1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "AnimationSurfaceProvider.h"
8 #include "mozilla/StaticPrefs_image.h"
9 #include "mozilla/gfx/gfxVars.h"
10 #include "mozilla/layers/SharedSurfacesChild.h"
11 #include "mozilla/layers/SourceSurfaceSharedData.h"
12 #include "nsProxyRelease.h"
14 #include "DecodePool.h"
17 using namespace mozilla::gfx
;
18 using namespace mozilla::layers
;
23 AnimationSurfaceProvider::AnimationSurfaceProvider(
24 NotNull
<RasterImage
*> aImage
, const SurfaceKey
& aSurfaceKey
,
25 NotNull
<Decoder
*> aDecoder
, size_t aCurrentFrame
)
26 : ISurfaceProvider(ImageKey(aImage
.get()), aSurfaceKey
,
27 AvailabilityState::StartAsPlaceholder()),
29 mDecodingMutex("AnimationSurfaceProvider::mDecoder"),
30 mDecoder(aDecoder
.get()),
31 mFramesMutex("AnimationSurfaceProvider::mFrames"),
32 mCompositedFrameRequested(false),
33 mSharedAnimation(MakeRefPtr
<SharedSurfacesAnimation
>()) {
34 MOZ_ASSERT(!mDecoder
->IsMetadataDecode(),
35 "Use MetadataDecodingTask for metadata decodes");
36 MOZ_ASSERT(!mDecoder
->IsFirstFrameDecode(),
37 "Use DecodedSurfaceProvider for single-frame image decodes");
39 // Calculate how many frames we need to decode in this animation before we
40 // enter decode-on-demand mode.
41 IntSize frameSize
= aSurfaceKey
.Size();
43 (size_t(StaticPrefs::image_animated_decode_on_demand_threshold_kb()) *
45 (sizeof(uint32_t) * frameSize
.width
* frameSize
.height
);
46 size_t batch
= StaticPrefs::image_animated_decode_on_demand_batch_size();
49 new AnimationFrameRetainedBuffer(threshold
, batch
, aCurrentFrame
));
52 AnimationSurfaceProvider::~AnimationSurfaceProvider() {
55 mSharedAnimation
->Destroy();
57 mDecoder
->SetFrameRecycler(nullptr);
61 void AnimationSurfaceProvider::DropImageReference() {
63 return; // Nothing to do.
66 // RasterImage objects need to be destroyed on the main thread.
67 SurfaceCache::ReleaseImageOnMainThread(mImage
.forget());
70 void AnimationSurfaceProvider::Reset() {
71 // We want to go back to the beginning.
73 bool restartDecoder
= false;
76 MutexAutoLock
lock(mFramesMutex
);
78 // If we have not crossed the threshold, we know we haven't discarded any
79 // frames, and thus we know it is safe move our display index back to the
80 // very beginning. It would be cleaner to let the frame buffer make this
81 // decision inside the AnimationFrameBuffer::Reset method, but if we have
82 // crossed the threshold, we need to hold onto the decoding mutex too. We
83 // should avoid blocking the main thread on the decoder threads.
84 mayDiscard
= mFrames
->MayDiscard();
86 restartDecoder
= mFrames
->Reset();
91 // We are over the threshold and have started discarding old frames. In
92 // that case we need to seize the decoding mutex. Thankfully we know that
93 // we are in the process of decoding at most the batch size frames, so
94 // this should not take too long to acquire.
95 MutexAutoLock
lock(mDecodingMutex
);
97 // We may have hit an error while redecoding. Because FrameAnimator is
98 // tightly coupled to our own state, that means we would need to go through
99 // some heroics to resume animating in those cases. The typical reason for
100 // a redecode to fail is out of memory, and recycling should prevent most of
101 // those errors. When image.animated.generate-full-frames has shipped
102 // enabled on a release or two, we can simply remove the old FrameAnimator
103 // blending code and simplify this quite a bit -- just always pop the next
104 // full frame and timeout off the stack.
