Bug 1800301 - Reduce allocs and ptr-chasing in ScopedResolveTexturesForDraw. r=gfx...
[gecko.git] / dom / canvas / WebGLContextGL.cpp
blob28cc1368649acc2b0b194f6865057986a92e750f
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
7 #include "WebGL2Context.h"
9 #include "WebGLContextUtils.h"
10 #include "WebGLBuffer.h"
11 #include "WebGLShader.h"
12 #include "WebGLProgram.h"
13 #include "WebGLFormats.h"
14 #include "WebGLFramebuffer.h"
15 #include "WebGLQuery.h"
16 #include "WebGLRenderbuffer.h"
17 #include "WebGLTexture.h"
18 #include "WebGLExtensions.h"
19 #include "WebGLVertexArray.h"
21 #include "nsDebug.h"
22 #include "nsReadableUtils.h"
23 #include "nsString.h"
25 #include "gfxContext.h"
26 #include "gfxPlatform.h"
27 #include "GLContext.h"
29 #include "nsContentUtils.h"
30 #include "nsError.h"
31 #include "nsLayoutUtils.h"
33 #include "CanvasUtils.h"
34 #include "gfxUtils.h"
35 #include "MozFramebuffer.h"
37 #include "jsfriendapi.h"
39 #include "WebGLTexelConversions.h"
40 #include "WebGLValidateStrings.h"
41 #include <algorithm>
43 // needed to check if current OS is lower than 10.7
44 #if defined(MOZ_WIDGET_COCOA)
45 # include "nsCocoaFeatures.h"
46 #endif
48 #include "mozilla/DebugOnly.h"
49 #include "mozilla/dom/BindingUtils.h"
50 #include "mozilla/dom/ImageData.h"
51 #include "mozilla/dom/WebGLRenderingContextBinding.h"
52 #include "mozilla/EndianUtils.h"
53 #include "mozilla/RefPtr.h"
54 #include "mozilla/UniquePtrExtensions.h"
55 #include "mozilla/StaticPrefs_webgl.h"
57 namespace mozilla {
59 using namespace mozilla::dom;
60 using namespace mozilla::gfx;
61 using namespace mozilla::gl;
64 // WebGL API
67 void WebGLContext::ActiveTexture(uint32_t texUnit) {
68 FuncScope funcScope(*this, "activeTexture");
69 if (IsContextLost()) return;
70 funcScope.mBindFailureGuard = true;
72 if (texUnit >= Limits().maxTexUnits) {
73 return ErrorInvalidEnum("Texture unit %u out of range (%u).", texUnit,
74 Limits().maxTexUnits);
77 mActiveTexture = texUnit;
78 gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
80 funcScope.mBindFailureGuard = false;
83 void WebGLContext::AttachShader(WebGLProgram& prog, WebGLShader& shader) {
84 FuncScope funcScope(*this, "attachShader");
85 if (IsContextLost()) return;
86 funcScope.mBindFailureGuard = true;
88 prog.AttachShader(shader);
90 funcScope.mBindFailureGuard = false;
93 void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
94 const std::string& name) const {
95 const FuncScope funcScope(*this, "bindAttribLocation");
96 if (IsContextLost()) return;
98 prog.BindAttribLocation(location, name);
101 void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
102 FuncScope funcScope(*this, "bindFramebuffer");
103 if (IsContextLost()) return;
104 funcScope.mBindFailureGuard = true;
106 if (!ValidateFramebufferTarget(target)) return;
108 if (!wfb) {
109 gl->fBindFramebuffer(target, 0);
110 } else {
111 GLuint framebuffername = wfb->mGLName;
112 gl->fBindFramebuffer(target, framebuffername);
113 wfb->mHasBeenBound = true;
116 switch (target) {
117 case LOCAL_GL_FRAMEBUFFER:
118 mBoundDrawFramebuffer = wfb;
119 mBoundReadFramebuffer = wfb;
120 break;
121 case LOCAL_GL_DRAW_FRAMEBUFFER:
122 mBoundDrawFramebuffer = wfb;
123 break;
124 case LOCAL_GL_READ_FRAMEBUFFER:
125 mBoundReadFramebuffer = wfb;
126 break;
127 default:
128 return;
130 funcScope.mBindFailureGuard = false;
133 void WebGLContext::BlendEquationSeparate(Maybe<GLuint> i, GLenum modeRGB,
134 GLenum modeAlpha) {
135 const FuncScope funcScope(*this, "blendEquationSeparate");
136 if (IsContextLost()) return;
138 if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") ||
139 !ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) {
140 return;
143 if (i) {
144 MOZ_RELEASE_ASSERT(
145 IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
146 const auto limit = MaxValidDrawBuffers();
147 if (*i >= limit) {
148 ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
149 "MAX_DRAW_BUFFERS", limit);
150 return;
153 gl->fBlendEquationSeparatei(*i, modeRGB, modeAlpha);
154 } else {
155 gl->fBlendEquationSeparate(modeRGB, modeAlpha);
159 static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
160 const char* varName) {
161 switch (factor) {
162 case LOCAL_GL_ZERO:
163 case LOCAL_GL_ONE:
164 case LOCAL_GL_SRC_COLOR:
165 case LOCAL_GL_ONE_MINUS_SRC_COLOR:
166 case LOCAL_GL_DST_COLOR:
167 case LOCAL_GL_ONE_MINUS_DST_COLOR:
168 case LOCAL_GL_SRC_ALPHA:
169 case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
170 case LOCAL_GL_DST_ALPHA:
171 case LOCAL_GL_ONE_MINUS_DST_ALPHA:
172 case LOCAL_GL_CONSTANT_COLOR:
173 case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
174 case LOCAL_GL_CONSTANT_ALPHA:
175 case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
176 case LOCAL_GL_SRC_ALPHA_SATURATE:
177 return true;
179 default:
