Backed out 2 changesets (bug 1881078, bug 1879806) for causing dt failures @ devtools...
[gecko.git] / gfx / gl / GLReadTexImageHelper.cpp
blobd45f700f16974f70ea877e813f15b7a4746c41e1
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "GLReadTexImageHelper.h"
9 #include <utility>
11 #include "GLContext.h"
12 #include "OGLShaderProgram.h"
13 #include "ScopedGLHelpers.h"
14 #include "gfx2DGlue.h"
15 #include "gfxColor.h"
16 #include "gfxTypes.h"
17 #include "mozilla/gfx/2D.h"
18 #include "mozilla/gfx/Swizzle.h"
20 namespace mozilla {
21 namespace gl {
23 using namespace mozilla::gfx;
25 GLReadTexImageHelper::GLReadTexImageHelper(GLContext* gl) : mGL(gl) {
26 mPrograms[0] = 0;
27 mPrograms[1] = 0;
28 mPrograms[2] = 0;
29 mPrograms[3] = 0;
32 GLReadTexImageHelper::~GLReadTexImageHelper() {
33 if (!mGL->MakeCurrent()) return;
35 mGL->fDeleteProgram(mPrograms[0]);
36 mGL->fDeleteProgram(mPrograms[1]);
37 mGL->fDeleteProgram(mPrograms[2]);
38 mGL->fDeleteProgram(mPrograms[3]);
41 static const GLchar readTextureImageVS[] =
42 "attribute vec2 aVertex;\n"
43 "attribute vec2 aTexCoord;\n"
44 "varying vec2 vTexCoord;\n"
45 "void main() { gl_Position = vec4(aVertex, 0, 1); vTexCoord = aTexCoord; }";
47 static const GLchar readTextureImageFS_TEXTURE_2D[] =
48 "#ifdef GL_ES\n"
49 "precision mediump float;\n"
50 "#endif\n"
51 "varying vec2 vTexCoord;\n"
52 "uniform sampler2D uTexture;\n"
53 "void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
55 static const GLchar readTextureImageFS_TEXTURE_2D_BGRA[] =
56 "#ifdef GL_ES\n"
57 "precision mediump float;\n"
58 "#endif\n"
59 "varying vec2 vTexCoord;\n"
60 "uniform sampler2D uTexture;\n"
61 "void main() { gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }";
63 static const GLchar readTextureImageFS_TEXTURE_EXTERNAL[] =
64 "#extension GL_OES_EGL_image_external : require\n"
65 "#ifdef GL_ES\n"
66 "precision mediump float;\n"
67 "#endif\n"
68 "varying vec2 vTexCoord;\n"
69 "uniform samplerExternalOES uTexture;\n"
70 "void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
72 static const GLchar readTextureImageFS_TEXTURE_RECTANGLE[] =
73 "#extension GL_ARB_texture_rectangle\n"
74 "#ifdef GL_ES\n"
75 "precision mediump float;\n"
76 "#endif\n"
77 "varying vec2 vTexCoord;\n"
78 "uniform sampler2DRect uTexture;\n"
79 "void main() { gl_FragColor = texture2DRect(uTexture, vTexCoord).bgra; }";
81 GLuint GLReadTexImageHelper::TextureImageProgramFor(GLenum aTextureTarget,
82 int aConfig) {
83 int variant = 0;
84 const GLchar* readTextureImageFS = nullptr;
85 if (aTextureTarget == LOCAL_GL_TEXTURE_2D) {
86 if (aConfig & mozilla::layers::ENABLE_TEXTURE_RB_SWAP) {
87 // Need to swizzle R/B.
