1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "AnimationHelper.h"
8 #include "base/process_util.h"
9 #include "gfx2DGlue.h" // for ThebesRect
10 #include "gfxLineSegment.h" // for gfxLineSegment
11 #include "gfxPoint.h" // for gfxPoint
12 #include "gfxQuad.h" // for gfxQuad
13 #include "gfxRect.h" // for gfxRect
14 #include "gfxUtils.h" // for gfxUtils::TransformToQuad
15 #include "mozilla/ServoStyleConsts.h" // for StyleComputedTimingFunction
16 #include "mozilla/dom/AnimationEffectBinding.h" // for dom::FillMode
17 #include "mozilla/dom/KeyframeEffectBinding.h" // for dom::IterationComposite
18 #include "mozilla/dom/KeyframeEffect.h" // for dom::KeyFrameEffectReadOnly
19 #include "mozilla/dom/Nullable.h" // for dom::Nullable
20 #include "mozilla/layers/APZSampler.h" // for APZSampler
21 #include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
22 #include "mozilla/LayerAnimationInfo.h" // for GetCSSPropertiesFor()
23 #include "mozilla/Maybe.h" // for Maybe<>
24 #include "mozilla/MotionPathUtils.h" // for ResolveMotionPath()
25 #include "mozilla/ServoBindings.h" // for Servo_ComposeAnimationSegment, etc
26 #include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
27 #include "nsCSSPropertyID.h" // for eCSSProperty_offset_path, etc
28 #include "nsDeviceContext.h" // for AppUnitsPerCSSPixel
29 #include "nsDisplayList.h" // for nsDisplayTransform, etc
34 static dom::Nullable
<TimeDuration
> CalculateElapsedTimeForScrollTimeline(
35 const Maybe
<APZSampler::ScrollOffsetAndRange
> aScrollMeta
,
36 const ScrollTimelineOptions
& aOptions
, const StickyTimeDuration
& aEndTime
,
37 const TimeDuration
& aStartTime
, float aPlaybackRate
) {
38 // We return Nothing If the associated APZ controller is not available
39 // (because it may be destroyed but this animation is still alive).
41 // This may happen after we reload a page. There may be a race condition
42 // because the animation is still alive but the APZ is destroyed. In this
43 // case, this animation is invalid, so we return nullptr.
47 const bool isHorizontal
=
48 aOptions
.axis() == layers::ScrollDirection::eHorizontal
;
50 isHorizontal
? aScrollMeta
->mRange
.width
: aScrollMeta
->mRange
.height
;
53 "We don't expect to get a zero or negative range on the compositor");
55 // The offset may be negative if the writing mode is from right to left.
56 // Use std::abs() here to avoid getting a negative progress.
58 std::abs(isHorizontal
? aScrollMeta
->mOffset
.x
: aScrollMeta
->mOffset
.y
);
59 double progress
= position
/ range
;
60 // Just in case to avoid getting a progress more than 100%, for overscrolling.
61 progress
= std::min(progress
, 1.0);
62 auto timelineTime
= TimeDuration(aEndTime
.MultDouble(progress
));
63 return dom::Animation::CurrentTimeFromTimelineTime(timelineTime
, aStartTime
,
67 static dom::Nullable
<TimeDuration
> CalculateElapsedTime(
68 const APZSampler
* aAPZSampler
, const LayersId
& aLayersId
,
69 const MutexAutoLock
& aProofOfMapLock
, const PropertyAnimation
& aAnimation
,
70 const TimeStamp aPreviousFrameTime
, const TimeStamp aCurrentFrameTime
,
71 const AnimatedValue
* aPreviousValue
) {
72 // -------------------------------------
73 // Case 1: scroll-timeline animations.
74 // -------------------------------------
75 if (aAnimation
.mScrollTimelineOptions
) {
78 "We don't send scroll animations to the compositor if APZ is disabled");
80 return CalculateElapsedTimeForScrollTimeline(
81 aAPZSampler
->GetCurrentScrollOffsetAndRange(
82 aLayersId
, aAnimation
.mScrollTimelineOptions
.value().source(),
84 aAnimation
.mScrollTimelineOptions
.value(), aAnimation
.mTiming
.EndTime(),
85 aAnimation
.mStartTime
.refOr(aAnimation
.mHoldTime
),
86 aAnimation
.mPlaybackRate
);
89 // -------------------------------------
90 // Case 2: document-timeline animations.