106 mDecoder
= DecoderFactory::CloneAnimationDecoder(mDecoder
);
107 MOZ_ASSERT(mDecoder
);
109 MutexAutoLock
lock2(mFramesMutex
);
110 restartDecoder
= mFrames
->Reset();
112 MOZ_ASSERT(mFrames
->HasRedecodeError());
116 if (restartDecoder
) {
117 DecodePool::Singleton()->AsyncRun(this);
121 void AnimationSurfaceProvider::Advance(size_t aFrame
) {
124 RefPtr
<SourceSurface
> surface
;
127 // Typical advancement of a frame.
128 MutexAutoLock
lock(mFramesMutex
);
129 restartDecoder
= mFrames
->AdvanceTo(aFrame
);
131 imgFrame
* frame
= mFrames
->Get(aFrame
, /* aForDisplay */ true);
134 dirtyRect
= frame
->GetDirtyRect();
136 MOZ_ASSERT(mFrames
->SizeKnown());
137 dirtyRect
= mFrames
->FirstFrameRefreshArea();
139 surface
= frame
->GetSourceSurface();
143 if (restartDecoder
) {
144 DecodePool::Singleton()->AsyncRun(this);
147 mCompositedFrameRequested
= false;
148 auto* sharedSurface
= static_cast<SourceSurfaceSharedData
*>(surface
.get());
149 mSharedAnimation
->SetCurrentFrame(sharedSurface
, dirtyRect
);
152 DrawableFrameRef
AnimationSurfaceProvider::DrawableRef(size_t aFrame
) {
153 MutexAutoLock
lock(mFramesMutex
);
155 if (Availability().IsPlaceholder()) {
156 MOZ_ASSERT_UNREACHABLE("Calling DrawableRef() on a placeholder");
157 return DrawableFrameRef();
160 imgFrame
* frame
= mFrames
->Get(aFrame
, /* aForDisplay */ true);
162 return DrawableFrameRef();
165 return frame
->DrawableRef();
168 already_AddRefed
<imgFrame
> AnimationSurfaceProvider::GetFrame(size_t aFrame
) {
169 MutexAutoLock
lock(mFramesMutex
);
171 if (Availability().IsPlaceholder()) {
172 MOZ_ASSERT_UNREACHABLE("Calling GetFrame() on a placeholder");
176 RefPtr
<imgFrame
> frame
= mFrames
->Get(aFrame
, /* aForDisplay */ false);
177 MOZ_ASSERT_IF(frame
, frame
->IsFinished());
178 return frame
.forget();
181 bool AnimationSurfaceProvider::IsFinished() const {
182 MutexAutoLock
lock(mFramesMutex
);
184 if (Availability().IsPlaceholder()) {
185 MOZ_ASSERT_UNREACHABLE("Calling IsFinished() on a placeholder");
189 return mFrames
->IsFirstFrameFinished();
192 bool AnimationSurfaceProvider::IsFullyDecoded() const {
193 MutexAutoLock
lock(mFramesMutex
);
194 return mFrames
->SizeKnown() && !mFrames
->MayDiscard();
197 size_t AnimationSurfaceProvider::LogicalSizeInBytes() const {
198 // When decoding animated images, we need at most three live surfaces: the
199 // composited surface, the previous composited surface for
200 // DisposalMethod::RESTORE_PREVIOUS, and the surface we're currently decoding
201 // into. The composited surfaces are always BGRA. Although the surface we're
202 // decoding into may be paletted, and may be smaller than the real size of the
203 // image, we assume the worst case here.
204 // XXX(seth): Note that this is actually not accurate yet; we're storing the
205 // full sequence of frames, not just the three live surfaces mentioned above.
206 // Unfortunately there's no way to know in advance how many frames an
207 // animation has, so we really can't do better here. This will become correct
208 // once bug 1289954 is complete.
