1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
13 #include "AccessCheck.h"
14 #include "CompositableHost.h"
15 #include "gfxConfig.h"
16 #include "gfxContext.h"
17 #include "gfxCrashReporterUtils.h"
19 #include "gfxPattern.h"
20 #include "MozFramebuffer.h"
21 #include "GLBlitHelper.h"
22 #include "GLContext.h"
23 #include "GLContextProvider.h"
24 #include "GLReadTexImageHelper.h"
25 #include "GLScreenBuffer.h"
26 #include "ImageContainer.h"
27 #include "ImageEncoder.h"
28 #include "LayerUserData.h"
29 #include "mozilla/dom/BindingUtils.h"
30 #include "mozilla/dom/Document.h"
31 #include "mozilla/dom/Event.h"
32 #include "mozilla/dom/HTMLVideoElement.h"
33 #include "mozilla/dom/ImageData.h"
34 #include "mozilla/dom/WebGLContextEvent.h"
35 #include "mozilla/EnumeratedArrayCycleCollection.h"
36 #include "mozilla/EnumeratedRange.h"
37 #include "mozilla/gfx/gfxVars.h"
38 #include "mozilla/Preferences.h"
39 #include "mozilla/ProcessPriorityManager.h"
40 #include "mozilla/ResultVariant.h"
41 #include "mozilla/ScopeExit.h"
42 #include "mozilla/Services.h"
43 #include "mozilla/StaticPrefs_webgl.h"
44 #include "mozilla/SVGObserverUtils.h"
45 #include "mozilla/Telemetry.h"
46 #include "nsContentUtils.h"
47 #include "nsDisplayList.h"
49 #include "nsIClassInfoImpl.h"
50 #include "nsIWidget.h"
51 #include "nsServiceManagerUtils.h"
52 #include "SharedSurfaceGL.h"
54 #include "ScopedGLHelpers.h"
55 #include "VRManagerChild.h"
56 #include "mozilla/gfx/Swizzle.h"
57 #include "mozilla/layers/BufferTexture.h"
58 #include "mozilla/layers/RemoteTextureMap.h"
59 #include "mozilla/layers/CompositorBridgeChild.h"
60 #include "mozilla/layers/ImageBridgeChild.h"
61 #include "mozilla/layers/TextureClientSharedSurface.h"
62 #include "mozilla/layers/WebRenderUserData.h"
63 #include "mozilla/layers/WebRenderCanvasRenderer.h"
66 #include "CanvasUtils.h"
67 #include "ClientWebGLContext.h"
68 #include "HostWebGLContext.h"
69 #include "WebGLBuffer.h"
70 #include "WebGLChild.h"
71 #include "WebGLContextLossHandler.h"
72 #include "WebGLContextUtils.h"
73 #include "WebGLExtensions.h"
74 #include "WebGLFormats.h"
75 #include "WebGLFramebuffer.h"
76 #include "WebGLMemoryTracker.h"
77 #include "WebGLObjectModel.h"
78 #include "WebGLParent.h"
79 #include "WebGLProgram.h"
80 #include "WebGLQuery.h"
81 #include "WebGLSampler.h"
82 #include "WebGLShader.h"
83 #include "WebGLShaderValidator.h"
84 #include "WebGLSync.h"
85 #include "WebGLTransformFeedback.h"
86 #include "WebGLValidateStrings.h"
87 #include "WebGLVertexArray.h"
89 #ifdef MOZ_WIDGET_COCOA
90 # include "nsCocoaFeatures.h"
94 # include "WGLLibrary.h"
98 #include "mozilla/dom/WebGLRenderingContextBinding.h"
102 WebGLContextOptions::WebGLContextOptions() {
103 // Set default alpha state based on preference.
104 alpha
= !StaticPrefs::webgl_default_no_alpha();
105 antialias
= StaticPrefs::webgl_default_antialias();
108 StaticMutex
WebGLContext::sLruMutex
;
109 std::list
<WebGLContext
*> WebGLContext::sLru
;
111 WebGLContext::LruPosition::LruPosition() {
112 StaticMutexAutoLock
lock(sLruMutex
);
116 WebGLContext::LruPosition::LruPosition(WebGLContext
& context
) {
117 StaticMutexAutoLock
lock(sLruMutex
);
118 mItr
= sLru
.insert(sLru
.end(), &context
);
121 void WebGLContext::LruPosition::AssignLocked(WebGLContext
& aContext
) {
123 mItr
= sLru
.insert(sLru
.end(), &aContext
);
126 void WebGLContext::LruPosition::ResetLocked() {
127 const auto end
= sLru
.end();
134 void WebGLContext::LruPosition::Reset() {
135 StaticMutexAutoLock
lock(sLruMutex
);
139 bool WebGLContext::LruPosition::IsInsertedLocked() const {
140 return mItr
!= sLru
.end();
143 WebGLContext::WebGLContext(HostWebGLContext
& host
,
144 const webgl::InitContextDesc
& desc
)
145 : gl(mGL_OnlyClearInDestroyResourcesAndContext
), // const reference
147 mResistFingerprinting(desc
.resistFingerprinting
),
148 mOptions(desc
.options
),
149 mPrincipalKey(desc
.principalKey
),
150 mPendingContextLoss(false),
151 mMaxPerfWarnings(StaticPrefs::webgl_perf_max_warnings()),
152 mMaxAcceptableFBStatusInvals(
153 StaticPrefs::webgl_perf_max_acceptable_fb_status_invals()),
154 mContextLossHandler(this),
155 mMaxWarnings(StaticPrefs::webgl_max_warnings_per_context()),
156 mAllowFBInvalidation(StaticPrefs::webgl_allow_fb_invalidation()),
157 mMsaaSamples((uint8_t)StaticPrefs::webgl_msaa_samples()),
158 mRequestedSize(desc
.size
) {
159 host
.mContext
= this;
160 const FuncScope
funcScope(*this, "<Create>");
163 WebGLContext::~WebGLContext() { DestroyResourcesAndContext(); }
165 void WebGLContext::DestroyResourcesAndContext() {
166 if (mRemoteTextureOwner
) {
167 // Clean up any remote textures registered for framebuffer swap chains.
168 mRemoteTextureOwner
->UnregisterAllTextureOwners();
169 mRemoteTextureOwner
= nullptr;
174 mDefaultFB
= nullptr;
175 mResolvedDefaultFB
= nullptr;
177 mBound2DTextures
.Clear();
178 mBoundCubeMapTextures
.Clear();
179 mBound3DTextures
.Clear();
180 mBound2DArrayTextures
.Clear();
181 mBoundSamplers
.Clear();
182 mBoundArrayBuffer
= nullptr;
183 mBoundCopyReadBuffer
= nullptr;
184 mBoundCopyWriteBuffer
= nullptr;
185 mBoundPixelPackBuffer
= nullptr;
186 mBoundPixelUnpackBuffer
= nullptr;
187 mBoundTransformFeedbackBuffer
= nullptr;
188 mBoundUniformBuffer
= nullptr;
189 mCurrentProgram
= nullptr;
190 mActiveProgramLinkInfo
= nullptr;
191 mBoundDrawFramebuffer
= nullptr;
192 mBoundReadFramebuffer
= nullptr;
193 mBoundVertexArray
= nullptr;
194 mDefaultVertexArray
= nullptr;
195 mBoundTransformFeedback
= nullptr;
196 mDefaultTransformFeedback
= nullptr;
198 mQuerySlot_SamplesPassed
= nullptr;
199 mQuerySlot_TFPrimsWritten
= nullptr;
200 mQuerySlot_TimeElapsed
= nullptr;
202 mIndexedUniformBufferBindings
.clear();
207 gl
->fDeleteTransformFeedbacks(1, &mEmptyTFO
);
213 if (mFakeVertexAttrib0BufferObject
) {
214 gl
->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject
);
215 mFakeVertexAttrib0BufferObject
= 0;
218 // disable all extensions except "WEBGL_lose_context". see bug #927969
219 // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
220 for (size_t i
= 0; i
< size_t(WebGLExtensionID::Max
); ++i
) {
221 WebGLExtensionID extension
= WebGLExtensionID(i
);
222 if (extension
== WebGLExtensionID::WEBGL_lose_context
) continue;
223 mExtensions
[extension
] = nullptr;
226 // We just got rid of everything, so the context had better
227 // have been going away.
228 if (gl::GLContext::ShouldSpew()) {
229 printf_stderr("--- WebGL context destroyed: %p\n", gl
.get());
234 mGL_OnlyClearInDestroyResourcesAndContext
= nullptr;
238 void ClientWebGLContext::MarkCanvasDirty() {
239 if (!mCanvasElement
&& !mOffscreenCanvas
) return;
241 mFrameCaptureState
= FrameCaptureState::DIRTY
;
243 if (mIsCanvasDirty
) return;
244 mIsCanvasDirty
= true;
246 if (mCanvasElement
) {
247 SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement
);
248 mCanvasElement
->InvalidateCanvasContent(nullptr);
249 } else if (mOffscreenCanvas
) {
250 mOffscreenCanvas
->QueueCommitToCompositor();
254 void WebGLContext::OnMemoryPressure() {
255 bool shouldLoseContext
= mLoseContextOnMemoryPressure
;
257 if (!mCanLoseContextInForeground
&&
258 ProcessPriorityManager::CurrentProcessIsForeground()) {
259 shouldLoseContext
= false;
262 if (shouldLoseContext
) LoseContext();
267 bool WebGLContext::CreateAndInitGL(
268 bool forceEnabled
, std::vector
<FailureReason
>* const out_failReasons
) {
269 const FuncScope
funcScope(*this, "<Create>");
271 // WebGL2 is separately blocked:
272 if (IsWebGL2() && !forceEnabled
) {
273 FailureReason reason
;
274 if (!gfx::gfxVars::AllowWebgl2()) {
276 "AllowWebgl2:false restricts context creation on this system.";
277 out_failReasons
->push_back(reason
);
278 GenerateWarning("%s", reason
.info
.BeginReading());
283 gl::CreateContextFlags flags
= (gl::CreateContextFlags::NO_VALIDATION
|
284 gl::CreateContextFlags::PREFER_ROBUSTNESS
);
285 bool tryNativeGL
= true;
286 bool tryANGLE
= false;
290 if (StaticPrefs::webgl_forbid_hardware()) {
291 flags
|= gl::CreateContextFlags::FORBID_HARDWARE
;
293 if (StaticPrefs::webgl_forbid_software()) {
294 flags
|= gl::CreateContextFlags::FORBID_SOFTWARE
;
298 flags
&= ~gl::CreateContextFlags::FORBID_HARDWARE
;
299 flags
&= ~gl::CreateContextFlags::FORBID_SOFTWARE
;
302 if ((flags
& gl::CreateContextFlags::FORBID_HARDWARE
) &&
303 (flags
& gl::CreateContextFlags::FORBID_SOFTWARE
)) {
304 FailureReason reason
;
305 reason
.info
= "Both hardware and software were forbidden by config.";
306 out_failReasons
->push_back(reason
);
307 GenerateWarning("%s", reason
.info
.BeginReading());
313 if (StaticPrefs::webgl_cgl_multithreaded()) {
314 flags
|= gl::CreateContextFlags::PREFER_MULTITHREADED
;
318 flags
|= gl::CreateContextFlags::PREFER_ES3
;
320 // Request and prefer ES2 context for WebGL1.
