1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
13 #include "AccessCheck.h"
14 #include "CompositableHost.h"
15 #include "gfxConfig.h"
16 #include "gfxContext.h"
17 #include "gfxCrashReporterUtils.h"
19 #include "gfxPattern.h"
20 #include "MozFramebuffer.h"
21 #include "GLBlitHelper.h"
22 #include "GLContext.h"
23 #include "GLContextProvider.h"
24 #include "GLReadTexImageHelper.h"
25 #include "GLScreenBuffer.h"
26 #include "ImageContainer.h"
27 #include "ImageEncoder.h"
28 #include "LayerUserData.h"
29 #include "mozilla/dom/BindingUtils.h"
30 #include "mozilla/dom/Document.h"
31 #include "mozilla/dom/Event.h"
32 #include "mozilla/dom/HTMLVideoElement.h"
33 #include "mozilla/dom/ImageData.h"
34 #include "mozilla/dom/WebGLContextEvent.h"
35 #include "mozilla/EnumeratedArrayCycleCollection.h"
36 #include "mozilla/EnumeratedRange.h"
37 #include "mozilla/gfx/gfxVars.h"
38 #include "mozilla/Preferences.h"
39 #include "mozilla/ProcessPriorityManager.h"
40 #include "mozilla/ResultVariant.h"
41 #include "mozilla/ScopeExit.h"
42 #include "mozilla/Services.h"
43 #include "mozilla/StaticPrefs_webgl.h"
44 #include "mozilla/SVGObserverUtils.h"
45 #include "mozilla/Telemetry.h"
46 #include "nsContentUtils.h"
47 #include "nsDisplayList.h"
49 #include "nsIClassInfoImpl.h"
50 #include "nsIWidget.h"
51 #include "nsServiceManagerUtils.h"
52 #include "SharedSurfaceGL.h"
54 #include "ScopedGLHelpers.h"
55 #include "VRManagerChild.h"
56 #include "mozilla/gfx/Swizzle.h"
57 #include "mozilla/layers/BufferTexture.h"
58 #include "mozilla/layers/RemoteTextureMap.h"
59 #include "mozilla/layers/CompositorBridgeChild.h"
60 #include "mozilla/layers/ImageBridgeChild.h"
61 #include "mozilla/layers/TextureClientSharedSurface.h"
62 #include "mozilla/layers/WebRenderUserData.h"
63 #include "mozilla/layers/WebRenderCanvasRenderer.h"
66 #include "CanvasUtils.h"
67 #include "ClientWebGLContext.h"
68 #include "HostWebGLContext.h"
69 #include "WebGLBuffer.h"
70 #include "WebGLChild.h"
71 #include "WebGLContextLossHandler.h"
72 #include "WebGLContextUtils.h"
73 #include "WebGLExtensions.h"
74 #include "WebGLFormats.h"
75 #include "WebGLFramebuffer.h"
76 #include "WebGLMemoryTracker.h"
77 #include "WebGLObjectModel.h"
78 #include "WebGLParent.h"
79 #include "WebGLProgram.h"
80 #include "WebGLQuery.h"
81 #include "WebGLSampler.h"
82 #include "WebGLShader.h"
83 #include "WebGLShaderValidator.h"
84 #include "WebGLSync.h"
85 #include "WebGLTransformFeedback.h"
86 #include "WebGLValidateStrings.h"
87 #include "WebGLVertexArray.h"
90 # include "WGLLibrary.h"
94 #include "mozilla/dom/WebGLRenderingContextBinding.h"
98 WebGLContextOptions::WebGLContextOptions() {
99 // Set default alpha state based on preference.
100 alpha
= !StaticPrefs::webgl_default_no_alpha();
101 antialias
= StaticPrefs::webgl_default_antialias();
104 StaticMutex
WebGLContext::sLruMutex
;
105 std::list
<WebGLContext
*> WebGLContext::sLru
;
107 WebGLContext::LruPosition::LruPosition() {
108 StaticMutexAutoLock
lock(sLruMutex
);
112 WebGLContext::LruPosition::LruPosition(WebGLContext
& context
) {
113 StaticMutexAutoLock
lock(sLruMutex
);
114 mItr
= sLru
.insert(sLru
.end(), &context
);
117 void WebGLContext::LruPosition::AssignLocked(WebGLContext
& aContext
) {
119 mItr
= sLru
.insert(sLru
.end(), &aContext
);
122 void WebGLContext::LruPosition::ResetLocked() {
123 const auto end
= sLru
.end();
130 void WebGLContext::LruPosition::Reset() {
131 StaticMutexAutoLock
lock(sLruMutex
);
135 bool WebGLContext::LruPosition::IsInsertedLocked() const {
136 return mItr
!= sLru
.end();
139 WebGLContext::WebGLContext(HostWebGLContext
& host
,
140 const webgl::InitContextDesc
& desc
)
141 : gl(mGL_OnlyClearInDestroyResourcesAndContext
), // const reference
143 mResistFingerprinting(desc
.resistFingerprinting
),
144 mOptions(desc
.options
),
145 mPrincipalKey(desc
.principalKey
),
146 mContextLossHandler(this),
147 mRequestedSize(desc
.size
) {
148 host
.mContext
= this;
149 const FuncScope
funcScope(*this, "<Create>");
152 WebGLContext::~WebGLContext() { DestroyResourcesAndContext(); }
154 void WebGLContext::DestroyResourcesAndContext() {
155 if (mRemoteTextureOwner
) {
156 // Clean up any remote textures registered for framebuffer swap chains.
157 mRemoteTextureOwner
->UnregisterAllTextureOwners();
158 mRemoteTextureOwner
= nullptr;
163 mDefaultFB
= nullptr;
164 mResolvedDefaultFB
= nullptr;
166 mBound2DTextures
.Clear();
167 mBoundCubeMapTextures
.Clear();
168 mBound3DTextures
.Clear();
169 mBound2DArrayTextures
.Clear();
170 mBoundSamplers
.Clear();
171 mBoundArrayBuffer
= nullptr;
172 mBoundCopyReadBuffer
= nullptr;
173 mBoundCopyWriteBuffer
= nullptr;
174 mBoundPixelPackBuffer
= nullptr;
175 mBoundPixelUnpackBuffer
= nullptr;
176 mBoundTransformFeedbackBuffer
= nullptr;
177 mBoundUniformBuffer
= nullptr;
178 mCurrentProgram
= nullptr;
179 mActiveProgramLinkInfo
= nullptr;
180 mBoundDrawFramebuffer
= nullptr;
181 mBoundReadFramebuffer
= nullptr;
182 mBoundVertexArray
= nullptr;
183 mDefaultVertexArray
= nullptr;
184 mBoundTransformFeedback
= nullptr;
185 mDefaultTransformFeedback
= nullptr;
187 mQuerySlot_SamplesPassed
= nullptr;
188 mQuerySlot_TFPrimsWritten
= nullptr;
189 mQuerySlot_TimeElapsed
= nullptr;
191 mIndexedUniformBufferBindings
.clear();
196 gl
->fDeleteTransformFeedbacks(1, &mEmptyTFO
);
202 if (mFakeVertexAttrib0BufferObject
) {
203 gl
->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject
);
204 mFakeVertexAttrib0BufferObject
= 0;
207 // disable all extensions except "WEBGL_lose_context". see bug #927969
208 // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
209 for (size_t i
= 0; i
< size_t(WebGLExtensionID::Max
); ++i
) {
210 WebGLExtensionID extension
= WebGLExtensionID(i
);
211 if (extension
== WebGLExtensionID::WEBGL_lose_context
) continue;
212 mExtensions
[extension
] = nullptr;
215 // We just got rid of everything, so the context had better
216 // have been going away.
217 if (gl::GLContext::ShouldSpew()) {
218 printf_stderr("--- WebGL context destroyed: %p\n", gl
.get());
223 mGL_OnlyClearInDestroyResourcesAndContext
= nullptr;
227 void ClientWebGLContext::MarkCanvasDirty() {
228 if (!mCanvasElement
&& !mOffscreenCanvas
) return;
230 mFrameCaptureState
= FrameCaptureState::DIRTY
;
232 if (mIsCanvasDirty
) return;
233 mIsCanvasDirty
= true;
235 if (mCanvasElement
) {
236 SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement
);
237 mCanvasElement
->InvalidateCanvasContent(nullptr);
238 } else if (mOffscreenCanvas
) {
239 mOffscreenCanvas
->QueueCommitToCompositor();
243 void WebGLContext::OnMemoryPressure() {
244 bool shouldLoseContext
= mLoseContextOnMemoryPressure
;
246 if (!mCanLoseContextInForeground
&&
247 ProcessPriorityManager::CurrentProcessIsForeground()) {
248 shouldLoseContext
= false;
251 if (shouldLoseContext
) LoseContext();
256 bool WebGLContext::CreateAndInitGL(
257 bool forceEnabled
, std::vector
<FailureReason
>* const out_failReasons
) {
258 const FuncScope
funcScope(*this, "<Create>");
260 // WebGL2 is separately blocked:
261 if (IsWebGL2() && !forceEnabled
) {
262 FailureReason reason
;
263 if (!gfx::gfxVars::AllowWebgl2()) {
265 "AllowWebgl2:false restricts context creation on this system.";
266 out_failReasons
->push_back(reason
);
267 GenerateWarning("%s", reason
.info
.BeginReading());
272 gl::CreateContextFlags flags
= (gl::CreateContextFlags::NO_VALIDATION
|
273 gl::CreateContextFlags::PREFER_ROBUSTNESS
);
274 bool tryNativeGL
= true;
275 bool tryANGLE
= false;
279 if (StaticPrefs::webgl_forbid_hardware()) {
280 flags
|= gl::CreateContextFlags::FORBID_HARDWARE
;
282 if (StaticPrefs::webgl_forbid_software()) {
283 flags
|= gl::CreateContextFlags::FORBID_SOFTWARE
;
287 flags
&= ~gl::CreateContextFlags::FORBID_HARDWARE
;
288 flags
&= ~gl::CreateContextFlags::FORBID_SOFTWARE
;
291 if ((flags
& gl::CreateContextFlags::FORBID_HARDWARE
) &&
292 (flags
& gl::CreateContextFlags::FORBID_SOFTWARE
)) {
293 FailureReason reason
;
294 reason
.info
= "Both hardware and software were forbidden by config.";
295 out_failReasons
->push_back(reason
);
296 GenerateWarning("%s", reason
.info
.BeginReading());
302 if (StaticPrefs::webgl_cgl_multithreaded()) {
303 flags
|= gl::CreateContextFlags::PREFER_MULTITHREADED
;
307 flags
|= gl::CreateContextFlags::PREFER_ES3
;
309 // Request and prefer ES2 context for WebGL1.
