Bumping manifests a=b2g-bump
[gecko.git] / gfx / thebes / gfxLineSegment.h
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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GFX_LINESEGMENT_H
7 #define GFX_LINESEGMENT_H
9 #include "gfxTypes.h"
10 #include "gfxPoint.h"
12 struct gfxLineSegment {
13 gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd)
14 : mStart(aStart)
15 , mEnd(aEnd)
18 bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
20 // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points
22 gfxFloat deltaY = (mEnd.y - mStart.y);
23 gfxFloat deltaX = (mEnd.x - mStart.x);
25 gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
26 gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
28 // If both results have the same sign, then we're on the correct side of the line.
29 // 0 (on the line) is always considered in.
31 if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
32 return true;
33 return false;
36 /**
37 * Determines if two line segments intersect, and returns the intersection
38 * point in aIntersection if they do.
40 * Coincident lines are considered not intersecting as they don't have an
41 * intersection point.
43 bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
45 gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) -
46 (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
48 // Parallel or coincident. We treat coincident as not intersecting since
49 // these lines are guaranteed to have corners that intersect instead.
50 if (!denominator) {
51 return false;
54 gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
55 (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
57 gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
58 (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
60 gfxFloat ua = anumerator / denominator;
61 gfxFloat ub = bnumerator / denominator;
63 if (ua <= 0.0 || ua >= 1.0 ||
64 ub <= 0.0 || ub >= 1.0) {
65 //Intersection is outside of the segment
66 return false;
69 aIntersection = mStart + (mEnd - mStart) * ua;
70 return true;
73 gfxPoint mStart;
74 gfxPoint mEnd;
77 #endif /* GFX_LINESEGMENT_H */