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[freeciv.git] / client / reqtree.c
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1 /**********************************************************************
2 Freeciv - Copyright (C) 2005-2007 - The Freeciv Project
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
14 #ifdef HAVE_CONFIG_H
15 #include <fc_config.h>
16 #endif
18 #include <stdarg.h>
19 #include <string.h>
21 /* utility */
22 #include "log.h"
24 /* common */
25 #include "government.h"
26 #include "improvement.h"
27 #include "research.h"
28 #include "tech.h"
30 /* client */
31 #include "client_main.h"
32 #include "options.h"
33 #include "tilespec.h"
34 #include "reqtree.h"
36 #include "colors_g.h"
37 #include "sprite_g.h"
40 * Hierarchical directed draph drawing for Freeciv's technology tree
43 * \ Layer 0 / \ Layer 1 / \ Layer 2 /
44 * vvvvvvvvvvvvvvvv vvvvvvvvvvvvvvv vvvvvvvvvvv
46 * +-----------------+ +-------------+ +----------+
47 * | Alphabeth |----------| Code of Laws|----| Monarchy |
48 * +-----------------+ +-------------+ /+----------+
49 * /
50 * +-----------------+ Dummy node /
51 * |Ceremonial Burial|-----------=============/
52 * +-----------------+
54 * ^ node_y
55 * |
56 * |
57 * | node_x
58 * +-------->
63 /****************************************************************************
64 This structure desribes a node in a technology tree diagram.
65 A node can by dummy or real. Real node describes a technology.
66 ****************************************************************************/
67 struct tree_node {
68 bool is_dummy;
69 Tech_type_id tech;
71 /* Incoming edges */
72 int nrequire;
73 struct tree_node **require;
75 /* Outgoing edges */
76 int nprovide;
77 struct tree_node **provide;
79 /* logical position on the diagram */
80 int order, layer;
82 /* Coordinates of the rectangle on the diagram in pixels */
83 int node_x, node_y, node_width, node_height;
85 /* for general purpose */
86 int number;
89 /****************************************************************************
90 Structure which describes abstract technology diagram.
91 Nodes are ordered inside layers[] table.
92 ****************************************************************************/
93 struct reqtree {
94 int num_nodes;
95 struct tree_node **nodes;
97 int num_layers;
98 /* size of each layer */
99 int *layer_size;
100 struct tree_node ***layers;
102 /* in pixels */
103 int diagram_width, diagram_height;
107 /****************************************************************************
108 Edge types for coloring the edges by type in the tree
109 ****************************************************************************/
110 enum reqtree_edge_type {
111 REQTREE_EDGE = 0, /* Normal, "unvisited" */
112 REQTREE_READY_EDGE,
113 REQTREE_KNOWN_EDGE, /* Both nodes known, "visited" */
114 REQTREE_ACTIVE_EDGE,
115 REQTREE_GOAL_EDGE /* Dest node is part of goal "future visited" */
118 /*************************************************************************
119 Add requirement edge to node and provide edge to req
120 *************************************************************************/
121 static void add_requirement(struct tree_node *node, struct tree_node *req)
123 fc_assert_ret(node != NULL);
124 fc_assert_ret(req != NULL);
126 node->require =
127 fc_realloc(node->require,
128 sizeof(*node->require) * (node->nrequire + 1));
129 node->require[node->nrequire] = req;
130 node->nrequire++;
132 req->provide =
133 fc_realloc(req->provide,
134 sizeof(*req->provide) * (req->nprovide + 1));
135 req->provide[req->nprovide] = node;
136 req->nprovide++;
139 /*************************************************************************
140 Allocate and initialize new tree node
141 *************************************************************************/
142 static struct tree_node *new_tree_node(void)
144 struct tree_node *node = fc_malloc(sizeof(*node));
146 node->nrequire = 0;
147 node->nprovide = 0;
148 node->require = NULL;
149 node->provide = NULL;
150 node->order = -1;
151 node->layer = -1;
152 return node;
155 /****************************************************************************
156 Return minimum size of the rectangle in pixels on the diagram which
157 corresponds to the given node
158 ****************************************************************************/
159 static void node_rectangle_minimum_size(struct tree_node *node,
160 int *width, int *height)
162 int max_icon_height; /* maximal height of icons below the text */
163 int icons_width_sum; /* sum of icons width plus space between them */
164 struct sprite* sprite;
165 int swidth, sheight;
167 if (node->is_dummy) {
168 /* Dummy node is a straight line */
169 *width = *height = 1;
170 } else {
171 get_text_size(width, height, FONT_REQTREE_TEXT,
172 research_advance_name_translation
173 (research_get(client_player()), node->tech));
174 *width += 2;
175 *height += 8;
177 max_icon_height = 0;
178 icons_width_sum = 5;
180 if (gui_options.reqtree_show_icons) {
