1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
5 #include "WebGLContext.h"
6 #include "WebGLExtensions.h"
7 #include "mozilla/dom/WebGLRenderingContextBinding.h"
9 using namespace mozilla
;
11 WebGLExtensionCompressedTexturePVRTC::WebGLExtensionCompressedTexturePVRTC(WebGLContext
* context
)
12 : WebGLExtensionBase(context
)
14 context
->mCompressedTextureFormats
.AppendElement(LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1
);
15 context
->mCompressedTextureFormats
.AppendElement(LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1
);
16 context
->mCompressedTextureFormats
.AppendElement(LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1
);
17 context
->mCompressedTextureFormats
.AppendElement(LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1
);
20 WebGLExtensionCompressedTexturePVRTC::~WebGLExtensionCompressedTexturePVRTC()
24 IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTexturePVRTC
)