1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_
8 #define LAYOUT_SVG_SVGCONTEXTPAINT_H_
11 #include "gfxMatrix.h"
12 #include "gfxPattern.h"
15 #include "mozilla/AlreadyAddRefed.h"
16 #include "mozilla/Assertions.h"
17 #include "mozilla/gfx/2D.h"
19 #include "nsStyleStruct.h"
21 #include "ImgDrawResult.h"
22 #include "nsRefPtrHashtable.h"
27 class SVGPaintServerFrame
;
34 * This class is used to pass information about a context element through to
35 * SVG painting code in order to resolve the 'context-fill' and related
38 * https://www.w3.org/TR/SVG2/painting.html#context-paint
40 * This feature allows the color in an SVG-in-OpenType glyph to come from the
41 * computed style for the text that is being drawn, for example, or for color
42 * in an SVG embedded by an <img> element to come from the embedding <img>
45 * This class is reference counted so that it can be shared among many similar
46 * SVGImageContext objects. (SVGImageContext objects are frequently
47 * copy-constructed with small modifications, and we'd like for those copies to
48 * be able to share their context-paint data cheaply.) However, in most cases,
49 * SVGContextPaint instances are stored in a local RefPtr and only last for the
50 * duration of a function call.
51 * XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet,
52 * but it will in a later patch in the patch series that added this comment.
54 class SVGContextPaint
: public RefCounted
<SVGContextPaint
> {
56 using DrawTarget
= mozilla::gfx::DrawTarget
;
57 using Float
= mozilla::gfx::Float
;
58 using imgDrawingParams
= mozilla::image::imgDrawingParams
;
60 SVGContextPaint() : mDashOffset(0.0f
), mStrokeWidth(0.0f
) {}
63 MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint
)
65 virtual ~SVGContextPaint() = default;
67 virtual already_AddRefed
<gfxPattern
> GetFillPattern(
68 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
69 imgDrawingParams
& aImgParams
) = 0;
70 virtual already_AddRefed
<gfxPattern
> GetStrokePattern(
71 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
72 imgDrawingParams
& aImgParams
) = 0;
73 virtual float GetFillOpacity() const = 0;
74 virtual float GetStrokeOpacity() const = 0;
76 already_AddRefed
<gfxPattern
> GetFillPattern(const DrawTarget
* aDrawTarget
,
77 const gfxMatrix
& aCTM
,
78 imgDrawingParams
& aImgParams
) {
79 return GetFillPattern(aDrawTarget
, GetFillOpacity(), aCTM
, aImgParams
);
82 already_AddRefed
<gfxPattern
> GetStrokePattern(const DrawTarget
* aDrawTarget
,
83 const gfxMatrix
& aCTM
,
84 imgDrawingParams
& aImgParams
) {
85 return GetStrokePattern(aDrawTarget
, GetStrokeOpacity(), aCTM
, aImgParams
);
88 static SVGContextPaint
* GetContextPaint(nsIContent
* aContent
);
90 // XXX This gets the geometry params from the gfxContext. We should get that
91 // information from the actual paint context!
92 void InitStrokeGeometry(gfxContext
* aContext
, float devUnitsPerSVGUnit
);
94 const FallibleTArray
<Float
>& GetStrokeDashArray() const { return mDashes
; }
96 Float
GetStrokeDashOffset() const { return mDashOffset
; }
98 Float
GetStrokeWidth() const { return mStrokeWidth
; }
100 virtual uint32_t Hash() const {
101 MOZ_ASSERT_UNREACHABLE(
102 "Only VectorImage needs to hash, and that should "
103 "only be operating on our SVGEmbeddingContextPaint "
109 * Returns true if image context paint is allowed to be used in an image that
110 * has the given URI, else returns false.
112 static bool IsAllowedForImageFromURI(nsIURI
* aURI
);
115 // Member-vars are initialized in InitStrokeGeometry.
116 FallibleTArray
<Float
> mDashes
;
117 MOZ_INIT_OUTSIDE_CTOR Float mDashOffset
;
118 MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth
;
122 * RAII class used to temporarily set and remove an SVGContextPaint while a
123 * piece of SVG is being painted. The context paint is set on the SVG's owner
124 * document, as expected by SVGContextPaint::GetContextPaint. Any pre-existing
125 * context paint is restored after this class removes the context paint that it
128 class MOZ_RAII AutoSetRestoreSVGContextPaint
{
130 AutoSetRestoreSVGContextPaint(const SVGContextPaint
* aContextPaint
,
131 dom::Document
* aDocument
);
132 ~AutoSetRestoreSVGContextPaint();
135 dom::Document
* mDocument
;
136 // The context paint that needs to be restored by our dtor after it removes
138 const SVGContextPaint
* mOuterContextPaint
;
142 * This class should be flattened into SVGContextPaint once we get rid of the
143 * other sub-class (SimpleTextContextPaint).