181 /* units */
182 unit_type_iterate(unit) {
183 if (advance_number(unit->require_advance) != node->tech) {
184 continue;
186 sprite = get_unittype_sprite(tileset, unit, direction8_invalid(),
187 TRUE);
188 get_sprite_dimensions(sprite, &swidth, &sheight);
189 max_icon_height = MAX(max_icon_height, sheight);
190 icons_width_sum += swidth + 2;
191 } unit_type_iterate_end;
193 /* buildings */
194 improvement_iterate(pimprove) {
195 requirement_vector_iterate(&(pimprove->reqs), preq) {
196 if (VUT_ADVANCE == preq->source.kind
197 && advance_number(preq->source.value.advance) == node->tech) {
198 sprite = get_building_sprite(tileset, pimprove);
199 /* Improvement icons are not guaranteed to exist */
200 if (sprite) {
201 get_sprite_dimensions(sprite, &swidth, &sheight);
202 max_icon_height = MAX(max_icon_height, sheight);
203 icons_width_sum += swidth + 2;
206 } requirement_vector_iterate_end;
207 } improvement_iterate_end;
209 /* governments */
210 governments_iterate(gov) {
211 requirement_vector_iterate(&(gov->reqs), preq) {
212 if (VUT_ADVANCE == preq->source.kind
213 && advance_number(preq->source.value.advance) == node->tech) {
214 sprite = get_government_sprite(tileset, gov);
215 get_sprite_dimensions(sprite, &swidth, &sheight);
216 max_icon_height = MAX(max_icon_height, sheight);
217 icons_width_sum += swidth + 2;
219 } requirement_vector_iterate_end;
220 } governments_iterate_end;
223 *height += max_icon_height;
224 if (*width < icons_width_sum) {
225 *width = icons_width_sum;
230 /****************************************************************************
231 Move nodes up and down without changing order but making it more
232 symetrical. Gravitate towards parents average position.
233 ****************************************************************************/
234 static void symmetrize(struct reqtree* tree)
236 int layer;
237 int i, j;
239 for (layer = 0; layer < tree->num_layers; layer++) {
240 for (i = 0; i < tree->layer_size[layer]; i++) {
241 struct tree_node *node = tree->layers[layer][i];
242 int v, node_y, node_height;
244 if (node->nrequire == 0) {
245 continue;
247 v = 0;
248 for (j = 0; j < node->nrequire; j++) {
249 struct tree_node *node_require = node->require[j];
251 v += node_require->node_y + node_require->node_height / 2;
253 v /= node->nrequire;
254 node_y = node->node_y;
255 node_height = node->node_height;
256 if (v < node_y + node_height / 2) {
257 if (node_y <= 0) {
258 continue;
260 if (i > 0) {
261 struct tree_node *node_above = tree->layers[layer][i - 1];
263 if (node_above->node_y
264 + node_above->node_height >= node_y - 11) {
265 continue;
268 node_y--;
269 } else if (v > node_y + node_height / 2) {
270 if (node_y + node_height >= tree->diagram_height - 1) {
271 continue;
273 if (i < tree->layer_size[layer] - 1) {
274 struct tree_node* node_below = tree->layers[layer][i + 1];
276 if (node_y + node_height >= node_below->node_y - 11) {
277 continue;
280 node_y++;
282 node->node_y = node_y;
287 /****************************************************************************
288 Calculate rectangles position and size from the tree.
289 Logical order should already be calculated.
290 ****************************************************************************/
291 static void calculate_diagram_layout(struct reqtree *tree)
293 int i, layer, layer_offs;
295 /* calculate minimum size of rectangle for each node */
296 for (i = 0; i < tree->num_nodes; i++) {
297 struct tree_node *node = tree->nodes[i];
299 node_rectangle_minimum_size(tree->nodes[i],
300 &node->node_width, &node->node_height);
301 node->number = i;
304 /* calculate height of the diagram. There should be at least 10 pixels
305 * beetween any two nodes */
306 tree->diagram_height = 0;
307 for (layer = 0; layer < tree->num_layers; layer++) {
308 int h_sum = 0;
310 for (i = 0; i < tree->layer_size[layer]; i++) {
311 struct tree_node *node = tree->layers[layer][i];
313 h_sum += node->node_height;
314 if (i < tree->layer_size[layer] - 1) {
315 h_sum += 10;
318 tree->diagram_height = MAX(tree->diagram_height, h_sum);
321 /* calculate maximum width of node for each layer and enlarge other nodes
322 * to match maximum width
323 * calculate x offsets
325 layer_offs = 0;
326 for (layer = 0; layer < tree->num_layers; layer++) {
327 int max_width = 0;
329 for (i = 0; i < tree->layer_size[layer]; i++) {
330 struct tree_node *node = tree->layers[layer][i];
332 max_width = MAX(max_width, node->node_width);
335 for (i = 0; i < tree->layer_size[layer]; i++) {
336 struct tree_node *node = tree->layers[layer][i];
338 node->node_width = max_width;
339 node->node_x = layer_offs;
342 /* space between layers should be proportional to their size */
343 if (layer != tree->num_layers - 1) {
344 layer_offs += max_width * 5 / 4 + 80;
345 } else {
346 layer_offs += max_width + 10;
349 tree->diagram_width = layer_offs;
351 /* Once we have x positions calculated we can
352 * calculate y-position of nodes on the diagram
353 * Distribute nodes steadily.
