
264 MOZ_CRASH();
268 void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset,
269 uint64_t byteLength) const {
270 MOZ_ASSERT(mIndexCache);
272 std::vector<IndexRange> invalids;
273 const uint64_t updateBegin = byteOffset;
274 const uint64_t updateEnd = updateBegin + byteLength;
275 for (const auto& cur : mIndexRanges) {
276 const auto& range = cur.first;
277 const auto& indexByteSize = IndexByteSizeByType(range.type);
278 const auto rangeBegin = range.byteOffset * indexByteSize;
279 const auto rangeEnd =
280 rangeBegin + uint64_t(range.indexCount) * indexByteSize;
281 if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue;
282 invalids.push_back(range);
285 if (!invalids.empty()) {
286 mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this,
287 uint32_t(invalids.size()),
288 uint32_t(mIndexRanges.size()));
290 for (const auto& cur : invalids) {
291 mIndexRanges.erase(cur);
296 size_t WebGLBuffer::SizeOfIncludingThis(
297 mozilla::MallocSizeOf mallocSizeOf) const {
298 size_t size = mallocSizeOf(this);
299 if (mIndexCache) {
300 size += mByteLength;
302 return size;
305 template <typename T>
306 static Maybe<uint32_t> MaxForRange(const void* const start,
307 const uint32_t count,
308 const Maybe<uint32_t>& untypedIgnoredVal) {
309 const Maybe<T> ignoredVal =
310 (untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing());
311 Maybe<uint32_t> maxVal;
313 auto itr = (const T*)start;
314 const auto end = itr + count;
316 for (; itr != end; ++itr) {
317 const auto& val = *itr;
318 if (ignoredVal && val == ignoredVal.value()) continue;
320 if (maxVal && val <= maxVal.value()) continue;
322 maxVal = Some(val);
325 return maxVal;
328 static const uint32_t kMaxIndexRanges = 256;
330 Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert(
331 const GLenum type, const uint64_t byteOffset,
332 const uint32_t indexCount) const {
333 if (!mIndexCache) return Nothing();
335 const IndexRange range = {type, byteOffset, indexCount};
336 auto res = mIndexRanges.insert({range, Nothing()});
337 if (mIndexRanges.size() > kMaxIndexRanges) {
338 mContext->GeneratePerfWarning(
339 "[%p] Clearing mIndexRanges after exceeding %u.", this,
340 kMaxIndexRanges);
341 mIndexRanges.clear();
342 res = mIndexRanges.insert({range, Nothing()});
345 const auto& itr = res.first;
346 const auto& didInsert = res.second;
348 auto& maxFetchIndex = itr->second;
349 if (didInsert) {
350 const auto& data = mIndexCache.get();
352 const auto start = (const uint8_t*)data + byteOffset;
354 Maybe<uint32_t> ignoredVal;
355 if (mContext->IsWebGL2()) {
356 ignoredVal = Some(UINT32_MAX);
359 switch (type) {
360 case LOCAL_GL_UNSIGNED_BYTE:
361 maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal);
362 break;
363 case LOCAL_GL_UNSIGNED_SHORT:
364 maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal);
365 break;
366 case LOCAL_GL_UNSIGNED_INT:
367 maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal);
368 break;
369 default:
370 MOZ_CRASH();
372 const auto displayMaxVertIndex =
373 maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1;
374 mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64
375 ", %u):"
376 " %" PRIi64,
377 this, uint32_t(mIndexRanges.size()),
378 range.type, range.byteOffset,
379 range.indexCount, displayMaxVertIndex);
382 return maxFetchIndex;
385 ////
387 bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) {
388 /* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
390 * In the WebGL 2 API, buffers have their WebGL buffer type
391 * initially set to undefined. Calling bindBuffer, bindBufferRange
392 * or bindBufferBase with the target argument set to any buffer
393 * binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
394 * then set the WebGL buffer type of the buffer being bound
395 * according to the table above.
397 * Any call to one of these functions which attempts to bind a
398 * WebGLBuffer that has the element array WebGL buffer type to a
399 * binding point that falls under other data, or bind a
400 * WebGLBuffer which has the other data WebGL buffer type to
401 * ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
402 * and the state of the binding point will remain untouched.
405 if (mContent == WebGLBuffer::Kind::Undefined) return true;
407 switch (target) {
408 case LOCAL_GL_COPY_READ_BUFFER:
409 case LOCAL_GL_COPY_WRITE_BUFFER:
410 return true;
412 case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
413 if (mContent == WebGLBuffer::Kind::ElementArray) return true;
414 break;
416 case LOCAL_GL_ARRAY_BUFFER:
417 case LOCAL_GL_PIXEL_PACK_BUFFER:
418 case LOCAL_GL_PIXEL_UNPACK_BUFFER:
419 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
420 case LOCAL_GL_UNIFORM_BUFFER:
421 if (mContent == WebGLBuffer::Kind::OtherData) return true;
422 break;
424 default:
425 MOZ_CRASH();
428 const auto dataType =
429 (mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element";
430 mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType);
431 return false;
434 void WebGLBuffer::ResetLastUpdateFenceId() const {
435 mLastUpdateFenceId = mContext->mNextFenceId;
438 } // namespace mozilla