1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
13 #include "mozilla/RefPtr.h"
14 #include "mozilla/gfx/Blur.h"
21 struct RectCornerRadii
;
25 } // namespace mozilla
28 * Implementation of a triple box blur approximation of a Gaussian blur.
30 * A Gaussian blur is good for blurring because, when done independently
31 * in the horizontal and vertical directions, it matches the result that
32 * would be obtained using a different (rotated) set of axes. A triple
33 * box blur is a very close approximation of a Gaussian.
35 * Creates an 8-bit alpha channel context for callers to draw in,
36 * spreads the contents of that context, blurs the contents, and applies
37 * it as an alpha mask on a different existing context.
39 * A spread N makes each output pixel the maximum value of all source
40 * pixels within a square of side length 2N+1 centered on the output pixel.
42 * A temporary surface is created in the Init function. The caller then draws
43 * any desired content onto the context acquired through GetContext, and lastly
44 * calls Paint to apply the blurred content as an alpha mask.
46 class gfxAlphaBoxBlur final
{
47 typedef mozilla::gfx::sRGBColor sRGBColor
;
48 typedef mozilla::gfx::DrawTarget DrawTarget
;
49 typedef mozilla::gfx::RectCornerRadii RectCornerRadii
;
52 gfxAlphaBoxBlur() = default;
57 * Constructs a box blur and initializes the temporary surface.
59 * @param aDestinationCtx The destination to blur to.
61 * @param aRect The coordinates of the surface to create in device units.
63 * @param aBlurRadius The blur radius in pixels. This is the radius of
64 * the entire (triple) kernel function. Each individual box blur has
65 * radius approximately 1/3 this value, or diameter approximately 2/3
66 * this value. This parameter should nearly always be computed using
67 * CalculateBlurRadius, below.
69 * @param aDirtyRect A pointer to a dirty rect, measured in device units,
70 * if available. This will be used for optimizing the blur operation. It
71 * is safe to pass nullptr here.
73 * @param aSkipRect A pointer to a rect, measured in device units, that
74 * represents an area where blurring is unnecessary and shouldn't be done
75 * for speed reasons. It is safe to pass nullptr here.
77 * @param aUseHardwareAccel Flag to state whether or not we can use hardware
78 * acceleration to speed up this blur.
80 already_AddRefed
<gfxContext
> Init(gfxContext
* aDestinationCtx
,
82 const mozilla::gfx::IntSize
& aSpreadRadius
,
83 const mozilla::gfx::IntSize
& aBlurRadius
,
84 const gfxRect
* aDirtyRect
,
85 const gfxRect
* aSkipRect
,
86 bool aUseHardwareAccel
= true);
88 already_AddRefed
<DrawTarget
> InitDrawTarget(
89 const mozilla::gfx::DrawTarget
* aReferenceDT
,
90 const mozilla::gfx::Rect
& aRect
,
91 const mozilla::gfx::IntSize
& aSpreadRadius
,
92 const mozilla::gfx::IntSize
& aBlurRadius
,
93 const mozilla::gfx::Rect
* aDirtyRect
= nullptr,
94 const mozilla::gfx::Rect
* aSkipRect
= nullptr,
95 bool aUseHardwareAccel
= true);
98 * Performs the blur and optionally colors the result if aShadowColor is not
101 already_AddRefed
<mozilla::gfx::SourceSurface
> DoBlur(
102 const mozilla::gfx::sRGBColor
* aShadowColor
= nullptr,
103 mozilla::gfx::IntPoint
* aOutTopLeft
= nullptr);
106 * Does the actual blurring/spreading and mask applying. Users of this
107 * object must have drawn whatever they want to be blurred onto the internal
108 * gfxContext returned by GetContext before calling this.
110 * @param aDestinationCtx The graphics context on which to apply the
113 void Paint(gfxContext
* aDestinationCtx
);
116 * Calculates a blur radius that, when used with box blur, approximates
117 * a Gaussian blur with the given standard deviation. The result of
118 * this function should be used as the aBlurRadius parameter to Init,
121 static mozilla::gfx::IntSize
CalculateBlurRadius(
122 const gfxPoint
& aStandardDeviation
);
125 * Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
126 * to calling Init(), drawing a rectangle onto the returned surface
127 * and then calling Paint, but may let us optimize better in the
130 * @param aDestinationCtx The destination to blur to.
131 * @param aRect The rectangle to blur in device pixels.
132 * @param aCornerRadii Corner radii for aRect, if it is a rounded
134 * @param aBlurRadius The standard deviation of the blur.
135 * @param aShadowColor The color to draw the blurred shadow.
136 * @param aDirtyRect An area in device pixels that is dirty and
137 * needs to be redrawn.
138 * @param aSkipRect An area in device pixels to avoid blurring
139 * over, to prevent unnecessary work.
141 static void BlurRectangle(gfxContext
* aDestinationCtx
, const gfxRect
& aRect
,
142 const RectCornerRadii
* aCornerRadii
,
143 const gfxPoint
& aBlurStdDev
,
144 const sRGBColor
& aShadowColor
,
145 const gfxRect
& aDirtyRect
,
146 const gfxRect
& aSkipRect
);
148 static void ShutdownBlurCache();
151 * Blurs an inset box shadow according to a given path.
152 * This is equivalent to calling Init(), drawing the inset path,
153 * and calling paint. Do not call Init() if using this method.
155 * @param aDestinationCtx The destination to blur to.
156 * @param aDestinationRect The destination rect in device pixels
157 * @param aShadowClipRect The destiniation inner rect of the
158 * inset path in device pixels.
159 * @param aBlurRadius The standard deviation of the blur.
160 * @param aShadowColor The color of the blur.
161 * @param aInnerClipRadii Corner radii for the inside rect if it is a
163 * @param aSkipRect An area in device pixels we don't have to
166 void BlurInsetBox(gfxContext
* aDestinationCtx
,
167 const mozilla::gfx::Rect
& aDestinationRect
,
168 const mozilla::gfx::Rect
& aShadowClipRect
,
169 const mozilla::gfx::IntSize
& aBlurRadius
,
170 const mozilla::gfx::sRGBColor
& aShadowColor
,
171 const RectCornerRadii
* aInnerClipRadii
,
172 const mozilla::gfx::Rect
& aSkipRect
,
173 const mozilla::gfx::Point
& aShadowOffset
);
176 already_AddRefed
<mozilla::gfx::SourceSurface
> GetInsetBlur(
177 const mozilla::gfx::Rect
& aOuterRect
,
178 const mozilla::gfx::Rect
& aWhitespaceRect
, bool aIsDestRect
,
179 const mozilla::gfx::sRGBColor
& aShadowColor
,
180 const mozilla::gfx::IntSize
& aBlurRadius
,
181 const RectCornerRadii
* aInnerClipRadii
, DrawTarget
* aDestDrawTarget
,
182 bool aMirrorCorners
);
185 * The DrawTarget of the temporary alpha surface.
187 RefPtr
<DrawTarget
> mDrawTarget
;
190 * The temporary alpha surface.
192 uint8_t* mData
= nullptr;
195 * The object that actually does the blurring for us.
197 mozilla::gfx::AlphaBoxBlur mBlur
;
200 * Indicates using DrawTarget-accelerated blurs.
202 bool mAccelerated
= false;
205 #endif /* GFX_BLUR_H */