1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "ClientWebGLContext.h"
10 #include "ClientWebGLExtensions.h"
12 #include "gfxCrashReporterUtils.h"
13 #include "HostWebGLContext.h"
14 #include "js/PropertyAndElement.h" // JS_DefineElement
15 #include "js/ScalarType.h" // js::Scalar::Type
16 #include "mozilla/dom/Document.h"
17 #include "mozilla/dom/ToJSValue.h"
18 #include "mozilla/dom/WebGLContextEvent.h"
19 #include "mozilla/dom/WorkerCommon.h"
20 #include "mozilla/EnumeratedRange.h"
21 #include "mozilla/gfx/gfxVars.h"
22 #include "mozilla/gfx/CanvasManagerChild.h"
23 #include "mozilla/ipc/Shmem.h"
24 #include "mozilla/gfx/Swizzle.h"
25 #include "mozilla/layers/CompositorBridgeChild.h"
26 #include "mozilla/layers/ImageBridgeChild.h"
27 #include "mozilla/layers/OOPCanvasRenderer.h"
28 #include "mozilla/layers/TextureClientSharedSurface.h"
29 #include "mozilla/layers/WebRenderUserData.h"
30 #include "mozilla/layers/WebRenderCanvasRenderer.h"
31 #include "mozilla/ResultVariant.h"
32 #include "mozilla/ScopeExit.h"
33 #include "mozilla/StaticPrefs_webgl.h"
34 #include "nsContentUtils.h"
35 #include "nsDisplayList.h"
36 #include "TexUnpackBlob.h"
37 #include "WebGLMethodDispatcher.h"
38 #include "WebGLChild.h"
39 #include "WebGLValidateStrings.h"
44 std::string
SanitizeRenderer(const std::string
&);
49 webgl::NotLostData::NotLostData(ClientWebGLContext
& _context
)
50 : context(_context
) {}
52 webgl::NotLostData::~NotLostData() {
54 Unused
<< dom::WebGLChild::Send__delete__(outOfProcess
.get());
60 bool webgl::ObjectJS::ValidateForContext(
61 const ClientWebGLContext
& targetContext
, const char* const argName
) const {
62 if (!IsForContext(targetContext
)) {
63 targetContext
.EnqueueError(
64 LOCAL_GL_INVALID_OPERATION
,
65 "`%s` is from a different (or lost) WebGL context.", argName
);
71 void webgl::ObjectJS::WarnInvalidUse(const ClientWebGLContext
& targetContext
,
72 const char* const argName
) const {
73 if (!ValidateForContext(targetContext
, argName
)) return;
75 const auto errEnum
= ErrorOnDeleted();
76 targetContext
.EnqueueError(errEnum
, "Object `%s` is already deleted.",
80 static bool GetJSScalarFromGLType(GLenum type
,
81 js::Scalar::Type
* const out_scalarType
) {
84 *out_scalarType
= js::Scalar::Int8
;
87 case LOCAL_GL_UNSIGNED_BYTE
:
88 *out_scalarType
= js::Scalar::Uint8
;
92 *out_scalarType
= js::Scalar::Int16
;
95 case LOCAL_GL_HALF_FLOAT
:
96 case LOCAL_GL_HALF_FLOAT_OES
:
97 case LOCAL_GL_UNSIGNED_SHORT
:
98 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4
:
99 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1
:
100 case LOCAL_GL_UNSIGNED_SHORT_5_6_5
:
101 *out_scalarType
= js::Scalar::Uint16
;
104 case LOCAL_GL_UNSIGNED_INT
:
105 case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV
:
106 case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV
:
107 case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV
:
108 case LOCAL_GL_UNSIGNED_INT_24_8
:
109 *out_scalarType
= js::Scalar::Uint32
;
112 *out_scalarType
= js::Scalar::Int32
;
116 *out_scalarType
= js::Scalar::Float32
;
124 ClientWebGLContext::ClientWebGLContext(const bool webgl2
)
126 mExtLoseContext(new ClientWebGLExtensionLoseContext(*this)) {}
128 ClientWebGLContext::~ClientWebGLContext() { RemovePostRefreshObserver(); }
130 void ClientWebGLContext::JsWarning(const std::string
& utf8
) const {
131 nsIGlobalObject
* global
= nullptr;
132 if (mCanvasElement
) {
133 mozilla::dom::Document
* doc
= mCanvasElement
->OwnerDoc();
135 global
= doc
->GetScopeObject();
137 } else if (mOffscreenCanvas
) {
138 global
= mOffscreenCanvas
->GetOwnerGlobal();
142 if (!api
.Init(global
)) {
145 const auto& cx
= api
.cx();
146 JS::WarnUTF8(cx
, "%s", utf8
.c_str());
149 void AutoJsWarning(const std::string
& utf8
) {
150 if (NS_IsMainThread()) {
151 const AutoJSContext cx
;
152 JS::WarnUTF8(cx
, "%s", utf8
.c_str());
156 JSContext
* cx
= dom::GetCurrentWorkerThreadJSContext();
157 if (NS_WARN_IF(!cx
)) {
161 JS::WarnUTF8(cx
, "%s", utf8
.c_str());
166 bool ClientWebGLContext::DispatchEvent(const nsAString
& eventName
) const {
167 const auto kCanBubble
= CanBubble::eYes
;
168 const auto kIsCancelable
= Cancelable::eYes
;
169 bool useDefaultHandler
= true;
171 if (mCanvasElement
) {
172 nsContentUtils::DispatchTrustedEvent(
173 mCanvasElement
->OwnerDoc(), static_cast<nsIContent
*>(mCanvasElement
),
174 eventName
, kCanBubble
, kIsCancelable
, &useDefaultHandler
);
175 } else if (mOffscreenCanvas
) {
176 // OffscreenCanvas case
177 RefPtr
<dom::Event
> event
=
178 new dom::Event(mOffscreenCanvas
, nullptr, nullptr);
179 event
->InitEvent(eventName
, kCanBubble
, kIsCancelable
);
180 event
->SetTrusted(true);
181 useDefaultHandler
= mOffscreenCanvas
->DispatchEvent(
182 *event
, dom::CallerType::System
, IgnoreErrors());
184 return useDefaultHandler
;
189 void ClientWebGLContext::EmulateLoseContext() const {
190 const FuncScope
funcScope(*this, "loseContext");
191 if (mLossStatus
!= webgl::LossStatus::Ready
) {
192 JsWarning("loseContext: Already lost.");
194 mNextError
= LOCAL_GL_INVALID_OPERATION
;
198 OnContextLoss(webgl::ContextLossReason::Manual
);
201 void ClientWebGLContext::OnContextLoss(
202 const webgl::ContextLossReason reason
) const {
203 JsWarning("WebGL context was lost.");
206 for (const auto& ext
: mNotLost
->extensions
) {
208 ext
->mContext
= nullptr; // Detach.
210 mNotLost
= {}; // Lost now!
211 mNextError
= LOCAL_GL_CONTEXT_LOST_WEBGL
;
215 case webgl::ContextLossReason::Guilty
:
216 mLossStatus
= webgl::LossStatus::LostForever
;
219 case webgl::ContextLossReason::None
:
220 mLossStatus
= webgl::LossStatus::Lost
;
223 case webgl::ContextLossReason::Manual
:
224 mLossStatus
= webgl::LossStatus::LostManually
;
228 const auto weak
= WeakPtr
<const ClientWebGLContext
>(this);
229 const auto fnRun
= [weak
]() {
230 const auto strong
= RefPtr
<const ClientWebGLContext
>(weak
);
232 strong
->Event_webglcontextlost();
234 already_AddRefed
<mozilla::CancelableRunnable
> runnable
=
235 NS_NewCancelableRunnableFunction("enqueue Event_webglcontextlost", fnRun
);
236 NS_DispatchToCurrentThread(std::move(runnable
));
239 void ClientWebGLContext::Event_webglcontextlost() const {
240 const bool useDefaultHandler
= DispatchEvent(u
"webglcontextlost"_ns
);
241 if (useDefaultHandler
) {
242 mLossStatus
= webgl::LossStatus::LostForever
;
245 if (mLossStatus
== webgl::LossStatus::Lost
) {
246 RestoreContext(webgl::LossStatus::Lost
);
250 void ClientWebGLContext::RestoreContext(
251 const webgl::LossStatus requiredStatus
) const {
252 if (requiredStatus
!= mLossStatus
) {
254 "restoreContext: Only valid iff context lost with loseContext().");
256 mNextError
= LOCAL_GL_INVALID_OPERATION
;
260 MOZ_RELEASE_ASSERT(mLossStatus
== webgl::LossStatus::Lost
||
261 mLossStatus
== webgl::LossStatus::LostManually
);
263 if (mAwaitingRestore
) return;
264 mAwaitingRestore
= true;
266 const auto weak
= WeakPtr
<const ClientWebGLContext
>(this);
267 const auto fnRun
= [weak
]() {
268 const auto strong
= RefPtr
<const ClientWebGLContext
>(weak
);
270 strong
->Event_webglcontextrestored();
272 already_AddRefed
<mozilla::CancelableRunnable
> runnable
=
273 NS_NewCancelableRunnableFunction("enqueue Event_webglcontextrestored",
275 NS_DispatchToCurrentThread(std::move(runnable
));
278 void ClientWebGLContext::Event_webglcontextrestored() const {
279 mAwaitingRestore
= false;
280 mLossStatus
= webgl::LossStatus::Ready
;
284 if (mCanvasElement
) {
285 requestSize
= {mCanvasElement
->Width(), mCanvasElement
->Height()};
286 } else if (mOffscreenCanvas
) {
287 requestSize
= {mOffscreenCanvas
->Width(), mOffscreenCanvas
->Height()};
289 MOZ_ASSERT_UNREACHABLE("no HTMLCanvasElement or OffscreenCanvas!");
293 if (!requestSize
.x
) {
296 if (!requestSize
.y
) {
300 const auto mutThis
= const_cast<ClientWebGLContext
*>(
301 this); // TODO: Make context loss non-mutable.
302 if (!mutThis
->CreateHostContext(requestSize
)) {
303 mLossStatus
= webgl::LossStatus::LostForever
;
307 (void)DispatchEvent(u
"webglcontextrestored"_ns
);
312 void ClientWebGLContext::ThrowEvent_WebGLContextCreationError(
313 const std::string
& text
) const {
315 msg
.AppendPrintf("Failed to create WebGL context: %s", text
.c_str());
316 JsWarning(msg
.BeginReading());
318 RefPtr
<dom::EventTarget
> target
= mCanvasElement
;
319 if (!target
&& mOffscreenCanvas
) {
320 target
= mOffscreenCanvas
;
321 } else if (!target
) {
325 const auto kEventName
= u
"webglcontextcreationerror"_ns
;
327 dom::WebGLContextEventInit eventInit
;
328 // eventInit.mCancelable = true; // The spec says this, but it's silly.
329 eventInit
.mStatusMessage
= NS_ConvertASCIItoUTF16(text
.c_str());
331 const RefPtr
<dom::WebGLContextEvent
> event
=
332 dom::WebGLContextEvent::Constructor(target
, kEventName
, eventInit
);
333 event
->SetTrusted(true);
335 target
->DispatchEvent(*event
);
340 // If we are running WebGL in this process then call the HostWebGLContext
341 // method directly. Otherwise, dispatch over IPC.
342 template <typename MethodType
, MethodType method
, typename
... Args
>
343 void ClientWebGLContext::Run(Args
&&... args
) const {
345 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
346 if (IsContextLost()) return;
348 const auto& inProcess
= notLost
->inProcess
;
350 return (inProcess
.get()->*method
)(std::forward
<Args
>(args
)...);
353 const auto& child
= notLost
->outOfProcess
;
355 const auto id
= IdByMethod
<MethodType
, method
>();
357 const auto size
= webgl::SerializedSize(id
, args
...);
358 const auto maybeDest
= child
->AllocPendingCmdBytes(size
);
360 JsWarning("Failed to allocate internal command buffer.");
361 OnContextLoss(webgl::ContextLossReason::None
);
364 const auto& destBytes
= *maybeDest
;
365 webgl::Serialize(destBytes
, id
, args
...);
368 // -------------------------------------------------------------------------
369 // Client-side helper methods. Dispatch to a Host method.
370 // -------------------------------------------------------------------------
372 #define RPROC(_METHOD) \
373 decltype(&HostWebGLContext::_METHOD), &HostWebGLContext::_METHOD
375 // ------------------------- Composition, etc -------------------------
377 void ClientWebGLContext::OnBeforePaintTransaction() { Present(nullptr); }
379 void ClientWebGLContext::EndComposition() {
380 // Mark ourselves as no longer invalidated.
386 layers::TextureType
ClientWebGLContext::GetTexTypeForSwapChain() const {
387 const RefPtr
<layers::ImageBridgeChild
> imageBridge
=
388 layers::ImageBridgeChild::GetSingleton();
389 return layers::TexTypeForWebgl(imageBridge
);
392 void ClientWebGLContext::Present(WebGLFramebufferJS
* const xrFb
,
394 const webgl::SwapChainOptions
& options
) {
395 const auto texType
= GetTexTypeForSwapChain();
396 Present(xrFb
, texType
, webvr
, options
);
399 // Fill in remote texture ids to SwapChainOptions if async present is enabled.
400 webgl::SwapChainOptions
ClientWebGLContext::PrepareAsyncSwapChainOptions(
401 WebGLFramebufferJS
* fb
, bool webvr
,
402 const webgl::SwapChainOptions
& options
) {
403 // Currently remote texture ids should only be set internally.
404 MOZ_ASSERT(!options
.remoteTextureOwnerId
.IsValid() &&
405 !options
.remoteTextureId
.IsValid());
406 auto& ownerId
= fb
? fb
->mRemoteTextureOwnerId
: mRemoteTextureOwnerId
;
407 auto& textureId
= fb
? fb
->mLastRemoteTextureId
: mLastRemoteTextureId
;
408 // Async present only works when out-of-process. It is not supported in WebVR.
409 // Allow it if it is either forced or if the pref is set.
410 if (!IsContextLost() && !mNotLost
->inProcess
&& !webvr
&&
411 (options
.forceAsyncPresent
||
412 StaticPrefs::webgl_out_of_process_async_present())) {
414 ownerId
= Some(layers::RemoteTextureOwnerId::GetNext());
416 textureId
= Some(layers::RemoteTextureId::GetNext());
417 webgl::SwapChainOptions asyncOptions
= options
;
418 asyncOptions
.remoteTextureOwnerId
= *ownerId
;
419 asyncOptions
.remoteTextureId
= *textureId
;
422 // Clear the current remote texture id so that we disable async.
423 textureId
= Nothing();
427 void ClientWebGLContext::Present(WebGLFramebufferJS
* const xrFb
,
428 const layers::TextureType type
,
430 const webgl::SwapChainOptions
& options
) {
431 if (!mIsCanvasDirty
&& !xrFb
) return;
433 mIsCanvasDirty
= false;
436 webgl::SwapChainOptions asyncOptions
=
437 PrepareAsyncSwapChainOptions(xrFb
, webvr
, options
);
438 Run
<RPROC(Present
)>(xrFb
? xrFb
->mId
: 0, type
, webvr
, asyncOptions
);
441 void ClientWebGLContext::CopyToSwapChain(
442 WebGLFramebufferJS
* const fb
, const webgl::SwapChainOptions
& options
) {
444 const auto texType
= GetTexTypeForSwapChain();
445 webgl::SwapChainOptions asyncOptions
=
446 PrepareAsyncSwapChainOptions(fb
, false, options
);
447 Run
<RPROC(CopyToSwapChain
)>(fb
? fb
->mId
: 0, texType
, asyncOptions
);
450 void ClientWebGLContext::EndOfFrame() {
452 Run
<RPROC(EndOfFrame
)>();
455 Maybe
<layers::SurfaceDescriptor
> ClientWebGLContext::GetFrontBuffer(
456 WebGLFramebufferJS
* const fb
, bool vr
) {
457 const auto notLost
= mNotLost
;
458 if (IsContextLost()) return {};
460 const auto& inProcess
= mNotLost
->inProcess
;
462 return inProcess
->GetFrontBuffer(fb
? fb
->mId
: 0, vr
);
465 const auto& child
= mNotLost
->outOfProcess
;
466 child
->FlushPendingCmds();
468 Maybe
<layers::SurfaceDescriptor
> ret
;
470 // If valid remote texture data was set for async present, then use it.
471 const auto& ownerId
= fb
? fb
->mRemoteTextureOwnerId
: mRemoteTextureOwnerId
;
472 const auto& textureId
= fb
? fb
->mLastRemoteTextureId
: mLastRemoteTextureId
;
473 if (ownerId
&& textureId
) {
474 if (StaticPrefs::webgl_out_of_process_async_present_force_sync()) {
475 // Request the front buffer from IPDL to cause a sync, even though we
476 // will continue to use the remote texture descriptor after.
477 (void)child
->SendGetFrontBuffer(fb
? fb
->mId
: 0, vr
, &ret
);
479 return Some(layers::SurfaceDescriptorRemoteTexture(*textureId
, *ownerId
));
482 if (!child
->SendGetFrontBuffer(fb
? fb
->mId
: 0, vr
, &ret
)) return {};
487 Maybe
<layers::SurfaceDescriptor
> ClientWebGLContext::PresentFrontBuffer(
488 WebGLFramebufferJS
* const fb
, const layers::TextureType type
, bool webvr
) {
489 Present(fb
, type
, webvr
);
490 return GetFrontBuffer(fb
, webvr
);
493 void ClientWebGLContext::ClearVRSwapChain() { Run
<RPROC(ClearVRSwapChain
)>(); }
497 bool ClientWebGLContext::UpdateWebRenderCanvasData(
498 nsDisplayListBuilder
* aBuilder
, WebRenderCanvasData
* aCanvasData
) {
499 CanvasRenderer
* renderer
= aCanvasData
->GetCanvasRenderer();
501 if (!mResetLayer
&& renderer
) {
505 const auto& size
= DrawingBufferSize();
507 if (!IsContextLost() && !renderer
&& mNotLost
->mCanvasRenderer
&&
508 mNotLost
->mCanvasRenderer
->GetSize() == gfx::IntSize(size
.x
, size
.y
) &&
509 aCanvasData
->SetCanvasRenderer(mNotLost
->mCanvasRenderer
)) {
510 mNotLost
->mCanvasRenderer
->SetDirty();
515 renderer
= aCanvasData
->CreateCanvasRenderer();
516 if (!InitializeCanvasRenderer(aBuilder
, renderer
)) {
517 // Clear CanvasRenderer of WebRenderCanvasData
518 aCanvasData
->ClearCanvasRenderer();
522 mNotLost
->mCanvasRenderer
= renderer
;
524 MOZ_ASSERT(renderer
);
530 bool ClientWebGLContext::InitializeCanvasRenderer(
531 nsDisplayListBuilder
* aBuilder
, CanvasRenderer
* aRenderer
) {
532 const FuncScope
funcScope(*this, "<InitializeCanvasRenderer>");
533 if (IsContextLost()) return false;
535 layers::CanvasRendererData data
;
536 data
.mContext
= this;
537 data
.mOriginPos
= gl::OriginPos::BottomLeft
;
539 const auto& options
= *mInitialOptions
;
540 const auto& size
= DrawingBufferSize();
542 if (IsContextLost()) return false;
544 data
.mIsOpaque
= !options
.alpha
;
545 data
.mIsAlphaPremult
= !options
.alpha
|| options
.premultipliedAlpha
;
546 data
.mSize
= {size
.x
, size
.y
};
548 if (aBuilder
->IsPaintingToWindow() && mCanvasElement
) {
549 data
.mDoPaintCallbacks
= true;
552 aRenderer
->Initialize(data
);
553 aRenderer
->SetDirty();
557 void ClientWebGLContext::UpdateCanvasParameters() {
558 if (!mOffscreenCanvas
) {
562 const auto& options
= *mInitialOptions
;
563 const auto& size
= DrawingBufferSize();
565 mozilla::dom::OffscreenCanvasDisplayData data
;
566 data
.mOriginPos
= gl::OriginPos::BottomLeft
;
567 data
.mIsOpaque
= !options
.alpha
;
568 data
.mIsAlphaPremult
= !options
.alpha
|| options
.premultipliedAlpha
;
569 data
.mSize
= {size
.x
, size
.y
};
570 data
.mDoPaintCallbacks
= false;
572 mOffscreenCanvas
->UpdateDisplayData(data
);
575 layers::LayersBackend
ClientWebGLContext::GetCompositorBackendType() const {
576 if (mCanvasElement
) {
577 return mCanvasElement
->GetCompositorBackendType();
578 } else if (mOffscreenCanvas
) {
579 return mOffscreenCanvas
->GetCompositorBackendType();
582 return layers::LayersBackend::LAYERS_NONE
;
585 mozilla::dom::Document
* ClientWebGLContext::GetOwnerDoc() const {
586 MOZ_ASSERT(mCanvasElement
);
587 if (!mCanvasElement
) {
590 return mCanvasElement
->OwnerDoc();
593 void ClientWebGLContext::Commit() {
594 if (mOffscreenCanvas
) {
595 mOffscreenCanvas
->CommitFrameToCompositor();
599 void ClientWebGLContext::GetCanvas(
600 dom::Nullable
<dom::OwningHTMLCanvasElementOrOffscreenCanvas
>& retval
) {
601 if (mCanvasElement
) {
602 MOZ_RELEASE_ASSERT(!mOffscreenCanvas
, "GFX: Canvas is offscreen.");
604 if (mCanvasElement
->IsInNativeAnonymousSubtree()) {
607 retval
.SetValue().SetAsHTMLCanvasElement() = mCanvasElement
;
609 } else if (mOffscreenCanvas
) {
610 retval
.SetValue().SetAsOffscreenCanvas() = mOffscreenCanvas
;
616 void ClientWebGLContext::GetContextAttributes(
617 dom::Nullable
<dom::WebGLContextAttributes
>& retval
) {
619 const FuncScope
funcScope(*this, "getContextAttributes");
620 if (IsContextLost()) return;
622 dom::WebGLContextAttributes
& result
= retval
.SetValue();
624 const auto& options
= mNotLost
->info
.options
;
626 result
.mAlpha
.Construct(options
.alpha
);
627 result
.mDepth
= options
.depth
;
628 result
.mStencil
= options
.stencil
;
629 result
.mAntialias
.Construct(options
.antialias
);
630 result
.mPremultipliedAlpha
= options
.premultipliedAlpha
;
631 result
.mPreserveDrawingBuffer
= options
.preserveDrawingBuffer
;
632 result
.mFailIfMajorPerformanceCaveat
= options
.failIfMajorPerformanceCaveat
;
633 result
.mPowerPreference
= options
.powerPreference
;
636 // -----------------------
639 ClientWebGLContext::SetDimensions(const int32_t signedWidth
,
640 const int32_t signedHeight
) {
641 const FuncScope
funcScope(*this, "<SetDimensions>");
642 MOZ_ASSERT(mInitialOptions
);
644 if (mLossStatus
!= webgl::LossStatus::Ready
) {
645 // Attempted resize of a lost context.
649 uvec2 size
= {static_cast<uint32_t>(signedWidth
),
650 static_cast<uint32_t>(signedHeight
)};
657 const auto prevRequestedSize
= mRequestedSize
;
658 mRequestedSize
= size
;
660 mResetLayer
= true; // Always treat this as resize.
663 auto& state
= State();
665 auto curSize
= prevRequestedSize
;
666 if (state
.mDrawingBufferSize
) {
667 curSize
= *state
.mDrawingBufferSize
;
669 if (size
== curSize
) return NS_OK
; // MUST skip no-op resize
671 state
.mDrawingBufferSize
= Nothing();
672 Run
<RPROC(Resize
)>(size
);
674 UpdateCanvasParameters();
680 // Context (re-)creation
682 if (!CreateHostContext(size
)) {
683 return NS_ERROR_FAILURE
;
688 static bool IsWebglOutOfProcessEnabled() {
689 if (StaticPrefs::webgl_out_of_process_force()) {
692 if (!gfx::gfxVars::AllowWebglOop()) {
695 if (!NS_IsMainThread()) {
696 return StaticPrefs::webgl_out_of_process_worker();
698 return StaticPrefs::webgl_out_of_process();
701 static inline bool StartsWith(const std::string
& haystack
,
702 const std::string
& needle
) {
703 return haystack
.find(needle
) == 0;
706 bool ClientWebGLContext::CreateHostContext(const uvec2
& requestedSize
) {
707 const auto pNotLost
= std::make_shared
<webgl::NotLostData
>(*this);
708 auto& notLost
= *pNotLost
;
710 auto res
= [&]() -> Result
<Ok
, std::string
> {
711 auto options
= *mInitialOptions
;
712 if (StaticPrefs::webgl_disable_fail_if_major_performance_caveat()) {
713 options
.failIfMajorPerformanceCaveat
= false;
716 if (options
.failIfMajorPerformanceCaveat
) {
717 const auto backend
= GetCompositorBackendType();
718 bool isCompositorSlow
= false;
719 isCompositorSlow
|= (backend
== layers::LayersBackend::LAYERS_WR
&&
720 gfx::gfxVars::UseSoftwareWebRender());
722 if (isCompositorSlow
) {
724 "failIfMajorPerformanceCaveat: Compositor is not"
725 " hardware-accelerated.");
729 const bool resistFingerprinting
= ShouldResistFingerprinting();
730 const auto principalKey
= GetPrincipalHashValue();
731 const auto initDesc
= webgl::InitContextDesc
{
732 mIsWebGL2
, resistFingerprinting
, requestedSize
, options
, principalKey
};
736 auto useOop
= IsWebglOutOfProcessEnabled();
737 if (XRE_IsParentProcess()) {
743 HostWebGLContext::Create({this, nullptr}, initDesc
, ¬Lost
.info
);
749 ScopedGfxFeatureReporter
reporter("IpcWebGL");
751 auto* const cm
= gfx::CanvasManagerChild::Get();
752 if (NS_WARN_IF(!cm
)) {
753 return Err("!CanvasManagerChild::Get()");
756 RefPtr
<dom::WebGLChild
> outOfProcess
= new dom::WebGLChild(*this);
758 static_cast<dom::WebGLChild
*>(cm
->SendPWebGLConstructor(outOfProcess
));
760 return Err("SendPWebGLConstructor failed");
763 if (!outOfProcess
->SendInitialize(initDesc
, ¬Lost
.info
)) {
764 return Err("WebGL actor Initialize failed");
767 notLost
.outOfProcess
= outOfProcess
;
768 reporter
.SetSuccessful();
772 auto str
= res
.unwrapErr();
773 if (StartsWith(str
, "failIfMajorPerformanceCaveat")) {
775 " (about:config override available:"
776 " webgl.disable-fail-if-major-performance-caveat)";
778 notLost
.info
.error
= str
;
780 if (!notLost
.info
.error
.empty()) {
781 ThrowEvent_WebGLContextCreationError(notLost
.info
.error
);
785 UpdateCanvasParameters();
789 const auto& limits
= Limits();
790 auto& state
= State();
791 state
.mDefaultTfo
= new WebGLTransformFeedbackJS(*this);
792 state
.mDefaultVao
= new WebGLVertexArrayJS(*this);
794 state
.mBoundTfo
= state
.mDefaultTfo
;
795 state
.mBoundVao
= state
.mDefaultVao
;
797 (void)state
.mBoundBufferByTarget
[LOCAL_GL_ARRAY_BUFFER
];
799 state
.mTexUnits
.resize(limits
.maxTexUnits
);
800 state
.mBoundUbos
.resize(limits
.maxUniformBufferBindings
);
803 webgl::TypedQuad initVal
;
804 const float fData
[4] = {0, 0, 0, 1};
805 memcpy(initVal
.data
.data(), fData
, initVal
.data
.size());
806 state
.mGenericVertexAttribs
.resize(limits
.maxVertexAttribs
, initVal
);
809 const auto& size
= DrawingBufferSize();
810 state
.mViewport
= {0, 0, static_cast<int32_t>(size
.x
),
811 static_cast<int32_t>(size
.y
)};
812 state
.mScissor
= state
.mViewport
;
815 // Insert keys to enable slots:
816 (void)state
.mBoundBufferByTarget
[LOCAL_GL_COPY_READ_BUFFER
];
817 (void)state
.mBoundBufferByTarget
[LOCAL_GL_COPY_WRITE_BUFFER
];
818 (void)state
.mBoundBufferByTarget
[LOCAL_GL_PIXEL_PACK_BUFFER
];
819 (void)state
.mBoundBufferByTarget
[LOCAL_GL_PIXEL_UNPACK_BUFFER
];
820 (void)state
.mBoundBufferByTarget
[LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
];
821 (void)state
.mBoundBufferByTarget
[LOCAL_GL_UNIFORM_BUFFER
];
823 (void)state
.mCurrentQueryByTarget
[LOCAL_GL_ANY_SAMPLES_PASSED
];
824 //(void)state.mCurrentQueryByTarget[LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE];
825 //// Same slot as ANY_SAMPLES_PASSED.