310 flags
|= gl::CreateContextFlags::PREFER_EXACT_VERSION
;
312 if (!StaticPrefs::webgl_1_allow_core_profiles()) {
313 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
318 auto powerPref
= mOptions
.powerPreference
;
320 // If "Use hardware acceleration when available" option is disabled:
321 if (!gfx::gfxConfig::IsEnabled(gfx::Feature::HW_COMPOSITING
)) {
322 powerPref
= dom::WebGLPowerPreference::Low_power
;
325 const auto overrideVal
= StaticPrefs::webgl_power_preference_override();
326 if (overrideVal
> 0) {
327 powerPref
= dom::WebGLPowerPreference::High_performance
;
328 } else if (overrideVal
< 0) {
329 powerPref
= dom::WebGLPowerPreference::Low_power
;
332 if (powerPref
== dom::WebGLPowerPreference::High_performance
) {
333 flags
|= gl::CreateContextFlags::HIGH_POWER
;
337 if (!gfx::gfxVars::WebglAllowCoreProfile()) {
338 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
343 const bool useEGL
= PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
349 if (StaticPrefs::webgl_disable_wgl()) {
353 if (StaticPrefs::webgl_disable_angle() ||
354 PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL
) {
360 if (tryNativeGL
&& !forceEnabled
) {
361 FailureReason reason
;
362 if (!gfx::gfxVars::WebglAllowWindowsNativeGl()) {
364 "WebglAllowWindowsNativeGl:false restricts context creation on this "
367 out_failReasons
->push_back(reason
);
369 GenerateWarning("%s", reason
.info
.BeginReading());
376 using fnCreateT
= decltype(gl::GLContextProviderEGL::CreateHeadless
);
377 const auto fnCreate
= [&](fnCreateT
* const pfnCreate
,
378 const char* const info
) {
380 const RefPtr
<gl::GLContext
> gl
= pfnCreate({flags
}, &failureId
);
382 out_failReasons
->push_back(WebGLContext::FailureReason(failureId
, info
));
387 const auto newGL
= [&]() -> RefPtr
<gl::GLContext
> {
390 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "useEGL");
393 fnCreate(&gl::GLContextProvider::CreateHeadless
, "tryNativeGL");
398 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "tryANGLE");
404 out_failReasons
->push_back(
405 FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS",
406 "Exhausted GL driver options."));
412 FailureReason reason
;
414 mGL_OnlyClearInDestroyResourcesAndContext
= newGL
;
415 MOZ_RELEASE_ASSERT(gl
);
416 if (!InitAndValidateGL(&reason
)) {
417 DestroyResourcesAndContext();
418 MOZ_RELEASE_ASSERT(!gl
);
420 // The fail reason here should be specific enough for now.
421 out_failReasons
->push_back(reason
);
425 const auto val
= StaticPrefs::webgl_debug_incomplete_tex_color();
427 mIncompleteTexOverride
.reset(new gl::Texture(*gl
));
428 const gl::ScopedBindTexture
autoBind(gl
, mIncompleteTexOverride
->name
);
429 const auto heapVal
= std::make_unique
<uint32_t>(val
);
430 gl
->fTexImage2D(LOCAL_GL_TEXTURE_2D
, 0, LOCAL_GL_RGBA
, 1, 1, 0,
431 LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
, heapVal
.get());
437 // Fallback for resizes:
439 bool WebGLContext::EnsureDefaultFB() {
441 MOZ_ASSERT(*uvec2::FromSize(mDefaultFB
->mSize
) == mRequestedSize
);
445 const bool depthStencil
= mOptions
.depth
|| mOptions
.stencil
;
446 auto attemptSize
= gfx::IntSize
{mRequestedSize
.x
, mRequestedSize
.y
};
448 while (attemptSize
.width
|| attemptSize
.height
) {
449 attemptSize
.width
= std::max(attemptSize
.width
, 1);
450 attemptSize
.height
= std::max(attemptSize
.height
, 1);
453 if (mOptions
.antialias
) {
454 MOZ_ASSERT(!mDefaultFB
);
455 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, mMsaaSamples
,
457 if (mDefaultFB
) return;
458 if (mOptionsFrozen
) return;
461 MOZ_ASSERT(!mDefaultFB
);
462 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, 0, depthStencil
);
465 if (mDefaultFB
) break;
467 attemptSize
.width
/= 2;
468 attemptSize
.height
/= 2;
472 GenerateWarning("Backbuffer resize failed. Losing context.");
477 mDefaultFB_IsInvalid
= true;
479 const auto actualSize
= *uvec2::FromSize(mDefaultFB
->mSize
);
480 if (actualSize
!= mRequestedSize
) {
482 "Requested size %ux%u was too large, but resize"
483 " to %ux%u succeeded.",
484 mRequestedSize
.x
, mRequestedSize
.y
, actualSize
.x
, actualSize
.y
);
486 mRequestedSize
= actualSize
;
490 void WebGLContext::Resize(uvec2 requestedSize
) {
491 // Zero-sized surfaces can cause problems.
492 if (!requestedSize
.x
) {
495 if (!requestedSize
.y
) {
499 // Kill our current default fb(s), for later lazy allocation.
500 mRequestedSize
= requestedSize
;
501 mDefaultFB
= nullptr;
502 mResetLayer
= true; // New size means new Layer.
505 UniquePtr
<webgl::FormatUsageAuthority
> WebGLContext::CreateFormatUsage(
506 gl::GLContext
* gl
) const {
507 return webgl::FormatUsageAuthority::CreateForWebGL1(gl
);
511 RefPtr
<WebGLContext
> WebGLContext::Create(HostWebGLContext
& host
,
512 const webgl::InitContextDesc
& desc
,
513 webgl::InitContextResult
* const out
) {
514 AUTO_PROFILER_LABEL("WebGLContext::Create", GRAPHICS
);
515 nsCString failureId
= "FEATURE_FAILURE_WEBGL_UNKOWN"_ns
;
516 const bool forceEnabled
= StaticPrefs::webgl_force_enabled();
517 ScopedGfxFeatureReporter
reporter("WebGL", forceEnabled
);
519 auto res
= [&]() -> Result
<RefPtr
<WebGLContext
>, std::string
> {
520 bool disabled
= StaticPrefs::webgl_disabled();
522 // TODO: When we have software webgl support we should use that instead.
523 disabled
|= gfxPlatform::InSafeMode();
526 if (gfxPlatform::InSafeMode()) {
527 failureId
= "FEATURE_FAILURE_WEBGL_SAFEMODE"_ns
;
529 failureId
= "FEATURE_FAILURE_WEBGL_DISABLED"_ns
;
531 return Err("WebGL is currently disabled.");
534 // Alright, now let's start trying.
536 RefPtr
<WebGLContext
> webgl
;
538 webgl
= new WebGL2Context(host
, desc
);
540 webgl
= new WebGLContext(host
, desc
);
543 MOZ_ASSERT(!webgl
->gl
);
544 std::vector
<FailureReason
> failReasons
;
545 if (!webgl
->CreateAndInitGL(forceEnabled
, &failReasons
)) {
546 nsCString
text("WebGL creation failed: ");
547 for (const auto& cur
: failReasons
) {
548 // Don't try to accumulate using an empty key if |cur.key| is empty.
549 if (cur
.key
.IsEmpty()) {
550 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
,
551 "FEATURE_FAILURE_REASON_UNKNOWN"_ns
);
553 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, cur
.key
);
556 const auto str
= nsPrintfCString("\n* %s (%s)", cur
.info
.BeginReading(),
557 cur
.key
.BeginReading());
560 failureId
= "FEATURE_FAILURE_REASON"_ns
;
561 return Err(text
.BeginReading());
563 MOZ_ASSERT(webgl
->gl
);
565 if (desc
.options
.failIfMajorPerformanceCaveat
) {
566 if (webgl
->gl
->IsWARP()) {
567 failureId
= "FEATURE_FAILURE_WEBGL_PERF_WARP"_ns
;
569 "failIfMajorPerformanceCaveat: Driver is not"
570 " hardware-accelerated.");
574 if (webgl
->gl
->GetContextType() == gl::GLContextType::WGL
&&
575 !gl::sWGLLib
.HasDXInterop2()) {
576 failureId
= "FEATURE_FAILURE_WEBGL_DXGL_INTEROP2"_ns
;
577 return Err("failIfMajorPerformanceCaveat: WGL without DXGLInterop2.");
582 const FuncScope
funcScope(*webgl
, "getContext/restoreContext");
584 MOZ_ASSERT(!webgl
->mDefaultFB
);
585 if (!webgl
->EnsureDefaultFB()) {
586 MOZ_ASSERT(!webgl
->mDefaultFB
);
587 MOZ_ASSERT(webgl
->IsContextLost());
588 failureId
= "FEATURE_FAILURE_WEBGL_BACKBUFFER"_ns
;
589 return Err("Initializing WebGL backbuffer failed.");
595 failureId
= "SUCCESS"_ns
;
597 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, failureId
);
600 out
->error
= res
.unwrapErr();
603 const auto webgl
= res
.unwrap();
605 // Update our internal stuff:
608 reporter
.SetSuccessful();
609 if (gl::GLContext::ShouldSpew()) {
610 printf_stderr("--- WebGL context created: %p\n", webgl
.get());
615 const auto UploadableSdTypes
= [&]() {
616 webgl::EnumMask
<layers::SurfaceDescriptor::Type
> types
;
617 types
[layers::SurfaceDescriptor::TSurfaceDescriptorBuffer
] = true;
618 if (webgl
->gl
->IsANGLE()) {
619 types
[layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
] = true;
620 types
[layers::SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr
] = true;
623 types
[layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface
] = true;
626 types
[layers::SurfaceDescriptor::TSurfaceTextureDescriptor
] = true;
629 types
[layers::SurfaceDescriptor::TSurfaceDescriptorDMABuf
] = true;
636 out
->options
= webgl
->mOptions
;
637 out
->limits
= *webgl
->mLimits
;
638 out
->uploadableSdTypes
= UploadableSdTypes();
639 out
->vendor
= webgl
->gl
->Vendor();
644 void WebGLContext::FinishInit() {
645 mOptions
.antialias
&= bool(mDefaultFB
->mSamples
);
647 if (!mOptions
.alpha
) {
648 // We always have alpha.
649 mNeedsFakeNoAlpha
= true;
652 if (mOptions
.depth
|| mOptions
.stencil
) {
653 // We always have depth+stencil if we have either.
