Bug 1827491 [wpt PR 39482] - Update html5lib-tests generated tests, a=testonly
[gecko.git] / gfx / layers / NativeLayerCA.h
blobce4ce6fd938debfa45ec381d5c31f4979dfff7eb
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef mozilla_layers_NativeLayerCA_h
7 #define mozilla_layers_NativeLayerCA_h
9 #include <IOSurface/IOSurface.h>
11 #include <deque>
12 #include <unordered_map>
13 #include <ostream>
15 #include "mozilla/Mutex.h"
16 #include "mozilla/TimeStamp.h"
18 #include "mozilla/gfx/MacIOSurface.h"
19 #include "mozilla/layers/NativeLayer.h"
20 #include "CFTypeRefPtr.h"
21 #include "nsRegion.h"
22 #include "nsISupportsImpl.h"
24 #ifdef __OBJC__
25 @class CALayer;
26 #else
27 typedef void CALayer;
28 #endif
30 namespace mozilla {
32 namespace gl {
33 class GLContextCGL;
34 class MozFramebuffer;
35 } // namespace gl
36 namespace wr {
37 class RenderMacIOSurfaceTextureHost;
38 } // namespace wr
40 namespace layers {
42 class NativeLayerRootSnapshotterCA;
43 class SurfacePoolHandleCA;
45 enum class VideoLowPowerType {
46 // These must be kept synchronized with the telemetry histogram enums.
47 NotVideo, // Never emitted as telemetry. No video is visible.
48 LowPower, // As best we can tell, we are in the "detached",
49 // low-power compositing mode. We don't use "Success"
50 // because of name collision with telemetry generation.
51 FailMultipleVideo, // There is more than one video visible.
52 FailWindowed, // The window is not fullscreen.
53 FailOverlaid, // Something is on top of the video (likely captions).
54 FailBacking, // The layer behind the video is not full-coverage black.
55 FailMacOSVersion, // macOS version does not meet requirements.
56 FailPref, // Pref is not set.
57 FailSurface, // Surface is not eligible.
58 FailEnqueue, // Enqueueing the video didn't work.
61 // NativeLayerRootCA is the CoreAnimation implementation of the NativeLayerRoot
62 // interface. A NativeLayerRootCA is created by the widget around an existing
63 // CALayer with a call to CreateForCALayer - this CALayer is the root of the
64 // "onscreen" representation of this layer tree.
65 // All methods can be called from any thread, there is internal locking.
66 // All effects from mutating methods are buffered locally and don't modify the
67 // underlying CoreAnimation layers until CommitToScreen() is called. This
68 // ensures that the modifications happen on the right thread.
70 // More specifically: During normal operation, screen updates are driven from a
71 // compositing thread. On this thread, the layers are created / destroyed, their
72 // contents are painted, and the result is committed to the screen. However,
73 // there are some scenarios that need to involve the main thread, most notably
74 // window resizing: During a window resize, we still need the drawing part to
75 // happen on the compositing thread, but the modifications to the underlying
76 // CALayers need to happen on the main thread, once compositing is done.
78 // NativeLayerRootCA + NativeLayerCA create and maintain *two* CALayer tree
79 // representations: An "onscreen" representation and an "offscreen"
80 // representation. These representations are updated via calls to
81 // CommitToScreen() and CommitOffscreen(), respectively. The reason for having
82 // two representations is the following: Our implementation of the snapshotter
83 // API uses CARenderer, which lets us render the composited result of our layer
84 // tree into a GPU buffer. But CARenderer requires "ownership" of the rendered
85 // CALayers in the sense that it associates the CALayers with a local
86 // "CAContext". A CALayer can only be associated with one CAContext at any time.
87 // If we wanted te render our *onscreen* CALayers with CARenderer, we would need
88 // to remove them from the window, reparent them to the CARenderer, render them,
89 // and then put them back into the window. This would lead to a visible flashing
90 // effect. To solve this problem, we build two CALayer representations, so that
91 // one representation can stay inside the window and the other can stay attached
92 // to the CARenderer.
93 class NativeLayerRootCA : public NativeLayerRoot {
94 public:
95 static already_AddRefed<NativeLayerRootCA> CreateForCALayer(CALayer* aLayer);
97 virtual NativeLayerRootCA* AsNativeLayerRootCA() override { return this; }
99 // Can be called on any thread at any point. Returns whether comitting was
100 // successful. Will return false if called off the main thread while
101 // off-main-thread commits are suspended.