827 .mCurrentQueryByTarget
[LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
];
835 uvec2
ClientWebGLContext::DrawingBufferSize() {
836 if (IsContextLost()) return {};
838 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
839 auto& state
= State();
840 auto& size
= state
.mDrawingBufferSize
;
843 const auto& inProcess
= mNotLost
->inProcess
;
845 size
= Some(inProcess
->DrawingBufferSize());
847 const auto& child
= mNotLost
->outOfProcess
;
848 child
->FlushPendingCmds();
850 if (!child
->SendDrawingBufferSize(&actual
)) return {};
858 void ClientWebGLContext::OnMemoryPressure() {
859 if (IsContextLost()) return;
861 const auto& inProcess
= mNotLost
->inProcess
;
863 return inProcess
->OnMemoryPressure();
865 const auto& child
= mNotLost
->outOfProcess
;
866 (void)child
->SendOnMemoryPressure();
870 ClientWebGLContext::SetContextOptions(JSContext
* cx
,
871 JS::Handle
<JS::Value
> options
,
872 ErrorResult
& aRvForDictionaryInit
) {
873 if (mInitialOptions
&& options
.isNullOrUndefined()) return NS_OK
;
875 dom::WebGLContextAttributes attributes
;
876 if (!attributes
.Init(cx
, options
)) {
877 aRvForDictionaryInit
.Throw(NS_ERROR_UNEXPECTED
);
878 return NS_ERROR_UNEXPECTED
;
881 WebGLContextOptions newOpts
;
883 newOpts
.stencil
= attributes
.mStencil
;
884 newOpts
.depth
= attributes
.mDepth
;
885 newOpts
.premultipliedAlpha
= attributes
.mPremultipliedAlpha
;
886 newOpts
.preserveDrawingBuffer
= attributes
.mPreserveDrawingBuffer
;
887 newOpts
.failIfMajorPerformanceCaveat
=
888 attributes
.mFailIfMajorPerformanceCaveat
;
889 newOpts
.xrCompatible
= attributes
.mXrCompatible
;
890 newOpts
.powerPreference
= attributes
.mPowerPreference
;
891 newOpts
.enableDebugRendererInfo
=
892 StaticPrefs::webgl_enable_debug_renderer_info();
893 MOZ_ASSERT(mCanvasElement
|| mOffscreenCanvas
);
894 newOpts
.shouldResistFingerprinting
= ShouldResistFingerprinting();
896 if (attributes
.mAlpha
.WasPassed()) {
897 newOpts
.alpha
= attributes
.mAlpha
.Value();
899 if (attributes
.mAntialias
.WasPassed()) {
900 newOpts
.antialias
= attributes
.mAntialias
.Value();
902 newOpts
.ignoreColorSpace
= true;
903 if (attributes
.mColorSpace
.WasPassed()) {
904 newOpts
.ignoreColorSpace
= false;
905 newOpts
.colorSpace
= attributes
.mColorSpace
.Value();
908 // Don't do antialiasing if we've disabled MSAA.
909 if (!StaticPrefs::webgl_msaa_samples()) {
910 newOpts
.antialias
= false;
915 if (mInitialOptions
&& *mInitialOptions
!= newOpts
) {
916 // Err if the options asked for aren't the same as what they were
918 return NS_ERROR_FAILURE
;
921 mXRCompatible
= attributes
.mXrCompatible
;
923 mInitialOptions
.emplace(newOpts
);
927 void ClientWebGLContext::DidRefresh() { Run
<RPROC(DidRefresh
)>(); }
929 already_AddRefed
<gfx::SourceSurface
> ClientWebGLContext::GetSurfaceSnapshot(
930 gfxAlphaType
* const out_alphaType
) {
931 const FuncScope
funcScope(*this, "<GetSurfaceSnapshot>");
932 if (IsContextLost()) return nullptr;
934 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
936 auto ret
= BackBufferSnapshot();
937 if (!ret
) return nullptr;
941 const auto& options
= mNotLost
->info
.options
;
943 auto srcAlphaType
= gfxAlphaType::Opaque
;
945 if (options
.premultipliedAlpha
) {
946 srcAlphaType
= gfxAlphaType::Premult
;
948 srcAlphaType
= gfxAlphaType::NonPremult
;
953 *out_alphaType
= srcAlphaType
;
955 // Expects Opaque or Premult
956 if (srcAlphaType
== gfxAlphaType::NonPremult
) {
957 const gfx::DataSourceSurface::ScopedMap
map(
958 ret
, gfx::DataSourceSurface::READ_WRITE
);
959 MOZ_RELEASE_ASSERT(map
.IsMapped(), "Failed to map snapshot surface!");
961 const auto& size
= ret
->GetSize();
962 const auto format
= ret
->GetFormat();
964 gfx::PremultiplyData(map
.GetData(), map
.GetStride(), format
,
965 map
.GetData(), map
.GetStride(), format
, size
);
966 MOZ_RELEASE_ASSERT(rv
, "PremultiplyData failed!");
973 RefPtr
<gfx::SourceSurface
> ClientWebGLContext::GetFrontBufferSnapshot(
974 const bool requireAlphaPremult
) {
975 const FuncScope
funcScope(*this, "<GetSurfaceSnapshot>");
976 if (IsContextLost()) return nullptr;
978 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
980 const auto& options
= mNotLost
->info
.options
;
982 const auto surfFormat
= options
.alpha
? gfx::SurfaceFormat::B8G8R8A8
983 : gfx::SurfaceFormat::B8G8R8X8
;
985 const auto fnNewSurf
= [&](const uvec2 size
) {
986 const auto stride
= size
.x
* 4;
987 return RefPtr
<gfx::DataSourceSurface
>(
988 gfx::Factory::CreateDataSourceSurfaceWithStride({size
.x
, size
.y
},
993 const auto& inProcess
= mNotLost
->inProcess
;
995 const auto maybeSize
= inProcess
->FrontBufferSnapshotInto({});
996 if (!maybeSize
) return nullptr;
997 const auto& surfSize
= *maybeSize
;
998 const auto stride
= surfSize
.x
* 4;
999 const auto byteSize
= stride
* surfSize
.y
;
1000 const auto surf
= fnNewSurf(surfSize
);
1001 if (!surf
) return nullptr;
1003 const gfx::DataSourceSurface::ScopedMap
map(
1004 surf
, gfx::DataSourceSurface::READ_WRITE
);
1005 if (!map
.IsMapped()) {
1009 MOZ_RELEASE_ASSERT(map
.GetStride() == static_cast<int64_t>(stride
));
1010 auto range
= Range
<uint8_t>{map
.GetData(), byteSize
};
1011 if (!inProcess
->FrontBufferSnapshotInto(Some(range
))) {
1012 gfxCriticalNote
<< "ClientWebGLContext::GetFrontBufferSnapshot: "
1013 "FrontBufferSnapshotInto(some) failed after "
1014 "FrontBufferSnapshotInto(none)";
1017 if (requireAlphaPremult
&& options
.alpha
&& !options
.premultipliedAlpha
) {
1018 bool rv
= gfx::PremultiplyData(
1019 map
.GetData(), map
.GetStride(), gfx::SurfaceFormat::R8G8B8A8
,
1020 map
.GetData(), map
.GetStride(), gfx::SurfaceFormat::B8G8R8A8
,
1022 MOZ_RELEASE_ASSERT(rv
, "PremultiplyData failed!");
1024 bool rv
= gfx::SwizzleData(
1025 map
.GetData(), map
.GetStride(), gfx::SurfaceFormat::R8G8B8A8
,
1026 map
.GetData(), map
.GetStride(), gfx::SurfaceFormat::B8G8R8A8
,
1028 MOZ_RELEASE_ASSERT(rv
, "SwizzleData failed!");
1033 const auto& child
= mNotLost
->outOfProcess
;
1034 child
->FlushPendingCmds();
1035 webgl::FrontBufferSnapshotIpc res
;
1036 if (!child
->SendGetFrontBufferSnapshot(&res
)) {
1039 if (!res
.shmem
) return nullptr;
1041 const auto& surfSize
= res
.surfSize
;
1042 const webgl::RaiiShmem shmem
{child
, res
.shmem
.ref()};
1043 if (!shmem
) return nullptr;
1044 const auto& shmemBytes
= shmem
.ByteRange();
1045 if (!surfSize
.x
) return nullptr; // Zero means failure.
1047 const auto stride
= surfSize
.x
* 4;
1048 const auto byteSize
= stride
* surfSize
.y
;
1050 const auto surf
= fnNewSurf(surfSize
);
1051 if (!surf
) return nullptr;
1054 const gfx::DataSourceSurface::ScopedMap
map(
1055 surf
, gfx::DataSourceSurface::READ_WRITE
);
1056 if (!map
.IsMapped()) {
1060 MOZ_RELEASE_ASSERT(shmemBytes
.length() == byteSize
);
1061 if (requireAlphaPremult
&& options
.alpha
&& !options
.premultipliedAlpha
) {
1062 bool rv
= gfx::PremultiplyData(
1063 shmemBytes
.begin().get(), stride
, gfx::SurfaceFormat::R8G8B8A8
,
1064 map
.GetData(), map
.GetStride(), gfx::SurfaceFormat::B8G8R8A8
,
1066 MOZ_RELEASE_ASSERT(rv
, "PremultiplyData failed!");
1068 bool rv
= gfx::SwizzleData(shmemBytes
.begin().get(), stride
,
1069 gfx::SurfaceFormat::R8G8B8A8
, map
.GetData(),
1070 map
.GetStride(), gfx::SurfaceFormat::B8G8R8A8
,
1072 MOZ_RELEASE_ASSERT(rv
, "SwizzleData failed!");
1078 RefPtr
<gfx::DataSourceSurface
> ClientWebGLContext::BackBufferSnapshot() {
1079 if (IsContextLost()) return nullptr;
1080 const auto notLost
=
1081 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
1083 const auto& options
= mNotLost
->info
.options
;
1084 const auto& state
= State();
1086 const auto drawFbWas
= state
.mBoundDrawFb
;
1087 const auto readFbWas
= state
.mBoundReadFb
;
1089 Find(state
.mBoundBufferByTarget
, LOCAL_GL_PIXEL_PACK_BUFFER
);
1091 const auto size
= DrawingBufferSize();
1095 BindFramebuffer(LOCAL_GL_FRAMEBUFFER
, nullptr);
1097 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, nullptr);
1100 auto reset
= MakeScopeExit([&] {
1101 if (drawFbWas
== readFbWas
) {
1102 BindFramebuffer(LOCAL_GL_FRAMEBUFFER
, drawFbWas
);
1104 BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER
, drawFbWas
);
1105 BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER
, readFbWas
);
1108 BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER
, pboWas
);
1112 const auto surfFormat
= options
.alpha
? gfx::SurfaceFormat::B8G8R8A8
1113 : gfx::SurfaceFormat::B8G8R8X8
;
1114 const auto stride
= size
.x
* 4;
1115 RefPtr
<gfx::DataSourceSurface
> surf
=
1116 gfx::Factory::CreateDataSourceSurfaceWithStride(
1117 {size
.x
, size
.y
}, surfFormat
, stride
, /*zero=*/true);
1118 if (NS_WARN_IF(!surf
)) {
1119 // Was this an OOM or alloc-limit? (500MB is our default resource size
1121 surf
= gfx::Factory::CreateDataSourceSurfaceWithStride({1, 1}, surfFormat
,
1124 // Still failed for a 1x1 size.
1125 gfxCriticalError() << "CreateDataSourceSurfaceWithStride(surfFormat="
1126 << surfFormat
<< ") failed.";
1132 const gfx::DataSourceSurface::ScopedMap
map(
1133 surf
, gfx::DataSourceSurface::READ_WRITE
);
1134 if (!map
.IsMapped()) {
1138 MOZ_ASSERT(static_cast<uint32_t>(map
.GetStride()) == stride
);
1140 const auto desc
= webgl::ReadPixelsDesc
{{0, 0}, size
};
1141 const auto range
= Range
<uint8_t>(map
.GetData(), stride
* size
.y
);
1142 if (!DoReadPixels(desc
, range
)) return nullptr;
1144 const auto begin
= range
.begin().get();
1146 std::vector
<uint8_t> temp
;
1147 temp
.resize(stride
);
1148 for (const auto i
: IntegerRange(size
.y
/ 2)) {
1149 const auto top
= begin
+ stride
* i
;
1150 const auto bottom
= begin
+ stride
* (size
.y
- 1 - i
);
1151 memcpy(temp
.data(), top
, stride
);
1152 memcpy(top
, bottom
, stride
);
1153 gfxUtils::ConvertBGRAtoRGBA(top
, stride
);
1155 memcpy(bottom
, temp
.data(), stride
);
1156 gfxUtils::ConvertBGRAtoRGBA(bottom
, stride
);
1160 const auto middle
= begin
+ stride
* (size
.y
/ 2);
1161 gfxUtils::ConvertBGRAtoRGBA(middle
, stride
);
1168 UniquePtr
<uint8_t[]> ClientWebGLContext::GetImageBuffer(int32_t* out_format
) {
1171 // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied
1173 RefPtr
<gfx::SourceSurface
> snapshot
= GetSurfaceSnapshot(&any
);
1174 if (!snapshot
) return nullptr;
1176 RefPtr
<gfx::DataSourceSurface
> dataSurface
= snapshot
->GetDataSurface();
1178 const auto& premultAlpha
= mNotLost
->info
.options
.premultipliedAlpha
;
1179 return gfxUtils::GetImageBuffer(dataSurface
, premultAlpha
, out_format
);
1183 ClientWebGLContext::GetInputStream(const char* mimeType
,
1184 const nsAString
& encoderOptions
,
1185 nsIInputStream
** out_stream
) {
1186 // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied
1188 RefPtr
<gfx::SourceSurface
> snapshot
= GetSurfaceSnapshot(&any
);
1189 if (!snapshot
) return NS_ERROR_FAILURE
;
1191 RefPtr
<gfx::DataSourceSurface
> dataSurface
= snapshot
->GetDataSurface();
1192 const auto& premultAlpha
= mNotLost
->info
.options
.premultipliedAlpha
;
1193 return gfxUtils::GetInputStream(dataSurface
, premultAlpha
, mimeType
,
1194 encoderOptions
, out_stream
);
1197 // ------------------------- Client WebGL Objects -------------------------
1198 // ------------------------- Create/Destroy/Is -------------------------
1200 template <typename T
>
1201 static already_AddRefed
<T
> AsAddRefed(T
* ptr
) {
1206 template <typename T
>
1207 static RefPtr
<T
> AsRefPtr(T
* ptr
) {
1211 already_AddRefed
<WebGLBufferJS
> ClientWebGLContext::CreateBuffer() const {
1212 const FuncScope
funcScope(*this, "createBuffer");
1213 if (IsContextLost()) return nullptr;
1215 auto ret
= AsRefPtr(new WebGLBufferJS(*this));
1216 Run
<RPROC(CreateBuffer
)>(ret
->mId
);
1217 return ret
.forget();
1220 already_AddRefed
<WebGLFramebufferJS
> ClientWebGLContext::CreateFramebuffer()
1222 const FuncScope
funcScope(*this, "createFramebuffer");
1223 if (IsContextLost()) return nullptr;
1225 auto ret
= AsRefPtr(new WebGLFramebufferJS(*this));
1226 Run
<RPROC(CreateFramebuffer
)>(ret
->mId
);
1227 return ret
.forget();
1230 already_AddRefed
<WebGLFramebufferJS
>
1231 ClientWebGLContext::CreateOpaqueFramebuffer(
1232 const webgl::OpaqueFramebufferOptions
& options
) const {
1233 const FuncScope
funcScope(*this, "createOpaqueFramebuffer");
1234 if (IsContextLost()) return nullptr;
1236 auto ret
= AsRefPtr(new WebGLFramebufferJS(*this, true));
1238 const auto& inProcess
= mNotLost
->inProcess
;
1240 if (!inProcess
->CreateOpaqueFramebuffer(ret
->mId
, options
)) {
1243 return ret
.forget();
1245 const auto& child
= mNotLost
->outOfProcess
;
1246 child
->FlushPendingCmds();
1248 if (!child
->SendCreateOpaqueFramebuffer(ret
->mId
, options
, &ok
))
1250 if (!ok
) return nullptr;
1251 return ret
.forget();
1254 already_AddRefed
<WebGLProgramJS
> ClientWebGLContext::CreateProgram() const {
1255 const FuncScope
funcScope(*this, "createProgram");
1256 if (IsContextLost()) return nullptr;
1258 auto ret
= AsRefPtr(new WebGLProgramJS(*this));
1259 Run
<RPROC(CreateProgram
)>(ret
->mId
);
1260 return ret
.forget();
1263 already_AddRefed
<WebGLQueryJS
> ClientWebGLContext::CreateQuery() const {
1264 const FuncScope
funcScope(*this, "createQuery");
1265 if (IsContextLost()) return nullptr;
1267 auto ret
= AsRefPtr(new WebGLQueryJS(*this));
1268 Run
<RPROC(CreateQuery
)>(ret
->mId
);
1269 return ret
.forget();
1272 already_AddRefed
<WebGLRenderbufferJS
> ClientWebGLContext::CreateRenderbuffer()
1274 const FuncScope
funcScope(*this, "createRenderbuffer");
1275 if (IsContextLost()) return nullptr;
1277 auto ret
= AsRefPtr(new WebGLRenderbufferJS(*this));
1278 Run
<RPROC(CreateRenderbuffer
)>(ret
->mId
);
1279 return ret
.forget();
1282 already_AddRefed
<WebGLSamplerJS
> ClientWebGLContext::CreateSampler() const {
1283 const FuncScope
funcScope(*this, "createSampler");
1284 if (IsContextLost()) return nullptr;
1286 auto ret
= AsRefPtr(new WebGLSamplerJS(*this));
1287 Run
<RPROC(CreateSampler
)>(ret
->mId
);
1288 return ret
.forget();
1291 already_AddRefed
<WebGLShaderJS
> ClientWebGLContext::CreateShader(
1292 const GLenum type
) const {
1293 const FuncScope
funcScope(*this, "createShader");
1294 if (IsContextLost()) return nullptr;
1297 case LOCAL_GL_VERTEX_SHADER
:
1298 case LOCAL_GL_FRAGMENT_SHADER
:
1301 EnqueueError_ArgEnum("type", type
);
1305 auto ret
= AsRefPtr(new WebGLShaderJS(*this, type
));
1306 Run
<RPROC(CreateShader
)>(ret
->mId
, ret
->mType
);
1307 return ret
.forget();
1310 already_AddRefed
<WebGLSyncJS
> ClientWebGLContext::FenceSync(
1311 const GLenum condition
, const GLbitfield flags
) const {
1312 const FuncScope
funcScope(*this, "fenceSync");
1313 if (IsContextLost()) return nullptr;
1315 if (condition
!= LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE
) {
1316 EnqueueError_ArgEnum("condition", condition
);
1321 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`flags` must be 0.");
1325 auto ret
= AsRefPtr(new WebGLSyncJS(*this));
1326 Run
<RPROC(CreateSync
)>(ret
->mId
);
1328 auto& availRunnable
= EnsureAvailabilityRunnable();
1329 availRunnable
.mSyncs
.push_back(ret
.get());
1330 ret
->mCanBeAvailable
= false;
1332 return ret
.forget();
1335 already_AddRefed
<WebGLTextureJS
> ClientWebGLContext::CreateTexture() const {
1336 const FuncScope
funcScope(*this, "createTexture");
1337 if (IsContextLost()) return nullptr;
1339 auto ret
= AsRefPtr(new WebGLTextureJS(*this));
1340 Run
<RPROC(CreateTexture
)>(ret
->mId
);
1341 return ret
.forget();
1344 already_AddRefed
<WebGLTransformFeedbackJS
>
1345 ClientWebGLContext::CreateTransformFeedback() const {
1346 const FuncScope
funcScope(*this, "createTransformFeedback");
1347 if (IsContextLost()) return nullptr;
1349 auto ret
= AsRefPtr(new WebGLTransformFeedbackJS(*this));
1350 Run
<RPROC(CreateTransformFeedback
)>(ret
->mId
);
1351 return ret
.forget();
1354 already_AddRefed
<WebGLVertexArrayJS
> ClientWebGLContext::CreateVertexArray()
1356 const FuncScope
funcScope(*this, "createVertexArray");
1357 if (IsContextLost()) return nullptr;
1359 auto ret
= AsRefPtr(new WebGLVertexArrayJS(*this));
1360 Run
<RPROC(CreateVertexArray
)>(ret
->mId
);
1361 return ret
.forget();
1366 static bool ValidateOrSkipForDelete(const ClientWebGLContext
& context
,
1367 const webgl::ObjectJS
* const obj
) {
1368 if (!obj
) return false;
1369 if (!obj
->ValidateForContext(context
, "obj")) return false;
1370 if (obj
->IsDeleted()) return false;
1374 void ClientWebGLContext::DeleteBuffer(WebGLBufferJS
* const obj
) {
1375 const FuncScope
funcScope(*this, "deleteBuffer");
1376 if (IsContextLost()) return;
1377 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1378 auto& state
= State();
1380 // Unbind from all bind points and bound containers
1383 for (const auto i
: IntegerRange(state
.mBoundUbos
.size())) {
1384 if (state
.mBoundUbos
[i
] == obj
) {
1385 BindBufferBase(LOCAL_GL_UNIFORM_BUFFER
, i
, nullptr);
1389 // TFO only if not active
1390 if (!state
.mBoundTfo
->mActiveOrPaused
) {
1391 const auto& buffers
= state
.mBoundTfo
->mAttribBuffers
;
1392 for (const auto i
: IntegerRange(buffers
.size())) {
1393 if (buffers
[i
] == obj
) {
1394 BindBufferBase(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
, i
, nullptr);
1399 // Generic/global bind points
1400 for (const auto& pair
: state
.mBoundBufferByTarget
) {
1401 if (pair
.second
== obj
) {
1402 BindBuffer(pair
.first
, nullptr);
1407 if (state
.mBoundVao
->mIndexBuffer
== obj
) {
1408 BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER
, nullptr);
1411 const auto& vaoBuffers
= state
.mBoundVao
->mAttribBuffers
;
1412 Maybe
<WebGLBufferJS
*> toRestore
;
1413 for (const auto i
: IntegerRange(vaoBuffers
.size())) {
1414 if (vaoBuffers
[i
] == obj
) {
1417 Some(state
.mBoundBufferByTarget
[LOCAL_GL_ARRAY_BUFFER
].get());
1419 BindBuffer(LOCAL_GL_ARRAY_BUFFER
, nullptr);
1422 VertexAttribPointer(i
, 4, LOCAL_GL_FLOAT
, false, 0, 0);
1425 if (toRestore
&& *toRestore
) {
1426 BindBuffer(LOCAL_GL_ARRAY_BUFFER
, *toRestore
);
1431 obj
->mDeleteRequested
= true;
1432 Run
<RPROC(DeleteBuffer
)>(obj
->mId
);
1435 void ClientWebGLContext::DeleteFramebuffer(WebGLFramebufferJS
* const obj
,
1436 bool canDeleteOpaque
) {
1437 const FuncScope
funcScope(*this, "deleteFramebuffer");
1438 if (IsContextLost()) return;
1439 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1440 if (!canDeleteOpaque
&& obj
->mOpaque
) {
1442 LOCAL_GL_INVALID_OPERATION
,
1443 "An opaque framebuffer's attachments cannot be inspected or changed.");
1446 const auto& state
= State();
1449 const auto fnDetach
= [&](const GLenum target
,
1450 const WebGLFramebufferJS
* const fb
) {
1452 BindFramebuffer(target
, nullptr);
1455 if (state
.mBoundDrawFb
== state
.mBoundReadFb
) {
1456 fnDetach(LOCAL_GL_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1458 fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1459 fnDetach(LOCAL_GL_READ_FRAMEBUFFER
, state
.mBoundReadFb
.get());
1462 obj
->mDeleteRequested
= true;
1463 Run
<RPROC(DeleteFramebuffer
)>(obj
->mId
);
1466 void ClientWebGLContext::DeleteProgram(WebGLProgramJS
* const obj
) const {
1467 const FuncScope
funcScope(*this, "deleteProgram");
1468 if (IsContextLost()) return;
1469 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1473 obj
->mKeepAlive
= nullptr;
1476 webgl::ProgramKeepAlive::~ProgramKeepAlive() {
1477 if (!mParent
) return;
1478 const auto& context
= mParent
->Context();
1479 if (!context
) return;
1480 context
->DoDeleteProgram(*mParent
);
1483 void ClientWebGLContext::DoDeleteProgram(WebGLProgramJS
& obj
) const {
1484 obj
.mNextLink_Shaders
= {};
1485 Run
<RPROC(DeleteProgram
)>(obj
.mId
);
1488 static GLenum
QuerySlotTarget(const GLenum specificTarget
);
1490 void ClientWebGLContext::DeleteQuery(WebGLQueryJS
* const obj
) {
1491 const FuncScope
funcScope(*this, "deleteQuery");
1492 if (IsContextLost()) return;
1493 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1494 const auto& state
= State();
1496 // Unbind if current
1499 // Despite mTarget being set, we may not have called BeginQuery on this
1500 // object. QueryCounter may also set mTarget.