321 flags
|= gl::CreateContextFlags::PREFER_EXACT_VERSION
;
323 if (!StaticPrefs::webgl_1_allow_core_profiles()) {
324 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
329 auto powerPref
= mOptions
.powerPreference
;
331 // If "Use hardware acceleration when available" option is disabled:
332 if (!gfx::gfxConfig::IsEnabled(gfx::Feature::HW_COMPOSITING
)) {
333 powerPref
= dom::WebGLPowerPreference::Low_power
;
336 const auto overrideVal
= StaticPrefs::webgl_power_preference_override();
337 if (overrideVal
> 0) {
338 powerPref
= dom::WebGLPowerPreference::High_performance
;
339 } else if (overrideVal
< 0) {
340 powerPref
= dom::WebGLPowerPreference::Low_power
;
343 if (powerPref
== dom::WebGLPowerPreference::High_performance
) {
344 flags
|= gl::CreateContextFlags::HIGH_POWER
;
348 if (!gfx::gfxVars::WebglAllowCoreProfile()) {
349 flags
|= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE
;
354 const bool useEGL
= PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
360 if (StaticPrefs::webgl_disable_wgl()) {
364 if (StaticPrefs::webgl_disable_angle() ||
365 PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL
) {
371 if (tryNativeGL
&& !forceEnabled
) {
372 FailureReason reason
;
373 if (!gfx::gfxVars::WebglAllowWindowsNativeGl()) {
375 "WebglAllowWindowsNativeGl:false restricts context creation on this "
378 out_failReasons
->push_back(reason
);
380 GenerateWarning("%s", reason
.info
.BeginReading());
387 using fnCreateT
= decltype(gl::GLContextProviderEGL::CreateHeadless
);
388 const auto fnCreate
= [&](fnCreateT
* const pfnCreate
,
389 const char* const info
) {
391 const RefPtr
<gl::GLContext
> gl
= pfnCreate({flags
}, &failureId
);
393 out_failReasons
->push_back(WebGLContext::FailureReason(failureId
, info
));
398 const auto newGL
= [&]() -> RefPtr
<gl::GLContext
> {
401 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "useEGL");
404 fnCreate(&gl::GLContextProvider::CreateHeadless
, "tryNativeGL");
409 return fnCreate(&gl::GLContextProviderEGL::CreateHeadless
, "tryANGLE");
415 out_failReasons
->push_back(
416 FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS",
417 "Exhausted GL driver options."));
423 FailureReason reason
;
425 mGL_OnlyClearInDestroyResourcesAndContext
= newGL
;
426 MOZ_RELEASE_ASSERT(gl
);
427 if (!InitAndValidateGL(&reason
)) {
428 DestroyResourcesAndContext();
429 MOZ_RELEASE_ASSERT(!gl
);
431 // The fail reason here should be specific enough for now.
432 out_failReasons
->push_back(reason
);
436 const auto val
= StaticPrefs::webgl_debug_incomplete_tex_color();
438 mIncompleteTexOverride
.reset(new gl::Texture(*gl
));
439 const gl::ScopedBindTexture
autoBind(gl
, mIncompleteTexOverride
->name
);
440 const auto heapVal
= std::make_unique
<uint32_t>(val
);
441 gl
->fTexImage2D(LOCAL_GL_TEXTURE_2D
, 0, LOCAL_GL_RGBA
, 1, 1, 0,
442 LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
, heapVal
.get());
448 // Fallback for resizes:
450 bool WebGLContext::EnsureDefaultFB() {
452 MOZ_ASSERT(*uvec2::FromSize(mDefaultFB
->mSize
) == mRequestedSize
);
456 const bool depthStencil
= mOptions
.depth
|| mOptions
.stencil
;
457 auto attemptSize
= gfx::IntSize
{mRequestedSize
.x
, mRequestedSize
.y
};
459 while (attemptSize
.width
|| attemptSize
.height
) {
460 attemptSize
.width
= std::max(attemptSize
.width
, 1);
461 attemptSize
.height
= std::max(attemptSize
.height
, 1);
464 if (mOptions
.antialias
) {
465 MOZ_ASSERT(!mDefaultFB
);
466 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, mMsaaSamples
,
468 if (mDefaultFB
) return;
469 if (mOptionsFrozen
) return;
472 MOZ_ASSERT(!mDefaultFB
);
473 mDefaultFB
= gl::MozFramebuffer::Create(gl
, attemptSize
, 0, depthStencil
);
476 if (mDefaultFB
) break;
478 attemptSize
.width
/= 2;
479 attemptSize
.height
/= 2;
483 GenerateWarning("Backbuffer resize failed. Losing context.");
488 mDefaultFB_IsInvalid
= true;
490 const auto actualSize
= *uvec2::FromSize(mDefaultFB
->mSize
);
491 if (actualSize
!= mRequestedSize
) {
493 "Requested size %ux%u was too large, but resize"
494 " to %ux%u succeeded.",
495 mRequestedSize
.x
, mRequestedSize
.y
, actualSize
.x
, actualSize
.y
);
497 mRequestedSize
= actualSize
;
501 void WebGLContext::Resize(uvec2 requestedSize
) {
502 // Zero-sized surfaces can cause problems.
503 if (!requestedSize
.x
) {
506 if (!requestedSize
.y
) {
510 // Kill our current default fb(s), for later lazy allocation.
511 mRequestedSize
= requestedSize
;
512 mDefaultFB
= nullptr;
513 mResetLayer
= true; // New size means new Layer.
516 UniquePtr
<webgl::FormatUsageAuthority
> WebGLContext::CreateFormatUsage(
517 gl::GLContext
* gl
) const {
518 return webgl::FormatUsageAuthority::CreateForWebGL1(gl
);
522 RefPtr
<WebGLContext
> WebGLContext::Create(HostWebGLContext
& host
,
523 const webgl::InitContextDesc
& desc
,
524 webgl::InitContextResult
* const out
) {
525 AUTO_PROFILER_LABEL("WebGLContext::Create", GRAPHICS
);
526 nsCString failureId
= "FEATURE_FAILURE_WEBGL_UNKOWN"_ns
;
527 const bool forceEnabled
= StaticPrefs::webgl_force_enabled();
528 ScopedGfxFeatureReporter
reporter("WebGL", forceEnabled
);
530 auto res
= [&]() -> Result
<RefPtr
<WebGLContext
>, std::string
> {
531 bool disabled
= StaticPrefs::webgl_disabled();
533 // TODO: When we have software webgl support we should use that instead.
534 disabled
|= gfxPlatform::InSafeMode();
537 if (gfxPlatform::InSafeMode()) {
538 failureId
= "FEATURE_FAILURE_WEBGL_SAFEMODE"_ns
;
540 failureId
= "FEATURE_FAILURE_WEBGL_DISABLED"_ns
;
542 return Err("WebGL is currently disabled.");
545 // Alright, now let's start trying.
547 RefPtr
<WebGLContext
> webgl
;
549 webgl
= new WebGL2Context(host
, desc
);
551 webgl
= new WebGLContext(host
, desc
);
554 MOZ_ASSERT(!webgl
->gl
);
555 std::vector
<FailureReason
> failReasons
;
556 if (!webgl
->CreateAndInitGL(forceEnabled
, &failReasons
)) {
557 nsCString
text("WebGL creation failed: ");
558 for (const auto& cur
: failReasons
) {
559 // Don't try to accumulate using an empty key if |cur.key| is empty.
560 if (cur
.key
.IsEmpty()) {
561 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
,
562 "FEATURE_FAILURE_REASON_UNKNOWN"_ns
);
564 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, cur
.key
);
567 const auto str
= nsPrintfCString("\n* %s (%s)", cur
.info
.BeginReading(),
568 cur
.key
.BeginReading());
571 failureId
= "FEATURE_FAILURE_REASON"_ns
;
572 return Err(text
.BeginReading());
574 MOZ_ASSERT(webgl
->gl
);
576 if (desc
.options
.failIfMajorPerformanceCaveat
) {
577 if (webgl
->gl
->IsWARP()) {
578 failureId
= "FEATURE_FAILURE_WEBGL_PERF_WARP"_ns
;
580 "failIfMajorPerformanceCaveat: Driver is not"
581 " hardware-accelerated.");
585 if (webgl
->gl
->GetContextType() == gl::GLContextType::WGL
&&
586 !gl::sWGLLib
.HasDXInterop2()) {
587 failureId
= "FEATURE_FAILURE_WEBGL_DXGL_INTEROP2"_ns
;
588 return Err("failIfMajorPerformanceCaveat: WGL without DXGLInterop2.");
593 const FuncScope
funcScope(*webgl
, "getContext/restoreContext");
595 MOZ_ASSERT(!webgl
->mDefaultFB
);
596 if (!webgl
->EnsureDefaultFB()) {
597 MOZ_ASSERT(!webgl
->mDefaultFB
);
598 MOZ_ASSERT(webgl
->IsContextLost());
599 failureId
= "FEATURE_FAILURE_WEBGL_BACKBUFFER"_ns
;
600 return Err("Initializing WebGL backbuffer failed.");
606 failureId
= "SUCCESS"_ns
;
608 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID
, failureId
);
611 out
->error
= res
.unwrapErr();
614 const auto webgl
= res
.unwrap();
616 // Update our internal stuff:
619 reporter
.SetSuccessful();
620 if (gl::GLContext::ShouldSpew()) {
621 printf_stderr("--- WebGL context created: %p\n", webgl
.get());
626 const auto UploadableSdTypes
= [&]() {
627 webgl::EnumMask
<layers::SurfaceDescriptor::Type
> types
;
628 types
[layers::SurfaceDescriptor::TSurfaceDescriptorBuffer
] = true;
629 if (webgl
->gl
->IsANGLE()) {
630 types
[layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
] = true;
631 types
[layers::SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr
] = true;
634 types
[layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface
] = true;
637 types
[layers::SurfaceDescriptor::TSurfaceTextureDescriptor
] = true;
640 types
[layers::SurfaceDescriptor::TSurfaceDescriptorDMABuf
] = true;
647 out
->options
= webgl
->mOptions
;
648 out
->limits
= *webgl
->mLimits
;
649 out
->uploadableSdTypes
= UploadableSdTypes();
650 out
->vendor
= webgl
->gl
->Vendor();
655 void WebGLContext::FinishInit() {
656 mOptions
.antialias
&= bool(mDefaultFB
->mSamples
);
658 if (!mOptions
.alpha
) {
659 // We always have alpha.
660 mNeedsFakeNoAlpha
= true;
663 if (mOptions
.depth
|| mOptions
.stencil
) {
664 // We always have depth+stencil if we have either.
