2 This is the basis for the FUSION modification for Tremulous.
3 At the moment, it a simple modification of h1web's (*C) urthack,
4 ported to Tremulous, however, as time progresses, I hope to include
5 a massive number of features, that work on any Tremulous executable
6 you can preload them to.
10 - Player wallhack. (not buildings)
11 - Glow Skins for all players, no distinctions.
12 - Works on any Tremulous executable from 1.1.0 release to
13 some, but not all, new SVN releases.
15 - Sprites are alpha-modded to 0x20 for transparency, but
16 for you lazy people, watch out for mdriver fallout and to a
17 lesser extent blaster shots, as they aren't that visible.
20 - Based from revision 954 SVN from the icculus repo.
21 - Wallhack is player only, simply because extending it reliably
22 to buildings isn't possible with this codebase at the moment.
23 - Glow skins are simply all green without distinctions, but the
24 shader is loaded and usable.
25 - As for cg, and cgs, I have yet to find an (note) inexpensive and
26 reliable way to find the structures, so bear with me, as duplicating
27 OGC is an absolute last resort.
28 - All options are on by default, no cvars....yet.
31 - From (*C): h1web, ascii, ELITE_x, kobject, chaplja, ch0wn3d, and pingu :D
34 Cheat freely. (*C) @ <http://www.nixcoders.org/>