654 if (!mOptions
.depth
) {
655 mNeedsFakeNoDepth
= true;
657 if (!mOptions
.stencil
) {
658 mNeedsFakeNoStencil
= true;
663 mOptionsFrozen
= true;
668 gl
->mImplicitMakeCurrent
= true;
669 gl
->mElideDuplicateBindFramebuffers
= true;
671 const auto& size
= mDefaultFB
->mSize
;
673 mViewportX
= mViewportY
= 0;
674 mViewportWidth
= size
.width
;
675 mViewportHeight
= size
.height
;
676 gl
->fViewport(mViewportX
, mViewportY
, mViewportWidth
, mViewportHeight
);
678 mScissorRect
= {0, 0, size
.width
, size
.height
};
679 mScissorRect
.Apply(*gl
);
684 AssertCachedBindings();
685 AssertCachedGlobalState();
687 mShouldPresent
= true;
691 gl
->ResetSyncCallCount("WebGLContext Initialization");
692 LoseLruContextIfLimitExceeded();
695 void WebGLContext::SetCompositableHost(
696 RefPtr
<layers::CompositableHost
>& aCompositableHost
) {
697 mCompositableHost
= aCompositableHost
;
700 void WebGLContext::BumpLruLocked() {
701 if (!mIsContextLost
&& !mPendingContextLoss
) {
702 mLruPosition
.AssignLocked(*this);
704 MOZ_ASSERT(!mLruPosition
.IsInsertedLocked());
708 void WebGLContext::BumpLru() {
709 StaticMutexAutoLock
lock(sLruMutex
);
713 void WebGLContext::LoseLruContextIfLimitExceeded() {
714 StaticMutexAutoLock
lock(sLruMutex
);
716 const auto maxContexts
= std::max(1u, StaticPrefs::webgl_max_contexts());
717 const auto maxContextsPerPrincipal
=
718 std::max(1u, StaticPrefs::webgl_max_contexts_per_principal());
720 // it's important to update the index on a new context before losing old
721 // contexts, otherwise new unused contexts would all have index 0 and we
722 // couldn't distinguish older ones when choosing which one to lose first.
726 size_t forPrincipal
= 0;
727 for (const auto& context
: sLru
) {
728 if (context
->mPrincipalKey
== mPrincipalKey
) {
733 while (forPrincipal
> maxContextsPerPrincipal
) {
734 const auto text
= nsPrintfCString(
735 "Exceeded %u live WebGL contexts for this principal, losing the "
736 "least recently used one.",
737 maxContextsPerPrincipal
);
738 mHost
->JsWarning(ToString(text
));
740 for (const auto& context
: sLru
) {
741 if (context
->mPrincipalKey
== mPrincipalKey
) {
742 MOZ_ASSERT(context
!= this);
743 context
->LoseContextLruLocked(webgl::ContextLossReason::None
);
751 auto total
= sLru
.size();
752 while (total
> maxContexts
) {
753 const auto text
= nsPrintfCString(
754 "Exceeded %u live WebGL contexts, losing the least "
755 "recently used one.",
757 mHost
->JsWarning(ToString(text
));
759 const auto& context
= sLru
.front();
760 MOZ_ASSERT(context
!= this);
761 context
->LoseContextLruLocked(webgl::ContextLossReason::None
);
770 ScopedPrepForResourceClear::ScopedPrepForResourceClear(
771 const WebGLContext
& webgl_
)
773 const auto& gl
= webgl
.gl
;
775 if (webgl
.mScissorTestEnabled
) {
776 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
778 if (webgl
.mRasterizerDiscardEnabled
) {
779 gl
->fDisable(LOCAL_GL_RASTERIZER_DISCARD
);
782 // "The clear operation always uses the front stencil write mask
783 // when clearing the stencil buffer."
784 webgl
.DoColorMask(Some(0), 0b1111);
785 gl
->fDepthMask(true);
786 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, 0xffffffff);
788 gl
->fClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
789 gl
->fClearDepth(1.0f
); // Depth formats are always cleared to 1.0f, not 0.0f.
790 gl
->fClearStencil(0);
793 ScopedPrepForResourceClear::~ScopedPrepForResourceClear() {
794 const auto& gl
= webgl
.gl
;
796 if (webgl
.mScissorTestEnabled
) {
797 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
799 if (webgl
.mRasterizerDiscardEnabled
) {
800 gl
->fEnable(LOCAL_GL_RASTERIZER_DISCARD
);
803 webgl
.DoColorMask(Some(0), webgl
.mColorWriteMask0
);
804 gl
->fDepthMask(webgl
.mDepthWriteMask
);
805 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, webgl
.mStencilWriteMaskFront
);
807 gl
->fClearColor(webgl
.mColorClearValue
[0], webgl
.mColorClearValue
[1],
808 webgl
.mColorClearValue
[2], webgl
.mColorClearValue
[3]);
809 gl
->fClearDepth(webgl
.mDepthClearValue
);
810 gl
->fClearStencil(webgl
.mStencilClearValue
);
817 void WebGLContext::OnEndOfFrame() {
818 if (StaticPrefs::webgl_perf_spew_frame_allocs()) {
819 GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64
820 " data allocations this frame.",
821 mDataAllocGLCallCount
);
823 mDataAllocGLCallCount
= 0;
824 gl
->ResetSyncCallCount("WebGLContext PresentScreenBuffer");
826 mDrawCallsSinceLastFlush
= 0;
831 void WebGLContext::BlitBackbufferToCurDriverFB(
832 WebGLFramebuffer
* const srcAsWebglFb
,
833 const gl::MozFramebuffer
* const srcAsMozFb
, bool srcIsBGRA
) const {
834 // BlitFramebuffer ignores ColorMask().
836 if (mScissorTestEnabled
) {
837 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
841 // If a MozFramebuffer is supplied, ensure that a WebGLFramebuffer is not
842 // used since it might not have completeness info, while the MozFramebuffer
843 // can still supply the needed information.
844 MOZ_ASSERT(!(srcAsMozFb
&& srcAsWebglFb
));
845 const auto* mozFb
= srcAsMozFb
? srcAsMozFb
: mDefaultFB
.get();
849 fbo
= srcAsWebglFb
->mGLName
;
850 const auto* info
= srcAsWebglFb
->GetCompletenessInfo();
852 size
= gfx::IntSize(info
->width
, info
->height
);
858 // If no format conversion is necessary, then attempt to directly blit
859 // between framebuffers. Otherwise, if we need to convert to RGBA from
860 // the source format, then we will need to use the texture blit path
863 if (gl
->IsSupported(gl::GLFeature::framebuffer_blit
)) {
864 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fbo
);
865 gl
->fBlitFramebuffer(0, 0, size
.width
, size
.height
, 0, 0, size
.width
,
866 size
.height
, LOCAL_GL_COLOR_BUFFER_BIT
,
870 if (mDefaultFB
->mSamples
&&
871 gl
->IsExtensionSupported(
872 gl::GLContext::APPLE_framebuffer_multisample
)) {
873 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fbo
);
874 gl
->fResolveMultisampleFramebufferAPPLE();
881 const auto& attach
= srcAsWebglFb
->ColorAttachment0();
882 MOZ_ASSERT(attach
.Texture());
883 colorTex
= attach
.Texture()->mGLName
;
885 colorTex
= mozFb
->ColorTex();
888 // DrawBlit handles ColorMask itself.
889 gl
->BlitHelper()->DrawBlitTextureToFramebuffer(
890 colorTex
, size
, size
, LOCAL_GL_TEXTURE_2D
, srcIsBGRA
);
893 if (mScissorTestEnabled
) {
894 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
900 template <typename T
, typename
... Args
>
901 constexpr auto MakeArray(Args
... args
) -> std::array
<T
, sizeof...(Args
)> {
902 return {{static_cast<T
>(args
)...}};
905 inline gfx::ColorSpace2
ToColorSpace2(const WebGLContextOptions
& options
) {
906 auto ret
= gfx::ColorSpace2::UNKNOWN
;
908 ret
= gfx::ColorSpace2::SRGB
;
910 if (!options
.ignoreColorSpace
) {
911 ret
= gfx::ToColorSpace2(options
.colorSpace
);
918 // For an overview of how WebGL compositing works, see:
919 // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing
920 bool WebGLContext::PresentInto(gl::SwapChain
& swapChain
) {
923 if (!ValidateAndInitFB(nullptr)) return false;
926 const auto colorSpace
= ToColorSpace2(mOptions
);
927 auto presenter
= swapChain
.Acquire(mDefaultFB
->mSize
, colorSpace
);
929 GenerateWarning("Swap chain surface creation failed.");
934 const auto destFb
= presenter
->Fb();
935 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
937 BlitBackbufferToCurDriverFB();
939 if (!mOptions
.preserveDrawingBuffer
) {
940 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
941 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, mDefaultFB
->mFB
);
942 constexpr auto attachments
= MakeArray
<GLenum
>(
943 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
944 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
945 attachments
.size(), attachments
.data());
947 mDefaultFB_IsInvalid
= true;
951 if (!mOptions
.alpha
) {
952 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
953 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 4);
955 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, 0);
956 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, 0);
957 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
959 uint32_t pixel
= 0xffbadbad;
960 gl
->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
,
962 MOZ_ASSERT((pixel
& 0xff000000) == 0xff000000);
970 bool WebGLContext::PresentIntoXR(gl::SwapChain
& swapChain
,
971 const gl::MozFramebuffer
& fb
) {
974 const auto colorSpace
= ToColorSpace2(mOptions
);
975 auto presenter
= swapChain
.Acquire(fb
.mSize
, colorSpace
);
977 GenerateWarning("Swap chain surface creation failed.");
982 const auto destFb
= presenter
->Fb();
983 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
985 BlitBackbufferToCurDriverFB(nullptr, &fb
);
987 // https://immersive-web.github.io/webxr/#opaque-framebuffer
988 // Opaque framebuffers will always be cleared regardless of the
989 // associated WebGL context’s preserveDrawingBuffer value.
990 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
991 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fb
.mFB
);
992 constexpr auto attachments
= MakeArray
<GLenum
>(
993 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
994 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, attachments
.size(),
1001 // Initialize a swap chain's surface factory given the desired surface type.
