Backed out 4 changesets (bug 1879154) for causing bustage on nsUserCharacteristics...
[gecko.git] / gfx / webrender_bindings / RenderAndroidSurfaceTextureHost.cpp
blob2293babf2eb82ff60857437db88ab28b29f0b557
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "RenderAndroidSurfaceTextureHost.h"
9 #include "GLReadTexImageHelper.h"
10 #include "mozilla/gfx/Logging.h"
11 #include "mozilla/webrender/RenderThread.h"
12 #include "GLContext.h"
13 #include "AndroidSurfaceTexture.h"
15 namespace mozilla {
16 namespace wr {
18 RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost(
19 const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize,
20 gfx::SurfaceFormat aFormat, bool aContinuousUpdate,
21 Maybe<gfx::Matrix4x4> aTransformOverride, bool aIsRemoteTexture)
22 : mSurfTex(aSurfTex),
23 mSize(aSize),
24 mFormat(aFormat),
25 mContinuousUpdate(aContinuousUpdate),
26 mTransformOverride(aTransformOverride),
27 mPrepareStatus(STATUS_NONE),
28 mAttachedToGLContext(false),
29 mIsRemoteTexture(aIsRemoteTexture) {
30 MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
32 if (mSurfTex) {
33 mSurfTex->IncrementUse();
37 RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() {
38 MOZ_ASSERT(RenderThread::IsInRenderThread());
39 MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
40 // The SurfaceTexture gets destroyed when its use count reaches zero.
41 if (mSurfTex) {
42 mSurfTex->DecrementUse();
46 wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock(uint8_t aChannelIndex,
47 gl::GLContext* aGL) {
48 MOZ_ASSERT(aChannelIndex == 0);
49 MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) ||
50 (!mSurfTex->IsSingleBuffer() &&
51 mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) ||
52 mIsRemoteTexture);
54 if (mIsRemoteTexture) {
55 EnsureAttachedToGLContext();
58 if (mGL.get() != aGL) {
59 // This should not happen. On android, SingletonGL is used.
60 MOZ_ASSERT_UNREACHABLE("Unexpected GL context");
61 return InvalidToWrExternalImage();
64 if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
65 return InvalidToWrExternalImage();
68 MOZ_ASSERT(mAttachedToGLContext);
69 if (!mAttachedToGLContext) {
70 return InvalidToWrExternalImage();
73 UpdateTexImageIfNecessary();
75 const auto uvs = GetUvCoords(mSize);
76 return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), uvs.first.x,
77 uvs.first.y, uvs.second.x,
78 uvs.second.y);
81 void RenderAndroidSurfaceTextureHost::Unlock() {}
83 bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() {
84 // During handling WebRenderError, GeckoSurfaceTexture should not be attached
85 // to GLContext.
86 if (RenderThread::Get()->IsHandlingWebRenderError()) {
87 return false;
90 if (mAttachedToGLContext) {
91 return true;
94 if (!mGL) {
95 mGL = RenderThread::Get()->SingletonGL();
98 if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
99 return false;
102 if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) {
103 GLuint texName;
104 mGL->fGenTextures(1, &texName);
105 ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
106 LOCAL_GL_TEXTURE_EXTERNAL_OES, texName);
108 if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) {
109 MOZ_ASSERT(0);
110 mGL->fDeleteTextures(1, &texName);
111 return false;
115 mAttachedToGLContext = true;
116 return true;
119 void RenderAndroidSurfaceTextureHost::PrepareForUse() {
120 // When SurfaceTexture is single buffer mode, UpdateTexImage needs to be
121 // called only once for each publish. If UpdateTexImage is called more
122 // than once, it causes hang on puglish side. And UpdateTexImage needs to
123 // be called on render thread, since the SurfaceTexture is consumed on render
124 // thread.
125 MOZ_ASSERT(RenderThread::IsInRenderThread());
126 MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
128 if (mContinuousUpdate || !mSurfTex) {
129 return;
132 mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR;
134 if (mSurfTex->IsSingleBuffer()) {
135 EnsureAttachedToGLContext();
136 // When SurfaceTexture is single buffer mode, it is OK to call
137 // UpdateTexImage() here.
138 mSurfTex->UpdateTexImage();
139 mPrepareStatus = STATUS_PREPARED;
143 void RenderAndroidSurfaceTextureHost::NotifyForUse() {
144 MOZ_ASSERT(RenderThread::IsInRenderThread());
146 if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) {
147 // This happens when SurfaceTexture of video is rendered on WebRender.
148 // There is a case that SurfaceTexture is not rendered on WebRender, instead
149 // it is rendered to WebGL and the SurfaceTexture should not be attached to
150 // gl context of WebRender. It is ugly. But it is same as Compositor
151 // rendering.
152 MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
153 if (!EnsureAttachedToGLContext()) {
154 return;
156 mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED;
160 void RenderAndroidSurfaceTextureHost::NotifyNotUsed() {
161 MOZ_ASSERT(RenderThread::IsInRenderThread());
163 if (!mSurfTex) {
164 MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
165 return;
168 if (mIsRemoteTexture) {
169 UpdateTexImageIfNecessary();
172 if (mSurfTex->IsSingleBuffer()) {
173 MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED);
174 MOZ_ASSERT(mAttachedToGLContext);
175 // Release SurfaceTexture's buffer to client side.
176 mGL->MakeCurrent();
177 mSurfTex->ReleaseTexImage();
178 } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
179 MOZ_ASSERT(mAttachedToGLContext);
180 // This could happen when video frame was skipped. UpdateTexImage() neeeds
181 // to be called for adjusting SurfaceTexture's buffer status.