1501 const auto slotTarget
= QuerySlotTarget(obj
->mTarget
);
1502 const auto curForTarget
=
1503 MaybeFind(state
.mCurrentQueryByTarget
, slotTarget
);
1505 if (curForTarget
&& *curForTarget
== obj
) {
1506 EndQuery(obj
->mTarget
);
1510 obj
->mDeleteRequested
= true;
1511 Run
<RPROC(DeleteQuery
)>(obj
->mId
);
1514 void ClientWebGLContext::DeleteRenderbuffer(WebGLRenderbufferJS
* const obj
) {
1515 const FuncScope
funcScope(*this, "deleteRenderbuffer");
1516 if (IsContextLost()) return;
1517 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1518 const auto& state
= State();
1521 if (state
.mBoundRb
== obj
) {
1522 BindRenderbuffer(LOCAL_GL_RENDERBUFFER
, nullptr);
1525 // Unbind from bound FBs
1526 const auto fnDetach
= [&](const GLenum target
,
1527 const WebGLFramebufferJS
* const fb
) {
1529 for (const auto& pair
: fb
->mAttachments
) {
1530 if (pair
.second
.rb
== obj
) {
1531 FramebufferRenderbuffer(target
, pair
.first
, LOCAL_GL_RENDERBUFFER
,
1536 if (state
.mBoundDrawFb
== state
.mBoundReadFb
) {
1537 fnDetach(LOCAL_GL_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1539 fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1540 fnDetach(LOCAL_GL_READ_FRAMEBUFFER
, state
.mBoundReadFb
.get());
1543 obj
->mDeleteRequested
= true;
1544 Run
<RPROC(DeleteRenderbuffer
)>(obj
->mId
);
1547 void ClientWebGLContext::DeleteSampler(WebGLSamplerJS
* const obj
) {
1548 const FuncScope
funcScope(*this, "deleteSampler");
1549 if (IsContextLost()) return;
1550 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1551 const auto& state
= State();
1554 for (const auto i
: IntegerRange(state
.mTexUnits
.size())) {
1555 if (state
.mTexUnits
[i
].sampler
== obj
) {
1556 BindSampler(i
, nullptr);
1560 obj
->mDeleteRequested
= true;
1561 Run
<RPROC(DeleteSampler
)>(obj
->mId
);
1564 void ClientWebGLContext::DeleteShader(WebGLShaderJS
* const obj
) const {
1565 const FuncScope
funcScope(*this, "deleteShader");
1566 if (IsContextLost()) return;
1567 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1571 obj
->mKeepAlive
= nullptr;
1574 webgl::ShaderKeepAlive::~ShaderKeepAlive() {
1575 if (!mParent
) return;
1576 const auto& context
= mParent
->Context();
1577 if (!context
) return;
1578 context
->DoDeleteShader(*mParent
);
1581 void ClientWebGLContext::DoDeleteShader(const WebGLShaderJS
& obj
) const {
1582 Run
<RPROC(DeleteShader
)>(obj
.mId
);
1585 void ClientWebGLContext::DeleteSync(WebGLSyncJS
* const obj
) const {
1586 const FuncScope
funcScope(*this, "deleteSync");
1587 if (IsContextLost()) return;
1588 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1590 // Nothing to unbind
1592 obj
->mDeleteRequested
= true;
1593 Run
<RPROC(DeleteSync
)>(obj
->mId
);
1596 void ClientWebGLContext::DeleteTexture(WebGLTextureJS
* const obj
) {
1597 const FuncScope
funcScope(*this, "deleteTexture");
1598 if (IsContextLost()) return;
1599 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1600 auto& state
= State();
1603 const auto& target
= obj
->mTarget
;
1605 // Unbind from tex units
1606 Maybe
<uint32_t> restoreTexUnit
;
1607 for (const auto i
: IntegerRange(state
.mTexUnits
.size())) {
1608 if (state
.mTexUnits
[i
].texByTarget
[target
] == obj
) {
1609 if (!restoreTexUnit
) {
1610 restoreTexUnit
= Some(state
.mActiveTexUnit
);
1612 ActiveTexture(LOCAL_GL_TEXTURE0
+ i
);
1613 BindTexture(target
, nullptr);
1616 if (restoreTexUnit
) {
1617 ActiveTexture(LOCAL_GL_TEXTURE0
+ *restoreTexUnit
);
1620 // Unbind from bound FBs
1621 const auto fnDetach
= [&](const GLenum target
,
1622 const WebGLFramebufferJS
* const fb
) {
1624 for (const auto& pair
: fb
->mAttachments
) {
1625 if (pair
.second
.tex
== obj
) {
1626 FramebufferRenderbuffer(target
, pair
.first
, LOCAL_GL_RENDERBUFFER
,
1631 if (state
.mBoundDrawFb
== state
.mBoundReadFb
) {
1632 fnDetach(LOCAL_GL_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1634 fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER
, state
.mBoundDrawFb
.get());
1635 fnDetach(LOCAL_GL_READ_FRAMEBUFFER
, state
.mBoundReadFb
.get());
1639 obj
->mDeleteRequested
= true;
1640 Run
<RPROC(DeleteTexture
)>(obj
->mId
);
1643 void ClientWebGLContext::DeleteTransformFeedback(
1644 WebGLTransformFeedbackJS
* const obj
) {
1645 const FuncScope
funcScope(*this, "deleteTransformFeedback");
1646 if (IsContextLost()) return;
1647 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1648 const auto& state
= State();
1650 if (obj
->mActiveOrPaused
) {
1651 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
1652 "Transform Feedback object still active or paused.");
1657 if (state
.mBoundTfo
== obj
) {
1658 BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK
, nullptr);
1661 obj
->mDeleteRequested
= true;
1662 Run
<RPROC(DeleteTransformFeedback
)>(obj
->mId
);
1665 void ClientWebGLContext::DeleteVertexArray(WebGLVertexArrayJS
* const obj
) {
1666 const FuncScope
funcScope(*this, "deleteVertexArray");
1667 if (IsContextLost()) return;
1668 if (!ValidateOrSkipForDelete(*this, obj
)) return;
1669 const auto& state
= State();
1672 if (state
.mBoundVao
== obj
) {
1673 BindVertexArray(nullptr);
1676 obj
->mDeleteRequested
= true;
1677 Run
<RPROC(DeleteVertexArray
)>(obj
->mId
);
1682 bool ClientWebGLContext::IsBuffer(const WebGLBufferJS
* const obj
) const {
1683 const FuncScope
funcScope(*this, "isBuffer");
1684 if (IsContextLost()) return false;
1686 return obj
&& obj
->IsUsable(*this) &&
1687 obj
->mKind
!= webgl::BufferKind::Undefined
;
1690 bool ClientWebGLContext::IsFramebuffer(
1691 const WebGLFramebufferJS
* const obj
) const {
1692 const FuncScope
funcScope(*this, "isFramebuffer");
1693 if (IsContextLost()) return false;
1695 return obj
&& obj
->IsUsable(*this) && obj
->mHasBeenBound
;
1698 bool ClientWebGLContext::IsProgram(const WebGLProgramJS
* const obj
) const {
1699 const FuncScope
funcScope(*this, "isProgram");
1700 if (IsContextLost()) return false;
1702 return obj
&& obj
->IsUsable(*this);
1705 bool ClientWebGLContext::IsQuery(const WebGLQueryJS
* const obj
) const {
1706 const FuncScope
funcScope(*this, "isQuery");
1707 if (IsContextLost()) return false;
1709 return obj
&& obj
->IsUsable(*this) && obj
->mTarget
;
1712 bool ClientWebGLContext::IsRenderbuffer(
1713 const WebGLRenderbufferJS
* const obj
) const {
1714 const FuncScope
funcScope(*this, "isRenderbuffer");
1715 if (IsContextLost()) return false;
1717 return obj
&& obj
->IsUsable(*this) && obj
->mHasBeenBound
;
1720 bool ClientWebGLContext::IsSampler(const WebGLSamplerJS
* const obj
) const {
1721 const FuncScope
funcScope(*this, "isSampler");
1722 if (IsContextLost()) return false;
1724 return obj
&& obj
->IsUsable(*this);
1727 bool ClientWebGLContext::IsShader(const WebGLShaderJS
* const obj
) const {
1728 const FuncScope
funcScope(*this, "isShader");
1729 if (IsContextLost()) return false;
1731 return obj
&& obj
->IsUsable(*this);
1734 bool ClientWebGLContext::IsSync(const WebGLSyncJS
* const obj
) const {
1735 const FuncScope
funcScope(*this, "isSync");
1736 if (IsContextLost()) return false;
1738 return obj
&& obj
->IsUsable(*this);
1741 bool ClientWebGLContext::IsTexture(const WebGLTextureJS
* const obj
) const {
1742 const FuncScope
funcScope(*this, "isTexture");
1743 if (IsContextLost()) return false;
1745 return obj
&& obj
->IsUsable(*this) && obj
->mTarget
;
1748 bool ClientWebGLContext::IsTransformFeedback(
1749 const WebGLTransformFeedbackJS
* const obj
) const {
1750 const FuncScope
funcScope(*this, "isTransformFeedback");
1751 if (IsContextLost()) return false;
1753 return obj
&& obj
->IsUsable(*this) && obj
->mHasBeenBound
;
1756 bool ClientWebGLContext::IsVertexArray(
1757 const WebGLVertexArrayJS
* const obj
) const {
1758 const FuncScope
funcScope(*this, "isVertexArray");
1759 if (IsContextLost()) return false;
1761 return obj
&& obj
->IsUsable(*this) && obj
->mHasBeenBound
;
1764 // ------------------------- GL State -------------------------
1766 void ClientWebGLContext::SetEnabledI(GLenum cap
, Maybe
<GLuint
> i
,
1768 Run
<RPROC(SetEnabled
)>(cap
, i
, val
);
1771 bool ClientWebGLContext::IsEnabled(GLenum cap
) const {
1772 const FuncScope
funcScope(*this, "isEnabled");
1773 const auto notLost
= mNotLost
;
1774 if (IsContextLost()) return false;
1776 const auto& inProcess
= notLost
->inProcess
;
1778 return inProcess
->IsEnabled(cap
);
1780 const auto& child
= notLost
->outOfProcess
;
1781 child
->FlushPendingCmds();
1783 if (!child
->SendIsEnabled(cap
, &ret
)) return false;
1787 void ClientWebGLContext::GetInternalformatParameter(
1788 JSContext
* cx
, GLenum target
, GLenum internalformat
, GLenum pname
,
1789 JS::MutableHandle
<JS::Value
> retval
, ErrorResult
& rv
) {
1790 const FuncScope
funcScope(*this, "getInternalformatParameter");
1791 retval
.set(JS::NullValue());
1792 const auto notLost
=
1793 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
1794 if (IsContextLost()) return;
1796 const auto& inProcessContext
= notLost
->inProcess
;
1797 Maybe
<std::vector
<int32_t>> maybe
;
1798 if (inProcessContext
) {
1799 maybe
= inProcessContext
->GetInternalformatParameter(target
, internalformat
,
1802 const auto& child
= notLost
->outOfProcess
;
1803 child
->FlushPendingCmds();
1804 if (!child
->SendGetInternalformatParameter(target
, internalformat
, pname
,
1813 // zero-length array indicates out-of-memory
1815 dom::Int32Array::Create(cx
, this, maybe
->size(), maybe
->data());
1817 rv
= NS_ERROR_OUT_OF_MEMORY
;
1819 retval
.setObjectOrNull(obj
);
1822 static JS::Value
StringValue(JSContext
* cx
, const std::string
& str
,
1824 JSString
* jsStr
= JS_NewStringCopyN(cx
, str
.data(), str
.size());
1826 er
.Throw(NS_ERROR_OUT_OF_MEMORY
);
1827 return JS::NullValue();
1830 return JS::StringValue(jsStr
);
1833 template <typename T
>
1834 bool ToJSValueOrNull(JSContext
* const cx
, const RefPtr
<T
>& ptr
,
1835 JS::MutableHandle
<JS::Value
> retval
) {
1837 retval
.set(JS::NullValue());
1840 return dom::ToJSValue(cx
, ptr
, retval
);
1843 template <typename T
, typename U
, typename S
>
1844 static JS::Value
CreateAs(JSContext
* cx
, nsWrapperCache
* creator
, const S
& src
,
1847 T::Create(cx
, creator
, src
.size(), reinterpret_cast<U
>(src
.data()));
1849 rv
= NS_ERROR_OUT_OF_MEMORY
;
1851 return JS::ObjectOrNullValue(obj
);
1854 template <typename T
, typename S
>
1855 static JS::Value
Create(JSContext
* cx
, nsWrapperCache
* creator
, const S
& src
,
1857 return CreateAs
<T
, decltype(&src
[0]), S
>(cx
, creator
, src
, rv
);
1860 Maybe
<double> ClientWebGLContext::GetNumber(const GLenum pname
) {
1861 MOZ_ASSERT(!IsContextLost());
1863 const auto& inProcess
= mNotLost
->inProcess
;
1865 return inProcess
->GetNumber(pname
);
1868 const auto& child
= mNotLost
->outOfProcess
;
1869 child
->FlushPendingCmds();
1872 if (!child
->SendGetNumber(pname
, &ret
)) {
1878 Maybe
<std::string
> ClientWebGLContext::GetString(const GLenum pname
) {
1879 MOZ_ASSERT(!IsContextLost());
1881 const auto& inProcess
= mNotLost
->inProcess
;
1883 return inProcess
->GetString(pname
);
1886 const auto& child
= mNotLost
->outOfProcess
;
1887 child
->FlushPendingCmds();
1889 Maybe
<std::string
> ret
;
1890 if (!child
->SendGetString(pname
, &ret
)) {
1896 void ClientWebGLContext::GetParameter(JSContext
* cx
, GLenum pname
,
1897 JS::MutableHandle
<JS::Value
> retval
,
1898 ErrorResult
& rv
, const bool debug
) {
1899 retval
.set(JS::NullValue());
1900 const FuncScope
funcScope(*this, "getParameter");
1901 if (IsContextLost()) return;
1902 const auto& limits
= Limits();
1903 const auto& state
= State();
1907 const auto fnSetRetval_Buffer
= [&](const GLenum target
) {
1908 const auto buffer
= *MaybeFind(state
.mBoundBufferByTarget
, target
);
1909 (void)ToJSValueOrNull(cx
, buffer
, retval
);
1911 const auto fnSetRetval_Tex
= [&](const GLenum texTarget
) {
1912 const auto& texUnit
= state
.mTexUnits
[state
.mActiveTexUnit
];
1913 const auto tex
= Find(texUnit
.texByTarget
, texTarget
, nullptr);
1914 (void)ToJSValueOrNull(cx
, tex
, retval
);
1918 case LOCAL_GL_ARRAY_BUFFER_BINDING
:
1919 fnSetRetval_Buffer(LOCAL_GL_ARRAY_BUFFER
);
1922 case LOCAL_GL_CURRENT_PROGRAM
:
1923 (void)ToJSValueOrNull(cx
, state
.mCurrentProgram
, retval
);
1926 case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING
:
1927 (void)ToJSValueOrNull(cx
, state
.mBoundVao
->mIndexBuffer
, retval
);
1930 case LOCAL_GL_FRAMEBUFFER_BINDING
:
1931 (void)ToJSValueOrNull(cx
, state
.mBoundDrawFb
, retval
);
1934 case LOCAL_GL_RENDERBUFFER_BINDING
:
1935 (void)ToJSValueOrNull(cx
, state
.mBoundRb
, retval
);
1938 case LOCAL_GL_TEXTURE_BINDING_2D
:
1939 fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D
);
1942 case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP
:
1943 fnSetRetval_Tex(LOCAL_GL_TEXTURE_CUBE_MAP
);
1946 case LOCAL_GL_VERTEX_ARRAY_BINDING
: {
1948 !IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object
))
1951 auto ret
= state
.mBoundVao
;
1952 if (ret
== state
.mDefaultVao
) {
1955 (void)ToJSValueOrNull(cx
, ret
, retval
);
1959 case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
:
1960 retval
.set(JS::NumberValue(limits
.maxTexUnits
));
1962 case LOCAL_GL_MAX_TEXTURE_SIZE
:
1963 retval
.set(JS::NumberValue(limits
.maxTex2dSize
));
1965 case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE
:
1966 retval
.set(JS::NumberValue(limits
.maxTexCubeSize
));
1968 case LOCAL_GL_MAX_VERTEX_ATTRIBS
:
1969 retval
.set(JS::NumberValue(limits
.maxVertexAttribs
));
1972 case LOCAL_GL_MAX_VIEWS_OVR
:
1973 if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2
)) {
1974 retval
.set(JS::NumberValue(limits
.maxMultiviewLayers
));
1979 case LOCAL_GL_PACK_ALIGNMENT
:
1980 retval
.set(JS::NumberValue(state
.mPixelPackState
.alignmentInTypeElems
));
1982 case LOCAL_GL_UNPACK_ALIGNMENT
:
1983 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.alignmentInTypeElems
));
1986 case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL
:
1987 retval
.set(JS::BooleanValue(state
.mPixelUnpackState
.flipY
));
1989 case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL
:
1990 retval
.set(JS::BooleanValue(state
.mPixelUnpackState
.premultiplyAlpha
));
1992 case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL
:
1993 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.colorspaceConversion
));
2000 case LOCAL_GL_DEPTH_RANGE
:
2001 retval
.set(Create
<dom::Float32Array
>(cx
, this, state
.mDepthRange
, rv
));
2004 case LOCAL_GL_ALIASED_POINT_SIZE_RANGE
:
2006 Create
<dom::Float32Array
>(cx
, this, limits
.pointSizeRange
, rv
));
2009 case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE
:
2011 Create
<dom::Float32Array
>(cx
, this, limits
.lineWidthRange
, rv
));
2015 case LOCAL_GL_COLOR_CLEAR_VALUE
:
2016 retval
.set(Create
<dom::Float32Array
>(cx
, this, state
.mClearColor
, rv
));
2019 case LOCAL_GL_BLEND_COLOR
:
2020 retval
.set(Create
<dom::Float32Array
>(cx
, this, state
.mBlendColor
, rv
));
2024 case LOCAL_GL_MAX_VIEWPORT_DIMS
: {
2026 std::array
<uint32_t, 2>{limits
.maxViewportDim
, limits
.maxViewportDim
};
2027 retval
.set(CreateAs
<dom::Int32Array
, const int32_t*>(cx
, this, dims
, rv
));
2032 case LOCAL_GL_SCISSOR_BOX
:
2033 retval
.set(Create
<dom::Int32Array
>(cx
, this, state
.mScissor
, rv
));
2036 case LOCAL_GL_VIEWPORT
:
2037 retval
.set(Create
<dom::Int32Array
>(cx
, this, state
.mViewport
, rv
));
2041 case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS
:
2042 retval
.set(Create
<dom::Uint32Array
>(cx
, this,
2043 state
.mCompressedTextureFormats
, rv
));
2049 case LOCAL_GL_COPY_READ_BUFFER_BINDING
:
2050 fnSetRetval_Buffer(LOCAL_GL_COPY_READ_BUFFER
);
2053 case LOCAL_GL_COPY_WRITE_BUFFER_BINDING
:
2054 fnSetRetval_Buffer(LOCAL_GL_COPY_WRITE_BUFFER
);
2057 case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING
:
2058 (void)ToJSValueOrNull(cx
, state
.mBoundDrawFb
, retval
);
2061 case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING
:
2062 fnSetRetval_Buffer(LOCAL_GL_PIXEL_PACK_BUFFER
);
2065 case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING
:
2066 fnSetRetval_Buffer(LOCAL_GL_PIXEL_UNPACK_BUFFER
);
2069 case LOCAL_GL_READ_FRAMEBUFFER_BINDING
:
2070 (void)ToJSValueOrNull(cx
, state
.mBoundReadFb
, retval
);
2073 case LOCAL_GL_SAMPLER_BINDING
: {
2074 const auto& texUnit
= state
.mTexUnits
[state
.mActiveTexUnit
];
2075 (void)ToJSValueOrNull(cx
, texUnit
.sampler
, retval
);
2079 case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY
:
2080 fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D_ARRAY
);
2083 case LOCAL_GL_TEXTURE_BINDING_3D
:
2084 fnSetRetval_Tex(LOCAL_GL_TEXTURE_3D
);
2087 case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING
: {
2088 auto ret
= state
.mBoundTfo
;
2089 if (ret
== state
.mDefaultTfo
) {
2092 (void)ToJSValueOrNull(cx
, ret
, retval
);
2096 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2097 fnSetRetval_Buffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
);
2100 case LOCAL_GL_UNIFORM_BUFFER_BINDING
:
2101 fnSetRetval_Buffer(LOCAL_GL_UNIFORM_BUFFER
);
2104 case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
:
2106 JS::NumberValue(webgl::kMaxTransformFeedbackSeparateAttribs
));
2108 case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS
:
2109 retval
.set(JS::NumberValue(limits
.maxUniformBufferBindings
));
2111 case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
:
2112 retval
.set(JS::NumberValue(limits
.uniformBufferOffsetAlignment
));
2114 case LOCAL_GL_MAX_3D_TEXTURE_SIZE
:
2115 retval
.set(JS::NumberValue(limits
.maxTex3dSize
));
2117 case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS
:
2118 retval
.set(JS::NumberValue(limits
.maxTexArrayLayers
));
2121 case LOCAL_GL_PACK_ROW_LENGTH
:
2122 retval
.set(JS::NumberValue(state
.mPixelPackState
.rowLength
));
2124 case LOCAL_GL_PACK_SKIP_PIXELS
:
2125 retval
.set(JS::NumberValue(state
.mPixelPackState
.skipPixels
));
2127 case LOCAL_GL_PACK_SKIP_ROWS
:
2128 retval
.set(JS::NumberValue(state
.mPixelPackState
.skipRows
));
2131 case LOCAL_GL_UNPACK_IMAGE_HEIGHT
:
2132 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.imageHeight
));
2134 case LOCAL_GL_UNPACK_ROW_LENGTH
:
2135 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.rowLength
));
2137 case LOCAL_GL_UNPACK_SKIP_IMAGES
:
2138 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.skipImages
));
2140 case LOCAL_GL_UNPACK_SKIP_PIXELS
:
2141 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.skipPixels
));
2143 case LOCAL_GL_UNPACK_SKIP_ROWS
:
2144 retval
.set(JS::NumberValue(state
.mPixelUnpackState
.skipRows
));
2152 const auto GetUnmaskedRenderer
= [&]() {
2153 const auto prefLock
= StaticPrefs::webgl_override_unmasked_renderer();
2154 if (!prefLock
->IsEmpty()) {
2155 return Some(ToString(*prefLock
));
2157 return GetString(LOCAL_GL_RENDERER
);
2160 const auto GetUnmaskedVendor
= [&]() {
2161 const auto prefLock
= StaticPrefs::webgl_override_unmasked_vendor();
2162 if (!prefLock
->IsEmpty()) {
2163 return Some(ToString(*prefLock
));
2165 return GetString(LOCAL_GL_VENDOR
);
2170 Maybe
<std::string
> ret
;
2173 case LOCAL_GL_VENDOR
:
2174 ret
= Some(std::string
{"Mozilla"});
2177 case LOCAL_GL_RENDERER
: {
2178 bool allowRenderer
= StaticPrefs::webgl_enable_renderer_query();
2179 if (nsContentUtils::ShouldResistFingerprinting()) {
2180 allowRenderer
= false;
2182 if (allowRenderer
) {
2183 ret
= GetUnmaskedRenderer();
2185 ret
= Some(webgl::SanitizeRenderer(*ret
));
2189 ret
= Some(std::string
{"Mozilla"});
2194 case LOCAL_GL_VERSION
:
2196 ret
= Some(std::string
{"WebGL 2.0"});
2198 ret
= Some(std::string
{"WebGL 1.0"});
2202 case LOCAL_GL_SHADING_LANGUAGE_VERSION
:
2204 ret
= Some(std::string
{"WebGL GLSL ES 3.00"});
2206 ret
= Some(std::string
{"WebGL GLSL ES 1.0"});
2210 case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL
:
2211 case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL
: {
2212 if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info
)) {
2213 EnqueueError_ArgEnum("pname", pname
);
2218 case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL
:
2219 ret
= GetUnmaskedRenderer();
2220 if (ret
&& StaticPrefs::webgl_sanitize_unmasked_renderer()) {
2221 *ret
= webgl::SanitizeRenderer(*ret
);
2225 case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL
:
2226 ret
= GetUnmaskedVendor();
2240 retval
.set(StringValue(cx
, *ret
, rv
));
2247 bool debugOnly
= false;
2248 bool asString
= false;
2251 case LOCAL_GL_EXTENSIONS
:
2252 case LOCAL_GL_RENDERER
:
2253 case LOCAL_GL_VENDOR
:
2254 case LOCAL_GL_VERSION
:
2255 case dom::MOZ_debug_Binding::WSI_INFO
:
2260 case dom::MOZ_debug_Binding::DOES_INDEX_VALIDATION
:
2268 if (debugOnly
&& !debug
) {
2269 EnqueueError_ArgEnum("pname", pname
);
2276 const auto maybe
= GetString(pname
);
2279 if (pname
== dom::MOZ_debug_Binding::WSI_INFO
) {
2280 nsPrintfCString
more("\nIsWebglOutOfProcessEnabled: %i",
2281 int(IsWebglOutOfProcessEnabled()));
2282 str
+= more
.BeginReading();
2284 retval
.set(StringValue(cx
, str
.c_str(), rv
));
2287 const auto maybe
= GetNumber(pname
);
2291 case LOCAL_GL_BLEND
:
2292 case LOCAL_GL_CULL_FACE
:
2293 case LOCAL_GL_DEPTH_TEST
:
2294 case LOCAL_GL_DEPTH_WRITEMASK
:
2295 case LOCAL_GL_DITHER
:
2296 case LOCAL_GL_POLYGON_OFFSET_FILL
:
2297 case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE
:
2298 case LOCAL_GL_SAMPLE_COVERAGE
:
2299 case LOCAL_GL_SAMPLE_COVERAGE_INVERT
:
2300 case LOCAL_GL_SCISSOR_TEST
:
2301 case LOCAL_GL_STENCIL_TEST
:
2303 case LOCAL_GL_RASTERIZER_DISCARD
:
2304 case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE
:
2305 case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED
:
2306 retval
.set(JS::BooleanValue(*maybe
));
2310 case LOCAL_GL_COLOR_WRITEMASK
: {
2311 const auto mask
= uint8_t(*maybe
);
2312 const auto bs
= std::bitset
<4>(mask
);
2313 const auto src
= std::array
<bool, 4>{bs
[0], bs
[1], bs
[2], bs
[3]};
2314 JS::Rooted
<JS::Value
> arr(cx
);
2315 if (!dom::ToJSValue(cx
, src
.data(), src
.size(), &arr
)) {
2316 rv
= NS_ERROR_OUT_OF_MEMORY
;
2323 retval
.set(JS::NumberValue(*maybe
));
2330 void ClientWebGLContext::GetBufferParameter(
2331 JSContext
* cx
, GLenum target
, GLenum pname
,
2332 JS::MutableHandle
<JS::Value
> retval
) const {
2333 retval
.set(JS::NullValue());
2334 if (IsContextLost()) return;
2336 const auto maybe
= [&]() {
2337 const auto& inProcess
= mNotLost
->inProcess
;
2339 return inProcess
->GetBufferParameter(target
, pname
);
2341 const auto& child
= mNotLost
->outOfProcess
;
2342 child
->FlushPendingCmds();
2344 if (!child
->SendGetBufferParameter(target
, pname
, &ret
)) {
2350 retval
.set(JS::NumberValue(*maybe
));
2354 bool IsFramebufferTarget(const bool isWebgl2
, const GLenum target
) {
2356 case LOCAL_GL_FRAMEBUFFER
:
2359 case LOCAL_GL_DRAW_FRAMEBUFFER
:
2360 case LOCAL_GL_READ_FRAMEBUFFER
:
2368 void ClientWebGLContext::GetFramebufferAttachmentParameter(
2369 JSContext
* const cx
, const GLenum target
, const GLenum attachment
,
2370 const GLenum pname
, JS::MutableHandle
<JS::Value
> retval
,
2371 ErrorResult
& rv
) const {
2372 retval
.set(JS::NullValue());
2373 const FuncScope
funcScope(*this, "getFramebufferAttachmentParameter");
2374 if (IsContextLost()) return;
2376 const auto& state
= State();
2378 if (!IsFramebufferTarget(mIsWebGL2
, target
)) {
2379 EnqueueError_ArgEnum("target", target
);
2382 auto fb
= state
.mBoundDrawFb
;
2383 if (target
== LOCAL_GL_READ_FRAMEBUFFER
) {
2384 fb
= state
.mBoundReadFb
;
2387 const auto fnGet
= [&](const GLenum pname
) {
2388 const auto fbId
= fb
? fb
->mId
: 0;
2390 const auto& inProcess
= mNotLost
->inProcess
;
2392 return inProcess
->GetFramebufferAttachmentParameter(fbId
, attachment
,
2395 const auto& child
= mNotLost
->outOfProcess
;
2396 child
->FlushPendingCmds();
2398 if (!child
->SendGetFramebufferAttachmentParameter(fbId
, attachment
, pname
,
2407 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
2408 "An opaque framebuffer's attachments cannot be inspected or "
2412 auto attachmentSlotEnum
= attachment
;
2413 if (mIsWebGL2
&& attachment
== LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
) {
2414 // In webgl2, DEPTH_STENCIL is valid iff the DEPTH and STENCIL images
2415 // match, so check if the server errors.