1002 void InitSwapChain(gl::GLContext
& gl
, gl::SwapChain
& swapChain
,
1003 const layers::TextureType consumerType
) {
1004 if (!swapChain
.mFactory
) {
1005 auto typedFactory
= gl::SurfaceFactory::Create(&gl
, consumerType
);
1007 swapChain
.mFactory
= std::move(typedFactory
);
1010 if (!swapChain
.mFactory
) {
1011 NS_WARNING("Failed to make an ideal SurfaceFactory.");
1012 swapChain
.mFactory
= MakeUnique
<gl::SurfaceFactory_Basic
>(gl
);
1014 MOZ_ASSERT(swapChain
.mFactory
);
1017 void WebGLContext::Present(WebGLFramebuffer
* const xrFb
,
1018 const layers::TextureType consumerType
,
1020 const webgl::SwapChainOptions
& options
) {
1021 const FuncScope
funcScope(*this, "<Present>");
1022 if (IsContextLost()) return;
1024 auto swapChain
= GetSwapChain(xrFb
, webvr
);
1025 const gl::MozFramebuffer
* maybeFB
= nullptr;
1027 maybeFB
= xrFb
->mOpaque
.get();
1029 mResolvedDefaultFB
= nullptr;
1032 InitSwapChain(*gl
, *swapChain
, consumerType
);
1035 maybeFB
? PresentIntoXR(*swapChain
, *maybeFB
) : PresentInto(*swapChain
);
1040 bool useAsync
= options
.remoteTextureOwnerId
.IsValid() &&
1041 options
.remoteTextureId
.IsValid();
1043 PushRemoteTexture(nullptr, *swapChain
, swapChain
->FrontBuffer(), options
);
1047 void WebGLContext::CopyToSwapChain(WebGLFramebuffer
* const srcFb
,
1048 const layers::TextureType consumerType
,
1049 const webgl::SwapChainOptions
& options
) {
1050 const FuncScope
funcScope(*this, "<CopyToSwapChain>");
1051 if (IsContextLost()) return;
1056 const auto* info
= srcFb
->GetCompletenessInfo();
1060 gfx::IntSize
size(info
->width
, info
->height
);
1062 InitSwapChain(*gl
, srcFb
->mSwapChain
, consumerType
);
1064 bool useAsync
= options
.remoteTextureOwnerId
.IsValid() &&
1065 options
.remoteTextureId
.IsValid();
1066 // If we're using async present and if there is no way to serialize surfaces,
1067 // then a readback is required to do the copy. In this case, there's no reason
1068 // to copy into a separate shared surface for the front buffer. Just directly
1069 // read back the WebGL framebuffer into and push it as a remote texture.
1070 if (useAsync
&& srcFb
->mSwapChain
.mFactory
->GetConsumerType() ==
1071 layers::TextureType::Unknown
) {
1072 PushRemoteTexture(srcFb
, srcFb
->mSwapChain
, nullptr, options
);
1077 // ColorSpace will need to be part of SwapChainOptions for DTWebgl.
1078 const auto colorSpace
= ToColorSpace2(mOptions
);
1079 auto presenter
= srcFb
->mSwapChain
.Acquire(size
, colorSpace
);
1081 GenerateWarning("Swap chain surface creation failed.");
1086 const ScopedFBRebinder
saveFB(this);
1088 const auto destFb
= presenter
->Fb();
1089 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
1091 BlitBackbufferToCurDriverFB(srcFb
, nullptr, options
.bgra
);
1095 PushRemoteTexture(srcFb
, srcFb
->mSwapChain
, srcFb
->mSwapChain
.FrontBuffer(),
1100 bool WebGLContext::PushRemoteTexture(WebGLFramebuffer
* fb
,
1101 gl::SwapChain
& swapChain
,
1102 std::shared_ptr
<gl::SharedSurface
> surf
,
1103 const webgl::SwapChainOptions
& options
) {
1104 const auto onFailure
= [&]() -> bool {
1105 GenerateWarning("Remote texture creation failed.");
1107 if (mRemoteTextureOwner
) {
1108 mRemoteTextureOwner
->PushDummyTexture(options
.remoteTextureId
,
1109 options
.remoteTextureOwnerId
);
1114 if (!mRemoteTextureOwner
) {
1115 // Ensure we have a remote texture owner client for WebGLParent.
1116 const auto* outOfProcess
= mHost
? mHost
->mOwnerData
.outOfProcess
: nullptr;
1117 if (!outOfProcess
) {
1120 mRemoteTextureOwner
=
1121 MakeRefPtr
<layers::RemoteTextureOwnerClient
>(outOfProcess
->OtherPid());
1124 layers::RemoteTextureOwnerId ownerId
= options
.remoteTextureOwnerId
;
1125 layers::RemoteTextureId textureId
= options
.remoteTextureId
;
1127 if (!mRemoteTextureOwner
->IsRegistered(ownerId
)) {
1128 // Register a texture owner to represent the swap chain.
1129 RefPtr
<layers::RemoteTextureOwnerClient
> textureOwner
= mRemoteTextureOwner
;
1130 auto destroyedCallback
= [textureOwner
, ownerId
]() {
1131 textureOwner
->UnregisterTextureOwner(ownerId
);
1134 swapChain
.SetDestroyedCallback(destroyedCallback
);
1135 mRemoteTextureOwner
->RegisterTextureOwner(
1137 /* aIsSyncMode */ gfx::gfxVars::WebglOopAsyncPresentForceSync());
1140 MOZ_ASSERT(fb
|| surf
);
1143 size
= surf
->mDesc
.size
;
1145 const auto* info
= fb
->GetCompletenessInfo();
1147 size
= gfx::IntSize(info
->width
, info
->height
);
1150 const auto surfaceFormat
= mOptions
.alpha
? gfx::SurfaceFormat::B8G8R8A8
1151 : gfx::SurfaceFormat::B8G8R8X8
;
1152 Maybe
<layers::SurfaceDescriptor
> desc
;
1154 desc
= surf
->ToSurfaceDescriptor();
1157 if (surf
&& surf
->mDesc
.type
!= gl::SharedSurfaceType::Basic
) {
1160 // If we can't serialize to a surface descriptor, then we need to create
1161 // a buffer to read back into that will become the remote texture.
1162 auto data
= mRemoteTextureOwner
->CreateOrRecycleBufferTextureData(
1163 ownerId
, size
, surfaceFormat
);
1165 gfxCriticalNoteOnce
<< "Failed to allocate BufferTextureData";
1169 layers::MappedTextureData mappedData
;
1170 if (!data
->BorrowMappedData(mappedData
)) {
1174 Range
<uint8_t> range
= {mappedData
.data
,
1175 data
->AsBufferTextureData()->GetBufferSize()};
1177 // If we have a surface representing the front buffer, then try to snapshot
1178 // that. Otherwise, when there is no surface, we read back directly from the
1179 // WebGL framebuffer.
1181 surf
? FrontBufferSnapshotInto(surf
, Some(range
),
1182 Some(mappedData
.stride
))
1183 : SnapshotInto(fb
->mGLName
, size
, range
, Some(mappedData
.stride
));
1188 if (!options
.bgra
) {
1189 // If the buffer is already BGRA, we don't need to swizzle. However, if it
1190 // is RGBA, then a swizzle to BGRA is required.
1191 bool rv
= gfx::SwizzleData(mappedData
.data
, mappedData
.stride
,
1192 gfx::SurfaceFormat::R8G8B8A8
, mappedData
.data
,
1194 gfx::SurfaceFormat::B8G8R8A8
, mappedData
.size
);
1195 MOZ_RELEASE_ASSERT(rv
, "SwizzleData failed!");
1198 mRemoteTextureOwner
->PushTexture(textureId
, ownerId
, std::move(data
));
1202 // SharedSurfaces of SurfaceDescriptorD3D10 and SurfaceDescriptorMacIOSurface
1203 // need to be kept alive. They will be recycled by
1204 // RemoteTextureOwnerClient::GetRecycledSharedSurface() when their usages are
1206 std::shared_ptr
<gl::SharedSurface
> keepAlive
;
1207 switch (desc
->type()) {
1208 case layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
:
1209 case layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface
:
1210 case layers::SurfaceDescriptor::TSurfaceTextureDescriptor
:
1211 case layers::SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer
:
1212 case layers::SurfaceDescriptor::TSurfaceDescriptorDMABuf
:
1220 MakeUnique
<layers::SharedSurfaceTextureData
>(*desc
, surfaceFormat
, size
);
1221 mRemoteTextureOwner
->PushTexture(textureId
, ownerId
, std::move(data
),
1223 auto recycledSurface
= mRemoteTextureOwner
->GetRecycledSharedSurface(ownerId
);
1224 if (recycledSurface
) {
1225 swapChain
.StoreRecycledSurface(recycledSurface
);
1230 void WebGLContext::EndOfFrame() {
1231 const FuncScope
funcScope(*this, "<EndOfFrame>");
1232 if (IsContextLost()) return;
1237 gl::SwapChain
* WebGLContext::GetSwapChain(WebGLFramebuffer
* const xrFb
,
1239 auto swapChain
= webvr
? &mWebVRSwapChain
: &mSwapChain
;
1241 swapChain
= &xrFb
->mSwapChain
;
1246 Maybe
<layers::SurfaceDescriptor
> WebGLContext::GetFrontBuffer(
1247 WebGLFramebuffer
* const xrFb
, const bool webvr
) {
1248 auto* swapChain
= GetSwapChain(xrFb
, webvr
);
1249 if (!swapChain
) return {};
1250 const auto& front
= swapChain
->FrontBuffer();
1251 if (!front
) return {};
1253 return front
->ToSurfaceDescriptor();
1256 Maybe
<uvec2
> WebGLContext::FrontBufferSnapshotInto(
1257 const Maybe
<Range
<uint8_t>> maybeDest
, const Maybe
<size_t> destStride
) {
1258 const auto& front
= mSwapChain
.FrontBuffer();
1259 if (!front
) return {};
1260 return FrontBufferSnapshotInto(front
, maybeDest
, destStride
);
1263 Maybe
<uvec2
> WebGLContext::FrontBufferSnapshotInto(
1264 const std::shared_ptr
<gl::SharedSurface
>& front
,
1265 const Maybe
<Range
<uint8_t>> maybeDest
, const Maybe
<size_t> destStride
) {
1266 const auto& size
= front
->mDesc
.size
;
1267 if (!maybeDest
) return Some(*uvec2::FromSize(size
));
1271 front
->WaitForBufferOwnership();
1273 front
->ProducerReadAcquire();
1274 auto reset
= MakeScopeExit([&] {
1275 front
->ProducerReadRelease();
1276 front
->UnlockProd();
1281 return SnapshotInto(front
->mFb
? front
->mFb
->mFB
: 0, size
, *maybeDest
,
1285 Maybe
<uvec2
> WebGLContext::SnapshotInto(GLuint srcFb
, const gfx::IntSize
& size
,
1286 const Range
<uint8_t>& dest
,
1287 const Maybe
<size_t> destStride
) {
1288 const auto minStride
= CheckedInt
<size_t>(size
.width
) * 4;
1289 if (!minStride
.isValid()) {
1290 gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size
.width
;
1293 size_t stride
= destStride
.valueOr(minStride
.value());
1294 if (stride
< minStride
.value() || (stride
% 4) != 0) {
1295 gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size
.width
1296 << ", stride:" << stride
;
1300 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 1);
1302 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
,
1303 stride
> minStride
.value() ? stride
/ 4 : 0);
1304 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, 0);
1305 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
1310 const auto readFbWas
= mBoundReadFramebuffer
;
1311 const auto pboWas
= mBoundPixelPackBuffer
;
1313 GLenum fbTarget
= LOCAL_GL_READ_FRAMEBUFFER
;
1315 fbTarget
= LOCAL_GL_FRAMEBUFFER
;
1317 auto reset2
= MakeScopeExit([&] {
1318 DoBindFB(readFbWas
, fbTarget
);
1320 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, pboWas
);
1324 gl
->fBindFramebuffer(fbTarget
, srcFb
);
1326 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, nullptr);
1331 const auto srcByteCount
= CheckedInt
<size_t>(stride
) * size
.height
;
1332 if (!srcByteCount
.isValid()) {
1333 gfxCriticalError() << "SnapshotInto: invalid srcByteCount, width:"
1334 << size
.width
<< ", height:" << size
.height
;
1337 const auto dstByteCount
= dest
.length();
1338 if (srcByteCount
.value() > dstByteCount
) {
1339 gfxCriticalError() << "SnapshotInto: srcByteCount:" << srcByteCount
.value()
1340 << " > dstByteCount:" << dstByteCount
;
1343 uint8_t* dstPtr
= dest
.begin().get();
1344 gl
->fReadPixels(0, 0, size
.width
, size
.height
, LOCAL_GL_RGBA
,
1345 LOCAL_GL_UNSIGNED_BYTE
, dstPtr
);
1347 if (!IsWebGL2() && stride
> minStride
.value() && size
.height
> 1) {
1348 // WebGL 1 doesn't support PACK_ROW_LENGTH. Instead, we read the data tight
1349 // into the front of the buffer, and use memmove (since the source and dest
1350 // may overlap) starting from the back to move it to the correct stride
1351 // offsets. We don't move the first row as it is already in the right place.