102 bool CommitToScreen() override;
104 void CommitOffscreen();
105 void OnNativeLayerRootSnapshotterDestroyed(
106 NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter);
108 // Enters a mode during which CommitToScreen(), when called on a non-main
109 // thread, will not apply any updates to the CALayer tree.
110 void SuspendOffMainThreadCommits();
112 // Exits the mode entered by SuspendOffMainThreadCommits().
113 // Returns true if the last CommitToScreen() was canceled due to suspension,
114 // indicating that another call to CommitToScreen() is needed.
115 bool UnsuspendOffMainThreadCommits();
117 bool AreOffMainThreadCommitsSuspended();
119 void DumpLayerTreeToFile(const char* aPath);
121 enum class WhichRepresentation : uint8_t { ONSCREEN, OFFSCREEN };
123 // Overridden methods
124 already_AddRefed<NativeLayer> CreateLayer(const gfx::IntSize& aSize, bool aIsOpaque,
125 SurfacePoolHandle* aSurfacePoolHandle) override;
126 void AppendLayer(NativeLayer* aLayer) override;
127 void RemoveLayer(NativeLayer* aLayer) override;
128 void SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) override;
129 UniquePtr<NativeLayerRootSnapshotter> CreateSnapshotter() override;
131 void SetBackingScale(float aBackingScale);
132 float BackingScale();
134 already_AddRefed<NativeLayer> CreateLayerForExternalTexture(bool aIsOpaque) override;
135 already_AddRefed<NativeLayer> CreateLayerForColor(gfx::DeviceColor aColor) override;
137 void SetWindowIsFullscreen(bool aFullscreen);
139 VideoLowPowerType CheckVideoLowPower();
141 protected:
142 explicit NativeLayerRootCA(CALayer* aLayer);
143 ~NativeLayerRootCA() override;
145 struct Representation {
146 explicit Representation(CALayer* aRootCALayer);
147 ~Representation();
148 void Commit(WhichRepresentation aRepresentation,
149 const nsTArray<RefPtr<NativeLayerCA>>& aSublayers, bool aWindowIsFullscreen);
150 CALayer* mRootCALayer = nullptr; // strong
151 bool mMutatedLayerStructure = false;
154 template <typename F>
155 void ForAllRepresentations(F aFn);
157 Mutex mMutex MOZ_UNANNOTATED; // protects all other fields
158 Representation mOnscreenRepresentation;
159 Representation mOffscreenRepresentation;
160 NativeLayerRootSnapshotterCA* mWeakSnapshotter = nullptr;
161 nsTArray<RefPtr<NativeLayerCA>> mSublayers; // in z-order
162 float mBackingScale = 1.0f;
163 bool mMutated = false;
165 // While mOffMainThreadCommitsSuspended is true, no commits
166 // should happen on a non-main thread, because they might race with
167 // main-thread driven updates such as window shape changes, and cause
168 // glitches.
169 bool mOffMainThreadCommitsSuspended = false;
171 // Set to true if CommitToScreen() was aborted because of commit suspension.
172 // Set to false when CommitToScreen() completes successfully. When true,
173 // indicates that CommitToScreen() needs to be called at the next available
174 // opportunity.
175 bool mCommitPending = false;
177 // Updated by the layer's view's window to match the fullscreen state
178 // of that window.
179 bool mWindowIsFullscreen = false;
181 // How many times have we committed since the last time we emitted
182 // telemetry?
183 unsigned int mTelemetryCommitCount = 0;
186 class RenderSourceNLRS;
188 class NativeLayerRootSnapshotterCA final : public NativeLayerRootSnapshotter {
189 public:
190 static UniquePtr<NativeLayerRootSnapshotterCA> Create(NativeLayerRootCA* aLayerRoot,
191 CALayer* aRootCALayer);
192 virtual ~NativeLayerRootSnapshotterCA();
194 bool ReadbackPixels(const gfx::IntSize& aReadbackSize, gfx::SurfaceFormat aReadbackFormat,
195 const Range<uint8_t>& aReadbackBuffer) override;
196 already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
197 const gfx::IntSize& aWindowSize) override;
198 already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
199 const gfx::IntSize& aSize) override;
200 already_AddRefed<profiler_screenshots::AsyncReadbackBuffer> CreateAsyncReadbackBuffer(
201 const gfx::IntSize& aSize) override;
203 protected:
204 NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot, RefPtr<gl::GLContext>&& aGL,
205 CALayer* aRootCALayer);
206 void UpdateSnapshot(const gfx::IntSize& aSize);
208 RefPtr<NativeLayerRootCA> mLayerRoot;
209 RefPtr<gl::GLContext> mGL;
211 // Can be null. Created and updated in UpdateSnapshot.
