Bug 1876335 - use GRADLE_MAVEN_REPOSITORIES in more places. r=owlish,geckoview-review...
[gecko.git] / gfx / layers / ProfilerScreenshots.h
blob8239c704037f541e5547a16a02ab14839a8d4dab
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef mozilla_layers_ProfilerScreenshots_h
8 #define mozilla_layers_ProfilerScreenshots_h
10 #include <functional>
12 #include "mozilla/Mutex.h"
13 #include "mozilla/RefPtr.h"
14 #include "mozilla/TimeStamp.h"
15 #include "nsCOMPtr.h"
16 #include "nsTArray.h"
18 #include "mozilla/gfx/Point.h"
20 class nsIThread;
22 namespace mozilla {
24 namespace gfx {
25 class DataSourceSurface;
28 namespace layers {
30 /**
31 * Can be used to submit screenshots from the compositor to the profiler.
32 * Screenshots have a fixed bounding size. The user of this class will usually
33 * scale down the window contents first, ideally on the GPU, then read back the
34 * small scaled down image into main memory, and then call SubmitScreenshot to
35 * pass the data to the profiler.
36 * This class encodes each screenshot to a JPEG data URL, on a separate thread.
37 * This class manages that thread and recycles memory buffers.
38 * Users of ProfilerScreenshots should have one ProfilerScreenshot instance per
39 * window, as a unique window id is created by the constructor.
41 class ProfilerScreenshots final {
42 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProfilerScreenshots)
44 public:
45 ProfilerScreenshots();
47 /**
48 * Returns whether the profiler is currently active and is running with the
49 * "screenshots" feature enabled.
51 static bool IsEnabled();
53 /**
54 * Returns a fixed size that all screenshots should be resized to fit into.
56 static gfx::IntSize ScreenshotSize() { return gfx::IntSize(350, 350); }
58 /**
59 * The main functionality provided by this class.
60 * This method will synchronously invoke the supplied aPopulateSurface
61 * callback function with a DataSourceSurface in which the callback should
62 * store the pixel data. This surface may be larger than aScaledSize, but
63 * only the data in the rectangle (0, 0, aScaledSize.width,
64 * aScaledSize.height) will be read.
65 * @param aWindowIdentifier A pointer-sized integer that can be used to match
66 * up multiple screenshots from the same window.
67 * @param aOriginalSize The unscaled size of the snapshotted window.
68 * @param aScaledSize The scaled size, aScaled <= ScreenshotSize(), which the
69 * snapshot has been resized to.
70 * @param aTimeStamp The time at which the snapshot was taken. In
71 * asynchronous readback implementations, this is the time at which the
72 * readback / copy command was put into the command stream to the GPU, not
73 * the time at which the readback data was mapped into main memory.
74 * @param aPopulateSurface A callback that the caller needs to implement,
75 * which needs to copy the screenshot pixel data into the surface that's
76 * supplied to the callback. Called zero or one times, synchronously.
78 void SubmitScreenshot(
79 const gfx::IntSize& aOriginalSize, const gfx::IntSize& aScaledSize,
80 const TimeStamp& aTimeStamp,
81 const std::function<bool(gfx::DataSourceSurface*)>& aPopulateSurface);
83 private:
84 ~ProfilerScreenshots();
86 /**
87 * Recycle a surface from mAvailableSurfaces or create a new one if all
88 * surfaces are currently in use, up to some maximum limit.
89 * Returns null if the limit is reached.
90 * Can be called on any thread.
92 already_AddRefed<gfx::DataSourceSurface> TakeNextSurface();
94 /**
95 * Return aSurface back into the mAvailableSurfaces pool. Can be called on
96 * any thread.
98 void ReturnSurface(gfx::DataSourceSurface* aSurface);
100 // An array of surfaces ready to be recycled. Can be accessed from multiple
101 // threads, protected by mMutex.
102 nsTArray<RefPtr<gfx::DataSourceSurface>> mAvailableSurfaces;
103 // Protects mAvailableSurfaces.
104 Mutex mMutex MOZ_UNANNOTATED;
105 // The total number of surfaces created. If encoding is fast enough to happen
106 // entirely in the time between two calls to SubmitScreenshot, this should
107 // never exceed 1.
108 uint32_t mLiveSurfaceCount;
110 // Window identifier used to submit screenshots, created in the constructor.
111 uint32_t mWindowIdentifier;
113 // Counter incremented each time a new instance is constructed.
114 static uint32_t sWindowCounter;
117 } // namespace layers
118 } // namespace mozilla
120 #endif // mozilla_layers_ProfilerScreenshots_h