1 <?xml version=
"1.0" encoding=
"UTF-8"?>
2 <shader language=
"GLSL">
6 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
7 gl_TexCoord[
0] = gl_MultiTexCoord0;
10 <fragment filter=
"nearest"><![CDATA[
11 uniform sampler2D rubyTexture;
12 uniform vec2 rubyInputSize;
13 uniform vec2 rubyOutputSize;
14 uniform vec2 rubyTextureSize;
17 gl_FragColor = texture2D(rubyTexture, gl_TexCoord[
0].st);