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[gecko.git] / xpcom / ds / nsMathUtils.h
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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef nsMathUtils_h__
7 #define nsMathUtils_h__
9 #define _USE_MATH_DEFINES /* needed for M_ constants on Win32 */
11 #include "nscore.h"
12 #include <cmath>
13 #include <float.h>
15 #ifdef SOLARIS
16 #include <ieeefp.h>
17 #endif
20 * round
22 inline double
23 NS_round(double aNum)
25 return aNum >= 0.0 ? floor(aNum + 0.5) : ceil(aNum - 0.5);
27 inline float
28 NS_roundf(float aNum)
30 return aNum >= 0.0f ? floorf(aNum + 0.5f) : ceilf(aNum - 0.5f);
32 inline int32_t
33 NS_lround(double aNum)
35 return aNum >= 0.0 ? int32_t(aNum + 0.5) : int32_t(aNum - 0.5);
38 /* NS_roundup30 rounds towards infinity for positive and */
39 /* negative numbers. */
41 #if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__) && !defined(__clang__)
42 inline int32_t NS_lroundup30(float x)
44 /* Code derived from Laurent de Soras' paper at */
45 /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
47 /* Rounding up on Windows is expensive using the float to */
48 /* int conversion and the floor function. A faster */
49 /* approach is to use f87 rounding while assuming the */
50 /* default rounding mode of rounding to the nearest */
51 /* integer. This rounding mode, however, actually rounds */
52 /* to the nearest integer so we add the floating point */
53 /* number to itself and add our rounding factor before */
54 /* doing the conversion to an integer. We then do a right */
55 /* shift of one bit on the integer to divide by two. */
57 /* This routine doesn't handle numbers larger in magnitude */
58 /* than 2^30 but this is fine for NSToCoordRound because */
59 /* Coords are limited to 2^30 in magnitude. */
61 static const double round_to_nearest = 0.5f;
62 int i;
64 __asm {
65 fld x ; load fp argument
66 fadd st, st(0) ; double it
67 fadd round_to_nearest ; add the rounding factor
68 fistp dword ptr i ; convert the result to int
70 return i >> 1; /* divide by 2 */
72 #endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
74 inline int32_t
75 NS_lroundf(float aNum)
77 return aNum >= 0.0f ? int32_t(aNum + 0.5f) : int32_t(aNum - 0.5f);
81 * hypot. We don't need a super accurate version of this, if a platform
82 * turns up with none of the possibilities below it would be okay to fall
83 * back to sqrt(x*x + y*y).
85 inline double
86 NS_hypot(double aNum1, double aNum2)
88 #ifdef __GNUC__
89 return __builtin_hypot(aNum1, aNum2);
90 #elif defined _WIN32
91 return _hypot(aNum1, aNum2);
92 #else
93 return hypot(aNum1, aNum2);
94 #endif
97 /**
98 * Check whether a floating point number is finite (not +/-infinity and not a
99 * NaN value).
101 inline bool
102 NS_finite(double aNum)
104 #ifdef WIN32
105 // NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
106 return !!_finite(aNum);
107 #elif defined(XP_DARWIN)
108 // Darwin has deprecated |finite| and recommends |isfinite|. The former is
109 // not present in the iOS SDK.
110 return std::isfinite(aNum);
111 #else
112 return finite(aNum);
113 #endif
117 * Returns the result of the modulo of x by y using a floored division.
118 * fmod(x, y) is using a truncated division.
119 * The main difference is that the result of this method will have the sign of
120 * y while the result of fmod(x, y) will have the sign of x.
122 inline double
123 NS_floorModulo(double aNum1, double aNum2)
125 return (aNum1 - aNum2 * floor(aNum1 / aNum2));
128 #endif