88 readTextureImageFS = readTextureImageFS_TEXTURE_2D_BGRA;
89 variant = 1;
90 } else {
91 readTextureImageFS = readTextureImageFS_TEXTURE_2D;
92 variant = 0;
94 } else if (aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
95 readTextureImageFS = readTextureImageFS_TEXTURE_EXTERNAL;
96 variant = 2;
97 } else if (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
98 readTextureImageFS = readTextureImageFS_TEXTURE_RECTANGLE;
99 variant = 3;
102 /* This might be overkill, but assure that we don't access out-of-bounds */
103 MOZ_ASSERT((size_t)variant < ArrayLength(mPrograms));
104 if (!mPrograms[variant]) {
105 GLuint vs = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
106 const GLchar* vsSourcePtr = &readTextureImageVS[0];
107 mGL->fShaderSource(vs, 1, &vsSourcePtr, nullptr);
108 mGL->fCompileShader(vs);
110 GLuint fs = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
111 mGL->fShaderSource(fs, 1, &readTextureImageFS, nullptr);
112 mGL->fCompileShader(fs);
114 GLuint program = mGL->fCreateProgram();
115 mGL->fAttachShader(program, vs);
116 mGL->fAttachShader(program, fs);
117 mGL->fBindAttribLocation(program, 0, "aVertex");
118 mGL->fBindAttribLocation(program, 1, "aTexCoord");
119 mGL->fLinkProgram(program);
121 GLint success;
122 mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &success);
124 if (!success) {
125 mGL->fDeleteProgram(program);
126 program = 0;
129 mGL->fDeleteShader(vs);
130 mGL->fDeleteShader(fs);
132 mPrograms[variant] = program;
135 return mPrograms[variant];
138 bool GLReadTexImageHelper::DidGLErrorOccur(const char* str) {
139 GLenum error = mGL->fGetError();
140 if (error != LOCAL_GL_NO_ERROR) {
141 printf_stderr("GL ERROR: %s %s\n",
142 GLContext::GLErrorToString(error).c_str(), str);
143 return true;
146 return false;
149 bool GetActualReadFormats(GLContext* gl, GLenum destFormat, GLenum destType,
150 GLenum* out_readFormat, GLenum* out_readType) {
151 MOZ_ASSERT(out_readFormat);
152 MOZ_ASSERT(out_readType);
154 if (destFormat == LOCAL_GL_RGBA && destType == LOCAL_GL_UNSIGNED_BYTE) {
155 *out_readFormat = destFormat;
156 *out_readType = destType;
157 return true;
160 bool fallback = true;
161 if (gl->IsGLES()) {
162 GLenum auxFormat = 0;
163 GLenum auxType = 0;
165 gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
166 (GLint*)&auxFormat);
167 gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&auxType);
169 if (destFormat == auxFormat && destType == auxType) {
170 fallback = false;
172 } else {
173 switch (destFormat) {
174 case LOCAL_GL_RGB: {
175 if (destType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV) fallback = false;
176 break;
178 case LOCAL_GL_BGRA: {
179 if (destType == LOCAL_GL_UNSIGNED_BYTE ||
180 destType == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) {
181 fallback = false;
183 break;
188 if (fallback) {
189 *out_readFormat = LOCAL_GL_RGBA;
190 *out_readType = LOCAL_GL_UNSIGNED_BYTE;
191 return false;
192 } else {
193 *out_readFormat = destFormat;
194 *out_readType = destType;
195 return true;
199 void SwapRAndBComponents(DataSourceSurface* surf) {
200 DataSourceSurface::MappedSurface map;
201 if (!surf->Map(DataSourceSurface::MapType::READ_WRITE, &map)) {
202 MOZ_ASSERT(false, "SwapRAndBComponents: Failed to map surface.");
203 return;
205 MOZ_ASSERT(map.mStride >= 0);
207 const size_t rowBytes = surf->GetSize().width * 4;
208 const size_t rowHole = map.mStride - rowBytes;
210 uint8_t* row = map.mData;
211 if (!row) {
212 MOZ_ASSERT(false,
213 "SwapRAndBComponents: Failed to get data from"
214 " DataSourceSurface.");
215 surf->Unmap();
216 return;
219 const size_t rows = surf->GetSize().height;
220 for (size_t i = 0; i < rows; i++) {
221 const uint8_t* rowEnd = row + rowBytes;
223 while (row != rowEnd) {
224 std::swap(row[0], row[2]);
225 row += 4;
228 row += rowHole;
231 surf->Unmap();
234 static int CalcRowStride(int width, int pixelSize, int alignment) {
235 MOZ_ASSERT(alignment);
237 int rowStride = width * pixelSize;
238 if (rowStride % alignment) { // Extra at the end of the line?
239 int alignmentCount = rowStride / alignment;
240 rowStride = (alignmentCount + 1) * alignment;
242 return rowStride;
245 static int GuessAlignment(int width, int pixelSize, int rowStride) {
246 int alignment = 8; // Max GLES allows.
