1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "mozilla/dom/cache/ActorChild.h"
9 #include "mozilla/dom/cache/CacheWorkerRef.h"
10 #include "nsThreadUtils.h"
12 namespace mozilla::dom::cache
{
14 void ActorChild::SetWorkerRef(SafeRefPtr
<CacheWorkerRef
> aWorkerRef
) {
15 // Some of the Cache actors can have multiple DOM objects associated with
16 // them. In this case the workerRef will be added multiple times. This is
17 // permitted, but the workerRef should be the same each time.
19 // XXX Here, we don't use aWorkerRef, so we unnecessarily add-refed... This
20 // might be a case to show in the raw pointer guideline as a possible
21 // exception, if warranted by performance analyses.
23 MOZ_DIAGNOSTIC_ASSERT(mWorkerRef
== aWorkerRef
);
27 mWorkerRef
= std::move(aWorkerRef
);
29 mWorkerRef
->AddActor(*this);
33 void ActorChild::RemoveWorkerRef() {
34 MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerRef
);
36 mWorkerRef
->RemoveActor(*this);
41 const SafeRefPtr
<CacheWorkerRef
>& ActorChild::GetWorkerRefPtr() const {
45 bool ActorChild::WorkerRefNotified() const {
46 return mWorkerRef
&& mWorkerRef
->Notified();
49 ActorChild::ActorChild() = default;
51 ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerRef
); }
53 } // namespace mozilla::dom::cache