212 RefPtr<RenderSourceNLRS> mSnapshot;
213 CARenderer* mRenderer = nullptr; // strong
216 // NativeLayerCA wraps a CALayer and lets you draw to it. It ensures that only
217 // fully-drawn frames make their way to the screen, by maintaining a swap chain
218 // of IOSurfaces.
219 // All calls to mutating methods are buffered, and don't take effect on the
220 // underlying CoreAnimation layers until ApplyChanges() is called.
221 // The two most important methods are NextSurface and NotifySurfaceReady:
222 // NextSurface takes an available surface from the swap chain or creates a new
223 // surface if necessary. This surface can then be drawn to. Once drawing is
224 // finished, NotifySurfaceReady marks the surface as ready. This surface is
225 // committed to the layer during the next call to ApplyChanges().
226 // The swap chain keeps track of invalid areas within the surfaces.
227 class NativeLayerCA : public NativeLayer {
228 public:
229 virtual NativeLayerCA* AsNativeLayerCA() override { return this; }
231 // Overridden methods
232 gfx::IntSize GetSize() override;
233 void SetPosition(const gfx::IntPoint& aPosition) override;
234 gfx::IntPoint GetPosition() override;
235 void SetTransform(const gfx::Matrix4x4& aTransform) override;
236 gfx::Matrix4x4 GetTransform() override;
237 gfx::IntRect GetRect() override;
238 void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) override;
239 RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(const gfx::IntRect& aDisplayRect,
240 const gfx::IntRegion& aUpdateRegion,
241 gfx::BackendType aBackendType) override;
242 Maybe<GLuint> NextSurfaceAsFramebuffer(const gfx::IntRect& aDisplayRect,
243 const gfx::IntRegion& aUpdateRegion,
244 bool aNeedsDepth) override;
245 void NotifySurfaceReady() override;
246 void DiscardBackbuffers() override;
247 bool IsOpaque() override;
248 void SetClipRect(const Maybe<gfx::IntRect>& aClipRect) override;
249 Maybe<gfx::IntRect> ClipRect() override;
250 gfx::IntRect CurrentSurfaceDisplayRect() override;
251 void SetSurfaceIsFlipped(bool aIsFlipped) override;
252 bool SurfaceIsFlipped() override;
254 void DumpLayer(std::ostream& aOutputStream);
256 void AttachExternalImage(wr::RenderTextureHost* aExternalImage) override;
258 void SetRootWindowIsFullscreen(bool aFullscreen);
260 protected:
261 friend class NativeLayerRootCA;
263 NativeLayerCA(const gfx::IntSize& aSize, bool aIsOpaque, SurfacePoolHandleCA* aSurfacePoolHandle);
264 explicit NativeLayerCA(bool aIsOpaque);
265 explicit NativeLayerCA(gfx::DeviceColor aColor);
266 ~NativeLayerCA() override;
268 // Gets the next surface for drawing from our swap chain and stores it in
269 // mInProgressSurface. Returns whether this was successful.
270 // mInProgressSurface is guaranteed to be not in use by the window server.
271 // After a call to NextSurface, NextSurface must not be called again until
272 // after NotifySurfaceReady has been called. Can be called on any thread. When
273 // used from multiple threads, callers need to make sure that they still only
274 // call NextSurface and NotifySurfaceReady alternatingly and not in any other
275 // order.
276 bool NextSurface(const MutexAutoLock& aProofOfLock);
278 // To be called by NativeLayerRootCA:
279 typedef NativeLayerRootCA::WhichRepresentation WhichRepresentation;
280 CALayer* UnderlyingCALayer(WhichRepresentation aRepresentation);
282 enum class UpdateType {
283 None, // Order is important. Each enum must fully encompass the
284 OnlyVideo, // work implied by the previous enums.
285 All,
288 UpdateType HasUpdate(WhichRepresentation aRepresentation);
289 bool WillUpdateAffectLayers(WhichRepresentation aRepresentation);
290 bool ApplyChanges(WhichRepresentation aRepresentation, UpdateType aUpdate);
292 void SetBackingScale(float aBackingScale);
294 // Invalidates the specified region in all surfaces that are tracked by this
295 // layer.
296 void InvalidateRegionThroughoutSwapchain(const MutexAutoLock& aProofOfLock,
297 const gfx::IntRegion& aRegion);
299 // Invalidate aUpdateRegion and make sure that mInProgressSurface retains any
300 // valid content from the previous surface outside of aUpdateRegion, so that
301 // only aUpdateRegion needs to be drawn. If content needs to be copied,
302 // aCopyFn is called to do the copying.