209 IntSize size
= GetSurfaceKey().Size();
210 return 3 * size
.width
* size
.height
* sizeof(uint32_t);
213 void AnimationSurfaceProvider::AddSizeOfExcludingThis(
214 MallocSizeOf aMallocSizeOf
, const AddSizeOfCb
& aCallback
) {
215 // Note that the surface cache lock is already held here, and then we acquire
216 // mFramesMutex. For this method, this ordering is unavoidable, which means
217 // that we must be careful to always use the same ordering elsewhere.
218 MutexAutoLock
lock(mFramesMutex
);
219 mFrames
->AddSizeOfExcludingThis(aMallocSizeOf
, aCallback
);
222 void AnimationSurfaceProvider::Run() {
223 MutexAutoLock
lock(mDecodingMutex
);
226 MOZ_ASSERT_UNREACHABLE("Running after decoding finished?");
232 LexerResult result
= mDecoder
->Decode(WrapNotNull(this));
234 if (result
.is
<TerminalState
>()) {
235 // We may have a new frame now, but it's not guaranteed - a decoding
236 // failure or truncated data may mean that no new frame got produced.
237 // Since we're not sure, rather than call CheckForNewFrameAtYield() here
238 // we call CheckForNewFrameAtTerminalState(), which handles both of these
240 bool continueDecoding
= CheckForNewFrameAtTerminalState();
243 // Even if it is the last frame, we may not have enough frames buffered
244 // ahead of the current. If we are shutting down, we want to ensure we
245 // release the thread as soon as possible. The animation may advance even
246 // during shutdown, which keeps us decoding, and thus blocking the decode
247 // pool during teardown.
248 if (!mDecoder
|| !continueDecoding
||
249 DecodePool::Singleton()->IsShuttingDown()) {
253 // Restart from the very beginning because the decoder was recreated.
257 // If there is output available we want to change the entry in the surface
258 // cache from a placeholder to an actual surface now before NotifyProgress
259 // call below so that when consumers get the frame complete notification
260 // from the NotifyProgress they can actually get a surface from the surface
262 bool checkForNewFrameAtYieldResult
= false;
263 if (result
== LexerResult(Yield::OUTPUT_AVAILABLE
)) {
264 checkForNewFrameAtYieldResult
= CheckForNewFrameAtYield();
267 // Notify for the progress we've made so far.
268 if (mImage
&& mDecoder
->HasProgress()) {
269 NotifyProgress(WrapNotNull(mImage
), WrapNotNull(mDecoder
));
272 if (result
== LexerResult(Yield::NEED_MORE_DATA
)) {
273 // We can't make any more progress right now. The decoder itself will
274 // ensure that we get reenqueued when more data is available; just return
279 // There's new output available - a new frame! Grab it. If we don't need any
280 // more for the moment we can break out of the loop. If we are shutting
281 // down, we want to ensure we release the thread as soon as possible. The
282 // animation may advance even during shutdown, which keeps us decoding, and
283 // thus blocking the decode pool during teardown.
284 MOZ_ASSERT(result
== LexerResult(Yield::OUTPUT_AVAILABLE
));
285 if (!checkForNewFrameAtYieldResult
||
286 DecodePool::Singleton()->IsShuttingDown()) {
292 bool AnimationSurfaceProvider::CheckForNewFrameAtYield() {
293 mDecodingMutex
.AssertCurrentThreadOwns();
294 MOZ_ASSERT(mDecoder
);
296 bool justGotFirstFrame
= false;
297 bool continueDecoding
= false;
300 MutexAutoLock
lock(mFramesMutex
);
302 // Try to get the new frame from the decoder.
303 RefPtr
<imgFrame
> frame
= mDecoder
->GetCurrentFrame();
304 MOZ_ASSERT(mDecoder
->HasFrameToTake());
305 mDecoder
->ClearHasFrameToTake();
308 MOZ_ASSERT_UNREACHABLE("Decoder yielded but didn't produce a frame?");
312 // We should've gotten a different frame than last time.
313 MOZ_ASSERT(!mFrames
->IsLastInsertedFrame(frame
));
315 // Append the new frame to the list.
