Backed out 2 changesets (bug 1881078, bug 1879806) for causing dt failures @ devtools...
[gecko.git] / netwerk / base / EventTokenBucket.h
blob4206a622f59bd5f2dc2dd01a32db6d403dbc854c
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef NetEventTokenBucket_h__
8 #define NetEventTokenBucket_h__
10 #include "ARefBase.h"
11 #include "nsCOMPtr.h"
12 #include "nsDeque.h"
13 #include "nsINamed.h"
14 #include "nsITimer.h"
16 #include "mozilla/TimeStamp.h"
18 class nsICancelable;
20 namespace mozilla {
21 namespace net {
23 /* A token bucket is used to govern the maximum rate a series of events
24 can be executed at. For instance if your event was "eat a piece of cake"
25 then a token bucket configured to allow "1 piece per day" would spread
26 the eating of a 8 piece cake over 8 days even if you tried to eat the
27 whole thing up front. In a practical sense it 'costs' 1 token to execute
28 an event and tokens are 'earned' at a particular rate as time goes by.
30 The token bucket can be perfectly smooth or allow a configurable amount of
31 burstiness. A bursty token bucket allows you to save up unused credits, while
32 a perfectly smooth one would not. A smooth "1 per day" cake token bucket
33 would require 9 days to eat that cake if you skipped a slice on day 4
34 (use the token or lose it), while a token bucket configured with a burst
35 of 2 would just let you eat 2 slices on day 5 (the credits for day 4 and day
36 5) and finish the cake in the usual 8 days.
38 EventTokenBucket(hz=20, burst=5) creates a token bucket with the following
39 properties:
41 + events from an infinite stream will be admitted 20 times per second (i.e.
42 hz=20 means 1 event per 50 ms). Timers will be used to space things evenly
43 down to 5ms gaps (i.e. up to 200hz). Token buckets with rates greater than
44 200hz will admit multiple events with 5ms gaps between them. 10000hz is the
45 maximum rate and 1hz is the minimum rate.
47 + The burst size controls the limit of 'credits' that a token bucket can
48 accumulate when idle. For our (20,5) example each event requires 50ms of
49 credit (again, 20hz = 50ms per event). a burst size of 5 means that the
50 token bucket can accumulate a maximum of 250ms (5 * 50ms) for this bucket.
51 If no events have been admitted for the last full second the bucket can
52 still only accumulate 250ms of credit - but that credit means that 5 events
53 can be admitted without delay. A burst size of 1 is the minimum. The
54 EventTokenBucket is created with maximum credits already applied, but they
55 can be cleared with the ClearCredits() method. The maximum burst size is 15
56 minutes worth of events.
58 + An event is submitted to the token bucket asynchronously through
59 SubmitEvent(). The OnTokenBucketAdmitted() method of the submitted event
60 is used as a callback when the event is ready to run. A cancelable event is
61 returned to the SubmitEvent() caller for use in the case they do not wish
62 to wait for the callback.
65 class EventTokenBucket;
67 class ATokenBucketEvent {
68 public:
69 virtual void OnTokenBucketAdmitted() = 0;
72 class TokenBucketCancelable;
74 class EventTokenBucket : public nsITimerCallback,
75 public nsINamed,
76 public ARefBase {
77 public:
78 NS_DECL_THREADSAFE_ISUPPORTS
79 NS_DECL_NSITIMERCALLBACK
80 NS_DECL_NSINAMED
82 // This should be constructed on the main thread
83 EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize);
85 // These public methods are all meant to be called from the socket thread
86 void ClearCredits();
87 uint32_t BurstEventsAvailable();
88 uint32_t QueuedEvents();
90 // a paused token bucket will not process any events, but it will accumulate
91 // credits. ClearCredits can be used before unpausing if desired.
92 void Pause();
93 void UnPause();
94 void Stop();
96 // The returned cancelable event can only be canceled from the socket thread
97 nsresult SubmitEvent(ATokenBucketEvent* event, nsICancelable** cancelable);
99 private:
100 virtual ~EventTokenBucket();
101 void CleanupTimers();
103 friend class RunNotifyEvent;
104 friend class SetTimerEvent;
106 bool TryImmediateDispatch(TokenBucketCancelable* cancelable);
107 void SetRate(uint32_t eventsPerSecond, uint32_t burstSize);
109 void DispatchEvents();
110 void UpdateTimer();
111 void UpdateCredits();
113 const static uint64_t kUsecPerSec = 1000000;
114 const static uint64_t kUsecPerMsec = 1000;
115 const static uint64_t kMaxHz = 10000;
117 uint64_t
118 mUnitCost; // usec of credit needed for 1 event (from eventsPerSecond)
119 uint64_t mMaxCredit; // usec mCredit limit (from busrtSize)
120 uint64_t mCredit; // usec of accumulated credit.
122 bool mPaused;
123 bool mStopped;
124 nsRefPtrDeque<TokenBucketCancelable> mEvents;
125 bool mTimerArmed;
126 TimeStamp mLastUpdate;
128 // The timer is created on the main thread, but is armed and executes Notify()
129 // callbacks on the socket thread in order to maintain low latency of event
130 // delivery.
131 nsCOMPtr<nsITimer> mTimer;
133 #ifdef XP_WIN
134 // Windows timers are 15ms granularity by default. When we have active events
135 // that need to be dispatched at 50ms or less granularity we change the OS
136 // granularity to 1ms. 90 seconds after that need has elapsed we will change
137 // it back
138 const static uint64_t kCostFineGrainThreshold = 50 * kUsecPerMsec;
140 void FineGrainTimers(); // get 1ms granularity
141 void NormalTimers(); // reset to default granularity
142 void WantNormalTimers(); // reset after 90 seconds if not needed in interim
143 void FineGrainResetTimerNotify(); // delayed callback to reset
145 TimeStamp mLastFineGrainTimerUse;
146 bool mFineGrainTimerInUse;
147 bool mFineGrainResetTimerArmed;
148 nsCOMPtr<nsITimer> mFineGrainResetTimer;
149 #endif
152 } // namespace net
153 } // namespace mozilla
155 #endif