1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef DOM_SVG_DOMSVGPATHSEGLIST_H_
8 #define DOM_SVG_DOMSVGPATHSEGLIST_H_
10 #include "mozAutoDocUpdate.h"
11 #include "nsCycleCollectionParticipant.h"
14 #include "SVGPathData.h" // IWYU pragma: keep
15 #include "mozilla/Attributes.h"
16 #include "mozilla/RefPtr.h"
17 #include "mozilla/dom/SVGElement.h"
22 class SVGAnimatedPathSegList
;
28 //----------------------------------------------------------------------
29 // Helper class: AutoChangePathSegListNotifier
30 // Stack-based helper class to pair calls to WillChangePathSegList and
31 // DidChangePathSegList. Used by DOMSVGPathSeg and DOMSVGPathSegList.
33 class MOZ_RAII AutoChangePathSegListNotifier
: public mozAutoDocUpdate
{
35 explicit AutoChangePathSegListNotifier(T
* aValue
)
36 : mozAutoDocUpdate(aValue
->Element()->GetComposedDoc(), true),
38 MOZ_ASSERT(mValue
, "Expecting non-null value");
39 mEmptyOrOldValue
= mValue
->Element()->WillChangePathSegList(*this);
42 ~AutoChangePathSegListNotifier() {
43 mValue
->Element()->DidChangePathSegList(mEmptyOrOldValue
, *this);
44 if (mValue
->AttrIsAnimating()) {
45 mValue
->Element()->AnimationNeedsResample();
51 nsAttrValue mEmptyOrOldValue
;
55 * Class DOMSVGPathSegList
57 * This class is used to create the DOM tearoff objects that wrap internal
58 * SVGPathData objects.
60 * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
61 * LENGTH list), then continue reading the remainder of this comment.
63 * The architecture of this class is very similar to that of DOMSVGLengthList
64 * except that, since there is no nsIDOMSVGAnimatedPathSegList interface
65 * in SVG, we have no parent DOMSVGAnimatedPathSegList (unlike DOMSVGLengthList
66 * which has a parent DOMSVGAnimatedLengthList class). (There is an
67 * SVGAnimatedPathData interface, but that is quite different to
68 * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
69 * elements having members of that type.) As a consequence, much of the logic
70 * that would otherwise be in DOMSVGAnimatedPathSegList (and is in
71 * DOMSVGAnimatedLengthList) is contained in this class.
73 * This class is strongly intertwined with DOMSVGPathSeg. Our DOMSVGPathSeg
74 * items are friends of us and responsible for nulling out our pointers to
77 * Our DOM items are created lazily on demand as and when script requests them.
79 class DOMSVGPathSegList final
: public nsISupports
, public nsWrapperCache
{
81 friend class AutoChangePathSegListNotifier
;
82 friend class DOMSVGPathSeg
;
85 NS_DECL_CYCLE_COLLECTING_ISUPPORTS
86 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPathSegList
)
88 JSObject
* WrapObject(JSContext
* cx
,
89 JS::Handle
<JSObject
*> aGivenProto
) override
;
91 nsISupports
* GetParentObject() { return static_cast<nsIContent
*>(mElement
); }
94 * Factory method to create and return a DOMSVGPathSegList wrapper
95 * for a given internal SVGPathData object. The factory takes care
96 * of caching the object that it returns so that the same object can be
97 * returned for the given SVGPathData each time it is requested.
98 * The cached object is only removed from the cache when it is destroyed due
99 * to there being no more references to it or to any of its descendant
100 * objects. If that happens, any subsequent call requesting the DOM wrapper
101 * for the SVGPathData will naturally result in a new
102 * DOMSVGPathSegList being returned.
104 * It's unfortunate that aList is a void* instead of a typed argument. This
105 * is because the mBaseVal and mAnimVal members of SVGAnimatedPathSegList are
106 * of different types - a plain SVGPathData, and a SVGPathData*. We
107 * use the addresses of these members as the key for the hash table, and
108 * clearly SVGPathData* and a SVGPathData** are not the same type.
110 static already_AddRefed
<DOMSVGPathSegList
> GetDOMWrapper(
111 void* aList
, dom::SVGElement
* aElement
, bool aIsAnimValList
);
114 * This method returns the DOMSVGPathSegList wrapper for an internal
115 * SVGPathData object if it currently has a wrapper. If it does
116 * not, then nullptr is returned.
118 static DOMSVGPathSegList
* GetDOMWrapperIfExists(void* aList
);
121 * This will normally be the same as InternalList().CountItems(), except if
122 * we've hit OOM, in which case our length will be zero.
124 uint32_t LengthNoFlush() const {
126 mItems
.Length() == 0 || mItems
.Length() == InternalList().CountItems(),
127 "DOM wrapper's list length is out of sync");
128 return mItems
.Length();
132 * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
133 * must also call it on the animVal wrapper too if necessary!! See other
136 * Called by internal code to notify us when we need to sync the length of
137 * this DOM list with its internal list. This is called immediately prior to
138 * the length of the internal list being changed so that any DOM list items
139 * that need to be removed from the DOM list can first copy their values from
140 * their internal counterpart.