316 AnimationFrameBuffer::InsertStatus status
=
317 mFrames
->Insert(std::move(frame
));
319 // If we hit a redecode error, then we actually want to stop. This happens
320 // when we tried to insert more frames than we originally had (e.g. the
321 // original decoder attempt hit an OOM error sooner than we did). Better to
322 // stop the animation than to get out of sync with FrameAnimator.
323 if (mFrames
->HasRedecodeError()) {
329 case AnimationFrameBuffer::InsertStatus::DISCARD_CONTINUE
:
330 continueDecoding
= true;
332 case AnimationFrameBuffer::InsertStatus::DISCARD_YIELD
:
333 RequestFrameDiscarding();
335 case AnimationFrameBuffer::InsertStatus::CONTINUE
:
336 continueDecoding
= true;
338 case AnimationFrameBuffer::InsertStatus::YIELD
:
341 MOZ_ASSERT_UNREACHABLE("Unhandled insert status!");
345 // We only want to handle the first frame if it is the first pass for the
346 // animation decoder. The owning image will be cleared after that.
347 size_t frameCount
= mFrames
->Size();
348 if (frameCount
== 1 && mImage
) {
349 justGotFirstFrame
= true;
353 if (justGotFirstFrame
) {
354 AnnounceSurfaceAvailable();
357 return continueDecoding
;
360 bool AnimationSurfaceProvider::CheckForNewFrameAtTerminalState() {
361 mDecodingMutex
.AssertCurrentThreadOwns();
362 MOZ_ASSERT(mDecoder
);
364 bool justGotFirstFrame
= false;
365 bool continueDecoding
;
368 MutexAutoLock
lock(mFramesMutex
);
370 // The decoder may or may not have a new frame for us at this point. Avoid
371 // reinserting the same frame again.
372 RefPtr
<imgFrame
> frame
= mDecoder
->GetCurrentFrame();
374 // If the decoder didn't finish a new frame (ie if, after starting the
375 // frame, it got an error and aborted the frame and the rest of the decode)
376 // that means it won't be reporting it to the image or FrameAnimator so we
377 // should ignore it too, that's what HasFrameToTake tracks basically.
378 if (!mDecoder
->HasFrameToTake()) {
382 mDecoder
->ClearHasFrameToTake();
385 if (!frame
|| mFrames
->IsLastInsertedFrame(frame
)) {
386 return mFrames
->MarkComplete(mDecoder
->GetFirstFrameRefreshArea());
389 // Append the new frame to the list.
390 AnimationFrameBuffer::InsertStatus status
=
391 mFrames
->Insert(std::move(frame
));
393 // If we hit a redecode error, then we actually want to stop. This will be
394 // fully handled in FinishDecoding.
395 if (mFrames
->HasRedecodeError()) {
400 case AnimationFrameBuffer::InsertStatus::DISCARD_CONTINUE
:
401 case AnimationFrameBuffer::InsertStatus::DISCARD_YIELD
:
402 RequestFrameDiscarding();
404 case AnimationFrameBuffer::InsertStatus::CONTINUE
:
405 case AnimationFrameBuffer::InsertStatus::YIELD
:
408 MOZ_ASSERT_UNREACHABLE("Unhandled insert status!");
413 mFrames
->MarkComplete(mDecoder
->GetFirstFrameRefreshArea());
415 // We only want to handle the first frame if it is the first pass for the
416 // animation decoder. The owning image will be cleared after that.