665 if (!mOptions
.depth
) {
666 mNeedsFakeNoDepth
= true;
668 if (!mOptions
.stencil
) {
669 mNeedsFakeNoStencil
= true;
673 mNeedsFakeNoStencil_UserFBs
= false;
674 #ifdef MOZ_WIDGET_COCOA
675 if (!nsCocoaFeatures::IsAtLeastVersion(10, 12) &&
676 gl
->Vendor() == gl::GLVendor::Intel
) {
677 mNeedsFakeNoStencil_UserFBs
= true;
682 mOptionsFrozen
= true;
687 gl
->mImplicitMakeCurrent
= true;
688 gl
->mElideDuplicateBindFramebuffers
= true;
690 const auto& size
= mDefaultFB
->mSize
;
692 mViewportX
= mViewportY
= 0;
693 mViewportWidth
= size
.width
;
694 mViewportHeight
= size
.height
;
695 gl
->fViewport(mViewportX
, mViewportY
, mViewportWidth
, mViewportHeight
);
697 mScissorRect
= {0, 0, size
.width
, size
.height
};
698 mScissorRect
.Apply(*gl
);
703 AssertCachedBindings();
704 AssertCachedGlobalState();
706 mShouldPresent
= true;
710 gl
->ResetSyncCallCount("WebGLContext Initialization");
711 LoseLruContextIfLimitExceeded();
714 void WebGLContext::SetCompositableHost(
715 RefPtr
<layers::CompositableHost
>& aCompositableHost
) {
716 mCompositableHost
= aCompositableHost
;
719 void WebGLContext::BumpLruLocked() {
720 if (!mIsContextLost
&& !mPendingContextLoss
) {
721 mLruPosition
.AssignLocked(*this);
723 MOZ_ASSERT(!mLruPosition
.IsInsertedLocked());
727 void WebGLContext::BumpLru() {
728 StaticMutexAutoLock
lock(sLruMutex
);
732 void WebGLContext::LoseLruContextIfLimitExceeded() {
733 StaticMutexAutoLock
lock(sLruMutex
);
735 const auto maxContexts
= std::max(1u, StaticPrefs::webgl_max_contexts());
736 const auto maxContextsPerPrincipal
=
737 std::max(1u, StaticPrefs::webgl_max_contexts_per_principal());
739 // it's important to update the index on a new context before losing old
740 // contexts, otherwise new unused contexts would all have index 0 and we
741 // couldn't distinguish older ones when choosing which one to lose first.
745 size_t forPrincipal
= 0;
746 for (const auto& context
: sLru
) {
747 if (context
->mPrincipalKey
== mPrincipalKey
) {
752 while (forPrincipal
> maxContextsPerPrincipal
) {
753 const auto text
= nsPrintfCString(
754 "Exceeded %u live WebGL contexts for this principal, losing the "
755 "least recently used one.",
756 maxContextsPerPrincipal
);
757 mHost
->JsWarning(ToString(text
));
759 for (const auto& context
: sLru
) {
760 if (context
->mPrincipalKey
== mPrincipalKey
) {
761 MOZ_ASSERT(context
!= this);
762 context
->LoseContextLruLocked(webgl::ContextLossReason::None
);
770 auto total
= sLru
.size();
771 while (total
> maxContexts
) {
772 const auto text
= nsPrintfCString(
773 "Exceeded %u live WebGL contexts, losing the least "
774 "recently used one.",
776 mHost
->JsWarning(ToString(text
));
778 const auto& context
= sLru
.front();
779 MOZ_ASSERT(context
!= this);
780 context
->LoseContextLruLocked(webgl::ContextLossReason::None
);
789 ScopedPrepForResourceClear::ScopedPrepForResourceClear(
790 const WebGLContext
& webgl_
)
792 const auto& gl
= webgl
.gl
;
794 if (webgl
.mScissorTestEnabled
) {
795 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
797 if (webgl
.mRasterizerDiscardEnabled
) {
798 gl
->fDisable(LOCAL_GL_RASTERIZER_DISCARD
);
801 // "The clear operation always uses the front stencil write mask
802 // when clearing the stencil buffer."
803 webgl
.DoColorMask(Some(0), 0b1111);
804 gl
->fDepthMask(true);
805 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, 0xffffffff);
807 gl
->fClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
808 gl
->fClearDepth(1.0f
); // Depth formats are always cleared to 1.0f, not 0.0f.
809 gl
->fClearStencil(0);
812 ScopedPrepForResourceClear::~ScopedPrepForResourceClear() {
813 const auto& gl
= webgl
.gl
;
815 if (webgl
.mScissorTestEnabled
) {
816 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
818 if (webgl
.mRasterizerDiscardEnabled
) {
819 gl
->fEnable(LOCAL_GL_RASTERIZER_DISCARD
);
822 webgl
.DoColorMask(Some(0), webgl
.mColorWriteMask0
);
823 gl
->fDepthMask(webgl
.mDepthWriteMask
);
824 gl
->fStencilMaskSeparate(LOCAL_GL_FRONT
, webgl
.mStencilWriteMaskFront
);
826 gl
->fClearColor(webgl
.mColorClearValue
[0], webgl
.mColorClearValue
[1],
827 webgl
.mColorClearValue
[2], webgl
.mColorClearValue
[3]);
828 gl
->fClearDepth(webgl
.mDepthClearValue
);
829 gl
->fClearStencil(webgl
.mStencilClearValue
);
836 void WebGLContext::OnEndOfFrame() {
837 if (StaticPrefs::webgl_perf_spew_frame_allocs()) {
838 GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64
839 " data allocations this frame.",
840 mDataAllocGLCallCount
);
842 mDataAllocGLCallCount
= 0;
843 gl
->ResetSyncCallCount("WebGLContext PresentScreenBuffer");
845 mDrawCallsSinceLastFlush
= 0;
850 void WebGLContext::BlitBackbufferToCurDriverFB(
851 WebGLFramebuffer
* const srcAsWebglFb
,
852 const gl::MozFramebuffer
* const srcAsMozFb
, bool srcIsBGRA
) const {
853 // BlitFramebuffer ignores ColorMask().
855 if (mScissorTestEnabled
) {
856 gl
->fDisable(LOCAL_GL_SCISSOR_TEST
);
860 // If a MozFramebuffer is supplied, ensure that a WebGLFramebuffer is not
861 // used since it might not have completeness info, while the MozFramebuffer
862 // can still supply the needed information.
863 MOZ_ASSERT(!(srcAsMozFb
&& srcAsWebglFb
));
864 const auto* mozFb
= srcAsMozFb
? srcAsMozFb
: mDefaultFB
.get();
868 fbo
= srcAsWebglFb
->mGLName
;
869 const auto* info
= srcAsWebglFb
->GetCompletenessInfo();
871 size
= gfx::IntSize(info
->width
, info
->height
);
877 // If no format conversion is necessary, then attempt to directly blit
878 // between framebuffers. Otherwise, if we need to convert to RGBA from
879 // the source format, then we will need to use the texture blit path
882 if (gl
->IsSupported(gl::GLFeature::framebuffer_blit
)) {
883 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fbo
);
884 gl
->fBlitFramebuffer(0, 0, size
.width
, size
.height
, 0, 0, size
.width
,
885 size
.height
, LOCAL_GL_COLOR_BUFFER_BIT
,
889 if (mDefaultFB
->mSamples
&&
890 gl
->IsExtensionSupported(
891 gl::GLContext::APPLE_framebuffer_multisample
)) {
892 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fbo
);
893 gl
->fResolveMultisampleFramebufferAPPLE();
900 const auto& attach
= srcAsWebglFb
->ColorAttachment0();
901 MOZ_ASSERT(attach
.Texture());
902 colorTex
= attach
.Texture()->mGLName
;
904 colorTex
= mozFb
->ColorTex();
907 // DrawBlit handles ColorMask itself.
908 gl
->BlitHelper()->DrawBlitTextureToFramebuffer(
909 colorTex
, size
, size
, LOCAL_GL_TEXTURE_2D
, srcIsBGRA
);
912 if (mScissorTestEnabled
) {
913 gl
->fEnable(LOCAL_GL_SCISSOR_TEST
);
919 template <typename T
, typename
... Args
>
920 constexpr auto MakeArray(Args
... args
) -> std::array
<T
, sizeof...(Args
)> {
921 return {{static_cast<T
>(args
)...}};
924 inline gfx::ColorSpace2
ToColorSpace2(const WebGLContextOptions
& options
) {
925 auto ret
= gfx::ColorSpace2::UNKNOWN
;
927 ret
= gfx::ColorSpace2::SRGB
;
929 if (!options
.ignoreColorSpace
) {
930 ret
= gfx::ToColorSpace2(options
.colorSpace
);
937 // For an overview of how WebGL compositing works, see:
938 // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing
939 bool WebGLContext::PresentInto(gl::SwapChain
& swapChain
) {
942 if (!ValidateAndInitFB(nullptr)) return false;
945 const auto colorSpace
= ToColorSpace2(mOptions
);
946 auto presenter
= swapChain
.Acquire(mDefaultFB
->mSize
, colorSpace
);
948 GenerateWarning("Swap chain surface creation failed.");
953 const auto destFb
= presenter
->Fb();
954 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
956 BlitBackbufferToCurDriverFB();
958 if (!mOptions
.preserveDrawingBuffer
) {
959 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
960 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, mDefaultFB
->mFB
);
961 constexpr auto attachments
= MakeArray
<GLenum
>(
962 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
963 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
964 attachments
.size(), attachments
.data());
966 mDefaultFB_IsInvalid
= true;
970 if (!mOptions
.alpha
) {
971 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
972 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 4);
974 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
, 0);
975 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, 0);
976 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
978 uint32_t pixel
= 0xffbadbad;
979 gl
->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA
, LOCAL_GL_UNSIGNED_BYTE
,
981 MOZ_ASSERT((pixel
& 0xff000000) == 0xff000000);
989 bool WebGLContext::PresentIntoXR(gl::SwapChain
& swapChain
,
990 const gl::MozFramebuffer
& fb
) {
993 const auto colorSpace
= ToColorSpace2(mOptions
);
994 auto presenter
= swapChain
.Acquire(fb
.mSize
, colorSpace
);
996 GenerateWarning("Swap chain surface creation failed.");
1001 const auto destFb
= presenter
->Fb();
1002 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
1004 BlitBackbufferToCurDriverFB(nullptr, &fb
);
1006 // https://immersive-web.github.io/webxr/#opaque-framebuffer
1007 // Opaque framebuffers will always be cleared regardless of the
1008 // associated WebGL context’s preserveDrawingBuffer value.
1009 if (gl
->IsSupported(gl::GLFeature::invalidate_framebuffer
)) {
1010 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, fb
.mFB
);
1011 constexpr auto attachments
= MakeArray
<GLenum
>(
1012 LOCAL_GL_COLOR_ATTACHMENT0
, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
);
1013 gl
->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, attachments
.size(),
1014 attachments
.data());
1020 // Initialize a swap chain's surface factory given the desired surface type.