303 // aCopyFn: Fn(CFTypeRefPtr<IOSurfaceRef> aValidSourceIOSurface,
304 // const gfx::IntRegion& aCopyRegion) -> void
305 template <typename F>
306 void HandlePartialUpdate(const MutexAutoLock& aProofOfLock, const gfx::IntRect& aDisplayRect,
307 const gfx::IntRegion& aUpdateRegion, F&& aCopyFn);
309 struct SurfaceWithInvalidRegion {
310 CFTypeRefPtr<IOSurfaceRef> mSurface;
311 gfx::IntRegion mInvalidRegion;
314 struct SurfaceWithInvalidRegionAndCheckCount {
315 SurfaceWithInvalidRegion mEntry;
316 uint32_t mCheckCount; // The number of calls to IOSurfaceIsInUse
319 Maybe<SurfaceWithInvalidRegion> GetUnusedSurfaceAndCleanUp(const MutexAutoLock& aProofOfLock);
321 bool IsVideo();
322 bool IsVideoAndLocked(const MutexAutoLock& aProofOfLock);
323 bool ShouldSpecializeVideo(const MutexAutoLock& aProofOfLock);
324 bool HasExtent() const { return mHasExtent; }
325 void SetHasExtent(bool aHasExtent) { mHasExtent = aHasExtent; }
327 // This function returns a CGRect if a clip should be applied to the layer.
328 // If set, the CGRect has the scaled position of the clip relative to the
329 // surface origin and the scaled size of the clip rect.
330 static Maybe<CGRect> CalculateClipGeometry(
331 const gfx::IntSize& aSize, const gfx::IntPoint& aPosition, const gfx::Matrix4x4& aTransform,
332 const gfx::IntRect& aDisplayRect, const Maybe<gfx::IntRect>& aClipRect, float aBackingScale);
334 // Wraps one CALayer representation of this NativeLayer.
335 struct Representation {
336 Representation();
337 ~Representation();
339 CALayer* UnderlyingCALayer() { return mWrappingCALayer; }
341 bool EnqueueSurface(IOSurfaceRef aSurfaceRef);
343 // Applies buffered changes to the native CALayers. The contract with the
344 // caller is as follows: If any of these values have changed since the last
345 // call to ApplyChanges, mMutated[Field] needs to have been set to true
346 // before the call. If aUpdate is not All, then a partial update will be
347 // applied. In such a case, ApplyChanges may not make any changes that
348 // require a CATransacation, because no transaction will be created. In a
349 // a partial update, the return value will indicate if all the needed
350 // changes were able to be applied under these restrictions. A false return
351 // value indicates an All update is necessary.
352 bool ApplyChanges(UpdateType aUpdate, const gfx::IntSize& aSize, bool aIsOpaque,
353 const gfx::IntPoint& aPosition, const gfx::Matrix4x4& aTransform,
354 const gfx::IntRect& aDisplayRect, const Maybe<gfx::IntRect>& aClipRect,
355 float aBackingScale, bool aSurfaceIsFlipped,
356 gfx::SamplingFilter aSamplingFilter, bool aSpecializeVideo,
357 CFTypeRefPtr<IOSurfaceRef> aFrontSurface, CFTypeRefPtr<CGColorRef> aColor,
358 bool aIsDRM, bool aIsVideo);
360 // Return whether any aspects of this layer representation have been mutated
361 // since the last call to ApplyChanges, i.e. whether ApplyChanges needs to
362 // be called.
363 // This is used to optimize away a CATransaction commit if no layers have
364 // changed.
365 UpdateType HasUpdate(bool aIsVideo);
367 // Lazily initialized by first call to ApplyChanges. mWrappingLayer is the
368 // layer that applies the intersection of mDisplayRect and mClipRect (if
369 // set), and mContentCALayer is the layer that hosts the IOSurface. We do
370 // not share clip layers between consecutive NativeLayerCA objects with the
371 // same clip rect.
372 CALayer* mWrappingCALayer = nullptr; // strong
373 CALayer* mContentCALayer = nullptr; // strong
374 CALayer* mOpaquenessTintLayer = nullptr; // strong
376 #ifdef NIGHTLY_BUILD
377 bool mLogNextVideoSurface = false;
378 #endif
380 bool mMutatedPosition : 1;
381 bool mMutatedTransform : 1;
382 bool mMutatedDisplayRect : 1;
383 bool mMutatedClipRect : 1;
384 bool mMutatedBackingScale : 1;
385 bool mMutatedSize : 1;
386 bool mMutatedSurfaceIsFlipped : 1;
387 bool mMutatedFrontSurface : 1;
388 bool mMutatedSamplingFilter : 1;
389 bool mMutatedSpecializeVideo : 1;
390 bool mMutatedIsDRM : 1;
393 Representation& GetRepresentation(WhichRepresentation aRepresentation);
394 template <typename F>
395 void ForAllRepresentations(F aFn);
397 // Controls access to all fields of this class.
