automake upgrade
[gdash.git] / shaders / templateshader
blobc25cd06733eeb3005b2bb1b1750d3596a84bd708
1 <?xml version="1.0" encoding="UTF-8"?>
2 <shader language="GLSL">
3 <vertex><![CDATA[
4 void main()
6 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
7 gl_TexCoord[0] = gl_MultiTexCoord0;
9 ]]></vertex>
10 <fragment filter="nearest"><![CDATA[
11 uniform sampler2D rubyTexture;
12 uniform vec2 rubyInputSize;
13 uniform vec2 rubyOutputSize;
14 uniform vec2 rubyTextureSize;
16 void main(void) {
17 gl_FragColor = texture2D(rubyTexture, gl_TexCoord[0].st);
19 ]]></fragment>
20 </shader>