Bug 1885565 - Part 1: Add mozac_ic_avatar_circle_24 to ui-icons r=android-reviewers...
[gecko.git] / widget / TouchResampler.h
blob69f544b55776e062688e53e3706d35fae7ea2ea4
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_widget_TouchResampler_h
8 #define mozilla_widget_TouchResampler_h
10 #include <queue>
11 #include <unordered_map>
13 #include "mozilla/Maybe.h"
14 #include "mozilla/TimeStamp.h"
15 #include "InputData.h"
17 namespace mozilla {
18 namespace widget {
20 /**
21 * De-jitters touch motions by resampling (interpolating or extrapolating) touch
22 * positions for the vsync timestamp.
24 * Touch resampling improves the touch panning experience on devices where touch
25 * positions are sampled at a rate that's not an integer multiple of the display
26 * refresh rate, for example 100Hz touch sampling on a 60Hz display: Without
27 * resampling, we would alternate between taking one touch sample or two touch
28 * samples into account each frame, creating a jittery motion ("small step, big
29 * step, small step, big step").
30 * Intended for use on Android, where both touch events and vsync notifications
31 * arrive on the same thread, the Java UI thread.
32 * This class is not thread safe.
34 * TouchResampler operates in the following way:
36 * Original events are fed into ProcessEvent().
37 * Outgoing events (potentially resampled for resampling) are added to a queue
38 * and can be consumed by calling ConsumeOutgoingEvents(). Touch events which
39 * are not touch move events are forwarded instantly and not resampled. Only
40 * touch move events are resampled. Whenever a touch move event is received, it
41 * gets delayed until NotifyFrame() is called, at which point it is resampled
42 * into a resampled version for the given frame timestamp, and added to the
43 * outgoing queue. If no touch move event is received between two consecutive
44 * frames, this is treated as a stop in the touch motion. If the last outgoing
45 * event was an resampled touch move event, we return back to the non-resampled
46 * state by emitting a copy of the last original touch move event, which has
47 * unmodified position data. Touch events which are not touch move events also
48 * force a return to the non-resampled state before they are moved to the
49 * outgoing queue.
51 class TouchResampler final {
52 public:
53 // Feed a touch event into the interpolater. Returns an ID that can be used to
54 // match outgoing events to this incoming event, to track data associated with
55 // this event.
56 uint64_t ProcessEvent(MultiTouchInput&& aInput);
58 // Emit events, potentially resampled, for this timestamp. The events are put
59 // into the outgoing queue. May not emit any events if there's no update.
60 void NotifyFrame(const TimeStamp& aTimeStamp);
62 // Returns true between the start and the end of a touch gesture. During this
63 // time, the caller should keep itself registered with the system frame
64 // callback mechanism, so that NotifyFrame() can be called on every frame.
65 // (Otherwise, if we only registered the callback after receiving a touch move
66 // event, the frame callback might be delayed by a full frame.)
67 bool InTouchingState() const { return mCurrentTouches.HasTouch(); }
69 struct OutgoingEvent {
70 // The event, potentially modified from the original for resampling.
71 MultiTouchInput mEvent;
73 // Some(eventId) if this event is a modified version of an original event,
74 // Nothing() if this is an extra event.
75 Maybe<uint64_t> mEventId;
78 // Returns the outgoing events that were produced since the last call.
79 // No event IDs will be skipped. Returns at least one outgoing event for each
80 // incoming event (possibly after a delay), and potential extra events with
81 // no originating event ID.
82 // Outgoing events should be consumed after every call to ProcessEvent() and
83 // after every call to NotifyFrame().
84 std::queue<OutgoingEvent> ConsumeOutgoingEvents() {
85 return std::move(mOutgoingEvents);
88 private:
89 // Add the event to the outgoing queue.
90 void EmitEvent(MultiTouchInput&& aInput, uint64_t aEventId) {
91 mLastEmittedEventTime = aInput.mTimeStamp;
92 mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Some(aEventId)});
95 // Emit an event that does not correspond to an incoming event.
