Bug 1840065 [wpt PR 40721] - Switch from using AV1 to VP9 for the test trying to...
[gecko.git] / layout / base / UnitTransforms.h
blob4cfbe54775e3950fd74b7173bedf58900fff87e8
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef MOZ_UNIT_TRANSFORMS_H_
8 #define MOZ_UNIT_TRANSFORMS_H_
10 #include "Units.h"
11 #include "mozilla/gfx/Matrix.h"
12 #include "mozilla/Maybe.h"
13 #include "nsRegion.h"
15 namespace mozilla {
17 // Convenience functions for converting an entity from one strongly-typed
18 // coordinate system to another without changing the values it stores (this
19 // can be thought of as a cast).
20 // To use these functions, you must provide a justification for each use!
21 // Feel free to add more justifications to PixelCastJustification, along with
22 // a comment that explains under what circumstances it is appropriate to use.
24 enum class PixelCastJustification : uint8_t {
25 // For the root layer, Screen Pixel = Parent Layer Pixel.
26 ScreenIsParentLayerForRoot,
27 // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
28 LayoutDeviceIsScreenForBounds,
29 // For the root layer, Render Target Pixel = Parent Layer Pixel.
30 RenderTargetIsParentLayerForRoot,
31 // For the root composition size we want to view it as layer pixels in any
32 // layer
33 ParentLayerToLayerForRootComposition,
34 // The Layer coordinate space for one layer is the ParentLayer coordinate
35 // space for its children
36 MovingDownToChildren,
37 // The transform that is usually used to convert between two coordinate
38 // systems is not available (for example, because the object that stores it
39 // is being destroyed), so fall back to the identity.
40 TransformNotAvailable,
41 // When an OS event is initially constructed, its reference point is
42 // technically in screen pixels, as it has not yet accounted for any
43 // asynchronous transforms. This justification is for viewing the initial
44 // reference point as a screen point. The reverse is useful when synthetically
45 // created WidgetEvents need to be converted back to InputData.
46 LayoutDeviceIsScreenForUntransformedEvent,
47 // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
48 // some widget/tab dimension information as the OS does -- in screen units.
49 LayoutDeviceIsScreenForTabDims,
50 // A combination of LayoutDeviceIsScreenForBounds and
51 // ScreenIsParentLayerForRoot, which is how we're using it.
52 LayoutDeviceIsParentLayerForRCDRSF,
53 // Used to treat the product of AsyncTransformComponentMatrix objects
54 // as an AsyncTransformMatrix. See the definitions of these matrices in
55 // LayersTypes.h for details.
56 MultipleAsyncTransforms,
57 // We have reason to believe a layer doesn't have a local transform.
58 // Should only be used if we've already checked or asserted this.
59 NoTransformOnLayer,
60 // LayerPixels are ImagePixels
61 LayerIsImage,
62 // External pixels are the same scale as screen pixels
63 ExternalIsScreen,
64 // LayerToScreenMatrix is used as LayoutDeviceToLayoutDevice, because
65 // out-of-process iframes uses LayoutDevicePixels as the type system-visible
66 // type of their top-level event coordinate space even if technically
67 // inaccurate.
68 ContentProcessIsLayerInUiProcess,
69 // Propagating TransformToAncestorScale to a child process.
70 PropagatingToChildProcess,
71 // A quantity represents a proportion of a page length, e.g. "0.5 pages".
72 // The proportion does not need to be scaled when converting between
73 // units (the page length that it's mutlipled by will be scaled instead).
74 DeltaIsPageProportion,
75 // Used to cast between CSS and OuterCSS pixels when moving between code
76 // that deals with content outside a scroll frame generically (which would
77 // use CSS pixels) and code related to the scroll frame in APZ (which wants
78 // such quantities in OuterCSS pixels).