91 // -------------------------------------
93 (!aAnimation
.mOriginTime
.IsNull() && aAnimation
.mStartTime
.isSome()) ||
94 aAnimation
.mIsNotPlaying
,
95 "If we are playing, we should have an origin time and a start time");
97 // Determine if the animation was play-pending and used a ready time later
98 // than the previous frame time.
100 // To determine this, _all_ of the following conditions need to hold:
102 // * There was no previous animation value (i.e. this is the first frame for
103 // the animation since it was sent to the compositor), and
104 // * The animation is playing, and
105 // * There is a previous frame time, and
106 // * The ready time of the animation is ahead of the previous frame time.
108 bool hasFutureReadyTime
= false;
109 if (!aPreviousValue
&& !aAnimation
.mIsNotPlaying
&&
110 !aPreviousFrameTime
.IsNull()) {
111 // This is the inverse of the calculation performed in
112 // AnimationInfo::StartPendingAnimations to calculate the start time of
113 // play-pending animations.
114 // Note that we have to calculate (TimeStamp + TimeDuration) last to avoid
115 // underflow in the middle of the calulation.
116 const TimeStamp readyTime
=
117 aAnimation
.mOriginTime
+
118 (aAnimation
.mStartTime
.ref() +
119 aAnimation
.mHoldTime
.MultDouble(1.0 / aAnimation
.mPlaybackRate
));
120 hasFutureReadyTime
= !readyTime
.IsNull() && readyTime
> aPreviousFrameTime
;
122 // Use the previous vsync time to make main thread animations and compositor
123 // more closely aligned.
125 // On the first frame where we have animations the previous timestamp will
126 // not be set so we simply use the current timestamp. As a result we will
127 // end up painting the first frame twice. That doesn't appear to be
128 // noticeable, however.
130 // Likewise, if the animation is play-pending, it may have a ready time that
131 // is *after* |aPreviousFrameTime| (but *before* |aCurrentFrameTime|).
132 // To avoid flicker we need to use |aCurrentFrameTime| to avoid temporarily
133 // jumping backwards into the range prior to when the animation starts.
134 const TimeStamp
& timeStamp
= aPreviousFrameTime
.IsNull() || hasFutureReadyTime
136 : aPreviousFrameTime
;
138 // If the animation is not currently playing, e.g. paused or
139 // finished, then use the hold time to stay at the same position.
140 TimeDuration elapsedDuration
=
141 aAnimation
.mIsNotPlaying
|| aAnimation
.mStartTime
.isNothing()
142 ? aAnimation
.mHoldTime
143 : (timeStamp
- aAnimation
.mOriginTime
- aAnimation
.mStartTime
.ref())
144 .MultDouble(aAnimation
.mPlaybackRate
);
145 return elapsedDuration
;
148 enum class CanSkipCompose
{
152 // This function samples the animation for a specific property. We may have
153 // multiple animations for a single property, and the later animations override
154 // the eariler ones. This function returns the sampled animation value,
155 // |aAnimationValue| for a single CSS property.
156 static AnimationHelper::SampleResult
SampleAnimationForProperty(
157 const APZSampler
* aAPZSampler
, const LayersId
& aLayersId
,
158 const MutexAutoLock
& aProofOfMapLock
, TimeStamp aPreviousFrameTime
,
159 TimeStamp aCurrentFrameTime
, const AnimatedValue
* aPreviousValue
,
160 CanSkipCompose aCanSkipCompose
,
161 nsTArray
<PropertyAnimation
>& aPropertyAnimations
,
162 RefPtr
<StyleAnimationValue
>& aAnimationValue
) {
163 MOZ_ASSERT(!aPropertyAnimations
.IsEmpty(), "Should have animations");
165 auto reason
= AnimationHelper::SampleResult::Reason::None
;
166 bool hasInEffectAnimations
= false;
168 // In cases where this function returns a SampleResult::Skipped, we actually
169 // do populate aAnimationValue in debug mode, so that we can MOZ_ASSERT at the
170 // call site that the value that would have been computed matches the stored
171 // value that we end up using. This flag is used to ensure we populate
172 // aAnimationValue in this scenario.
173 bool shouldBeSkipped
= false;
175 // Process in order, since later animations override earlier ones.