96 void EmitExtraEvent(MultiTouchInput&& aInput) {
97 mLastEmittedEventTime = aInput.mTimeStamp;
98 mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Nothing()});
101 // Move any touch move events that we deferred for resampling to the outgoing
102 // queue unmodified, leaving mDeferredTouchMoveEvents empty.
103 void FlushDeferredTouchMoveEventsUnresampled();
105 // Must only be called if mInResampledState is true and
106 // mDeferredTouchMoveEvents is empty. Emits mOriginalOfResampledTouchMove,
107 // with a potentially adjusted timestamp for correct ordering.
108 void ReturnToNonResampledState();
110 // Takes historical touch data from mRemainingTouchData and prepends it to the
111 // data in aInput.
112 void PrependLeftoverHistoricalData(MultiTouchInput* aInput);
114 struct DataPoint {
115 TimeStamp mTimeStamp;
116 ScreenIntPoint mPosition;
119 struct TouchInfo {
120 void Update(const SingleTouchData& aTouch, const TimeStamp& aEventTime);
121 ScreenIntPoint ResampleAtTime(const ScreenIntPoint& aLastObservedPosition,
122 const TimeStamp& aTimeStamp);
124 int32_t mIdentifier = 0;
125 Maybe<DataPoint> mBaseDataPoint;
126 Maybe<DataPoint> mLatestDataPoint;
129 struct CurrentTouches {
130 void UpdateFromEvent(const MultiTouchInput& aInput);
131 bool HasTouch() const { return !mTouches.IsEmpty(); }
132 TimeStamp LatestDataPointTime() { return mLatestDataPointTime; }
134 ScreenIntPoint ResampleTouchPositionAtTime(
135 int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
136 const TimeStamp& aTimeStamp);
138 void ClearDataPoints() {
139 for (auto& touch : mTouches) {
140 touch.mBaseDataPoint = Nothing();
141 touch.mLatestDataPoint = Nothing();
145 private:
146 nsTArray<TouchInfo>::iterator TouchByIdentifier(int32_t aIdentifier);
148 nsTArray<TouchInfo> mTouches;
149 TimeStamp mLatestDataPointTime;
152 // The current touch positions with historical data points. This data only
153 // contains original non-resampled positions from the incoming touch events.
154 CurrentTouches mCurrentTouches;
156 // Incoming touch move events are stored here until NotifyFrame is called.
157 std::queue<std::pair<MultiTouchInput, uint64_t>> mDeferredTouchMoveEvents;
159 // Stores any touch samples that were not included in the last emitted touch
160 // move event because they were in the future compared to the emitted event's
161 // timestamp. These data points should be prepended to the historical data of
162 // the next emitted touch move evnt.
163 // Can only be non-empty if mInResampledState is true.
164 std::unordered_map<int32_t, nsTArray<SingleTouchData::HistoricalTouchData>>
165 mRemainingTouchData;
167 // If we're in an resampled state, because the last outgoing event was a
168 // resampled touch move event, then this contains a copy of the unresampled,
169 // original touch move event.
170 // Some() iff mInResampledState is true.
171 Maybe<MultiTouchInput> mOriginalOfResampledTouchMove;
173 // The stream of outgoing events that can be consumed by our caller.
174 std::queue<OutgoingEvent> mOutgoingEvents;
176 // The timestamp of the event that was emitted most recently, or the null
177 // timestamp if no event has been emitted yet.
178 TimeStamp mLastEmittedEventTime;
180 uint64_t mNextEventId = 0;
182 // True if the last outgoing event was a touch move event with an resampled
183 // position. We only want to stay in this state as long as a continuous stream
184 // of touch move events is coming in.
185 bool mInResampledState = false;
188 } // namespace widget
189 } // namespace mozilla
191 #endif // mozilla_widget_TouchResampler_h