355 for (layer = 0; layer < tree->num_layers; layer++) {
356 int y = 0;
357 int h_sum = 0;
359 for (i = 0; i < tree->layer_size[layer]; i++) {
360 struct tree_node *node = tree->layers[layer][i];
362 h_sum += node->node_height;
364 for (i = 0; i < tree->layer_size[layer]; i++) {
365 struct tree_node *node = tree->layers[layer][i];
367 node->node_y = y;
368 y += node->node_height;
369 if (tree->layer_size[layer] > 1) {
370 y += (tree->diagram_height - h_sum)
371 / (tree->layer_size[layer] - 1) - 1;
376 /* The symetrize() function moves node by one pixel per call */
377 for (i = 0; i < tree->diagram_height; i++) {
378 symmetrize(tree);
383 /*************************************************************************
384 Create a "dummy" tech tree from current ruleset. This tree is then
385 fleshed out further (see create_reqtree). This tree doesn't include
386 dummy edges. Layering and ordering isn't done also.
388 If pplayer is given, add only techs reachable by that player to tree.
389 *************************************************************************/
390 static struct reqtree *create_dummy_reqtree(struct player *pplayer,
391 bool show_all)
393 const struct research *presearch = research_get(pplayer);
394 struct reqtree *tree = fc_malloc(sizeof(*tree));
395 int j;
396 struct tree_node *nodes[advance_count()];
398 nodes[A_NONE] = NULL;
399 advance_index_iterate(A_FIRST, tech) {
400 if (!valid_advance_by_number(tech)) {
401 nodes[tech] = NULL;
402 continue;
404 if (pplayer && !show_all
405 && !research_invention_reachable(presearch, tech)) {
406 /* Reqtree requested for particular player and this tech is
407 * unreachable to him/her. */
408 nodes[tech] = NULL;
409 continue;
411 nodes[tech] = new_tree_node();
412 nodes[tech]->is_dummy = FALSE;
413 nodes[tech]->tech = tech;
414 } advance_index_iterate_end;
416 advance_index_iterate(A_FIRST, tech) {
417 struct advance *padvance = valid_advance_by_number(tech);
418 Tech_type_id tech_one, tech_two;
420 if (!padvance) {
421 continue;
423 if (nodes[tech] == NULL) {
424 continue;
427 tech_one = advance_required(tech, AR_ONE);
428 tech_two = advance_required(tech, AR_TWO);
430 if (!show_all && A_NONE != tech_one
431 && A_LAST != tech_two && A_NONE != tech_two
432 && (nodes[tech_one] == NULL || nodes[tech_two] == NULL)) {
433 /* Print only reachable techs. */
434 continue;
437 /* Formerly, we used to remove the redundant requirement nodes (the
438 * technologies already included in the requirements of the other
439 * requirement). However, it doesn't look like a good idea, because
440 * a player can steal any technology independently of the technology
441 * tree. */
442 if (A_NONE != tech_one && A_LAST != tech_two) {
443 add_requirement(nodes[tech], nodes[tech_one]);
444 if (A_NONE != tech_two) {
445 add_requirement(nodes[tech], nodes[tech_two]);
448 } advance_index_iterate_end;
450 /* Copy nodes from local array to dynamically allocated one.