176 for (PropertyAnimation
& animation
: aPropertyAnimations
) {
177 dom::Nullable
<TimeDuration
> elapsedDuration
= CalculateElapsedTime(
178 aAPZSampler
, aLayersId
, aProofOfMapLock
, animation
, aPreviousFrameTime
,
179 aCurrentFrameTime
, aPreviousValue
);
181 const auto progressTimelinePosition
=
182 animation
.mScrollTimelineOptions
183 ? dom::Animation::AtProgressTimelineBoundary(
184 TimeDuration::FromMilliseconds(
185 PROGRESS_TIMELINE_DURATION_MILLISEC
),
186 elapsedDuration
, animation
.mStartTime
.refOr(TimeDuration()),
187 animation
.mPlaybackRate
)
188 : dom::Animation::ProgressTimelinePosition::NotBoundary
;
190 ComputedTiming computedTiming
= dom::AnimationEffect::GetComputedTimingAt(
191 elapsedDuration
, animation
.mTiming
, animation
.mPlaybackRate
,
192 progressTimelinePosition
);
194 if (computedTiming
.mProgress
.IsNull()) {
195 // For the scroll-driven animations, it's possible to let it go between
196 // the active phase and the before/after phase, and so its progress
197 // becomes null. In this case, we shouldn't just skip this animation.
198 // Instead, we have to reset the previous sampled result. Basically, we
199 // use |mProgressOnLastCompose| to check if it goes from the active phase.
200 // If so, we set the returned |mReason| to ScrollToDelayPhase to let the
201 // caller know we need to use the base style for this property.
203 // If there are any other animations which need to be sampled together
204 // (in the same property animation group), this |reason| will be ignored.
205 if (animation
.mScrollTimelineOptions
&&
206 !animation
.mProgressOnLastCompose
.IsNull() &&
207 (computedTiming
.mPhase
== ComputedTiming::AnimationPhase::Before
||
208 computedTiming
.mPhase
== ComputedTiming::AnimationPhase::After
)) {
209 // Appearally, we go back to delay, so need to reset the last
210 // composition meta data. This is necessary because
211 // 1. this animation is in delay so it shouldn't have any composition
213 // 2. we will not go into this condition multiple times during delay
214 // phase because we rely on |mProgressOnLastCompose|.
215 animation
.ResetLastCompositionValues();
216 reason
= AnimationHelper::SampleResult::Reason::ScrollToDelayPhase
;
221 dom::IterationCompositeOperation iterCompositeOperation
=
222 animation
.mIterationComposite
;
224 // Skip calculation if the progress hasn't changed since the last
226 // Note that we don't skip calculate this animation if there is another
227 // animation since the other animation might be 'accumulate' or 'add', or
228 // might have a missing keyframe (i.e. this animation value will be used in
229 // the missing keyframe).
230 // FIXME Bug 1455476: We should do this optimizations for the case where
231 // the layer has multiple animations and multiple properties.
232 if (aCanSkipCompose
== CanSkipCompose::IfPossible
&&
233 !dom::KeyframeEffect::HasComputedTimingChanged(
234 computedTiming
, iterCompositeOperation
,
235 animation
.mProgressOnLastCompose
,
236 animation
.mCurrentIterationOnLastCompose
)) {
238 shouldBeSkipped
= true;
240 return AnimationHelper::SampleResult::Skipped();
244 uint32_t segmentIndex
= 0;
245 size_t segmentSize
= animation
.mSegments
.Length();
246 PropertyAnimation::SegmentData
* segment
= animation
.mSegments
.Elements();
247 while (segment
->mEndPortion
< computedTiming
.mProgress
.Value() &&
248 segmentIndex
< segmentSize
- 1) {
253 double positionInSegment
=
254 (computedTiming
.mProgress
.Value() - segment
->mStartPortion
) /
255 (segment
->mEndPortion
- segment
->mStartPortion
);
257 double portion
= StyleComputedTimingFunction::GetPortion(
258 segment
->mFunction
, positionInSegment
, computedTiming
.mBeforeFlag
);
260 // Like above optimization, skip calculation if the target segment isn't
261 // changed and if the portion in the segment isn't changed.