1352 uint8_t* destRow
= dstPtr
+ stride
* (size
.height
- 1);
1353 const uint8_t* srcRow
= dstPtr
+ minStride
.value() * (size
.height
- 1);
1354 while (destRow
> dstPtr
) {
1355 memmove(destRow
, srcRow
, minStride
.value());
1357 srcRow
-= minStride
.value();
1361 return Some(*uvec2::FromSize(size
));
1364 void WebGLContext::ClearVRSwapChain() { mWebVRSwapChain
.ClearPool(); }
1366 // ------------------------
1368 RefPtr
<gfx::DataSourceSurface
> GetTempSurface(const gfx::IntSize
& aSize
,
1369 gfx::SurfaceFormat
& aFormat
) {
1371 gfx::GetAlignedStride
<8>(aSize
.width
, BytesPerPixel(aFormat
));
1372 return gfx::Factory::CreateDataSourceSurfaceWithStride(aSize
, aFormat
,
1376 void WebGLContext::DummyReadFramebufferOperation() {
1377 if (!mBoundReadFramebuffer
) return; // Infallible.
1379 const auto status
= mBoundReadFramebuffer
->CheckFramebufferStatus();
1380 if (status
!= LOCAL_GL_FRAMEBUFFER_COMPLETE
) {
1381 ErrorInvalidFramebufferOperation("Framebuffer must be complete.");
1385 bool WebGLContext::Has64BitTimestamps() const {
1386 // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or
1388 return gl
->IsSupported(gl::GLFeature::sync
);
1391 static bool CheckContextLost(gl::GLContext
* gl
, bool* const out_isGuilty
) {
1394 const auto resetStatus
= gl
->fGetGraphicsResetStatus();
1395 if (resetStatus
== LOCAL_GL_NO_ERROR
) {
1396 *out_isGuilty
= false;
1400 // Assume guilty unless we find otherwise!
1401 bool isGuilty
= true;
1402 switch (resetStatus
) {
1403 case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB
:
1404 case LOCAL_GL_PURGED_CONTEXT_RESET_NV
:
1405 // Either nothing wrong, or not our fault.
1408 case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB
:
1410 "WebGL content on the page definitely caused the graphics"
1413 case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB
:
1415 "WebGL content on the page might have caused the graphics"
1417 // If we can't tell, assume not-guilty.
1418 // Todo: Implement max number of "unknown" resets per document or time.
1422 gfxCriticalError() << "Unexpected glGetGraphicsResetStatus: "
1423 << gfx::hexa(resetStatus
);
1429 "WebGL context on this page is considered guilty, and will"
1430 " not be restored.");
1433 *out_isGuilty
= isGuilty
;
1437 void WebGLContext::RunContextLossTimer() { mContextLossHandler
.RunTimer(); }
1439 // We use this timer for many things. Here are the things that it is activated
1441 // 1) If a script is using the MOZ_WEBGL_lose_context extension.
1442 // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the
1443 // CONTEXT_LOST_WEBGL error has been triggered.
1444 // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the
1445 // GPU periodically to see if the reset status bit has been set.
1446 // In all of these situations, we use this timer to send the script context lost
1447 // and restored events asynchronously. For example, if it triggers a context
1448 // loss, the webglcontextlost event will be sent to it the next time the
1449 // robustness timer fires.
1450 // Note that this timer mechanism is not used unless one of these 3 criteria are
1452 // At a bare minimum, from context lost to context restores, it would take 3
1453 // full timer iterations: detection, webglcontextlost, webglcontextrestored.
1454 void WebGLContext::CheckForContextLoss() {
1455 bool isGuilty
= true;
1456 const auto isContextLost
= CheckContextLost(gl
, &isGuilty
);
1457 if (!isContextLost
) return;
1459 mWebGLError
= LOCAL_GL_CONTEXT_LOST
;
1461 auto reason
= webgl::ContextLossReason::None
;
1463 reason
= webgl::ContextLossReason::Guilty
;
1465 LoseContext(reason
);
1468 void WebGLContext::HandlePendingContextLoss() {
1469 mIsContextLost
= true;
1470 mHost
->OnContextLoss(mPendingContextLossReason
);
1473 void WebGLContext::LoseContextLruLocked(const webgl::ContextLossReason reason
) {
1474 printf_stderr("WebGL(%p)::LoseContext(%u)\n", this,
1475 static_cast<uint32_t>(reason
));
1476 mLruPosition
.ResetLocked();
1477 mPendingContextLossReason
= reason
;
1478 mPendingContextLoss
= true;
1481 void WebGLContext::LoseContext(const webgl::ContextLossReason reason
) {
1482 StaticMutexAutoLock
lock(sLruMutex
);
1483 LoseContextLruLocked(reason
);
1484 HandlePendingContextLoss();
1485 if (mRemoteTextureOwner
) {
1486 mRemoteTextureOwner
->NotifyContextLost();
1490 void WebGLContext::DidRefresh() {
1492 gl
->FlushIfHeavyGLCallsSinceLastFlush();
1496 ////////////////////////////////////////////////////////////////////////////////
1498 uvec2
WebGLContext::DrawingBufferSize() {
1499 const FuncScope
funcScope(*this, "width/height");
1500 if (IsContextLost()) return {};
1502 if (!EnsureDefaultFB()) return {};
1504 return *uvec2::FromSize(mDefaultFB
->mSize
);
1507 bool WebGLContext::ValidateAndInitFB(const WebGLFramebuffer
* const fb
,
1508 const GLenum incompleteFbError
) {
1509 if (fb
) return fb
->ValidateAndInitAttachments(incompleteFbError
);
1511 if (!EnsureDefaultFB()) return false;
1513 if (mDefaultFB_IsInvalid
) {
1515 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1516 const webgl::ScopedPrepForResourceClear
scopedPrep(*this);
1517 if (!mOptions
.alpha
) {
1518 gl
->fClearColor(0, 0, 0, 1);
1520 const GLbitfield bits
= LOCAL_GL_COLOR_BUFFER_BIT
|
1521 LOCAL_GL_DEPTH_BUFFER_BIT
|
1522 LOCAL_GL_STENCIL_BUFFER_BIT
;
1525 mDefaultFB_IsInvalid
= false;
1530 void WebGLContext::DoBindFB(const WebGLFramebuffer
* const fb
,
1531 const GLenum target
) const {
1532 const GLenum driverFB
= fb
? fb
->mGLName
: mDefaultFB
->mFB
;
1533 gl
->fBindFramebuffer(target
, driverFB
);
1536 bool WebGLContext::BindCurFBForDraw() {
1537 const auto& fb
= mBoundDrawFramebuffer
;
1538 if (!ValidateAndInitFB(fb
)) return false;
1544 bool WebGLContext::BindCurFBForColorRead(
1545 const webgl::FormatUsageInfo
** const out_format
, uint32_t* const out_width
,
1546 uint32_t* const out_height
, const GLenum incompleteFbError
) {
1547 const auto& fb
= mBoundReadFramebuffer
;
1550 if (!ValidateAndInitFB(fb
, incompleteFbError
)) return false;
1551 if (!fb
->ValidateForColorRead(out_format
, out_width
, out_height
))
1554 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, fb
->mGLName
);
1558 if (!BindDefaultFBForRead()) return false;
1560 if (mDefaultFB_ReadBuffer
== LOCAL_GL_NONE
) {
1561 ErrorInvalidOperation(
1562 "Can't read from backbuffer when readBuffer mode is NONE.");
1566 auto effFormat
= mOptions
.alpha
? webgl::EffectiveFormat::RGBA8
1567 : webgl::EffectiveFormat::RGB8
;
1569 *out_format
= mFormatUsage
->GetUsage(effFormat
);
1570 MOZ_ASSERT(*out_format
);
1572 *out_width
= mDefaultFB
->mSize
.width
;
1573 *out_height
= mDefaultFB
->mSize
.height
;
1577 bool WebGLContext::BindDefaultFBForRead() {
1578 if (!ValidateAndInitFB(nullptr)) return false;
1580 if (!mDefaultFB
->mSamples
) {
1581 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1585 if (!mResolvedDefaultFB
) {
1586 mResolvedDefaultFB
=
1587 gl::MozFramebuffer::Create(gl
, mDefaultFB
->mSize
, 0, false);
1588 if (!mResolvedDefaultFB
) {
1589 gfxCriticalNote
<< FuncName() << ": Failed to create mResolvedDefaultFB.";
1594 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1595 BlitBackbufferToCurDriverFB();
1597 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1601 void WebGLContext::DoColorMask(Maybe
<GLuint
> i
, const uint8_t bitmask
) const {
1602 if (!IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed
)) {
1605 const auto bs
= std::bitset
<4>(bitmask
);
1607 gl
->fColorMaski(*i
, bs
[0], bs
[1], bs
[2], bs
[3]);
1609 gl
->fColorMask(bs
[0], bs
[1], bs
[2], bs
[3]);
1613 ////////////////////////////////////////////////////////////////////////////////
1615 ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext
& webgl
)
1617 uint8_t driverColorMask0
= mWebGL
.mColorWriteMask0
;
1618 bool driverDepthTest