2416 const auto maybe
= fnGet(LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
);
2418 attachmentSlotEnum
= LOCAL_GL_DEPTH_ATTACHMENT
;
2421 const auto maybeSlot
= fb
->GetAttachment(attachmentSlotEnum
);
2423 EnqueueError_ArgEnum("attachment", attachment
);
2426 const auto& attached
= *maybeSlot
;
2430 if (pname
== LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
) {
2432 (void)ToJSValueOrNull(cx
, attached
.rb
, retval
);
2434 if (!mIsWebGL2
&& !attached
.tex
) {
2435 EnqueueError_ArgEnum("pname", pname
);
2438 (void)ToJSValueOrNull(cx
, attached
.tex
, retval
);
2444 const auto maybe
= fnGet(pname
);
2446 retval
.set(JS::NumberValue(*maybe
));
2450 void ClientWebGLContext::GetRenderbufferParameter(
2451 JSContext
* cx
, GLenum target
, GLenum pname
,
2452 JS::MutableHandle
<JS::Value
> retval
) const {
2453 retval
.set(JS::NullValue());
2454 const FuncScope
funcScope(*this, "getRenderbufferParameter");
2455 if (IsContextLost()) return;
2457 if (target
!= LOCAL_GL_RENDERBUFFER
) {
2458 EnqueueError_ArgEnum("target", target
);
2462 const auto& state
= State();
2463 const auto& rb
= state
.mBoundRb
;
2464 const auto rbId
= rb
? rb
->mId
: 0;
2465 const auto maybe
= [&]() {
2466 const auto& inProcess
= mNotLost
->inProcess
;
2468 return inProcess
->GetRenderbufferParameter(rbId
, pname
);
2470 const auto& child
= mNotLost
->outOfProcess
;
2471 child
->FlushPendingCmds();
2473 if (!child
->SendGetRenderbufferParameter(rbId
, pname
, &ret
)) {
2479 retval
.set(JS::NumberValue(*maybe
));
2483 void ClientWebGLContext::GetIndexedParameter(
2484 JSContext
* cx
, GLenum target
, GLuint index
,
2485 JS::MutableHandle
<JS::Value
> retval
, ErrorResult
& rv
) const {
2486 retval
.set(JS::NullValue());
2487 const FuncScope
funcScope(*this, "getIndexedParameter");
2488 if (IsContextLost()) return;
2489 auto keepalive
= mNotLost
;
2491 const auto& state
= State();
2494 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
: {
2495 const auto& list
= state
.mBoundTfo
->mAttribBuffers
;
2496 if (index
>= list
.size()) {
2497 EnqueueError(LOCAL_GL_INVALID_VALUE
,
2498 "`index` (%u) >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
2502 (void)ToJSValueOrNull(cx
, list
[index
], retval
);
2506 case LOCAL_GL_UNIFORM_BUFFER_BINDING
: {
2507 const auto& list
= state
.mBoundUbos
;
2508 if (index
>= list
.size()) {
2509 EnqueueError(LOCAL_GL_INVALID_VALUE
,
2510 "`index` (%u) >= MAX_UNIFORM_BUFFER_BINDINGS", index
);
2513 (void)ToJSValueOrNull(cx
, list
[index
], retval
);
2518 const auto maybe
= [&]() {
2519 const auto& inProcess
= mNotLost
->inProcess
;
2521 return inProcess
->GetIndexedParameter(target
, index
);
2523 const auto& child
= mNotLost
->outOfProcess
;
2524 child
->FlushPendingCmds();
2526 if (!child
->SendGetIndexedParameter(target
, index
, &ret
)) {
2533 case LOCAL_GL_COLOR_WRITEMASK
: {
2534 const auto bs
= std::bitset
<4>(*maybe
);
2535 const auto src
= std::array
<bool, 4>{bs
[0], bs
[1], bs
[2], bs
[3]};
2536 JS::Rooted
<JS::Value
> arr(cx
);
2537 if (!dom::ToJSValue(cx
, src
.data(), src
.size(), &arr
)) {
2538 rv
= NS_ERROR_OUT_OF_MEMORY
;
2545 retval
.set(JS::NumberValue(*maybe
));
2551 void ClientWebGLContext::GetUniform(JSContext
* const cx
,
2552 const WebGLProgramJS
& prog
,
2553 const WebGLUniformLocationJS
& loc
,
2554 JS::MutableHandle
<JS::Value
> retval
) {
2555 retval
.set(JS::NullValue());
2556 const FuncScope
funcScope(*this, "getUniform");
2557 if (IsContextLost()) return;
2558 if (!prog
.ValidateUsable(*this, "prog")) return;
2559 if (!loc
.ValidateUsable(*this, "loc")) return;
2561 const auto& activeLinkResult
= GetActiveLinkResult();
2562 if (!activeLinkResult
) {
2563 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No active linked Program.");
2566 const auto& reqLinkInfo
= loc
.mParent
.lock();
2567 if (reqLinkInfo
.get() != activeLinkResult
) {
2568 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
2569 "UniformLocation is not from the current active Program.");
2573 const auto res
= [&]() {
2574 const auto& inProcess
= mNotLost
->inProcess
;
2576 return inProcess
->GetUniform(prog
.mId
, loc
.mLocation
);
2578 const auto& child
= mNotLost
->outOfProcess
;
2579 child
->FlushPendingCmds();
2580 webgl::GetUniformData ret
;
2581 if (!child
->SendGetUniform(prog
.mId
, loc
.mLocation
, &ret
)) {
2586 if (!res
.type
) return;
2588 const auto elemCount
= ElemTypeComponents(res
.type
);
2589 MOZ_ASSERT(elemCount
);
2593 retval
.set(JS::BooleanValue(res
.data
[0]));
2596 case LOCAL_GL_FLOAT
: {
2597 const auto ptr
= reinterpret_cast<const float*>(res
.data
);
2598 MOZ_ALWAYS_TRUE(dom::ToJSValue(cx
, *ptr
, retval
));
2601 case LOCAL_GL_INT
: {
2602 const auto ptr
= reinterpret_cast<const int32_t*>(res
.data
);
2603 MOZ_ALWAYS_TRUE(dom::ToJSValue(cx
, *ptr
, retval
));
2606 case LOCAL_GL_UNSIGNED_INT
:
2607 case LOCAL_GL_SAMPLER_2D
:
2608 case LOCAL_GL_SAMPLER_3D
:
2609 case LOCAL_GL_SAMPLER_CUBE
:
2610 case LOCAL_GL_SAMPLER_2D_SHADOW
:
2611 case LOCAL_GL_SAMPLER_2D_ARRAY
:
2612 case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW
:
2613 case LOCAL_GL_SAMPLER_CUBE_SHADOW
:
2614 case LOCAL_GL_INT_SAMPLER_2D
:
2615 case LOCAL_GL_INT_SAMPLER_3D
:
2616 case LOCAL_GL_INT_SAMPLER_CUBE
:
2617 case LOCAL_GL_INT_SAMPLER_2D_ARRAY
:
2618 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D
:
2619 case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D
:
2620 case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE
:
2621 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
: {
2622 const auto ptr
= reinterpret_cast<const uint32_t*>(res
.data
);
2623 MOZ_ALWAYS_TRUE(dom::ToJSValue(cx
, *ptr
, retval
));
2629 case LOCAL_GL_BOOL_VEC2
:
2630 case LOCAL_GL_BOOL_VEC3
:
2631 case LOCAL_GL_BOOL_VEC4
: {
2632 const auto intArr
= reinterpret_cast<const int32_t*>(res
.data
);
2633 bool boolArr
[4] = {};
2634 for (const auto i
: IntegerRange(elemCount
)) {
2635 boolArr
[i
] = bool(intArr
[i
]);
2637 MOZ_ALWAYS_TRUE(dom::ToJSValue(cx
, boolArr
, elemCount
, retval
));
2641 case LOCAL_GL_FLOAT_VEC2
:
2642 case LOCAL_GL_FLOAT_VEC3
:
2643 case LOCAL_GL_FLOAT_VEC4
:
2644 case LOCAL_GL_FLOAT_MAT2
:
2645 case LOCAL_GL_FLOAT_MAT3
:
2646 case LOCAL_GL_FLOAT_MAT4
:
2647 case LOCAL_GL_FLOAT_MAT2x3
:
2648 case LOCAL_GL_FLOAT_MAT2x4
:
2649 case LOCAL_GL_FLOAT_MAT3x2
:
2650 case LOCAL_GL_FLOAT_MAT3x4
:
2651 case LOCAL_GL_FLOAT_MAT4x2
:
2652 case LOCAL_GL_FLOAT_MAT4x3
: {
2653 const auto ptr
= reinterpret_cast<const float*>(res
.data
);
2654 JSObject
* obj
= dom::Float32Array::Create(cx
, this, elemCount
, ptr
);
2656 retval
.set(JS::ObjectOrNullValue(obj
));
2660 case LOCAL_GL_INT_VEC2
:
2661 case LOCAL_GL_INT_VEC3
:
2662 case LOCAL_GL_INT_VEC4
: {
2663 const auto ptr
= reinterpret_cast<const int32_t*>(res
.data
);
2664 JSObject
* obj
= dom::Int32Array::Create(cx
, this, elemCount
, ptr
);
2666 retval
.set(JS::ObjectOrNullValue(obj
));
2670 case LOCAL_GL_UNSIGNED_INT_VEC2
:
2671 case LOCAL_GL_UNSIGNED_INT_VEC3
:
2672 case LOCAL_GL_UNSIGNED_INT_VEC4
: {
2673 const auto ptr
= reinterpret_cast<const uint32_t*>(res
.data
);
2674 JSObject
* obj
= dom::Uint32Array::Create(cx
, this, elemCount
, ptr
);
2676 retval
.set(JS::ObjectOrNullValue(obj
));
2681 MOZ_CRASH("GFX: Invalid elemType.");
2685 already_AddRefed
<WebGLShaderPrecisionFormatJS
>
2686 ClientWebGLContext::GetShaderPrecisionFormat(const GLenum shadertype
,
2687 const GLenum precisiontype
) {
2688 if (IsContextLost()) return nullptr;
2689 const auto info
= [&]() {
2690 const auto& inProcess
= mNotLost
->inProcess
;
2692 return inProcess
->GetShaderPrecisionFormat(shadertype
, precisiontype
);
2694 const auto& child
= mNotLost
->outOfProcess
;
2695 child
->FlushPendingCmds();
2696 Maybe
<webgl::ShaderPrecisionFormat
> ret
;
2697 if (!child
->SendGetShaderPrecisionFormat(shadertype
, precisiontype
, &ret
)) {
2703 if (!info
) return nullptr;
2704 return AsAddRefed(new WebGLShaderPrecisionFormatJS(*info
));
2707 void ClientWebGLContext::BlendColor(GLclampf r
, GLclampf g
, GLclampf b
,
2709 const FuncScope
funcScope(*this, "blendColor");
2710 if (IsContextLost()) return;
2711 auto& state
= State();
2713 auto& cache
= state
.mBlendColor
;
2719 Run
<RPROC(BlendColor
)>(r
, g
, b
, a
);
2722 void ClientWebGLContext::BlendEquationSeparateI(Maybe
<GLuint
> i
, GLenum modeRGB
,
2724 Run
<RPROC(BlendEquationSeparate
)>(i
, modeRGB
, modeAlpha
);
2727 void ClientWebGLContext::BlendFuncSeparateI(Maybe
<GLuint
> i
, GLenum srcRGB
,
2728 GLenum dstRGB
, GLenum srcAlpha
,
2730 Run
<RPROC(BlendFuncSeparate
)>(i
, srcRGB
, dstRGB
, srcAlpha
, dstAlpha
);
2733 GLenum
ClientWebGLContext::CheckFramebufferStatus(GLenum target
) {
2734 if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED
;
2736 const auto& inProcess
= mNotLost
->inProcess
;
2738 return inProcess
->CheckFramebufferStatus(target
);
2740 const auto& child
= mNotLost
->outOfProcess
;
2741 child
->FlushPendingCmds();
2743 if (!child
->SendCheckFramebufferStatus(target
, &ret
)) {
2749 void ClientWebGLContext::Clear(GLbitfield mask
) {
2750 Run
<RPROC(Clear
)>(mask
);
2757 void ClientWebGLContext::ClearBufferTv(const GLenum buffer
,
2758 const GLint drawBuffer
,
2759 const webgl::AttribBaseType type
,
2760 const Range
<const uint8_t>& view
,
2761 const GLuint srcElemOffset
) {
2762 const FuncScope
funcScope(*this, "clearBufferu?[fi]v");
2763 if (IsContextLost()) return;
2765 const auto byteOffset
= CheckedInt
<size_t>(srcElemOffset
) * sizeof(float);
2766 if (!byteOffset
.isValid() || byteOffset
.value() > view
.length()) {
2767 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`srcOffset` too large for `values`.");
2770 webgl::TypedQuad data
;
2773 auto dataSize
= data
.data
.size();
2775 case LOCAL_GL_COLOR
:
2778 case LOCAL_GL_DEPTH
:
2779 dataSize
= sizeof(float);
2782 case LOCAL_GL_STENCIL
:
2783 dataSize
= sizeof(int32_t);
2787 EnqueueError_ArgEnum("buffer", buffer
);
2791 const auto requiredBytes
= byteOffset
+ dataSize
;
2792 if (!requiredBytes
.isValid() || requiredBytes
.value() > view
.length()) {
2793 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`values` too small.");
2797 memcpy(data
.data
.data(), view
.begin().get() + byteOffset
.value(), dataSize
);
2798 Run
<RPROC(ClearBufferTv
)>(buffer
, drawBuffer
, data
);
2803 void ClientWebGLContext::ClearBufferfi(GLenum buffer
, GLint drawBuffer
,
2804 GLfloat depth
, GLint stencil
) {
2805 Run
<RPROC(ClearBufferfi
)>(buffer
, drawBuffer
, depth
, stencil
);
2812 void ClientWebGLContext::ClearColor(GLclampf r
, GLclampf g
, GLclampf b
,
2814 const FuncScope
funcScope(*this, "clearColor");
2815 if (IsContextLost()) return;
2816 auto& state
= State();
2818 auto& cache
= state
.mClearColor
;
2824 Run
<RPROC(ClearColor
)>(r
, g
, b
, a
);
2827 void ClientWebGLContext::ClearDepth(GLclampf v
) { Run
<RPROC(ClearDepth
)>(v
); }
2829 void ClientWebGLContext::ClearStencil(GLint v
) { Run
<RPROC(ClearStencil
)>(v
); }
2831 void ClientWebGLContext::ColorMaskI(Maybe
<GLuint
> i
, bool r
, bool g
, bool b
,
2833 const FuncScope
funcScope(*this, "colorMask");
2834 if (IsContextLost()) return;
2836 const uint8_t mask
=
2837 uint8_t(r
<< 0) | uint8_t(g
<< 1) | uint8_t(b
<< 2) | uint8_t(a
<< 3);
2838 Run
<RPROC(ColorMask
)>(i
, mask
);
2841 void ClientWebGLContext::CullFace(GLenum face
) { Run
<RPROC(CullFace
)>(face
); }
2843 void ClientWebGLContext::DepthFunc(GLenum func
) { Run
<RPROC(DepthFunc
)>(func
); }
2845 void ClientWebGLContext::DepthMask(WebGLboolean b
) { Run
<RPROC(DepthMask
)>(b
); }
2847 void ClientWebGLContext::DepthRange(GLclampf zNear
, GLclampf zFar
) {
2848 const FuncScope
funcScope(*this, "depthRange");
2849 if (IsContextLost()) return;
2850 auto& state
= State();
2852 state
.mDepthRange
= {zNear
, zFar
};
2854 Run
<RPROC(DepthRange
)>(zNear
, zFar
);
2857 void ClientWebGLContext::Flush(const bool flushGl
) {
2858 const FuncScope
funcScope(*this, "flush");
2859 const auto notLost
= mNotLost
;
2860 if (IsContextLost()) return;
2863 Run
<RPROC(Flush
)>();
2866 if (notLost
->inProcess
) return;
2867 const auto& child
= mNotLost
->outOfProcess
;
2868 child
->FlushPendingCmds();
2871 void ClientWebGLContext::Finish() {
2872 if (IsContextLost()) return;
2874 const auto& inProcess
= mNotLost
->inProcess
;
2876 inProcess
->Finish();
2879 const auto& child
= mNotLost
->outOfProcess
;
2880 child
->FlushPendingCmds();
2881 (void)child
->SendFinish();
2884 void ClientWebGLContext::FrontFace(GLenum mode
) { Run
<RPROC(FrontFace
)>(mode
); }
2886 GLenum
ClientWebGLContext::GetError() {
2887 const auto notLost
= mNotLost
;
2889 const auto ret
= mNextError
;
2893 if (IsContextLost()) return 0;
2895 const auto& inProcess
= notLost
->inProcess
;
2897 return inProcess
->GetError();
2899 const auto& child
= notLost
->outOfProcess
;
2900 child
->FlushPendingCmds();
2902 if (!child
->SendGetError(&ret
)) {
2908 void ClientWebGLContext::Hint(GLenum target
, GLenum mode
) {
2909 Run
<RPROC(Hint
)>(target
, mode
);
2912 void ClientWebGLContext::LineWidth(GLfloat width
) {
2913 Run
<RPROC(LineWidth
)>(width
);
2916 Maybe
<webgl::ErrorInfo
> SetPixelUnpack(
2917 const bool isWebgl2
, webgl::PixelUnpackStateWebgl
* const unpacking
,
2918 const GLenum pname
, const GLint param
);
2920 void ClientWebGLContext::PixelStorei(const GLenum pname
, const GLint iparam
) {
2921 const FuncScope
funcScope(*this, "pixelStorei");
2922 if (IsContextLost()) return;
2923 if (!ValidateNonNegative("param", iparam
)) return;
2924 const auto param
= static_cast<uint32_t>(iparam
);
2926 auto& state
= State();
2927 auto& packState
= state
.mPixelPackState
;
2929 case LOCAL_GL_PACK_ALIGNMENT
:
2937 EnqueueError(LOCAL_GL_INVALID_VALUE
,
2938 "PACK_ALIGNMENT must be one of [1,2,4,8], was %i.",
2942 packState
.alignmentInTypeElems
= param
;
2945 case LOCAL_GL_PACK_ROW_LENGTH
:
2946 if (!mIsWebGL2
) break;
2947 packState
.rowLength
= param
;
2950 case LOCAL_GL_PACK_SKIP_PIXELS
:
2951 if (!mIsWebGL2
) break;
2952 packState
.skipPixels
= param
;
2955 case LOCAL_GL_PACK_SKIP_ROWS
:
2956 if (!mIsWebGL2
) break;
2957 packState
.skipRows
= param
;
2960 case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH
:
2961 if (!IsSupported(WebGLExtensionID::MOZ_debug
)) {
2962 EnqueueError_ArgEnum("pname", pname
);
2972 SetPixelUnpack(mIsWebGL2
, &state
.mPixelUnpackState
, pname
, iparam
);
2979 void ClientWebGLContext::PolygonOffset(GLfloat factor
, GLfloat units
) {
2980 Run
<RPROC(PolygonOffset
)>(factor
, units
);
2983 void ClientWebGLContext::SampleCoverage(GLclampf value
, WebGLboolean invert
) {
2984 Run
<RPROC(SampleCoverage
)>(value
, invert
);
2987 void ClientWebGLContext::Scissor(GLint x
, GLint y
, GLsizei width
,
2989 const FuncScope
funcScope(*this, "scissor");
2990 if (IsContextLost()) return;
2991 auto& state
= State();
2993 if (!ValidateNonNegative("width", width
) ||
2994 !ValidateNonNegative("height", height
)) {
2998 state
.mScissor
= {x
, y
, width
, height
};
3000 Run
<RPROC(Scissor
)>(x
, y
, width
, height
);
3003 void ClientWebGLContext::StencilFuncSeparate(GLenum face
, GLenum func
,
3004 GLint ref
, GLuint mask
) {
3005 Run
<RPROC(StencilFuncSeparate
)>(face
, func
, ref
, mask
);
3008 void ClientWebGLContext::StencilMaskSeparate(GLenum face
, GLuint mask
) {
3009 Run
<RPROC(StencilMaskSeparate
)>(face
, mask
);
3012 void ClientWebGLContext::StencilOpSeparate(GLenum face
, GLenum sfail
,
3013 GLenum dpfail
, GLenum dppass
) {
3014 Run
<RPROC(StencilOpSeparate
)>(face
, sfail
, dpfail
, dppass
);
3017 void ClientWebGLContext::Viewport(GLint x
, GLint y
, GLsizei width
,
3019 const FuncScope
funcScope(*this, "viewport");
3020 if (IsContextLost()) return;
3021 auto& state
= State();
3023 if (!ValidateNonNegative("width", width
) ||
3024 !ValidateNonNegative("height", height
)) {
3028 state
.mViewport
= {x
, y
, width
, height
};
3030 Run
<RPROC(Viewport
)>(x
, y
, width
, height
);
3033 // ------------------------- Buffer Objects -------------------------
3035 Maybe
<const webgl::ErrorInfo
> ValidateBindBuffer(
3036 const GLenum target
, const webgl::BufferKind curKind
) {
3037 if (curKind
== webgl::BufferKind::Undefined
) return {};
3039 auto requiredKind
= webgl::BufferKind::NonIndex
;
3041 case LOCAL_GL_COPY_READ_BUFFER
:
3042 case LOCAL_GL_COPY_WRITE_BUFFER
:
3043 return {}; // Always ok
3045 case LOCAL_GL_ELEMENT_ARRAY_BUFFER
:
3046 requiredKind
= webgl::BufferKind::Index
;
3053 if (curKind
!= requiredKind
) {
3054 const auto fnKindStr
= [&](const webgl::BufferKind kind
) {
3055 if (kind
== webgl::BufferKind::Index
) return "ELEMENT_ARRAY_BUFFER";
3056 return "non-ELEMENT_ARRAY_BUFFER";
3058 const auto info
= nsPrintfCString(
3059 "Buffer previously bound to %s cannot be now bound to %s.",
3060 fnKindStr(curKind
), fnKindStr(requiredKind
));
3062 webgl::ErrorInfo
{LOCAL_GL_INVALID_OPERATION
, info
.BeginReading()});
3068 Maybe
<webgl::ErrorInfo
> CheckBindBufferRange(
3069 const GLenum target
, const GLuint index
, const bool isBuffer
,
3070 const uint64_t offset
, const uint64_t size
, const webgl::Limits
& limits
) {
3071 const auto fnSome
= [&](const GLenum type
, const nsACString
& info
) {
3072 return Some(webgl::ErrorInfo
{type
, info
.BeginReading()});
3076 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
:
3077 if (index
>= webgl::kMaxTransformFeedbackSeparateAttribs
) {
3078 const auto info
= nsPrintfCString(
3079 "`index` (%u) must be less than "
3080 "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (%u).",
3081 index
, webgl::kMaxTransformFeedbackSeparateAttribs
);
3082 return fnSome(LOCAL_GL_INVALID_VALUE
, info
);
3085 if (offset
% 4 != 0 || size
% 4 != 0) {
3087 nsPrintfCString("`offset` (%" PRIu64
") and `size` (%" PRIu64
3088 ") must both be aligned to 4 for"
3089 " TRANSFORM_FEEDBACK_BUFFER.",
3091 return fnSome(LOCAL_GL_INVALID_VALUE
, info
);
3095 case LOCAL_GL_UNIFORM_BUFFER
:
3096 if (index
>= limits
.maxUniformBufferBindings
) {
3097 const auto info
= nsPrintfCString(
3098 "`index` (%u) must be less than MAX_UNIFORM_BUFFER_BINDINGS (%u).",
3099 index
, limits
.maxUniformBufferBindings
);
3100 return fnSome(LOCAL_GL_INVALID_VALUE
, info
);
3103 if (offset
% limits
.uniformBufferOffsetAlignment
!= 0) {
3105 nsPrintfCString("`offset` (%" PRIu64
3106 ") must be aligned to "
3107 "UNIFORM_BUFFER_OFFSET_ALIGNMENT (%u).",
3108 offset
, limits
.uniformBufferOffsetAlignment
);
3109 return fnSome(LOCAL_GL_INVALID_VALUE
, info
);
3115 nsPrintfCString("Unrecognized `target`: 0x%04x", target
);
3116 return fnSome(LOCAL_GL_INVALID_ENUM
, info
);
3125 void ClientWebGLContext::BindBuffer(const GLenum target
,
3126 WebGLBufferJS
* const buffer
) {
3127 const FuncScope
funcScope(*this, "bindBuffer");
3128 if (IsContextLost()) return;
3129 if (buffer
&& !buffer
->ValidateUsable(*this, "buffer")) return;
3132 // Check for INVALID_ENUM
3134 auto& state
= State();
3135 auto* slot
= &(state
.mBoundVao
->mIndexBuffer
);
3136 if (target
!= LOCAL_GL_ELEMENT_ARRAY_BUFFER
) {
3137 const auto itr
= state
.mBoundBufferByTarget
.find(target
);
3138 if (itr
== state
.mBoundBufferByTarget
.end()) {
3139 EnqueueError_ArgEnum("target", target
);
3142 slot
= &(itr
->second
);
3147 auto kind
= webgl::BufferKind::Undefined
;
3149 kind
= buffer
->mKind
;
3151 const auto err
= ValidateBindBuffer(target
, kind
);
3153 EnqueueError(err
->type
, "%s", err
->info
.c_str());
3158 // Validation complete
3160 if (buffer
&& buffer
->mKind
== webgl::BufferKind::Undefined
) {
3161 if (target
== LOCAL_GL_ELEMENT_ARRAY_BUFFER
) {
3162 buffer
->mKind
= webgl::BufferKind::Index
;
3164 buffer
->mKind
= webgl::BufferKind::NonIndex
;
3171 Run
<RPROC(BindBuffer
)>(target
, buffer
? buffer
->mId
: 0);
3176 void ClientWebGLContext::BindBufferRangeImpl(const GLenum target
,
3178 WebGLBufferJS
* const buffer
,
3179 const uint64_t offset
,
3180 const uint64_t size
) {
3181 if (buffer
&& !buffer
->ValidateUsable(*this, "buffer")) return;
3182 auto& state
= State();
3186 const auto& limits
= Limits();
3188 CheckBindBufferRange(target
, index
, bool(buffer
), offset
, size
, limits
);
3190 EnqueueError(err
->type
, "%s", err
->info
.c_str());
3196 auto kind
= webgl::BufferKind::Undefined
;
3198 kind
= buffer
->mKind
;
3200 err
= ValidateBindBuffer(target
, kind
);
3202 EnqueueError(err
->type
, "%s", err
->info
.c_str());
3206 if (target
== LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
) {
3207 if (state
.mTfActiveAndNotPaused
) {
3208 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
3209 "Cannot change TRANSFORM_FEEDBACK_BUFFER while "
3210 "TransformFeedback is active and not paused.");
3216 // Validation complete
3218 if (buffer
&& buffer
->mKind
== webgl::BufferKind::Undefined
) {
3219 buffer
->mKind
= webgl::BufferKind::NonIndex
;
3225 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER
:
3226 state
.mBoundTfo
->mAttribBuffers
[index
] = buffer
;
3229 case LOCAL_GL_UNIFORM_BUFFER
:
3230 state
.mBoundUbos
[index
] = buffer
;
3234 MOZ_CRASH("Bad `target`");
3236 state
.mBoundBufferByTarget
[target
] = buffer
;
3240 Run
<RPROC(BindBufferRange
)>(target
, index
, buffer
? buffer
->mId
: 0, offset
,
3244 void ClientWebGLContext::GetBufferSubData(GLenum target
, GLintptr srcByteOffset
,
3245 const dom::ArrayBufferView
& dstData
,
3246 GLuint dstElemOffset
,
3247 GLuint dstElemCountOverride
) {
3248 const FuncScope
funcScope(*this, "getBufferSubData");
3249 if (IsContextLost()) return;
3250 const auto notLost
=
3251 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
3252 if (!ValidateNonNegative("srcByteOffset", srcByteOffset
)) return;
3256 if (!ValidateArrayBufferView(dstData
, dstElemOffset
, dstElemCountOverride
,
3257 LOCAL_GL_INVALID_VALUE
, &bytes
, &byteLen
)) {
3260 const auto destView
= Range
<uint8_t>{bytes
, byteLen
};
3262 const auto& inProcessContext
= notLost
->inProcess
;
3263 if (inProcessContext
) {
3264 inProcessContext
->GetBufferSubData(target
, srcByteOffset
, destView
);
3268 const auto& child
= notLost
->outOfProcess
;
3269 child
->FlushPendingCmds();
3270 mozilla::ipc::Shmem rawShmem
;
3271 if (!child
->SendGetBufferSubData(target
, srcByteOffset
, destView
.length(),
3275 const webgl::RaiiShmem shmem
{child
, rawShmem
};
3277 EnqueueError(LOCAL_GL_OUT_OF_MEMORY
, "Failed to map in sub data buffer.");
3281 const auto shmemView
= shmem
.ByteRange();
3282 MOZ_RELEASE_ASSERT(shmemView
.length() == 1 + destView
.length());
3284 const auto ok
= bool(*(shmemView
.begin().get()));
3285 const auto srcView
=
3286 Range
<const uint8_t>{shmemView
.begin() + 1, shmemView
.end()};
3288 Memcpy(destView
.begin(), srcView
.begin(), srcView
.length());
3294 void ClientWebGLContext::BufferData(GLenum target
, WebGLsizeiptr rawSize
,
3296 const FuncScope
funcScope(*this, "bufferData");
3297 if (!ValidateNonNegative("size", rawSize
)) return;
3299 const auto size
= MaybeAs
<size_t>(rawSize
);
3301 EnqueueError(LOCAL_GL_OUT_OF_MEMORY
, "`size` too large for platform.");
3305 const auto data
= RawBuffer
<>{*size
};
3306 Run
<RPROC(BufferData
)>(target
, data
, usage
);
3309 void ClientWebGLContext::BufferData(
3310 GLenum target
, const dom::Nullable
<dom::ArrayBuffer
>& maybeSrc
,
3312 const FuncScope
funcScope(*this, "bufferData");
3313 if (!ValidateNonNull("src", maybeSrc
)) return;
3314 const auto& src
= maybeSrc
.Value();
3317 const auto range
= Range
<const uint8_t>{src
.Data(), src
.Length()};
3318 Run
<RPROC(BufferData
)>(target
, RawBuffer
<>(range
), usage
);
3321 void ClientWebGLContext::BufferData(GLenum target
,
3322 const dom::ArrayBufferView
& src
,
3323 GLenum usage
, GLuint srcElemOffset
,
3324 GLuint srcElemCountOverride
) {
3325 const FuncScope
funcScope(*this, "bufferData");
3328 if (!ValidateArrayBufferView(src
, srcElemOffset
, srcElemCountOverride
,
3329 LOCAL_GL_INVALID_VALUE
, &bytes
, &byteLen
)) {
3332 const auto range
= Range
<const uint8_t>{bytes
, byteLen
};
3333 Run
<RPROC(BufferData
)>(target
, RawBuffer
<>(range
), usage
);
3336 void ClientWebGLContext::RawBufferData(GLenum target
, const uint8_t* srcBytes
,
3337 size_t srcLen
, GLenum usage
) {
3338 const FuncScope
funcScope(*this, "bufferData");
3340 const auto srcBuffer
=
3341 srcBytes
? RawBuffer
<>({srcBytes
, srcLen
}) : RawBuffer
<>(srcLen
);
3342 Run
<RPROC(BufferData
)>(target
, srcBuffer
, usage
);
3347 void ClientWebGLContext::BufferSubData(GLenum target
,
3348 WebGLsizeiptr dstByteOffset
,
3349 const dom::ArrayBuffer
& src
) {
3350 const FuncScope
funcScope(*this, "bufferSubData");
3352 const auto range
= Range
<const uint8_t>{src
.Data(), src
.Length()};
3353 Run
<RPROC(BufferSubData
)>(target
, dstByteOffset
, RawBuffer
<>(range
));
3356 void ClientWebGLContext::BufferSubData(GLenum target
,
3357 WebGLsizeiptr dstByteOffset
,
3358 const dom::ArrayBufferView
& src
,
3359 GLuint srcElemOffset
,
3360 GLuint srcElemCountOverride
) {
3361 const FuncScope
funcScope(*this, "bufferSubData");
3364 if (!ValidateArrayBufferView(src
, srcElemOffset
, srcElemCountOverride
,
3365 LOCAL_GL_INVALID_VALUE
, &bytes
, &byteLen
)) {
3368 const auto range
= Range
<const uint8_t>{bytes
, byteLen
};
3369 Run
<RPROC(BufferSubData
)>(target
, dstByteOffset
, RawBuffer
<>(range
));
3372 void ClientWebGLContext::CopyBufferSubData(GLenum readTarget
,
3374 GLintptr readOffset
,
3375 GLintptr writeOffset
,
3377 const FuncScope
funcScope(*this, "copyBufferSubData");
3378 if (!ValidateNonNegative("readOffset", readOffset
) ||
3379 !ValidateNonNegative("writeOffset", writeOffset
) ||
3380 !ValidateNonNegative("size", size
)) {
3383 Run
<RPROC(CopyBufferSubData
)>(
3384 readTarget
, writeTarget
, static_cast<uint64_t>(readOffset
),
3385 static_cast<uint64_t>(writeOffset
), static_cast<uint64_t>(size
));
3388 // -------------------------- Framebuffer Objects --------------------------
3390 void ClientWebGLContext::BindFramebuffer(const GLenum target
,
3391 WebGLFramebufferJS
* const fb
) {
3392 const FuncScope
funcScope(*this, "bindFramebuffer");
3393 if (IsContextLost()) return;
3394 if (fb
&& !fb
->ValidateUsable(*this, "fb")) return;
3396 if (!IsFramebufferTarget(mIsWebGL2
, target
)) {
3397 EnqueueError_ArgEnum("target", target
);
3403 auto& state
= State();
3406 case LOCAL_GL_FRAMEBUFFER
:
3407 state
.mBoundDrawFb
= fb
;
3408 state
.mBoundReadFb
= fb
;
3411 case LOCAL_GL_DRAW_FRAMEBUFFER
:
3412 state
.mBoundDrawFb
= fb
;
3414 case LOCAL_GL_READ_FRAMEBUFFER
:
3415 state
.mBoundReadFb
= fb
;
3425 fb
->mHasBeenBound
= true;
3428 Run
<RPROC(BindFramebuffer
)>(target
, fb
? fb
->mId
: 0);
3433 void ClientWebGLContext::FramebufferTexture2D(GLenum target
, GLenum attachSlot
,
3434 GLenum bindImageTarget
,
3435 WebGLTextureJS
* const tex
,
3436 GLint mipLevel
) const {
3437 const FuncScope
funcScope(*this, "framebufferTexture2D");
3438 if (IsContextLost()) return;
3440 const auto bindTexTarget
= ImageToTexTarget(bindImageTarget
);
3441 uint32_t zLayer
= 0;
3442 switch (bindTexTarget
) {
3443 case LOCAL_GL_TEXTURE_2D
:
3445 case LOCAL_GL_TEXTURE_CUBE_MAP
:
3446 zLayer
= bindImageTarget
- LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
3449 EnqueueError_ArgEnum("imageTarget", bindImageTarget
);
3454 !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap
)) {
3455 if (mipLevel
!= 0) {
3456 EnqueueError(LOCAL_GL_INVALID_VALUE
,
3457 "mipLevel != 0 requires OES_fbo_render_mipmap.");
3462 FramebufferAttach(target
, attachSlot
, bindImageTarget
, nullptr, tex
,
3463 static_cast<uint32_t>(mipLevel
), zLayer
, 0);
3466 Maybe
<webgl::ErrorInfo
> CheckFramebufferAttach(const GLenum bindImageTarget
,
3467 const GLenum curTexTarget
,
3468 const uint32_t mipLevel
,
3469 const uint32_t zLayerBase
,
3470 const uint32_t zLayerCount
,
3471 const webgl::Limits
& limits
) {
3472 if (!curTexTarget
) {
3474 webgl::ErrorInfo
{LOCAL_GL_INVALID_OPERATION
,
3475 "`tex` not yet bound. Call bindTexture first."});
3478 auto texTarget
= curTexTarget
;
3479 if (bindImageTarget
) {
3480 // FramebufferTexture2D
3481 const auto bindTexTarget
= ImageToTexTarget(bindImageTarget
);
3482 if (curTexTarget
!= bindTexTarget
) {
3483 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_OPERATION
,
3484 "`tex` cannot be rebound to a new target."});
3487 switch (bindTexTarget
) {
3488 case LOCAL_GL_TEXTURE_2D
:
3489 case LOCAL_GL_TEXTURE_CUBE_MAP
:
3492 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_ENUM
,
3493 "`tex` must have been bound to target "
3494 "TEXTURE_2D or TEXTURE_CUBE_MAP."});
3496 texTarget
= bindTexTarget
;
3498 // FramebufferTextureLayer/Multiview
3499 switch (curTexTarget
) {
3500 case LOCAL_GL_TEXTURE_2D_ARRAY
:
3501 case LOCAL_GL_TEXTURE_3D
:
3504 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_OPERATION
,
3505 "`tex` must have been bound to target "
3506 "TEXTURE_2D_ARRAY or TEXTURE_3D."});
3509 MOZ_ASSERT(texTarget
);
3512 switch (texTarget
) {
3513 case LOCAL_GL_TEXTURE_2D
:
3514 maxSize
= limits
.maxTex2dSize
;
3517 case LOCAL_GL_TEXTURE_CUBE_MAP
:
3518 maxSize
= limits
.maxTexCubeSize
;
3521 case LOCAL_GL_TEXTURE_2D_ARRAY
:
3522 maxSize
= limits
.maxTex2dSize
;
3523 maxZ
= limits
.maxTexArrayLayers
;
3525 case LOCAL_GL_TEXTURE_3D
:
3526 maxSize
= limits
.maxTex3dSize
;
3527 maxZ
= limits
.maxTex3dSize
;
3532 const auto maxMipLevel
= FloorLog2(maxSize
);
3533 if (mipLevel
> maxMipLevel
) {
3534 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_VALUE
,
3535 "`mipLevel` too large for texture target."});
3537 const auto requiredZLayers
= CheckedInt
<uint32_t>(zLayerBase
) + zLayerCount
;
3538 if (!requiredZLayers
.isValid() || requiredZLayers
.value() > maxZ
) {
3539 return Some(webgl::ErrorInfo
{LOCAL_GL_INVALID_VALUE
,
3540 "`zLayer` too large for texture target."});
3546 void ClientWebGLContext::FramebufferAttach(
3547 const GLenum target
, const GLenum attachSlot
, const GLenum bindImageTarget
,
3548 WebGLRenderbufferJS
* const rb
, WebGLTextureJS
* const tex
,
3549 const uint32_t mipLevel
, const uint32_t zLayerBase
,
3550 const uint32_t numViewLayers
) const {
3551 if (rb
&& !rb
->ValidateUsable(*this, "rb")) return;
3552 if (tex
&& !tex
->ValidateUsable(*this, "tex")) return;
3553 const auto& state
= State();
3554 const auto& limits
= Limits();
3556 if (!IsFramebufferTarget(mIsWebGL2
, target
)) {
3557 EnqueueError_ArgEnum("target", target
);
3560 auto fb
= state
.mBoundDrawFb
;
3561 if (target
== LOCAL_GL_READ_FRAMEBUFFER
) {
3562 fb
= state
.mBoundReadFb
;
3565 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No framebuffer bound.");
3571 LOCAL_GL_INVALID_OPERATION
,
3572 "An opaque framebuffer's attachments cannot be inspected or changed.");
3577 // Multiview-specific validation skipped by Host.