262 // This optimization is needed for CSS animations/transitions with step
263 // timing functions (e.g. the throbber animation on tabs or frame based
265 // FIXME Bug 1455476: Like the above optimization, we should apply this
266 // optimizations for multiple animation cases and multiple properties as
268 if (aCanSkipCompose
== CanSkipCompose::IfPossible
&&
269 animation
.mSegmentIndexOnLastCompose
== segmentIndex
&&
270 !animation
.mPortionInSegmentOnLastCompose
.IsNull() &&
271 animation
.mPortionInSegmentOnLastCompose
.Value() == portion
) {
273 shouldBeSkipped
= true;
275 return AnimationHelper::SampleResult::Skipped();
279 AnimationPropertySegment animSegment
;
280 animSegment
.mFromKey
= 0.0;
281 animSegment
.mToKey
= 1.0;
282 animSegment
.mFromValue
= AnimationValue(segment
->mStartValue
);
283 animSegment
.mToValue
= AnimationValue(segment
->mEndValue
);
284 animSegment
.mFromComposite
= segment
->mStartComposite
;
285 animSegment
.mToComposite
= segment
->mEndComposite
;
287 // interpolate the property
289 Servo_ComposeAnimationSegment(
290 &animSegment
, aAnimationValue
,
291 animation
.mSegments
.LastElement().mEndValue
, iterCompositeOperation
,
292 portion
, computedTiming
.mCurrentIteration
)
296 if (shouldBeSkipped
) {
297 return AnimationHelper::SampleResult::Skipped();
301 hasInEffectAnimations
= true;
302 animation
.mProgressOnLastCompose
= computedTiming
.mProgress
;
303 animation
.mCurrentIterationOnLastCompose
= computedTiming
.mCurrentIteration
;
304 animation
.mSegmentIndexOnLastCompose
= segmentIndex
;
305 animation
.mPortionInSegmentOnLastCompose
.SetValue(portion
);
308 auto rv
= hasInEffectAnimations
? AnimationHelper::SampleResult::Sampled()
309 : AnimationHelper::SampleResult();
314 // This function samples the animations for a group of CSS properties. We may
315 // have multiple CSS properties in a group (e.g. transform-like properties).
316 // So the returned animation array, |aAnimationValues|, include all the
317 // animation values of these CSS properties.
318 AnimationHelper::SampleResult
AnimationHelper::SampleAnimationForEachNode(
319 const APZSampler
* aAPZSampler
, const LayersId
& aLayersId
,
320 const MutexAutoLock
& aProofOfMapLock
, TimeStamp aPreviousFrameTime
,
321 TimeStamp aCurrentFrameTime
, const AnimatedValue
* aPreviousValue
,
322 nsTArray
<PropertyAnimationGroup
>& aPropertyAnimationGroups
,
323 nsTArray
<RefPtr
<StyleAnimationValue
>>& aAnimationValues
/* out */) {
324 MOZ_ASSERT(!aPropertyAnimationGroups
.IsEmpty(),
325 "Should be called with animation data");
326 MOZ_ASSERT(aAnimationValues
.IsEmpty(),
327 "Should be called with empty aAnimationValues");
329 nsTArray
<RefPtr
<StyleAnimationValue
>> baseStyleOfDelayAnimations
;
330 nsTArray
<RefPtr
<StyleAnimationValue
>> nonAnimatingValues
;
331 for (PropertyAnimationGroup
& group
: aPropertyAnimationGroups
) {
332 // Initialize animation value with base style.
333 RefPtr
<StyleAnimationValue
> currValue
= group
.mBaseStyle
;
335 CanSkipCompose canSkipCompose
=
336 aPreviousValue
&& aPropertyAnimationGroups
.Length() == 1 &&
337 group
.mAnimations
.Length() == 1
338 ? CanSkipCompose::IfPossible
339 : CanSkipCompose::No
;
342 !group
.mAnimations
.IsEmpty() ||
343 nsCSSPropertyIDSet::TransformLikeProperties().HasProperty(
345 "Only transform-like properties can have empty PropertyAnimation list");
347 // For properties which are not animating (i.e. their values are always the
348 // same), we store them in a different array, and then merge them into the
349 // final result (a.k.a. aAnimationValues) because we shouldn't take them
350 // into account for SampleResult. (In other words, these properties
351 // shouldn't affect the optimization.)
352 if (group
.mAnimations
.IsEmpty()) {
353 nonAnimatingValues
.AppendElement(std::move(currValue
));
357 SampleResult result
= SampleAnimationForProperty(
358 aAPZSampler
, aLayersId
, aProofOfMapLock
, aPreviousFrameTime
,
359 aCurrentFrameTime
, aPreviousValue
, canSkipCompose
, group
.mAnimations
,
362 // FIXME: Bug 1455476: Do optimization for multiple properties. For now,
363 // the result is skipped only if the property count == 1.
364 if (result
.IsSkipped()) {
366 aAnimationValues
.AppendElement(std::move(currValue
));
371 if (!result
.IsSampled()) {
372 if (result
.mReason
== SampleResult::Reason::ScrollToDelayPhase
) {
373 MOZ_ASSERT(currValue
&& currValue
== group
.mBaseStyle
);
374 baseStyleOfDelayAnimations
.AppendElement(std::move(currValue
));
379 // Insert the interpolation result into the output array.