1021 void InitSwapChain(gl::GLContext
& gl
, gl::SwapChain
& swapChain
,
1022 const layers::TextureType consumerType
) {
1023 if (!swapChain
.mFactory
) {
1024 auto typedFactory
= gl::SurfaceFactory::Create(&gl
, consumerType
);
1026 swapChain
.mFactory
= std::move(typedFactory
);
1029 if (!swapChain
.mFactory
) {
1030 NS_WARNING("Failed to make an ideal SurfaceFactory.");
1031 swapChain
.mFactory
= MakeUnique
<gl::SurfaceFactory_Basic
>(gl
);
1033 MOZ_ASSERT(swapChain
.mFactory
);
1036 void WebGLContext::Present(WebGLFramebuffer
* const xrFb
,
1037 const layers::TextureType consumerType
,
1039 const webgl::SwapChainOptions
& options
) {
1040 const FuncScope
funcScope(*this, "<Present>");
1041 if (IsContextLost()) return;
1043 auto swapChain
= GetSwapChain(xrFb
, webvr
);
1044 const gl::MozFramebuffer
* maybeFB
= nullptr;
1046 maybeFB
= xrFb
->mOpaque
.get();
1048 mResolvedDefaultFB
= nullptr;
1051 InitSwapChain(*gl
, *swapChain
, consumerType
);
1054 maybeFB
? PresentIntoXR(*swapChain
, *maybeFB
) : PresentInto(*swapChain
);
1059 bool useAsync
= options
.remoteTextureOwnerId
.IsValid() &&
1060 options
.remoteTextureId
.IsValid();
1062 PushRemoteTexture(nullptr, *swapChain
, swapChain
->FrontBuffer(), options
);
1066 void WebGLContext::CopyToSwapChain(WebGLFramebuffer
* const srcFb
,
1067 const layers::TextureType consumerType
,
1068 const webgl::SwapChainOptions
& options
) {
1069 const FuncScope
funcScope(*this, "<CopyToSwapChain>");
1070 if (IsContextLost()) return;
1075 const auto* info
= srcFb
->GetCompletenessInfo();
1079 gfx::IntSize
size(info
->width
, info
->height
);
1081 InitSwapChain(*gl
, srcFb
->mSwapChain
, consumerType
);
1083 bool useAsync
= options
.remoteTextureOwnerId
.IsValid() &&
1084 options
.remoteTextureId
.IsValid();
1085 // If we're using async present and if there is no way to serialize surfaces,
1086 // then a readback is required to do the copy. In this case, there's no reason
1087 // to copy into a separate shared surface for the front buffer. Just directly
1088 // read back the WebGL framebuffer into and push it as a remote texture.
1089 if (useAsync
&& srcFb
->mSwapChain
.mFactory
->GetConsumerType() ==
1090 layers::TextureType::Unknown
) {
1091 PushRemoteTexture(srcFb
, srcFb
->mSwapChain
, nullptr, options
);
1096 // ColorSpace will need to be part of SwapChainOptions for DTWebgl.
1097 const auto colorSpace
= ToColorSpace2(mOptions
);
1098 auto presenter
= srcFb
->mSwapChain
.Acquire(size
, colorSpace
);
1100 GenerateWarning("Swap chain surface creation failed.");
1105 const ScopedFBRebinder
saveFB(this);
1107 const auto destFb
= presenter
->Fb();
1108 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, destFb
);
1110 BlitBackbufferToCurDriverFB(srcFb
, nullptr, options
.bgra
);
1114 PushRemoteTexture(srcFb
, srcFb
->mSwapChain
, srcFb
->mSwapChain
.FrontBuffer(),
1119 bool WebGLContext::PushRemoteTexture(WebGLFramebuffer
* fb
,
1120 gl::SwapChain
& swapChain
,
1121 std::shared_ptr
<gl::SharedSurface
> surf
,
1122 const webgl::SwapChainOptions
& options
) {
1123 const auto onFailure
= [&]() -> bool {
1124 GenerateWarning("Remote texture creation failed.");
1126 if (mRemoteTextureOwner
) {
1127 mRemoteTextureOwner
->PushDummyTexture(options
.remoteTextureId
,
1128 options
.remoteTextureOwnerId
);
1133 if (!mRemoteTextureOwner
) {
1134 // Ensure we have a remote texture owner client for WebGLParent.
1135 const auto* outOfProcess
= mHost
? mHost
->mOwnerData
.outOfProcess
: nullptr;
1136 if (!outOfProcess
) {
1139 mRemoteTextureOwner
=
1140 MakeRefPtr
<layers::RemoteTextureOwnerClient
>(outOfProcess
->OtherPid());
1143 layers::RemoteTextureOwnerId ownerId
= options
.remoteTextureOwnerId
;
1144 layers::RemoteTextureId textureId
= options
.remoteTextureId
;
1146 if (!mRemoteTextureOwner
->IsRegistered(ownerId
)) {
1147 // Register a texture owner to represent the swap chain.
1148 RefPtr
<layers::RemoteTextureOwnerClient
> textureOwner
= mRemoteTextureOwner
;
1149 auto destroyedCallback
= [textureOwner
, ownerId
]() {
1150 textureOwner
->UnregisterTextureOwner(ownerId
);
1153 swapChain
.SetDestroyedCallback(destroyedCallback
);
1154 mRemoteTextureOwner
->RegisterTextureOwner(
1156 /* aIsSyncMode */ gfx::gfxVars::WebglOopAsyncPresentForceSync());
1159 MOZ_ASSERT(fb
|| surf
);
1162 size
= surf
->mDesc
.size
;
1164 const auto* info
= fb
->GetCompletenessInfo();
1166 size
= gfx::IntSize(info
->width
, info
->height
);
1169 const auto surfaceFormat
= mOptions
.alpha
? gfx::SurfaceFormat::B8G8R8A8
1170 : gfx::SurfaceFormat::B8G8R8X8
;
1171 Maybe
<layers::SurfaceDescriptor
> desc
;
1173 desc
= surf
->ToSurfaceDescriptor();
1176 // If we can't serialize to a surface descriptor, then we need to create
1177 // a buffer to read back into that will become the remote texture.
1178 auto data
= mRemoteTextureOwner
->CreateOrRecycleBufferTextureData(
1179 ownerId
, size
, surfaceFormat
);
1181 gfxCriticalNoteOnce
<< "Failed to allocate BufferTextureData";
1185 layers::MappedTextureData mappedData
;
1186 if (!data
->BorrowMappedData(mappedData
)) {
1190 Range
<uint8_t> range
= {mappedData
.data
,
1191 data
->AsBufferTextureData()->GetBufferSize()};
1193 // If we have a surface representing the front buffer, then try to snapshot
1194 // that. Otherwise, when there is no surface, we read back directly from the
1195 // WebGL framebuffer.
1197 surf
? FrontBufferSnapshotInto(surf
, Some(range
),
1198 Some(mappedData
.stride
))
1199 : SnapshotInto(fb
->mGLName
, size
, range
, Some(mappedData
.stride
));
1204 if (!options
.bgra
) {
1205 // If the buffer is already BGRA, we don't need to swizzle. However, if it
1206 // is RGBA, then a swizzle to BGRA is required.
1207 bool rv
= gfx::SwizzleData(mappedData
.data
, mappedData
.stride
,
1208 gfx::SurfaceFormat::R8G8B8A8
, mappedData
.data
,
1210 gfx::SurfaceFormat::B8G8R8A8
, mappedData
.size
);
1211 MOZ_RELEASE_ASSERT(rv
, "SwizzleData failed!");
1214 mRemoteTextureOwner
->PushTexture(textureId
, ownerId
, std::move(data
),
1215 /* aSharedSurface */ nullptr);
1219 // SharedSurfaces of SurfaceDescriptorD3D10 and SurfaceDescriptorMacIOSurface
1220 // need to be kept alive. They will be recycled by
1221 // RemoteTextureOwnerClient::GetRecycledSharedSurface() when their usages are
1223 std::shared_ptr
<gl::SharedSurface
> keepAlive
;
1224 switch (desc
->type()) {
1225 case layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
:
1226 case layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface
:
1227 case layers::SurfaceDescriptor::TSurfaceTextureDescriptor
:
1228 case layers::SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer
:
1236 MakeUnique
<layers::SharedSurfaceTextureData
>(*desc
, surfaceFormat
, size
);
1237 mRemoteTextureOwner
->PushTexture(textureId
, ownerId
, std::move(data
),
1239 auto recycledSurface
= mRemoteTextureOwner
->GetRecycledSharedSurface(ownerId
);
1240 if (recycledSurface
) {
1241 swapChain
.StoreRecycledSurface(recycledSurface
);
1246 void WebGLContext::EndOfFrame() {
1247 const FuncScope
funcScope(*this, "<EndOfFrame>");
1248 if (IsContextLost()) return;
1253 gl::SwapChain
* WebGLContext::GetSwapChain(WebGLFramebuffer
* const xrFb
,
1255 auto swapChain
= webvr
? &mWebVRSwapChain
: &mSwapChain
;
1257 swapChain
= &xrFb
->mSwapChain
;
1262 Maybe
<layers::SurfaceDescriptor
> WebGLContext::GetFrontBuffer(
1263 WebGLFramebuffer
* const xrFb
, const bool webvr
) {
1264 auto* swapChain
= GetSwapChain(xrFb
, webvr
);
1265 if (!swapChain
) return {};
1266 const auto& front
= swapChain
->FrontBuffer();
1267 if (!front
) return {};
1269 return front
->ToSurfaceDescriptor();
1272 Maybe
<uvec2
> WebGLContext::FrontBufferSnapshotInto(
1273 const Maybe
<Range
<uint8_t>> maybeDest
, const Maybe
<size_t> destStride
) {
1274 const auto& front
= mSwapChain
.FrontBuffer();
1275 if (!front
) return {};
1276 return FrontBufferSnapshotInto(front
, maybeDest
, destStride
);
1279 Maybe
<uvec2
> WebGLContext::FrontBufferSnapshotInto(
1280 const std::shared_ptr
<gl::SharedSurface
>& front
,
1281 const Maybe
<Range
<uint8_t>> maybeDest
, const Maybe
<size_t> destStride
) {
1282 const auto& size
= front
->mDesc
.size
;
1283 if (!maybeDest
) return Some(*uvec2::FromSize(size
));
1287 front
->WaitForBufferOwnership();
1289 front
->ProducerReadAcquire();
1290 auto reset
= MakeScopeExit([&] {
1291 front
->ProducerReadRelease();
1292 front
->UnlockProd();
1297 return SnapshotInto(front
->mFb
? front
->mFb
->mFB
: 0, size
, *maybeDest
,
1301 Maybe
<uvec2
> WebGLContext::SnapshotInto(GLuint srcFb
, const gfx::IntSize
& size
,
1302 const Range
<uint8_t>& dest
,
1303 const Maybe
<size_t> destStride
) {
1304 const auto minStride
= CheckedInt
<size_t>(size
.width
) * 4;
1305 if (!minStride
.isValid()) {
1306 gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size
.width
;
1309 size_t stride
= destStride
.valueOr(minStride
.value());
1310 if (stride
< minStride
.value() || (stride
% 4) != 0) {
1311 gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size
.width
1312 << ", stride:" << stride
;
1316 gl
->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT
, 1);
1318 gl
->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH
,
1319 stride
> minStride
.value() ? stride
/ 4 : 0);
1320 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS
, 0);
1321 gl
->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS
, 0);
1326 const auto readFbWas
= mBoundReadFramebuffer
;
1327 const auto pboWas
= mBoundPixelPackBuffer
;
1329 GLenum fbTarget
= LOCAL_GL_READ_FRAMEBUFFER
;
1331 fbTarget
= LOCAL_GL_FRAMEBUFFER
;
1333 auto reset2
= MakeScopeExit([&] {
1334 DoBindFB(readFbWas
, fbTarget
);
1336 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, pboWas
);
1340 gl
->fBindFramebuffer(fbTarget
, srcFb
);
1342 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, nullptr);
1347 const auto srcByteCount
= CheckedInt
<size_t>(stride
) * size
.height
;
1348 if (!srcByteCount
.isValid()) {
1349 gfxCriticalError() << "SnapshotInto: invalid srcByteCount, width:"
1350 << size
.width
<< ", height:" << size
.height
;
1353 const auto dstByteCount
= dest
.length();
1354 if (srcByteCount
.value() > dstByteCount
) {
1355 gfxCriticalError() << "SnapshotInto: srcByteCount:" << srcByteCount
.value()
1356 << " > dstByteCount:" << dstByteCount
;
1359 uint8_t* dstPtr
= dest
.begin().get();
1360 gl
->fReadPixels(0, 0, size
.width
, size
.height
, LOCAL_GL_RGBA
,
1361 LOCAL_GL_UNSIGNED_BYTE
, dstPtr
);
1363 if (!IsWebGL2() && stride
> minStride
.value() && size
.height
> 1) {
1364 // WebGL 1 doesn't support PACK_ROW_LENGTH. Instead, we read the data tight
1365 // into the front of the buffer, and use memmove (since the source and dest
1366 // may overlap) starting from the back to move it to the correct stride
1367 // offsets. We don't move the first row as it is already in the right place.