247 while (CalcRowStride(width, pixelSize, alignment) != rowStride) {
248 alignment /= 2;
249 if (!alignment) {
250 NS_WARNING("Bad alignment for GLES. Will use temp surf for readback.");
251 return 0;
254 return alignment;
257 void ReadPixelsIntoBuffer(GLContext* gl, uint8_t* aData, int32_t aStride,
258 const IntSize& aSize, SurfaceFormat aFormat) {
259 gl->MakeCurrent();
260 MOZ_ASSERT(aSize.width != 0);
261 MOZ_ASSERT(aSize.height != 0);
263 bool hasAlpha =
264 aFormat == SurfaceFormat::B8G8R8A8 || aFormat == SurfaceFormat::R8G8B8A8;
266 int destPixelSize;
267 GLenum destFormat;
268 GLenum destType;
270 switch (aFormat) {
271 case SurfaceFormat::B8G8R8A8:
272 case SurfaceFormat::B8G8R8X8:
273 // Needs host (little) endian ARGB.
274 destFormat = LOCAL_GL_BGRA;
275 destType = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
276 break;
277 case SurfaceFormat::R8G8B8A8:
278 case SurfaceFormat::R8G8B8X8:
279 // Needs host (little) endian ABGR.
280 destFormat = LOCAL_GL_RGBA;
281 destType = LOCAL_GL_UNSIGNED_BYTE;
282 break;
283 case SurfaceFormat::R5G6B5_UINT16:
284 destFormat = LOCAL_GL_RGB;
285 destType = LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV;
286 break;
287 default:
288 MOZ_CRASH("GFX: Bad format, read pixels.");
290 destPixelSize = BytesPerPixel(aFormat);
292 MOZ_ASSERT(aSize.width * destPixelSize <= aStride);
294 GLenum readFormat = destFormat;
295 GLenum readType = destType;
296 bool needsTempSurf =
297 !GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
299 RefPtr<DataSourceSurface> tempSurf;
300 Maybe<DataSourceSurface::ScopedMap> tempMap;
301 uint8_t* data = aData;
302 SurfaceFormat readFormatGFX;
304 int readAlignment = GuessAlignment(aSize.width, destPixelSize, aStride);
305 if (!readAlignment) {
306 needsTempSurf = true;
308 if (needsTempSurf) {
309 if (GLContext::ShouldSpew()) {
310 NS_WARNING(
311 "Needing intermediary surface for ReadPixels. This will be slow!");
314 switch (readFormat) {
315 case LOCAL_GL_RGBA: {
316 readFormatGFX =
317 hasAlpha ? SurfaceFormat::R8G8B8A8 : SurfaceFormat::R8G8B8X8;
318 break;
320 case LOCAL_GL_BGRA: {
321 readFormatGFX =
322 hasAlpha ? SurfaceFormat::B8G8R8A8 : SurfaceFormat::B8G8R8X8;
323 break;
325 case LOCAL_GL_RGB: {
326 MOZ_ASSERT(destPixelSize == 2);
327 MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV);
328 readFormatGFX = SurfaceFormat::R5G6B5_UINT16;
329 break;
331 default: {
332 MOZ_CRASH("GFX: Bad read format, read format.");
336 switch (readType) {
337 case LOCAL_GL_UNSIGNED_BYTE: {
338 MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
339 readAlignment = 1;
340 break;
342 case LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV: {
343 MOZ_ASSERT(readFormat == LOCAL_GL_BGRA);
344 readAlignment = 4;
345 break;
347 case LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV: {
348 MOZ_ASSERT(readFormat == LOCAL_GL_RGB);
349 readAlignment = 2;
350 break;
352 default: {
353 MOZ_CRASH("GFX: Bad read type, read type.");
357 int32_t stride = aSize.width * BytesPerPixel(readFormatGFX);
358 tempSurf = Factory::CreateDataSourceSurfaceWithStride(aSize, readFormatGFX,
359 stride);
360 if (NS_WARN_IF(!tempSurf)) {
361 return;
364 tempMap.emplace(tempSurf, DataSourceSurface::READ_WRITE);
365 if (NS_WARN_IF(!tempMap->IsMapped())) {
366 return;
369 data = tempMap->GetData();
372 MOZ_ASSERT(readAlignment);
373 MOZ_ASSERT(reinterpret_cast<uintptr_t>(data) % readAlignment == 0);
375 GLsizei width = aSize.width;
376 GLsizei height = aSize.height;
379 ScopedPackState safePackState(gl);
380 gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, readAlignment);
382 gl->fReadPixels(0, 0, width, height, readFormat, readType, data);
385 if (tempMap) {
386 SwizzleData(tempMap->GetData(), tempMap->GetStride(), readFormatGFX, aData,
387 aStride, aFormat, aSize);
391 void ReadPixelsIntoDataSurface(GLContext* gl, DataSourceSurface* dest) {
392 gl->MakeCurrent();