380 MOZ_ASSERT(currValue
);
381 aAnimationValues
.AppendElement(std::move(currValue
));
385 aAnimationValues
.IsEmpty() ? SampleResult() : SampleResult::Sampled();
387 // If there is no other sampled result, we may store these base styles
388 // (together with the non-animating values) to the webrenderer before it gets
389 // sync with the main thread.
390 if (rv
.IsNone() && !baseStyleOfDelayAnimations
.IsEmpty()) {
391 aAnimationValues
.AppendElements(std::move(baseStyleOfDelayAnimations
));
392 rv
.mReason
= SampleResult::Reason::ScrollToDelayPhase
;
395 if (!aAnimationValues
.IsEmpty()) {
396 aAnimationValues
.AppendElements(std::move(nonAnimatingValues
));
401 static dom::FillMode
GetAdjustedFillMode(const Animation
& aAnimation
) {
402 // Adjust fill mode so that if the main thread is delayed in clearing
403 // this animation we don't introduce flicker by jumping back to the old
405 auto fillMode
= static_cast<dom::FillMode
>(aAnimation
.fillMode());
406 float playbackRate
= aAnimation
.playbackRate();
408 case dom::FillMode::None
:
409 if (playbackRate
> 0) {
410 fillMode
= dom::FillMode::Forwards
;
411 } else if (playbackRate
< 0) {
412 fillMode
= dom::FillMode::Backwards
;
415 case dom::FillMode::Backwards
:
416 if (playbackRate
> 0) {
417 fillMode
= dom::FillMode::Both
;
420 case dom::FillMode::Forwards
:
421 if (playbackRate
< 0) {
422 fillMode
= dom::FillMode::Both
;
432 static bool HasTransformLikeAnimations(const AnimationArray
& aAnimations
) {
433 nsCSSPropertyIDSet transformSet
=
434 nsCSSPropertyIDSet::TransformLikeProperties();
436 for (const Animation
& animation
: aAnimations
) {
437 if (animation
.isNotAnimating()) {
441 if (transformSet
.HasProperty(animation
.property())) {
450 AnimationStorageData
AnimationHelper::ExtractAnimations(
451 const LayersId
& aLayersId
, const AnimationArray
& aAnimations
) {
452 AnimationStorageData storageData
;
453 storageData
.mLayersId
= aLayersId
;
455 nsCSSPropertyID prevID
= eCSSProperty_UNKNOWN
;
456 PropertyAnimationGroup
* currData
= nullptr;
457 DebugOnly
<const layers::Animatable
*> currBaseStyle
= nullptr;
459 for (const Animation
& animation
: aAnimations
) {
460 // Animations with same property are grouped together, so we can just
461 // check if the current property is the same as the previous one for
462 // knowing this is a new group.
463 if (prevID
!= animation
.property()) {
464 // Got a different group, we should create a different array.
465 currData
= storageData
.mAnimation
.AppendElement();
466 currData
->mProperty
= animation
.property();
467 if (animation
.transformData()) {
468 MOZ_ASSERT(!storageData
.mTransformData
,
469 "Only one entry has TransformData");
470 storageData
.mTransformData
= animation
.transformData();
473 prevID
= animation
.property();
475 // Reset the debug pointer.
476 currBaseStyle
= nullptr;
479 MOZ_ASSERT(currData
);
480 if (animation
.baseStyle().type() != Animatable::Tnull_t
) {
481 MOZ_ASSERT(!currBaseStyle
|| *currBaseStyle
== animation
.baseStyle(),
482 "Should be the same base style");
484 currData
->mBaseStyle
= AnimationValue::FromAnimatable(
485 animation
.property(), animation
.baseStyle());
486 currBaseStyle
= &animation
.baseStyle();
489 // If this layers::Animation sets isNotAnimating to true, it only has
490 // base style and doesn't have any animation information, so we can skip
491 // the rest steps. (And so its PropertyAnimationGroup::mAnimation will be
493 if (animation
.isNotAnimating()) {
494 MOZ_ASSERT(nsCSSPropertyIDSet::TransformLikeProperties().HasProperty(
495 animation
.property()),
496 "Only transform-like properties could set this true");
498 if (animation
.property() == eCSSProperty_offset_path
) {
499 MOZ_ASSERT(currData
->mBaseStyle
,
500 "Fixed offset-path should have base style");
501 MOZ_ASSERT(HasTransformLikeAnimations(aAnimations
));
503 const StyleOffsetPath
& offsetPath
=
504 animation
.baseStyle().get_StyleOffsetPath();
505 // FIXME: Bug 1837042. Cache all basic shapes.
