Merge mozilla-central to autoland on a CLOSED TREE
[gecko.git] / dom / canvas / WebGLShader.cpp
blob033e97fe2b6f4a9de1d0263df5b1799dd71a5929
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLShader.h"
8 #include "GLSLANG/ShaderLang.h"
9 #include "GLContext.h"
10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
11 #include "mozilla/MemoryReporting.h"
12 #include "nsPrintfCString.h"
13 #include "nsString.h"
14 #include "prenv.h"
15 #include "WebGLContext.h"
16 #include "WebGLObjectModel.h"
17 #include "WebGLShaderValidator.h"
18 #include "WebGLValidateStrings.h"
20 namespace mozilla {
22 static void PrintLongString(const char* const begin, const size_t len) {
23 // Wow - Roll Your Own Foreach-Lines because printf_stderr has a hard-coded
24 // internal size, so long strings are truncated.
26 const size_t chunkSize = 1000;
27 auto buf = std::vector<char>(chunkSize + 1); // +1 for null-term
28 const auto bufBegin = buf.data();
30 auto chunkBegin = begin;
31 const auto end = begin + len;
32 while (chunkBegin + chunkSize < end) {
33 memcpy(bufBegin, chunkBegin, chunkSize);
34 printf_stderr("%s", bufBegin);
35 chunkBegin += chunkSize;
37 printf_stderr("%s", chunkBegin);
40 template <size_t N>
41 static bool SubstringStartsWith(const std::string& testStr, size_t offset,
42 const char (&refStr)[N]) {
43 for (size_t i = 0; i < N - 1; i++) {
44 if (testStr[offset + i] != refStr[i]) return false;
46 return true;
49 static void GetCompilationStatusAndLog(gl::GLContext* gl, GLuint shader,
50 bool* const out_success,
51 std::string* const out_log) {
52 GLint compileStatus = LOCAL_GL_FALSE;
53 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus);
55 // It's simpler if we always get the log.
56 GLint lenWithNull = 0;
57 gl->fGetShaderiv(shader, LOCAL_GL_INFO_LOG_LENGTH, &lenWithNull);
58 if (lenWithNull < 1) {
59 lenWithNull = 1;
61 std::vector<char> buffer(lenWithNull);
62 gl->fGetShaderInfoLog(shader, buffer.size(), nullptr, buffer.data());
63 *out_log = buffer.data();
65 *out_success = (compileStatus == LOCAL_GL_TRUE);
68 ////////////////////////////////////////////////////////////////////////////////
70 WebGLShader::WebGLShader(WebGLContext* webgl, GLenum type)
71 : WebGLContextBoundObject(webgl),
72 mGLName(webgl->gl->fCreateShader(type)),
73 mType(type) {
74 mCompileResults = std::make_unique<webgl::ShaderValidatorResults>();
77 WebGLShader::~WebGLShader() {
78 if (!mContext) return;
79 mContext->gl->fDeleteShader(mGLName);
82 void WebGLShader::ShaderSource(const std::string& u8) {
83 mSource = CrushGlslToAscii(u8);
86 void WebGLShader::CompileShader() {
87 mCompilationSuccessful = false;
89 gl::GLContext* gl = mContext->gl;
91 static const bool kDumpShaders = PR_GetEnv("MOZ_WEBGL_DUMP_SHADERS");
92 if (MOZ_UNLIKELY(kDumpShaders)) {
93 printf_stderr("==== begin MOZ_WEBGL_DUMP_SHADERS ====\n");
94 PrintLongString(mSource.c_str(), mSource.size());
98 const auto validator = mContext->CreateShaderValidator(mType);
99 MOZ_ASSERT(validator);
101 mCompileResults = validator->ValidateAndTranslate(mSource.c_str());
104 mCompilationLog = mCompileResults->mInfoLog.c_str();
105 const auto& success = mCompileResults->mValid;
107 if (MOZ_UNLIKELY(kDumpShaders)) {
108 printf_stderr("\n==== \\/ \\/ \\/ ====\n");
109 if (success) {
110 const auto& translated = mCompileResults->mObjectCode;
111 PrintLongString(translated.data(), translated.size());
112 } else {
113 printf_stderr("Validation failed:\n%s",
114 mCompileResults->mInfoLog.c_str());
116 printf_stderr("\n==== end ====\n");
119 if (!success) return;
121 const std::array<const char*, 1> parts = {
122 mCompileResults->mObjectCode.c_str()};
123 gl->fShaderSource(mGLName, parts.size(), parts.data(), nullptr);
125 gl->fCompileShader(mGLName);
127 GetCompilationStatusAndLog(gl, mGLName, &mCompilationSuccessful,
128 &mCompilationLog);
131 ////////////////////////////////////////////////////////////////////////////////
133 size_t WebGLShader::CalcNumSamplerUniforms() const {
134 size_t accum = 0;
135 for (const auto& cur : mCompileResults->mUniforms) {
136 const auto& type = cur.type;
137 if (type == LOCAL_GL_SAMPLER_2D || type == LOCAL_GL_SAMPLER_CUBE) {
138 accum += cur.getArraySizeProduct();
141 return accum;
144 size_t WebGLShader::NumAttributes() const {
145 return mCompileResults->mAttributes.size();
148 void WebGLShader::BindAttribLocation(GLuint prog, const std::string& userName,
149 GLuint index) const {
150 for (const auto& attrib : mCompileResults->mAttributes) {
151 if (attrib.name == userName) {
152 mContext->gl->fBindAttribLocation(prog, index, attrib.mappedName.c_str());
153 return;
158 void WebGLShader::MapTransformFeedbackVaryings(
159 const std::vector<std::string>& varyings,
160 std::vector<std::string>* out_mappedVaryings) const {
161 MOZ_ASSERT(mType == LOCAL_GL_VERTEX_SHADER);
162 MOZ_ASSERT(out_mappedVaryings);
164 out_mappedVaryings->clear();
165 out_mappedVaryings->reserve(varyings.size());
167 const auto& shaderVaryings = mCompileResults->mVaryings;
169 for (const auto& userName : varyings) {
170 const auto* mappedName = &userName;
171 for (const auto& shaderVarying : shaderVaryings) {
172 if (shaderVarying.name == userName) {
173 mappedName = &shaderVarying.mappedName;
174 break;
177 out_mappedVaryings->push_back(*mappedName);
181 ////////////////////////////////////////////////////////////////////////////////
182 // Boilerplate
184 size_t WebGLShader::SizeOfIncludingThis(MallocSizeOf mallocSizeOf) const {
185 return mallocSizeOf(this) + mSource.size() + 1 +
186 mCompileResults->SizeOfIncludingThis(mallocSizeOf) +
187 mCompilationLog.size() + 1;
190 } // namespace mozilla