1 From: Jeff Gilbert <jgilbert@mozilla.com>
3 diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
4 --- a/gfx/angle/include/GLSLANG/ShaderLang.h
5 +++ b/gfx/angle/include/GLSLANG/ShaderLang.h
7 #else // defined(WIN32)
8 #define COMPILER_EXPORT __attribute__((visibility("default")))
11 #else // defined(COMPONENT_BUILD)
12 #define COMPILER_EXPORT
15 -#include "KHR/khrplatform.h"
16 +#include "khrplatform.h"
20 // This is the platform independent interface between an OGL driver
21 // and the shading language compiler.