398 Mutex mMutex MOZ_UNANNOTATED;
400 // Each IOSurface is initially created inside NextSurface.
401 // The surface stays alive until the recycling mechanism in NextSurface
402 // determines it is no longer needed (because the swap chain has grown too
403 // long) or until DiscardBackbuffers() is called or the layer is destroyed.
404 // During the surface's lifetime, it will continuously move through the fields
405 // mInProgressSurface, mFrontSurface, and back to front through the mSurfaces
406 // queue:
408 // mSurfaces.front()
409 // ------[NextSurface()]-----> mInProgressSurface
410 // --[NotifySurfaceReady()]--> mFrontSurface
411 // --[NotifySurfaceReady()]--> mSurfaces.back() --> .... -->
412 // mSurfaces.front()
414 // We mark an IOSurface as "in use" as long as it is either in
415 // mInProgressSurface. When it is in mFrontSurface or in the mSurfaces queue,
416 // it is not marked as "in use" by us - but it can be "in use" by the window
417 // server. Consequently, IOSurfaceIsInUse on a surface from mSurfaces reflects
418 // whether the window server is still reading from the surface, and we can use
419 // this indicator to decide when to recycle the surface.
421 // Users of NativeLayerCA normally proceed in this order:
422 // 1. Begin a frame by calling NextSurface to get the surface.
423 // 2. Draw to the surface.
424 // 3. Mark the surface as done by calling NotifySurfaceReady.
425 // 4. Call NativeLayerRoot::CommitToScreen(), which calls ApplyChanges()
426 // during a CATransaction.
428 // The surface we returned from the most recent call to NextSurface, before
429 // the matching call to NotifySurfaceReady.
430 // Will only be Some() between calls to NextSurface and NotifySurfaceReady.
431 Maybe<SurfaceWithInvalidRegion> mInProgressSurface;
432 Maybe<gfx::IntRegion> mInProgressUpdateRegion;
433 Maybe<gfx::IntRect> mInProgressDisplayRect;
435 // The surface that the most recent call to NotifySurfaceReady was for.
436 // Will be Some() after the first call to NotifySurfaceReady, for the rest of
437 // the layer's life time.
438 Maybe<SurfaceWithInvalidRegion> mFrontSurface;
440 // The queue of surfaces which make up the rest of our "swap chain".
441 // mSurfaces.front() is the next surface we'll attempt to use.
442 // mSurfaces.back() is the one that was used most recently.
443 std::vector<SurfaceWithInvalidRegionAndCheckCount> mSurfaces;
445 // Non-null between calls to NextSurfaceAsDrawTarget and NotifySurfaceReady.
446 RefPtr<MacIOSurface> mInProgressLockedIOSurface;
448 RefPtr<SurfacePoolHandleCA> mSurfacePoolHandle;
449 RefPtr<wr::RenderMacIOSurfaceTextureHost> mTextureHost;
451 Representation mOnscreenRepresentation;
452 Representation mOffscreenRepresentation;
454 gfx::IntPoint mPosition;
455 gfx::Matrix4x4 mTransform;
456 gfx::IntRect mDisplayRect;
457 gfx::IntSize mSize;
458 Maybe<gfx::IntRect> mClipRect;
459 gfx::SamplingFilter mSamplingFilter = gfx::SamplingFilter::POINT;
460 float mBackingScale = 1.0f;
461 bool mSurfaceIsFlipped = false;
462 CFTypeRefPtr<CGColorRef> mColor;
463 const bool mIsOpaque = false;
464 bool mRootWindowIsFullscreen = false;
465 bool mSpecializeVideo = false;
466 bool mHasExtent = false;
467 bool mIsDRM = false;
469 #ifdef NIGHTLY_BUILD
470 // Track the consistency of our caller's API usage. Layers that are drawn
471 // should only ever be called with NotifySurfaceReady. Layers that are
472 // external should only ever be called with AttachExternalImage.
473 bool mHasEverAttachExternalImage = false;
474 bool mHasEverNotifySurfaceReady = false;
475 #endif
478 } // namespace layers
479 } // namespace mozilla
481 #endif // mozilla_layers_NativeLayerCA_h