451 * Skip non-existing entries */
452 tree->nodes = fc_calloc(advance_count(), sizeof(*tree->nodes));
453 j = 0;
454 advance_index_iterate(A_FIRST, tech) {
455 if (nodes[tech]) {
456 fc_assert_action(valid_advance_by_number(nodes[tech]->tech), continue);
457 tree->nodes[j++] = nodes[tech];
459 } advance_index_iterate_end;
460 tree->num_nodes = j;
461 tree->layers = NULL;
463 return tree;
466 /*************************************************************************
467 Free all memory used by tech_tree struct
468 *************************************************************************/
469 void destroy_reqtree(struct reqtree *tree)
471 int i;
473 for (i = 0; i < tree->num_nodes; i++) {
474 free(tree->nodes[i]->require);
475 free(tree->nodes[i]->provide);
476 free(tree->nodes[i]);
478 free(tree->nodes);
479 if (tree->layers) {
480 for (i = 0; i < tree->num_layers; i++) {
481 free(tree->layers[i]);
483 if (tree->layer_size) {
484 free(tree->layer_size);
487 free(tree);
490 /*************************************************************************
491 Compute the longest path from this tree_node to the node with
492 no requirements. Store the result in node->layer.
493 *************************************************************************/
494 static int longest_path(struct tree_node *node)
496 int max, i;
498 if (node->layer != -1) {
499 return node->layer;
501 max = -1;
502 for (i = 0; i < node->nrequire; i++) {
503 max = MAX(max, longest_path(node->require[i]));
505 node->layer = max + 1;
506 return node->layer;
509 /*************************************************************************
510 Compute longest_path for all nodes, thus prepare longest path layering
511 *************************************************************************/
512 static void longest_path_layering(struct reqtree *tree)
514 int i;
516 for (i = 0; i < tree->num_nodes; i++) {
517 if (tree->nodes[i]) {
518 longest_path(tree->nodes[i]);
523 /*************************************************************************
524 Find the largest value of layer amongst children of the given node
525 *************************************************************************/
526 static int max_provide_layer(struct tree_node *node)
528 int i;
529 int max = node->layer;
531 for (i = 0; i < node->nprovide; i++) {
532 if (node->provide[i]->layer > max) {
533 max = node->provide[i]->layer;
536 return max;
539 /*************************************************************************
540 Create new tree which has dummy nodes added. The source tree is
541 completely copied, you can freely deallocate it.
542 *************************************************************************/
543 static struct reqtree *add_dummy_nodes(struct reqtree *tree)
545 struct reqtree *new_tree;
546 int num_dummy_nodes = 0;
547 int k, i, j;
549 /* Count dummy nodes to be added */
550 for (i = 0; i < tree->num_nodes; i++) {
551 int mpl;
553 if (tree->nodes[i] == NULL) {
554 continue;
556 mpl = max_provide_layer(tree->nodes[i]);
557 if (mpl > tree->nodes[i]->layer + 1) {
558 num_dummy_nodes += mpl - tree->nodes[i]->layer - 1;
562 /* create new tree */
563 new_tree = fc_malloc(sizeof(*new_tree));
564 new_tree->nodes =
565 fc_malloc(sizeof(new_tree->nodes) *
566 (tree->num_nodes + num_dummy_nodes));
567 new_tree->num_nodes = tree->num_nodes + num_dummy_nodes;
569 /* copy normal nodes */
570 for (i = 0; i < tree->num_nodes; i++) {
571 new_tree->nodes[i] = new_tree_node();
572 new_tree->nodes[i]->is_dummy = FALSE;
573 new_tree->nodes[i]->tech = tree->nodes[i]->tech;
574 new_tree->nodes[i]->layer = tree->nodes[i]->layer;
575 tree->nodes[i]->number = i;
578 /* allocate dummy nodes */
579 for (i = 0; i < num_dummy_nodes; i++) {
580 new_tree->nodes[i + tree->num_nodes] = new_tree_node();
581 new_tree->nodes[i + tree->num_nodes]->is_dummy = TRUE;
583 /* k points to the first unused dummy node */
584 k = tree->num_nodes;
586 for (i = 0; i < tree->num_nodes; i++) {
587 struct tree_node *node = tree->nodes[i];
588 int mpl;
590 fc_assert_action(!node->is_dummy, continue);
592 mpl = max_provide_layer(node);
594 /* if this node will have dummy as ancestors, connect them in a chain */
595 if (mpl > node->layer + 1) {
596 add_requirement(new_tree->nodes[k], new_tree->nodes[i]);
597 for (j = node->layer + 2; j < mpl; j++) {
598 add_requirement(new_tree->nodes[k + j - node->layer - 1],
599 new_tree->nodes[k + j - node->layer - 2]);
601 for (j = node->layer + 1; j < mpl; j++) {
602 new_tree->nodes[k + j - node->layer - 1]->layer = j;
606 /* copy all edges and create edges with dummy nodes */
607 for (j = 0; j < node->nprovide; j++) {
608 int provide_y = node->provide[j]->layer;
610 if (provide_y == node->layer + 1) {
611 /* direct connection */
612 add_requirement(new_tree->nodes[node->provide[j]->number],
613 new_tree->nodes[i]);
614 } else {
615 /* connection through dummy node */
616 add_requirement(new_tree->nodes[node->provide[j]->number],
617 new_tree->nodes[k + provide_y - node->layer - 2]);
621 if (mpl > node->layer + 1) {
622 k += mpl - node->layer - 1;
623 fc_assert(k <= new_tree->num_nodes);
626 new_tree->layers = NULL;
628 return new_tree;
