Bug 1814091 - Move CanvasContext.getPreferredFormat to GPU.getPreferredCanvasFormat...
[gecko.git] / layout / svg / SVGImageContext.h
blobe40e41d16b2b81ff198fffe566c2b5a6a8bc5945
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef LAYOUT_SVG_SVGIMAGECONTEXT_H_
8 #define LAYOUT_SVG_SVGIMAGECONTEXT_H_
10 #include "mozilla/Maybe.h"
11 #include "mozilla/SVGContextPaint.h"
12 #include "mozilla/SVGPreserveAspectRatio.h"
13 #include "Units.h"
15 class nsIFrame;
17 namespace mozilla {
19 enum class ColorScheme : uint8_t;
20 class ComputedStyle;
22 // SVG image-specific rendering context. For imgIContainer::Draw.
23 // Used to pass information such as
24 // - viewport and color-scheme information from CSS, and
25 // - overridden attributes from an SVG <image> element
26 // to the image's internal SVG document when it's drawn.
27 class SVGImageContext {
28 public:
29 SVGImageContext() = default;
31 /**
32 * Currently it seems that the aViewportSize parameter ends up being used
33 * for different things by different pieces of code, and probably in some
34 * cases being used incorrectly (specifically in the case of pixel snapping
35 * under the nsLayoutUtils::Draw*Image() methods). An unfortunate result of
36 * the messy code is that aViewportSize is currently a Maybe<T> since it
37 * is difficult to create a utility function that consumers can use up
38 * front to get the "correct" viewport size (i.e. which for compatibility
39 * with the current code (bugs and all) would mean the size including all
40 * the snapping and resizing magic that happens in various places under the
41 * nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
42 * creating |fallbackContext|). Using Maybe<T> allows code to pass Nothing()
43 * in order to get the size that's created for |fallbackContext|. At some
44 * point we need to clean this code up, make our abstractions clear, create
45 * that utility and stop using Maybe for this parameter.
47 explicit SVGImageContext(
48 const Maybe<CSSIntSize>& aViewportSize,
49 const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio = Nothing(),
50 const Maybe<ColorScheme>& aColorScheme = Nothing())
51 : mViewportSize(aViewportSize),
52 mPreserveAspectRatio(aPreserveAspectRatio),
53 mColorScheme(aColorScheme) {}
55 static void MaybeStoreContextPaint(SVGImageContext& aContext,
56 nsIFrame* aFromFrame,
57 imgIContainer* aImgContainer);
59 static void MaybeStoreContextPaint(SVGImageContext& aContext,
60 const nsPresContext&, const ComputedStyle&,
61 imgIContainer*);
63 const Maybe<CSSIntSize>& GetViewportSize() const { return mViewportSize; }
65 void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
66 mViewportSize = aSize;
69 const Maybe<ColorScheme>& GetColorScheme() const { return mColorScheme; }
71 void SetColorScheme(const Maybe<ColorScheme>& aScheme) {
72 mColorScheme = aScheme;
75 const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
76 return mPreserveAspectRatio;
79 void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
80 mPreserveAspectRatio = aPAR;
83 const SVGEmbeddingContextPaint* GetContextPaint() const {
84 return mContextPaint.get();
87 void ClearContextPaint() { mContextPaint = nullptr; }
89 bool operator==(const SVGImageContext& aOther) const {
90 bool contextPaintIsEqual =
91 // neither have context paint, or they have the same object:
92 (mContextPaint == aOther.mContextPaint) ||
93 // or both have context paint that are different but equivalent objects:
94 (mContextPaint && aOther.mContextPaint &&
95 *mContextPaint == *aOther.mContextPaint);
97 return contextPaintIsEqual && mViewportSize == aOther.mViewportSize &&
98 mPreserveAspectRatio == aOther.mPreserveAspectRatio &&
99 mColorScheme == aOther.mColorScheme;
102 bool operator!=(const SVGImageContext& aOther) const {
103 return !(*this == aOther);
106 PLDHashNumber Hash() const {
107 PLDHashNumber hash = 0;
108 if (mContextPaint) {
109 hash = HashGeneric(hash, mContextPaint->Hash());
111 return HashGeneric(hash, mViewportSize.map(HashSize).valueOr(0),
112 mPreserveAspectRatio.map(HashPAR).valueOr(0),
113 mColorScheme.map(HashColorScheme).valueOr(0));
116 private:
117 static PLDHashNumber HashSize(const CSSIntSize& aSize) {
118 return HashGeneric(aSize.width, aSize.height);
120 static PLDHashNumber HashPAR(const SVGPreserveAspectRatio& aPAR) {
121 return aPAR.Hash();
123 static PLDHashNumber HashColorScheme(ColorScheme aScheme) {
124 return HashGeneric(uint8_t(aScheme));
127 // NOTE: When adding new member-vars, remember to update Hash() & operator==.
128 RefPtr<SVGEmbeddingContextPaint> mContextPaint;
129 Maybe<CSSIntSize> mViewportSize;
130 Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;
131 Maybe<ColorScheme> mColorScheme;
134 } // namespace mozilla
136 #endif // LAYOUT_SVG_SVGIMAGECONTEXT_H_