182 mSurfTex->UpdateTexImage();
185 mPrepareStatus = STATUS_NONE;
188 void RenderAndroidSurfaceTextureHost::UpdateTexImageIfNecessary() {
189 if (mIsRemoteTexture) {
190 EnsureAttachedToGLContext();
191 if (mPrepareStatus == STATUS_NONE) {
192 PrepareForUse();
194 if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) {
195 NotifyForUse();
199 if (mContinuousUpdate) {
200 MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
201 mSurfTex->UpdateTexImage();
202 } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
203 MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
204 // When SurfaceTexture is not single buffer mode, call UpdateTexImage() once
205 // just before rendering. During playing video, one SurfaceTexture is used
206 // for all RenderAndroidSurfaceTextureHosts of video.
207 mSurfTex->UpdateTexImage();
208 mPrepareStatus = STATUS_PREPARED;
212 gfx::SurfaceFormat RenderAndroidSurfaceTextureHost::GetFormat() const {
213 MOZ_ASSERT(mFormat == gfx::SurfaceFormat::R8G8B8A8 ||
214 mFormat == gfx::SurfaceFormat::R8G8B8X8);
216 if (mFormat == gfx::SurfaceFormat::R8G8B8A8) {
217 return gfx::SurfaceFormat::B8G8R8A8;
220 if (mFormat == gfx::SurfaceFormat::R8G8B8X8) {
221 return gfx::SurfaceFormat::B8G8R8X8;
224 gfxCriticalNoteOnce
225 << "Unexpected color format of RenderAndroidSurfaceTextureHost";
227 return gfx::SurfaceFormat::UNKNOWN;
230 already_AddRefed<gfx::DataSourceSurface>
231 RenderAndroidSurfaceTextureHost::ReadTexImage() {
232 if (!mGL) {
233 mGL = RenderThread::Get()->SingletonGL();
234 if (!mGL) {
235 return nullptr;
239 /* Allocate resulting image surface */
240 int32_t stride = mSize.width * BytesPerPixel(GetFormat());
241 RefPtr<gfx::DataSourceSurface> surf =
242 gfx::Factory::CreateDataSourceSurfaceWithStride(mSize, GetFormat(),
243 stride);
244 if (!surf) {
245 return nullptr;
248 layers::ShaderConfigOGL config = layers::ShaderConfigFromTargetAndFormat(
249 LOCAL_GL_TEXTURE_EXTERNAL, mFormat);
250 int shaderConfig = config.mFeatures;
252 bool ret = mGL->ReadTexImageHelper()->ReadTexImage(
253 surf, mSurfTex->GetTexName(), LOCAL_GL_TEXTURE_EXTERNAL, mSize,
254 shaderConfig, /* aYInvert */ false);
255 if (!ret) {
256 return nullptr;
259 return surf.forget();
262 bool RenderAndroidSurfaceTextureHost::MapPlane(RenderCompositor* aCompositor,
263 uint8_t aChannelIndex,
264 PlaneInfo& aPlaneInfo) {
265 UpdateTexImageIfNecessary();
267 RefPtr<gfx::DataSourceSurface> readback = ReadTexImage();
268 if (!readback) {
269 return false;
272 gfx::DataSourceSurface::MappedSurface map;
273 if (!readback->Map(gfx::DataSourceSurface::MapType::READ, &map)) {
274 return false;
277 mReadback = readback;
278 aPlaneInfo.mSize = mSize;
279 aPlaneInfo.mStride = map.mStride;
280 aPlaneInfo.mData = map.mData;
281 return true;
284 void RenderAndroidSurfaceTextureHost::UnmapPlanes() {
285 if (mReadback) {
286 mReadback->Unmap();
287 mReadback = nullptr;
291 std::pair<gfx::Point, gfx::Point> RenderAndroidSurfaceTextureHost::GetUvCoords(
292 gfx::IntSize aTextureSize) const {
293 gfx::Matrix4x4 transform;
295 // GetTransformMatrix() returns the transform set by the producer side of the
296 // SurfaceTexture that must be applied to texture coordinates when
297 // sampling. In some cases we may have set an override value, such as in
298 // AndroidNativeWindowTextureData where we own the producer side, or for
299 // MediaCodec output on devices where where we know the value is incorrect.
300 if (mTransformOverride) {
301 transform = *mTransformOverride;
302 } else if (mSurfTex) {
303 const auto& surf = java::sdk::SurfaceTexture::LocalRef(
304 java::sdk::SurfaceTexture::Ref::From(mSurfTex));
305 gl::AndroidSurfaceTexture::GetTransformMatrix(surf, &transform);
308 // We expect this transform to always be rectilinear, usually just a
309 // y-flip and sometimes an x and y scale. This allows this function
310 // to simply transform and return 2 points here instead of 4.
311 MOZ_ASSERT(transform.IsRectilinear(),
312 "Unexpected non-rectilinear transform returned from "
313 "SurfaceTexture.GetTransformMatrix()");
315 transform.PostScale(aTextureSize.width, aTextureSize.height, 0.0);
317 gfx::Point uv0 = gfx::Point(0.0, 0.0);
318 gfx::Point uv1 = gfx::Point(1.0, 1.0);
319 uv0 = transform.TransformPoint(uv0);
320 uv1 = transform.TransformPoint(uv1);
322 return std::make_pair(uv0, uv1);
325 } // namespace wr
326 } // namespace mozilla