3579 if (tex
&& numViewLayers
) {
3580 if (tex
->mTarget
!= LOCAL_GL_TEXTURE_2D_ARRAY
) {
3581 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
3582 "`tex` must have been bound to target TEXTURE_2D_ARRAY.");
3585 if (numViewLayers
> limits
.maxMultiviewLayers
) {
3586 EnqueueError(LOCAL_GL_INVALID_VALUE
,
3587 "`numViews` (%u) must be <= MAX_VIEWS (%u).", numViewLayers
,
3588 limits
.maxMultiviewLayers
);
3595 webgl::ObjectId id
= 0;
3597 auto zLayerCount
= numViewLayers
;
3602 CheckFramebufferAttach(bindImageTarget
, tex
->mTarget
, mipLevel
,
3603 zLayerBase
, zLayerCount
, limits
);
3605 EnqueueError(err
->type
, "%s", err
->info
.c_str());
3610 if (!rb
->mHasBeenBound
) {
3611 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
3612 "`rb` has not yet been bound with BindRenderbuffer.");
3619 // But DEPTH_STENCIL in webgl2 is actually two slots!
3621 const auto fnAttachTo
= [&](const GLenum actualAttachSlot
) {
3622 const auto slot
= fb
->GetAttachment(actualAttachSlot
);
3624 EnqueueError_ArgEnum("attachment", actualAttachSlot
);
3631 Run
<RPROC(FramebufferAttach
)>(target
, actualAttachSlot
, bindImageTarget
, id
,
3632 mipLevel
, zLayerBase
, numViewLayers
);
3635 if (mIsWebGL2
&& attachSlot
== LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
) {
3636 fnAttachTo(LOCAL_GL_DEPTH_ATTACHMENT
);
3637 fnAttachTo(LOCAL_GL_STENCIL_ATTACHMENT
);
3639 fnAttachTo(attachSlot
);
3642 if (bindImageTarget
) {
3644 rb
->mHasBeenBound
= true;
3647 tex
->mTarget
= ImageToTexTarget(bindImageTarget
);
3654 void ClientWebGLContext::BlitFramebuffer(GLint srcX0
, GLint srcY0
, GLint srcX1
,
3655 GLint srcY1
, GLint dstX0
, GLint dstY0
,
3656 GLint dstX1
, GLint dstY1
,
3657 GLbitfield mask
, GLenum filter
) {
3658 Run
<RPROC(BlitFramebuffer
)>(srcX0
, srcY0
, srcX1
, srcY1
, dstX0
, dstY0
, dstX1
,
3659 dstY1
, mask
, filter
);
3664 void ClientWebGLContext::InvalidateFramebuffer(
3665 GLenum target
, const dom::Sequence
<GLenum
>& attachments
,
3666 ErrorResult
& unused
) {
3667 const auto range
= MakeRange(attachments
);
3668 const auto& buffer
= RawBufferView(range
);
3669 Run
<RPROC(InvalidateFramebuffer
)>(target
, buffer
);
3671 // Never invalidate the backbuffer, so never needs AfterDrawCall.
3674 void ClientWebGLContext::InvalidateSubFramebuffer(
3675 GLenum target
, const dom::Sequence
<GLenum
>& attachments
, GLint x
, GLint y
,
3676 GLsizei width
, GLsizei height
, ErrorResult
& unused
) {
3677 const auto range
= MakeRange(attachments
);
3678 const auto& buffer
= RawBufferView(range
);
3679 Run
<RPROC(InvalidateSubFramebuffer
)>(target
, buffer
, x
, y
, width
, height
);
3681 // Never invalidate the backbuffer, so never needs AfterDrawCall.
3684 void ClientWebGLContext::ReadBuffer(GLenum mode
) {
3685 Run
<RPROC(ReadBuffer
)>(mode
);
3688 // ----------------------- Renderbuffer objects -----------------------
3690 void ClientWebGLContext::BindRenderbuffer(const GLenum target
,
3691 WebGLRenderbufferJS
* const rb
) {
3692 const FuncScope
funcScope(*this, "bindRenderbuffer");
3693 if (IsContextLost()) return;
3694 if (rb
&& !rb
->ValidateUsable(*this, "rb")) return;
3695 auto& state
= State();
3697 if (target
!= LOCAL_GL_RENDERBUFFER
) {
3698 EnqueueError_ArgEnum("target", target
);
3702 state
.mBoundRb
= rb
;
3704 rb
->mHasBeenBound
= true;
3708 void ClientWebGLContext::RenderbufferStorageMultisample(GLenum target
,
3710 GLenum internalFormat
,
3712 GLsizei height
) const {
3713 const FuncScope
funcScope(*this, "renderbufferStorageMultisample");
3714 if (IsContextLost()) return;
3716 if (target
!= LOCAL_GL_RENDERBUFFER
) {
3717 EnqueueError_ArgEnum("target", target
);
3721 const auto& state
= State();
3723 const auto& rb
= state
.mBoundRb
;
3725 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No renderbuffer bound");
3729 if (!ValidateNonNegative("width", width
) ||
3730 !ValidateNonNegative("height", height
) ||
3731 !ValidateNonNegative("samples", samples
)) {
3735 if (internalFormat
== LOCAL_GL_DEPTH_STENCIL
&& samples
> 0) {
3736 // While our backend supports it trivially, the spec forbids it.
3737 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
3738 "WebGL 1's DEPTH_STENCIL format may not be multisampled. Use "
3739 "DEPTH24_STENCIL8 when `samples > 0`.");
3743 Run
<RPROC(RenderbufferStorageMultisample
)>(
3744 rb
->mId
, static_cast<uint32_t>(samples
), internalFormat
,
3745 static_cast<uint32_t>(width
), static_cast<uint32_t>(height
));
3748 // --------------------------- Texture objects ---------------------------
3750 void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum
) {
3751 const FuncScope
funcScope(*this, "activeTexture");
3752 if (IsContextLost()) return;
3754 if (texUnitEnum
< LOCAL_GL_TEXTURE0
) {
3755 EnqueueError(LOCAL_GL_INVALID_VALUE
,
3756 "`texture` (0x%04x) must be >= TEXTURE0 (0x%04x).",
3757 texUnitEnum
, LOCAL_GL_TEXTURE0
);
3761 const auto texUnit
= texUnitEnum
- LOCAL_GL_TEXTURE0
;
3763 auto& state
= State();
3764 if (texUnit
>= state
.mTexUnits
.size()) {
3765 EnqueueError(LOCAL_GL_INVALID_VALUE
,
3766 "TEXTURE%u must be < MAX_COMBINED_TEXTURE_IMAGE_UNITS (%zu).",
3767 texUnit
, state
.mTexUnits
.size());
3773 state
.mActiveTexUnit
= texUnit
;
3774 Run
<RPROC(ActiveTexture
)>(texUnit
);
3777 static bool IsTexTarget(const GLenum texTarget
, const bool webgl2
) {
3778 switch (texTarget
) {
3779 case LOCAL_GL_TEXTURE_2D
:
3780 case LOCAL_GL_TEXTURE_CUBE_MAP
:
3783 case LOCAL_GL_TEXTURE_2D_ARRAY
:
3784 case LOCAL_GL_TEXTURE_3D
:
3792 void ClientWebGLContext::BindTexture(const GLenum texTarget
,
3793 WebGLTextureJS
* const tex
) {
3794 const FuncScope
funcScope(*this, "bindTexture");
3795 if (IsContextLost()) return;
3796 if (tex
&& !tex
->ValidateUsable(*this, "tex")) return;
3798 if (!IsTexTarget(texTarget
, mIsWebGL2
)) {
3799 EnqueueError_ArgEnum("texTarget", texTarget
);
3803 if (tex
&& tex
->mTarget
) {
3804 if (texTarget
!= tex
->mTarget
) {
3805 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
3806 "Texture previously bound to %s cannot be bound now to %s.",
3807 EnumString(tex
->mTarget
).c_str(),
3808 EnumString(texTarget
).c_str());
3813 auto& state
= State();
3814 auto& texUnit
= state
.mTexUnits
[state
.mActiveTexUnit
];
3815 texUnit
.texByTarget
[texTarget
] = tex
;
3817 tex
->mTarget
= texTarget
;
3820 Run
<RPROC(BindTexture
)>(texTarget
, tex
? tex
->mId
: 0);
3823 void ClientWebGLContext::GenerateMipmap(GLenum texTarget
) const {
3824 Run
<RPROC(GenerateMipmap
)>(texTarget
);
3827 void ClientWebGLContext::GetTexParameter(
3828 JSContext
* cx
, GLenum texTarget
, GLenum pname
,
3829 JS::MutableHandle
<JS::Value
> retval
) const {
3830 retval
.set(JS::NullValue());
3831 const FuncScope
funcScope(*this, "getTexParameter");
3832 if (IsContextLost()) return;
3833 auto& state
= State();
3835 auto& texUnit
= state
.mTexUnits
[state
.mActiveTexUnit
];
3837 const auto& tex
= Find(texUnit
.texByTarget
, texTarget
, nullptr);
3839 if (!IsTexTarget(texTarget
, mIsWebGL2
)) {
3840 EnqueueError_ArgEnum("texTarget", texTarget
);
3842 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No texture bound to %s[%u].",
3843 EnumString(texTarget
).c_str(), state
.mActiveTexUnit
);
3848 const auto maybe
= [&]() {
3849 const auto& inProcess
= mNotLost
->inProcess
;
3851 return inProcess
->GetTexParameter(tex
->mId
, pname
);
3853 const auto& child
= mNotLost
->outOfProcess
;
3854 child
->FlushPendingCmds();
3856 if (!child
->SendGetTexParameter(tex
->mId
, pname
, &ret
)) {
3864 case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT
:
3865 retval
.set(JS::BooleanValue(*maybe
));
3869 retval
.set(JS::NumberValue(*maybe
));
3875 void ClientWebGLContext::TexParameterf(GLenum texTarget
, GLenum pname
,
3877 Run
<RPROC(TexParameter_base
)>(texTarget
, pname
, FloatOrInt(param
));
3880 void ClientWebGLContext::TexParameteri(GLenum texTarget
, GLenum pname
,
3882 Run
<RPROC(TexParameter_base
)>(texTarget
, pname
, FloatOrInt(param
));
3885 ////////////////////////////////////
3887 static GLenum
JSTypeMatchUnpackTypeError(GLenum unpackType
,
3888 js::Scalar::Type jsType
) {
3889 bool matches
= false;
3890 switch (unpackType
) {
3892 matches
= (jsType
== js::Scalar::Type::Int8
);
3895 case LOCAL_GL_UNSIGNED_BYTE
:
3896 matches
= (jsType
== js::Scalar::Type::Uint8
||
3897 jsType
== js::Scalar::Type::Uint8Clamped
);
3900 case LOCAL_GL_SHORT
:
3901 matches
= (jsType
== js::Scalar::Type::Int16
);
3904 case LOCAL_GL_UNSIGNED_SHORT
:
3905 case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4
:
3906 case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1
:
3907 case LOCAL_GL_UNSIGNED_SHORT_5_6_5
:
3908 case LOCAL_GL_HALF_FLOAT
:
3909 case LOCAL_GL_HALF_FLOAT_OES
:
3910 matches
= (jsType
== js::Scalar::Type::Uint16
);
3914 matches
= (jsType
== js::Scalar::Type::Int32
);
3917 case LOCAL_GL_UNSIGNED_INT
:
3918 case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV
:
3919 case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV
:
3920 case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV
:
3921 case LOCAL_GL_UNSIGNED_INT_24_8
:
3922 matches
= (jsType
== js::Scalar::Type::Uint32
);
3925 case LOCAL_GL_FLOAT
:
3926 matches
= (jsType
== js::Scalar::Type::Float32
);
3929 case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
3930 matches
= false; // No valid jsType, but we allow uploads with null.
3934 return LOCAL_GL_INVALID_ENUM
;
3936 if (!matches
) return LOCAL_GL_INVALID_OPERATION
;
3940 /////////////////////////////////////////////////
3942 static inline uvec2
CastUvec2(const ivec2
& val
) {
3943 return {static_cast<uint32_t>(val
.x
), static_cast<uint32_t>(val
.y
)};
3946 static inline uvec3
CastUvec3(const ivec3
& val
) {
3947 return {static_cast<uint32_t>(val
.x
), static_cast<uint32_t>(val
.y
),
3948 static_cast<uint32_t>(val
.z
)};
3951 template <typename T
>
3952 Range
<T
> SubRange(const Range
<T
>& full
, const size_t offset
,
3953 const size_t length
) {
3954 const auto newBegin
= full
.begin() + offset
;
3955 return Range
<T
>{newBegin
, newBegin
+ length
};
3958 static inline size_t SizeOfViewElem(const dom::ArrayBufferView
& view
) {
3959 const auto& elemType
= view
.Type();
3960 if (elemType
== js::Scalar::MaxTypedArrayViewType
) // DataViews.
3963 return js::Scalar::byteSize(elemType
);
3966 Maybe
<Range
<const uint8_t>> GetRangeFromView(const dom::ArrayBufferView
& view
,
3968 GLuint elemCountOverride
) {
3969 const auto byteRange
= MakeRangeAbv(view
); // In bytes.
3970 const auto bytesPerElem
= SizeOfViewElem(view
);
3972 auto elemCount
= byteRange
.length() / bytesPerElem
;
3973 if (elemOffset
> elemCount
) return {};
3974 elemCount
-= elemOffset
;
3976 if (elemCountOverride
) {
3977 if (elemCountOverride
> elemCount
) return {};
3978 elemCount
= elemCountOverride
;
3980 const auto subrange
=
3981 SubRange(byteRange
, elemOffset
* bytesPerElem
, elemCount
* bytesPerElem
);
3982 return Some(subrange
);
3987 static bool IsTexTargetForDims(const GLenum texTarget
, const bool webgl2
,
3988 const uint8_t funcDims
) {
3989 if (!IsTexTarget(texTarget
, webgl2
)) return false;
3990 switch (texTarget
) {
3991 case LOCAL_GL_TEXTURE_2D
:
3992 case LOCAL_GL_TEXTURE_CUBE_MAP
:
3993 return funcDims
== 2;
3996 return funcDims
== 3;
4000 void ClientWebGLContext::TexStorage(uint8_t funcDims
, GLenum texTarget
,
4001 GLsizei levels
, GLenum internalFormat
,
4002 const ivec3
& size
) const {
4003 const FuncScope
funcScope(*this, "texStorage[23]D");
4004 if (IsContextLost()) return;
4005 if (!IsTexTargetForDims(texTarget
, mIsWebGL2
, funcDims
)) {
4006 EnqueueError_ArgEnum("texTarget", texTarget
);
4009 Run
<RPROC(TexStorage
)>(texTarget
, static_cast<uint32_t>(levels
),
4010 internalFormat
, CastUvec3(size
));
4014 // TODO: Move these definitions into statics here.
4015 Maybe
<webgl::TexUnpackBlobDesc
> FromImageBitmap(
4016 GLenum target
, Maybe
<uvec3
> size
, const dom::ImageBitmap
& imageBitmap
,
4017 ErrorResult
* const out_rv
);
4019 Maybe
<webgl::TexUnpackBlobDesc
> FromOffscreenCanvas(
4020 const ClientWebGLContext
&, GLenum target
, Maybe
<uvec3
> size
,
4021 const dom::OffscreenCanvas
& src
, ErrorResult
* const out_error
);
4023 Maybe
<webgl::TexUnpackBlobDesc
> FromDomElem(const ClientWebGLContext
&,
4024 GLenum target
, Maybe
<uvec3
> size
,
4025 const dom::Element
& src
,
4026 ErrorResult
* const out_error
);
4027 } // namespace webgl
4031 void webgl::TexUnpackBlobDesc::Shrink(const webgl::PackingInfo
& pi
) {
4033 if (!size
.x
|| !size
.y
|| !size
.z
) return;
4035 const auto unpackRes
= ExplicitUnpacking(pi
, {});
4036 if (!unpackRes
.isOk()) {
4039 const auto& unpack
= unpackRes
.inspect();
4041 const auto bytesUpperBound
=
4042 CheckedInt
<size_t>(unpack
.metrics
.bytesPerRowStride
) *
4043 unpack
.metrics
.totalRows
;
4044 if (bytesUpperBound
.isValid()) {
4045 cpuData
->Shrink(bytesUpperBound
.value());
4052 void ClientWebGLContext::TexImage(uint8_t funcDims
, GLenum imageTarget
,
4053 GLint level
, GLenum respecFormat
,
4054 const ivec3
& offset
,
4055 const Maybe
<ivec3
>& isize
, GLint border
,
4056 const webgl::PackingInfo
& pi
,
4057 const TexImageSource
& src
) const {
4058 const FuncScope
funcScope(*this, "tex(Sub)Image[23]D");
4059 if (IsContextLost()) return;
4060 if (!IsTexTargetForDims(ImageToTexTarget(imageTarget
), mIsWebGL2
, funcDims
)) {
4061 EnqueueError_ArgEnum("imageTarget", imageTarget
);
4065 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`border` must be 0.");
4071 size
= Some(CastUvec3(isize
.value()));
4076 // Demarcate the region within which GC is disallowed. Typed arrays can move
4077 // their data during a GC, so this will allow the rooting hazard analysis to
4078 // report if a GC is possible while any data pointers extracted from the
4079 // typed array are still live.
4080 dom::Uint8ClampedArray scopedArr
;
4081 const auto reset
= MakeScopeExit([&] {
4082 scopedArr
.Reset(); // (For the hazard analysis) Done with the data.
4086 bool isDataUpload
= false;
4087 auto desc
= [&]() -> Maybe
<webgl::TexUnpackBlobDesc
> {
4088 if (src
.mPboOffset
) {
4089 isDataUpload
= true;
4090 const auto offset
= static_cast<uint64_t>(*src
.mPboOffset
);
4091 return Some(webgl::TexUnpackBlobDesc
{imageTarget
,
4093 gfxAlphaType::NonPremult
,
4099 isDataUpload
= true;
4100 const auto& view
= *src
.mView
;
4101 const auto& jsType
= view
.Type();
4102 const auto err
= JSTypeMatchUnpackTypeError(pi
.type
, jsType
);
4104 case LOCAL_GL_INVALID_ENUM
:
4105 EnqueueError_ArgEnum("unpackType", pi
.type
);
4107 case LOCAL_GL_INVALID_OPERATION
:
4108 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4109 "ArrayBufferView type %s not compatible with `type` %s.",
4110 name(jsType
), EnumString(pi
.type
).c_str());
4116 const auto range
= GetRangeFromView(view
, src
.mViewElemOffset
,
4117 src
.mViewElemLengthOverride
);
4119 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "`source` too small.");
4122 return Some(webgl::TexUnpackBlobDesc
{imageTarget
,
4124 gfxAlphaType::NonPremult
,
4125 Some(RawBuffer
<>{*range
}),
4129 if (src
.mImageBitmap
) {
4130 return webgl::FromImageBitmap(imageTarget
, size
, *(src
.mImageBitmap
),
4134 if (src
.mImageData
) {
4135 const auto& imageData
= *src
.mImageData
;
4136 MOZ_RELEASE_ASSERT(scopedArr
.Init(imageData
.GetDataObject()));
4137 scopedArr
.ComputeState();
4138 const auto dataSize
= scopedArr
.Length();
4139 const auto data
= reinterpret_cast<uint8_t*>(scopedArr
.Data());
4141 // Neutered, e.g. via Transfer
4142 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4143 "ImageData.data.buffer is Detached. (Maybe you Transfered "
4150 const gfx::IntSize
imageSize(imageData
.Width(), imageData
.Height());
4151 const auto sizeFromDims
=
4152 CheckedInt
<size_t>(imageSize
.width
) * imageSize
.height
* 4;
4153 MOZ_RELEASE_ASSERT(sizeFromDims
.isValid() &&
4154 sizeFromDims
.value() == dataSize
);
4156 const RefPtr
<gfx::DataSourceSurface
> surf
=
4157 gfx::Factory::CreateWrappingDataSourceSurface(
4158 data
, imageSize
.width
* 4, imageSize
,
4159 gfx::SurfaceFormat::R8G8B8A8
);
4164 const auto imageUSize
= *uvec2::FromSize(imageSize
);
4165 const auto concreteSize
=
4166 size
.valueOr(uvec3
{imageUSize
.x
, imageUSize
.y
, 1});
4168 // WhatWG "HTML Living Standard" (30 October 2015):
4169 // "The getImageData(sx, sy, sw, sh) method [...] Pixels must be returned
4170 // as non-premultiplied alpha values."
4171 return Some(webgl::TexUnpackBlobDesc
{imageTarget
,
4173 gfxAlphaType::NonPremult
,
4182 if (src
.mOffscreenCanvas
) {
4183 return webgl::FromOffscreenCanvas(
4184 *this, imageTarget
, size
, *(src
.mOffscreenCanvas
), src
.mOut_error
);
4188 return webgl::FromDomElem(*this, imageTarget
, size
, *(src
.mDomElem
),
4192 return Some(webgl::TexUnpackBlobDesc
{
4193 imageTarget
, size
.value(), gfxAlphaType::NonPremult
, {}, {}});
4201 const auto& rawUnpacking
= State().mPixelUnpackState
;
4203 auto defaultSubrectState
= webgl::PixelPackingState
{};
4204 defaultSubrectState
.alignmentInTypeElems
=
4205 rawUnpacking
.alignmentInTypeElems
;
4206 const bool isSubrect
= (rawUnpacking
!= defaultSubrectState
);
4207 if (isDataUpload
&& isSubrect
) {
4208 if (rawUnpacking
.flipY
|| rawUnpacking
.premultiplyAlpha
) {
4209 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4210 "Non-DOM-Element uploads with alpha-premult"
4211 " or y-flip do not support subrect selection.");
4216 desc
->unpacking
= rawUnpacking
;
4218 if (desc
->structuredSrcSize
) {
4220 // ### 5.35 Pixel store parameters for uploads from TexImageSource
4221 // UNPACK_ALIGNMENT and UNPACK_ROW_LENGTH are ignored.
4222 const auto& elemSize
= *desc
->structuredSrcSize
;
4223 desc
->unpacking
.alignmentInTypeElems
= 1;
4224 desc
->unpacking
.rowLength
= elemSize
.x
;
4226 if (!desc
->unpacking
.rowLength
) {
4227 desc
->unpacking
.rowLength
= desc
->size
.x
;
4229 if (!desc
->unpacking
.imageHeight
) {
4230 desc
->unpacking
.imageHeight
= desc
->size
.y
;
4235 mozilla::ipc::Shmem
* pShmem
= nullptr;
4238 const auto& sd
= *(desc
->sd
);
4239 const auto sdType
= sd
.type();
4240 const auto& contextInfo
= mNotLost
->info
;
4242 const auto fallbackReason
= [&]() -> Maybe
<std::string
> {
4243 auto fallbackReason
= BlitPreventReason(level
, offset
, pi
, *desc
);
4244 if (fallbackReason
) return fallbackReason
;
4246 const bool canUploadViaSd
= contextInfo
.uploadableSdTypes
[sdType
];
4247 if (!canUploadViaSd
) {
4248 const nsPrintfCString
msg(
4249 "Fast uploads for resource type %i not implemented.", int(sdType
));
4250 return Some(ToString(msg
));
4253 if (sdType
== layers::SurfaceDescriptor::TSurfaceDescriptorBuffer
) {
4254 const auto& sdb
= sd
.get_SurfaceDescriptorBuffer();
4255 const auto& data
= sdb
.data();
4256 if (data
.type() == layers::MemoryOrShmem::TShmem
) {
4257 pShmem
= &data
.get_Shmem();
4260 std::string
{"SurfaceDescriptorBuffer data is not Shmem."});
4264 if (sdType
== layers::SurfaceDescriptor::TSurfaceDescriptorD3D10
) {
4265 const auto& sdD3D
= sd
.get_SurfaceDescriptorD3D10();
4266 const auto& inProcess
= mNotLost
->inProcess
;
4267 if (sdD3D
.gpuProcessTextureId().isSome() && inProcess
) {
4269 std::string
{"gpuProcessTextureId works only in GPU process."});
4273 if (StaticPrefs::webgl_disable_DOM_blit_uploads()) {
4274 return Some(std::string
{"DOM blit uploads are disabled."});
4279 if (fallbackReason
) {
4280 EnqueuePerfWarning("Missed GPU-copy fast-path: %s",
4281 fallbackReason
->c_str());
4283 const auto& image
= desc
->image
;
4284 const RefPtr
<gfx::SourceSurface
> surf
= image
->GetAsSourceSurface();
4286 // WARNING: OSX can lose our MakeCurrent here.