180 webgl->ErrorInvalidEnumInfo(varName, factor);
181 return false;
185 static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
186 GLenum srcAlpha, GLenum dstRGB,
187 GLenum dstAlpha) {
188 if (!webgl->IsWebGL2()) {
189 if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
190 dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
191 webgl->ErrorInvalidEnum(
192 "LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
193 " blend function is disallowed in WebGL 1 (dstRGB ="
194 " 0x%04x, dstAlpha = 0x%04x).",
195 dstRGB, dstAlpha);
196 return false;
200 if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") ||
201 !ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") ||
202 !ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") ||
203 !ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) {
204 return false;
207 return true;
210 void WebGLContext::BlendFuncSeparate(Maybe<GLuint> i, GLenum srcRGB,
211 GLenum dstRGB, GLenum srcAlpha,
212 GLenum dstAlpha) {
213 const FuncScope funcScope(*this, "blendFuncSeparate");
214 if (IsContextLost()) return;
216 if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) return;
218 // note that we only check compatibity for the RGB enums, no need to for the
219 // Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
220 // on the public_webgl mailing list
221 if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB"))
222 return;
224 if (i) {
225 MOZ_RELEASE_ASSERT(
226 IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
227 const auto limit = MaxValidDrawBuffers();
228 if (*i >= limit) {
229 ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
230 "MAX_DRAW_BUFFERS", limit);
231 return;
234 gl->fBlendFuncSeparatei(*i, srcRGB, dstRGB, srcAlpha, dstAlpha);
235 } else {
236 gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
240 GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
241 const FuncScope funcScope(*this, "checkFramebufferStatus");
242 if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
244 if (!ValidateFramebufferTarget(target)) return 0;
246 WebGLFramebuffer* fb;
247 switch (target) {
248 case LOCAL_GL_FRAMEBUFFER:
249 case LOCAL_GL_DRAW_FRAMEBUFFER:
250 fb = mBoundDrawFramebuffer;
251 break;
253 case LOCAL_GL_READ_FRAMEBUFFER:
254 fb = mBoundReadFramebuffer;
255 break;
257 default:
258 MOZ_CRASH("GFX: Bad target.");
261 if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;
263 return fb->CheckFramebufferStatus().get();
266 RefPtr<WebGLProgram> WebGLContext::CreateProgram() {
267 const FuncScope funcScope(*this, "createProgram");
268 if (IsContextLost()) return nullptr;
270 return new WebGLProgram(this);
273 RefPtr<WebGLShader> WebGLContext::CreateShader(GLenum type) {
274 const FuncScope funcScope(*this, "createShader");
275 if (IsContextLost()) return nullptr;
277 if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
278 ErrorInvalidEnumInfo("type", type);
279 return nullptr;
282 return new WebGLShader(this, type);
285 void WebGLContext::CullFace(GLenum face) {
286 const FuncScope funcScope(*this, "cullFace");
287 if (IsContextLost()) return;
289 if (!ValidateFaceEnum(face)) return;
291 gl->fCullFace(face);
294 void WebGLContext::DetachShader(WebGLProgram& prog, const WebGLShader& shader) {
295 FuncScope funcScope(*this, "detachShader");
296 if (IsContextLost()) return;
297 funcScope.mBindFailureGuard = true;
299 prog.DetachShader(shader);
301 funcScope.mBindFailureGuard = false;
304 static bool ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) {
305 switch (func) {
306 case LOCAL_GL_NEVER:
307 case LOCAL_GL_LESS:
308 case LOCAL_GL_LEQUAL:
309 case LOCAL_GL_GREATER:
310 case LOCAL_GL_GEQUAL:
311 case LOCAL_GL_EQUAL:
312 case LOCAL_GL_NOTEQUAL:
313 case LOCAL_GL_ALWAYS:
314 return true;
316 default:
317 webgl.ErrorInvalidEnumInfo("func", func);
318 return false;
322 void WebGLContext::DepthFunc(GLenum func) {
323 const FuncScope funcScope(*this, "depthFunc");
324 if (IsContextLost()) return;
326 if (!ValidateComparisonEnum(*this, func)) return;
328 gl->fDepthFunc(func);
331 void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
332 const FuncScope funcScope(*this, "depthRange");
333 if (IsContextLost()) return;
335 if (zNear > zFar)
336 return ErrorInvalidOperation(
337 "the near value is greater than the far value!");
339 gl->fDepthRange(zNear, zFar);
342 // -
344 void WebGLContext::FramebufferAttach(const GLenum target,
345 const GLenum attachSlot,
346 const GLenum bindImageTarget,
347 const webgl::FbAttachInfo& toAttach) {
348 FuncScope funcScope(*this, "framebufferAttach");
349 funcScope.mBindFailureGuard = true;
350 const auto& limits = *mLimits;
352 if (!ValidateFramebufferTarget(target)) return;
354 auto fb = mBoundDrawFramebuffer;
355 if (target == LOCAL_GL_READ_FRAMEBUFFER) {
356 fb = mBoundReadFramebuffer;
358 if (!fb) return;
360 // `rb` needs no validation.