631 /*************************************************************************
632 Calculate layers[] and layer_size[] fields of tree.
633 There should be layer value calculated for each node.
634 Nodes will be put into layers in no particular order.
635 *************************************************************************/
636 static void set_layers(struct reqtree *tree)
638 int i;
639 int num_layers = 0;
641 /* count total number of layers */
642 for (i = 0; i < tree->num_nodes; i++) {
643 num_layers = MAX(num_layers, tree->nodes[i]->layer);
645 num_layers++;
646 tree->num_layers = num_layers;
649 /* Counters for order - order number for the next node in the layer */
650 int T[num_layers];
652 tree->layers = fc_malloc(sizeof(*tree->layers) * num_layers);
653 tree->layer_size = fc_malloc(sizeof(*tree->layer_size) * num_layers);
654 for (i = 0; i < num_layers; i++) {
655 T[i] = 0;
656 tree->layer_size[i] = 0;
658 for (i = 0; i < tree->num_nodes; i++) {
659 tree->layer_size[tree->nodes[i]->layer]++;
662 for (i = 0; i < num_layers; i++) {
663 tree->layers[i] =
664 fc_malloc(sizeof(*tree->layers[i]) * tree->layer_size[i]);
666 for (i = 0; i < tree->num_nodes; i++) {
667 struct tree_node *node = tree->nodes[i];
669 tree->layers[node->layer][T[node->layer]] = node;
670 node->order = T[node->layer];
671 T[node->layer]++;
676 struct node_and_float {
677 struct tree_node *node;
678 float value;
681 /*************************************************************************
682 Comparison function used by barycentric_sort.
683 *************************************************************************/
684 static int cmp_func(const void *_a, const void *_b)
686 const struct node_and_float *a = _a, *b = _b;
688 if (a->value > b->value) {
689 return 1;
691 if (a->value < b->value) {
692 return -1;
694 return 0;
697 /*************************************************************************
698 Simple heuristic: Sort nodes on the given layer by the average x-value
699 of its' parents.
700 *************************************************************************/
701 static void barycentric_sort(struct reqtree *tree, int layer)
703 struct node_and_float T[tree->layer_size[layer]];
704 int i, j;
705 float v;
707 for (i = 0; i < tree->layer_size[layer]; i++) {
708 struct tree_node *node = tree->layers[layer][i];
710 T[i].node = node;
711 v = 0.0;
712 for (j = 0; j < node->nrequire; j++) {
713 v += node->require[j]->order;
715 if (node->nrequire > 0) {
716 v /= (float) node->nrequire;
718 T[i].value = v;
720 qsort(T, tree->layer_size[layer], sizeof(*T),
721 cmp_func);
723 for (i = 0; i < tree->layer_size[layer]; i++) {
724 tree->layers[layer][i] = T[i].node;
725 T[i].node->order = i;
729 /*************************************************************************
730 Calculate number of edge crossings beetwen layer and layer+1
731 *************************************************************************/
732 static int count_crossings(struct reqtree *tree, int layer)
734 int layer1_size = tree->layer_size[layer];
735 int layer2_size = tree->layer_size[layer + 1];
736 int X[layer2_size];
737 int i, j, k;
738 int sum = 0;
740 for (i = 0; i < layer2_size; i++) {
741 X[i] = 0;
744 for (i = 0; i < layer1_size; i++) {
745 struct tree_node *node = tree->layers[layer][i];
747 for (j = 0; j < node->nprovide; j++) {
748 sum += X[node->provide[j]->order];
750 for (j = 0; j < node->nprovide; j++) {
751 for (k = 0; k < node->provide[j]->order; k++) {
752 X[k]++;
757 return sum;
760 /*************************************************************************
761 Swap positions of two nodes on the same layer
762 *************************************************************************/
763 static void swap(struct reqtree *tree, int layer, int order1, int order2)
765 struct tree_node *node1 = tree->layers[layer][order1];
766 struct tree_node *node2 = tree->layers[layer][order2];
768 tree->layers[layer][order1] = node2;
769 tree->layers[layer][order2] = node1;
770 node1->order = order2;
771 node2->order = order1;
774 /*************************************************************************
775 Try to reduce the number of crossings by swapping two nodes and checking
776 if it improves the situation.