1368 uint8_t* destRow
= dstPtr
+ stride
* (size
.height
- 1);
1369 const uint8_t* srcRow
= dstPtr
+ minStride
.value() * (size
.height
- 1);
1370 while (destRow
> dstPtr
) {
1371 memmove(destRow
, srcRow
, minStride
.value());
1373 srcRow
-= minStride
.value();
1377 return Some(*uvec2::FromSize(size
));
1380 void WebGLContext::ClearVRSwapChain() { mWebVRSwapChain
.ClearPool(); }
1382 // ------------------------
1384 RefPtr
<gfx::DataSourceSurface
> GetTempSurface(const gfx::IntSize
& aSize
,
1385 gfx::SurfaceFormat
& aFormat
) {
1387 gfx::GetAlignedStride
<8>(aSize
.width
, BytesPerPixel(aFormat
));
1388 return gfx::Factory::CreateDataSourceSurfaceWithStride(aSize
, aFormat
,
1392 void WebGLContext::DummyReadFramebufferOperation() {
1393 if (!mBoundReadFramebuffer
) return; // Infallible.
1395 const auto status
= mBoundReadFramebuffer
->CheckFramebufferStatus();
1396 if (status
!= LOCAL_GL_FRAMEBUFFER_COMPLETE
) {
1397 ErrorInvalidFramebufferOperation("Framebuffer must be complete.");
1401 bool WebGLContext::Has64BitTimestamps() const {
1402 // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or
1404 return gl
->IsSupported(gl::GLFeature::sync
);
1407 static bool CheckContextLost(gl::GLContext
* gl
, bool* const out_isGuilty
) {
1410 const auto resetStatus
= gl
->fGetGraphicsResetStatus();
1411 if (resetStatus
== LOCAL_GL_NO_ERROR
) {
1412 *out_isGuilty
= false;
1416 // Assume guilty unless we find otherwise!
1417 bool isGuilty
= true;
1418 switch (resetStatus
) {
1419 case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB
:
1420 case LOCAL_GL_PURGED_CONTEXT_RESET_NV
:
1421 // Either nothing wrong, or not our fault.
1424 case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB
:
1426 "WebGL content on the page definitely caused the graphics"
1429 case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB
:
1431 "WebGL content on the page might have caused the graphics"
1433 // If we can't tell, assume not-guilty.
1434 // Todo: Implement max number of "unknown" resets per document or time.
1438 gfxCriticalError() << "Unexpected glGetGraphicsResetStatus: "
1439 << gfx::hexa(resetStatus
);
1445 "WebGL context on this page is considered guilty, and will"
1446 " not be restored.");
1449 *out_isGuilty
= isGuilty
;
1453 void WebGLContext::RunContextLossTimer() { mContextLossHandler
.RunTimer(); }
1455 // We use this timer for many things. Here are the things that it is activated
1457 // 1) If a script is using the MOZ_WEBGL_lose_context extension.
1458 // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the
1459 // CONTEXT_LOST_WEBGL error has been triggered.
1460 // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the
1461 // GPU periodically to see if the reset status bit has been set.
1462 // In all of these situations, we use this timer to send the script context lost
1463 // and restored events asynchronously. For example, if it triggers a context
1464 // loss, the webglcontextlost event will be sent to it the next time the
1465 // robustness timer fires.
1466 // Note that this timer mechanism is not used unless one of these 3 criteria are
1468 // At a bare minimum, from context lost to context restores, it would take 3
1469 // full timer iterations: detection, webglcontextlost, webglcontextrestored.
1470 void WebGLContext::CheckForContextLoss() {
1471 bool isGuilty
= true;
1472 const auto isContextLost
= CheckContextLost(gl
, &isGuilty
);
1473 if (!isContextLost
) return;
1475 mWebGLError
= LOCAL_GL_CONTEXT_LOST
;
1477 auto reason
= webgl::ContextLossReason::None
;
1479 reason
= webgl::ContextLossReason::Guilty
;
1481 LoseContext(reason
);
1484 void WebGLContext::HandlePendingContextLoss() {
1485 mIsContextLost
= true;
1486 mHost
->OnContextLoss(mPendingContextLossReason
);
1489 void WebGLContext::LoseContextLruLocked(const webgl::ContextLossReason reason
) {
1490 printf_stderr("WebGL(%p)::LoseContext(%u)\n", this,
1491 static_cast<uint32_t>(reason
));
1492 mLruPosition
.ResetLocked();
1493 mPendingContextLossReason
= reason
;
1494 mPendingContextLoss
= true;
1497 void WebGLContext::LoseContext(const webgl::ContextLossReason reason
) {
1498 StaticMutexAutoLock
lock(sLruMutex
);
1499 LoseContextLruLocked(reason
);
1500 HandlePendingContextLoss();
1501 if (mRemoteTextureOwner
) {
1502 mRemoteTextureOwner
->NotifyContextLost();
1506 void WebGLContext::DidRefresh() {
1508 gl
->FlushIfHeavyGLCallsSinceLastFlush();
1512 ////////////////////////////////////////////////////////////////////////////////
1514 uvec2
WebGLContext::DrawingBufferSize() {
1515 const FuncScope
funcScope(*this, "width/height");
1516 if (IsContextLost()) return {};
1518 if (!EnsureDefaultFB()) return {};
1520 return *uvec2::FromSize(mDefaultFB
->mSize
);
1523 bool WebGLContext::ValidateAndInitFB(const WebGLFramebuffer
* const fb
,
1524 const GLenum incompleteFbError
) {
1525 if (fb
) return fb
->ValidateAndInitAttachments(incompleteFbError
);
1527 if (!EnsureDefaultFB()) return false;
1529 if (mDefaultFB_IsInvalid
) {
1531 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1532 const webgl::ScopedPrepForResourceClear
scopedPrep(*this);
1533 if (!mOptions
.alpha
) {
1534 gl
->fClearColor(0, 0, 0, 1);
1536 const GLbitfield bits
= LOCAL_GL_COLOR_BUFFER_BIT
|
1537 LOCAL_GL_DEPTH_BUFFER_BIT
|
1538 LOCAL_GL_STENCIL_BUFFER_BIT
;
1541 mDefaultFB_IsInvalid
= false;
1546 void WebGLContext::DoBindFB(const WebGLFramebuffer
* const fb
,
1547 const GLenum target
) const {
1548 const GLenum driverFB
= fb
? fb
->mGLName
: mDefaultFB
->mFB
;
1549 gl
->fBindFramebuffer(target
, driverFB
);
1552 bool WebGLContext::BindCurFBForDraw() {
1553 const auto& fb
= mBoundDrawFramebuffer
;
1554 if (!ValidateAndInitFB(fb
)) return false;
1560 bool WebGLContext::BindCurFBForColorRead(
1561 const webgl::FormatUsageInfo
** const out_format
, uint32_t* const out_width
,
1562 uint32_t* const out_height
, const GLenum incompleteFbError
) {
1563 const auto& fb
= mBoundReadFramebuffer
;
1566 if (!ValidateAndInitFB(fb
, incompleteFbError
)) return false;
1567 if (!fb
->ValidateForColorRead(out_format
, out_width
, out_height
))
1570 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, fb
->mGLName
);
1574 if (!BindDefaultFBForRead()) return false;
1576 if (mDefaultFB_ReadBuffer
== LOCAL_GL_NONE
) {
1577 ErrorInvalidOperation(
1578 "Can't read from backbuffer when readBuffer mode is NONE.");
1582 auto effFormat
= mOptions
.alpha
? webgl::EffectiveFormat::RGBA8
1583 : webgl::EffectiveFormat::RGB8
;
1585 *out_format
= mFormatUsage
->GetUsage(effFormat
);
1586 MOZ_ASSERT(*out_format
);
1588 *out_width
= mDefaultFB
->mSize
.width
;
1589 *out_height
= mDefaultFB
->mSize
.height
;
1593 bool WebGLContext::BindDefaultFBForRead() {
1594 if (!ValidateAndInitFB(nullptr)) return false;
1596 if (!mDefaultFB
->mSamples
) {
1597 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mDefaultFB
->mFB
);
1601 if (!mResolvedDefaultFB
) {
1602 mResolvedDefaultFB
=
1603 gl::MozFramebuffer::Create(gl
, mDefaultFB
->mSize
, 0, false);
1604 if (!mResolvedDefaultFB
) {
1605 gfxCriticalNote
<< FuncName() << ": Failed to create mResolvedDefaultFB.";
1610 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1611 BlitBackbufferToCurDriverFB();
1613 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
, mResolvedDefaultFB
->mFB
);
1617 void WebGLContext::DoColorMask(Maybe
<GLuint
> i
, const uint8_t bitmask
) const {
1618 if (!IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed
)) {
1621 const auto bs
= std::bitset
<4>(bitmask
);
1623 gl
->fColorMaski(*i
, bs
[0], bs
[1], bs
[2], bs
[3]);
1625 gl
->fColorMask(bs
[0], bs
[1], bs
[2], bs
[3]);
1629 ////////////////////////////////////////////////////////////////////////////////
1631 ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext
& webgl
)
1633 uint8_t driverColorMask0
= mWebGL
.mColorWriteMask0
;
1634 bool driverDepthTest
= mWebGL
.mDepthTestEnabled
;
1635 bool driverStencilTest
