Bug 1834537 - Part 1: Simplify JIT nursery allocation r=jandem
[gecko.git] / js / src / jit / IonOptimizationLevels.cpp
blob7470a1128667af93f5d377e714d9f61a7b8c33fc
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * vim: set ts=8 sts=2 et sw=2 tw=80:
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "jit/IonOptimizationLevels.h"
9 #include "jit/Ion.h"
10 #include "vm/JSScript.h"
12 #include "vm/JSScript-inl.h"
14 using namespace js;
15 using namespace js::jit;
17 namespace js {
18 namespace jit {
20 const OptimizationLevelInfo IonOptimizations;
22 void OptimizationInfo::initNormalOptimizationInfo() {
23 level_ = OptimizationLevel::Normal;
25 autoTruncate_ = true;
26 eaa_ = true;
27 edgeCaseAnalysis_ = true;
28 eliminateRedundantChecks_ = true;
29 eliminateRedundantShapeGuards_ = true;
30 eliminateRedundantGCBarriers_ = true;
31 inlineInterpreted_ = true;
32 inlineNative_ = true;
33 licm_ = true;
34 gvn_ = true;
35 rangeAnalysis_ = true;
36 reordering_ = true;
37 scalarReplacement_ = true;
38 sink_ = true;
40 registerAllocator_ = RegisterAllocator_Backtracking;
43 void OptimizationInfo::initWasmOptimizationInfo() {
44 // The Wasm optimization level
45 // Disables some passes that don't work well with wasm.
47 // Take normal option values for not specified values.
48 initNormalOptimizationInfo();
50 level_ = OptimizationLevel::Wasm;
52 ama_ = true;
53 autoTruncate_ = false;
54 edgeCaseAnalysis_ = false;
55 eliminateRedundantChecks_ = false;
56 eliminateRedundantShapeGuards_ = false;
57 eliminateRedundantGCBarriers_ = false;
58 scalarReplacement_ = false; // wasm has no objects.
59 sink_ = false;
62 uint32_t OptimizationInfo::compilerWarmUpThreshold(JSScript* script,
63 jsbytecode* pc) const {
64 MOZ_ASSERT(pc == nullptr || pc == script->code() ||
65 JSOp(*pc) == JSOp::LoopHead);
67 // The script must not start with a LoopHead op or the code below would be
68 // wrong. See bug 1602681.
69 MOZ_ASSERT_IF(pc && JSOp(*pc) == JSOp::LoopHead, pc > script->code());
71 if (pc == script->code()) {
72 pc = nullptr;
75 uint32_t warmUpThreshold = baseCompilerWarmUpThreshold();
77 // If the script is too large to compile on the main thread, we can still
78 // compile it off thread. In these cases, increase the warm-up counter
79 // threshold to improve the compilation's type information and hopefully
80 // avoid later recompilation.
82 if (script->length() > JitOptions.ionMaxScriptSizeMainThread) {
83 warmUpThreshold *=
84 (script->length() / double(JitOptions.ionMaxScriptSizeMainThread));
87 uint32_t numLocalsAndArgs = NumLocalsAndArgs(script);
88 if (numLocalsAndArgs > JitOptions.ionMaxLocalsAndArgsMainThread) {
89 warmUpThreshold *=
90 (numLocalsAndArgs / double(JitOptions.ionMaxLocalsAndArgsMainThread));
93 if (!pc || JitOptions.eagerIonCompilation()) {
94 return warmUpThreshold;
97 // It's more efficient to enter outer loops, rather than inner loops, via OSR.
98 // To accomplish this, we use a slightly higher threshold for inner loops.
99 // Note that the loop depth is always > 0 so we will prefer non-OSR over OSR.
100 uint32_t loopDepth = LoopHeadDepthHint(pc);
101 MOZ_ASSERT(loopDepth > 0);
102 return warmUpThreshold + loopDepth * (baseCompilerWarmUpThreshold() / 10);
105 uint32_t OptimizationInfo::recompileWarmUpThreshold(JSScript* script,
106 jsbytecode* pc) const {
107 MOZ_ASSERT(pc == script->code() || JSOp(*pc) == JSOp::LoopHead);
109 uint32_t threshold = compilerWarmUpThreshold(script, pc);
110 if (JSOp(*pc) != JSOp::LoopHead || JitOptions.eagerIonCompilation()) {
111 return threshold;
114 // If we're stuck in a long-running loop at a low optimization level, we have
115 // to invalidate to be able to tier up. This is worse than recompiling at
116 // function entry (because in that case we can use the lazy link mechanism and
117 // avoid invalidation completely). Use a very high recompilation threshold for
118 // loop edges so that this only affects very long-running loops.
120 uint32_t loopDepth = LoopHeadDepthHint(pc);
121 MOZ_ASSERT(loopDepth > 0);
122 return threshold + loopDepth * (baseCompilerWarmUpThreshold() / 10);
125 OptimizationLevelInfo::OptimizationLevelInfo() {
126 infos_[OptimizationLevel::Normal].initNormalOptimizationInfo();
127 infos_[OptimizationLevel::Wasm].initWasmOptimizationInfo();
130 OptimizationLevel OptimizationLevelInfo::levelForScript(JSScript* script,
131 jsbytecode* pc) const {
132 const OptimizationInfo* info = get(OptimizationLevel::Normal);
133 if (script->getWarmUpCount() < info->compilerWarmUpThreshold(script, pc)) {
134 return OptimizationLevel::DontCompile;
137 return OptimizationLevel::Normal;
140 } // namespace jit
141 } // namespace js