362 // `tex`
363 const auto& tex = toAttach.tex;
364 if (tex) {
365 const auto err = CheckFramebufferAttach(bindImageTarget, tex->mTarget.get(),
366 toAttach.mipLevel, toAttach.zLayer,
367 toAttach.zLayerCount, limits);
368 if (err) return;
371 auto safeToAttach = toAttach;
372 if (!toAttach.rb && !toAttach.tex) {
373 safeToAttach = {};
375 if (!IsWebGL2() &&
376 !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) {
377 safeToAttach.mipLevel = 0;
379 if (!IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
380 safeToAttach.isMultiview = false;
383 if (!fb->FramebufferAttach(attachSlot, safeToAttach)) return;
385 funcScope.mBindFailureGuard = false;
388 // -
390 void WebGLContext::FrontFace(GLenum mode) {
391 const FuncScope funcScope(*this, "frontFace");
392 if (IsContextLost()) return;
394 switch (mode) {
395 case LOCAL_GL_CW:
396 case LOCAL_GL_CCW:
397 break;
398 default:
399 return ErrorInvalidEnumInfo("mode", mode);
402 gl->fFrontFace(mode);
405 Maybe<double> WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
406 const FuncScope funcScope(*this, "getBufferParameter");
407 if (IsContextLost()) return Nothing();
409 const auto& slot = ValidateBufferSlot(target);
410 if (!slot) return Nothing();
411 const auto& buffer = *slot;
413 if (!buffer) {
414 ErrorInvalidOperation("Buffer for `target` is null.");
415 return Nothing();
418 switch (pname) {
419 case LOCAL_GL_BUFFER_SIZE:
420 return Some(buffer->ByteLength());
422 case LOCAL_GL_BUFFER_USAGE:
423 return Some(buffer->Usage());
425 default:
426 ErrorInvalidEnumInfo("pname", pname);
427 return Nothing();
431 Maybe<double> WebGLContext::GetFramebufferAttachmentParameter(
432 WebGLFramebuffer* const fb, GLenum attachment, GLenum pname) const {
433 const FuncScope funcScope(*this, "getFramebufferAttachmentParameter");
434 if (IsContextLost()) return Nothing();
436 if (fb) return fb->GetAttachmentParameter(attachment, pname);
438 ////////////////////////////////////
440 if (!IsWebGL2()) {
441 ErrorInvalidOperation(
442 "Querying against the default framebuffer is not"
443 " allowed in WebGL 1.");
444 return Nothing();
447 switch (attachment) {
448 case LOCAL_GL_BACK:
449 case LOCAL_GL_DEPTH:
450 case LOCAL_GL_STENCIL:
451 break;
453 default:
454 ErrorInvalidEnum(
455 "For the default framebuffer, can only query COLOR, DEPTH,"
456 " or STENCIL.");
457 return Nothing();
460 switch (pname) {
461 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
462 switch (attachment) {
463 case LOCAL_GL_BACK:
464 break;
465 case LOCAL_GL_DEPTH:
466 if (!mOptions.depth) {
467 return Some(LOCAL_GL_NONE);
469 break;
470 case LOCAL_GL_STENCIL:
471 if (!mOptions.stencil) {
472 return Some(LOCAL_GL_NONE);
474 break;
475 default:
476 ErrorInvalidEnum(
477 "With the default framebuffer, can only query COLOR, DEPTH,"
478 " or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
479 return Nothing();
481 return Some(LOCAL_GL_FRAMEBUFFER_DEFAULT);
483 ////////////////
485 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
486 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
487 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
488 if (attachment == LOCAL_GL_BACK) return Some(8);
489 return Some(0);
491 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
492 if (attachment == LOCAL_GL_BACK) {
493 if (mOptions.alpha) {
494 return Some(8);
496 ErrorInvalidOperation(
497 "The default framebuffer doesn't contain an alpha buffer");
498 return Nothing();
500 return Some(0);
502 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
503 if (attachment == LOCAL_GL_DEPTH) {
504 if (mOptions.depth) {
505 return Some(24);
507 ErrorInvalidOperation(
508 "The default framebuffer doesn't contain an depth buffer");
509 return Nothing();
511 return Some(0);
513 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
514 if (attachment == LOCAL_GL_STENCIL) {
515 if (mOptions.stencil) {
516 return Some(8);
518 ErrorInvalidOperation(
519 "The default framebuffer doesn't contain an stencil buffer");
520 return Nothing();
522 return Some(0);
524 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
525 if (attachment == LOCAL_GL_STENCIL) {
526 if (mOptions.stencil) {
527 return Some(LOCAL_GL_UNSIGNED_INT);
529 ErrorInvalidOperation(
530 "The default framebuffer doesn't contain an stencil buffer");
531 } else if (attachment == LOCAL_GL_DEPTH) {
532 if (mOptions.depth) {
533 return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
535 ErrorInvalidOperation(
536 "The default framebuffer doesn't contain an depth buffer");
537 } else { // LOCAL_GL_BACK
538 return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
540 return Nothing();
542 case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
543 if (attachment == LOCAL_GL_STENCIL) {
544 if (!mOptions.stencil) {
545 ErrorInvalidOperation(
546 "The default framebuffer doesn't contain an stencil buffer");
547 return Nothing();
549 } else if (attachment == LOCAL_GL_DEPTH) {
550 if (!mOptions.depth) {
551 ErrorInvalidOperation(
552 "The default framebuffer doesn't contain an depth buffer");
553 return Nothing();
556 return Some(LOCAL_GL_LINEAR);
559 ErrorInvalidEnumInfo("pname", pname);
560 return Nothing();
563 Maybe<double> WebGLContext::GetRenderbufferParameter(
564 const WebGLRenderbuffer& rb, GLenum pname) const {
565 const FuncScope funcScope(*this, "getRenderbufferParameter");
566 if (IsContextLost()) return Nothing();
568 switch (pname) {
569 case LOCAL_GL_RENDERBUFFER_SAMPLES:
570 if (!IsWebGL2()) break;
571 [[fallthrough]];
573 case LOCAL_GL_RENDERBUFFER_WIDTH:
574 case LOCAL_GL_RENDERBUFFER_HEIGHT:
575 case LOCAL_GL_RENDERBUFFER_RED_SIZE:
576 case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
577 case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
578 case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
579 case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
580 case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
581 case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
582 // RB emulation means we have to ask the RB itself.
583 GLint i = rb.GetRenderbufferParameter(pname);
584 return Some(i);
587 default:
588 break;
591 ErrorInvalidEnumInfo("pname", pname);
592 return Nothing();
595 RefPtr<WebGLTexture> WebGLContext::CreateTexture() {
596 const FuncScope funcScope(*this, "createTexture");
597 if (IsContextLost()) return nullptr;
599 GLuint tex = 0;
600 gl->fGenTextures(1, &tex);
602 return new WebGLTexture(this, tex);
605 GLenum WebGLContext::GetError() {
606 const FuncScope funcScope(*this, "getError");
608 /* WebGL 1.0: Section 5.14.3: Setting and getting state:
609 * If the context's webgl context lost flag is set, returns
610 * CONTEXT_LOST_WEBGL the first time this method is called.
611 * Afterward, returns NO_ERROR until the context has been
612 * restored.
614 * WEBGL_lose_context:
615 * [When this extension is enabled: ] loseContext and
616 * restoreContext are allowed to generate INVALID_OPERATION errors
617 * even when the context is lost.
620 auto err = mWebGLError;
621 mWebGLError = 0;
622 if (IsContextLost() || err) // Must check IsContextLost in all flow paths.
623 return err;
625 // Either no WebGL-side error, or it's already been cleared.