394 DataSourceSurface::ScopedMap map(dest, DataSourceSurface::WRITE);
395 ReadPixelsIntoBuffer(gl, map.GetData(), map.GetStride(), dest->GetSize(),
396 dest->GetFormat());
399 already_AddRefed<gfx::DataSourceSurface> YInvertImageSurface(
400 gfx::DataSourceSurface* aSurf, uint32_t aStride) {
401 RefPtr<DataSourceSurface> temp = Factory::CreateDataSourceSurfaceWithStride(
402 aSurf->GetSize(), aSurf->GetFormat(), aStride);
403 if (NS_WARN_IF(!temp)) {
404 return nullptr;
407 DataSourceSurface::MappedSurface map;
408 if (!temp->Map(DataSourceSurface::MapType::WRITE, &map)) {
409 return nullptr;
412 RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
413 BackendType::CAIRO, map.mData, temp->GetSize(), map.mStride,
414 temp->GetFormat());
415 if (!dt) {
416 temp->Unmap();
417 return nullptr;
420 dt->SetTransform(Matrix::Scaling(1.0, -1.0) *
421 Matrix::Translation(0.0, aSurf->GetSize().height));
422 Rect rect(0, 0, aSurf->GetSize().width, aSurf->GetSize().height);
423 dt->DrawSurface(
424 aSurf, rect, rect, DrawSurfaceOptions(),
425 DrawOptions(1.0, CompositionOp::OP_SOURCE, AntialiasMode::NONE));
426 temp->Unmap();
427 return temp.forget();
430 already_AddRefed<DataSourceSurface> ReadBackSurface(GLContext* gl,
431 GLuint aTexture,
432 bool aYInvert,
433 SurfaceFormat aFormat) {
434 gl->MakeCurrent();
435 gl->fActiveTexture(LOCAL_GL_TEXTURE0);
436 gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
438 IntSize size;
439 gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_WIDTH,
440 &size.width);
441 gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_HEIGHT,
442 &size.height);
444 RefPtr<DataSourceSurface> surf = Factory::CreateDataSourceSurfaceWithStride(
445 size, SurfaceFormat::B8G8R8A8,
446 GetAlignedStride<4>(size.width, BytesPerPixel(SurfaceFormat::B8G8R8A8)));
448 if (NS_WARN_IF(!surf)) {
449 return nullptr;
452 uint32_t currentPackAlignment = 0;
453 gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)&currentPackAlignment);
454 if (currentPackAlignment != 4) {
455 gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
458 DataSourceSurface::ScopedMap map(surf, DataSourceSurface::READ);
459 gl->fGetTexImage(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
460 LOCAL_GL_UNSIGNED_BYTE, map.GetData());
462 if (currentPackAlignment != 4) {
463 gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
466 if (aFormat == SurfaceFormat::R8G8B8A8 ||
467 aFormat == SurfaceFormat::R8G8B8X8) {
468 SwapRAndBComponents(surf);
471 if (aYInvert) {
472 surf = YInvertImageSurface(surf, map.GetStride());
475 return surf.forget();
478 #define CLEANUP_IF_GLERROR_OCCURRED(x) \
479 if (DidGLErrorOccur(x)) { \
480 return false; \
483 already_AddRefed<DataSourceSurface> GLReadTexImageHelper::ReadTexImage(
484 GLuint aTextureId, GLenum aTextureTarget, const gfx::IntSize& aSize,
485 /* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
486 /* Allocate resulting image surface */
487 int32_t stride = aSize.width * BytesPerPixel(SurfaceFormat::R8G8B8A8);
488 RefPtr<DataSourceSurface> isurf = Factory::CreateDataSourceSurfaceWithStride(
489 aSize, SurfaceFormat::R8G8B8A8, stride);
490 if (NS_WARN_IF(!isurf)) {
491 return nullptr;
494 if (!ReadTexImage(isurf, aTextureId, aTextureTarget, aSize, aConfig,
495 aYInvert)) {
496 return nullptr;
499 return isurf.forget();
502 bool GLReadTexImageHelper::ReadTexImage(
503 DataSourceSurface* aDest, GLuint aTextureId, GLenum aTextureTarget,
504 const gfx::IntSize& aSize,
505 /* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
506 MOZ_ASSERT(aTextureTarget == LOCAL_GL_TEXTURE_2D ||
507 aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL ||
508 aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
510 mGL->MakeCurrent();
512 GLint oldrb, oldfb, oldprog, oldTexUnit, oldTex;
513 GLuint rb, fb;
515 do {
516 mGL->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &oldrb);
517 mGL->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &oldfb);