777 *************************************************************************/
778 static void improve(struct reqtree *tree)
780 int crossings[tree->num_layers - 1];
781 int i, x1, x2, layer;
783 for (i = 0; i < tree->num_layers - 1; i++) {
784 crossings[i] = count_crossings(tree, i);
787 for (layer = 0; layer < tree->num_layers; layer++) {
788 int layer_size = tree->layer_size[layer];
789 int layer_sum = 0;
791 if (layer > 0) {
792 layer_sum += crossings[layer - 1];
794 if (layer < tree->num_layers - 1) {
795 layer_sum += crossings[layer];
798 for (x1 = 0; x1 < layer_size; x1++) {
799 for (x2 = x1 + 1; x2 < layer_size; x2++) {
800 int new_crossings = 0;
801 int new_crossings_before = 0;
803 swap(tree, layer, x1, x2);
804 if (layer > 0) {
805 new_crossings_before += count_crossings(tree, layer - 1);
807 if (layer < tree->num_layers - 1) {
808 new_crossings += count_crossings(tree, layer);
810 if (new_crossings + new_crossings_before > layer_sum) {
811 swap(tree, layer, x1, x2);
812 } else {
813 layer_sum = new_crossings + new_crossings_before;
814 if (layer > 0) {
815 crossings[layer - 1] = new_crossings_before;
817 if (layer < tree->num_layers - 1) {
818 crossings[layer] = new_crossings;
826 /*************************************************************************
827 Generate optimized tech_tree from current ruleset.
828 You should free it by destroy_reqtree.
830 If pplayer is not NULL, techs unreachable to that player are not shown.
831 *************************************************************************/
832 struct reqtree *create_reqtree(struct player *pplayer, bool show_all)
834 struct reqtree *tree1, *tree2;
835 int i, j;
837 tree1 = create_dummy_reqtree(pplayer, show_all);
838 longest_path_layering(tree1);
839 tree2 = add_dummy_nodes(tree1);
840 destroy_reqtree(tree1);
841 set_layers(tree2);
843 /* It's good heuristics for beginning */
844 for (j = 0; j < 20; j++) {
845 for (i = 0; i < tree2->num_layers; i++) {
846 barycentric_sort(tree2, i);
850 /* Now burn some CPU */
851 for (j = 0; j < 20; j++) {
852 improve(tree2);
855 calculate_diagram_layout(tree2);
857 return tree2;
860 /****************************************************************************
861 Give the dimensions of the reqtree.
862 ****************************************************************************/
863 void get_reqtree_dimensions(struct reqtree *reqtree,
864 int *width, int *height)
866 if (width) {
867 *width = reqtree->diagram_width;
869 if (height){
870 *height = reqtree->diagram_height;
874 /****************************************************************************
875 Return a background color of node's rectangle
876 ****************************************************************************/
877 static enum color_std node_color(struct tree_node *node)
879 if (!node->is_dummy) {
880 struct research *research = research_get(client_player());
882 if (!research) {
883 return COLOR_REQTREE_KNOWN;
886 if (!research_invention_reachable(research, node->tech)) {
887 return COLOR_REQTREE_UNREACHABLE;
890 if (!research_invention_gettable(research, node->tech, TRUE)) {
891 if (research_goal_tech_req(research, research->tech_goal, node->tech)
892 || node->tech == research->tech_goal) {
893 return COLOR_REQTREE_GOAL_NOT_GETTABLE;
894 } else {
895 return COLOR_REQTREE_NOT_GETTABLE;
899 if (research->researching == node->tech) {
900 return COLOR_REQTREE_RESEARCHING;
903 if (TECH_KNOWN == research_invention_state(research, node->tech)) {
904 return COLOR_REQTREE_KNOWN;
907 if (research_goal_tech_req(research, research->tech_goal, node->tech)
908 || node->tech == research->tech_goal) {
909 if (TECH_PREREQS_KNOWN == research_invention_state(research,
910 node->tech)) {
911 return COLOR_REQTREE_GOAL_PREREQS_KNOWN;
912 } else {
913 return COLOR_REQTREE_GOAL_UNKNOWN;
917 if (TECH_PREREQS_KNOWN == research_invention_state(research,
918 node->tech)) {
919 return COLOR_REQTREE_PREREQS_KNOWN;
922 return COLOR_REQTREE_UNKNOWN;
923 } else {
924 return COLOR_REQTREE_BACKGROUND;
930 /****************************************************************************
931 Return the type for an edge between two nodes
932 if node is a dummy, dest_node can be NULL