626 // UnderlyingGL-side errors, now.
627 err = gl->fGetError();
628 if (gl->IsContextLost()) {
629 CheckForContextLoss();
630 return GetError();
632 MOZ_ASSERT(err != LOCAL_GL_CONTEXT_LOST);
634 if (err) {
635 GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err);
636 // This might be:
637 // - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
638 // DrawElements
639 // with DYNAMIC_DRAW index buffer.
641 return err;
644 webgl::GetUniformData WebGLContext::GetUniform(const WebGLProgram& prog,
645 const uint32_t loc) const {
646 const FuncScope funcScope(*this, "getUniform");
647 webgl::GetUniformData ret;
648 [&]() {
649 if (IsContextLost()) return;
651 const auto& info = prog.LinkInfo();
652 if (!info) return;
654 const auto locInfo = MaybeFind(info->locationMap, loc);
655 if (!locInfo) return;
657 ret.type = locInfo->info.info.elemType;
658 switch (ret.type) {
659 case LOCAL_GL_FLOAT:
660 case LOCAL_GL_FLOAT_VEC2:
661 case LOCAL_GL_FLOAT_VEC3:
662 case LOCAL_GL_FLOAT_VEC4:
663 case LOCAL_GL_FLOAT_MAT2:
664 case LOCAL_GL_FLOAT_MAT3:
665 case LOCAL_GL_FLOAT_MAT4:
666 case LOCAL_GL_FLOAT_MAT2x3:
667 case LOCAL_GL_FLOAT_MAT2x4:
668 case LOCAL_GL_FLOAT_MAT3x2:
669 case LOCAL_GL_FLOAT_MAT3x4:
670 case LOCAL_GL_FLOAT_MAT4x2:
671 case LOCAL_GL_FLOAT_MAT4x3:
672 gl->fGetUniformfv(prog.mGLName, loc,
673 reinterpret_cast<float*>(ret.data));
674 break;
676 case LOCAL_GL_INT:
677 case LOCAL_GL_INT_VEC2:
678 case LOCAL_GL_INT_VEC3:
679 case LOCAL_GL_INT_VEC4:
680 case LOCAL_GL_SAMPLER_2D:
681 case LOCAL_GL_SAMPLER_3D:
682 case LOCAL_GL_SAMPLER_CUBE:
683 case LOCAL_GL_SAMPLER_2D_SHADOW:
684 case LOCAL_GL_SAMPLER_2D_ARRAY:
685 case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
686 case LOCAL_GL_SAMPLER_CUBE_SHADOW:
687 case LOCAL_GL_INT_SAMPLER_2D:
688 case LOCAL_GL_INT_SAMPLER_3D:
689 case LOCAL_GL_INT_SAMPLER_CUBE:
690 case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
691 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
692 case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
693 case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
694 case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
695 case LOCAL_GL_BOOL:
696 case LOCAL_GL_BOOL_VEC2:
697 case LOCAL_GL_BOOL_VEC3:
698 case LOCAL_GL_BOOL_VEC4:
699 gl->fGetUniformiv(prog.mGLName, loc,
700 reinterpret_cast<int32_t*>(ret.data));
701 break;
703 case LOCAL_GL_UNSIGNED_INT:
704 case LOCAL_GL_UNSIGNED_INT_VEC2:
705 case LOCAL_GL_UNSIGNED_INT_VEC3:
706 case LOCAL_GL_UNSIGNED_INT_VEC4:
707 gl->fGetUniformuiv(prog.mGLName, loc,
708 reinterpret_cast<uint32_t*>(ret.data));
709 break;
711 default:
712 MOZ_CRASH("GFX: Invalid elemType.");
714 }();
715 return ret;
718 void WebGLContext::Hint(GLenum target, GLenum mode) {
719 const FuncScope funcScope(*this, "hint");
720 if (IsContextLost()) return;
722 switch (mode) {
723 case LOCAL_GL_FASTEST:
724 case LOCAL_GL_NICEST:
725 case LOCAL_GL_DONT_CARE:
726 break;
727 default:
728 return ErrorInvalidEnumArg("mode", mode);
731 // -
733 bool isValid = false;
735 switch (target) {
736 case LOCAL_GL_GENERATE_MIPMAP_HINT:
737 mGenerateMipmapHint = mode;
738 isValid = true;
740 // Deprecated and removed in desktop GL Core profiles.
741 if (gl->IsCoreProfile()) return;
743 break;
745 case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
746 if (IsWebGL2() ||
747 IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
748 isValid = true;
750 break;
752 if (!isValid) return ErrorInvalidEnumInfo("target", target);
754 // -
756 gl->fHint(target, mode);
759 // -
761 void WebGLContext::LinkProgram(WebGLProgram& prog) {
762 const FuncScope funcScope(*this, "linkProgram");
763 if (IsContextLost()) return;
765 prog.LinkProgram();
767 if (&prog == mCurrentProgram) {
768 if (!prog.IsLinked()) {
769 // We use to simply early-out here, and preserve the GL behavior that
770 // failed relink doesn't invalidate the current active program link info.
771 // The new behavior was changed for WebGL here:
772 // https://github.com/KhronosGroup/WebGL/pull/3371
773 mActiveProgramLinkInfo = nullptr;
774 gl->fUseProgram(0); // Shouldn't be needed, but let's be safe.
775 return;
777 mActiveProgramLinkInfo = prog.LinkInfo();
778 gl->fUseProgram(prog.mGLName); // Uncontionally re-use.
779 // Previously, we needed this re-use on nvidia as a driver workaround,
780 // but we might as well do it unconditionally.
