1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GFX_LINESEGMENT_H
7 #define GFX_LINESEGMENT_H
12 struct gfxLineSegment
{
13 gfxLineSegment() : mStart(gfxPoint()), mEnd(gfxPoint()) {}
14 gfxLineSegment(const gfxPoint
& aStart
, const gfxPoint
& aEnd
)
15 : mStart(aStart
), mEnd(aEnd
) {}
17 bool PointsOnSameSide(const gfxPoint
& aOne
, const gfxPoint
& aTwo
) {
19 // y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x)
22 gfxFloat deltaY
= (mEnd
.y
- mStart
.y
);
23 gfxFloat deltaX
= (mEnd
.x
- mStart
.x
);
25 gfxFloat one
= deltaX
* (aOne
.y
- mStart
.y
) - deltaY
* (aOne
.x
- mStart
.x
);
26 gfxFloat two
= deltaX
* (aTwo
.y
- mStart
.y
) - deltaY
* (aTwo
.x
- mStart
.x
);
28 // If both results have the same sign, then we're on the correct side of the
29 // line. 0 (on the line) is always considered in.
31 if ((one
>= 0 && two
>= 0) || (one
<= 0 && two
<= 0)) return true;
36 * Determines if two line segments intersect, and returns the intersection
37 * point in aIntersection if they do.
39 * Coincident lines are considered not intersecting as they don't have an
42 bool Intersects(const gfxLineSegment
& aOther
, gfxPoint
& aIntersection
) {
43 gfxFloat denominator
=
44 (aOther
.mEnd
.y
- aOther
.mStart
.y
) * (mEnd
.x
- mStart
.x
) -
45 (aOther
.mEnd
.x
- aOther
.mStart
.x
) * (mEnd
.y
- mStart
.y
);
47 // Parallel or coincident. We treat coincident as not intersecting since
48 // these lines are guaranteed to have corners that intersect instead.
54 (aOther
.mEnd
.x
- aOther
.mStart
.x
) * (mStart
.y
- aOther
.mStart
.y
) -
55 (aOther
.mEnd
.y
- aOther
.mStart
.y
) * (mStart
.x
- aOther
.mStart
.x
);
57 gfxFloat bnumerator
= (mEnd
.x
- mStart
.x
) * (mStart
.y
- aOther
.mStart
.y
) -
58 (mEnd
.y
- mStart
.y
) * (mStart
.x
- aOther
.mStart
.x
);
60 gfxFloat ua
= anumerator
/ denominator
;
61 gfxFloat ub
= bnumerator
/ denominator
;
63 if (ua
<= 0.0 || ua
>= 1.0 || ub
<= 0.0 || ub
>= 1.0) {
64 // Intersection is outside of the segment
68 aIntersection
= mStart
+ (mEnd
- mStart
) * ua
;
76 #endif /* GFX_LINESEGMENT_H */