1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef GLREADTEXIMAGEHELPER_H_
8 #define GLREADTEXIMAGEHELPER_H_
10 #include "GLContextTypes.h"
11 #include "mozilla/Attributes.h"
13 #include "mozilla/RefPtr.h"
14 #include "mozilla/gfx/Types.h"
19 class DataSourceSurface
;
24 // Returns true if the `dest{Format,Type}` are the same as the
25 // `read{Format,Type}`.
26 bool GetActualReadFormats(GLContext
* gl
,
27 GLenum destFormat
, GLenum destType
,
28 GLenum
* out_readFormat
, GLenum
* out_readType
);
30 void ReadPixelsIntoDataSurface(GLContext
* aGL
,
31 gfx::DataSourceSurface
* aSurface
);
33 already_AddRefed
<gfx::DataSourceSurface
>
34 ReadBackSurface(GLContext
* gl
, GLuint aTexture
, bool aYInvert
, gfx::SurfaceFormat aFormat
);
36 already_AddRefed
<gfx::DataSourceSurface
>
37 YInvertImageSurface(gfx::DataSourceSurface
* aSurf
, uint32_t aStride
);
40 SwapRAndBComponents(gfx::DataSourceSurface
* surf
);
42 class GLReadTexImageHelper final
44 // The GLContext is the sole owner of the GLBlitHelper.
49 GLuint
TextureImageProgramFor(GLenum aTextureTarget
, int aShader
);
51 bool DidGLErrorOccur(const char* str
);
55 explicit GLReadTexImageHelper(GLContext
* gl
);
56 ~GLReadTexImageHelper();
59 * Read the image data contained in aTexture, and return it as an ImageSurface.
60 * If GL_RGBA is given as the format, a SurfaceFormat::A8R8G8B8_UINT32 surface is returned.
61 * Not implemented yet:
62 * If GL_RGB is given as the format, a SurfaceFormat::X8R8G8B8_UINT32 surface is returned.
63 * If GL_LUMINANCE is given as the format, a SurfaceFormat::A8 surface is returned.
65 * THIS IS EXPENSIVE. It is ridiculously expensive. Only do this
66 * if you absolutely positively must, and never in any performance
69 * NOTE: aShaderProgram is really mozilla::layers::ShaderProgramType. It is
70 * passed as int to eliminate including LayerManagerOGLProgram.h here.
72 already_AddRefed
<gfx::DataSourceSurface
> ReadTexImage(GLuint aTextureId
,
73 GLenum aTextureTarget
,
74 const gfx::IntSize
& aSize
,
75 /* ShaderProgramType */ int aShaderProgram
,
76 bool aYInvert
= false);
78 bool ReadTexImage(gfx::DataSourceSurface
* aDest
,
80 GLenum aTextureTarget
,
81 const gfx::IntSize
& aSize
,
83 bool aYInvert
= false);
87 } // namespace mozilla