= mWebGL
.mDepthTestEnabled
;
1619 bool driverStencilTest
= mWebGL
.mStencilTestEnabled
;
1620 const auto& fb
= mWebGL
.mBoundDrawFramebuffer
;
1622 if (mWebGL
.mDefaultFB_DrawBuffer0
== LOCAL_GL_NONE
) {
1623 driverColorMask0
= 0; // Is this well-optimized enough for depth-first
1626 driverColorMask0
&= ~(uint8_t(mWebGL
.mNeedsFakeNoAlpha
) << 3);
1628 driverDepthTest
&= !mWebGL
.mNeedsFakeNoDepth
;
1629 driverStencilTest
&= !mWebGL
.mNeedsFakeNoStencil
;
1632 const auto& gl
= mWebGL
.gl
;
1633 mWebGL
.DoColorMask(Some(0), driverColorMask0
);
1634 if (mWebGL
.mDriverDepthTest
!= driverDepthTest
) {
1635 // "When disabled, the depth comparison and subsequent possible updates to
1637 // depth buffer value are bypassed and the fragment is passed to the next
1638 // operation." [GLES 3.0.5, p177]
1639 mWebGL
.mDriverDepthTest
= driverDepthTest
;
1640 gl
->SetEnabled(LOCAL_GL_DEPTH_TEST
, mWebGL
.mDriverDepthTest
);
1642 if (mWebGL
.mDriverStencilTest
!= driverStencilTest
) {
1643 // "When disabled, the stencil test and associated modifications are not
1645 // the fragment is always passed." [GLES 3.0.5, p175]
1646 mWebGL
.mDriverStencilTest
= driverStencilTest
;
1647 gl
->SetEnabled(LOCAL_GL_STENCIL_TEST
, mWebGL
.mDriverStencilTest
);
1651 ScopedDrawCallWrapper::~ScopedDrawCallWrapper() {
1652 if (mWebGL
.mBoundDrawFramebuffer
) return;
1654 mWebGL
.mResolvedDefaultFB
= nullptr;
1655 mWebGL
.mShouldPresent
= true;
1660 void WebGLContext::ScissorRect::Apply(gl::GLContext
& gl
) const {
1661 gl
.fScissor(x
, y
, w
, h
);
1664 ////////////////////////////////////////
1666 IndexedBufferBinding::IndexedBufferBinding() = default;
1667 IndexedBufferBinding::~IndexedBufferBinding() = default;
1669 uint64_t IndexedBufferBinding::ByteCount() const {
1670 if (!mBufferBinding
) return 0;
1672 uint64_t bufferSize
= mBufferBinding
->ByteLength();
1673 if (!mRangeSize
) // BindBufferBase
1676 if (mRangeStart
>= bufferSize
) return 0;
1677 bufferSize
-= mRangeStart
;
1679 return std::min(bufferSize
, mRangeSize
);
1682 ////////////////////////////////////////
1684 ScopedFBRebinder::~ScopedFBRebinder() {
1685 const auto fnName
= [&](WebGLFramebuffer
* fb
) {
1686 return fb
? fb
->mGLName
: 0;
1689 const auto& gl
= mWebGL
->gl
;
1690 if (mWebGL
->IsWebGL2()) {
1691 gl
->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER
,
1692 fnName(mWebGL
->mBoundDrawFramebuffer
));
1693 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
1694 fnName(mWebGL
->mBoundReadFramebuffer
));
1696 MOZ_ASSERT(mWebGL
->mBoundDrawFramebuffer
== mWebGL
->mBoundReadFramebuffer
);
1697 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
,
1698 fnName(mWebGL
->mBoundDrawFramebuffer
));
1702 ////////////////////
1704 void DoBindBuffer(gl::GLContext
& gl
, const GLenum target
,
1705 const WebGLBuffer
* const buffer
) {
1706 gl
.fBindBuffer(target
, buffer
? buffer
->mGLName
: 0);
1709 ////////////////////////////////////////
1711 bool Intersect(const int32_t srcSize
, const int32_t read0
,
1712 const int32_t readSize
, int32_t* const out_intRead0
,
1713 int32_t* const out_intWrite0
, int32_t* const out_intSize
) {
1714 MOZ_ASSERT(srcSize
>= 0);
1715 MOZ_ASSERT(readSize
>= 0);
1716 const auto read1
= int64_t(read0
) + readSize
;
1718 int32_t intRead0
= read0
; // Clearly doesn't need validation.
1719 int64_t intWrite0
= 0;
1720 int64_t intSize
= readSize
;
1722 if (read1
<= 0 || read0
>= srcSize
) {
1727 const auto diff
= int64_t(0) - read0
;
1728 MOZ_ASSERT(diff
>= 0);
1733 if (read1
> srcSize
) {
1734 const auto diff
= int64_t(read1
) - srcSize
;
1735 MOZ_ASSERT(diff
>= 0);
1739 if (!CheckedInt
<int32_t>(intWrite0
).isValid() ||
1740 !CheckedInt
<int32_t>(intSize
).isValid()) {
1745 *out_intRead0
= intRead0
;
1746 *out_intWrite0
= intWrite0
;
1747 *out_intSize
= intSize
;
1753 uint64_t AvailGroups(const uint64_t totalAvailItems
,
1754 const uint64_t firstItemOffset
, const uint32_t groupSize
,
1755 const uint32_t groupStride
) {
1756 MOZ_ASSERT(groupSize
&& groupStride
);
1757 MOZ_ASSERT(groupSize
<= groupStride
);
1759 if (totalAvailItems
<= firstItemOffset
) return 0;
1760 const size_t availItems
= totalAvailItems
- firstItemOffset
;
1762 size_t availGroups
= availItems
/ groupStride
;
1763 const size_t tailItems
= availItems
% groupStride
;
1764 if (tailItems
>= groupSize
) {
1770 ////////////////////////////////////////////////////////////////////////////////
1772 const char* WebGLContext::FuncName() const {
1774 if (MOZ_LIKELY(mFuncScope
)) {
1775 ret
= mFuncScope
->mFuncName
;
1777 NS_WARNING("FuncScope not on stack!");
1778 ret
= "<unknown function>";
1785 WebGLContext::FuncScope::FuncScope(const WebGLContext
& webgl
,
1786 const char* const funcName
)
1787 : mWebGL(webgl
), mFuncName(bool(mWebGL
.mFuncScope
) ? nullptr : funcName
) {
1788 if (!mFuncName
) return;
1789 mWebGL
.mFuncScope
= this;
1792 WebGLContext::FuncScope::~FuncScope() {
1793 if (mBindFailureGuard
) {
1794 gfxCriticalError() << "mBindFailureGuard failure: Early exit from "
1795 << mWebGL
.FuncName();
1798 if (!mFuncName
) return;
1799 mWebGL
.mFuncScope
= nullptr;
1804 bool ClientWebGLContext::IsXRCompatible() const { return mXRCompatible
; }
1806 already_AddRefed
<dom::Promise
> ClientWebGLContext::MakeXRCompatible(
1808 const FuncScope
funcScope(*this, "MakeXRCompatible");
1809 nsCOMPtr
<nsIGlobalObject
> global
= GetParentObject();
1811 aRv
.ThrowInvalidAccessError(
1812 "Using a WebGL context that is not attached to either a canvas or an "
1816 RefPtr
<dom::Promise
> promise
= dom::Promise::Create(global
, aRv
);
1817 NS_ENSURE_TRUE(!aRv
.Failed(), nullptr);
1819 if (IsContextLost()) {
1820 promise
->MaybeRejectWithInvalidStateError(
1821 "Can not make context XR compatible when context is already lost.");
1822 return promise
.forget();
1825 // TODO: Bug 1580258 - WebGLContext.MakeXRCompatible needs to switch to
1826 // the device connected to the XR hardware
1827 // This should update `options` and lose+restore the context.
1828 mXRCompatible
= true;
1829 promise
->MaybeResolveWithUndefined();
1830 return promise
.forget();
1835 webgl::AvailabilityRunnable
& ClientWebGLContext::EnsureAvailabilityRunnable()
1837 if (!mAvailabilityRunnable
) {
1838 mAvailabilityRunnable
= new webgl::AvailabilityRunnable(this);
1839 auto forgettable
= mAvailabilityRunnable
;
1840 NS_DispatchToCurrentThread(forgettable
.forget());
1842 return *mAvailabilityRunnable
;
1845 webgl::AvailabilityRunnable::AvailabilityRunnable(
1846 const ClientWebGLContext
* const webgl
)
1847 : DiscardableRunnable("webgl::AvailabilityRunnable"), mWebGL(webgl
) {}
1849 webgl::AvailabilityRunnable::~AvailabilityRunnable() {
1850 MOZ_ASSERT(mQueries
.empty());
1851 MOZ_ASSERT(mSyncs
.empty());
1854 nsresult
webgl::AvailabilityRunnable::Run() {
1855 for (const auto& cur
: mQueries
) {
1857 cur
->mCanBeAvailable
= true;
1861 for (const auto& cur
: mSyncs
) {
1863 cur
->mCanBeAvailable
= true;
1868 mWebGL
->mAvailabilityRunnable
= nullptr;
1875 void WebGLContext::GenerateErrorImpl(const GLenum errOrWarning
,
1876 const std::string
& text
) const {
1877 auto err
= errOrWarning
;
1878 bool isPerfWarning
= false;
1879 if (err
== webgl::kErrorPerfWarning
) {
1881 isPerfWarning
= true;
1884 if (err
&& mFuncScope
&& mFuncScope
->mBindFailureGuard
) {
1885 gfxCriticalError() << "mBindFailureGuard failure: Generating error "
1886 << EnumString(err
) << ": " << text
;
1889 /* ES2 section 2.5 "GL Errors" states that implementations can have
1890 * multiple 'flags', as errors might be caught in different parts of
1891 * a distributed implementation.
1892 * We're signing up as a distributed implementation here, with
1893 * separate flags for WebGL and the underlying GLContext.
1895 if (!mWebGLError
) mWebGLError
= err
;
1897 if (!mHost
) return; // Impossible?