784 Maybe<webgl::ErrorInfo> SetPixelUnpack(
785 const bool isWebgl2, webgl::PixelUnpackStateWebgl* const unpacking,
786 const GLenum pname, const GLint param) {
787 if (isWebgl2) {
788 uint32_t* pValueSlot = nullptr;
789 switch (pname) {
790 case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
791 pValueSlot = &unpacking->imageHeight;
792 break;
794 case LOCAL_GL_UNPACK_SKIP_IMAGES:
795 pValueSlot = &unpacking->skipImages;
796 break;
798 case LOCAL_GL_UNPACK_ROW_LENGTH:
799 pValueSlot = &unpacking->rowLength;
800 break;
802 case LOCAL_GL_UNPACK_SKIP_ROWS:
803 pValueSlot = &unpacking->skipRows;
804 break;
806 case LOCAL_GL_UNPACK_SKIP_PIXELS:
807 pValueSlot = &unpacking->skipPixels;
808 break;
811 if (pValueSlot) {
812 *pValueSlot = static_cast<uint32_t>(param);
813 return {};
817 switch (pname) {
818 case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL:
819 unpacking->flipY = bool(param);
820 return {};
822 case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
823 unpacking->premultiplyAlpha = bool(param);
824 return {};
826 case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL:
827 switch (param) {
828 case LOCAL_GL_NONE:
829 case dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL:
830 break;
832 default: {
833 const nsPrintfCString text("Bad UNPACK_COLORSPACE_CONVERSION: %s",
834 EnumString(param).c_str());
835 return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
838 unpacking->colorspaceConversion = param;
839 return {};
841 case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH:
842 unpacking->requireFastPath = bool(param);
843 return {};
845 case LOCAL_GL_UNPACK_ALIGNMENT:
846 switch (param) {
847 case 1:
848 case 2:
849 case 4:
850 case 8:
851 break;
853 default: {
854 const nsPrintfCString text(
855 "UNPACK_ALIGNMENT must be [1,2,4,8], was %i", param);
856 return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
859 unpacking->alignmentInTypeElems = param;
860 return {};
862 default:
863 break;
865 const nsPrintfCString text("Bad `pname`: %s", EnumString(pname).c_str());
866 return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, ToString(text)});
869 bool WebGLContext::DoReadPixelsAndConvert(
870 const webgl::FormatInfo* const srcFormat, const webgl::ReadPixelsDesc& desc,
871 const uintptr_t dest, const uint64_t destSize, const uint32_t rowStride) {
872 const auto& x = desc.srcOffset.x;
873 const auto& y = desc.srcOffset.y;
874 const auto size = *ivec2::From(desc.size);
875 const auto& pi = desc.pi;
877 // On at least Win+NV, we'll get PBO errors if we don't have at least
878 // `rowStride * height` bytes available to read into.
879 const auto naiveBytesNeeded = CheckedInt<uint64_t>(rowStride) * size.y;
880 const bool isDangerCloseToEdge =
881 (!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
882 const bool useParanoidHandling =
883 (gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
884 mBoundPixelPackBuffer);
885 if (!useParanoidHandling) {
886 gl->fReadPixels(x, y, size.x, size.y, pi.format, pi.type,
887 reinterpret_cast<void*>(dest));
888 return true;
891 // Read everything but the last row.
892 const auto bodyHeight = size.y - 1;
893 if (bodyHeight) {
894 gl->fReadPixels(x, y, size.x, bodyHeight, pi.format, pi.type,
895 reinterpret_cast<void*>(dest));
898 // Now read the last row.
899 gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
900 gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
901 gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
903 const auto tailRowOffset =
904 reinterpret_cast<uint8_t*>(dest) + rowStride * bodyHeight;
905 gl->fReadPixels(x, y + bodyHeight, size.x, 1, pi.format, pi.type,
906 tailRowOffset);
908 return true;
911 webgl::ReadPixelsResult WebGLContext::ReadPixelsInto(
912 const webgl::ReadPixelsDesc& desc, const Range<uint8_t>& dest) {
913 const FuncScope funcScope(*this, "readPixels");
914 if (IsContextLost()) return {};
916 if (mBoundPixelPackBuffer) {
917 ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
918 return {};
921 return ReadPixelsImpl(desc, reinterpret_cast<uintptr_t>(dest.begin().get()),
922 dest.length());
925 void WebGLContext::ReadPixelsPbo(const webgl::ReadPixelsDesc& desc,
926 const uint64_t offset) {
927 const FuncScope funcScope(*this, "readPixels");
928 if (IsContextLost()) return;
930 const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER);
931 if (!buffer) return;
933 //////
936 const auto pii = webgl::PackingInfoInfo::For(desc.pi);
937 if (!pii) {
938 GLenum err = LOCAL_GL_INVALID_OPERATION;
939 if (!desc.pi.format || !desc.pi.type) {
940 err = LOCAL_GL_INVALID_ENUM;
942 GenerateError(err, "`format` (%s) and/or `type` (%s) not acceptable.",
943 EnumString(desc.pi.format).c_str(),
944 EnumString(desc.pi.type).c_str());
945 return;
948 if (offset % pii->bytesPerElement != 0) {
949 ErrorInvalidOperation(
950 "`offset` must be divisible by the size of `type`"
951 " in bytes.");
952 return;
956 //////
958 auto bytesAvailable = buffer->ByteLength();
959 if (offset > bytesAvailable) {
960 ErrorInvalidOperation("`offset` too large for bound PIXEL_PACK_BUFFER.");
961 return;
963 bytesAvailable -= offset;
965 // -
967 const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);
969 ReadPixelsImpl(desc, offset, bytesAvailable);
971 buffer->ResetLastUpdateFenceId();
974 static webgl::PackingInfo DefaultReadPixelPI(
975 const webgl::FormatUsageInfo* usage) {
976 MOZ_ASSERT(usage->IsRenderable());
977 const auto& format = *usage->format;
978 switch (format.componentType) {
979 case webgl::ComponentType::NormUInt:
980 if (format.r == 16) {
981 return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT};
983 return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
985 case webgl::ComponentType::Int:
986 return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};
988 case webgl::ComponentType::UInt:
989 return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};
991 case webgl::ComponentType::Float:
992 return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};
994 default:
995 MOZ_CRASH();
999 static bool ArePossiblePackEnums(const WebGLContext* webgl,
1000 const webgl::PackingInfo& pi) {
1001 // OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
1002 // combination for glReadPixels()...