506 if (offsetPath
.IsPath()) {
507 MOZ_ASSERT(!storageData
.mCachedMotionPath
,
508 "Only one offset-path: path() is set");
510 RefPtr
<gfx::PathBuilder
> builder
=
511 MotionPathUtils::GetCompositorPathBuilder();
512 storageData
.mCachedMotionPath
= MotionPathUtils::BuildSVGPath(
513 offsetPath
.AsSVGPathData(), builder
);
520 PropertyAnimation
* propertyAnimation
=
521 currData
->mAnimations
.AppendElement();
523 propertyAnimation
->mOriginTime
= animation
.originTime();
524 propertyAnimation
->mStartTime
= animation
.startTime();
525 propertyAnimation
->mHoldTime
= animation
.holdTime();
526 propertyAnimation
->mPlaybackRate
= animation
.playbackRate();
527 propertyAnimation
->mIterationComposite
=
528 static_cast<dom::IterationCompositeOperation
>(
529 animation
.iterationComposite());
530 propertyAnimation
->mIsNotPlaying
= animation
.isNotPlaying();
531 propertyAnimation
->mTiming
=
532 TimingParams
{animation
.duration(),
534 animation
.endDelay(),
535 animation
.iterations(),
536 animation
.iterationStart(),
537 static_cast<dom::PlaybackDirection
>(animation
.direction()),
538 GetAdjustedFillMode(animation
),
539 animation
.easingFunction()};
540 propertyAnimation
->mScrollTimelineOptions
=
541 animation
.scrollTimelineOptions();
543 nsTArray
<PropertyAnimation::SegmentData
>& segmentData
=
544 propertyAnimation
->mSegments
;
545 for (const AnimationSegment
& segment
: animation
.segments()) {
546 segmentData
.AppendElement(PropertyAnimation::SegmentData
{
547 AnimationValue::FromAnimatable(animation
.property(),
548 segment
.startState()),
549 AnimationValue::FromAnimatable(animation
.property(),
551 segment
.sampleFn(), segment
.startPortion(), segment
.endPortion(),
552 static_cast<dom::CompositeOperation
>(segment
.startComposite()),
553 static_cast<dom::CompositeOperation
>(segment
.endComposite())});
558 // Sanity check that the grouped animation data is correct by looking at the
560 if (!storageData
.mAnimation
.IsEmpty()) {
561 nsCSSPropertyIDSet seenProperties
;
562 for (const auto& group
: storageData
.mAnimation
) {
563 nsCSSPropertyID id
= group
.mProperty
;
565 MOZ_ASSERT(!seenProperties
.HasProperty(id
), "Should be a new property");
566 seenProperties
.AddProperty(id
);
570 seenProperties
.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
571 DisplayItemType::TYPE_TRANSFORM
)) ||
572 seenProperties
.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
573 DisplayItemType::TYPE_OPACITY
)) ||
574 seenProperties
.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
575 DisplayItemType::TYPE_BACKGROUND_COLOR
)),
576 "The property set of output should be the subset of transform-like "
577 "properties, opacity, or background_color.");
579 if (seenProperties
.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
580 DisplayItemType::TYPE_TRANSFORM
))) {
581 MOZ_ASSERT(storageData
.mTransformData
, "Should have TransformData");
584 if (seenProperties
.HasProperty(eCSSProperty_offset_path
)) {
585 MOZ_ASSERT(storageData
.mTransformData
, "Should have TransformData");
586 MOZ_ASSERT(storageData
.mTransformData
->motionPathData(),
587 "Should have MotionPathData");
595 uint64_t AnimationHelper::GetNextCompositorAnimationsId() {
596 static uint32_t sNextId
= 0;
599 uint32_t procId
= static_cast<uint32_t>(base::GetCurrentProcId());
600 uint64_t nextId
= procId
;
601 nextId
= nextId
<< 32 | sNextId
;
605 gfx::Matrix4x4
AnimationHelper::ServoAnimationValueToMatrix4x4(
606 const nsTArray
<RefPtr
<StyleAnimationValue
>>& aValues
,
607 const TransformData
& aTransformData
, gfx::Path
* aCachedMotionPath
) {
608 using nsStyleTransformMatrix::TransformReferenceBox
;
610 // This is a bit silly just to avoid the transform list copy from the
611 // animation transform list.
