Merge mozilla-central to autoland on a CLOSED TREE
[gecko.git] / dom / svg / SVGAnimatedNumberList.cpp
blobc9092f56edd43272fef02931c4afc1c0da4b1e53
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "SVGAnimatedNumberList.h"
9 #include <utility>
11 #include "DOMSVGAnimatedNumberList.h"
12 #include "SVGNumberListSMILType.h"
13 #include "mozilla/SMILValue.h"
14 #include "mozilla/dom/SVGElement.h"
16 using namespace mozilla::dom;
18 namespace mozilla {
20 nsresult SVGAnimatedNumberList::SetBaseValueString(const nsAString& aValue) {
21 SVGNumberList newBaseValue;
22 MOZ_TRY(newBaseValue.SetValueFromString(aValue));
24 DOMSVGAnimatedNumberList* domWrapper =
25 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
26 if (domWrapper) {
27 // We must send this notification *before* changing mBaseVal! If the length
28 // of our baseVal is being reduced, our baseVal's DOM wrapper list may have
29 // to remove DOM items from itself, and any removed DOM items need to copy
30 // their internal counterpart values *before* we change them.
32 domWrapper->InternalBaseValListWillChangeTo(newBaseValue);
35 // We don't need to call DidChange* here - we're only called by
36 // SVGElement::ParseAttribute under Element::SetAttr,
37 // which takes care of notifying.
39 mIsBaseSet = true;
40 mBaseVal.SwapWith(newBaseValue);
41 return NS_OK;
44 void SVGAnimatedNumberList::ClearBaseValue(uint32_t aAttrEnum) {
45 DOMSVGAnimatedNumberList* domWrapper =
46 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
47 if (domWrapper) {
48 // We must send this notification *before* changing mBaseVal! (See above.)
49 domWrapper->InternalBaseValListWillChangeTo(SVGNumberList());
51 mBaseVal.Clear();
52 mIsBaseSet = false;
53 // Caller notifies
56 nsresult SVGAnimatedNumberList::SetAnimValue(const SVGNumberList& aNewAnimValue,
57 SVGElement* aElement,
58 uint32_t aAttrEnum) {
59 DOMSVGAnimatedNumberList* domWrapper =
60 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
61 if (domWrapper) {
62 // A new animation may totally change the number of items in the animVal
63 // list, replacing what was essentially a mirror of the baseVal list, or
64 // else replacing and overriding an existing animation. When this happens
65 // we must try and keep our animVal's DOM wrapper in sync (see the comment
66 // in DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo).
68 // It's not possible for us to reliably distinguish between calls to this
69 // method that are setting a new sample for an existing animation, and
70 // calls that are setting the first sample of an animation that will
71 // override an existing animation. Happily it's cheap to just blindly
72 // notify our animVal's DOM wrapper of its internal counterpart's new value
73 // each time this method is called, so that's what we do.
75 // Note that we must send this notification *before* setting or changing
76 // mAnimVal! (See the comment in SetBaseValueString above.)
78 domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue);
80 if (!mAnimVal) {
81 mAnimVal = MakeUnique<SVGNumberList>();
83 nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
84 if (NS_FAILED(rv)) {
85 // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
86 // that mAnimVal and its DOM wrapper (if any) will have the same length!
87 ClearAnimValue(aElement, aAttrEnum);
88 return rv;
90 aElement->DidAnimateNumberList(aAttrEnum);
91 return NS_OK;
94 void SVGAnimatedNumberList::ClearAnimValue(SVGElement* aElement,
95 uint32_t aAttrEnum) {
96 DOMSVGAnimatedNumberList* domWrapper =
97 DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
98 if (domWrapper) {
99 // When all animation ends, animVal simply mirrors baseVal, which may have
100 // a different number of items to the last active animated value. We must
101 // keep the length of our animVal's DOM wrapper list in sync, and again we
102 // must do that before touching mAnimVal. See comments above.
104 domWrapper->InternalAnimValListWillChangeTo(mBaseVal);
106 mAnimVal = nullptr;
107 aElement->DidAnimateNumberList(aAttrEnum);
110 UniquePtr<SMILAttr> SVGAnimatedNumberList::ToSMILAttr(SVGElement* aSVGElement,
111 uint8_t aAttrEnum) {
112 return MakeUnique<SMILAnimatedNumberList>(this, aSVGElement, aAttrEnum);
115 nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::ValueFromString(
116 const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/,
117 SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
118 SMILValue val(&SVGNumberListSMILType::sSingleton);
119 SVGNumberListAndInfo* nlai = static_cast<SVGNumberListAndInfo*>(val.mU.mPtr);
120 nsresult rv = nlai->SetValueFromString(aStr);
121 if (NS_SUCCEEDED(rv)) {
122 nlai->SetInfo(mElement);
123 aValue = std::move(val);
125 return rv;
128 SMILValue SVGAnimatedNumberList::SMILAnimatedNumberList::GetBaseValue() const {
129 // To benefit from Return Value Optimization and avoid copy constructor calls
130 // due to our use of return-by-value, we must return the exact same object
131 // from ALL return points. This function must only return THIS variable:
132 SMILValue val;
134 SMILValue tmp(&SVGNumberListSMILType::sSingleton);
135 SVGNumberListAndInfo* nlai = static_cast<SVGNumberListAndInfo*>(tmp.mU.mPtr);
136 nsresult rv = nlai->CopyFrom(mVal->mBaseVal);
137 if (NS_SUCCEEDED(rv)) {
138 nlai->SetInfo(mElement);
139 std::swap(val, tmp);
141 return val;
144 nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::SetAnimValue(
145 const SMILValue& aValue) {
146 NS_ASSERTION(aValue.mType == &SVGNumberListSMILType::sSingleton,
147 "Unexpected type to assign animated value");
148 if (aValue.mType == &SVGNumberListSMILType::sSingleton) {
149 mVal->SetAnimValue(*static_cast<SVGNumberListAndInfo*>(aValue.mU.mPtr),
150 mElement, mAttrEnum);
152 return NS_OK;
155 void SVGAnimatedNumberList::SMILAnimatedNumberList::ClearAnimValue() {
156 if (mVal->mAnimVal) {
157 mVal->ClearAnimValue(mElement, mAttrEnum);
161 } // namespace mozilla