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[gecko.git] / dom / canvas / WebGL2ContextState.cpp
blobb97592b570eb91a35842fbb2d066a49cd7d965c6
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "WebGL2Context.h"
9 #include "GLContext.h"
10 #include "WebGLBuffer.h"
11 #include "WebGLContextUtils.h"
12 #include "WebGLFramebuffer.h"
13 #include "WebGLSampler.h"
14 #include "WebGLTransformFeedback.h"
15 #include "WebGLVertexArray.h"
17 namespace mozilla {
19 Maybe<double> WebGL2Context::GetParameter(GLenum pname) {
20 const FuncScope funcScope(*this, "getParameter");
21 // The following cases are handled in WebGLContext::GetParameter():
22 // case LOCAL_GL_MAX_COLOR_ATTACHMENTS:
23 // case LOCAL_GL_MAX_DRAW_BUFFERS:
24 // case LOCAL_GL_DRAW_BUFFERi:
26 if (IsContextLost()) return Nothing();
28 switch (pname) {
29 /* GLboolean */
30 case LOCAL_GL_RASTERIZER_DISCARD:
31 case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
32 case LOCAL_GL_SAMPLE_COVERAGE: {
33 realGLboolean b = 0;
34 gl->fGetBooleanv(pname, &b);
35 return Some(bool(b));
38 case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE:
39 return Some(mBoundTransformFeedback->mIsActive);
40 case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED:
41 return Some(mBoundTransformFeedback->mIsPaused);
43 /* GLenum */
44 case LOCAL_GL_READ_BUFFER: {
45 if (!mBoundReadFramebuffer) return Some(mDefaultFB_ReadBuffer);
47 if (!mBoundReadFramebuffer->ColorReadBuffer()) return Some(LOCAL_GL_NONE);
49 return Some(mBoundReadFramebuffer->ColorReadBuffer()->mAttachmentPoint);
52 case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
53 /* fall through */
55 /* GLint */
56 case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS:
57 case LOCAL_GL_MAX_ELEMENTS_INDICES:
58 case LOCAL_GL_MAX_ELEMENTS_VERTICES:
59 case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS:
60 case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
61 case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
62 case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET:
63 case LOCAL_GL_MAX_SAMPLES:
64 case LOCAL_GL_MAX_TEXTURE_LOD_BIAS:
65 case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
66 case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
67 case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS:
68 case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS:
69 case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS:
70 case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET: {
71 GLint val;
72 gl->fGetIntegerv(pname, &val);
73 return Some(val);
76 case LOCAL_GL_MAX_VARYING_COMPONENTS: {
77 // On OS X Core Profile this is buggy. The spec says that the
78 // value is 4 * GL_MAX_VARYING_VECTORS
79 GLint val;
80 gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val);
81 return Some(4 * val);
84 /* GLint64 */
85 case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL:
86 return Some(kMaxClientWaitSyncTimeoutNS);
88 case LOCAL_GL_MAX_ELEMENT_INDEX:
89 // GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3
90 // compatibility
91 if (!gl->IsSupported(gl::GLFeature::ES3_compatibility))
92 return Some(UINT32_MAX);
94 /*** fall through to fGetInteger64v ***/
95 [[fallthrough]];
97 case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
98 case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
99 case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: {
100 GLint64 val;
101 gl->fGetInteger64v(pname, &val);
102 return Some(static_cast<double>(val));
105 /* GLuint64 */
106 case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: {
107 GLuint64 val;
108 gl->fGetInteger64v(pname, (GLint64*)&val);
109 return Some(static_cast<double>(val));
112 default:
113 return WebGLContext::GetParameter(pname);
117 } // namespace mozilla