933 ****************************************************************************/
934 static enum reqtree_edge_type get_edge_type(struct tree_node *node,
935 struct tree_node *dest_node)
937 struct research *research = research_get(client_player());
939 if (dest_node == NULL) {
940 /* assume node is a dummy */
941 dest_node = node;
944 /* find the required tech */
945 while (node->is_dummy) {
946 fc_assert(node->nrequire == 1);
947 node = node->require[0];
950 /* find destination advance by recursing in dest_node->provide[]
951 * watch out: recursion */
952 if (dest_node->is_dummy) {
953 enum reqtree_edge_type sum_type = REQTREE_EDGE;
954 int i;
956 fc_assert(dest_node->nprovide > 0);
957 for (i = 0; i < dest_node->nprovide; ++i) {
958 enum reqtree_edge_type type = get_edge_type(node, dest_node->provide[i]);
959 switch (type) {
960 case REQTREE_ACTIVE_EDGE:
961 case REQTREE_GOAL_EDGE:
962 return type;
963 case REQTREE_KNOWN_EDGE:
964 case REQTREE_READY_EDGE:
965 sum_type = type;
966 break;
967 default:
968 /* no change */
969 break;
972 return sum_type;
975 if (!research) {
976 /* Global observer case */
977 return REQTREE_KNOWN_EDGE;
980 if (research->researching == dest_node->tech) {
981 return REQTREE_ACTIVE_EDGE;
984 if (research_goal_tech_req(research, research->tech_goal, dest_node->tech)
985 || dest_node->tech == research->tech_goal) {
986 return REQTREE_GOAL_EDGE;
989 if (TECH_KNOWN == research_invention_state(research, node->tech)) {
990 if (TECH_KNOWN == research_invention_state(research, dest_node->tech)) {
991 return REQTREE_KNOWN_EDGE;
992 } else {
993 return REQTREE_READY_EDGE;
997 return REQTREE_EDGE;
1000 /****************************************************************************
1001 Return a stroke color for an edge between two nodes
1002 if node is a dummy, dest_node can be NULL
1003 ****************************************************************************/
1004 static enum color_std edge_color(struct tree_node *node,
1005 struct tree_node *dest_node)
1007 enum reqtree_edge_type type = get_edge_type(node, dest_node);
1008 switch (type) {
1009 case REQTREE_ACTIVE_EDGE:
1010 return COLOR_REQTREE_RESEARCHING;
1011 case REQTREE_GOAL_EDGE:
1012 return COLOR_REQTREE_GOAL_UNKNOWN;
1013 case REQTREE_KNOWN_EDGE:
1014 /* using "text" black instead of "known" white/ground/green */
1015 return COLOR_REQTREE_TEXT;
1016 case REQTREE_READY_EDGE:
1017 return COLOR_REQTREE_PREREQS_KNOWN;
1018 default:
1019 return COLOR_REQTREE_EDGE;
1023 /****************************************************************************
1024 Draw the reqtree diagram!
1026 This draws the given portion of the reqtree diagram (given by
1027 (tt_x,tt_y) and (w,h) onto the canvas at position (canvas_x, canvas_y).
1028 ****************************************************************************/
1029 void draw_reqtree(struct reqtree *tree, struct canvas *pcanvas,
1030 int canvas_x, int canvas_y,
1031 int tt_x, int tt_y, int w, int h)
1033 int i, j, k;
1034 int swidth, sheight;
1035 struct sprite* sprite;
1036 struct color *color;
1038 /* draw the diagram */
1039 for (i = 0; i < tree->num_layers; i++) {
1040 for (j = 0; j < tree->layer_size[i]; j++) {
1041 struct tree_node *node = tree->layers[i][j];
1042 int startx, starty, endx, endy, width, height;
1044 startx = node->node_x;
1045 starty = node->node_y;
1046 width = node->node_width;
1047 height = node->node_height;
1049 if (node->is_dummy) {
1050 /* Use the same layout as lines for dummy nodes */
1051 canvas_put_line(pcanvas,
1052 get_color(tileset, edge_color(node, NULL)),
1053 LINE_GOTO,
1054 startx, starty, width, 0);
1055 } else {
1056 const char *text = research_advance_name_translation
1057 (research_get(client_player()), node->tech);
1058 int text_w, text_h;
1059 int icon_startx;
1061 canvas_put_rectangle(pcanvas,
1062 get_color(tileset, COLOR_REQTREE_BACKGROUND),
1063 startx, starty, width, height);
1065 /* Print color rectangle with text inside. */
1066 canvas_put_rectangle(pcanvas, get_color(tileset, node_color(node)),
1067 startx + 1, starty + 1,
1068 width - 2, height - 2);
1069 /* The following code is similar to the one in
1070 * node_rectangle_minimum_size(). If you change something here,
1071 * change also node_rectangle_minimum_size().
