1 From: Jeff Gilbert <jgilbert@mozilla.com>
3 diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
4 --- a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
5 +++ b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
7 #include "libGLESv2/renderer/Renderer11.h"
8 #include "libGLESv2/utilities.h"
10 #if !defined(ANGLE_ENABLE_D3D11)
11 // Enables use of the Direct3D 11 API for a default display, when available
12 #define ANGLE_ENABLE_D3D11 0
15 +#define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES \
17 + TEXT("d3dcompiler_46.dll"), \
18 + TEXT("d3dcompiler_43.dll") \
25 Renderer::Renderer(egl::Display *display) : mDisplay(display)
27 mD3dCompilerModule = NULL;
28 mD3DCompileFunc = NULL;
30 @@ -212,9 +219,9 @@ rx::Renderer *glCreateRenderer(egl::Disp
34 void glDestroyRenderer(rx::Renderer *renderer)
40 \ No newline at end of file