142 * The only time this method could fail is on OOM when trying to increase the
143 * length of the DOM list. If that happens then this method simply clears the
144 * list and returns. Callers just proceed as normal, and we simply accept
145 * that the DOM list will be empty (until successfully set to a new value).
147 void InternalListWillChangeTo(const SVGPathData
& aNewValue
);
150 * Returns true if our attribute is animating (in which case our animVal is
151 * not simply a mirror of our baseVal).
153 bool AttrIsAnimating() const;
155 * Returns true if there is an animated list mirroring the base list.
157 bool AnimListMirrorsBaseList() const;
159 uint32_t NumberOfItems() const {
160 if (IsAnimValList()) {
161 Element()->FlushAnimations();
163 return LengthNoFlush();
165 void Clear(ErrorResult
& aError
);
166 already_AddRefed
<DOMSVGPathSeg
> Initialize(DOMSVGPathSeg
& aNewItem
,
167 ErrorResult
& aError
);
168 already_AddRefed
<DOMSVGPathSeg
> GetItem(uint32_t index
, ErrorResult
& error
);
169 already_AddRefed
<DOMSVGPathSeg
> IndexedGetter(uint32_t index
, bool& found
,
171 already_AddRefed
<DOMSVGPathSeg
> InsertItemBefore(DOMSVGPathSeg
& aNewItem
,
173 ErrorResult
& aError
);
174 already_AddRefed
<DOMSVGPathSeg
> ReplaceItem(DOMSVGPathSeg
& aNewItem
,
176 ErrorResult
& aError
);
177 already_AddRefed
<DOMSVGPathSeg
> RemoveItem(uint32_t aIndex
,
178 ErrorResult
& aError
);
179 already_AddRefed
<DOMSVGPathSeg
> AppendItem(DOMSVGPathSeg
& aNewItem
,
180 ErrorResult
& aError
) {
181 return InsertItemBefore(aNewItem
, LengthNoFlush(), aError
);
183 uint32_t Length() const { return NumberOfItems(); }
187 * Only our static GetDOMWrapper() factory method may create objects of our
190 DOMSVGPathSegList(dom::SVGElement
* aElement
, bool aIsAnimValList
)
191 : mElement(aElement
), mIsAnimValList(aIsAnimValList
) {
192 InternalListWillChangeTo(InternalList()); // Sync mItems
195 ~DOMSVGPathSegList();
197 dom::SVGElement
* Element() const { return mElement
.get(); }
199 /// Used to determine if this list is the baseVal or animVal list.
200 bool IsAnimValList() const { return mIsAnimValList
; }
203 * Get a reference to this object's corresponding internal SVGPathData.
205 * To simplify the code we just have this one method for obtaining both
206 * base val and anim val internal lists. This means that anim val lists don't
207 * get const protection, but our setter methods guard against changing
210 SVGPathData
& InternalList() const;
212 SVGAnimatedPathSegList
& InternalAList() const;
214 /// Creates an instance of the appropriate DOMSVGPathSeg sub-class for
215 // aIndex, if it doesn't already exist, and then returns it.
216 already_AddRefed
<DOMSVGPathSeg
> GetItemAt(uint32_t aIndex
);
218 void MaybeInsertNullInAnimValListAt(uint32_t aIndex
, uint32_t aInternalIndex
,
219 uint32_t aArgCountForItem
);
220 void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex
,
221 int32_t aArgCountForItem
);
223 // Calls UpdateListIndex on all elements in |mItems| that satisfy ItemAt(),
224 // from |aStartingIndex| to the end of |mItems|. Also adjusts
225 // |mItems.mInternalDataIndex| by the requested amount.
226 void UpdateListIndicesFromIndex(uint32_t aStartingIndex
,
227 int32_t aInternalDataIndexDelta
);
229 DOMSVGPathSeg
*& ItemAt(uint32_t aIndex
) { return mItems
[aIndex
].mItem
; }
231 void RemoveFromTearoffTable();
234 * This struct is used in our array of mItems to provide us with somewhere to
235 * store the indexes into the internal SVGPathData of the internal seg data
236 * that our DOMSVGPathSeg items wrap (the internal segment data is or varying
237 * length, so we can't just use the index of our DOMSVGPathSeg items
238 * themselves). The reason that we have this separate struct rather than
239 * just storing the internal indexes in the DOMSVGPathSeg items is because we
240 * want to create the DOMSVGPathSeg items lazily on demand.
243 ItemProxy() : mItem(nullptr), mInternalDataIndex(0) {}
244 ItemProxy(DOMSVGPathSeg
* aItem
, uint32_t aInternalDataIndex
)
245 : mItem(aItem
), mInternalDataIndex(aInternalDataIndex
) {}
247 DOMSVGPathSeg
* mItem
;
248 uint32_t mInternalDataIndex
;
251 // Weak refs to our DOMSVGPathSeg items. The items are friends and take care
252 // of clearing our pointer to them when they die.
253 FallibleTArray
<ItemProxy
> mItems
;
255 // Strong ref to our element to keep it alive. We hold this not only for
256 // ourself, but also for our DOMSVGPathSeg items too.
257 RefPtr
<dom::SVGElement
> mElement
;
263 } // namespace mozilla
265 #endif // DOM_SVG_DOMSVGPATHSEGLIST_H_