1074 get_text_size(&text_w, &text_h, FONT_REQTREE_TEXT, text);
1076 canvas_put_text(pcanvas,
1077 startx + (width - text_w) / 2,
1078 starty + 4,
1079 FONT_REQTREE_TEXT,
1080 get_color(tileset, COLOR_REQTREE_TEXT),
1081 text);
1082 icon_startx = startx + 5;
1084 if (gui_options.reqtree_show_icons) {
1085 unit_type_iterate(unit) {
1086 if (advance_number(unit->require_advance) != node->tech) {
1087 continue;
1089 sprite = get_unittype_sprite(tileset, unit,
1090 direction8_invalid(), TRUE);
1091 get_sprite_dimensions(sprite, &swidth, &sheight);
1092 canvas_put_sprite_full(pcanvas,
1093 icon_startx,
1094 starty + text_h + 4
1095 + (height - text_h - 4 - sheight) / 2,
1096 sprite);
1097 icon_startx += swidth + 2;
1098 } unit_type_iterate_end;
1100 improvement_iterate(pimprove) {
1101 requirement_vector_iterate(&(pimprove->reqs), preq) {
1102 if (VUT_ADVANCE == preq->source.kind
1103 && advance_number(preq->source.value.advance) == node->tech) {
1104 sprite = get_building_sprite(tileset, pimprove);
1105 /* Improvement icons are not guaranteed to exist */
1106 if (sprite) {
1107 get_sprite_dimensions(sprite, &swidth, &sheight);
1108 canvas_put_sprite_full(pcanvas,
1109 icon_startx,
1110 starty + text_h + 4
1111 + (height - text_h - 4 - sheight) / 2,
1112 sprite);
1113 icon_startx += swidth + 2;
1116 } requirement_vector_iterate_end;
1117 } improvement_iterate_end;
1119 governments_iterate(gov) {
1120 requirement_vector_iterate(&(gov->reqs), preq) {
1121 if (VUT_ADVANCE == preq->source.kind
1122 && advance_number(preq->source.value.advance) == node->tech) {
1123 sprite = get_government_sprite(tileset, gov);
1124 get_sprite_dimensions(sprite, &swidth, &sheight);
1125 canvas_put_sprite_full(pcanvas,
1126 icon_startx,
1127 starty + text_h + 4
1128 + (height - text_h - 4 - sheight) / 2,
1129 sprite);
1130 icon_startx += swidth + 2;
1132 } requirement_vector_iterate_end;
1133 } governments_iterate_end;
1137 /* Draw all outgoing edges */
1138 startx = node->node_x + node->node_width;
1139 starty = node->node_y + node->node_height / 2;
1140 for (k = 0; k < node->nprovide; k++) {
1141 struct tree_node *dest_node = node->provide[k];
1142 color = get_color(tileset, edge_color(node, dest_node));
1144 endx = dest_node->node_x;
1145 endy = dest_node->node_y + dest_node->node_height / 2;
1147 if (gui_options.reqtree_curved_lines) {
1148 canvas_put_curved_line(pcanvas, color, LINE_GOTO,
1149 startx, starty, endx - startx,
1150 endy - starty);
1151 } else {
1152 canvas_put_line(pcanvas, color, LINE_GOTO,
1153 startx, starty, endx - startx,
1154 endy - starty);
1161 /****************************************************************************
1162 Return the tech ID at the given position of the reqtree (or A_NONE).
1163 ****************************************************************************/
1164 Tech_type_id get_tech_on_reqtree(struct reqtree *tree, int x, int y)
1166 int i;
1168 for (i = 0; i < tree->num_nodes; i++) {
1169 struct tree_node *node = tree->nodes[i];
1171 if (node->is_dummy) {
1172 continue;
1174 if (node->node_x <= x && node->node_y <= y
1175 && node->node_x + node->node_width > x
1176 && node->node_y + node->node_height > y) {
1177 return node->tech;
1180 return A_NONE;
1183 /****************************************************************************
1184 Return the position of the given tech on the reqtree. Return TRUE iff
1185 it was found.
1186 ****************************************************************************/
1187 bool find_tech_on_reqtree(struct reqtree *tree, Tech_type_id tech,
1188 int *x, int *y, int *w, int *h)
1190 int i;
1192 for (i = 0; i < tree->num_nodes; i++) {
1193 struct tree_node *node = tree->nodes[i];
1195 if (!node->is_dummy && node->tech == tech) {
1196 if (x) {
1197 *x = node->node_x;
1199 if (y) {
1200 *y = node->node_y;
1202 if (w) {
1203 *w = node->node_width;
1205 if (h) {
1206 *h = node->node_height;
1208 return TRUE;
1211 return FALSE;