1004 // Only valid when pulled from:
1005 // * GLES 2.0.25 p105:
1006 // "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
1007 // * GLES 3.0.4 p193:
1008 // "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
1009 switch (pi.format) {
1010 case LOCAL_GL_LUMINANCE:
1011 case LOCAL_GL_LUMINANCE_ALPHA:
1012 case LOCAL_GL_DEPTH_COMPONENT:
1013 case LOCAL_GL_DEPTH_STENCIL:
1014 return false;
1017 if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;
1019 const auto pii = webgl::PackingInfoInfo::For(pi);
1020 if (!pii) return false;
1022 return true;
1025 webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
1026 const webgl::FormatUsageInfo* usage) const {
1027 const auto defaultPI = DefaultReadPixelPI(usage);
1029 // ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
1030 // IsGLES(). Also OSX+NV generates an error here.
1031 if (!gl->IsGLES()) return defaultPI;
1033 webgl::PackingInfo implPI;
1034 gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
1035 (GLint*)&implPI.format);
1036 gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
1037 (GLint*)&implPI.type);
1039 if (!ArePossiblePackEnums(this, implPI)) return defaultPI;
1041 return implPI;
1044 static bool ValidateReadPixelsFormatAndType(
1045 const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
1046 gl::GLContext* gl, WebGLContext* webgl) {
1047 if (!ArePossiblePackEnums(webgl, pi)) {
1048 webgl->ErrorInvalidEnum("Unexpected format or type.");
1049 return false;
1052 const auto defaultPI = DefaultReadPixelPI(srcUsage);
1053 if (pi == defaultPI) return true;
1055 ////
1057 // OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
1058 // RGB10_A2, a third combination of format RGBA and type
1059 // UNSIGNED_INT_2_10_10_10_REV is accepted.
1061 if (webgl->IsWebGL2() &&
1062 srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
1063 pi.format == LOCAL_GL_RGBA &&
1064 pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
1065 return true;
1068 ////
1070 MOZ_ASSERT(gl->IsCurrent());
1071 const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
1072 if (pi == implPI) return true;
1074 ////
1076 // clang-format off
1077 webgl->ErrorInvalidOperation(
1078 "Format and type %s/%s incompatible with this %s attachment."
1079 " This framebuffer requires either %s/%s or"
1080 " getParameter(IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE) %s/%s.",
1081 EnumString(pi.format).c_str(), EnumString(pi.type).c_str(),
1082 srcUsage->format->name,
1083 EnumString(defaultPI.format).c_str(), EnumString(defaultPI.type).c_str(),
1084 EnumString(implPI.format).c_str(), EnumString(implPI.type).c_str());
1085 // clang-format on
1087 return false;
1090 webgl::ReadPixelsResult WebGLContext::ReadPixelsImpl(
1091 const webgl::ReadPixelsDesc& desc, const uintptr_t dest,
1092 const uint64_t availBytes) {
1093 const webgl::FormatUsageInfo* srcFormat;
1094 uint32_t srcWidth;
1095 uint32_t srcHeight;
1096 if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) return {};
1098 //////
1100 if (!ValidateReadPixelsFormatAndType(srcFormat, desc.pi, gl, this)) return {};
1102 //////
1104 const auto& srcOffset = desc.srcOffset;
1105 const auto& size = desc.size;
1107 if (!ivec2::From(size)) {
1108 ErrorInvalidValue("width and height must be non-negative.");
1109 return {};
1112 const auto& packing = desc.packState;
1113 const auto explicitPackingRes = webgl::ExplicitPixelPackingState::ForUseWith(
1114 packing, LOCAL_GL_TEXTURE_2D, {size.x, size.y, 1}, desc.pi, {});
1115 if (!explicitPackingRes.isOk()) {
1116 ErrorInvalidOperation("%s", explicitPackingRes.inspectErr().c_str());
1117 return {};
1119 const auto& explicitPacking = explicitPackingRes.inspect();
1120 const auto& rowStride = explicitPacking.metrics.bytesPerRowStride;
1121 const auto& bytesNeeded = explicitPacking.metrics.totalBytesUsed;
1122 if (bytesNeeded > availBytes) {
1123 ErrorInvalidOperation("buffer too small");
1124 return {};
1127 ////
1129 int32_t readX, readY;
1130 int32_t writeX, writeY;
1131 int32_t rwWidth, rwHeight;
1132 if (!Intersect(srcWidth, srcOffset.x, size.x, &readX, &writeX, &rwWidth) ||
1133 !Intersect(srcHeight, srcOffset.y, size.y, &readY, &writeY, &rwHeight)) {
1134 ErrorOutOfMemory("Bad subrect selection.");
1135 return {};
1138 ////////////////
1139 // Now that the errors are out of the way, on to actually reading!
1141 gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, packing.alignmentInTypeElems);
1142 if (IsWebGL2()) {
1143 gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.rowLength);
1144 gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels);
1145 gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows);
1148 if (!rwWidth || !rwHeight) {
1149 // Disjoint rects, so we're done already.
1150 DummyReadFramebufferOperation();
1151 return {};
1153 const auto rwSize = *uvec2::From(rwWidth, rwHeight);
1155 const auto res = webgl::ReadPixelsResult{
1156 {{writeX, writeY}, {rwSize.x, rwSize.y}}, rowStride};
1158 if (rwSize == size) {
1159 DoReadPixelsAndConvert(srcFormat->format, desc, dest, bytesNeeded,
1160 rowStride);
1161 return res;
1164 // Read request contains out-of-bounds pixels. Unfortunately:
1165 // GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
1166 // "If any of these pixels lies outside of the window allocated to the current
1167 // GL context, or outside of the image attached to the currently bound
1168 // framebuffer object, then the values obtained for those pixels are
1169 // undefined."
1171 // This is a slow-path, so warn people away!
1172 GenerateWarning(
1173 "Out-of-bounds reads with readPixels are deprecated, and"
1174 " may be slow.");
1176 ////////////////////////////////////
1177 // Read only the in-bounds pixels.
1179 if (IsWebGL2()) {
1180 if (!packing.rowLength) {
1181 gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.skipPixels + size.x);
1183 gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels + writeX);
1184 gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows + writeY);
1186 auto desc2 = desc;
1187 desc2.srcOffset = {readX, readY};
1188 desc2.size = rwSize;
1190 DoReadPixelsAndConvert(srcFormat->format, desc2, dest, bytesNeeded,
1191 rowStride);
1192 } else {
1193 // I *did* say "hilariously slow".