612 auto noneTranslate
= StyleTranslate::None();
613 auto noneRotate
= StyleRotate::None();
614 auto noneScale
= StyleScale::None();
615 const StyleTransform noneTransform
;
617 const StyleTranslate
* translate
= nullptr;
618 const StyleRotate
* rotate
= nullptr;
619 const StyleScale
* scale
= nullptr;
620 const StyleTransform
* transform
= nullptr;
621 Maybe
<StyleOffsetPath
> path
;
622 const StyleLengthPercentage
* distance
= nullptr;
623 const StyleOffsetRotate
* offsetRotate
= nullptr;
624 const StylePositionOrAuto
* anchor
= nullptr;
625 const StyleOffsetPosition
* position
= nullptr;
627 for (const auto& value
: aValues
) {
629 nsCSSPropertyID id
= Servo_AnimationValue_GetPropertyId(value
);
631 case eCSSProperty_transform
:
632 MOZ_ASSERT(!transform
);
633 transform
= Servo_AnimationValue_GetTransform(value
);
635 case eCSSProperty_translate
:
636 MOZ_ASSERT(!translate
);
637 translate
= Servo_AnimationValue_GetTranslate(value
);
639 case eCSSProperty_rotate
:
641 rotate
= Servo_AnimationValue_GetRotate(value
);
643 case eCSSProperty_scale
:
645 scale
= Servo_AnimationValue_GetScale(value
);
647 case eCSSProperty_offset_path
:
649 path
.emplace(StyleOffsetPath::None());
650 Servo_AnimationValue_GetOffsetPath(value
, path
.ptr());
652 case eCSSProperty_offset_distance
:
653 MOZ_ASSERT(!distance
);
654 distance
= Servo_AnimationValue_GetOffsetDistance(value
);
656 case eCSSProperty_offset_rotate
:
657 MOZ_ASSERT(!offsetRotate
);
658 offsetRotate
= Servo_AnimationValue_GetOffsetRotate(value
);
660 case eCSSProperty_offset_anchor
:
662 anchor
= Servo_AnimationValue_GetOffsetAnchor(value
);
664 case eCSSProperty_offset_position
:
665 MOZ_ASSERT(!position
);
666 position
= Servo_AnimationValue_GetOffsetPosition(value
);
669 MOZ_ASSERT_UNREACHABLE("Unsupported transform-like property");
673 TransformReferenceBox
refBox(nullptr, aTransformData
.bounds());
674 Maybe
<ResolvedMotionPathData
> motion
= MotionPathUtils::ResolveMotionPath(
675 path
.ptrOr(nullptr), distance
, offsetRotate
, anchor
, position
,
676 aTransformData
.motionPathData(), refBox
, aCachedMotionPath
);
678 // We expect all our transform data to arrive in device pixels
679 gfx::Point3D transformOrigin
= aTransformData
.transformOrigin();
680 nsDisplayTransform::FrameTransformProperties
props(
681 translate
? *translate
: noneTranslate
, rotate
? *rotate
: noneRotate
,
682 scale
? *scale
: noneScale
, transform
? *transform
: noneTransform
,
683 motion
, transformOrigin
);
685 return nsDisplayTransform::GetResultingTransformMatrix(
686 props
, refBox
, aTransformData
.appUnitsPerDevPixel());
689 static uint8_t CollectOverflowedSideLines(const gfxQuad
& aPrerenderedQuad
,
690 SideBits aOverflowSides
,
691 gfxLineSegment sideLines
[4]) {
694 if (aOverflowSides
& SideBits::eTop
) {
695 sideLines
[count
] = gfxLineSegment(aPrerenderedQuad
.mPoints
[0],
696 aPrerenderedQuad
.mPoints
[1]);
699 if (aOverflowSides
& SideBits::eRight
) {
700 sideLines
[count
] = gfxLineSegment(aPrerenderedQuad
.mPoints
[1],
701 aPrerenderedQuad
.mPoints
[2]);
704 if (aOverflowSides
& SideBits::eBottom
) {
705 sideLines
[count
] = gfxLineSegment(aPrerenderedQuad
.mPoints
[2],
706 aPrerenderedQuad
.mPoints
[3]);
709 if (aOverflowSides
& SideBits::eLeft
) {
710 sideLines
[count
] = gfxLineSegment(aPrerenderedQuad
.mPoints
[3],
711 aPrerenderedQuad
.mPoints
[0]);
718 enum RegionBits
: uint8_t {
726 MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(RegionBits
);
728 static RegionBits
GetRegionBitsForPoint(double aX
, double aY
,
729 const gfxRect
& aClip
) {
730 RegionBits result
= RegionBits::Inside
;
731 if (aX
< aClip
.X()) {
732 result
|= RegionBits::Left
;
733 } else if (aX
> aClip
.XMost()) {
734 result
|= RegionBits::Right
;
737 if (aY
< aClip
.Y()) {
738 result
|= RegionBits::Bottom
;
739 } else if (aY
> aClip
.YMost()) {
740 result
|= RegionBits::Top
;
745 // https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm
746 static bool LineSegmentIntersectsClip(double aX0
, double aY0
, double aX1
,
747 double aY1
, const gfxRect
& aClip
) {
748 RegionBits b0
= GetRegionBitsForPoint(aX0
, aY0
, aClip
);
749 RegionBits b1
= GetRegionBitsForPoint(aX1
, aY1
, aClip
);
753 // Completely inside.
