1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGLMemoryTracker.h"
9 using namespace mozilla
;
11 NS_IMPL_ISUPPORTS1(WebGLMemoryPressureObserver
, nsIObserver
)
14 WebGLMemoryTracker::CollectReports(nsIHandleReportCallback
* aHandleReport
,
17 #define REPORT(_path, _kind, _units, _amount, _desc) \
20 rv = aHandleReport->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
21 _kind, _units, _amount, \
22 NS_LITERAL_CSTRING(_desc), aData); \
23 NS_ENSURE_SUCCESS(rv, rv); \
26 REPORT("webgl-texture-memory",
27 KIND_OTHER
, UNITS_BYTES
, GetTextureMemoryUsed(),
28 "Memory used by WebGL textures.The OpenGL"
29 " implementation is free to store these textures in either video"
30 " memory or main memory. This measurement is only a lower bound,"
31 " actual memory usage may be higher for example if the storage"
34 REPORT("webgl-texture-count",
35 KIND_OTHER
, UNITS_COUNT
, GetTextureCount(),
36 "Number of WebGL textures.");
38 REPORT("webgl-buffer-memory",
39 KIND_OTHER
, UNITS_BYTES
, GetBufferMemoryUsed(),
40 "Memory used by WebGL buffers. The OpenGL"
41 " implementation is free to store these buffers in either video"
42 " memory or main memory. This measurement is only a lower bound,"
43 " actual memory usage may be higher for example if the storage"
46 REPORT("explicit/webgl/buffer-cache-memory",
47 KIND_HEAP
, UNITS_BYTES
, GetBufferCacheMemoryUsed(),
48 "Memory used by WebGL buffer caches. The WebGL"
49 " implementation caches the contents of element array buffers"
50 " only.This adds up with the webgl-buffer-memory value, but"
51 " contrary to it, this one represents bytes on the heap,"
52 " not managed by OpenGL.");
54 REPORT("webgl-buffer-count",
55 KIND_OTHER
, UNITS_COUNT
, GetBufferCount(),
56 "Number of WebGL buffers.");
58 REPORT("webgl-renderbuffer-memory",
59 KIND_OTHER
, UNITS_BYTES
, GetRenderbufferMemoryUsed(),
60 "Memory used by WebGL renderbuffers. The OpenGL"
61 " implementation is free to store these renderbuffers in either"
62 " video memory or main memory. This measurement is only a lower"
63 " bound, actual memory usage may be higher for example if the"
64 " storage is strided.");
66 REPORT("webgl-renderbuffer-count",
67 KIND_OTHER
, UNITS_COUNT
, GetRenderbufferCount(),
68 "Number of WebGL renderbuffers.");
70 REPORT("explicit/webgl/shader",
71 KIND_HEAP
, UNITS_BYTES
, GetShaderSize(),
72 "Combined size of WebGL shader ASCII sources and translation"
73 " logs cached on the heap.");
75 REPORT("webgl-shader-count",
76 KIND_OTHER
, UNITS_COUNT
, GetShaderCount(),
77 "Number of WebGL shaders.");
79 REPORT("webgl-context-count",
80 KIND_OTHER
, UNITS_COUNT
, GetContextCount(),
81 "Number of WebGL contexts.");
88 NS_IMPL_ISUPPORTS1(WebGLMemoryTracker
, nsIMemoryReporter
)
90 StaticRefPtr
<WebGLMemoryTracker
> WebGLMemoryTracker::sUniqueInstance
;
92 WebGLMemoryTracker
* WebGLMemoryTracker::UniqueInstance()
94 if (!sUniqueInstance
) {
95 sUniqueInstance
= new WebGLMemoryTracker
;
96 sUniqueInstance
->InitMemoryReporter();
98 return sUniqueInstance
;
101 WebGLMemoryTracker::WebGLMemoryTracker()
106 WebGLMemoryTracker::InitMemoryReporter()
108 RegisterWeakMemoryReporter(this);
111 WebGLMemoryTracker::~WebGLMemoryTracker()
113 UnregisterWeakMemoryReporter(this);
116 MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf
)
119 WebGLMemoryTracker::GetBufferCacheMemoryUsed() {
120 const ContextsArrayType
& contexts
= Contexts();
122 for(size_t i
= 0; i
< contexts
.Length(); ++i
) {
123 for (const WebGLBuffer
*buffer
= contexts
[i
]->mBuffers
.getFirst();
125 buffer
= buffer
->getNext())
127 if (buffer
->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER
)
128 result
+= buffer
->SizeOfIncludingThis(WebGLBufferMallocSizeOf
);
134 MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf
)
137 WebGLMemoryTracker::GetShaderSize() {
138 const ContextsArrayType
& contexts
= Contexts();
140 for(size_t i
= 0; i
< contexts
.Length(); ++i
) {
141 for (const WebGLShader
*shader
= contexts
[i
]->mShaders
.getFirst();
143 shader
= shader
->getNext())
145 result
+= shader
->SizeOfIncludingThis(WebGLShaderMallocSizeOf
);