79 CSSPixelsOfSurroundingContent,
82 template <class TargetUnits, class SourceUnits>
83 gfx::CoordTyped<TargetUnits> ViewAs(const gfx::CoordTyped<SourceUnits>& aCoord,
84 PixelCastJustification) {
85 return gfx::CoordTyped<TargetUnits>(aCoord.value);
87 template <class TargetUnits, class SourceUnits>
88 gfx::IntCoordTyped<TargetUnits> ViewAs(
89 const gfx::IntCoordTyped<SourceUnits>& aCoord, PixelCastJustification) {
90 return gfx::IntCoordTyped<TargetUnits>(aCoord.value);
92 template <class TargetUnits, class SourceUnits>
93 gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize,
94 PixelCastJustification) {
95 return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
97 template <class TargetUnits, class SourceUnits>
98 gfx::IntSizeTyped<TargetUnits> ViewAs(
99 const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
100 return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
102 template <class TargetUnits, class SourceUnits>
103 gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint,
104 PixelCastJustification) {
105 return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
107 template <class TargetUnits, class SourceUnits>
108 gfx::IntPointTyped<TargetUnits> ViewAs(
109 const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
110 return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
112 template <class TargetUnits, class SourceUnits>
113 gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect,
114 PixelCastJustification) {
115 return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
116 aRect.Height());
118 template <class TargetUnits, class SourceUnits>
119 gfx::IntRectTyped<TargetUnits> ViewAs(
120 const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
121 return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
122 aRect.Height());
124 template <class TargetUnits, class SourceUnits>
125 gfx::MarginTyped<TargetUnits> ViewAs(
126 const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
127 return gfx::MarginTyped<TargetUnits>(aMargin.top.value, aMargin.right.value,
128 aMargin.bottom.value,
129 aMargin.left.value);
131 template <class TargetUnits, class SourceUnits>
132 gfx::IntMarginTyped<TargetUnits> ViewAs(
133 const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
134 return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right,
135 aMargin.bottom, aMargin.left);
137 template <class TargetUnits, class SourceUnits>
138 gfx::IntRegionTyped<TargetUnits> ViewAs(
139 const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
140 return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(
141 aRegion.ToUnknownRegion());
143 template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
144 gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
145 const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
146 PixelCastJustification) {
147 return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
149 template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
150 gfx::ScaleFactors2D<SourceUnits, NewTargetUnits> ViewTargetAs(
151 const gfx::ScaleFactors2D<SourceUnits, OldTargetUnits>& aScaleFactors,
152 PixelCastJustification) {
153 return gfx::ScaleFactors2D<SourceUnits, NewTargetUnits>(aScaleFactors.xScale,
154 aScaleFactors.yScale);
156 template <class TargetUnits, class SourceUnits>
157 Maybe<gfx::IntRectTyped<TargetUnits>> ViewAs(
158 const Maybe<gfx::IntRectTyped<SourceUnits>>& aRect,
159 PixelCastJustification aJustification) {
160 if (aRect.isSome()) {
161 return Some(ViewAs<TargetUnits>(aRect.value(), aJustification));
163 return Nothing();
165 // Unlike the other functions in this category, these functions take the
166 // target matrix or scale type, rather than its source and target unit types, as
167 // the explicit template argument, so an example invocation is:
168 // ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
169 // The reason is that if it took the source and target unit types as two
170 // template arguments, there may be some confusion as to which is the
171 // source and which is the target.
172 template <class TargetMatrix, class SourceMatrixSourceUnits,
173 class SourceMatrixTargetUnits>
174 TargetMatrix ViewAs(const gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
175 SourceMatrixTargetUnits>& aMatrix,
176 PixelCastJustification) {
177 return TargetMatrix::FromUnknownMatrix(aMatrix.ToUnknownMatrix());
179 template <class TargetMatrix, class SourceMatrixSourceUnits,
180 class SourceMatrixTargetUnits>
181 Maybe<TargetMatrix> ViewAs(
182 const Maybe<gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
183 SourceMatrixTargetUnits>>& aMatrix,
184 PixelCastJustification) {
185 if (aMatrix.isSome()) {
186 return Some(TargetMatrix::FromUnknownMatrix(aMatrix->ToUnknownMatrix()));
188 return Nothing();
190 template <class TargetScale, class SourceScaleSourceUnits,
191 class SourceScaleTargetUnits>
192 TargetScale ViewAs(const gfx::ScaleFactor<SourceScaleSourceUnits,
193 SourceScaleTargetUnits>& aScale,
194 PixelCastJustification) {
195 return TargetScale{aScale.scale};
198 // A non-member overload of ToUnknownMatrix() for use on a Maybe<Matrix>.
199 // We can't make this a member because we can't inject a member into Maybe.
200 template <typename SourceUnits, typename TargetUnits>
201 Maybe<gfx::Matrix4x4> ToUnknownMatrix(
202 const Maybe<gfx::Matrix4x4Typed<SourceUnits, TargetUnits>>& aMatrix) {
203 if (aMatrix.isSome()) {
204 return Some(aMatrix->ToUnknownMatrix());
206 return Nothing();
209 // Convenience functions for casting untyped entities to typed entities.
210 // Using these functions does not require a justification, but once we convert
211 // all code to use strongly typed units they should not be needed any longer.
212 template <class TargetUnits>
213 gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
214 return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
216 template <class TargetUnits>
217 gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
218 return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
220 template <class TargetUnits>
221 gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
222 return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
223 aRect.Height());
225 template <class TargetUnits>
226 gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
227 return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
229 template <class TargetUnits>
230 gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
231 return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
233 template <class TargetUnits>
234 gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
235 return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
236 aRect.Height());
238 template <class TargetUnits>
239 gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
240 return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
242 // Unlike the other functions in this category, these functions take the
243 // target matrix or scale type, rather than its source and target unit
244 // types, as the template argument, so an example invocation is:
245 // ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
246 // The reason is that if it took the source and target unit types as two
247 // template arguments, there may be some confusion as to which is the
248 // source and which is the target.
249 template <class TypedScale>
250 TypedScale ViewAs(const Scale2D& aScale) {
251 return TypedScale(aScale.xScale, aScale.yScale);
253 template <class TypedMatrix>
254 TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
255 return TypedMatrix::FromUnknownMatrix(aMatrix);
258 // Convenience functions for transforming an entity from one strongly-typed
259 // coordinate system to another using the provided transformation matrix.