1901 const auto ShouldWarn
= [&]() {
1902 if (isPerfWarning
) {
1903 return ShouldGeneratePerfWarnings();
1905 return ShouldGenerateWarnings();
1907 if (!ShouldWarn()) return;
1911 auto* pNumWarnings
= &mWarningCount
;
1912 const char* warningsType
= "warnings";
1913 if (isPerfWarning
) {
1914 pNumWarnings
= &mNumPerfWarnings
;
1915 warningsType
= "perf warnings";
1918 if (isPerfWarning
) {
1919 const auto perfText
= std::string("WebGL perf warning: ") + text
;
1920 mHost
->JsWarning(perfText
);
1922 mHost
->JsWarning(text
);
1926 if (!ShouldWarn()) {
1927 const auto& msg
= nsPrintfCString(
1928 "After reporting %i, no further %s will be reported for this WebGL "
1930 int(*pNumWarnings
), warningsType
);
1931 mHost
->JsWarning(ToString(msg
));
1937 Maybe
<std::string
> WebGLContext::GetString(const GLenum pname
) const {
1938 const WebGLContext::FuncScope
funcScope(*this, "getParameter");
1939 if (IsContextLost()) return {};
1941 const auto FromRaw
= [](const char* const raw
) -> Maybe
<std::string
> {
1942 if (!raw
) return {};
1943 return Some(std::string(raw
));
1947 case LOCAL_GL_EXTENSIONS
: {
1948 if (!gl
->IsCoreProfile()) {
1949 const auto rawExt
= (const char*)gl
->fGetString(LOCAL_GL_EXTENSIONS
);
1950 return FromRaw(rawExt
);
1953 const auto& numExts
= gl
->GetIntAs
<GLuint
>(LOCAL_GL_NUM_EXTENSIONS
);
1954 for (GLuint i
= 0; i
< numExts
; i
++) {
1956 (const char*)gl
->fGetStringi(LOCAL_GL_EXTENSIONS
, i
);
1957 if (!rawExt
) continue;
1964 return Some(std::move(ret
));
1967 case LOCAL_GL_RENDERER
:
1968 case LOCAL_GL_VENDOR
:
1969 case LOCAL_GL_VERSION
: {
1970 const auto raw
= (const char*)gl
->fGetString(pname
);
1971 return FromRaw(raw
);
1974 case dom::MOZ_debug_Binding::WSI_INFO
: {
1976 gl
->GetWSIInfo(&info
);
1977 return Some(std::string(info
.BeginReading()));
1981 ErrorInvalidEnumArg("pname", pname
);
1986 // ---------------------------------
1988 Maybe
<webgl::IndexedName
> webgl::ParseIndexed(const std::string
& str
) {
1989 static const std::regex
kRegex("(.*)\\[([0-9]+)\\]");
1992 if (!std::regex_match(str
, match
, kRegex
)) return {};
1994 const auto index
= std::stoull(match
[2]);
1995 return Some(webgl::IndexedName
{match
[1], index
});
1998 // ExplodeName("foo.bar[3].x") -> ["foo", ".", "bar", "[", "3", "]", ".", "x"]
1999 static std::vector
<std::string
> ExplodeName(const std::string
& str
) {
2000 std::vector
<std::string
> ret
;
2002 static const std::regex
kSep("[.[\\]]");
2004 auto itr
= std::regex_token_iterator
<decltype(str
.begin())>(
2005 str
.begin(), str
.end(), kSep
, {-1, 0});
2006 const auto end
= decltype(itr
)();
2008 for (; itr
!= end
; ++itr
) {
2009 const auto& part
= itr
->str();
2011 ret
.push_back(part
);
2019 // #define DUMP_MakeLinkResult
2021 webgl::LinkActiveInfo
GetLinkActiveInfo(
2022 gl::GLContext
& gl
, const GLuint prog
, const bool webgl2
,
2023 const std::unordered_map
<std::string
, std::string
>& nameUnmap
) {
2024 webgl::LinkActiveInfo ret
;
2026 const auto fnGetProgramui
= [&](const GLenum pname
) {
2028 gl
.fGetProgramiv(prog
, pname
, &ret
);
2029 return static_cast<uint32_t>(ret
);
2032 std::vector
<char> stringBuffer(1);
2033 const auto fnEnsureCapacity
= [&](const GLenum pname
) {
2034 const auto maxWithNull
= fnGetProgramui(pname
);
2035 if (maxWithNull
> stringBuffer
.size()) {
2036 stringBuffer
.resize(maxWithNull
);
2040 fnEnsureCapacity(LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
);
2041 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH
);
2043 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
);
2044 fnEnsureCapacity(LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
);
2049 const auto fnUnmapName
= [&](const std::string
& mappedName
) {
2050 const auto parts
= ExplodeName(mappedName
);
2052 std::ostringstream ret
;
2053 for (const auto& part
: parts
) {
2054 const auto maybe
= MaybeFind(nameUnmap
, part
);
2067 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_ATTRIBUTES
);
2068 ret
.activeAttribs
.reserve(count
);
2069 for (const auto i
: IntegerRange(count
)) {
2070 GLsizei lengthWithoutNull
= 0;
2071 GLint elemCount
= 0; // `size`
2072 GLenum elemType
= 0; // `type`
2073 gl
.fGetActiveAttrib(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
2074 &elemCount
, &elemType
, stringBuffer
.data());
2076 const auto error
= gl
.fGetError();
2077 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
2078 gfxCriticalError() << "Failed to do glGetActiveAttrib: " << error
;
2082 const auto mappedName
=
2083 std::string(stringBuffer
.data(), lengthWithoutNull
);
2084 const auto userName
= fnUnmapName(mappedName
);
2086 auto loc
= gl
.fGetAttribLocation(prog
, mappedName
.c_str());
2087 if (mappedName
.find("gl_") == 0) {
2088 // Bug 1328559: Appears problematic on ANGLE and OSX, but not Linux or
2093 #ifdef DUMP_MakeLinkResult
2094 printf_stderr("[attrib %u/%u] @%i %s->%s\n", i
, count
, loc
,
2095 userName
.c_str(), mappedName
.c_str());
2097 webgl::ActiveAttribInfo info
;
2098 info
.elemType
= elemType
;
2099 info
.elemCount
= elemCount
;
2100 info
.name
= userName
;
2101 info
.location
= loc
;
2102 info
.baseType
= webgl::ToAttribBaseType(info
.elemType
);
2103 ret
.activeAttribs
.push_back(std::move(info
));
2110 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORMS
);
2111 ret
.activeUniforms
.reserve(count
);
2113 std::vector
<GLint
> blockIndexList(count
, -1);
2114 std::vector
<GLint
> blockOffsetList(count
, -1);
2115 std::vector
<GLint
> blockArrayStrideList(count
, -1);
2116 std::vector
<GLint
> blockMatrixStrideList(count
, -1);
2117 std::vector
<GLint
> blockIsRowMajorList(count
, 0);
2119 if (webgl2
&& count
) {
2120 std::vector
<GLuint
> activeIndices
;
2121 activeIndices
.reserve(count
);
2122 for (const auto i
: IntegerRange(count
)) {
2123 activeIndices
.push_back(i
);
2126 gl
.fGetActiveUniformsiv(
2127 prog
, activeIndices
.size(), activeIndices
.data(),
2128 LOCAL_GL_UNIFORM_BLOCK_INDEX
, blockIndexList
.data());
2130 gl
.fGetActiveUniformsiv(prog
, activeIndices
.size(),
2131 activeIndices
.data(), LOCAL_GL_UNIFORM_OFFSET
,
2132 blockOffsetList
.data());
2134 gl
.fGetActiveUniformsiv(
2135 prog
, activeIndices
.size(), activeIndices
.data(),
2136 LOCAL_GL_UNIFORM_ARRAY_STRIDE
, blockArrayStrideList
.data());
2138 gl
.fGetActiveUniformsiv(
2139 prog
, activeIndices
.size(), activeIndices
.data(),
2140 LOCAL_GL_UNIFORM_MATRIX_STRIDE
, blockMatrixStrideList
.data());
2142 gl
.fGetActiveUniformsiv(
2143 prog
, activeIndices
.size(), activeIndices
.data(),
2144 LOCAL_GL_UNIFORM_IS_ROW_MAJOR
, blockIsRowMajorList
.data());
2147 for (const auto i
: IntegerRange(count
)) {
2148 GLsizei lengthWithoutNull
= 0;
2149 GLint elemCount
= 0; // `size`
2150 GLenum elemType
= 0; // `type`
2151 gl
.fGetActiveUniform(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
2152 &elemCount
, &elemType
, stringBuffer
.data());
2154 const auto error
= gl
.fGetError();
2155 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
2156 gfxCriticalError() << "Failed to do glGetActiveUniform: " << error
;
2160 auto mappedName
= std::string(stringBuffer
.data(), lengthWithoutNull
);
2164 auto baseMappedName
= mappedName
;
2166 const bool isArray
= [&]() {
2167 const auto maybe
= webgl::ParseIndexed(mappedName
);
2169 MOZ_ASSERT(maybe
->index
== 0);
2170 baseMappedName
= std::move(maybe
->name
);
2176 const auto userName
= fnUnmapName(mappedName
);
2177 if (StartsWith(userName
, "webgl_")) continue;
2181 webgl::ActiveUniformInfo info
;
2182 info
.elemType
= elemType
;
2183 info
.elemCount
= static_cast<uint32_t>(elemCount
);
2184 info
.name
= userName
;
2185 info
.block_index
= blockIndexList
[i
];
2186 info
.block_offset
= blockOffsetList
[i
];
2187 info
.block_arrayStride
= blockArrayStrideList
[i
];
2188 info
.block_matrixStride
= blockMatrixStrideList
[i
];
2189 info
.block_isRowMajor
= bool(blockIsRowMajorList
[i
]);
2191 #ifdef DUMP_MakeLinkResult
2192 printf_stderr("[uniform %u/%u] %s->%s\n", i
+ 1, count
,
2193 userName
.c_str(), mappedName
.c_str());
2196 // Get uniform locations
2198 auto locName
= baseMappedName
;
2199 const auto baseLength
= locName
.size();
2200 for (const auto i
: IntegerRange(info
.elemCount
)) {
2203 baseLength
); // Erase previous [N], but retain capacity.