1195 auto desc2 = desc;
1196 desc2.srcOffset = {readX, readY};
1197 desc2.size = {rwSize.x, 1};
1199 const auto skipBytes = writeX * explicitPacking.metrics.bytesPerPixel;
1200 const auto usedRowBytes = rwSize.x * explicitPacking.metrics.bytesPerPixel;
1201 for (const auto j : IntegerRange(rwSize.y)) {
1202 desc2.srcOffset.y = readY + j;
1203 const auto destWriteBegin = dest + skipBytes + (writeY + j) * rowStride;
1204 MOZ_RELEASE_ASSERT(dest <= destWriteBegin);
1205 MOZ_RELEASE_ASSERT(destWriteBegin <= dest + availBytes);
1207 const auto destWriteEnd = destWriteBegin + usedRowBytes;
1208 MOZ_RELEASE_ASSERT(dest <= destWriteEnd);
1209 MOZ_RELEASE_ASSERT(destWriteEnd <= dest + availBytes);
1211 DoReadPixelsAndConvert(srcFormat->format, desc2, destWriteBegin,
1212 destWriteEnd - destWriteBegin, rowStride);
1216 return res;
1219 void WebGLContext::RenderbufferStorageMultisample(WebGLRenderbuffer& rb,
1220 uint32_t samples,
1221 GLenum internalFormat,
1222 uint32_t width,
1223 uint32_t height) const {
1224 const FuncScope funcScope(*this, "renderbufferStorage(Multisample)?");
1225 if (IsContextLost()) return;
1227 rb.RenderbufferStorage(samples, internalFormat, width, height);
1230 void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
1231 const FuncScope funcScope(*this, "scissor");
1232 if (IsContextLost()) return;
1234 if (!ValidateNonNegative("width", width) ||
1235 !ValidateNonNegative("height", height)) {
1236 return;
1239 mScissorRect = {x, y, width, height};
1240 mScissorRect.Apply(*gl);
1243 void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
1244 GLuint mask) {
1245 const FuncScope funcScope(*this, "stencilFuncSeparate");
1246 if (IsContextLost()) return;
1248 if (!ValidateFaceEnum(face) || !ValidateComparisonEnum(*this, func)) {
1249 return;
1252 switch (face) {
1253 case LOCAL_GL_FRONT_AND_BACK:
1254 mStencilRefFront = ref;
1255 mStencilRefBack = ref;
1256 mStencilValueMaskFront = mask;
1257 mStencilValueMaskBack = mask;
1258 break;
1259 case LOCAL_GL_FRONT:
1260 mStencilRefFront = ref;
1261 mStencilValueMaskFront = mask;
1262 break;
1263 case LOCAL_GL_BACK:
1264 mStencilRefBack = ref;
1265 mStencilValueMaskBack = mask;
1266 break;
1269 gl->fStencilFuncSeparate(face, func, ref, mask);
1272 void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
1273 GLenum dppass) {
1274 const FuncScope funcScope(*this, "stencilOpSeparate");
1275 if (IsContextLost()) return;
1277 if (!ValidateFaceEnum(face) || !ValidateStencilOpEnum(sfail, "sfail") ||
1278 !ValidateStencilOpEnum(dpfail, "dpfail") ||
1279 !ValidateStencilOpEnum(dppass, "dppass"))
1280 return;
1282 gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
1285 ////////////////////////////////////////////////////////////////////////////////
1286 // Uniform setters.
1288 void WebGLContext::UniformData(
1289 const uint32_t loc, const bool transpose,
1290 const Range<const webgl::UniformDataVal>& data) const {
1291 const FuncScope funcScope(*this, "uniform setter");
1293 if (!IsWebGL2() && transpose) {
1294 GenerateError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2.");
1295 return;
1298 // -
1300 const auto& link = mActiveProgramLinkInfo;
1301 if (!link) return;
1303 const auto locInfo = MaybeFind(link->locationMap, loc);
1304 if (!locInfo) {
1305 // Null WebGLUniformLocations become -1, which will end up here.
1306 return;
1309 const auto& validationInfo = locInfo->info;
1310 const auto& activeInfo = validationInfo.info;
1311 const auto& channels = validationInfo.channelsPerElem;
1312 const auto& pfn = validationInfo.pfn;
1314 // -
1316 const auto lengthInType = data.length();
1317 const auto elemCount = lengthInType / channels;
1318 if (elemCount > 1 && !validationInfo.isArray) {
1319 GenerateError(
1320 LOCAL_GL_INVALID_OPERATION,
1321 "(uniform %s) `values` length (%u) must exactly match size of %s.",
1322 activeInfo.name.c_str(), lengthInType,
1323 EnumString(activeInfo.elemType).c_str());
1324 return;
1327 // -
1329 const auto& samplerInfo = locInfo->samplerInfo;
1330 if (samplerInfo) {
1331 const auto idata = reinterpret_cast<const uint32_t*>(data.begin().get());
1332 const auto maxTexUnits = GLMaxTextureUnits();
1333 for (const auto& val : Range<const uint32_t>(idata, elemCount)) {
1334 if (val >= maxTexUnits) {
1335 ErrorInvalidValue(
1336 "This uniform location is a sampler, but %d"
1337 " is not a valid texture unit.",
1338 val);
1339 return;
1344 // -
1346 // This is a little galaxy-brain, sorry!
