no bug - Correct some typos in the comments. a=typo-fix
[gecko.git] / gfx / layers / BSPTree.h
blobce19272d4f6ce85eb8d4c434e7fbda9fecca7524
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZILLA_LAYERS_BSPTREE_H
8 #define MOZILLA_LAYERS_BSPTREE_H
10 #include <list>
11 #include <utility>
13 #include "mozilla/ArenaAllocator.h"
14 #include "mozilla/UniquePtr.h"
15 #include "mozilla/gfx/Polygon.h"
16 #include "nsTArray.h"
18 namespace mozilla {
19 namespace layers {
21 /**
22 * Represents a layer that might have a non-rectangular geometry.
24 template <typename T>
25 struct BSPPolygon {
26 explicit BSPPolygon(T* aData) : data(aData) {}
28 BSPPolygon(T* aData, gfx::Polygon&& aGeometry)
29 : data(aData), geometry(Some(std::move(aGeometry))) {}
31 BSPPolygon(T* aData, nsTArray<gfx::Point4D>&& aPoints,
32 const gfx::Point4D& aNormal)
33 : data(aData) {
34 geometry.emplace(std::move(aPoints), aNormal);
37 T* data;
38 Maybe<gfx::Polygon> geometry;
41 /**
42 * Allocate BSPTreeNodes from a memory arena to improve performance with
43 * complex scenes.
44 * The arena size of 4096 bytes was selected as an arbitrary power of two.
45 * Depending on the platform, this size accommodates roughly 100 BSPTreeNodes.
47 typedef mozilla::ArenaAllocator<4096, 8> BSPTreeArena;
49 /**
50 * Aliases the container type used to store layers within BSPTreeNodes.
52 template <typename T>
53 using PolygonList = std::list<BSPPolygon<T>>;
55 // For tests. Needs to be defined here rather than in TestBSPTree.cpp because we
56 // need to explicitly instantiate the out-of-line BSPTree methods for it in
57 // BSPTree.cpp.
58 class BSPTestData {};
59 using TestPolygon = BSPPolygon<BSPTestData>;
61 /**
62 * Represents a node in a BSP tree. The node contains at least one layer with
63 * associated geometry that is used as a splitting plane, and at most two child
64 * nodes that represent the splitting planes that further subdivide the space.
66 template <typename T>
67 struct BSPTreeNode {
68 explicit BSPTreeNode(nsTArray<PolygonList<T>*>& aListPointers)
69 : front(nullptr), back(nullptr) {
70 // Store the layer list pointer to free memory when BSPTree is destroyed.
71 aListPointers.AppendElement(&layers);
74 const gfx::Polygon& First() const {
75 MOZ_ASSERT(!layers.empty());
76 MOZ_ASSERT(layers.front().geometry);
77 return *layers.front().geometry;
80 static void* operator new(size_t aSize, BSPTreeArena& mPool) {
81 return mPool.Allocate(aSize);
84 BSPTreeNode* front;
85 BSPTreeNode* back;
86 PolygonList<T> layers;
89 /**
90 * BSPTree class takes a list of layers as an input and uses binary space
91 * partitioning algorithm to create a tree structure that can be used for
92 * depth sorting.
94 * Sources for more information:
95 * https://en.wikipedia.org/wiki/Binary_space_partitioning
96 * ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
98 template <typename T>
99 class BSPTree final {
100 public:
102 * The constructor modifies layers in the given list.
104 explicit BSPTree(std::list<BSPPolygon<T>>& aLayers) {
105 MOZ_ASSERT(!aLayers.empty());
107 mRoot = new (mPool) BSPTreeNode(mListPointers);
108 BuildTree(mRoot, aLayers);
111 ~BSPTree() {
112 for (PolygonList<T>* listPtr : mListPointers) {
113 listPtr->~list();
118 * Builds and returns the back-to-front draw order for the created BSP tree.
120 nsTArray<BSPPolygon<T>> GetDrawOrder() const {
121 nsTArray<BSPPolygon<T>> layers;
122 BuildDrawOrder(mRoot, layers);
123 return layers;
126 private:
127 BSPTreeArena mPool;
128 BSPTreeNode<T>* mRoot;
129 nsTArray<PolygonList<T>*> mListPointers;
132 * BuildDrawOrder and BuildTree are called recursively. The depth of the
133 * recursion depends on the amount of polygons and their intersections.
135 void BuildDrawOrder(BSPTreeNode<T>* aNode,
136 nsTArray<BSPPolygon<T>>& aLayers) const;
138 void BuildTree(BSPTreeNode<T>* aRoot, PolygonList<T>& aLayers);
141 } // namespace layers
142 } // namespace mozilla
144 #endif /* MOZILLA_LAYERS_BSPTREE_H */