2205 locName
+= std::to_string(i
);
2208 const auto loc
= gl
.fGetUniformLocation(prog
, locName
.c_str());
2210 info
.locByIndex
[i
] = static_cast<uint32_t>(loc
);
2211 #ifdef DUMP_MakeLinkResult
2212 printf_stderr(" [%u] @%i\n", i
, loc
);
2218 ret
.activeUniforms
.push_back(std::move(info
));
2223 // -------------------------------------
2224 // active uniform blocks
2226 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORM_BLOCKS
);
2227 ret
.activeUniformBlocks
.reserve(count
);
2229 for (const auto i
: IntegerRange(count
)) {
2230 GLsizei lengthWithoutNull
= 0;
2231 gl
.fGetActiveUniformBlockName(prog
, i
, stringBuffer
.size(),
2233 stringBuffer
.data());
2234 const auto mappedName
=
2235 std::string(stringBuffer
.data(), lengthWithoutNull
);
2236 const auto userName
= fnUnmapName(mappedName
);
2240 auto info
= webgl::ActiveUniformBlockInfo
{userName
};
2243 gl
.fGetActiveUniformBlockiv(prog
, i
, LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE
,
2245 info
.dataSize
= static_cast<uint32_t>(val
);
2247 gl
.fGetActiveUniformBlockiv(
2248 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, &val
);
2249 info
.activeUniformIndices
.resize(val
);
2250 gl
.fGetActiveUniformBlockiv(
2251 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
,
2252 reinterpret_cast<GLint
*>(info
.activeUniformIndices
.data()));
2254 gl
.fGetActiveUniformBlockiv(
2255 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
,
2257 info
.referencedByVertexShader
= bool(val
);
2259 gl
.fGetActiveUniformBlockiv(
2260 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
,
2262 info
.referencedByFragmentShader
= bool(val
);
2264 ret
.activeUniformBlocks
.push_back(std::move(info
));
2268 // -------------------------------------
2269 // active tf varyings
2271 const auto count
= fnGetProgramui(LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS
);
2272 ret
.activeTfVaryings
.reserve(count
);
2274 for (const auto i
: IntegerRange(count
)) {
2275 GLsizei lengthWithoutNull
= 0;
2276 GLsizei elemCount
= 0; // `size`
2277 GLenum elemType
= 0; // `type`
2278 gl
.fGetTransformFeedbackVarying(prog
, i
, stringBuffer
.size(),
2279 &lengthWithoutNull
, &elemCount
,
2280 &elemType
, stringBuffer
.data());
2281 const auto mappedName
=
2282 std::string(stringBuffer
.data(), lengthWithoutNull
);
2283 const auto userName
= fnUnmapName(mappedName
);
2285 ret
.activeTfVaryings
.push_back(
2286 {elemType
, static_cast<uint32_t>(elemCount
), userName
});
2294 nsCString
ToCString(const std::string
& s
) {
2295 return nsCString(s
.data(), s
.size());
2298 webgl::CompileResult
WebGLContext::GetCompileResult(
2299 const WebGLShader
& shader
) const {
2300 webgl::CompileResult ret
;
2302 ret
.pending
= false;
2303 const auto& info
= shader
.CompileResults();
2305 if (!info
->mValid
) {
2306 ret
.log
= info
->mInfoLog
.c_str();
2309 // TODO: These could be large and should be made fallible.
2310 ret
.translatedSource
= ToCString(info
->mObjectCode
);
2311 ret
.log
= ToCString(shader
.CompileLog());
2312 if (!shader
.IsCompiled()) return;
2318 webgl::LinkResult
WebGLContext::GetLinkResult(const WebGLProgram
& prog
) const {
2319 webgl::LinkResult ret
;
2321 ret
.pending
= false; // Link status polling not yet implemented.
2322 ret
.log
= ToCString(prog
.LinkLog());
2323 const auto& info
= prog
.LinkInfo();
2326 ret
.active
= info
->active
;
2327 ret
.tfBufferMode
= info
->transformFeedbackBufferMode
;
2334 GLint
WebGLContext::GetFragDataLocation(const WebGLProgram
& prog
,
2335 const std::string
& userName
) const {
2336 const auto err
= CheckGLSLVariableName(IsWebGL2(), userName
);
2338 GenerateError(err
->type
, "%s", err
->info
.c_str());
2342 const auto& info
= prog
.LinkInfo();
2343 if (!info
) return -1;
2344 const auto& nameMap
= info
->nameMap
;
2346 const auto parts
= ExplodeName(userName
);
2348 std::ostringstream ret
;
2349 for (const auto& part
: parts
) {
2350 const auto maybe
= MaybeFind(nameMap
, part
);
2357 const auto mappedName
= ret
.str();
2359 if (gl
->WorkAroundDriverBugs() && gl
->IsMesa()) {
2360 // Mesa incorrectly generates INVALID_OPERATION for gl_ prefixes here.
2361 if (mappedName
.find("gl_") == 0) {
2366 return gl
->fGetFragDataLocation(prog
.mGLName
, mappedName
.c_str());
2371 WebGLContextBoundObject::WebGLContextBoundObject(WebGLContext
* webgl
)
2372 : mContext(webgl
) {}
2376 Result
<webgl::ExplicitPixelPackingState
, std::string
>
2377 webgl::ExplicitPixelPackingState::ForUseWith(
2378 const webgl::PixelPackingState
& stateOrZero
, const GLenum target
,
2379 const uvec3
& subrectSize
, const webgl::PackingInfo
& pi
,
2380 const Maybe
<size_t> bytesPerRowStrideOverride
) {
2381 auto state
= stateOrZero
;
2383 if (!IsTexTarget3D(target
)) {
2384 state
.skipImages
= 0;
2385 state
.imageHeight
= 0;
2387 if (!state
.rowLength
) {
2388 state
.rowLength
= subrectSize
.x
;
2390 if (!state
.imageHeight
) {
2391 state
.imageHeight
= subrectSize
.y
;
2396 const auto mpii
= PackingInfoInfo::For(pi
);
2399 nsPrintfCString("Invalid pi: { 0x%x, 0x%x}", pi
.format
, pi
.type
);
2400 return Err(mozilla::ToString(text
));
2402 const auto pii
= *mpii
;
2403 const auto bytesPerPixel
= pii
.BytesPerPixel();
2405 const auto ElemsPerRowStride
= [&]() {
2407 // p: `Elem*` pointer to the first element of the first row
2408 // N: row number, starting at 0
2409 // l: groups (pixels) per row
2410 // n: elements per group (pixel) in [1,2,3,4]
2411 // s: bytes per element in [1,2,4,8]
2412 // a: UNPACK_ALIGNMENT in [1,2,4,8]
2413 // Pointer to first element of Nth row: p + N*k
2415 // k(s<a): a/s * ceil(s*n*l/a)
2416 const auto n__elemsPerPixel
= pii
.elementsPerPixel
;
2417 const auto l__pixelsPerRow
= state
.rowLength
;
2418 const auto a__alignment
= state
.alignmentInTypeElems
;
2419 const auto s__bytesPerElem
= pii
.bytesPerElement
;
2421 const auto nl
= CheckedInt
<size_t>(n__elemsPerPixel
) * l__pixelsPerRow
;
2422 auto k__elemsPerRowStride
= nl
;
2423 if (s__bytesPerElem
< a__alignment
) {
2424 // k = a/s * ceil(s*n*l/a)
2425 k__elemsPerRowStride
=
2426 a__alignment
/ s__bytesPerElem
*
2427 ((nl
* s__bytesPerElem
+ a__alignment
- 1) / a__alignment
);
2429 return k__elemsPerRowStride
;
2434 if (bytesPerRowStrideOverride
) { // E.g. HTMLImageElement
2435 const size_t bytesPerRowStrideRequired
= *bytesPerRowStrideOverride
;
2436 // We have to reverse-engineer an ALIGNMENT and ROW_LENGTH for this.
2438 // GL does this in elems not bytes, so we should too.
2439 MOZ_RELEASE_ASSERT(bytesPerRowStrideRequired
% pii
.bytesPerElement
== 0);
2440 const auto elemsPerRowStrideRequired
=
2441 bytesPerRowStrideRequired
/ pii
.bytesPerElement
;
2443 state
.rowLength
= bytesPerRowStrideRequired
/ bytesPerPixel
;
2444 state
.alignmentInTypeElems
= 8;
2446 const auto elemPerRowStride
= ElemsPerRowStride();
2447 if (elemPerRowStride
.isValid() &&
2448 elemPerRowStride
.value() == elemsPerRowStrideRequired
) {
2451 state
.alignmentInTypeElems
/= 2;
2452 if (!state
.alignmentInTypeElems
) {
2453 const auto text
= nsPrintfCString(
2454 "No valid alignment found: pi: { 0x%x, 0x%x},"
2455 " bytesPerRowStrideRequired: %zu",
2456 pi
.format
, pi
.type
, bytesPerRowStrideRequired
);
2457 return Err(mozilla::ToString(text
));
2464 const auto usedPixelsPerRow
=
2465 CheckedInt
<size_t>(state
.skipPixels
) + subrectSize
.x
;
2466 if (!usedPixelsPerRow
.isValid() ||
2467 usedPixelsPerRow
.value() > state
.rowLength
) {
2468 return Err("UNPACK_SKIP_PIXELS + width > UNPACK_ROW_LENGTH.");
2471 if (subrectSize
.y
> state
.imageHeight
) {
2472 return Err("height > UNPACK_IMAGE_HEIGHT.");
2474 // The spec doesn't bound SKIP_ROWS + height <= IMAGE_HEIGHT, unfortunately.
2478 auto metrics
= Metrics
{};
2480 metrics
.usedSize
= subrectSize
;
2481 metrics
.bytesPerPixel
= BytesPerPixel(pi
);
2485 const auto elemsPerRowStride
= ElemsPerRowStride();
2486 const auto bytesPerRowStride
= pii
.bytesPerElement
* elemsPerRowStride
;
2487 if (!bytesPerRowStride
.isValid()) {
2488 return Err("ROW_LENGTH or width too large for packing.");
2490 metrics
.bytesPerRowStride
= bytesPerRowStride
.value();
2494 const auto firstImageTotalRows
=
2495 CheckedInt
<size_t>(state
.skipRows
) + metrics
.usedSize
.y
;
2496 const auto totalImages
=
2497 CheckedInt
<size_t>(state
.skipImages
) + metrics
.usedSize
.z
;
2498 auto totalRows
= CheckedInt
<size_t>(0);
2499 if (metrics
.usedSize
.y
&& metrics
.usedSize
.z
) {
2500 totalRows
= firstImageTotalRows
+ state
.imageHeight
* (totalImages
- 1);
2502 if (!totalRows
.isValid()) {
2504 "SKIP_ROWS, height, IMAGE_HEIGHT, SKIP_IMAGES, or depth too large for "
2507 metrics
.totalRows
= totalRows
.value();
2511 const auto totalBytesStrided
= totalRows
* metrics
.bytesPerRowStride
;
2512 if (!totalBytesStrided
.isValid()) {
2513 return Err("Total byte count too large for packing.");
2515 metrics
.totalBytesStrided
= totalBytesStrided
.value();
2517 metrics
.totalBytesUsed
= metrics
.totalBytesStrided
;
2518 if (metrics
.usedSize
.x
&& metrics
.usedSize
.y
&& metrics
.usedSize
.z
) {
2519 const auto usedBytesPerRow
=
2520 usedPixelsPerRow
.value() * metrics
.bytesPerPixel
;
2521 metrics
.totalBytesUsed
-= metrics
.bytesPerRowStride
;
2522 metrics
.totalBytesUsed
+= usedBytesPerRow
;
2527 return {{state
, metrics
}};
2530 } // namespace mozilla