1 /**********************************************************************
2 Freeciv - Copyright (C) 2002 - R. Falke
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
15 #include <fc_config.h>
25 #include "featured_text.h"
29 #include "citydlg_g.h"
30 #include "mapview_g.h"
31 #include "messagewin_g.h"
34 #include "client_main.h"
35 #include "messagewin_common.h"
37 #include "update_queue.h"
39 static struct message
*messages
= NULL
;
40 static int messages_total
= 0;
41 static int messages_alloc
= 0;
43 /****************************************************************************
44 Update the message dialog if needed.
45 ****************************************************************************/
46 static void meswin_dialog_update(void)
48 if (!can_client_change_view()) {
52 if (meswin_dialog_is_open()) {
53 update_queue_add(UQ_CALLBACK(real_meswin_dialog_update
), NULL
);
54 } else if (0 < messages_total
55 && (!client_has_player()
56 || !client
.conn
.playing
->ai_controlled
)) {
57 meswin_dialog_popup(FALSE
);
61 /****************************************************************************
63 ****************************************************************************/
64 void meswin_clear(void)
68 for (i
= 0; i
< messages_total
; i
++) {
69 free(messages
[i
].descr
);
70 messages
[i
].descr
= NULL
;
72 text_tag_list_destroy(messages
[i
].tags
);
73 messages
[i
].tags
= NULL
;
76 meswin_dialog_update();
79 /****************************************************************************
81 ****************************************************************************/
82 void meswin_add(const char *message
, const struct text_tag_list
*tags
,
83 struct tile
*ptile
, enum event_type event
)
85 const size_t min_msg_len
= 50;
86 size_t msg_len
= strlen(message
);
87 char *s
= fc_malloc(MAX(msg_len
, min_msg_len
) + 1);
90 if (messages_total
+ 2 > messages_alloc
) {
91 messages_alloc
= messages_total
+ 32;
92 messages
= fc_realloc(messages
, messages_alloc
* sizeof(*messages
));
97 nspc
= min_msg_len
- strlen(s
);
99 strncat(s
, " ", nspc
);
102 messages
[messages_total
].tile
= ptile
;
103 messages
[messages_total
].event
= event
;
104 messages
[messages_total
].descr
= s
;
105 messages
[messages_total
].tags
= text_tag_list_copy(tags
);
106 messages
[messages_total
].location_ok
= (ptile
!= NULL
);
107 messages
[messages_total
].visited
= FALSE
;
110 /* Update the city_ok fields of all messages since the city may have
112 for (i
= 0; i
< messages_total
; i
++) {
113 if (messages
[i
].location_ok
) {
114 struct city
*pcity
= tile_city(messages
[i
].tile
);
116 messages
[i
].city_ok
=
118 && (!client_has_player()
119 || can_player_see_city_internals(client_player(), pcity
)));
121 messages
[i
].city_ok
= FALSE
;
125 meswin_dialog_update();
128 /****************************************************************************
129 Returns the pointer to a message. Returns NULL on error.
130 ****************************************************************************/
131 const struct message
*meswin_get_message(int message_index
)
133 if (message_index
>= 0 && message_index
< messages_total
) {
134 return &messages
[message_index
];
136 /* Can happen in turn change... */
141 /****************************************************************************
142 Returns the number of message in the window.
143 ****************************************************************************/
144 int meswin_get_num_messages(void)
146 return messages_total
;
149 /****************************************************************************
150 Sets the visited-state of a message
151 ****************************************************************************/
152 void meswin_set_visited_state(int message_index
, bool state
)
154 fc_assert_ret(0 <= message_index
&& message_index
< messages_total
);
156 messages
[message_index
].visited
= state
;
159 /****************************************************************************
160 Called from messagewin.c if the user clicks on the popup-city button.
161 ****************************************************************************/
162 void meswin_popup_city(int message_index
)
164 fc_assert_ret(0 <= message_index
&& message_index
< messages_total
);
166 if (messages
[message_index
].city_ok
) {
167 struct tile
*ptile
= messages
[message_index
].tile
;
168 struct city
*pcity
= tile_city(ptile
);
170 if (gui_options
.center_when_popup_city
) {
171 center_tile_mapcanvas(ptile
);
174 if (pcity
&& can_player_see_units_in_city(client
.conn
.playing
, pcity
)) {
175 /* If the event was the city being destroyed, pcity will be NULL
176 * and we'd better not try to pop it up. It's also possible that
177 * events will happen on enemy cities; we generally don't want to pop
178 * those dialogs up either (although it's hard to be certain).
180 * In both cases, it would be better if the popup button weren't
181 * highlighted at all - this is left up to the GUI. */
182 popup_city_dialog(pcity
);
187 /**************************************************************************
188 Called from messagewin.c if the user clicks on the goto button.
189 **************************************************************************/
190 void meswin_goto(int message_index
)
192 fc_assert_ret(0 <= message_index
&& message_index
< messages_total
);
194 if (messages
[message_index
].location_ok
) {
195 center_tile_mapcanvas(messages
[message_index
].tile
);
199 /****************************************************************************
200 Called from messagewin.c if the user double clicks on a message.
201 ****************************************************************************/
202 void meswin_double_click(int message_index
)
204 fc_assert_ret(0 <= message_index
&& message_index
< messages_total
);
206 if (messages
[message_index
].city_ok
207 && is_city_event(messages
[message_index
].event
)) {
208 meswin_popup_city(message_index
);
209 } else if (messages
[message_index
].location_ok
) {
210 meswin_goto(message_index
);