758 // Completely outside.
763 // Choose an outside point.
764 RegionBits outsidePointBits
= b1
> b0
? b1
: b0
;
765 if (outsidePointBits
& RegionBits::Top
) {
766 x
= aX0
+ (aX1
- aX0
) * (aClip
.YMost() - aY0
) / (aY1
- aY0
);
768 } else if (outsidePointBits
& RegionBits::Bottom
) {
769 x
= aX0
+ (aX1
- aX0
) * (aClip
.Y() - aY0
) / (aY1
- aY0
);
771 } else if (outsidePointBits
& RegionBits::Right
) {
772 y
= aY0
+ (aY1
- aY0
) * (aClip
.XMost() - aX0
) / (aX1
- aX0
);
774 } else if (outsidePointBits
& RegionBits::Left
) {
775 y
= aY0
+ (aY1
- aY0
) * (aClip
.X() - aX0
) / (aX1
- aX0
);
779 if (outsidePointBits
== b0
) {
782 b0
= GetRegionBitsForPoint(aX0
, aY0
, aClip
);
786 b1
= GetRegionBitsForPoint(aX1
, aY1
, aClip
);
789 MOZ_ASSERT_UNREACHABLE();
794 bool AnimationHelper::ShouldBeJank(const LayoutDeviceRect
& aPrerenderedRect
,
795 SideBits aOverflowSides
,
796 const gfx::Matrix4x4
& aTransform
,
797 const ParentLayerRect
& aClipRect
) {
798 if (aClipRect
.IsEmpty()) {
802 gfxQuad prerenderedQuad
= gfxUtils::TransformToQuad(
803 ThebesRect(aPrerenderedRect
.ToUnknownRect()), aTransform
);
805 gfxLineSegment sideLines
[4];
806 uint8_t overflowSideCount
=
807 CollectOverflowedSideLines(prerenderedQuad
, aOverflowSides
, sideLines
);
809 gfxRect clipRect
= ThebesRect(aClipRect
.ToUnknownRect());
810 for (uint8_t j
= 0; j
< overflowSideCount
; j
++) {
811 if (LineSegmentIntersectsClip(sideLines
[j
].mStart
.x
, sideLines
[j
].mStart
.y
,
812 sideLines
[j
].mEnd
.x
, sideLines
[j
].mEnd
.y
,
818 // With step timing functions there are cases the transform jumps to a
819 // position where the partial pre-render area is totally outside of the clip
820 // rect without any intersection of the partial pre-render area and the clip
821 // rect happened in previous compositions but there remains visible area of
822 // the entire transformed area.
824 // So now all four points of the transformed partial pre-render rect are
825 // outside of the clip rect, if all these four points are in either side of
826 // the clip rect, we consider it's jank so that on the main-thread we will
827 // either a) rebuild the up-to-date display item if there remains visible area
828 // or b) no longer rebuild the display item if it's totally outside of the
831 // Note that RegionBits::Left and Right are mutually exclusive,
832 // RegionBits::Top and Bottom are also mutually exclusive, so if there remains
833 // any bits, it means all four points are in the same side.
834 return GetRegionBitsForPoint(prerenderedQuad
.mPoints
[0].x
,
835 prerenderedQuad
.mPoints
[0].y
, clipRect
) &
836 GetRegionBitsForPoint(prerenderedQuad
.mPoints
[1].x
,
837 prerenderedQuad
.mPoints
[1].y
, clipRect
) &
838 GetRegionBitsForPoint(prerenderedQuad
.mPoints
[2].x
,
839 prerenderedQuad
.mPoints
[2].y
, clipRect
) &
840 GetRegionBitsForPoint(prerenderedQuad
.mPoints
[3].x
,
841 prerenderedQuad
.mPoints
[3].y
, clipRect
);
844 } // namespace layers
845 } // namespace mozilla