= mWebGL
.mStencilTestEnabled
;
1636 const auto& fb
= mWebGL
.mBoundDrawFramebuffer
;
1638 if (mWebGL
.mDefaultFB_DrawBuffer0
== LOCAL_GL_NONE
) {
1639 driverColorMask0
= 0; // Is this well-optimized enough for depth-first
1642 driverColorMask0
&= ~(uint8_t(mWebGL
.mNeedsFakeNoAlpha
) << 3);
1644 driverDepthTest
&= !mWebGL
.mNeedsFakeNoDepth
;
1645 driverStencilTest
&= !mWebGL
.mNeedsFakeNoStencil
;
1647 if (mWebGL
.mNeedsFakeNoStencil_UserFBs
&&
1648 fb
->DepthAttachment().HasAttachment() &&
1649 !fb
->StencilAttachment().HasAttachment()) {
1650 driverStencilTest
= false;
1654 const auto& gl
= mWebGL
.gl
;
1655 mWebGL
.DoColorMask(Some(0), driverColorMask0
);
1656 if (mWebGL
.mDriverDepthTest
!= driverDepthTest
) {
1657 // "When disabled, the depth comparison and subsequent possible updates to
1659 // depth buffer value are bypassed and the fragment is passed to the next
1660 // operation." [GLES 3.0.5, p177]
1661 mWebGL
.mDriverDepthTest
= driverDepthTest
;
1662 gl
->SetEnabled(LOCAL_GL_DEPTH_TEST
, mWebGL
.mDriverDepthTest
);
1664 if (mWebGL
.mDriverStencilTest
!= driverStencilTest
) {
1665 // "When disabled, the stencil test and associated modifications are not
1667 // the fragment is always passed." [GLES 3.0.5, p175]
1668 mWebGL
.mDriverStencilTest
= driverStencilTest
;
1669 gl
->SetEnabled(LOCAL_GL_STENCIL_TEST
, mWebGL
.mDriverStencilTest
);
1673 ScopedDrawCallWrapper::~ScopedDrawCallWrapper() {
1674 if (mWebGL
.mBoundDrawFramebuffer
) return;
1676 mWebGL
.mResolvedDefaultFB
= nullptr;
1677 mWebGL
.mShouldPresent
= true;
1682 void WebGLContext::ScissorRect::Apply(gl::GLContext
& gl
) const {
1683 gl
.fScissor(x
, y
, w
, h
);
1686 ////////////////////////////////////////
1688 IndexedBufferBinding::IndexedBufferBinding() : mRangeStart(0), mRangeSize(0) {}
1690 uint64_t IndexedBufferBinding::ByteCount() const {
1691 if (!mBufferBinding
) return 0;
1693 uint64_t bufferSize
= mBufferBinding
->ByteLength();
1694 if (!mRangeSize
) // BindBufferBase
1697 if (mRangeStart
>= bufferSize
) return 0;
1698 bufferSize
-= mRangeStart
;
1700 return std::min(bufferSize
, mRangeSize
);
1703 ////////////////////////////////////////
1705 ScopedFBRebinder::~ScopedFBRebinder() {
1706 const auto fnName
= [&](WebGLFramebuffer
* fb
) {
1707 return fb
? fb
->mGLName
: 0;
1710 const auto& gl
= mWebGL
->gl
;
1711 if (mWebGL
->IsWebGL2()) {
1712 gl
->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER
,
1713 fnName(mWebGL
->mBoundDrawFramebuffer
));
1714 gl
->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
,
1715 fnName(mWebGL
->mBoundReadFramebuffer
));
1717 MOZ_ASSERT(mWebGL
->mBoundDrawFramebuffer
== mWebGL
->mBoundReadFramebuffer
);
1718 gl
->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER
,
1719 fnName(mWebGL
->mBoundDrawFramebuffer
));
1723 ////////////////////
1725 void DoBindBuffer(gl::GLContext
& gl
, const GLenum target
,
1726 const WebGLBuffer
* const buffer
) {
1727 gl
.fBindBuffer(target
, buffer
? buffer
->mGLName
: 0);
1730 ////////////////////////////////////////
1732 bool Intersect(const int32_t srcSize
, const int32_t read0
,
1733 const int32_t readSize
, int32_t* const out_intRead0
,
1734 int32_t* const out_intWrite0
, int32_t* const out_intSize
) {
1735 MOZ_ASSERT(srcSize
>= 0);
1736 MOZ_ASSERT(readSize
>= 0);
1737 const auto read1
= int64_t(read0
) + readSize
;
1739 int32_t intRead0
= read0
; // Clearly doesn't need validation.
1740 int64_t intWrite0
= 0;
1741 int64_t intSize
= readSize
;
1743 if (read1
<= 0 || read0
>= srcSize
) {
1748 const auto diff
= int64_t(0) - read0
;
1749 MOZ_ASSERT(diff
>= 0);
1754 if (read1
> srcSize
) {
1755 const auto diff
= int64_t(read1
) - srcSize
;
1756 MOZ_ASSERT(diff
>= 0);
1760 if (!CheckedInt
<int32_t>(intWrite0
).isValid() ||
1761 !CheckedInt
<int32_t>(intSize
).isValid()) {
1766 *out_intRead0
= intRead0
;
1767 *out_intWrite0
= intWrite0
;
1768 *out_intSize
= intSize
;
1774 uint64_t AvailGroups(const uint64_t totalAvailItems
,
1775 const uint64_t firstItemOffset
, const uint32_t groupSize
,
1776 const uint32_t groupStride
) {
1777 MOZ_ASSERT(groupSize
&& groupStride
);
1778 MOZ_ASSERT(groupSize
<= groupStride
);
1780 if (totalAvailItems
<= firstItemOffset
) return 0;
1781 const size_t availItems
= totalAvailItems
- firstItemOffset
;
1783 size_t availGroups
= availItems
/ groupStride
;
1784 const size_t tailItems
= availItems
% groupStride
;
1785 if (tailItems
>= groupSize
) {
1791 ////////////////////////////////////////////////////////////////////////////////
1793 const char* WebGLContext::FuncName() const {
1795 if (MOZ_LIKELY(mFuncScope
)) {
1796 ret
= mFuncScope
->mFuncName
;
1798 NS_WARNING("FuncScope not on stack!");
1799 ret
= "<unknown function>";
1806 WebGLContext::FuncScope::FuncScope(const WebGLContext
& webgl
,
1807 const char* const funcName
)
1808 : mWebGL(webgl
), mFuncName(bool(mWebGL
.mFuncScope
) ? nullptr : funcName
) {
1809 if (!mFuncName
) return;
1810 mWebGL
.mFuncScope
= this;
1813 WebGLContext::FuncScope::~FuncScope() {
1814 if (mBindFailureGuard
) {
1815 gfxCriticalError() << "mBindFailureGuard failure: Early exit from "
1816 << mWebGL
.FuncName();
1819 if (!mFuncName
) return;
1820 mWebGL
.mFuncScope
= nullptr;
1825 bool ClientWebGLContext::IsXRCompatible() const { return mXRCompatible
; }
1827 already_AddRefed
<dom::Promise
> ClientWebGLContext::MakeXRCompatible(
1829 const FuncScope
funcScope(*this, "MakeXRCompatible");
1830 nsCOMPtr
<nsIGlobalObject
> global
= GetParentObject();
1832 aRv
.ThrowInvalidAccessError(
1833 "Using a WebGL context that is not attached to either a canvas or an "
1837 RefPtr
<dom::Promise
> promise
= dom::Promise::Create(global
, aRv
);
1838 NS_ENSURE_TRUE(!aRv
.Failed(), nullptr);
1840 if (IsContextLost()) {
1841 promise
->MaybeRejectWithInvalidStateError(
1842 "Can not make context XR compatible when context is already lost.");
1843 return promise
.forget();
1846 // TODO: Bug 1580258 - WebGLContext.MakeXRCompatible needs to switch to
1847 // the device connected to the XR hardware
1848 // This should update `options` and lose+restore the context.
1849 mXRCompatible
= true;
1850 promise
->MaybeResolveWithUndefined();
1851 return promise
.forget();
1856 webgl::AvailabilityRunnable
& ClientWebGLContext::EnsureAvailabilityRunnable()
1858 if (!mAvailabilityRunnable
) {
1859 mAvailabilityRunnable
= new webgl::AvailabilityRunnable(this);
1860 auto forgettable
= mAvailabilityRunnable
;
1861 NS_DispatchToCurrentThread(forgettable
.forget());
1863 return *mAvailabilityRunnable
;
1866 webgl::AvailabilityRunnable::AvailabilityRunnable(
1867 const ClientWebGLContext
* const webgl
)
1868 : DiscardableRunnable("webgl::AvailabilityRunnable"), mWebGL(webgl
) {}
1870 webgl::AvailabilityRunnable::~AvailabilityRunnable() {
1871 MOZ_ASSERT(mQueries
.empty());
1872 MOZ_ASSERT(mSyncs
.empty());
1875 nsresult
webgl::AvailabilityRunnable::Run() {
1876 for (const auto& cur
: mQueries
) {
1878 cur
->mCanBeAvailable
= true;
1882 for (const auto& cur
: mSyncs
) {
1884 cur
->mCanBeAvailable
= true;
1889 mWebGL
->mAvailabilityRunnable
= nullptr;
1896 void WebGLContext::GenerateErrorImpl(const GLenum errOrWarning
,
1897 const std::string
& text
) const {
1898 auto err
= errOrWarning
;
1899 bool isPerfWarning
= false;
1900 if (err
== webgl::kErrorPerfWarning
) {
1902 isPerfWarning
= true;
1905 if (err
&& mFuncScope
&& mFuncScope
->mBindFailureGuard
) {
1906 gfxCriticalError() << "mBindFailureGuard failure: Generating error "
1907 << EnumString(err
) << ": " << text
;
1910 /* ES2 section 2.5 "GL Errors" states that implementations can have
1911 * multiple 'flags', as errors might be caught in different parts of
1912 * a distributed implementation.
1913 * We're signing up as a distributed implementation here, with
1914 * separate flags for WebGL and the underlying GLContext.
1916 if (!mWebGLError
) mWebGLError
= err
;
1918 if (!mHost
) return; // Impossible?