4287 desc
->dataSurf
= surf
->GetDataSurface();
4289 if (!desc
->dataSurf
) {
4290 EnqueueError(LOCAL_GL_OUT_OF_MEMORY
,
4291 "Failed to retrieve source bytes for CPU upload.");
4294 desc
->sd
= Nothing();
4297 desc
->image
= nullptr;
4303 const bool doInlineUpload
= !desc
->sd
;
4304 // Why always de-inline SDs here?
4305 // 1. This way we always send SDs down the same handling path, which
4306 // should keep things from breaking if things flip between paths because of
4307 // what we get handed by SurfaceFromElement etc.
4308 // 2. We don't actually always grab strong-refs to the resources in the SDs,
4309 // so we should try to use them sooner rather than later. Yes we should fix
4310 // this, but for now let's give the SDs the best chance of lucking out, eh?
4312 // 3. It means we don't need to write QueueParamTraits<SurfaceDescriptor>.
4313 if (doInlineUpload
) {
4314 // We definitely want e.g. TexImage(PBO) here.
4315 Run
<RPROC(TexImage
)>(static_cast<uint32_t>(level
), respecFormat
,
4316 CastUvec3(offset
), pi
, std::move(*desc
));
4318 // We can't handle shmems like SurfaceDescriptorBuffer inline, so use ipdl.
4319 const auto& inProcess
= mNotLost
->inProcess
;
4321 return inProcess
->TexImage(static_cast<uint32_t>(level
), respecFormat
,
4322 CastUvec3(offset
), pi
, *desc
);
4324 const auto& child
= mNotLost
->outOfProcess
;
4325 child
->FlushPendingCmds();
4327 // The shmem we're handling was only shared from RDD to Content, and
4328 // immediately on Content receiving it, it was closed! RIP
4329 // Eventually we'll be able to make shmems that can traverse multiple
4330 // endpoints, but for now we need to make a new Content->WebGLParent shmem
4331 // and memcpy into it. We don't use `desc` elsewhere, so just replace the
4332 // Shmem buried within it with one that's valid for WebGLChild->Parent
4335 MOZ_ASSERT(desc
->sd
);
4336 const auto byteCount
= pShmem
->Size
<uint8_t>();
4337 const auto* const src
= pShmem
->get
<uint8_t>();
4338 mozilla::ipc::Shmem shmemForResend
;
4339 if (!child
->AllocShmem(byteCount
, &shmemForResend
)) {
4340 NS_WARNING("AllocShmem failed in TexImage");
4343 auto* const dst
= shmemForResend
.get
<uint8_t>();
4344 memcpy(dst
, src
, byteCount
);
4345 *pShmem
= shmemForResend
;
4348 (void)child
->SendTexImage(static_cast<uint32_t>(level
), respecFormat
,
4349 CastUvec3(offset
), pi
, std::move(*desc
));
4353 void ClientWebGLContext::RawTexImage(uint32_t level
, GLenum respecFormat
,
4354 uvec3 offset
, const webgl::PackingInfo
& pi
,
4355 webgl::TexUnpackBlobDesc
&& desc
) const {
4356 const FuncScope
funcScope(*this, "tex(Sub)Image[23]D");
4357 if (IsContextLost()) return;
4359 // Shmems are stored in Buffer surface descriptors. We need to ensure first
4360 // that all queued commands are flushed and then send the Shmem over IPDL.
4361 const auto& sd
= *(desc
.sd
);
4362 if (sd
.type() == layers::SurfaceDescriptor::TSurfaceDescriptorBuffer
&&
4363 sd
.get_SurfaceDescriptorBuffer().data().type() ==
4364 layers::MemoryOrShmem::TShmem
) {
4365 const auto& inProcess
= mNotLost
->inProcess
;
4367 inProcess
->TexImage(level
, respecFormat
, offset
, pi
, desc
);
4369 const auto& child
= mNotLost
->outOfProcess
;
4370 child
->FlushPendingCmds();
4371 (void)child
->SendTexImage(level
, respecFormat
, offset
, pi
,
4376 "RawTexImage with SurfaceDescriptor only supports "
4377 "SurfaceDescriptorBuffer with Shmem");
4382 Run
<RPROC(TexImage
)>(level
, respecFormat
, offset
, pi
, desc
);
4387 void ClientWebGLContext::CompressedTexImage(bool sub
, uint8_t funcDims
,
4388 GLenum imageTarget
, GLint level
,
4389 GLenum format
, const ivec3
& offset
,
4390 const ivec3
& isize
, GLint border
,
4391 const TexImageSource
& src
,
4392 GLsizei pboImageSize
) const {
4393 const FuncScope
funcScope(*this, "compressedTex(Sub)Image[23]D");
4394 if (IsContextLost()) return;
4395 if (!IsTexTargetForDims(ImageToTexTarget(imageTarget
), mIsWebGL2
, funcDims
)) {
4396 EnqueueError_ArgEnum("imageTarget", imageTarget
);
4400 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`border` must be 0.");
4405 Maybe
<uint64_t> pboOffset
;
4407 const auto maybe
= GetRangeFromView(*src
.mView
, src
.mViewElemOffset
,
4408 src
.mViewElemLengthOverride
);
4410 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`source` too small.");
4413 range
= RawBuffer
<>{*maybe
};
4414 } else if (src
.mPboOffset
) {
4415 if (!ValidateNonNegative("offset", *src
.mPboOffset
)) return;
4416 pboOffset
= Some(*src
.mPboOffset
);
4418 MOZ_CRASH("impossible");
4421 // We don't need to shrink `range` because valid calls require `range` to
4422 // match requirements exactly.
4424 Run
<RPROC(CompressedTexImage
)>(
4425 sub
, imageTarget
, static_cast<uint32_t>(level
), format
, CastUvec3(offset
),
4426 CastUvec3(isize
), range
, static_cast<uint32_t>(pboImageSize
), pboOffset
);
4429 void ClientWebGLContext::CopyTexImage(uint8_t funcDims
, GLenum imageTarget
,
4430 GLint level
, GLenum respecFormat
,
4431 const ivec3
& dstOffset
,
4432 const ivec2
& srcOffset
, const ivec2
& size
,
4433 GLint border
) const {
4434 const FuncScope
funcScope(*this, "copy(Sub)Image[23]D");
4435 if (IsContextLost()) return;
4436 if (!IsTexTargetForDims(ImageToTexTarget(imageTarget
), mIsWebGL2
, funcDims
)) {
4437 EnqueueError_ArgEnum("imageTarget", imageTarget
);
4441 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`border` must be 0.");
4444 Run
<RPROC(CopyTexImage
)>(imageTarget
, static_cast<uint32_t>(level
),
4445 respecFormat
, CastUvec3(dstOffset
), srcOffset
,
4449 // ------------------- Programs and shaders --------------------------------
4451 void ClientWebGLContext::UseProgram(WebGLProgramJS
* const prog
) {
4452 const FuncScope
funcScope(*this, "useProgram");
4453 if (IsContextLost()) return;
4454 if (prog
&& !prog
->ValidateUsable(*this, "prog")) return;
4456 auto& state
= State();
4458 if (state
.mTfActiveAndNotPaused
) {
4459 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4460 "Transform feedback is active and not paused.");
4465 const auto& res
= GetLinkResult(*prog
);
4467 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4468 "Program must be linked successfully.");
4475 state
.mCurrentProgram
= prog
;
4476 state
.mProgramKeepAlive
= prog
? prog
->mKeepAliveWeak
.lock() : nullptr;
4477 state
.mActiveLinkResult
= prog
? prog
->mResult
: nullptr;
4479 Run
<RPROC(UseProgram
)>(prog
? prog
->mId
: 0);
4482 void ClientWebGLContext::ValidateProgram(WebGLProgramJS
& prog
) const {
4483 const FuncScope
funcScope(*this, "validateProgram");
4484 if (IsContextLost()) return;
4485 if (!prog
.ValidateUsable(*this, "prog")) return;
4487 prog
.mLastValidate
= [&]() {
4488 const auto& inProcess
= mNotLost
->inProcess
;
4490 return inProcess
->ValidateProgram(prog
.mId
);
4492 const auto& child
= mNotLost
->outOfProcess
;
4493 child
->FlushPendingCmds();
4495 if (!child
->SendValidateProgram(prog
.mId
, &ret
)) {
4502 // ------------------------ Uniforms and attributes ------------------------
4504 Maybe
<double> ClientWebGLContext::GetVertexAttribPriv(const GLuint index
,
4505 const GLenum pname
) {
4506 const auto& inProcess
= mNotLost
->inProcess
;
4508 return inProcess
->GetVertexAttrib(index
, pname
);
4510 const auto& child
= mNotLost
->outOfProcess
;
4511 child
->FlushPendingCmds();
4513 if (!child
->SendGetVertexAttrib(index
, pname
, &ret
)) {
4519 void ClientWebGLContext::GetVertexAttrib(JSContext
* cx
, GLuint index
,
4521 JS::MutableHandle
<JS::Value
> retval
,
4523 retval
.set(JS::NullValue());
4524 const FuncScope
funcScope(*this, "getVertexAttrib");
4525 if (IsContextLost()) return;
4526 const auto& state
= State();
4528 const auto& genericAttribs
= state
.mGenericVertexAttribs
;
4529 if (index
>= genericAttribs
.size()) {
4530 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` (%u) >= MAX_VERTEX_ATTRIBS",
4536 case LOCAL_GL_CURRENT_VERTEX_ATTRIB
: {
4537 JS::Rooted
<JSObject
*> obj(cx
);
4539 const auto& attrib
= genericAttribs
[index
];
4540 switch (attrib
.type
) {
4541 case webgl::AttribBaseType::Float
:
4542 obj
= dom::Float32Array::Create(
4543 cx
, this, 4, reinterpret_cast<const float*>(attrib
.data
.data()));
4545 case webgl::AttribBaseType::Int
:
4546 obj
= dom::Int32Array::Create(
4548 reinterpret_cast<const int32_t*>(attrib
.data
.data()));
4550 case webgl::AttribBaseType::Uint
:
4551 obj
= dom::Uint32Array::Create(
4553 reinterpret_cast<const uint32_t*>(attrib
.data
.data()));
4555 case webgl::AttribBaseType::Boolean
:
4556 MOZ_CRASH("impossible");
4560 rv
.Throw(NS_ERROR_OUT_OF_MEMORY
);
4563 retval
.set(JS::ObjectValue(*obj
));
4567 case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
: {
4568 const auto& buffers
= state
.mBoundVao
->mAttribBuffers
;
4569 const auto& buffer
= buffers
[index
];
4570 (void)ToJSValueOrNull(cx
, buffer
, retval
);
4574 case LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER
:
4575 // Disallowed from JS, but allowed in Host.
4576 EnqueueError_ArgEnum("pname", pname
);
4583 const auto maybe
= GetVertexAttribPriv(index
, pname
);
4586 case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED
:
4587 case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
:
4588 case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER
:
4589 retval
.set(JS::BooleanValue(*maybe
));
4593 retval
.set(JS::NumberValue(*maybe
));
4599 void ClientWebGLContext::UniformData(const GLenum funcElemType
,
4600 const WebGLUniformLocationJS
* const loc
,
4602 const Range
<const uint8_t>& bytes
,
4604 GLuint elemCountOverride
) const {
4605 const FuncScope
funcScope(*this, "uniform setter");
4606 if (IsContextLost()) return;
4608 const auto& activeLinkResult
= GetActiveLinkResult();
4609 if (!activeLinkResult
) {
4610 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No active linked Program.");
4616 auto availCount
= bytes
.length() / sizeof(float);
4617 if (elemOffset
> availCount
) {
4618 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`elemOffset` too large for `data`.");
4621 availCount
-= elemOffset
;
4622 if (elemCountOverride
) {
4623 if (elemCountOverride
> availCount
) {
4624 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4625 "`elemCountOverride` too large for `data`.");
4628 availCount
= elemCountOverride
;
4633 const auto channels
= ElemTypeComponents(funcElemType
);
4634 if (!availCount
|| availCount
% channels
!= 0) {
4635 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4636 "`values` length (%u) must be a positive "
4637 "integer multiple of size of %s.",
4638 availCount
, EnumString(funcElemType
).c_str());
4644 uint32_t locId
= -1;
4645 if (MOZ_LIKELY(loc
)) {
4646 locId
= loc
->mLocation
;
4647 if (!loc
->ValidateUsable(*this, "location")) return;
4651 const auto& reqLinkInfo
= loc
->mParent
.lock();
4652 if (reqLinkInfo
.get() != activeLinkResult
) {
4653 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4654 "UniformLocation is not from the current active Program.");
4660 bool funcMatchesLocation
= false;
4661 for (const auto allowed
: loc
->mValidUploadElemTypes
) {
4662 funcMatchesLocation
|= (funcElemType
== allowed
);
4664 if (MOZ_UNLIKELY(!funcMatchesLocation
)) {
4665 std::string validSetters
;
4666 for (const auto allowed
: loc
->mValidUploadElemTypes
) {
4667 validSetters
+= EnumString(allowed
);
4668 validSetters
+= '/';
4670 validSetters
.pop_back(); // Cheekily discard the extra trailing '/'.
4672 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4673 "Uniform's `type` requires uniform setter of type %s.",
4674 validSetters
.c_str());
4681 const auto ptr
= bytes
.begin().get() + (elemOffset
* sizeof(float));
4682 const auto range
= Range
<const uint8_t>{ptr
, availCount
* sizeof(float)};
4683 Run
<RPROC(UniformData
)>(locId
, transpose
, RawBuffer
<>(range
));
4688 void ClientWebGLContext::BindVertexArray(WebGLVertexArrayJS
* const vao
) {
4689 const FuncScope
funcScope(*this, "bindVertexArray");
4690 if (IsContextLost()) return;
4691 if (vao
&& !vao
->ValidateUsable(*this, "vao")) return;
4692 auto& state
= State();
4695 vao
->mHasBeenBound
= true;
4696 state
.mBoundVao
= vao
;
4698 state
.mBoundVao
= state
.mDefaultVao
;
4701 Run
<RPROC(BindVertexArray
)>(vao
? vao
->mId
: 0);
4704 void ClientWebGLContext::EnableVertexAttribArray(GLuint index
) {
4705 Run
<RPROC(EnableVertexAttribArray
)>(index
);
4708 void ClientWebGLContext::DisableVertexAttribArray(GLuint index
) {
4709 Run
<RPROC(DisableVertexAttribArray
)>(index
);
4712 WebGLsizeiptr
ClientWebGLContext::GetVertexAttribOffset(GLuint index
,
4714 const FuncScope
funcScope(*this, "getVertexAttribOffset");
4715 if (IsContextLost()) return 0;
4717 if (pname
!= LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER
) {
4718 EnqueueError_ArgEnum("pname", pname
);
4722 const auto maybe
= GetVertexAttribPriv(index
, pname
);
4723 if (!maybe
) return 0;
4727 void ClientWebGLContext::VertexAttrib4Tv(GLuint index
, webgl::AttribBaseType t
,
4728 const Range
<const uint8_t>& src
) {
4729 const FuncScope
funcScope(*this, "vertexAttrib[1234]u?[fi]{v}");
4730 if (IsContextLost()) return;
4731 auto& state
= State();
4733 if (src
.length() / sizeof(float) < 4) {
4734 EnqueueError(LOCAL_GL_INVALID_VALUE
, "Array must have >=4 elements.");
4738 auto& list
= state
.mGenericVertexAttribs
;
4739 if (index
>= list
.size()) {
4740 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4741 "`index` must be < MAX_VERTEX_ATTRIBS.");
4745 auto& attrib
= list
[index
];
4747 memcpy(attrib
.data
.data(), src
.begin().get(), attrib
.data
.size());
4749 Run
<RPROC(VertexAttrib4T
)>(index
, attrib
);
4754 void ClientWebGLContext::VertexAttribDivisor(GLuint index
, GLuint divisor
) {
4755 Run
<RPROC(VertexAttribDivisor
)>(index
, divisor
);
4760 void ClientWebGLContext::VertexAttribPointerImpl(bool isFuncInt
, GLuint index
,
4761 GLint rawChannels
, GLenum type
,
4763 GLsizei rawByteStrideOrZero
,
4764 WebGLintptr rawByteOffset
) {
4765 const FuncScope
funcScope(*this, "vertexAttribI?Pointer");
4766 if (IsContextLost()) return;
4767 auto& state
= State();
4769 const auto channels
= MaybeAs
<uint8_t>(rawChannels
);
4771 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4772 "Channel count `size` must be within [1,4].");
4776 const auto byteStrideOrZero
= MaybeAs
<uint8_t>(rawByteStrideOrZero
);
4777 if (!byteStrideOrZero
) {
4778 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`stride` must be within [0,255].");
4782 if (!ValidateNonNegative("byteOffset", rawByteOffset
)) return;
4783 const auto byteOffset
= static_cast<uint64_t>(rawByteOffset
);
4787 const webgl::VertAttribPointerDesc desc
{
4788 isFuncInt
, *channels
, normalized
, *byteStrideOrZero
, type
, byteOffset
};
4790 const auto res
= CheckVertexAttribPointer(mIsWebGL2
, desc
);
4792 const auto& err
= res
.inspectErr();
4793 EnqueueError(err
.type
, "%s", err
.info
.c_str());
4797 auto& list
= state
.mBoundVao
->mAttribBuffers
;
4798 if (index
>= list
.size()) {
4799 EnqueueError(LOCAL_GL_INVALID_VALUE
,
4800 "`index` (%u) must be < MAX_VERTEX_ATTRIBS.", index
);
4804 const auto buffer
= state
.mBoundBufferByTarget
[LOCAL_GL_ARRAY_BUFFER
];
4805 if (!buffer
&& byteOffset
) {
4806 return EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4807 "If ARRAY_BUFFER is null, byteOffset must be zero.");
4810 Run
<RPROC(VertexAttribPointer
)>(index
, desc
);
4812 list
[index
] = buffer
;
4815 // -------------------------------- Drawing -------------------------------
4817 void ClientWebGLContext::DrawArraysInstanced(GLenum mode
, GLint first
,
4818 GLsizei count
, GLsizei primcount
) {
4819 Run
<RPROC(DrawArraysInstanced
)>(mode
, first
, count
, primcount
);
4823 void ClientWebGLContext::DrawElementsInstanced(GLenum mode
, GLsizei count
,
4824 GLenum type
, WebGLintptr offset
,
4825 GLsizei primcount
) {
4826 Run
<RPROC(DrawElementsInstanced
)>(mode
, count
, type
, offset
, primcount
);
4830 // ------------------------------ Readback -------------------------------
4831 void ClientWebGLContext::ReadPixels(GLint x
, GLint y
, GLsizei width
,
4832 GLsizei height
, GLenum format
, GLenum type
,
4833 WebGLsizeiptr offset
,
4834 dom::CallerType aCallerType
,
4835 ErrorResult
& out_error
) const {
4836 const FuncScope
funcScope(*this, "readPixels");
4837 if (!ReadPixels_SharedPrecheck(aCallerType
, out_error
)) return;
4838 const auto& state
= State();
4839 if (!ValidateNonNegative("width", width
)) return;
4840 if (!ValidateNonNegative("height", height
)) return;
4841 if (!ValidateNonNegative("offset", offset
)) return;
4843 const auto desc
= webgl::ReadPixelsDesc
{{x
, y
},
4844 *uvec2::From(width
, height
),
4846 state
.mPixelPackState
};
4847 Run
<RPROC(ReadPixelsPbo
)>(desc
, static_cast<uint64_t>(offset
));
4850 void ClientWebGLContext::ReadPixels(GLint x
, GLint y
, GLsizei width
,
4851 GLsizei height
, GLenum format
, GLenum type
,
4852 const dom::ArrayBufferView
& dstData
,
4853 GLuint dstElemOffset
,
4854 dom::CallerType aCallerType
,
4855 ErrorResult
& out_error
) const {
4856 const FuncScope
funcScope(*this, "readPixels");
4857 if (!ReadPixels_SharedPrecheck(aCallerType
, out_error
)) return;
4858 const auto& state
= State();
4859 if (!ValidateNonNegative("width", width
)) return;
4860 if (!ValidateNonNegative("height", height
)) return;
4864 js::Scalar::Type reqScalarType
;
4865 if (!GetJSScalarFromGLType(type
, &reqScalarType
)) {
4867 WebGLContext::EnumName(type
, &name
);
4868 EnqueueError(LOCAL_GL_INVALID_ENUM
, "type: invalid enum value %s",
4869 name
.BeginReading());
4873 auto viewElemType
= dstData
.Type();
4874 if (viewElemType
== js::Scalar::Uint8Clamped
) {
4875 viewElemType
= js::Scalar::Uint8
;
4877 if (viewElemType
!= reqScalarType
) {
4878 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
4879 "`pixels` type does not match `type`.");
4885 if (!ValidateArrayBufferView(dstData
, dstElemOffset
, 0,
4886 LOCAL_GL_INVALID_VALUE
, &bytes
, &byteLen
)) {
4890 const auto desc
= webgl::ReadPixelsDesc
{{x
, y
},
4891 *uvec2::From(width
, height
),
4893 state
.mPixelPackState
};
4894 const auto range
= Range
<uint8_t>(bytes
, byteLen
);
4895 if (!DoReadPixels(desc
, range
)) {
4900 bool ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc
& desc
,
4901 const Range
<uint8_t> dest
) const {
4902 const auto notLost
=
4903 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
4904 if (!notLost
) return false;
4905 const auto& inProcess
= notLost
->inProcess
;
4907 inProcess
->ReadPixelsInto(desc
, dest
);
4910 const auto& child
= notLost
->outOfProcess
;
4911 child
->FlushPendingCmds();
4912 webgl::ReadPixelsResultIpc res
= {};
4913 if (!child
->SendReadPixels(desc
, dest
.length(), &res
)) {
4916 if (!res
.byteStride
|| !res
.shmem
) return false;
4917 const auto& byteStride
= res
.byteStride
;
4918 const auto& subrect
= res
.subrect
;
4919 const webgl::RaiiShmem shmem
{child
, res
.shmem
.ref()};
4921 EnqueueError(LOCAL_GL_OUT_OF_MEMORY
, "Failed to map in back buffer.");
4925 const auto& shmemBytes
= shmem
.ByteRange();
4927 const auto pii
= webgl::PackingInfoInfo::For(desc
.pi
);
4929 gfxCriticalError() << "ReadPixels: Bad " << desc
.pi
;
4932 const auto bpp
= pii
->BytesPerPixel();
4934 const auto& packing
= desc
.packState
;
4935 auto packRect
= *uvec2::From(subrect
.x
, subrect
.y
);
4936 packRect
.x
+= packing
.skipPixels
;
4937 packRect
.y
+= packing
.skipRows
;
4939 const auto xByteSize
= bpp
* static_cast<uint32_t>(subrect
.width
);
4940 const ptrdiff_t byteOffset
= packRect
.y
* byteStride
+ packRect
.x
* bpp
;
4942 auto srcItr
= shmemBytes
.begin() + byteOffset
;
4943 auto destItr
= dest
.begin() + byteOffset
;
4945 for (const auto i
: IntegerRange(subrect
.height
)) {
4947 // Don't trigger an assert on the last loop by pushing a RangedPtr past
4949 srcItr
+= byteStride
;
4950 destItr
+= byteStride
;
4951 MOZ_RELEASE_ASSERT(srcItr
+ xByteSize
<= shmemBytes
.end());
4952 MOZ_RELEASE_ASSERT(destItr
+ xByteSize
<= dest
.end());
4954 Memcpy(destItr
, srcItr
, xByteSize
);
4960 bool ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc
& desc
,
4961 const mozilla::ipc::Shmem
& shmem
) const {
4962 const auto notLost
=
4963 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
4964 if (!notLost
) return false;
4965 const auto& inProcess
= notLost
->inProcess
;
4967 const auto& shmemBytes
= shmem
.Range
<uint8_t>();
4968 inProcess
->ReadPixelsInto(desc
, shmemBytes
);
4971 const auto& child
= notLost
->outOfProcess
;
4972 child
->FlushPendingCmds();
4973 webgl::ReadPixelsResultIpc res
= {};
4974 // We assume the input is an unsafe shmem which won't be consumed by this
4975 // request. Since SendReadPixels expects a Shmem rvalue, we must create a copy
4976 // to provide it that can be consumed instead of the original descriptor.
4977 mozilla::ipc::Shmem dest
= shmem
;
4978 if (!child
->SendReadPixels(desc
, dest
, &res
)) {
4981 return res
.byteStride
> 0;
4984 bool ClientWebGLContext::ReadPixels_SharedPrecheck(
4985 dom::CallerType aCallerType
, ErrorResult
& out_error
) const {
4986 if (IsContextLost()) return false;
4988 if (mCanvasElement
&& mCanvasElement
->IsWriteOnly() &&
4989 aCallerType
!= dom::CallerType::System
) {
4990 JsWarning("readPixels: Not allowed");
4991 out_error
.Throw(NS_ERROR_DOM_SECURITY_ERR
);
4998 // --------------------------------- GL Query ---------------------------------
5000 static inline GLenum
QuerySlotTarget(const GLenum specificTarget
) {
5001 if (specificTarget
== LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE
) {
5002 return LOCAL_GL_ANY_SAMPLES_PASSED
;
5004 return specificTarget
;
5007 void ClientWebGLContext::GetQuery(JSContext
* cx
, GLenum specificTarget
,
5009 JS::MutableHandle
<JS::Value
> retval
) const {
5010 retval
.set(JS::NullValue());
5011 const FuncScope
funcScope(*this, "getQuery");
5012 if (IsContextLost()) return;
5013 const auto& limits
= Limits();
5014 auto& state
= State();
5016 if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query
)) {
5017 if (pname
== LOCAL_GL_QUERY_COUNTER_BITS
) {
5018 switch (specificTarget
) {
5019 case LOCAL_GL_TIME_ELAPSED_EXT
:
5020 retval
.set(JS::NumberValue(limits
.queryCounterBitsTimeElapsed
));
5023 case LOCAL_GL_TIMESTAMP_EXT
:
5024 retval
.set(JS::NumberValue(limits
.queryCounterBitsTimestamp
));
5028 EnqueueError_ArgEnum("target", specificTarget
);
5034 if (pname
!= LOCAL_GL_CURRENT_QUERY
) {
5035 EnqueueError_ArgEnum("pname", pname
);
5039 const auto slotTarget
= QuerySlotTarget(specificTarget
);
5040 const auto& slot
= MaybeFind(state
.mCurrentQueryByTarget
, slotTarget
);
5042 EnqueueError_ArgEnum("target", specificTarget
);
5047 if (query
&& query
->mTarget
!= specificTarget
) {
5051 (void)ToJSValueOrNull(cx
, query
, retval
);
5054 void ClientWebGLContext::GetQueryParameter(
5055 JSContext
*, WebGLQueryJS
& query
, const GLenum pname
,
5056 JS::MutableHandle
<JS::Value
> retval
) const {
5057 retval
.set(JS::NullValue());
5058 const FuncScope
funcScope(*this, "getQueryParameter");
5059 if (IsContextLost()) return;
5060 if (!query
.ValidateUsable(*this, "query")) return;
5062 auto maybe
= [&]() {
5063 const auto& inProcess
= mNotLost
->inProcess
;
5065 return inProcess
->GetQueryParameter(query
.mId
, pname
);
5067 const auto& child
= mNotLost
->outOfProcess
;
5068 child
->FlushPendingCmds();
5070 if (!child
->SendGetQueryParameter(query
.mId
, pname
, &ret
)) {
5077 // We must usually wait for an event loop before the query can be available.