518 mGL->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &oldprog);
519 mGL->fGetIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &oldTexUnit);
520 mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
521 switch (aTextureTarget) {
522 case LOCAL_GL_TEXTURE_2D:
523 mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex);
524 break;
525 case LOCAL_GL_TEXTURE_EXTERNAL:
526 mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldTex);
527 break;
528 case LOCAL_GL_TEXTURE_RECTANGLE:
529 mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &oldTex);
530 break;
531 default: /* Already checked above */
532 break;
535 ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, false);
536 ScopedGLState scopedBlendState(mGL, LOCAL_GL_BLEND, false);
537 ScopedViewportRect scopedViewportRect(mGL, 0, 0, aSize.width, aSize.height);
539 /* Setup renderbuffer */
540 mGL->fGenRenderbuffers(1, &rb);
541 mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, rb);
543 GLenum rbInternalFormat =
544 mGL->IsGLES() ? (mGL->IsExtensionSupported(GLContext::OES_rgb8_rgba8)
545 ? LOCAL_GL_RGBA8
546 : LOCAL_GL_RGBA4)
547 : LOCAL_GL_RGBA;
548 mGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, rbInternalFormat,
549 aSize.width, aSize.height);
550 CLEANUP_IF_GLERROR_OCCURRED("when binding and creating renderbuffer");
552 /* Setup framebuffer */
553 mGL->fGenFramebuffers(1, &fb);
554 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
555 mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
556 LOCAL_GL_COLOR_ATTACHMENT0,
557 LOCAL_GL_RENDERBUFFER, rb);
558 CLEANUP_IF_GLERROR_OCCURRED("when binding and creating framebuffer");
560 MOZ_ASSERT(mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
561 LOCAL_GL_FRAMEBUFFER_COMPLETE);
563 /* Setup vertex and fragment shader */
564 GLuint program = TextureImageProgramFor(aTextureTarget, aConfig);
565 MOZ_ASSERT(program);
567 mGL->fUseProgram(program);
568 CLEANUP_IF_GLERROR_OCCURRED("when using program");
569 mGL->fUniform1i(mGL->fGetUniformLocation(program, "uTexture"), 0);
570 CLEANUP_IF_GLERROR_OCCURRED("when setting uniform location");
572 /* Setup quad geometry */
573 mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
575 float w = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
576 ? (float)aSize.width
577 : 1.0f;
578 float h = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
579 ? (float)aSize.height
580 : 1.0f;
582 const float vertexArray[4 * 2] = {-1.0f, -1.0f, 1.0f, -1.0f,
583 -1.0f, 1.0f, 1.0f, 1.0f};
584 ScopedVertexAttribPointer autoAttrib0(mGL, 0, 2, LOCAL_GL_FLOAT,
585 LOCAL_GL_FALSE, 0, 0, vertexArray);
587 const float u0 = 0.0f;
588 const float u1 = w;
589 const float v0 = aYInvert ? h : 0.0f;
590 const float v1 = aYInvert ? 0.0f : h;
591 const float texCoordArray[8] = {u0, v0, u1, v0, u0, v1, u1, v1};
592 ScopedVertexAttribPointer autoAttrib1(mGL, 1, 2, LOCAL_GL_FLOAT,
593 LOCAL_GL_FALSE, 0, 0, texCoordArray);
595 /* Bind the texture */
596 if (aTextureId) {
597 mGL->fBindTexture(aTextureTarget, aTextureId);
598 CLEANUP_IF_GLERROR_OCCURRED("when binding texture");
601 mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
602 CLEANUP_IF_GLERROR_OCCURRED("when drawing texture");
604 /* Read-back draw results */
605 ReadPixelsIntoDataSurface(mGL, aDest);
606 CLEANUP_IF_GLERROR_OCCURRED("when reading pixels into surface");
607 } while (false);
609 /* Restore GL state */
610 mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, oldrb);
611 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, oldfb);
612 mGL->fUseProgram(oldprog);
614 // note that deleting 0 has no effect in any of these calls
615 mGL->fDeleteRenderbuffers(1, &rb);
616 mGL->fDeleteFramebuffers(1, &fb);
618 if (aTextureId) mGL->fBindTexture(aTextureTarget, oldTex);
620 if (oldTexUnit != LOCAL_GL_TEXTURE0) mGL->fActiveTexture(oldTexUnit);
622 return true;
625 #undef CLEANUP_IF_GLERROR_OCCURRED
627 } // namespace gl
628 } // namespace mozilla