1347 const auto ptr = static_cast<const void*>(data.begin().get());
1348 (*pfn)(*gl, static_cast<GLint>(loc), elemCount, transpose, ptr);
1350 // -
1352 if (samplerInfo) {
1353 auto& texUnits = samplerInfo->texUnits;
1355 const auto srcBegin = reinterpret_cast<const uint32_t*>(data.begin().get());
1356 auto destIndex = locInfo->indexIntoUniform;
1357 for (const auto& val : Range<const uint32_t>(srcBegin, elemCount)) {
1358 if (destIndex >= texUnits.Length()) break;
1359 texUnits[destIndex] = AssertedCast<uint8_t>(val);
1360 destIndex += 1;
1365 ////////////////////////////////////////////////////////////////////////////////
1367 void WebGLContext::UseProgram(WebGLProgram* prog) {
1368 FuncScope funcScope(*this, "useProgram");
1369 if (IsContextLost()) return;
1370 funcScope.mBindFailureGuard = true;
1372 if (!prog) {
1373 mCurrentProgram = nullptr;
1374 mActiveProgramLinkInfo = nullptr;
1375 funcScope.mBindFailureGuard = false;
1376 return;
1379 if (!ValidateObject("prog", *prog)) return;
1381 if (!prog->UseProgram()) return;
1383 mCurrentProgram = prog;
1384 mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
1386 funcScope.mBindFailureGuard = false;
1389 bool WebGLContext::ValidateProgram(const WebGLProgram& prog) const {
1390 const FuncScope funcScope(*this, "validateProgram");
1391 if (IsContextLost()) return false;
1393 return prog.ValidateProgram();
1396 RefPtr<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
1397 const FuncScope funcScope(*this, "createFramebuffer");
1398 if (IsContextLost()) return nullptr;
1400 GLuint fbo = 0;
1401 gl->fGenFramebuffers(1, &fbo);
1403 return new WebGLFramebuffer(this, fbo);
1406 RefPtr<WebGLFramebuffer> WebGLContext::CreateOpaqueFramebuffer(
1407 const webgl::OpaqueFramebufferOptions& options) {
1408 const FuncScope funcScope(*this, "createOpaqueFramebuffer");
1409 if (IsContextLost()) return nullptr;
1411 uint32_t samples = options.antialias ? StaticPrefs::webgl_msaa_samples() : 0;
1412 samples = std::min(samples, gl->MaxSamples());
1413 const gfx::IntSize size = {options.width, options.height};
1415 auto fbo =
1416 gl::MozFramebuffer::Create(gl, size, samples, options.depthStencil);
1417 if (!fbo) {
1418 return nullptr;
1421 return new WebGLFramebuffer(this, std::move(fbo));
1424 RefPtr<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
1425 const FuncScope funcScope(*this, "createRenderbuffer");
1426 if (IsContextLost()) return nullptr;
1428 return new WebGLRenderbuffer(this);
1431 void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
1432 const FuncScope funcScope(*this, "viewport");
1433 if (IsContextLost()) return;
1435 if (!ValidateNonNegative("width", width) ||
1436 !ValidateNonNegative("height", height)) {
1437 return;
1440 const auto& limits = Limits();
1441 width = std::min(width, static_cast<GLsizei>(limits.maxViewportDim));
1442 height = std::min(height, static_cast<GLsizei>(limits.maxViewportDim));
1444 gl->fViewport(x, y, width, height);
1446 mViewportX = x;
1447 mViewportY = y;
1448 mViewportWidth = width;
1449 mViewportHeight = height;
1452 void WebGLContext::CompileShader(WebGLShader& shader) {
1453 const FuncScope funcScope(*this, "compileShader");
1454 if (IsContextLost()) return;
1456 if (!ValidateObject("shader", shader)) return;
1458 shader.CompileShader();
1461 Maybe<webgl::ShaderPrecisionFormat> WebGLContext::GetShaderPrecisionFormat(
1462 GLenum shadertype, GLenum precisiontype) const {
1463 const FuncScope funcScope(*this, "getShaderPrecisionFormat");
1464 if (IsContextLost()) return Nothing();
1466 switch (shadertype) {
1467 case LOCAL_GL_FRAGMENT_SHADER:
1468 case LOCAL_GL_VERTEX_SHADER:
1469 break;
1470 default:
1471 ErrorInvalidEnumInfo("shadertype", shadertype);
1472 return Nothing();
1475 switch (precisiontype) {
1476 case LOCAL_GL_LOW_FLOAT:
1477 case LOCAL_GL_MEDIUM_FLOAT:
1478 case LOCAL_GL_HIGH_FLOAT:
1479 case LOCAL_GL_LOW_INT:
1480 case LOCAL_GL_MEDIUM_INT:
1481 case LOCAL_GL_HIGH_INT:
1482 break;
1483 default:
1484 ErrorInvalidEnumInfo("precisiontype", precisiontype);
1485 return Nothing();
1488 GLint range[2], precision;
1490 if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
1491 (precisiontype == LOCAL_GL_HIGH_FLOAT ||
1492 precisiontype == LOCAL_GL_HIGH_INT)) {
1493 precision = 0;
1494 range[0] = 0;
1495 range[1] = 0;
1496 } else {
1497 gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
1500 return Some(webgl::ShaderPrecisionFormat{range[0], range[1], precision});
1503 void WebGLContext::ShaderSource(WebGLShader& shader,
1504 const std::string& source) const {
1505 const FuncScope funcScope(*this, "shaderSource");
1506 if (IsContextLost()) return;
1508 shader.ShaderSource(source);
1511 void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
1512 const FuncScope funcScope(*this, "blendColor");
1513 if (IsContextLost()) return;
1515 gl->fBlendColor(r, g, b, a);
1518 void WebGLContext::Flush() {
1519 const FuncScope funcScope(*this, "flush");
1520 if (IsContextLost()) return;
1522 gl->fFlush();
1525 void WebGLContext::Finish() {
1526 const FuncScope funcScope(*this, "finish");
1527 if (IsContextLost()) return;
1529 gl->fFinish();
1531 mCompletedFenceId = mNextFenceId;
1532 mNextFenceId += 1;
1535 void WebGLContext::LineWidth(GLfloat width) {
1536 const FuncScope funcScope(*this, "lineWidth");
1537 if (IsContextLost()) return;
1539 // Doing it this way instead of `if (width <= 0.0)` handles NaNs.
1540 const bool isValid = width > 0.0;
1541 if (!isValid) {
1542 ErrorInvalidValue("`width` must be positive and non-zero.");
1543 return;
1546 mLineWidth = width;
1548 if (gl->IsCoreProfile() && width > 1.0) {
1549 width = 1.0;
1552 gl->fLineWidth(width);
1555 void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
1556 const FuncScope funcScope(*this, "polygonOffset");
1557 if (IsContextLost()) return;
1559 gl->fPolygonOffset(factor, units);
1562 void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
1563 const FuncScope funcScope(*this, "sampleCoverage");
1564 if (IsContextLost()) return;
1566 gl->fSampleCoverage(value, invert);
1569 } // namespace mozilla