5078 const bool canBeAvailable
=
5079 (query
.mCanBeAvailable
|| StaticPrefs::webgl_allow_immediate_queries());
5080 if (!canBeAvailable
) {
5081 if (pname
!= LOCAL_GL_QUERY_RESULT_AVAILABLE
) {
5088 case LOCAL_GL_QUERY_RESULT_AVAILABLE
:
5089 retval
.set(JS::BooleanValue(*maybe
));
5093 retval
.set(JS::NumberValue(*maybe
));
5098 void ClientWebGLContext::BeginQuery(const GLenum specificTarget
,
5099 WebGLQueryJS
& query
) {
5100 const FuncScope
funcScope(*this, "beginQuery");
5101 if (IsContextLost()) return;
5102 if (!query
.ValidateUsable(*this, "query")) return;
5103 auto& state
= State();
5105 const auto slotTarget
= QuerySlotTarget(specificTarget
);
5106 const auto& slot
= MaybeFind(state
.mCurrentQueryByTarget
, slotTarget
);
5108 EnqueueError_ArgEnum("target", specificTarget
);
5113 auto enumStr
= EnumString(slotTarget
);
5114 if (slotTarget
== LOCAL_GL_ANY_SAMPLES_PASSED
) {
5115 enumStr
+= "/ANY_SAMPLES_PASSED_CONSERVATIVE";
5117 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5118 "A Query is already active for %s.", enumStr
.c_str());
5122 if (query
.mTarget
&& query
.mTarget
!= specificTarget
) {
5123 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5124 "`query` cannot be changed to a different target.");
5129 query
.mTarget
= specificTarget
;
5131 Run
<RPROC(BeginQuery
)>(specificTarget
, query
.mId
);
5134 void ClientWebGLContext::EndQuery(const GLenum specificTarget
) {
5135 const FuncScope
funcScope(*this, "endQuery");
5136 if (IsContextLost()) return;
5137 auto& state
= State();
5139 const auto slotTarget
= QuerySlotTarget(specificTarget
);
5140 const auto& maybeSlot
= MaybeFind(state
.mCurrentQueryByTarget
, slotTarget
);
5142 EnqueueError_ArgEnum("target", specificTarget
);
5145 auto& slot
= *maybeSlot
;
5146 if (!slot
|| slot
->mTarget
!= specificTarget
) {
5147 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No Query is active for %s.",
5148 EnumString(specificTarget
).c_str());
5151 const auto query
= slot
;
5154 Run
<RPROC(EndQuery
)>(specificTarget
);
5156 auto& availRunnable
= EnsureAvailabilityRunnable();
5157 availRunnable
.mQueries
.push_back(query
.get());
5158 query
->mCanBeAvailable
= false;
5161 void ClientWebGLContext::QueryCounter(WebGLQueryJS
& query
,
5162 const GLenum target
) const {
5163 const FuncScope
funcScope(*this, "queryCounter");
5164 if (IsContextLost()) return;
5165 if (!query
.ValidateUsable(*this, "query")) return;
5167 if (target
!= LOCAL_GL_TIMESTAMP
) {
5168 EnqueueError(LOCAL_GL_INVALID_ENUM
, "`target` must be TIMESTAMP.");
5172 if (query
.mTarget
&& query
.mTarget
!= target
) {
5173 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5174 "`query` cannot be changed to a different target.");
5177 query
.mTarget
= target
;
5179 Run
<RPROC(QueryCounter
)>(query
.mId
);
5181 auto& availRunnable
= EnsureAvailabilityRunnable();
5182 availRunnable
.mQueries
.push_back(&query
);
5183 query
.mCanBeAvailable
= false;
5186 // -------------------------------- Sampler -------------------------------
5187 void ClientWebGLContext::GetSamplerParameter(
5188 JSContext
* cx
, const WebGLSamplerJS
& sampler
, const GLenum pname
,
5189 JS::MutableHandle
<JS::Value
> retval
) const {
5190 retval
.set(JS::NullValue());
5191 const FuncScope
funcScope(*this, "getSamplerParameter");
5192 if (IsContextLost()) return;
5193 if (!sampler
.ValidateUsable(*this, "sampler")) return;
5195 const auto maybe
= [&]() {
5196 const auto& inProcess
= mNotLost
->inProcess
;
5198 return inProcess
->GetSamplerParameter(sampler
.mId
, pname
);
5200 const auto& child
= mNotLost
->outOfProcess
;
5201 child
->FlushPendingCmds();
5203 if (!child
->SendGetSamplerParameter(sampler
.mId
, pname
, &ret
)) {
5209 retval
.set(JS::NumberValue(*maybe
));
5213 void ClientWebGLContext::BindSampler(const GLuint unit
,
5214 WebGLSamplerJS
* const sampler
) {
5215 const FuncScope
funcScope(*this, "bindSampler");
5216 if (IsContextLost()) return;
5217 if (sampler
&& !sampler
->ValidateUsable(*this, "sampler")) return;
5218 auto& state
= State();
5220 auto& texUnits
= state
.mTexUnits
;
5221 if (unit
>= texUnits
.size()) {
5222 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`unit` (%u) larger than %zu.", unit
,
5229 texUnits
[unit
].sampler
= sampler
;
5231 Run
<RPROC(BindSampler
)>(unit
, sampler
? sampler
->mId
: 0);
5234 void ClientWebGLContext::SamplerParameteri(WebGLSamplerJS
& sampler
,
5236 const GLint param
) const {
5237 const FuncScope
funcScope(*this, "samplerParameteri");
5238 if (IsContextLost()) return;
5239 if (!sampler
.ValidateUsable(*this, "sampler")) return;
5241 Run
<RPROC(SamplerParameteri
)>(sampler
.mId
, pname
, param
);
5244 void ClientWebGLContext::SamplerParameterf(WebGLSamplerJS
& sampler
,
5246 const GLfloat param
) const {
5247 const FuncScope
funcScope(*this, "samplerParameterf");
5248 if (IsContextLost()) return;
5249 if (!sampler
.ValidateUsable(*this, "sampler")) return;
5251 Run
<RPROC(SamplerParameterf
)>(sampler
.mId
, pname
, param
);
5254 // ------------------------------- GL Sync ---------------------------------
5256 void ClientWebGLContext::GetSyncParameter(
5257 JSContext
* const cx
, WebGLSyncJS
& sync
, const GLenum pname
,
5258 JS::MutableHandle
<JS::Value
> retval
) const {
5259 retval
.set(JS::NullValue());
5260 const FuncScope
funcScope(*this, "getSyncParameter");
5261 if (IsContextLost()) return;
5262 if (!sync
.ValidateUsable(*this, "sync")) return;
5264 retval
.set([&]() -> JS::Value
{
5266 case LOCAL_GL_OBJECT_TYPE
:
5267 return JS::NumberValue(LOCAL_GL_SYNC_FENCE
);
5268 case LOCAL_GL_SYNC_CONDITION
:
5269 return JS::NumberValue(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE
);
5270 case LOCAL_GL_SYNC_FLAGS
:
5271 return JS::NumberValue(0);
5272 case LOCAL_GL_SYNC_STATUS
: {
5273 if (!sync
.mSignaled
) {
5274 const auto res
= ClientWaitSync(sync
, 0, 0);
5275 sync
.mSignaled
= (res
== LOCAL_GL_ALREADY_SIGNALED
||
5276 res
== LOCAL_GL_CONDITION_SATISFIED
);
5278 return JS::NumberValue(sync
.mSignaled
? LOCAL_GL_SIGNALED
5279 : LOCAL_GL_UNSIGNALED
);
5282 EnqueueError_ArgEnum("pname", pname
);
5283 return JS::NullValue();
5288 GLenum
ClientWebGLContext::ClientWaitSync(WebGLSyncJS
& sync
,
5289 const GLbitfield flags
,
5290 const GLuint64 timeout
) const {
5291 const FuncScope
funcScope(*this, "clientWaitSync");
5292 if (IsContextLost()) return LOCAL_GL_WAIT_FAILED
;
5293 if (!sync
.ValidateUsable(*this, "sync")) return LOCAL_GL_WAIT_FAILED
;
5295 if (flags
!= 0 && flags
!= LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT
) {
5296 EnqueueError(LOCAL_GL_INVALID_VALUE
,
5297 "`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0.");
5298 return LOCAL_GL_WAIT_FAILED
;
5301 const auto ret
= [&]() {
5302 const auto& inProcess
= mNotLost
->inProcess
;
5304 return inProcess
->ClientWaitSync(sync
.mId
, flags
, timeout
);
5306 const auto& child
= mNotLost
->outOfProcess
;
5307 child
->FlushPendingCmds();
5309 if (!child
->SendClientWaitSync(sync
.mId
, flags
, timeout
, &ret
)) {
5316 case LOCAL_GL_CONDITION_SATISFIED
:
5317 case LOCAL_GL_ALREADY_SIGNALED
:
5318 sync
.mSignaled
= true;
5324 const bool canBeAvailable
=
5325 (sync
.mCanBeAvailable
|| StaticPrefs::webgl_allow_immediate_queries());
5326 if (!canBeAvailable
) {
5327 if (!sync
.mHasWarnedNotAvailable
) {
5329 "ClientWaitSync must return TIMEOUT_EXPIRED until control has"
5330 " returned to the user agent's main loop. (only warns once)");
5331 sync
.mHasWarnedNotAvailable
= true;
5333 return LOCAL_GL_TIMEOUT_EXPIRED
;
5339 void ClientWebGLContext::WaitSync(const WebGLSyncJS
& sync
,
5340 const GLbitfield flags
,
5341 const GLint64 timeout
) const {
5342 const FuncScope
funcScope(*this, "waitSync");
5343 if (IsContextLost()) return;
5344 if (!sync
.ValidateUsable(*this, "sync")) return;
5347 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`flags` must be 0.");
5350 if (timeout
!= -1) {
5351 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`timeout` must be TIMEOUT_IGNORED.");
5355 JsWarning("waitSync is a no-op.");
5358 // -------------------------- Transform Feedback ---------------------------
5360 void ClientWebGLContext::BindTransformFeedback(
5361 const GLenum target
, WebGLTransformFeedbackJS
* const tf
) {
5362 const FuncScope
funcScope(*this, "bindTransformFeedback");
5363 if (IsContextLost()) return;
5364 if (tf
&& !tf
->ValidateUsable(*this, "tf")) return;
5365 auto& state
= State();
5367 if (target
!= LOCAL_GL_TRANSFORM_FEEDBACK
) {
5368 EnqueueError(LOCAL_GL_INVALID_ENUM
, "`target` must be TRANSFORM_FEEDBACK.");
5371 if (state
.mTfActiveAndNotPaused
) {
5372 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5373 "Current Transform Feedback object is active and not paused.");
5378 tf
->mHasBeenBound
= true;
5379 state
.mBoundTfo
= tf
;
5381 state
.mBoundTfo
= state
.mDefaultTfo
;
5384 Run
<RPROC(BindTransformFeedback
)>(tf
? tf
->mId
: 0);
5387 void ClientWebGLContext::BeginTransformFeedback(const GLenum primMode
) {
5388 const FuncScope
funcScope(*this, "beginTransformFeedback");
5389 if (IsContextLost()) return;
5390 auto& state
= State();
5391 auto& tfo
= *(state
.mBoundTfo
);
5393 if (tfo
.mActiveOrPaused
) {
5394 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5395 "Transform Feedback is already active or paused.");
5398 MOZ_ASSERT(!state
.mTfActiveAndNotPaused
);
5400 auto& prog
= state
.mCurrentProgram
;
5402 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "No program in use.");
5405 const auto& linkResult
= GetLinkResult(*prog
);
5406 if (!linkResult
.success
) {
5407 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5408 "Program is not successfully linked.");
5412 auto tfBufferCount
= linkResult
.active
.activeTfVaryings
.size();
5413 if (tfBufferCount
&&
5414 linkResult
.tfBufferMode
== LOCAL_GL_INTERLEAVED_ATTRIBS
) {
5417 if (!tfBufferCount
) {
5418 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5419 "Program does not use Transform Feedback.");
5423 const auto& buffers
= tfo
.mAttribBuffers
;
5424 for (const auto i
: IntegerRange(tfBufferCount
)) {
5426 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5427 "Transform Feedback buffer %u is null.", i
);
5433 case LOCAL_GL_POINTS
:
5434 case LOCAL_GL_LINES
:
5435 case LOCAL_GL_TRIANGLES
:
5438 EnqueueError(LOCAL_GL_INVALID_ENUM
,
5439 "`primitiveMode` must be POINTS, LINES< or TRIANGLES.");
5445 tfo
.mActiveOrPaused
= true;
5446 tfo
.mActiveProgram
= prog
;
5447 tfo
.mActiveProgramKeepAlive
= prog
->mKeepAliveWeak
.lock();
5448 prog
->mActiveTfos
.insert(&tfo
);
5449 state
.mTfActiveAndNotPaused
= true;
5451 Run
<RPROC(BeginTransformFeedback
)>(primMode
);
5454 void ClientWebGLContext::EndTransformFeedback() {
5455 const FuncScope
funcScope(*this, "endTransformFeedback");
5456 if (IsContextLost()) return;
5457 auto& state
= State();
5458 auto& tfo
= *(state
.mBoundTfo
);
5460 if (!tfo
.mActiveOrPaused
) {
5461 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5462 "Transform Feedback is not active or paused.");
5466 tfo
.mActiveOrPaused
= false;
5467 tfo
.mActiveProgram
->mActiveTfos
.erase(&tfo
);
5468 tfo
.mActiveProgram
= nullptr;
5469 tfo
.mActiveProgramKeepAlive
= nullptr;
5470 state
.mTfActiveAndNotPaused
= false;
5471 Run
<RPROC(EndTransformFeedback
)>();
5474 void ClientWebGLContext::PauseTransformFeedback() {
5475 const FuncScope
funcScope(*this, "pauseTransformFeedback");
5476 if (IsContextLost()) return;
5477 auto& state
= State();
5478 auto& tfo
= *(state
.mBoundTfo
);
5480 if (!tfo
.mActiveOrPaused
) {
5481 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5482 "Transform Feedback is not active.");
5485 if (!state
.mTfActiveAndNotPaused
) {
5486 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5487 "Transform Feedback is already paused.");
5491 state
.mTfActiveAndNotPaused
= false;
5492 Run
<RPROC(PauseTransformFeedback
)>();
5495 void ClientWebGLContext::ResumeTransformFeedback() {
5496 const FuncScope
funcScope(*this, "resumeTransformFeedback");
5497 if (IsContextLost()) return;
5498 auto& state
= State();
5499 auto& tfo
= *(state
.mBoundTfo
);
5501 if (!tfo
.mActiveOrPaused
) {
5502 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5503 "Transform Feedback is not active and paused.");
5506 if (state
.mTfActiveAndNotPaused
) {
5507 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5508 "Transform Feedback is not paused.");
5511 if (state
.mCurrentProgram
!= tfo
.mActiveProgram
) {
5513 LOCAL_GL_INVALID_OPERATION
,
5514 "Cannot Resume Transform Feedback with a program link result different"
5515 " from when Begin was called.");
5519 state
.mTfActiveAndNotPaused
= true;
5520 Run
<RPROC(ResumeTransformFeedback
)>();
5523 void ClientWebGLContext::SetFramebufferIsInOpaqueRAF(WebGLFramebufferJS
* fb
,
5525 fb
->mInOpaqueRAF
= value
;
5526 Run
<RPROC(SetFramebufferIsInOpaqueRAF
)>(fb
->mId
, value
);
5529 // ---------------------------- Misc Extensions ----------------------------
5530 void ClientWebGLContext::DrawBuffers(const dom::Sequence
<GLenum
>& buffers
) {
5531 const auto range
= MakeRange(buffers
);
5532 const auto vec
= std::vector
<GLenum
>(range
.begin().get(), range
.end().get());
5533 Run
<RPROC(DrawBuffers
)>(vec
);
5536 void ClientWebGLContext::EnqueueErrorImpl(const GLenum error
,
5537 const nsACString
& text
) const {
5538 if (!mNotLost
) return; // Ignored if context is lost.
5539 Run
<RPROC(GenerateError
)>(error
, ToString(text
));
5542 void ClientWebGLContext::RequestExtension(const WebGLExtensionID ext
) const {
5543 Run
<RPROC(RequestExtension
)>(ext
);
5548 static bool IsExtensionForbiddenForCaller(const WebGLExtensionID ext
,
5549 const dom::CallerType callerType
) {
5550 if (callerType
== dom::CallerType::System
) return false;
5552 if (StaticPrefs::webgl_enable_privileged_extensions()) return false;
5554 const bool resistFingerprinting
=
5555 nsContentUtils::ShouldResistFingerprinting();
5557 case WebGLExtensionID::MOZ_debug
:
5560 case WebGLExtensionID::WEBGL_debug_renderer_info
:
5561 return resistFingerprinting
||
5562 !StaticPrefs::webgl_enable_debug_renderer_info();
5564 case WebGLExtensionID::WEBGL_debug_shaders
:
5565 return resistFingerprinting
;
5572 bool ClientWebGLContext::IsSupported(const WebGLExtensionID ext
,
5573 const dom::CallerType callerType
) const {
5574 if (IsExtensionForbiddenForCaller(ext
, callerType
)) return false;
5575 const auto& limits
= Limits();
5576 return limits
.supportedExtensions
[ext
];
5579 void ClientWebGLContext::GetSupportedExtensions(
5580 dom::Nullable
<nsTArray
<nsString
>>& retval
,
5581 const dom::CallerType callerType
) const {
5583 if (!mNotLost
) return;
5585 auto& retarr
= retval
.SetValue();
5586 for (const auto i
: MakeEnumeratedRange(WebGLExtensionID::Max
)) {
5587 if (!IsSupported(i
, callerType
)) continue;
5589 const auto& extStr
= GetExtensionName(i
);
5590 retarr
.AppendElement(NS_ConvertUTF8toUTF16(extStr
));
5596 void ClientWebGLContext::GetSupportedProfilesASTC(
5597 dom::Nullable
<nsTArray
<nsString
>>& retval
) const {
5599 if (!mNotLost
) return;
5600 const auto& limits
= Limits();
5602 auto& retarr
= retval
.SetValue();
5603 retarr
.AppendElement(u
"ldr"_ns
);
5604 if (limits
.astcHdr
) {
5605 retarr
.AppendElement(u
"hdr"_ns
);
5611 bool ClientWebGLContext::ShouldResistFingerprinting() const {
5612 if (mCanvasElement
) {
5613 // If we're constructed from a canvas element
5614 return nsContentUtils::ShouldResistFingerprinting(GetOwnerDoc());
5616 if (mOffscreenCanvas
) {
5617 // If we're constructed from an offscreen canvas
5618 return mOffscreenCanvas
->ShouldResistFingerprinting();
5620 // Last resort, just check the global preference
5621 return nsContentUtils::ShouldResistFingerprinting();
5624 uint32_t ClientWebGLContext::GetPrincipalHashValue() const {
5625 if (mCanvasElement
) {
5626 return mCanvasElement
->NodePrincipal()->GetHashValue();
5628 if (mOffscreenCanvas
) {
5629 nsIGlobalObject
* global
= mOffscreenCanvas
->GetOwnerGlobal();
5631 return global
->GetPrincipalHashValue();
5637 // ---------------------------
5639 void ClientWebGLContext::EnqueueError_ArgEnum(const char* const argName
,
5640 const GLenum val
) const {
5641 EnqueueError(LOCAL_GL_INVALID_ENUM
, "Bad `%s`: 0x%04x", argName
, val
);
5647 void ClientWebGLContext::AttachShader(WebGLProgramJS
& prog
,
5648 WebGLShaderJS
& shader
) const {
5649 const FuncScope
funcScope(*this, "attachShader");
5650 if (IsContextLost()) return;
5651 if (!prog
.ValidateUsable(*this, "program")) return;
5652 if (!shader
.ValidateUsable(*this, "shader")) return;
5654 auto& slot
= *MaybeFind(prog
.mNextLink_Shaders
, shader
.mType
);
5656 if (&shader
== slot
.shader
) {
5657 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "`shader` is already attached.");
5659 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5660 "Only one of each type of"
5661 " shader may be attached to a program.");
5665 slot
= {&shader
, shader
.mKeepAliveWeak
.lock()};
5667 Run
<RPROC(AttachShader
)>(prog
.mId
, shader
.mId
);
5670 void ClientWebGLContext::BindAttribLocation(WebGLProgramJS
& prog
,
5671 const GLuint location
,
5672 const nsAString
& name
) const {
5673 const FuncScope
funcScope(*this, "detachShader");
5674 if (IsContextLost()) return;
5675 if (!prog
.ValidateUsable(*this, "program")) return;
5677 const auto& nameU8
= ToString(NS_ConvertUTF16toUTF8(name
));
5678 Run
<RPROC(BindAttribLocation
)>(prog
.mId
, location
, nameU8
);
5681 void ClientWebGLContext::DetachShader(WebGLProgramJS
& prog
,
5682 const WebGLShaderJS
& shader
) const {
5683 const FuncScope
funcScope(*this, "detachShader");
5684 if (IsContextLost()) return;
5685 if (!prog
.ValidateUsable(*this, "program")) return;
5686 if (!shader
.ValidateUsable(*this, "shader")) return;
5688 auto& slot
= *MaybeFind(prog
.mNextLink_Shaders
, shader
.mType
);
5690 if (slot
.shader
!= &shader
) {
5691 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "`shader` is not attached.");
5696 Run
<RPROC(DetachShader
)>(prog
.mId
, shader
.mId
);
5699 void ClientWebGLContext::GetAttachedShaders(
5700 const WebGLProgramJS
& prog
,
5701 dom::Nullable
<nsTArray
<RefPtr
<WebGLShaderJS
>>>& retval
) const {
5702 const FuncScope
funcScope(*this, "getAttachedShaders");
5703 if (IsContextLost()) return;
5704 if (!prog
.ValidateUsable(*this, "program")) return;
5706 auto& arr
= retval
.SetValue();
5707 for (const auto& pair
: prog
.mNextLink_Shaders
) {
5708 const auto& attachment
= pair
.second
;
5709 if (!attachment
.shader
) continue;
5710 arr
.AppendElement(attachment
.shader
);
5714 void ClientWebGLContext::LinkProgram(WebGLProgramJS
& prog
) const {
5715 const FuncScope
funcScope(*this, "linkProgram");
5716 if (IsContextLost()) return;
5717 if (!prog
.ValidateUsable(*this, "program")) return;
5719 if (!prog
.mActiveTfos
.empty()) {
5720 EnqueueError(LOCAL_GL_INVALID_OPERATION
,
5721 "Program still in use by active or paused"
5722 " Transform Feedback objects.");
5726 prog
.mResult
= std::make_shared
<webgl::LinkResult
>();
5727 prog
.mUniformLocByName
= Nothing();
5728 prog
.mUniformBlockBindings
= {};
5729 Run
<RPROC(LinkProgram
)>(prog
.mId
);
5732 void ClientWebGLContext::TransformFeedbackVaryings(
5733 WebGLProgramJS
& prog
, const dom::Sequence
<nsString
>& varyings
,
5734 const GLenum bufferMode
) const {
5735 const FuncScope
funcScope(*this, "transformFeedbackVaryings");
5736 if (IsContextLost()) return;
5737 if (!prog
.ValidateUsable(*this, "program")) return;
5739 std::vector
<std::string
> varyingsU8
;
5740 varyingsU8
.reserve(varyings
.Length());
5741 for (const auto& cur
: varyings
) {
5742 const auto curU8
= ToString(NS_ConvertUTF16toUTF8(cur
));
5743 varyingsU8
.push_back(curU8
);
5746 Run
<RPROC(TransformFeedbackVaryings
)>(prog
.mId
, varyingsU8
, bufferMode
);
5749 void ClientWebGLContext::UniformBlockBinding(WebGLProgramJS
& prog
,
5750 const GLuint blockIndex
,
5751 const GLuint blockBinding
) const {
5752 const FuncScope
funcScope(*this, "uniformBlockBinding");
5753 if (IsContextLost()) return;
5754 if (!prog
.ValidateUsable(*this, "program")) return;
5755 const auto& state
= State();
5757 (void)GetLinkResult(prog
);
5758 auto& list
= prog
.mUniformBlockBindings
;
5759 if (blockIndex
>= list
.size()) {
5761 LOCAL_GL_INVALID_VALUE
,
5762 "`blockIndex` (%u) must be less than ACTIVE_UNIFORM_BLOCKS (%zu).",
5763 blockIndex
, list
.size());
5766 if (blockBinding
>= state
.mBoundUbos
.size()) {
5767 EnqueueError(LOCAL_GL_INVALID_VALUE
,
5768 "`blockBinding` (%u) must be less than "
5769 "MAX_UNIFORM_BUFFER_BINDINGS (%zu).",
5770 blockBinding
, state
.mBoundUbos
.size());
5774 list
[blockIndex
] = blockBinding
;
5775 Run
<RPROC(UniformBlockBinding
)>(prog
.mId
, blockIndex
, blockBinding
);
5778 // WebGLProgramJS link result reflection
5780 already_AddRefed
<WebGLActiveInfoJS
> ClientWebGLContext::GetActiveAttrib(
5781 const WebGLProgramJS
& prog
, const GLuint index
) {
5782 const FuncScope
funcScope(*this, "getActiveAttrib");
5783 if (IsContextLost()) return nullptr;
5784 if (!prog
.ValidateUsable(*this, "program")) return nullptr;
5786 const auto& res
= GetLinkResult(prog
);
5787 const auto& list
= res
.active
.activeAttribs
;
5788 if (index
>= list
.size()) {
5789 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` too large.");
5793 const auto& info
= list
[index
];
5794 return AsAddRefed(new WebGLActiveInfoJS(info
));
5797 already_AddRefed
<WebGLActiveInfoJS
> ClientWebGLContext::GetActiveUniform(
5798 const WebGLProgramJS
& prog
, const GLuint index
) {
5799 const FuncScope
funcScope(*this, "getActiveUniform");
5800 if (IsContextLost()) return nullptr;
5801 if (!prog
.ValidateUsable(*this, "program")) return nullptr;
5803 const auto& res
= GetLinkResult(prog
);
5804 const auto& list
= res
.active
.activeUniforms
;
5805 if (index
>= list
.size()) {
5806 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` too large.");
5810 const auto& info
= list
[index
];
5811 return AsAddRefed(new WebGLActiveInfoJS(info
));
5814 void ClientWebGLContext::GetActiveUniformBlockName(const WebGLProgramJS
& prog
,
5816 nsAString
& retval
) const {
5817 retval
.SetIsVoid(true);
5818 const FuncScope
funcScope(*this, "getActiveUniformBlockName");
5819 if (IsContextLost()) return;
5820 if (!prog
.ValidateUsable(*this, "program")) return;
5822 const auto& res
= GetLinkResult(prog
);
5824 EnqueueError(LOCAL_GL_INVALID_OPERATION
, "Program has not been linked.");
5828 const auto& list
= res
.active
.activeUniformBlocks
;
5829 if (index
>= list
.size()) {
5830 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` too large.");
5834 const auto& block
= list
[index
];
5835 CopyUTF8toUTF16(block
.name
, retval
);
5838 void ClientWebGLContext::GetActiveUniformBlockParameter(
5839 JSContext
* const cx
, const WebGLProgramJS
& prog
, const GLuint index
,
5840 const GLenum pname
, JS::MutableHandle
<JS::Value
> retval
, ErrorResult
& rv
) {
5841 retval
.set(JS::NullValue());
5842 const FuncScope
funcScope(*this, "getActiveUniformBlockParameter");
5843 if (IsContextLost()) return;
5844 if (!prog
.ValidateUsable(*this, "program")) return;
5846 const auto& res
= GetLinkResult(prog
);
5847 const auto& list
= res
.active
.activeUniformBlocks
;
5848 if (index
>= list
.size()) {
5849 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` too large.");
5852 const auto& block
= list
[index
];
5854 retval
.set([&]() -> JS::Value
{
5856 case LOCAL_GL_UNIFORM_BLOCK_BINDING
:
5857 return JS::NumberValue(prog
.mUniformBlockBindings
[index
]);
5859 case LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE
:
5860 return JS::NumberValue(block
.dataSize
);
5862 case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
:
5863 return JS::NumberValue(block
.activeUniformIndices
.size());
5865 case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
: {
5866 const auto& indices
= block
.activeUniformIndices
;
5867 JS::Rooted
<JSObject
*> obj(
5869 dom::Uint32Array::Create(cx
, this, indices
.size(), indices
.data()));
5871 rv
= NS_ERROR_OUT_OF_MEMORY
;
5873 return JS::ObjectOrNullValue(obj
);
5876 case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
:
5877 return JS::BooleanValue(block
.referencedByVertexShader
);
5879 case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
:
5880 return JS::BooleanValue(block
.referencedByFragmentShader
);
5883 EnqueueError_ArgEnum("pname", pname
);
5884 return JS::NullValue();
5889 void ClientWebGLContext::GetActiveUniforms(
5890 JSContext
* const cx
, const WebGLProgramJS
& prog
,
5891 const dom::Sequence
<GLuint
>& uniformIndices
, const GLenum pname
,
5892 JS::MutableHandle
<JS::Value
> retval
) const {
5893 retval
.set(JS::NullValue());
5894 const FuncScope
funcScope(*this, "getActiveUniforms");
5895 if (IsContextLost()) return;
5896 if (!prog
.ValidateUsable(*this, "program")) return;
5898 const auto& res
= GetLinkResult(prog
);
5899 const auto& list
= res
.active
.activeUniforms
;
5901 const auto count
= uniformIndices
.Length();
5902 JS::Rooted
<JSObject
*> array(cx
, JS::NewArrayObject(cx
, count
));
5903 if (!array
) return; // Just bail.