145 struct SVGContextPaintImpl
: public SVGContextPaint
{
147 using DrawTarget
= mozilla::gfx::DrawTarget
;
150 DrawMode
Init(const DrawTarget
* aDrawTarget
, const gfxMatrix
& aContextMatrix
,
151 nsIFrame
* aFrame
, SVGContextPaint
* aOuterContextPaint
,
152 imgDrawingParams
& aImgParams
);
154 already_AddRefed
<gfxPattern
> GetFillPattern(
155 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
156 imgDrawingParams
& aImgParams
) override
;
157 already_AddRefed
<gfxPattern
> GetStrokePattern(
158 const DrawTarget
* aDrawTarget
, float aOpacity
, const gfxMatrix
& aCTM
,
159 imgDrawingParams
& aImgParams
) override
;
161 void SetFillOpacity(float aOpacity
) { mFillOpacity
= aOpacity
; }
162 float GetFillOpacity() const override
{ return mFillOpacity
; }
164 void SetStrokeOpacity(float aOpacity
) { mStrokeOpacity
= aOpacity
; }
165 float GetStrokeOpacity() const override
{ return mStrokeOpacity
; }
168 enum class Tag
: uint8_t {
176 Paint() : mPaintDefinition
{}, mPaintType(Tag::None
) {}
178 void SetPaintServer(nsIFrame
* aFrame
, const gfxMatrix
& aContextMatrix
,
179 SVGPaintServerFrame
* aPaintServerFrame
) {
180 mPaintType
= Tag::PaintServer
;
181 mPaintDefinition
.mPaintServerFrame
= aPaintServerFrame
;
183 mContextMatrix
= aContextMatrix
;
186 void SetColor(const nscolor
& aColor
) {
187 mPaintType
= Tag::Color
;
188 mPaintDefinition
.mColor
= aColor
;
191 void SetContextPaint(SVGContextPaint
* aContextPaint
, Tag aTag
) {
192 MOZ_ASSERT(aTag
== Tag::ContextFill
|| aTag
== Tag::ContextStroke
);
194 mPaintDefinition
.mContextPaint
= aContextPaint
;
198 SVGPaintServerFrame
* mPaintServerFrame
;
199 SVGContextPaint
* mContextPaint
;
203 // Initialized (if needed) in SetPaintServer():
204 MOZ_INIT_OUTSIDE_CTOR nsIFrame
* mFrame
;
205 // CTM defining the user space for the pattern we will use.
206 gfxMatrix mContextMatrix
;
209 // Device-space-to-pattern-space
210 gfxMatrix mPatternMatrix
;
211 nsRefPtrHashtable
<nsFloatHashKey
, gfxPattern
> mPatternCache
;
213 already_AddRefed
<gfxPattern
> GetPattern(
214 const DrawTarget
* aDrawTarget
, float aOpacity
,
215 StyleSVGPaint
nsStyleSVG::*aFillOrStroke
, const gfxMatrix
& aCTM
,
216 imgDrawingParams
& aImgParams
);
223 float mStrokeOpacity
;
227 * This class is used to pass context paint to an SVG image when an element
228 * references that image (e.g. via HTML <img> or SVG <image>, or by referencing
229 * it from a CSS property such as 'background-image'). In this case we only
230 * support context colors and not paint servers.
232 class SVGEmbeddingContextPaint
: public SVGContextPaint
{
233 using DeviceColor
= gfx::DeviceColor
;
236 SVGEmbeddingContextPaint() : mFillOpacity(1.0f
), mStrokeOpacity(1.0f
) {}
238 bool operator==(const SVGEmbeddingContextPaint
& aOther
) const {
239 MOZ_ASSERT(GetStrokeWidth() == aOther
.GetStrokeWidth() &&
240 GetStrokeDashOffset() == aOther
.GetStrokeDashOffset() &&
241 GetStrokeDashArray() == aOther
.GetStrokeDashArray(),
242 "We don't currently include these in the context information "
243 "from an embedding element");
244 return mFill
== aOther
.mFill
&& mStroke
== aOther
.mStroke
&&
245 mFillOpacity
== aOther
.mFillOpacity
&&
246 mStrokeOpacity
== aOther
.mStrokeOpacity
;
249 void SetFill(nscolor aFill
) { mFill
.emplace(gfx::ToDeviceColor(aFill
)); }
250 const Maybe
<DeviceColor
>& GetFill() const { return mFill
; }
251 void SetStroke(nscolor aStroke
) {
252 mStroke
.emplace(gfx::ToDeviceColor(aStroke
));
254 const Maybe
<DeviceColor
>& GetStroke() const { return mStroke
; }
257 * Returns a pattern of type PatternType::COLOR, or else nullptr.
259 already_AddRefed
<gfxPattern
> GetFillPattern(
260 const DrawTarget
* aDrawTarget
, float aFillOpacity
, const gfxMatrix
& aCTM
,
261 imgDrawingParams
& aImgParams
) override
;
264 * Returns a pattern of type PatternType::COLOR, or else nullptr.
266 already_AddRefed
<gfxPattern
> GetStrokePattern(
267 const DrawTarget
* aDrawTarget
, float aStrokeOpacity
,
268 const gfxMatrix
& aCTM
, imgDrawingParams
& aImgParams
) override
;
270 void SetFillOpacity(float aOpacity
) { mFillOpacity
= aOpacity
; }
271 float GetFillOpacity() const override
{ return mFillOpacity
; };
273 void SetStrokeOpacity(float aOpacity
) { mStrokeOpacity
= aOpacity
; }
274 float GetStrokeOpacity() const override
{ return mStrokeOpacity
; };
276 uint32_t Hash() const override
;
279 Maybe
<DeviceColor
> mFill
;
280 Maybe
<DeviceColor
> mStroke
;
282 float mStrokeOpacity
;
285 } // namespace mozilla
287 #endif // LAYOUT_SVG_SVGCONTEXTPAINT_H_