417 if (mFrames
->Size() == 1 && mImage
) {
418 justGotFirstFrame
= true;
422 if (justGotFirstFrame
) {
423 AnnounceSurfaceAvailable();
426 return continueDecoding
;
429 void AnimationSurfaceProvider::RequestFrameDiscarding() {
430 mDecodingMutex
.AssertCurrentThreadOwns();
431 mFramesMutex
.AssertCurrentThreadOwns();
432 MOZ_ASSERT(mDecoder
);
434 if (mFrames
->MayDiscard() || mFrames
->IsRecycling()) {
435 MOZ_ASSERT_UNREACHABLE("Already replaced frame queue!");
440 static_cast<AnimationFrameRetainedBuffer
*>(mFrames
.get());
442 MOZ_ASSERT(!mDecoder
->GetFrameRecycler());
443 if (StaticPrefs::image_animated_decode_on_demand_recycle_AtStartup()) {
444 mFrames
.reset(new AnimationFrameRecyclingQueue(std::move(*oldFrameQueue
)));
445 mDecoder
->SetFrameRecycler(this);
447 mFrames
.reset(new AnimationFrameDiscardingQueue(std::move(*oldFrameQueue
)));
451 void AnimationSurfaceProvider::AnnounceSurfaceAvailable() {
452 mFramesMutex
.AssertNotCurrentThreadOwns();
455 // We just got the first frame; let the surface cache know. We deliberately do
456 // this outside of mFramesMutex to avoid a potential deadlock with
457 // AddSizeOfExcludingThis(), since otherwise we'd be acquiring mFramesMutex
458 // and then the surface cache lock, while the memory reporting code would
459 // acquire the surface cache lock and then mFramesMutex.
460 SurfaceCache::SurfaceAvailable(WrapNotNull(this));
463 void AnimationSurfaceProvider::FinishDecoding() {
464 mDecodingMutex
.AssertCurrentThreadOwns();
465 MOZ_ASSERT(mDecoder
);
468 // Send notifications.
469 NotifyDecodeComplete(WrapNotNull(mImage
), WrapNotNull(mDecoder
));
472 // Determine if we need to recreate the decoder, in case we are discarding
473 // frames and need to loop back to the beginning.
474 bool recreateDecoder
;
476 MutexAutoLock
lock(mFramesMutex
);
477 recreateDecoder
= !mFrames
->HasRedecodeError() && mFrames
->MayDiscard();
480 if (recreateDecoder
) {
481 mDecoder
= DecoderFactory::CloneAnimationDecoder(mDecoder
);
482 MOZ_ASSERT(mDecoder
);
487 // We don't need a reference to our image anymore, either, and we don't want
488 // one. We may be stored in the surface cache for a long time after decoding
489 // finishes. If we don't drop our reference to the image, we'll end up
490 // keeping it alive as long as we remain in the surface cache, which could
491 // greatly extend the image's lifetime - in fact, if the image isn't
492 // discardable, it'd result in a leak!
493 DropImageReference();
496 bool AnimationSurfaceProvider::ShouldPreferSyncRun() const {
497 MutexAutoLock
lock(mDecodingMutex
);
498 MOZ_ASSERT(mDecoder
);
500 return mDecoder
->ShouldSyncDecode(
501 StaticPrefs::image_mem_decode_bytes_at_a_time_AtStartup());
504 RawAccessFrameRef
AnimationSurfaceProvider::RecycleFrame(
505 gfx::IntRect
& aRecycleRect
) {
506 MutexAutoLock
lock(mFramesMutex
);
507 MOZ_ASSERT(mFrames
->IsRecycling());
508 return mFrames
->RecycleFrame(aRecycleRect
);
511 nsresult
AnimationSurfaceProvider::UpdateKey(
512 layers::RenderRootStateManager
* aManager
,
513 wr::IpcResourceUpdateQueue
& aResources
, wr::ImageKey
& aKey
) {
514 MOZ_ASSERT(NS_IsMainThread());
516 RefPtr
<SourceSurface
> surface
;
518 MutexAutoLock
lock(mFramesMutex
);
520 mFrames
->Get(mFrames
->Displayed(), /* aForDisplay */ true);
522 return NS_ERROR_NOT_AVAILABLE
;
525 surface
= frame
->GetSourceSurface();
528 mCompositedFrameRequested
= true;
529 auto* sharedSurface
= static_cast<SourceSurfaceSharedData
*>(surface
.get());
530 return mSharedAnimation
->UpdateKey(sharedSurface
, aManager
, aResources
, aKey
);
534 } // namespace mozilla