1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
11 #include "js/shadow/Symbol.h" // JS::shadow::Symbol::WellKnownAPILimit
13 #include <stddef.h> // size_t
14 #include <stdint.h> // uintptr_t, uint32_t
16 #include "jstypes.h" // JS_PUBLIC_API
18 #include "js/TypeDecls.h"
22 class JS_PUBLIC_API Symbol
;
25 * Create a new Symbol with the given description. This function never returns
26 * a Symbol that is in the Runtime-wide symbol registry.
28 * If description is null, the new Symbol's [[Description]] attribute is
31 extern JS_PUBLIC_API Symbol
* NewSymbol(JSContext
* cx
,
32 Handle
<JSString
*> description
);
35 * Symbol.for as specified in ES6.
37 * Get a Symbol with the description 'key' from the Runtime-wide symbol
38 * registry. If there is not already a Symbol with that description in the
39 * registry, a new Symbol is created and registered. 'key' must not be null.
41 extern JS_PUBLIC_API Symbol
* GetSymbolFor(JSContext
* cx
, Handle
<JSString
*> key
);
44 * Get the [[Description]] attribute of the given symbol.
46 * This function is infallible. If it returns null, that means the symbol's
47 * [[Description]] is undefined.
49 extern JS_PUBLIC_API JSString
* GetSymbolDescription(Handle
<Symbol
*> symbol
);
51 /* Well-known symbols. */
52 #define JS_FOR_EACH_WELL_KNOWN_SYMBOL(MACRO) \
53 MACRO(isConcatSpreadable) \
64 MACRO(asyncIterator) \
67 enum class SymbolCode
: uint32_t {
68 // There is one SymbolCode for each well-known symbol.
69 #define JS_DEFINE_SYMBOL_ENUM(name) name,
70 JS_FOR_EACH_WELL_KNOWN_SYMBOL(
71 JS_DEFINE_SYMBOL_ENUM
) // SymbolCode::iterator, etc.
72 #undef JS_DEFINE_SYMBOL_ENUM
74 WellKnownAPILimit
= JS::shadow::Symbol::WellKnownAPILimit
,
75 PrivateNameSymbol
= 0xfffffffd, // created by the #PrivateName syntax.
77 0xfffffffe, // created by Symbol.for() or JS::GetSymbolFor()
78 UniqueSymbol
= 0xffffffff // created by Symbol() or JS::NewSymbol()
81 /* For use in loops that iterate over the well-known symbols. */
82 const size_t WellKnownSymbolLimit
= size_t(SymbolCode::Limit
);
85 * Return the SymbolCode telling what sort of symbol `symbol` is.
87 * A symbol's SymbolCode never changes once it is created.
89 extern JS_PUBLIC_API SymbolCode
GetSymbolCode(Handle
<Symbol
*> symbol
);
92 * Get one of the well-known symbols defined by ES6. A single set of well-known
93 * symbols is shared by all compartments in a JSRuntime.
95 * `which` must be in the range [0, WellKnownSymbolLimit).
97 extern JS_PUBLIC_API Symbol
* GetWellKnownSymbol(JSContext
* cx
,
101 * Return true if the given JSPropertySpec::name or JSFunctionSpec::name value
102 * is actually a symbol code and not a string. See JS_SYM_FN.
104 inline bool PropertySpecNameIsSymbol(uintptr_t name
) {
105 return name
!= 0 && name
- 1 < WellKnownSymbolLimit
;
110 #endif /* js_Symbol_h */