1922 const auto ShouldWarn
= [&]() {
1923 if (isPerfWarning
) {
1924 return ShouldGeneratePerfWarnings();
1926 return ShouldGenerateWarnings();
1928 if (!ShouldWarn()) return;
1932 auto* pNumWarnings
= &mWarningCount
;
1933 const char* warningsType
= "warnings";
1934 if (isPerfWarning
) {
1935 pNumWarnings
= &mNumPerfWarnings
;
1936 warningsType
= "perf warnings";
1939 if (isPerfWarning
) {
1940 const auto perfText
= std::string("WebGL perf warning: ") + text
;
1941 mHost
->JsWarning(perfText
);
1943 mHost
->JsWarning(text
);
1947 if (!ShouldWarn()) {
1948 const auto& msg
= nsPrintfCString(
1949 "After reporting %i, no further %s will be reported for this WebGL "
1951 int(*pNumWarnings
), warningsType
);
1952 mHost
->JsWarning(ToString(msg
));
1958 Maybe
<std::string
> WebGLContext::GetString(const GLenum pname
) const {
1959 const WebGLContext::FuncScope
funcScope(*this, "getParameter");
1960 if (IsContextLost()) return {};
1962 const auto FromRaw
= [](const char* const raw
) -> Maybe
<std::string
> {
1963 if (!raw
) return {};
1964 return Some(std::string(raw
));
1968 case LOCAL_GL_EXTENSIONS
: {
1969 if (!gl
->IsCoreProfile()) {
1970 const auto rawExt
= (const char*)gl
->fGetString(LOCAL_GL_EXTENSIONS
);
1971 return FromRaw(rawExt
);
1974 const auto& numExts
= gl
->GetIntAs
<GLuint
>(LOCAL_GL_NUM_EXTENSIONS
);
1975 for (GLuint i
= 0; i
< numExts
; i
++) {
1977 (const char*)gl
->fGetStringi(LOCAL_GL_EXTENSIONS
, i
);
1978 if (!rawExt
) continue;
1985 return Some(std::move(ret
));
1988 case LOCAL_GL_RENDERER
:
1989 case LOCAL_GL_VENDOR
:
1990 case LOCAL_GL_VERSION
: {
1991 const auto raw
= (const char*)gl
->fGetString(pname
);
1992 return FromRaw(raw
);
1995 case dom::MOZ_debug_Binding::WSI_INFO
: {
1997 gl
->GetWSIInfo(&info
);
1998 return Some(std::string(info
.BeginReading()));
2002 ErrorInvalidEnumArg("pname", pname
);
2007 // ---------------------------------
2009 Maybe
<webgl::IndexedName
> webgl::ParseIndexed(const std::string
& str
) {
2010 static const std::regex
kRegex("(.*)\\[([0-9]+)\\]");
2013 if (!std::regex_match(str
, match
, kRegex
)) return {};
2015 const auto index
= std::stoull(match
[2]);
2016 return Some(webgl::IndexedName
{match
[1], index
});
2019 // ExplodeName("foo.bar[3].x") -> ["foo", ".", "bar", "[", "3", "]", ".", "x"]
2020 static std::vector
<std::string
> ExplodeName(const std::string
& str
) {
2021 std::vector
<std::string
> ret
;
2023 static const std::regex
kSep("[.[\\]]");
2025 auto itr
= std::regex_token_iterator
<decltype(str
.begin())>(
2026 str
.begin(), str
.end(), kSep
, {-1, 0});
2027 const auto end
= decltype(itr
)();
2029 for (; itr
!= end
; ++itr
) {
2030 const auto& part
= itr
->str();
2032 ret
.push_back(part
);
2040 // #define DUMP_MakeLinkResult
2042 webgl::LinkActiveInfo
GetLinkActiveInfo(
2043 gl::GLContext
& gl
, const GLuint prog
, const bool webgl2
,
2044 const std::unordered_map
<std::string
, std::string
>& nameUnmap
) {
2045 webgl::LinkActiveInfo ret
;
2047 const auto fnGetProgramui
= [&](const GLenum pname
) {
2049 gl
.fGetProgramiv(prog
, pname
, &ret
);
2050 return static_cast<uint32_t>(ret
);
2053 std::vector
<char> stringBuffer(1);
2054 const auto fnEnsureCapacity
= [&](const GLenum pname
) {
2055 const auto maxWithNull
= fnGetProgramui(pname
);
2056 if (maxWithNull
> stringBuffer
.size()) {
2057 stringBuffer
.resize(maxWithNull
);
2061 fnEnsureCapacity(LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
);
2062 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH
);
2064 fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
);
2065 fnEnsureCapacity(LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
);
2070 const auto fnUnmapName
= [&](const std::string
& mappedName
) {
2071 const auto parts
= ExplodeName(mappedName
);
2073 std::ostringstream ret
;
2074 for (const auto& part
: parts
) {
2075 const auto maybe
= MaybeFind(nameUnmap
, part
);
2088 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_ATTRIBUTES
);
2089 ret
.activeAttribs
.reserve(count
);
2090 for (const auto i
: IntegerRange(count
)) {
2091 GLsizei lengthWithoutNull
= 0;
2092 GLint elemCount
= 0; // `size`
2093 GLenum elemType
= 0; // `type`
2094 gl
.fGetActiveAttrib(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
2095 &elemCount
, &elemType
, stringBuffer
.data());
2097 const auto error
= gl
.fGetError();
2098 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
2099 gfxCriticalError() << "Failed to do glGetActiveAttrib: " << error
;
2103 const auto mappedName
=
2104 std::string(stringBuffer
.data(), lengthWithoutNull
);
2105 const auto userName
= fnUnmapName(mappedName
);
2107 auto loc
= gl
.fGetAttribLocation(prog
, mappedName
.c_str());
2108 if (mappedName
.find("gl_") == 0) {
2109 // Bug 1328559: Appears problematic on ANGLE and OSX, but not Linux or
2114 #ifdef DUMP_MakeLinkResult
2115 printf_stderr("[attrib %u/%u] @%i %s->%s\n", i
, count
, loc
,
2116 userName
.c_str(), mappedName
.c_str());
2118 webgl::ActiveAttribInfo info
;
2119 info
.elemType
= elemType
;
2120 info
.elemCount
= elemCount
;
2121 info
.name
= userName
;
2122 info
.location
= loc
;
2123 info
.baseType
= webgl::ToAttribBaseType(info
.elemType
);
2124 ret
.activeAttribs
.push_back(std::move(info
));
2131 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORMS
);
2132 ret
.activeUniforms
.reserve(count
);
2134 std::vector
<GLint
> blockIndexList(count
, -1);
2135 std::vector
<GLint
> blockOffsetList(count
, -1);
2136 std::vector
<GLint
> blockArrayStrideList(count
, -1);
2137 std::vector
<GLint
> blockMatrixStrideList(count
, -1);
2138 std::vector
<GLint
> blockIsRowMajorList(count
, 0);
2140 if (webgl2
&& count
) {
2141 std::vector
<GLuint
> activeIndices
;
2142 activeIndices
.reserve(count
);
2143 for (const auto i
: IntegerRange(count
)) {
2144 activeIndices
.push_back(i
);
2147 gl
.fGetActiveUniformsiv(
2148 prog
, activeIndices
.size(), activeIndices
.data(),
2149 LOCAL_GL_UNIFORM_BLOCK_INDEX
, blockIndexList
.data());
2151 gl
.fGetActiveUniformsiv(prog
, activeIndices
.size(),
2152 activeIndices
.data(), LOCAL_GL_UNIFORM_OFFSET
,
2153 blockOffsetList
.data());
2155 gl
.fGetActiveUniformsiv(
2156 prog
, activeIndices
.size(), activeIndices
.data(),
2157 LOCAL_GL_UNIFORM_ARRAY_STRIDE
, blockArrayStrideList
.data());
2159 gl
.fGetActiveUniformsiv(
2160 prog
, activeIndices
.size(), activeIndices
.data(),
2161 LOCAL_GL_UNIFORM_MATRIX_STRIDE
, blockMatrixStrideList
.data());
2163 gl
.fGetActiveUniformsiv(
2164 prog
, activeIndices
.size(), activeIndices
.data(),
2165 LOCAL_GL_UNIFORM_IS_ROW_MAJOR
, blockIsRowMajorList
.data());
2168 for (const auto i
: IntegerRange(count
)) {
2169 GLsizei lengthWithoutNull
= 0;
2170 GLint elemCount
= 0; // `size`
2171 GLenum elemType
= 0; // `type`
2172 gl
.fGetActiveUniform(prog
, i
, stringBuffer
.size(), &lengthWithoutNull
,
2173 &elemCount
, &elemType
, stringBuffer
.data());
2175 const auto error
= gl
.fGetError();
2176 if (error
!= LOCAL_GL_CONTEXT_LOST
) {
2177 gfxCriticalError() << "Failed to do glGetActiveUniform: " << error
;
2181 auto mappedName
= std::string(stringBuffer
.data(), lengthWithoutNull
);
2185 auto baseMappedName
= mappedName
;
2187 const bool isArray
= [&]() {
2188 const auto maybe
= webgl::ParseIndexed(mappedName
);
2190 MOZ_ASSERT(maybe
->index
== 0);
2191 baseMappedName
= std::move(maybe
->name
);
2197 const auto userName
= fnUnmapName(mappedName
);
2198 if (StartsWith(userName
, "webgl_")) continue;
2202 webgl::ActiveUniformInfo info
;
2203 info
.elemType
= elemType
;
2204 info
.elemCount
= static_cast<uint32_t>(elemCount
);
2205 info
.name
= userName
;
2206 info
.block_index
= blockIndexList
[i
];
2207 info
.block_offset
= blockOffsetList
[i
];
2208 info
.block_arrayStride
= blockArrayStrideList
[i
];
2209 info
.block_matrixStride
= blockMatrixStrideList
[i
];
2210 info
.block_isRowMajor
= bool(blockIsRowMajorList
[i
]);
2212 #ifdef DUMP_MakeLinkResult
2213 printf_stderr("[uniform %u/%u] %s->%s\n", i
+ 1, count
,
2214 userName
.c_str(), mappedName
.c_str());
2217 // Get uniform locations
2219 auto locName
= baseMappedName
;
2220 const auto baseLength
= locName
.size();
2221 for (const auto i
: IntegerRange(info
.elemCount
)) {
2224 baseLength
); // Erase previous [N], but retain capacity.