5905 for (const auto i
: IntegerRange(count
)) {
5906 const auto index
= uniformIndices
[i
];
5907 if (index
>= list
.size()) {
5908 EnqueueError(LOCAL_GL_INVALID_VALUE
,
5909 "`uniformIndices[%u]`: `%u` too large.", i
, index
);
5912 const auto& uniform
= list
[index
];
5914 JS::Rooted
<JS::Value
> value(cx
);
5916 case LOCAL_GL_UNIFORM_TYPE
:
5917 value
= JS::NumberValue(uniform
.elemType
);
5920 case LOCAL_GL_UNIFORM_SIZE
:
5921 value
= JS::NumberValue(uniform
.elemCount
);
5924 case LOCAL_GL_UNIFORM_BLOCK_INDEX
:
5925 value
= JS::NumberValue(uniform
.block_index
);
5928 case LOCAL_GL_UNIFORM_OFFSET
:
5929 value
= JS::NumberValue(uniform
.block_offset
);
5932 case LOCAL_GL_UNIFORM_ARRAY_STRIDE
:
5933 value
= JS::NumberValue(uniform
.block_arrayStride
);
5936 case LOCAL_GL_UNIFORM_MATRIX_STRIDE
:
5937 value
= JS::NumberValue(uniform
.block_matrixStride
);
5940 case LOCAL_GL_UNIFORM_IS_ROW_MAJOR
:
5941 value
= JS::BooleanValue(uniform
.block_isRowMajor
);
5945 EnqueueError_ArgEnum("pname", pname
);
5948 if (!JS_DefineElement(cx
, array
, i
, value
, JSPROP_ENUMERATE
)) return;
5951 retval
.setObject(*array
);
5954 already_AddRefed
<WebGLActiveInfoJS
>
5955 ClientWebGLContext::GetTransformFeedbackVarying(const WebGLProgramJS
& prog
,
5956 const GLuint index
) {
5957 const FuncScope
funcScope(*this, "getTransformFeedbackVarying");
5958 if (IsContextLost()) return nullptr;
5959 if (!prog
.ValidateUsable(*this, "program")) return nullptr;
5961 const auto& res
= GetLinkResult(prog
);
5962 const auto& list
= res
.active
.activeTfVaryings
;
5963 if (index
>= list
.size()) {
5964 EnqueueError(LOCAL_GL_INVALID_VALUE
, "`index` too large.");
5968 const auto& info
= list
[index
];
5969 return AsAddRefed(new WebGLActiveInfoJS(info
));
5972 GLint
ClientWebGLContext::GetAttribLocation(const WebGLProgramJS
& prog
,
5973 const nsAString
& name
) const {
5974 const FuncScope
funcScope(*this, "getAttribLocation");
5975 if (IsContextLost()) return -1;
5976 if (!prog
.ValidateUsable(*this, "program")) return -1;
5978 const auto nameU8
= ToString(NS_ConvertUTF16toUTF8(name
));
5979 const auto& res
= GetLinkResult(prog
);
5980 for (const auto& cur
: res
.active
.activeAttribs
) {
5981 if (cur
.name
== nameU8
) return cur
.location
;
5984 const auto err
= CheckGLSLVariableName(mIsWebGL2
, nameU8
);
5986 EnqueueError(err
->type
, "%s", err
->info
.c_str());
5991 GLint
ClientWebGLContext::GetFragDataLocation(const WebGLProgramJS
& prog
,
5992 const nsAString
& name
) const {
5993 const FuncScope
funcScope(*this, "getFragDataLocation");
5994 if (IsContextLost()) return -1;
5995 if (!prog
.ValidateUsable(*this, "program")) return -1;
5997 const auto nameU8
= ToString(NS_ConvertUTF16toUTF8(name
));
5999 const auto err
= CheckGLSLVariableName(mIsWebGL2
, nameU8
);
6006 const auto& inProcess
= mNotLost
->inProcess
;
6008 return inProcess
->GetFragDataLocation(prog
.mId
, nameU8
);
6010 const auto& child
= mNotLost
->outOfProcess
;
6011 child
->FlushPendingCmds();
6013 if (!child
->SendGetFragDataLocation(prog
.mId
, nameU8
, &ret
)) {
6020 GLuint
ClientWebGLContext::GetUniformBlockIndex(
6021 const WebGLProgramJS
& prog
, const nsAString
& blockName
) const {
6022 const FuncScope
funcScope(*this, "getUniformBlockIndex");
6023 if (IsContextLost()) return LOCAL_GL_INVALID_INDEX
;
6024 if (!prog
.ValidateUsable(*this, "program")) return LOCAL_GL_INVALID_INDEX
;
6026 const auto nameU8
= ToString(NS_ConvertUTF16toUTF8(blockName
));
6028 const auto& res
= GetLinkResult(prog
);
6029 const auto& list
= res
.active
.activeUniformBlocks
;
6030 for (const auto i
: IntegerRange(list
.size())) {
6031 const auto& cur
= list
[i
];
6032 if (cur
.name
== nameU8
) {
6036 return LOCAL_GL_INVALID_INDEX
;
6039 void ClientWebGLContext::GetUniformIndices(
6040 const WebGLProgramJS
& prog
, const dom::Sequence
<nsString
>& uniformNames
,
6041 dom::Nullable
<nsTArray
<GLuint
>>& retval
) const {
6042 const FuncScope
funcScope(*this, "getUniformIndices");
6043 if (IsContextLost()) return;
6044 if (!prog
.ValidateUsable(*this, "program")) return;
6046 const auto& res
= GetLinkResult(prog
);
6047 auto ret
= nsTArray
<GLuint
>(uniformNames
.Length());
6049 for (const auto& queriedNameU16
: uniformNames
) {
6050 const auto queriedName
= ToString(NS_ConvertUTF16toUTF8(queriedNameU16
));
6051 const auto impliedProperArrayQueriedName
= queriedName
+ "[0]";
6053 GLuint activeId
= LOCAL_GL_INVALID_INDEX
;
6054 for (const auto i
: IntegerRange(res
.active
.activeUniforms
.size())) {
6055 // O(N^2) ok for small N.
6056 const auto& activeInfoForI
= res
.active
.activeUniforms
[i
];
6057 if (queriedName
== activeInfoForI
.name
||
6058 impliedProperArrayQueriedName
== activeInfoForI
.name
) {
6063 ret
.AppendElement(activeId
);
6066 retval
.SetValue(std::move(ret
));
6069 already_AddRefed
<WebGLUniformLocationJS
> ClientWebGLContext::GetUniformLocation(
6070 const WebGLProgramJS
& prog
, const nsAString
& name
) const {
6071 const FuncScope
funcScope(*this, "getUniformLocation");
6072 if (IsContextLost()) return nullptr;
6073 if (!prog
.ValidateUsable(*this, "program")) return nullptr;
6075 const auto& res
= GetLinkResult(prog
);
6077 if (!prog
.mUniformLocByName
) {
6078 // Cache a map from name->location.
6079 // Since the only way to set uniforms requires calling GetUniformLocation,
6080 // we expect apps to query most active uniforms once for each scalar or
6081 // array. NB: Uniform array setters do have overflow semantics, even though
6082 // uniform locations aren't guaranteed contiguous, but GetUniformLocation
6083 // must still be called once per array.
6084 prog
.mUniformLocByName
.emplace();
6086 for (const auto& activeUniform
: res
.active
.activeUniforms
) {
6087 if (activeUniform
.block_index
!= -1) continue;
6089 auto locName
= activeUniform
.name
;
6090 const auto indexed
= webgl::ParseIndexed(locName
);
6092 locName
= indexed
->name
;
6095 const auto err
= CheckGLSLVariableName(mIsWebGL2
, locName
);
6098 const auto baseLength
= locName
.size();
6099 for (const auto& pair
: activeUniform
.locByIndex
) {
6101 locName
.erase(baseLength
); // Erase previous "[N]".
6103 locName
+= std::to_string(pair
.first
);
6106 const auto locInfo
=
6107 WebGLProgramJS::UniformLocInfo
{pair
.second
, activeUniform
.elemType
};
6108 prog
.mUniformLocByName
->insert({locName
, locInfo
});
6112 const auto& locByName
= *(prog
.mUniformLocByName
);
6114 const auto nameU8
= ToString(NS_ConvertUTF16toUTF8(name
));
6115 auto loc
= MaybeFind(locByName
, nameU8
);
6117 loc
= MaybeFind(locByName
, nameU8
+ "[0]");
6120 const auto err
= CheckGLSLVariableName(mIsWebGL2
, nameU8
);
6122 EnqueueError(err
->type
, "%s", err
->info
.c_str());
6127 return AsAddRefed(new WebGLUniformLocationJS(*this, prog
.mResult
,
6128 loc
->location
, loc
->elemType
));
6131 std::array
<uint16_t, 3> ValidUploadElemTypes(const GLenum elemType
) {
6132 std::vector
<GLenum
> ret
;
6135 ret
= {LOCAL_GL_FLOAT
, LOCAL_GL_INT
, LOCAL_GL_UNSIGNED_INT
};
6137 case LOCAL_GL_BOOL_VEC2
:
6138 ret
= {LOCAL_GL_FLOAT_VEC2
, LOCAL_GL_INT_VEC2
,
6139 LOCAL_GL_UNSIGNED_INT_VEC2
};
6141 case LOCAL_GL_BOOL_VEC3
:
6142 ret
= {LOCAL_GL_FLOAT_VEC3
, LOCAL_GL_INT_VEC3
,
6143 LOCAL_GL_UNSIGNED_INT_VEC3
};
6145 case LOCAL_GL_BOOL_VEC4
:
6146 ret
= {LOCAL_GL_FLOAT_VEC4
, LOCAL_GL_INT_VEC4
,
6147 LOCAL_GL_UNSIGNED_INT_VEC4
};
6150 case LOCAL_GL_SAMPLER_2D
:
6151 case LOCAL_GL_SAMPLER_3D
:
6152 case LOCAL_GL_SAMPLER_CUBE
:
6153 case LOCAL_GL_SAMPLER_2D_SHADOW
:
6154 case LOCAL_GL_SAMPLER_2D_ARRAY
:
6155 case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW
:
6156 case LOCAL_GL_SAMPLER_CUBE_SHADOW
:
6157 case LOCAL_GL_INT_SAMPLER_2D
:
6158 case LOCAL_GL_INT_SAMPLER_3D
:
6159 case LOCAL_GL_INT_SAMPLER_CUBE
:
6160 case LOCAL_GL_INT_SAMPLER_2D_ARRAY
:
6161 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D
:
6162 case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D
:
6163 case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE
:
6164 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
:
6165 ret
= {LOCAL_GL_INT
};
6173 std::array
<uint16_t, 3> arr
= {};
6174 MOZ_ASSERT(arr
[2] == 0);
6175 for (const auto i
: IntegerRange(ret
.size())) {
6176 arr
[i
] = AssertedCast
<uint16_t>(ret
[i
]);
6181 void ClientWebGLContext::GetProgramInfoLog(const WebGLProgramJS
& prog
,
6182 nsAString
& retval
) const {
6183 retval
.SetIsVoid(true);
6184 const FuncScope
funcScope(*this, "getProgramInfoLog");
6185 if (IsContextLost()) return;
6186 if (!prog
.ValidateUsable(*this, "program")) return;
6188 const auto& res
= GetLinkResult(prog
);
6189 CopyUTF8toUTF16(res
.log
, retval
);
6192 void ClientWebGLContext::GetProgramParameter(
6193 JSContext
* const js
, const WebGLProgramJS
& prog
, const GLenum pname
,
6194 JS::MutableHandle
<JS::Value
> retval
) const {
6195 retval
.set(JS::NullValue());
6196 const FuncScope
funcScope(*this, "getProgramParameter");
6197 if (IsContextLost()) return;
6198 if (!prog
.ValidateUsable(*this, "program")) return;
6200 retval
.set([&]() -> JS::Value
{
6202 case LOCAL_GL_DELETE_STATUS
:
6203 // "Is flagged for deletion?"
6204 return JS::BooleanValue(!prog
.mKeepAlive
);
6205 case LOCAL_GL_VALIDATE_STATUS
:
6206 return JS::BooleanValue(prog
.mLastValidate
);
6207 case LOCAL_GL_ATTACHED_SHADERS
: {
6209 for (const auto& pair
: prog
.mNextLink_Shaders
) {
6210 const auto& slot
= pair
.second
;
6215 return JS::NumberValue(shaders
);
6221 const auto& res
= GetLinkResult(prog
);
6224 case LOCAL_GL_LINK_STATUS
:
6225 return JS::BooleanValue(res
.success
);
6227 case LOCAL_GL_ACTIVE_ATTRIBUTES
:
6228 return JS::NumberValue(res
.active
.activeAttribs
.size());
6230 case LOCAL_GL_ACTIVE_UNIFORMS
:
6231 return JS::NumberValue(res
.active
.activeUniforms
.size());
6233 case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
6234 if (!mIsWebGL2
) break;
6235 return JS::NumberValue(res
.tfBufferMode
);
6237 case LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS
:
6238 if (!mIsWebGL2
) break;
6239 return JS::NumberValue(res
.active
.activeTfVaryings
.size());
6241 case LOCAL_GL_ACTIVE_UNIFORM_BLOCKS
:
6242 if (!mIsWebGL2
) break;
6243 return JS::NumberValue(res
.active
.activeUniformBlocks
.size());
6248 EnqueueError_ArgEnum("pname", pname
);
6249 return JS::NullValue();
6256 void ClientWebGLContext::CompileShader(WebGLShaderJS
& shader
) const {
6257 const FuncScope
funcScope(*this, "compileShader");
6258 if (IsContextLost()) return;
6259 if (!shader
.ValidateUsable(*this, "shader")) return;
6261 shader
.mResult
= {};
6262 Run
<RPROC(CompileShader
)>(shader
.mId
);
6265 void ClientWebGLContext::GetShaderInfoLog(const WebGLShaderJS
& shader
,
6266 nsAString
& retval
) const {
6267 retval
.SetIsVoid(true);
6268 const FuncScope
funcScope(*this, "getShaderInfoLog");
6269 if (IsContextLost()) return;
6270 if (!shader
.ValidateUsable(*this, "shader")) return;
6272 const auto& result
= GetCompileResult(shader
);
6273 CopyUTF8toUTF16(result
.log
, retval
);
6276 void ClientWebGLContext::GetShaderParameter(
6277 JSContext
* const cx
, const WebGLShaderJS
& shader
, const GLenum pname
,
6278 JS::MutableHandle
<JS::Value
> retval
) const {
6279 retval
.set(JS::NullValue());
6280 const FuncScope
funcScope(*this, "getShaderParameter");
6281 if (IsContextLost()) return;
6282 if (!shader
.ValidateUsable(*this, "shader")) return;
6284 retval
.set([&]() -> JS::Value
{
6286 case LOCAL_GL_SHADER_TYPE
:
6287 return JS::NumberValue(shader
.mType
);
6289 case LOCAL_GL_DELETE_STATUS
: // "Is flagged for deletion?"
6290 return JS::BooleanValue(!shader
.mKeepAlive
);
6292 case LOCAL_GL_COMPILE_STATUS
: {
6293 const auto& result
= GetCompileResult(shader
);
6294 return JS::BooleanValue(result
.success
);
6298 EnqueueError_ArgEnum("pname", pname
);
6299 return JS::NullValue();
6304 void ClientWebGLContext::GetShaderSource(const WebGLShaderJS
& shader
,
6305 nsAString
& retval
) const {
6306 retval
.SetIsVoid(true);
6307 const FuncScope
funcScope(*this, "getShaderSource");
6308 if (IsContextLost()) return;
6309 if (!shader
.ValidateUsable(*this, "shader")) return;
6311 CopyUTF8toUTF16(shader
.mSource
, retval
);
6314 void ClientWebGLContext::GetTranslatedShaderSource(const WebGLShaderJS
& shader
,
6315 nsAString
& retval
) const {
6316 retval
.SetIsVoid(true);
6317 const FuncScope
funcScope(*this, "getTranslatedShaderSource");
6318 if (IsContextLost()) return;
6319 if (!shader
.ValidateUsable(*this, "shader")) return;
6321 const auto& result
= GetCompileResult(shader
);
6322 CopyUTF8toUTF16(result
.translatedSource
, retval
);
6325 void ClientWebGLContext::ShaderSource(WebGLShaderJS
& shader
,
6326 const nsAString
& sourceU16
) const {
6327 const FuncScope
funcScope(*this, "shaderSource");
6328 if (IsContextLost()) return;
6329 if (!shader
.ValidateUsable(*this, "shader")) return;
6331 shader
.mSource
= ToString(NS_ConvertUTF16toUTF8(sourceU16
));
6332 Run
<RPROC(ShaderSource
)>(shader
.mId
, shader
.mSource
);
6337 const webgl::CompileResult
& ClientWebGLContext::GetCompileResult(
6338 const WebGLShaderJS
& shader
) const {
6339 if (shader
.mResult
.pending
) {
6340 shader
.mResult
= [&]() {
6341 const auto& inProcess
= mNotLost
->inProcess
;
6343 return inProcess
->GetCompileResult(shader
.mId
);
6345 const auto& child
= mNotLost
->outOfProcess
;
6346 child
->FlushPendingCmds();
6347 webgl::CompileResult ret
= {};
6348 if (!child
->SendGetCompileResult(shader
.mId
, &ret
)) {
6354 return shader
.mResult
;
6357 const webgl::LinkResult
& ClientWebGLContext::GetLinkResult(
6358 const WebGLProgramJS
& prog
) const {
6359 if (prog
.mResult
->pending
) {
6360 const auto notLost
=
6361 mNotLost
; // Hold a strong-ref to prevent LoseContext=>UAF.
6362 if (!notLost
) return *(prog
.mResult
);
6364 *(prog
.mResult
) = [&]() {
6365 const auto& inProcess
= mNotLost
->inProcess
;
6367 return inProcess
->GetLinkResult(prog
.mId
);
6369 const auto& child
= mNotLost
->outOfProcess
;
6370 child
->FlushPendingCmds();
6371 webgl::LinkResult ret
;
6372 if (!child
->SendGetLinkResult(prog
.mId
, &ret
)) {
6378 prog
.mUniformBlockBindings
.resize(
6379 prog
.mResult
->active
.activeUniformBlocks
.size());
6381 auto& state
= State();
6382 if (state
.mCurrentProgram
== &prog
&& prog
.mResult
->success
) {
6383 state
.mActiveLinkResult
= prog
.mResult
;
6386 return *(prog
.mResult
);
6391 // ---------------------------
6393 bool ClientWebGLContext::ValidateArrayBufferView(
6394 const dom::ArrayBufferView
& view
, GLuint elemOffset
,
6395 GLuint elemCountOverride
, const GLenum errorEnum
, uint8_t** const out_bytes
,
6396 size_t* const out_byteLen
) const {
6397 view
.ComputeState();
6398 uint8_t* const bytes
= view
.Data();
6399 const size_t byteLen
= view
.Length();
6401 const auto& elemSize
= SizeOfViewElem(view
);
6403 size_t elemCount
= byteLen
/ elemSize
;
6404 if (elemOffset
> elemCount
) {
6405 EnqueueError(errorEnum
, "Invalid offset into ArrayBufferView.");
6408 elemCount
-= elemOffset
;
6410 if (elemCountOverride
) {
6411 if (elemCountOverride
> elemCount
) {
6412 EnqueueError(errorEnum
, "Invalid sub-length for ArrayBufferView.");
6415 elemCount
= elemCountOverride
;
6418 *out_bytes
= bytes
+ (elemOffset
* elemSize
);
6419 *out_byteLen
= elemCount
* elemSize
;
6423 // ---------------------------
6425 webgl::ObjectJS::ObjectJS(const ClientWebGLContext
& webgl
)
6426 : mGeneration(webgl
.mNotLost
), mId(webgl
.mNotLost
->state
.NextId()) {}
6430 WebGLFramebufferJS::WebGLFramebufferJS(const ClientWebGLContext
& webgl
,
6432 : webgl::ObjectJS(webgl
), mOpaque(opaque
) {
6433 (void)mAttachments
[LOCAL_GL_DEPTH_ATTACHMENT
];
6434 (void)mAttachments
[LOCAL_GL_STENCIL_ATTACHMENT
];
6435 if (!webgl
.mIsWebGL2
) {
6436 (void)mAttachments
[LOCAL_GL_DEPTH_STENCIL_ATTACHMENT
];
6439 EnsureColorAttachments();
6442 void WebGLFramebufferJS::EnsureColorAttachments() {
6443 const auto& webgl
= Context();
6444 const auto& limits
= webgl
->Limits();
6445 auto maxColorDrawBuffers
= limits
.maxColorDrawBuffers
;
6446 if (!webgl
->mIsWebGL2
&&
6447 !webgl
->IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers
)) {
6448 maxColorDrawBuffers
= 1;
6450 for (const auto i
: IntegerRange(maxColorDrawBuffers
)) {
6451 (void)mAttachments
[LOCAL_GL_COLOR_ATTACHMENT0
+ i
];
6455 WebGLProgramJS::WebGLProgramJS(const ClientWebGLContext
& webgl
)
6456 : webgl::ObjectJS(webgl
),
6457 mKeepAlive(std::make_shared
<webgl::ProgramKeepAlive
>(*this)),
6458 mKeepAliveWeak(mKeepAlive
) {
6459 (void)mNextLink_Shaders
[LOCAL_GL_VERTEX_SHADER
];
6460 (void)mNextLink_Shaders
[LOCAL_GL_FRAGMENT_SHADER
];
6462 mResult
= std::make_shared
<webgl::LinkResult
>();
6465 WebGLShaderJS::WebGLShaderJS(const ClientWebGLContext
& webgl
, const GLenum type
)
6466 : webgl::ObjectJS(webgl
),
6468 mKeepAlive(std::make_shared
<webgl::ShaderKeepAlive
>(*this)),
6469 mKeepAliveWeak(mKeepAlive
) {}
6471 WebGLTransformFeedbackJS::WebGLTransformFeedbackJS(
6472 const ClientWebGLContext
& webgl
)
6473 : webgl::ObjectJS(webgl
),
6474 mAttribBuffers(webgl::kMaxTransformFeedbackSeparateAttribs
) {}
6476 WebGLVertexArrayJS::WebGLVertexArrayJS(const ClientWebGLContext
& webgl
)
6477 : webgl::ObjectJS(webgl
), mAttribBuffers(webgl
.Limits().maxVertexAttribs
) {}
6481 #define _(WebGLType) \
6482 JSObject* WebGLType##JS::WrapObject(JSContext* const cx, \
6483 JS::Handle<JSObject*> givenProto) { \
6484 return dom::WebGLType##_Binding::Wrap(cx, this, givenProto); \
6491 _(WebGLRenderbuffer
)
6496 _(WebGLTransformFeedback
)
6497 _(WebGLUniformLocation
)
6498 //_(WebGLVertexArray) // The webidl is `WebGLVertexArrayObject` :(
6502 JSObject
* WebGLVertexArrayJS::WrapObject(JSContext
* const cx
,
6503 JS::Handle
<JSObject
*> givenProto
) {
6504 return dom::WebGLVertexArrayObject_Binding::Wrap(cx
, this, givenProto
);
6507 bool WebGLActiveInfoJS::WrapObject(JSContext
* const cx
,
6508 JS::Handle
<JSObject
*> givenProto
,
6509 JS::MutableHandle
<JSObject
*> reflector
) {
6510 return dom::WebGLActiveInfo_Binding::Wrap(cx
, this, givenProto
, reflector
);
6513 bool WebGLShaderPrecisionFormatJS::WrapObject(
6514 JSContext
* const cx
, JS::Handle
<JSObject
*> givenProto
,
6515 JS::MutableHandle
<JSObject
*> reflector
) {
6516 return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx
, this, givenProto
,
6520 // ---------------------
6522 // Todo: Move this to RefPtr.h.
6523 template <typename T
>
6524 void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback
& callback
,
6525 const RefPtr
<T
>& field
, const char* name
,
6527 ImplCycleCollectionTraverse(callback
, const_cast<RefPtr
<T
>&>(field
), name
,
6533 template <typename T
>
6534 void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback
& callback
,
6535 const std::vector
<RefPtr
<T
>>& field
,
6536 const char* name
, uint32_t flags
) {
6537 for (const auto& cur
: field
) {
6538 ImplCycleCollectionTraverse(callback
, cur
, name
, flags
);
6542 template <typename T
>
6543 void ImplCycleCollectionUnlink(std::vector
<RefPtr
<T
>>& field
) {
6549 template <typename T
, size_t N
>
6550 void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback
& callback
,
6551 const std::array
<RefPtr
<T
>, N
>& field
,
6552 const char* name
, uint32_t flags
) {
6553 for (const auto& cur
: field
) {
6554 ImplCycleCollectionTraverse(callback
, cur
, name
, flags
);
6558 template <typename T
, size_t N
>
6559 void ImplCycleCollectionUnlink(std::array
<RefPtr
<T
>, N
>& field
) {
6565 template <typename T
>
6566 void ImplCycleCollectionTraverse(
6567 nsCycleCollectionTraversalCallback
& callback
,
6568 const std::unordered_map
<GLenum
, RefPtr
<T
>>& field
, const char* name
,
6570 for (const auto& pair
: field
) {
6571 ImplCycleCollectionTraverse(callback
, pair
.second
, name
, flags
);
6575 template <typename T
>
6576 void ImplCycleCollectionUnlink(std::unordered_map
<GLenum
, RefPtr
<T
>>& field
) {
6582 void ImplCycleCollectionTraverse(
6583 nsCycleCollectionTraversalCallback
& callback
,
6584 const std::unordered_map
<GLenum
, WebGLFramebufferJS::Attachment
>& field
,
6585 const char* name
, uint32_t flags
) {
6586 for (const auto& pair
: field
) {
6587 const auto& attach
= pair
.second
;
6588 ImplCycleCollectionTraverse(callback
, attach
.rb
, name
, flags
);
6589 ImplCycleCollectionTraverse(callback
, attach
.tex
, name
, flags
);
6593 void ImplCycleCollectionUnlink(
6594 std::unordered_map
<GLenum
, WebGLFramebufferJS::Attachment
>& field
) {
6600 void ImplCycleCollectionTraverse(
6601 nsCycleCollectionTraversalCallback
& callback
,
6602 const std::unordered_map
<GLenum
, WebGLProgramJS::Attachment
>& field
,
6603 const char* name
, uint32_t flags
) {
6604 for (const auto& pair
: field
) {
6605 const auto& attach
= pair
.second
;
6606 ImplCycleCollectionTraverse(callback
, attach
.shader
, name
, flags
);
6610 void ImplCycleCollectionUnlink(
6611 std::unordered_map
<GLenum
, WebGLProgramJS::Attachment
>& field
) {
6617 void ImplCycleCollectionUnlink(
6618 const RefPtr
<ClientWebGLExtensionLoseContext
>& field
) {
6619 const_cast<RefPtr
<ClientWebGLExtensionLoseContext
>&>(field
) = nullptr;
6621 void ImplCycleCollectionUnlink(const RefPtr
<WebGLProgramJS
>& field
) {
6622 const_cast<RefPtr
<WebGLProgramJS
>&>(field
) = nullptr;
6624 void ImplCycleCollectionUnlink(const RefPtr
<WebGLShaderJS
>& field
) {
6625 const_cast<RefPtr
<WebGLShaderJS
>&>(field
) = nullptr;
6628 // ----------------------
6630 void ImplCycleCollectionTraverse(
6631 nsCycleCollectionTraversalCallback
& callback
,
6632 const std::shared_ptr
<webgl::NotLostData
>& field
, const char* name
,
6636 ImplCycleCollectionTraverse(callback
, field
->extensions
,
6637 "NotLostData.extensions", flags
);
6639 const auto& state
= field
->state
;
6641 ImplCycleCollectionTraverse(callback
, state
.mDefaultTfo
, "state.mDefaultTfo",
6643 ImplCycleCollectionTraverse(callback
, state
.mDefaultVao
, "state.mDefaultVao",
6646 ImplCycleCollectionTraverse(callback
, state
.mCurrentProgram
,
6647 "state.mCurrentProgram", flags
);
6649 ImplCycleCollectionTraverse(callback
, state
.mBoundBufferByTarget
,
6650 "state.mBoundBufferByTarget", flags
);
6651 ImplCycleCollectionTraverse(callback
, state
.mBoundUbos
, "state.mBoundUbos",
6653 ImplCycleCollectionTraverse(callback
, state
.mBoundDrawFb
,
6654 "state.mBoundDrawFb", flags
);
6655 ImplCycleCollectionTraverse(callback
, state
.mBoundReadFb
,
6656 "state.mBoundReadFb", flags
);
6657 ImplCycleCollectionTraverse(callback
, state
.mBoundRb
, "state.mBoundRb",
6659 ImplCycleCollectionTraverse(callback
, state
.mBoundTfo
, "state.mBoundTfo",
6661 ImplCycleCollectionTraverse(callback
, state
.mBoundVao
, "state.mBoundVao",
6663 ImplCycleCollectionTraverse(callback
, state
.mCurrentQueryByTarget
,
6664 "state.state.mCurrentQueryByTarget", flags
);
6666 for (const auto& texUnit
: state
.mTexUnits
) {
6667 ImplCycleCollectionTraverse(callback
, texUnit
.sampler
,
6668 "state.mTexUnits[].sampler", flags
);
6669 ImplCycleCollectionTraverse(callback
, texUnit
.texByTarget
,
6670 "state.mTexUnits[].texByTarget", flags
);
6674 void ImplCycleCollectionUnlink(std::shared_ptr
<webgl::NotLostData
>& field
) {
6676 const auto keepAlive
= field
;
6677 keepAlive
->extensions
= {};
6678 keepAlive
->state
= {};
6682 // -----------------------------------------------------
6684 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBufferJS
)
6685 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLFramebufferJS
, mAttachments
)
6686 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLProgramJS
, mNextLink_Shaders
)
6687 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQueryJS
)
6688 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbufferJS
)
6689 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSamplerJS
)
6690 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShaderJS
)
6691 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSyncJS
)
6692 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTextureJS
)
6693 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLTransformFeedbackJS
, mAttribBuffers
,
6695 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocationJS
)
6696 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArrayJS
, mIndexBuffer
,
6701 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(ClientWebGLContext
)
6702 NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
6703 NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal
)
6704 NS_INTERFACE_MAP_ENTRY(nsISupports
)
6705 NS_INTERFACE_MAP_END
6707 NS_IMPL_CYCLE_COLLECTING_ADDREF(ClientWebGLContext
)
6708 NS_IMPL_CYCLE_COLLECTING_RELEASE(ClientWebGLContext
)
6710 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR(
6711 ClientWebGLContext
, mExtLoseContext
, mNotLost
,
6712 // Don't forget nsICanvasRenderingContextInternal:
6713 mCanvasElement
, mOffscreenCanvas
)
6715 // -----------------------------
6718 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGL##X##JS, AddRef) \
6719 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGL##X##JS, Release)
6730 _(TransformFeedback
)
6736 } // namespace mozilla