1 /*************************************************************************
3 * File Name (IA2CommonTypes.idl)
5 * IAccessible2 IDL Specification
7 * Copyright (c) 2007, 2010 Linux Foundation
8 * Copyright (c) 2006 IBM Corporation
9 * Copyright (c) 2000, 2006 Sun Microsystems, Inc.
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14 * modification, are permitted provided that the following conditions
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23 * provided with the distribution.
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32 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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34 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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36 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
37 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
38 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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44 * This BSD License conforms to the Open Source Initiative "Simplified
45 * BSD License" as published at:
46 * http://www.opensource.org/licenses/bsd-license.php
48 * IAccessible2 is a trademark of the Linux Foundation. The IAccessible2
49 * mark may be used in accordance with the Linux Foundation Trademark
50 * Policy to indicate compliance with the IAccessible2 specification.
52 ************************************************************************/
54 /** These constants control the scrolling of an object or substring into a window.
56 This enum is used in IAccessible2::scrollTo and IAccessibleText::scrollSubstringTo.
60 /** Scroll the top left corner of the object or substring such that the top left
61 corner (and as much as possible of the rest of the object or substring) is within
62 the top level window. In cases where the entire object or substring fits within
63 the top level window, the placement of the object or substring is dependent on
64 the application. For example, the object or substring may be scrolled to the
65 closest edge, the furthest edge, or midway between those two edges. In cases
66 where there is a hierarchy of nested scrollable controls, more than one control
67 may have to be scrolled.
69 IA2_SCROLL_TYPE_TOP_LEFT
,
71 /** Scroll the bottom right corner of the object or substring such that the bottom right
72 corner (and as much as possible of the rest of the object or substring) is within
73 the top level window. In cases where the entire object or substring fits within
74 the top level window, the placement of the object or substring is dependent on
75 the application. For example, the object or substring may be scrolled to the
76 closest edge, the furthest edge, or midway between those two edges. In cases
77 where there is a hierarchy of nested scrollable controls, more than one control
78 may have to be scrolled.
80 IA2_SCROLL_TYPE_BOTTOM_RIGHT
,
82 /** Scroll the top edge of the object or substring such that the top edge
83 (and as much as possible of the rest of the object or substring) is within the
84 top level window. In cases where the entire object or substring fits within
85 the top level window, the placement of the object or substring is dependent on
86 the application. For example, the object or substring may be scrolled to the
87 closest edge, the furthest edge, or midway between those two edges. In cases
88 where there is a hierarchy of nested scrollable controls, more than one control
89 may have to be scrolled.
91 IA2_SCROLL_TYPE_TOP_EDGE
,
93 /** Scroll the bottom edge of the object or substring such that the bottom edge
94 (and as much as possible of the rest of the object or substring) is within the
95 top level window. In cases where the entire object or substring fits within
96 the top level window, the placement of the object or substring is dependent on
97 the application. For example, the object or substring may be scrolled to the
98 closest edge, the furthest edge, or midway between those two edges. In cases
99 where there is a hierarchy of nested scrollable controls, more than one control
100 may have to be scrolled.
102 IA2_SCROLL_TYPE_BOTTOM_EDGE
,
104 /** Scroll the left edge of the object or substring such that the left edge
105 (and as much as possible of the rest of the object or substring) is within the
106 top level window. In cases where the entire object or substring fits within
107 the top level window, the placement of the object or substring is dependent on
108 the application. For example, the object or substring may be scrolled to the
109 closest edge, the furthest edge, or midway between those two edges. In cases
110 where there is a hierarchy of nested scrollable controls, more than one control
111 may have to be scrolled.
113 IA2_SCROLL_TYPE_LEFT_EDGE
,
115 /** Scroll the right edge of the object or substring such that the right edge
116 (and as much as possible of the rest of the object or substring) is within the
117 top level window. In cases where the entire object or substring fits within
118 the top level window, the placement of the object or substring is dependent on
119 the application. For example, the object or substring may be scrolled to the
120 closest edge, the furthest edge, or midway between those two edges. In cases
121 where there is a hierarchy of nested scrollable controls, more than one control
122 may have to be scrolled.
124 IA2_SCROLL_TYPE_RIGHT_EDGE
,
126 /** Scroll the object or substring such that as much as possible of the
127 object or substring is within the top level window. The placement of
128 the object is dependent on the application. For example, the object or
129 substring may be scrolled to to closest edge, the furthest edge, or midway
130 between those two edges.
132 IA2_SCROLL_TYPE_ANYWHERE
135 /** These constants define which coordinate system a point is located in.
137 This enum is used in IAccessible2::scrollToPoint, IAccessibleImage::imagePosition,
138 IAccessibleText::characterExtents, and IAccessibleText::offsetAtPoint, and
139 IAccessibleText::scrollSubstringToPoint.
141 enum IA2CoordinateType
{
143 /// The coordinates are relative to the screen.
144 IA2_COORDTYPE_SCREEN_RELATIVE
,
146 /** The coordinates are relative to the upper left corner of the bounding box
147 of the immediate parent.
149 IA2_COORDTYPE_PARENT_RELATIVE
153 /** Special offsets for use in IAccessibleText and IAccessibleEditableText methods
155 Refer to @ref _specialOffsets
156 "Special Offsets for use in the IAccessibleText and IAccessibleEditableText Methods"
157 for more information.
159 enum IA2TextSpecialOffsets
{
160 IA2_TEXT_OFFSET_LENGTH
= -1, /**< This offset is equivalent to the length of the string. It eliminates
161 the need to call IAccessibleText::nCharacters. */
162 IA2_TEXT_OFFSET_CARET
= -2 /**< This offset signifies that the text related to the physical location
163 of the caret should be used. */
166 /** These constants specify the kind of change made to a table.
168 This enum is used in the IA2TableModelChange struct which in turn is used by
169 IAccessibleTable::modelChange and IAccessibleTable2::modelChange.
171 enum IA2TableModelChangeType
{
172 IA2_TABLE_MODEL_CHANGE_INSERT
, // = 0;
173 IA2_TABLE_MODEL_CHANGE_DELETE
,
174 IA2_TABLE_MODEL_CHANGE_UPDATE
177 /** A structure defining the type of and extents of changes made to a table
179 IAccessibleTable::modelChange and IAccessibleTable2::modelChange return this struct.
180 In the case of an insertion or change the row and column offsets define the boundaries
181 of the inserted or changed subtable after the operation. In the case of a deletion
182 the row and column offsets define the boundaries of the subtable being removed before
185 typedef struct IA2TableModelChange
{
186 enum IA2TableModelChangeType type
; // insert, delete, update
187 long firstRow
; ///< 0 based, inclusive
188 long lastRow
; ///< 0 based, inclusive
189 long firstColumn
; ///< 0 based, inclusive
190 long lastColumn
; ///< 0 based, inclusive
191 } IA2TableModelChange
;