2226 locName
+= std::to_string(i
);
2229 const auto loc
= gl
.fGetUniformLocation(prog
, locName
.c_str());
2231 info
.locByIndex
[i
] = static_cast<uint32_t>(loc
);
2232 #ifdef DUMP_MakeLinkResult
2233 printf_stderr(" [%u] @%i\n", i
, loc
);
2239 ret
.activeUniforms
.push_back(std::move(info
));
2244 // -------------------------------------
2245 // active uniform blocks
2247 const auto count
= fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORM_BLOCKS
);
2248 ret
.activeUniformBlocks
.reserve(count
);
2250 for (const auto i
: IntegerRange(count
)) {
2251 GLsizei lengthWithoutNull
= 0;
2252 gl
.fGetActiveUniformBlockName(prog
, i
, stringBuffer
.size(),
2254 stringBuffer
.data());
2255 const auto mappedName
=
2256 std::string(stringBuffer
.data(), lengthWithoutNull
);
2257 const auto userName
= fnUnmapName(mappedName
);
2261 auto info
= webgl::ActiveUniformBlockInfo
{userName
};
2264 gl
.fGetActiveUniformBlockiv(prog
, i
, LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE
,
2266 info
.dataSize
= static_cast<uint32_t>(val
);
2268 gl
.fGetActiveUniformBlockiv(
2269 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, &val
);
2270 info
.activeUniformIndices
.resize(val
);
2271 gl
.fGetActiveUniformBlockiv(
2272 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
,
2273 reinterpret_cast<GLint
*>(info
.activeUniformIndices
.data()));
2275 gl
.fGetActiveUniformBlockiv(
2276 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
,
2278 info
.referencedByVertexShader
= bool(val
);
2280 gl
.fGetActiveUniformBlockiv(
2281 prog
, i
, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
,
2283 info
.referencedByFragmentShader
= bool(val
);
2285 ret
.activeUniformBlocks
.push_back(std::move(info
));
2289 // -------------------------------------
2290 // active tf varyings
2292 const auto count
= fnGetProgramui(LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS
);
2293 ret
.activeTfVaryings
.reserve(count
);
2295 for (const auto i
: IntegerRange(count
)) {
2296 GLsizei lengthWithoutNull
= 0;
2297 GLsizei elemCount
= 0; // `size`
2298 GLenum elemType
= 0; // `type`
2299 gl
.fGetTransformFeedbackVarying(prog
, i
, stringBuffer
.size(),
2300 &lengthWithoutNull
, &elemCount
,
2301 &elemType
, stringBuffer
.data());
2302 const auto mappedName
=
2303 std::string(stringBuffer
.data(), lengthWithoutNull
);
2304 const auto userName
= fnUnmapName(mappedName
);
2306 ret
.activeTfVaryings
.push_back(
2307 {elemType
, static_cast<uint32_t>(elemCount
), userName
});
2315 nsCString
ToCString(const std::string
& s
) {
2316 return nsCString(s
.data(), s
.size());
2319 webgl::CompileResult
WebGLContext::GetCompileResult(
2320 const WebGLShader
& shader
) const {
2321 webgl::CompileResult ret
;
2323 ret
.pending
= false;
2324 const auto& info
= shader
.CompileResults();
2326 if (!info
->mValid
) {
2327 ret
.log
= info
->mInfoLog
.c_str();
2330 // TODO: These could be large and should be made fallible.
2331 ret
.translatedSource
= ToCString(info
->mObjectCode
);
2332 ret
.log
= ToCString(shader
.CompileLog());
2333 if (!shader
.IsCompiled()) return;
2339 webgl::LinkResult
WebGLContext::GetLinkResult(const WebGLProgram
& prog
) const {
2340 webgl::LinkResult ret
;
2342 ret
.pending
= false; // Link status polling not yet implemented.
2343 ret
.log
= ToCString(prog
.LinkLog());
2344 const auto& info
= prog
.LinkInfo();
2347 ret
.active
= info
->active
;
2348 ret
.tfBufferMode
= info
->transformFeedbackBufferMode
;
2355 GLint
WebGLContext::GetFragDataLocation(const WebGLProgram
& prog
,
2356 const std::string
& userName
) const {
2357 const auto err
= CheckGLSLVariableName(IsWebGL2(), userName
);
2359 GenerateError(err
->type
, "%s", err
->info
.c_str());
2363 const auto& info
= prog
.LinkInfo();
2364 if (!info
) return -1;
2365 const auto& nameMap
= info
->nameMap
;
2367 const auto parts
= ExplodeName(userName
);
2369 std::ostringstream ret
;
2370 for (const auto& part
: parts
) {
2371 const auto maybe
= MaybeFind(nameMap
, part
);
2378 const auto mappedName
= ret
.str();
2380 if (gl
->WorkAroundDriverBugs() && gl
->IsMesa()) {
2381 // Mesa incorrectly generates INVALID_OPERATION for gl_ prefixes here.
2382 if (mappedName
.find("gl_") == 0) {
2387 return gl
->fGetFragDataLocation(prog
.mGLName
, mappedName
.c_str());
2392 WebGLContextBoundObject::WebGLContextBoundObject(WebGLContext
* webgl
)
2393 : mContext(webgl
) {}
2397 Result
<webgl::ExplicitPixelPackingState
, std::string
>
2398 webgl::ExplicitPixelPackingState::ForUseWith(
2399 const webgl::PixelPackingState
& stateOrZero
, const GLenum target
,
2400 const uvec3
& subrectSize
, const webgl::PackingInfo
& pi
,
2401 const Maybe
<size_t> bytesPerRowStrideOverride
) {
2402 auto state
= stateOrZero
;
2404 if (!IsTexTarget3D(target
)) {
2405 state
.skipImages
= 0;
2406 state
.imageHeight
= 0;
2408 if (!state
.rowLength
) {
2409 state
.rowLength
= subrectSize
.x
;
2411 if (!state
.imageHeight
) {
2412 state
.imageHeight
= subrectSize
.y
;
2417 const auto mpii
= PackingInfoInfo::For(pi
);
2420 nsPrintfCString("Invalid pi: { 0x%x, 0x%x}", pi
.format
, pi
.type
);
2421 return Err(mozilla::ToString(text
));
2423 const auto pii
= *mpii
;
2424 const auto bytesPerPixel
= pii
.BytesPerPixel();
2426 const auto ElemsPerRowStride
= [&]() {
2428 // p: `Elem*` pointer to the first element of the first row
2429 // N: row number, starting at 0
2430 // l: groups (pixels) per row
2431 // n: elements per group (pixel) in [1,2,3,4]
2432 // s: bytes per element in [1,2,4,8]
2433 // a: UNPACK_ALIGNMENT in [1,2,4,8]
2434 // Pointer to first element of Nth row: p + N*k
2436 // k(s<a): a/s * ceil(s*n*l/a)
2437 const auto n__elemsPerPixel
= pii
.elementsPerPixel
;
2438 const auto l__pixelsPerRow
= state
.rowLength
;
2439 const auto a__alignment
= state
.alignmentInTypeElems
;
2440 const auto s__bytesPerElem
= pii
.bytesPerElement
;
2442 const auto nl
= CheckedInt
<size_t>(n__elemsPerPixel
) * l__pixelsPerRow
;
2443 auto k__elemsPerRowStride
= nl
;
2444 if (s__bytesPerElem
< a__alignment
) {
2445 // k = a/s * ceil(s*n*l/a)
2446 k__elemsPerRowStride
=
2447 a__alignment
/ s__bytesPerElem
*
2448 ((nl
* s__bytesPerElem
+ a__alignment
- 1) / a__alignment
);
2450 return k__elemsPerRowStride
;
2455 if (bytesPerRowStrideOverride
) { // E.g. HTMLImageElement
2456 const size_t bytesPerRowStrideRequired
= *bytesPerRowStrideOverride
;
2457 // We have to reverse-engineer an ALIGNMENT and ROW_LENGTH for this.
2459 // GL does this in elems not bytes, so we should too.
2460 MOZ_RELEASE_ASSERT(bytesPerRowStrideRequired
% pii
.bytesPerElement
== 0);
2461 const auto elemsPerRowStrideRequired
=
2462 bytesPerRowStrideRequired
/ pii
.bytesPerElement
;
2464 state
.rowLength
= bytesPerRowStrideRequired
/ bytesPerPixel
;
2465 state
.alignmentInTypeElems
= 8;
2467 const auto elemPerRowStride
= ElemsPerRowStride();
2468 if (elemPerRowStride
.isValid() &&
2469 elemPerRowStride
.value() == elemsPerRowStrideRequired
) {
2472 state
.alignmentInTypeElems
/= 2;
2473 if (!state
.alignmentInTypeElems
) {
2474 const auto text
= nsPrintfCString(
2475 "No valid alignment found: pi: { 0x%x, 0x%x},"
2476 " bytesPerRowStrideRequired: %zu",
2477 pi
.format
, pi
.type
, bytesPerRowStrideRequired
);
2478 return Err(mozilla::ToString(text
));
2485 const auto usedPixelsPerRow
=
2486 CheckedInt
<size_t>(state
.skipPixels
) + subrectSize
.x
;
2487 if (!usedPixelsPerRow
.isValid() ||
2488 usedPixelsPerRow
.value() > state
.rowLength
) {
2489 return Err("UNPACK_SKIP_PIXELS + width > UNPACK_ROW_LENGTH.");
2492 if (subrectSize
.y
> state
.imageHeight
) {
2493 return Err("height > UNPACK_IMAGE_HEIGHT.");
2495 // The spec doesn't bound SKIP_ROWS + height <= IMAGE_HEIGHT, unfortunately.
2499 auto metrics
= Metrics
{};
2501 metrics
.usedSize
= subrectSize
;
2502 metrics
.bytesPerPixel
= BytesPerPixel(pi
);
2506 const auto elemsPerRowStride
= ElemsPerRowStride();
2507 const auto bytesPerRowStride
= pii
.bytesPerElement
* elemsPerRowStride
;
2508 if (!bytesPerRowStride
.isValid()) {
2509 return Err("ROW_LENGTH or width too large for packing.");
2511 metrics
.bytesPerRowStride
= bytesPerRowStride
.value();
2515 const auto firstImageTotalRows
=
2516 CheckedInt
<size_t>(state
.skipRows
) + metrics
.usedSize
.y
;
2517 const auto totalImages
=
2518 CheckedInt
<size_t>(state
.skipImages
) + metrics
.usedSize
.z
;
2519 auto totalRows
= CheckedInt
<size_t>(0);
2520 if (metrics
.usedSize
.y
&& metrics
.usedSize
.z
) {
2521 totalRows
= firstImageTotalRows
+ state
.imageHeight
* (totalImages
- 1);
2523 if (!totalRows
.isValid()) {
2525 "SKIP_ROWS, height, IMAGE_HEIGHT, SKIP_IMAGES, or depth too large for "
2528 metrics
.totalRows
= totalRows
.value();
2532 const auto totalBytesStrided
= totalRows
* metrics
.bytesPerRowStride
;
2533 if (!totalBytesStrided
.isValid()) {
2534 return Err("Total byte count too large for packing.");
2536 metrics
.totalBytesStrided
= totalBytesStrided
.value();
2538 metrics
.totalBytesUsed
= metrics
.totalBytesStrided
;
2539 if (metrics
.usedSize
.x
&& metrics
.usedSize
.y
&& metrics
.usedSize
.z
) {
2540 const auto usedBytesPerRow
=
2541 usedPixelsPerRow
.value() * metrics
.bytesPerPixel
;
2542 metrics
.totalBytesUsed
-= metrics
.bytesPerRowStride
;
2543 metrics
.totalBytesUsed
+= usedBytesPerRow
;
2548 return {{state
, metrics
}};
2551 } // namespace mozilla