260 template <typename TargetUnits, typename SourceUnits>
261 static gfx::PointTyped<TargetUnits> TransformBy(
262 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
263 const gfx::PointTyped<SourceUnits>& aPoint) {
264 return aTransform.TransformPoint(aPoint);
266 template <typename TargetUnits, typename SourceUnits>
267 static gfx::IntPointTyped<TargetUnits> TransformBy(
268 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
269 const gfx::IntPointTyped<SourceUnits>& aPoint) {
270 return RoundedToInt(
271 TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
273 template <typename TargetUnits, typename SourceUnits>
274 static gfx::RectTyped<TargetUnits> TransformBy(
275 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
276 const gfx::RectTyped<SourceUnits>& aRect) {
277 return aTransform.TransformBounds(aRect);
279 template <typename TargetUnits, typename SourceUnits>
280 static gfx::IntRectTyped<TargetUnits> TransformBy(
281 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
282 const gfx::IntRectTyped<SourceUnits>& aRect) {
283 return RoundedToInt(
284 TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
286 template <typename TargetUnits, typename SourceUnits>
287 static gfx::IntRegionTyped<TargetUnits> TransformBy(
288 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
289 const gfx::IntRegionTyped<SourceUnits>& aRegion) {
290 return ViewAs<TargetUnits>(
291 aRegion.ToUnknownRegion().Transform(aTransform.ToUnknownMatrix()));
294 // Transform |aVector|, which is anchored at |aAnchor|, by the given transform
295 // matrix, yielding a point in |TargetUnits|.
296 // The anchor is necessary because with 3D tranforms, the location of the
297 // vector can affect the result of the transform.
298 template <typename TargetUnits, typename SourceUnits>
299 static gfx::PointTyped<TargetUnits> TransformVector(
300 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
301 const gfx::PointTyped<SourceUnits>& aVector,
302 const gfx::PointTyped<SourceUnits>& aAnchor) {
303 gfx::PointTyped<TargetUnits> transformedStart =
304 TransformBy(aTransform, aAnchor);
305 gfx::PointTyped<TargetUnits> transformedEnd =
306 TransformBy(aTransform, aAnchor + aVector);
307 return transformedEnd - transformedStart;
310 // UntransformBy() and UntransformVector() are like TransformBy() and
311 // TransformVector(), respectively, but are intended for cases where
312 // the transformation matrix is the inverse of a 3D projection. When
313 // using such transforms, the resulting Point4D is only meaningful
314 // if it has a positive w-coordinate. To handle this, these functions
315 // return a Maybe object which contains a value if and only if the
316 // result is meaningful
317 template <typename TargetUnits, typename SourceUnits>
318 static Maybe<gfx::PointTyped<TargetUnits>> UntransformBy(
319 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
320 const gfx::PointTyped<SourceUnits>& aPoint) {
321 gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
322 if (!point.HasPositiveWCoord()) {
323 return Nothing();
325 return Some(point.As2DPoint());
327 template <typename TargetUnits, typename SourceUnits>
328 static Maybe<gfx::IntPointTyped<TargetUnits>> UntransformBy(
329 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
330 const gfx::IntPointTyped<SourceUnits>& aPoint) {
331 gfx::PointTyped<SourceUnits> p = aPoint;
332 gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
333 if (!point.HasPositiveWCoord()) {
334 return Nothing();
336 return Some(RoundedToInt(point.As2DPoint()));
339 // The versions of UntransformBy() that take a rectangle also take a clip,
340 // which represents the bounds within which the target must fall. The
341 // result of the transform is intersected with this clip, and is considered
342 // meaningful if the intersection is not empty.
343 template <typename TargetUnits, typename SourceUnits>
344 static Maybe<gfx::RectTyped<TargetUnits>> UntransformBy(
345 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
346 const gfx::RectTyped<SourceUnits>& aRect,
347 const gfx::RectTyped<TargetUnits>& aClip) {
348 gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
349 if (rect.IsEmpty()) {
350 return Nothing();
352 return Some(rect);
354 template <typename TargetUnits, typename SourceUnits>
355 static Maybe<gfx::IntRectTyped<TargetUnits>> UntransformBy(
356 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
357 const gfx::IntRectTyped<SourceUnits>& aRect,
358 const gfx::IntRectTyped<TargetUnits>& aClip) {
359 gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
360 if (rect.IsEmpty()) {
361 return Nothing();
363 return Some(RoundedToInt(rect));
366 template <typename TargetUnits, typename SourceUnits>
367 static Maybe<gfx::PointTyped<TargetUnits>> UntransformVector(
368 const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
369 const gfx::PointTyped<SourceUnits>& aVector,
370 const gfx::PointTyped<SourceUnits>& aAnchor) {
371 gfx::Point4DTyped<TargetUnits> projectedAnchor =
372 aTransform.ProjectPoint(aAnchor);
373 gfx::Point4DTyped<TargetUnits> projectedTarget =
374 aTransform.ProjectPoint(aAnchor + aVector);
375 if (!projectedAnchor.HasPositiveWCoord() ||
376 !projectedTarget.HasPositiveWCoord()) {
377 return Nothing();
379 return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
382 } // namespace mozilla
384 #endif